Passing an IEnumerable of Numeric Values as a parameter to method - c#

I'm playing around with a very simple program to take an array of doubles and return the standard deviation. This part worked but I wanted to make the code more reusable. I would like to make it so the method can accept a parameter of any type that could be considered numeric and return the standard deviation instead of hardcoding a double type (like I initially did in this program). How does one go about this and what is the proper term for it?
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication5
{
class Program
{
static void Main(string[] args)
{
double[] avg = { 3.4, 55.6, 10.0, 4.5, 2, 2 };
double x = avg.Average();
//first round of testing
Console.WriteLine("The average of the first array is below ");
Console.WriteLine(x);
Console.WriteLine("below should be the standard deviation!");
Console.WriteLine(CalculateStandardDeviation(avg));
Console.ReadLine();
int[] intAvg = { 4, 3, 5, 6, 2 };
double secondAvg = intAvg.Average();
Console.WriteLine("The average of the second array is below ");
Console.WriteLine(secondAvg);
//this is where the error is happening
//CalculateStandardDeviation(secondAvg);
}
//this is where I tried to make the query more reusable
public static double CalculateStandardDeviation(IEnumerable<double> values)
{
double avg = values.Average();
double sum = 0;
foreach (double d in values)
{
sum += Math.Pow((d - avg), 2);
}
return Math.Pow(sum / (values.Count() - 1),.5);
}
}
}

You could use something like this:
public static decimal CalculateStandardDeviation<T>(IEnumerable<T> values)
{
IEnumerable<decimal> decimalValues = values.Select(v => Convert.ToDecimal(v));
decimal result = 0;
// calculate standard deviation on decimalValues
return result;
}
It will throw an exception if values contains values that can't be converted to a decimal, but will work if the values are of an appropriate type, and I think that makes perfect sense.

Unfortunately, there is no base class for all numbers. You can do this with a generic run-time checking method, or a compile-time safe set of overloads.
Generic Method:
public static T CalculateStandardDeviation(IEnumerable<T> values)
{
var valueArray = values.Select(Convert.ToDecimal).ToArray();
//...
return (T)standardDeviation;
}
The problem with using a single generic method is that you can't put a type constraint on the type parameter that would restrict it to only numeric types. You would have to resort to failing at run-time. There would be nothing to stop you from calling the method with an array of strings, or objects, or Colors, or HttpWebRequests, etc. and unless you do in fact know how to calculate the standard deviation of a color, you should probably stick to individual overrides for a particular numeric type:
I would recommend using the decimal type as your main implementation, and then casting everything to it.
Type-Specific Overloads:
public static decimal CalculateStandardDeviation(IEnumerable<decimal> values)
{
//...
}
public static double CalculateStandardDeviation(IEnumerable<double> values)
{
return (double)CalculateStandardDeviation(values.Select(Convert.ToDecimal));
}
public static int CalculateStandardDeviation(IEnumerable<int> values)
{
return (int)CalculateStandardDeviation(values.Select(Convert.ToDecimal));
}
// etc...

Use C# Generics.
Your function signature will be:
public static T CalculateStandardDeviation(IEnumerable<T> values)
And you can use it like:
int stdDev = CalculateStandardDeviation([int-array]);
double stdDev = CalculateStandardDeviation([double-array]);
Please follow this link:
http://msdn.microsoft.com/en-us/library/ms379564%28VS.80%29.aspx
Edit:
To resolve the Average issue on the generic types, please take a look in this library:
How to Implement Generic Method to do Math calculations on different value types
Obs: Suggestion from Brian.

EDIT
You should use JLRishe's answer, it's much more elegant than this.
You should probably start by adding generics to your method and use the type converter to transform your unknown input into doubles like so :
public static double CalculateStandardDeviation<TSource>(IEnumerable<TSource> inputs)
{
var converter = TypeDescriptor.GetConverter(typeof (double));
if (!converter.CanConvertFrom(typeof(TSource)))
return 0;
var values = new List<double>();
foreach (var value in inputs)
{
values.Add((double) converter.ConvertFrom(value));
}
// Your logic here ...
return ...;
}
I did not tested this snippet but you get the idea.

Foreword:
this answer builds on
How to verify whether a type overloads/supports a certain operator?
and
http://www.codeproject.com/Articles/87438/TinyLisp-A-Language-and-Parser-to-See-LINQ-Express
The second link shows how to compile and evaluate linq expressions.
In short you could forego static type safety and check for the ability of a type to support specific operations at runtime (first link), in case it does not you could throw an exception as the following sample demonstrates:
void Main()
{
DoAdd<float>(5,6);
DoAdd<int>(5,6);
DoAdd<bool>(true,false);
}
// Define other methods and classes here
static void DoAdd<T>(T in1, T in2){
if(!HasAdd<T>()){throw new Exception("Unsupported Type!");}
var c1 = Expression.Constant(in1, typeof(T));
var c2 = Expression.Constant(in2, typeof(T));
var expression=Expression.Add(c1, c2);
Expression<Func<T>> lExpression = Expression.Lambda<Func<T>>(expression);
Func<T> fExpression = lExpression.Compile();
Console.WriteLine(fExpression());
}
static bool HasAdd<T>() {
var c = Expression.Constant(default(T), typeof(T));
try {
Expression.Add(c, c); // Throws an exception if + is not defined
return true;
} catch {
return false;
}
}

Passing an IEnumerable of Numeric Values as a parameter to method will be supported in C# 6.0

Related

confused about return methods and voids in C#

Want feedback if i`m correct here?
Use void if you are not returning anything in a method,
otherwise
Name your data types used in the method criteria before method name.
use Return in the method before the calculation or output.
So something like this.
static int MyMethod(int x)
{
return 5 + x;
}
static void Main(string[] args)
{
Console.WriteLine(MyMethod(3));
}
// Outputs 8 (5 + 3)
What if my method has ints and doubles?
Do I write as follows? (another words do I have to mention every type i`m using prior to the method name?
static int double myMethod (int x, double y)
Even with that I dont know when is a method void? It seems my methods all return values.
Isnt the following returning the values of the arguments? So why should I label it void?
static void MyMethod(string fname, int age)
{
Console.WriteLine(fname + " is " + age);
}
static void Main(string[] args)
{
MyMethod("Liam", 20);
MyMethod("Jenny", 25);
MyMethod("Tom", 31);
}
I can only think that a void means there is no new calculation being done in the actual method body, passing arguments into a method and spitting them out for user viewing does not mean its "returning a value", I dont know what i`m talking about.
Let's be completely clear about what these bullets mean.
Use void if you are not returning anything in a method, otherwise
In this context, "return" means that the method provides an output that can be assigned to a variable by the caller. For example
int Return10()
{
return 10;
}
...allows the caller to do this:
int x = Return10();
Console.WriteLine(x); //Outputs "10"
A method should "return" void when its results cannot be assigned. For example, if the results are printed on the screen.
void Print10()
{
Console.WriteLine("10"); //Prints 10 to the screen
}
...which allows the caller to do this:
Print10();
You cannot assign it because it doesn't return anything. This doesn't work:
int x = Print10(); //Compiler error
Name your data types used in the method criteria before method name.
A method can return exactly one value or object. So "types" here is wrong. You can only specify one type.
Use return in the method before the calculation or output.
This is a little misleading. The return keyword should be followed by an expression which can be assigned.
int Return10()
{
return 10 + 10; //Is okay because it's an expression and could be assigned
}
int Return10()
{
var x = 10 + 10;
return x; //This is also okay; in fact it does exactly the same thing as the previous example
}
int Return10()
{
return Console.WriteLine("10"); //Compiler error; can't be assigned to anything.
}
By the way, a method can also output something and return it:
int WriteAndReturn10()
{
int x = 10;
Console.WriteLine(x);
return x;
}
I am going to address the following
What if my method has ints and doubles? Do I write as follows?
(another words do I have to mention every type i`m using prior to the
method name?
There are no built in ways or syntax to return more than one type from a method as the return parameter.. This is basically historical and has been this way since dinosaurs roamed the earth.
However, there are lots of options that achieve the same result. For instance, you could use a custom struct, you could use out parameters, you could use a class, or a delegate parameter of some kind. However, a modern succinct approach might be to use a Value Tuple:
static (int someInt, double someDouble) myMethod (int x, double y)
{
return (x,y);
}
Fun Fact : even though this looks like you a returning more than one type, you are actually just invoking a special syntax that wraps your return parameters in a single type of struct
Usage
var result = myMethod(1,2.2);
Console.WriteLine(result.someInt);
Console.WriteLine(result.someDouble);
Or if you want to get fancy, you can use the newer deconstructed syntax
var (someInt, someDouble) = myMethod(1,2.2);
Console.WriteLine(someInt);
Console.WriteLine(someDouble);
Additional Resources
return (C# Reference)
Methods (C# Programming Guide)
Tuple types (C# reference)
out parameter modifier (C# Reference)
ref (C# Reference)
Using Delegates (C# Programming Guide)

Generic Sqrt Implementation

I'm using the MiscUtils library (thanks Marc G. and Jon S.) and am trying to add a generic Sqrt function to it. The problem can be easily reproduced with this:
class N<T>
{
public N(T value)
{
Value = value;
}
public readonly T Value;
public static implicit operator T(N<T> n)
{
return n.Value;
}
public static implicit operator N<T>(T value)
{
return new N<T>(value);
}
public static T operator /(N<T> lhs, T rhs)
{
// Operator.Divide is essentially a wrapper around
// System.Linq.Expressions.Expression.Divide
return Operator.Divide(lhs.Value, rhs);
}
}
// fails with: No coercion operator is defined
// between types 'System.Double' and 'N`1[System.Single]'.
var n = new Numeric<float>(1f);
var x = Operator.DivideAlternative(n, 1.0);
// this works as the N<T> is first converted to a
// float via the implicit conversion operator
var result = n / 1.0;
Now, I realize why this is happening, but I have not yet been able to think of a way around it. For reference, here is the current Sqrt implementation. I have little experience building expression trees.
public static double Sqrt<T>(T value)
{
double oldGuess = -1;
double guess = 1;
while(Abs(guess - oldGuess) > 1)
{
oldGuess = guess;
// the first evaluated call to DivideAlternative throws
guess = Operator.Divide(
Operator.AddAlternative(guess,
Operator.DivideAlternative(value, guess)),
2);
}
return guess;
}
EDIT: Ok, so I solved this on my own, but in an attempt to keep the question as simple as possible I apparently went too far and spent far too much time answering questions from confused people trying to help.
So, this is the problem in its entirety.
I two classes; one that performs transformations and another which performs statistical analysis of image data (pixels). Let's focus on the latter as the problem is the same:
abstract class ImageStatistics
{
private readonly object _pixels;
public ImageStatistics(object pixelArray)
{
Pixels = pixelArray;
}
// calculate the standard deviation of pixel values
public double CalcStdDev();
}
The array of pixels can be any numeric type. In practice, it will be either float, int, ushort, or byte. Now, because generics cannot do things like this:
public T Add<T>(T lhs, T rhs)
{
return lhs + rhs; // oops, no operator + for T
}
I cannot perform any sort of statistical analyses on the pixel values themselves without casting to the proper array type. So, I need to have N sub-classes of ImageProcessor to support N pixel types.
Well, that sucks. I would love to just have a generic ImageProcessor<T> class which has a T[] of pixel data. So, I looked into the MiscUtils library which would allow just this.
Math.Sqrt needs a double, so why not just provide it with one?
public static double Sqrt<T>(T value)
{
return Math.Sqrt(Convert.ToDouble(value));
}
You might also consider casting to dynamic.
public static double Sqrt<T>(T value)
{
return Math.Sqrt((dynamic) value);
}
This technique can also be used for operators like addition:
public static T Add<T>(T a, T b)
{
return (dynamic) a + (dynamic) b;
}
Console application creating array of objects (unknown types) and calculating square route (double)
using System;
namespace GenericSqrt
{
class Program
{
static void Main(string[] args)
{
var array = new object[] { "2", null, 4.1f, 4.444D, "11.3", 0, "Text", new DateTime(1, 1, 1) };
foreach (var value in array)
{
try
{
Console.WriteLine(Sqrt(value));
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
Console.ReadLine();
}
private static double Sqrt(object value)
{
double converterValue = Convert.ToDouble(value);
return Math.Sqrt(converterValue);
}
}
}
Output looks like this:
1.4142135623731
0
2.02484564958235
2.10807969488822
3.36154726279432
0
Input string was not in a correct format.
Invalid cast from 'DateTime' to 'Double'.
If type is indeed any of number types, as you stated, there is no problem to solve.
Let me preface this by saying it probably isn't worth the effort, considering how this code would need to be maintained. I wrote this in about 10 minutes, so don't expect anything too spectacular.
// You'll need this
public interface ISquareRootHelper
{
double Sqrt<T>(T value)
where T : struct;
}
class Program
{
private static ISquareRootHelper helper;
// Build the helper
public static void BuildSqrtHelper()
{
// Let's use a guid for the assembly name, because guid!
var assemblyName = new AssemblyName(Guid.NewGuid().ToString());
// Blah, blah, boiler-plate dynamicXXX stuff
var dynamicAssembly = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
var dynamicModule = dynamicAssembly.DefineDynamicModule(assemblyName.Name);
var dynamicType = dynamicModule.DefineType("SquareRootHelper");
// Let's create our generic square root method in our dynamic type
var sqrtMethod = dynamicType.DefineMethod("Sqrt", MethodAttributes.Public | MethodAttributes.Final | MethodAttributes.Virtual);
sqrtMethod.SetReturnType(typeof(double));
// Well, I guess here is where we actually make the method generic
var genericParam = sqrtMethod.DefineGenericParameters(new[] {"T"});
genericParam[0].SetGenericParameterAttributes(GenericParameterAttributes.NotNullableValueTypeConstraint);
// Add a generic parameter, and set it to override our interface method
sqrtMethod.SetParameters(genericParam);
dynamicType.DefineMethodOverride(sqrtMethod, typeof(ISquareRootHelper).GetMethod("Sqrt"));
// Magic sauce!
var ilGenerator = sqrtMethod.GetILGenerator();
// Math.Sqrt((double)value);
ilGenerator.Emit(OpCodes.Ldarg_1); // arg_0 is this*
ilGenerator.Emit(OpCodes.Conv_R8);
var mathSqrtMethodInfo = typeof(Math).GetMethod("Sqrt");
ilGenerator.EmitCall(OpCodes.Call, mathSqrtMethodInfo, null);
ilGenerator.Emit(OpCodes.Ret);
// Since we're overriding the interface method, we need to have the type
// implement the interface
dynamicType.AddInterfaceImplementation(typeof(ISquareRootHelper));
// Create an instance of the class
var sqrtHelperType = dynamicType.CreateType();
helper = (ISquareRootHelper)Activator.CreateInstance(sqrtHelperType);
}
public static void Main(string[] args)
{
BuildSqrtHelper();
Console.WriteLine(helper.Sqrt((short)64)); // Works!
Console.WriteLine(helper.Sqrt((ushort)64)); // Works!
Console.WriteLine(helper.Sqrt((int)64)); // Works!
Console.WriteLine(helper.Sqrt((uint)64)); // Works*!
Console.WriteLine(helper.Sqrt((byte)64)); // Works!
Console.WriteLine(helper.Sqrt((sbyte)64)); // Works!
Console.WriteLine(helper.Sqrt((float)64)); // Works!
Console.WriteLine(helper.Sqrt((double)64)); // Works!
Console.WriteLine(helper.Sqrt((long)64)); // Works!
Console.WriteLine(helper.Sqrt((ulong)64)); // Works*!
// Let's try non-primitives!
Console.WriteLine(helper.Sqrt(DateTime.Now)); // Doesn't fail, but doesn't actually work
Console.WriteLine(helper.Sqrt(Guid.NewGuid())); // InvalidProgramException!
}
}
Anyway, I guess this proves it can be done. Just make sure when you use it, you only pass in primitive types, otherwise all fail will break loose. Actually, it will only throw an exception when you pass in a struct that is a greater size that 8 bytes, since that will unbalance the stack. You can't do a check like sizeof(T) in the method though, because it would fail during the JITing process.
Also, there are some *s next to some of the types up there. There is some extra logic done by the compiler and/or Math.Sqrt when you pass in unsigned numbers vs signed numbers, and how this related to negative numbers. For example:
Console.WriteLine(Math.Sqrt(unchecked((uint)-2))); // 65535.9999847412
Console.WriteLine(helper.Sqrt(unchecked((uint)-2))); // NaN :(
You could improve it and checks above to catch that, though. Also, I don't recommend this solution, especially if you're not comfortable with IL. Plus, this is probably more verbose and complicated than just writing a bunch of different methods to handle the operations you want.
This works, but it's a bit ugly:
public static implicit operator Numeric<T>(double value)
{
return new Numeric<T>((T)Convert.ChangeType(value, typeof(T)));
}
public static implicit operator double(Numeric<T> n)
{
return Convert.ToDouble(n.Value);
}
It will have to be repeated for each supported type, which makes this a lot less generic. I slapped an IConvertible constraint on there for good measure. If anyone has a better solution I'm all ears.

Closures and java anonymous inner classes

Would anyone be so kind to post the equivalent Java code for a closure like this one (obtained using C#) with anonymous inner classes?
public static Func<int, int> IncrementByN()
{
int n = 0; // n is local to the method
Func<int, int> increment = delegate(int x)
{
n++;
return x + n;
};
return increment;
}
static void Main(string[] args)
{
var v = IncrementByN();
Console.WriteLine(v(5)); // output 6
Console.WriteLine(v(6)); // output 8
}
Furthermore, can anyone explain how partial applications can be obtained if lexical closures are available and viceversa? For this second question, C# would be appreciated but it's your choice.
Thanks so much.
There is no closure yet in Java. Lambda expressions are coming in java 8. However, the only issue with what you're trying to translate is that it has state, which not something that lamba expressions will support i don't think. Keep in mind, it's really just a shorthand so that you can easily implement single method interfaces. You can however still simulate this I believe:
final AtomicInteger n = new AtomicInteger(0);
IncrementByN v = (int x) -> x + n.incrementAndGet();
System.out.println(v.increment(5));
System.out.println(v.increment(6));
I have not tested this code though, it's just meant as an example of what might possibly work in java 8.
Think of the collections api. Let's say they have this interface:
public interface CollectionMapper<S,T> {
public T map(S source);
}
And a method on java.util.Collection:
public interface Collection<K> {
public <T> Collection<T> map(CollectionMapper<K,T> mapper);
}
Now, let's see that without closures:
Collection<Long> mapped = coll.map(new CollectionMapper<Foo,Long>() {
public Long map(Foo foo) {
return foo.getLong();
}
}
Why not just write this:
Collection<Long> mapped = ...;
for (Foo foo : coll) {
mapped.add(foo.getLong());
}
Much more concise right?
Now introduce lambdas:
Collection<Long> mapped = coll.map( (Foo foo) -> foo.getLong() );
See how much nicer the syntax is? And you can chain it too (we'll assume there's an interface to do filtering which which returns boolean values to determine whether to filter out a value or not):
Collection<Long> mappedAndFiltered =
coll.map( (Foo foo) -> foo.getLong() )
.filter( (Long val) -> val.longValue() < 1000L );
This code is equivalent I believe (at least it produces the desired output):
public class Test {
static interface IncrementByN {
int increment(int x);
}
public static void main(String[] args) throws InterruptedException {
IncrementByN v = new IncrementByN() { //anonymous class
int n = 0;
#Override
public int increment(int x) {
n++;
return x + n;
}
};
System.out.println(v.increment(5)); // output 6
System.out.println(v.increment(6)); // output 8
}
}
Assuming we have a generic function interface:
public interface Func<A, B> {
B call A();
}
Then we can write it like this:
public class IncrementByN {
public static Func<Integer, Integer> IncrementByN()
{
final int n_outer = 0; // n is local to the method
Func<Integer, Integer> increment = new Func<Integer, Integer>() {
int n = n_outer; // capture it into a non-final instance variable
// we can really just write int n = 0; here
public Integer call(Integer x) {
n++;
return x + n;
}
};
return increment;
}
public static void main(String[] args) {
Func<Integer, Integer> v = IncrementByN();
System.out.println(v.call(5)); // output 6
System.out.println(v.call(6)); // output 8
}
}
Some notes:
In your program, you capture the variable n by reference from the enclosing scope, and can modify that variable from the closure. In Java, you can only capture final variables (thus capture is only by value).
What I did here is capture the final variable from the outside, and then assign it into a non-final instance variable inside the anonymous class. This allows "passing info" into the closure and at the same time having it be assignable inside the closure. However, this information flow only works "one way" -- changes to n inside the closure is not reflected in the enclosing scope. This is appropriate for this example because that local variable in the method is not used again after being captured by the closure.
If, instead, you want to be able to pass information "both ways", i.e. have the closure also be able to change things in the enclosing scope, and vice versa, you will need to instead capture a mutable data structure, like an array, and then make changes to elements inside that. That is uglier, and is rarer to need to do.

Why can I parse invalid values to an Enum in .NET?

Why is this even possible? Is it a bug?
using System;
public class InvalidEnumParse
{
public enum Number
{
One,
Two,
Three,
Four
}
public static void Main()
{
string input = "761";
Number number = (Number)Enum.Parse(typeof(Number), input);
Console.WriteLine(number); //outputs 761
}
}
That's just the way enums work in .NET. The enum isn't a restrictive set of values, it's really just a set of names for numbers (and a type to collect those names together) - and I agree that's a pain sometimes.
If you want to test whether a value is really defined in the enum, you can use Enum.IsDefined after parsing it. If you want to do this in a more type-safe manner, you might want to look at my Unconstrained Melody project which contains a bunch of constrained generic methods.
If you have a enum with [Flags] attribute, you can have any value combination. For instance:
[Flags]
enum Test
{
A = 1,
B = 2,
C = 4,
D = 8
}
You could to do this:
Test sample = (Test)7;
foreach (Test test in Enum.GetValues(typeof(Test)))
{
Console.WriteLine("Sample does{0} contains {1}",
(sample & test) == test ? "": " not", test);
}

C# Dynamic Instantiation

I am in need of some help here about doing a dynamic instantiation in C#. What I want to accomplish is to be able to use a string variable that is used as the name in the instantiation. I think you can use reflection or something, but I am lost on this one. Here is my test code snippet and hopefully someone has an answer.
Averages is tied to a class that handles everything. So lets say I wanted to make test the variable and everything that is tied to the string of test could be passed as the instantiation. How could I create an object that can handle the variable test coming in, compile and be used in runtime? I know this may sound out of the ordinary, but instead of me using many IF's with multiple declarations of doubles. I could use a dynamic instantiation. Anyone that can help out I would be most appreciative.
Averages test = new Averages();
double[] testresult;
testresult = test.sma();
womp,,,I want to dynamically declare arrays of doubles. I already know how to declare a static array. What I am trying to accomplish is eliminating declaring 30 arrays that bascially do the same thing over and over again with a different naming.
So instead of doing this:
if (UITAName == "SMA")
{
Averages sma = new Averages();
double[] smaresult;
smaresult = sma.sma(UITAName, YVal, UITPeriod, UITShift);
chart1.Series[UITA].Points.DataBindXY(test2, test1);
}
if (UITAName == "TMA")
{
Averages tma = new Averages();
double[] tmaresult;
tmaresult = tma.tma(UITAName, YVal, UITPeriod);
chart1.Series[UITA].Points.DataBindXY(XVal, tmaresult);
}
else
if (UITAName == "EMA")
{
Averages ema = new Averages();
double[] emaresult;
emaresult = ema.ema(UITAName, YVal, UITPeriod);
chart1.Series[UITA].Points.DataBindXY(XVal, emaresult);
}
I want to do this only once for everything instead of doing IF statements. The problem is that you cannot compile with a declaration of a string. There has to be a way I just do not know how.
Averages UITAName = new Averages();
double[] UITANameresult;
UITANameresult = UITAName.UITAName(UITAName, YVal, UITPeriod);
chart1.Series[UITA].Points.DataBindXY(XVal, UITANameresult);
You can instantiate a class dynamically using Reflection, with Activator.CreateInstance.
Activator.CreateInstance("MyAssembly", "MyType");
However I'm not entirely clear on what you're trying to do. If you already have a class called Averages, what do you need dynamically instantiated? And I'm a bit worried by what you mean that it's "tied to a class that handles everything"...
Sounds like you might need to check out Func<> ??? Just my initial assessment without seeing a little more code to give me a clearer context.
To clarify, if you are wanting to pass the values as an argument, like you would on your command line, then you would need to instance the assembly. Otherwise, with Func<T, TResult> you can pass parameters dynamically to a method and get the return value.
Okay...if I get what you are saying...you want something that would resemble:
class Average
{
public double[] sma()
{
// do something
return dArray;
}
public double[] ema()
{
// do something
return dArray;
}
}
that is...the function 'name' would be the value of the string returned from a database query of some sort?
...and if that is the case then I don't know why you wouldn't just do a dictionary like:
Dictionary<string, double[]> testResults = new Dictionary<string, double[]>();
void GetDoubles(string name, params double[] args)
{
testResult[s] = GetAverages(args);
}
I think this could help you.
If i understand you correctly, you have method initinialization values in db as SMA,EMA,etc and you need to invoke the method at runtime,
string invokeMethod = GetValueFromDB() //ur logic to get the SMA or EMA or TMA from db
Type urType=typeof("yourclassname");
object unKnownObj = Activator.CreateInstance(urType);
//Fill your paramters to ur method(SMA,EMA) here
//ie, sma.sma(UITAName, YVal, UITPeriod, UITShift);
object[] paramValue = new object[4];
paramValue[0] = UITAName;
paramValue[1] = YVal;
paramValue[2] = UITPeriod;
paramValue[3] = UITShift;
object result=null;
try
{
result = urType.InvokeMember(invokeMethod, System.Reflection.BindingFlags.InvokeMethod, null, unKnownObj, paramValue);
}
catch (Exception ex)
{
//Ex handler
}
So this way you can avoid the multiple if loops and will invoke the method directly by the given name..
I think reflection might not be the best solution for your situation. Maybe decomposing your code a little bit might help, something along the following lines...
public interface ICalculation
{
double [] Calculate(double y, double period, double shift);
double XVal {get;}
}
public class SMA : ICalculation
{
public override double[] Calculate( double y, double period, double shift )
{
// do calculation, setting xval along the way
}
// more code
}
public class EMA : ICalculation
{
public override double[] Calculate( double y, double period, double shift )
{
// do calculation, setting xval along the way
}
// more code
}
public class Averages
{
public void HandleCalculation( ICalculation calc, double y, double p, double s )
{
double[] result = calc.Calculate( y, p, s );
chart.Series[UITA].Points.DataBindXY( calc.XVal, result );
}
}

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