I've already edited the vstemplate file to change the version number from 11.0 to 12.0 like the answer to a similar question says on here, but that only makes Visual Studio crash after a create a Windows Store XAML Monogame project instead of giving me the version error. The project ends up getting created, but after I restart visual studio it doesn't want to open any of the source files even after I retarget the project to Windows 8.1. Im using visual studio 2013 express btw.
After a lot of problems, I found a better way of getting it to work.
First install Visual studio 2013 (or 2012, that will work too)
Download XNA 4.0 Refresh and install it
Download MonoGame 3.2 and install it
Then you can start using the MonoGame templates in Visual Studio without problems.
Haven't tried it for a Store app, but it fixed all my other problems with Visual Studio 2013 and MonoGame. I used Visual Studio 2013 Express for Desktop to test it.
Related
[I asked this question in MSDN in June and have had no replies as yet so I am hoping that I can get an answer here. A stackoverflow search for "uwp blend" yielded exactly 100 results, none of which are for the same issue as here.]
I created a brand new WIndows Template Studio solution - called "AppName" - with VS 15.7.3 and added a .NET Standard 2.0 class library project - called "ConversionService" - to the solution.
When I tried to open the solution in VS Blend 15.7.3 (same version number as VS) I got the following - rather scary - message:
One-way upgrade
Visual Studio will automatically make functional changes to the following projects in order to open them. You will not be able to open these projects in the version of Visual Studio in which they were originally created.
- ConversionService, "[location redacted]ConversionService.csproj"
Non-functional changes required
Visual Studio will automatically make non-functional changes to the following projects in order to enable them to open in Visual Studio 2015, Visual Studio 2013, Visual Studio 2012, and Visual Studio 2010 SP1. Project behavior will not be impacted.
- AppName, "[location redacted]\AppName.sln"
No changes required
These projects can be opened in Visual Studio 2015, Visual Studio 2013, Visual Studio 2012, and Visual Studio 2010 SP1 without changing them.
- , ""
What does the above message mean? (I redacted the actual file locations.)
It seems to say that I won't be able to go back into VS to edit the ConversionService project, which is definitely something I want to be able to do.
Why does VS Blend 15.7.3 seemingly not like projects created in VS 15.7.3?
(I previously had the same issue with another completely separate solution containing UWP and NET Standard projects but I didn't need Blend for that.)
I am currently assigned to migrate an existing Smart Device application built using visual studio 2005. I tried to migrate the application to Visual Studio 2017 without changing the framework and settings. I have already spent some time doing some research but no luck so far.
This is the error I'm encountering:
Any leads or advice is appreciated.
I guess you are talking Windows Mobile 6.x projects. Unfortunately,
support for mobile application development for versions of Windows Phone prior to Windows Phone 7.0
has been dropped with Visual Studio 2010.
The last version that supported this application type is Visual Studio 2008. Usually, you can install different versions of Visual Studio without problems. Nonetheless, this is a very old version and it might be worth to keep it on a separate machine.
You are stuck with Visual Studio 2005 or use VS2008. That's it.
I have only a computer with 32 bit based windows and can't run versions of monogame higher than 3.2. To install monogame 3.2 I need visual studio 2013 or 2010 but I have 2015 and have not enough space to install 2013. Is there a way to install the templates of monogame 3.2 on visual studio 2015
First off: you're not getting the new Content Pipeline, so you will have harder time with building content, especially as you can't offload that to XNA either. The templates have nothing too magical, and you could manage with normal projects, just adding the assembly references and the Game class.
Now, to answer the question... Looking at the installer source code, I think the following workaround might work:
Go to your Documents folder. There should already be a folder named Visual Studio 2015.
Create the following folder tree: Visual Studio 2013\Templates\ProjectTemplates\Visual C#
Run the installer. You should now be able to install Visual Studio 2013 templates.
Go to the folder you created in step 2. There should now be a folder named MonoGame.
Copy that folder to the Visual Studio 2015\Templates\ProjectTemplates\Visual C# folder.
You should now see the templates in Visual Studio 2015.
After finishing my C# application I had to make an installer. After seeing that the default installer projects are gone, i searched for a replacement.
I found the Visual Studio Installer Projects. I downloaded the file from here: https://visualstudiogallery.msdn.microsoft.com/9abe329c-9bba-44a1-be59-0fbf6151054d.
When i restarted Visual Studio, opened my project, clicked "add new project" and here is what I got:
Problem is that I cant find the setup project. I have tried repairing the install. I restarted Visual Studio several times.
My Question:
How can I find the installer project and why it's not working for me.
If I cant make it work, are there any alternatives ? (except InstallShield)
Additional info:
Visual Studio 2013 Community with update 4
Windows 8.1 64-bit
You could try Tools > Extensions and Updates and search for it:
Visual Studio setup projects no longer ship with Visual Studio
However, you can download them here.
Or use a third party library like WiX.
I had the same problem and it turns out that visual studio removed the support for installer projects in 2010.
but still you can download and install it in your version
VS2013
VS2015
VS2017
So I installed XNA Game Studio 4.0 on Visual Basic 2013 Ultimate, but then I saw XNA 4.0 Refresh. I installed it as I thought it would replace the previous one but it didn't. Now I have 2 of each project templates... I need help with removing the copies.
Have you already tried to uninstall XNA and then reinstall it?