Keyboard input doesn't affect camera [closed] - c#

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I'm trying to make free camera, everything looks good, but I can't move it.
There is camera class:
http://pastebin.com/2w9Qcb9M
And main class:
http://pastebin.com/F4WU919x
Any ideas what is wrong?

The camera class is updating a member variable ViewMatrix yet you're not using that anywhere in your code.

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player changing the reference in-game [closed]

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friends, when I wrote a script for a circle to rotate at a certain speed, we can normally change the speed from within unity, but I also want the player to change the speed just like we change the speed in unity, I searched and couldn't find it, can anyone help?
You will need to add a UI element such as a button, slider or inputfield, then connect the event to a method in your script to change the speed.
https://docs.unity3d.com/ScriptReference/UIElements.Slider.html
Video tutorial: https://www.youtube.com/watch?v=k2vOeTK0z2g

How to make a Roblox FPS Unlocker? [closed]

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The title basically says it all but how how would you go about making a c# code to unlock Roblox FPS cap?
I've tried looking online but couldn't find anything myself
Someone has already made a FPS Unlocker for this game.
https://github.com/axstin/rbxfpsunlocker/releases
It is written in C++. The code is open-source so you could study it to see how it works.

Getting Stream from System.Windows.Input.Cursor [closed]

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How do I get the Stream of the cursor defined inside System.Windows.Input.Cursor?
Thanks.
Short answer, you cannot. After reviewing the MSDN, the stream is part of the constructor and not accessible afterward most likely making it a private property.
In all my years, I cannot say that I have ever used the "Cursor" constructor like that either, but I guess if you had to pass a customized mouse cursor that is how you would do it.
https://msdn.microsoft.com/en-us/library/system.windows.input.cursor(v=vs.110).aspx
What are you trying to accomplish? What have you already tried(purely out of my own curiosity)?

How can i draw something in C# [closed]

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i'm looking for a way to draw something (like a racing map) in C# as i do in for example paint . then pass information to a toy car to follow it. I don't need you to write a code, i just need a suggestion of the way to do it.
I think Unity might be something for you. It's a game engine with a free license, and you can program in C#.

Reading live game stats league of legends [closed]

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Is there a way to read live game stats such as current health, mana and etc? Something like what this guy did.
http://www.youtube.com/watch?v=-UWVuvDyk6Q
Yes.
https://developer.riotgames.com
Here's a library that wraps the API:
https://github.com/XeeX/LeagueOfLegendsAPI

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