C# Not Writing to Settings - c#

so I am writing a program in C# and I need it to save to custom Setting I made in the Settings designer. Here is a screenshot of the settings I have and here are a few examples of the way I am writing to the Settings.
private void txtUsername_TextChanged(object sender, EventArgs e)
{
Properties.Settings.Default.username = txtUsername.Text;
}
private void cbUpdate_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.autoCheck = cbUpdate.Checked;
}
//In another method \/\/
if (Properties.Settings.Default.launchNumber == 0)
{
Settings form2 = new Settings();
form2.Show();
Properties.Settings.Default.launchNumber++;
}
So I'm pretty stumped right now, it is reading the settings I manually set in the designer normal, it just won't write over them when I set the setting to another value. I'm pretty much just trying to find where I went wrong in changing the settings. Thanks for the help.

You're not calling Save after updating settings:
Settings.Default.Save()

Related

C# - How to save TextBox and CheckBox in User Settings

I have a Windows Form Application, where the User can input numbers into three different TextBoxes. I want to save these numbers by checking the Checkbox next to it, so when the Application gets closed and re-opened you don't have to put in the numbers again.
I have added the Properties to the User Settings and implemented the Code below, but when I input a number and re-open the Application, nothing is shown and they aren't saved in the user.config file.
Any help is greatly appreciated as I can't find my mistake.
private void MainForm_Load(object sender, EventArgs e)
{
Text = Properties.Settings.Default.title;
chkBox1.Checked = Properties.Settings.Default.checkBox;
chkBox2.Checked = Properties.Settings.Default.checkBox;
chkBox3.Checked = Properties.Settings.Default.checkBox;
txtBox1.Text = Properties.Settings.Default.textBox;
txtBox2.Text = Properties.Settings.Default.textBox;
txtBox3.Text = Properties.Settings.Default.textBox;
this.Location = new System.Drawing.Point(Properties.Settings.Default.PX, Properties.Settings.Default.PY);
}
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
Properties.Settings.Default.checkBox = chkBox1.Checked;
Properties.Settings.Default.checkBox = chkBox2.Checked;
Properties.Settings.Default.checkBox = chkBox3.Checked;
Properties.Settings.Default.textBox = txtBox1.Text;
Properties.Settings.Default.textBox = txtBox2.Text;
Properties.Settings.Default.textBox = txtBox3.Text;
Properties.Settings.Default.PX = this.Location.X;
Properties.Settings.Default.PY = this.Location.Y;
Properties.Settings.Default.Save();
}
private void chkBox1_Checked(object sender, EventArgs e)
{
this.Text = txtBox1.Text;
}
private void chkBox2_Checked(object sender, EventArgs e)
{
this.Text = txtBox2.Text;
}
private void chkBox3_Checked(object sender, EventArgs e)
{
this.Text = txtBox3.Text;
}
Why not use databinding to save changes automatically. You don't need to replicate the code on form_load and form_closing events.
The best explanation I have for control data binds is that they provide two way model update between a control properties and object properties.
More Info https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.control.databindings?view=netcore-3.1
private void Form1_Load(object sender, EventArgs e)
{
chkBox1.DataBindings.Add("Checked", Properties.Settings.Default, "Checked1",true, DataSourceUpdateMode.OnPropertyChanged);
chkBox2.DataBindings.Add("Checked", Properties.Settings.Default, "Checked2",true, DataSourceUpdateMode.OnPropertyChanged);
chkBox3.DataBindings.Add("Checked", Properties.Settings.Default, "Checked3",true, DataSourceUpdateMode.OnPropertyChanged);
//you can others
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
//don't forget to call save on form closing
Properties.Settings.Default.Save();
}
The first part of my answer, regarding to the fact that nothing is saved when you close your application, is based on the assumption that when testing, you leave the third textbox empty
Why is nothing saved
First is why you are seeing nothing when opening your application, leading you to believe nothing was saved when closing it.
You are in the part of your code handling what happens when your application is closing, saving all of the textboxes (and checkboxes states) in the same setting
Which leads to the following
txtBox1 contains a
txtbox2 contains nothing (or an empty string if you prefer)
When saving, what is happening with your code is that in a first step, you are putting "a" into your textbox setting.
Then, you are replacing this vlue with the content of the second textbox, which is empty
(repeat for the third textbox)
The you are saving.... An empty value.
If you wish to fix this in a "naive" way, you would need a setting per textbox and checkbox.
Which would lead to code ressembling this in your Closing event handler
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
Properties.Settings.Default.checkBox1 = chkBox1.Checked;
Properties.Settings.Default.checkBox2 = chkBox2.Checked;
Properties.Settings.Default.checkBox3 = chkBox3.Checked;
Properties.Settings.Default.textBox1 = txtBox1.Text;
Properties.Settings.Default.textBox2 = txtBox2.Text;
Properties.Settings.Default.textBox3 = txtBox3.Text;
Properties.Settings.Default.PX = this.Location.X;
Properties.Settings.Default.PY = this.Location.Y;
Properties.Settings.Default.Save();
}
Why do I say "naive", because as you've surely understood, this approach is not sustainable for a huge number of controls, but this is not the scope of the question, I'll let you research a solution on your own for this particular point.
Why are the checkbox doing nothing to determine what is saved
First, with the events available on Winforms (at least with the .NET Framework 4.5 which I used to reproduce what you had) the only events available to be notified of the checkbox state change are :
CheckedChanged
CheckStateChanged
The first is used on a binary Checkbox (checked or not)
The second on a checkbox with an uncertain state added to both of the other states.
I imagine you used the first of the two (because that is the one used by default by Visual Studio when double clicking on it in the designer).
The first issue here is that it notifiesyou that the state changed not only that it went from unchecked to checked, but the other way around too.
That means if you only want an action to be done when checking, you need to add a.... check (an if block) to skip the cases you're not interest into.
Next is the actual saving.
What you are doing in your code is just copying the textbox values in a property in your class, and that will NOT persist after closing the application.
Now there is two approach you could use to save those values into the settings, the first is to do it as soon as you check the boxes.
What you would need to do then is for each event handler to copy the value of the textbox.... directly into the settings
An example for the first textbox and checkbox :
private void chkBox1_Checked(object sender, EventArgs e)
{
if(chkBox1.Checked)
{
Properties.Settings.Default.checkBox1 = chkBox1.Checked;
}
}
I'm not a huge fan though, and would prefer the second solution => to check in the closing event, before copying the value from the textbox into the settings, if the corresponding checkbox is closed.
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
if (this.chkBox1.Checked)
{
Properties.Settings.Default.textBox = txtBox1.Text;
}
[...]
}
Now that a little better, and should be working as intended.
Please note that this answer is oriented towards correcting the problem whilst using solutions that are the closest possible of your original code.

File.WriteAllText() statement in C# not creating a file

I am still only just learning C# in Visual Studio and I am trying to make a simple text encryption application. My problem at the moment is that when I use the command:
File.WriteAllText(name, inputTextBox.Text);
(Where name is the name of the file chosen in a SaveFileDialog and inputTextBox.Text is the text in a textbox on the main form)
however the file is never actually created. I even tried to build the application and run it as administrator but nothing happened.
What's even weirder is when I opened File Explorer, in the Quick Access section where it shows recent files, all the files that were supposed to be created show up there but don't exist when I click "Open File Location" and if I just try to open them, notepad just tells me the file doesn't exist.
The files are also not in my recycle bin or anything.
Here's the rest of my code in case it's something wrong with that:
public Form1()
{
InitializeComponent();
}
private void saveButton_Click(object sender, EventArgs e)
{
saveDialog.ShowDialog();
}
private void saveDialog_FileOk(object sender, CancelEventArgs e)
{
string name = saveDialog.FileName;
File.WriteAllText(name, inputTextBox.Text);
}
And in case you're wondering saveDialog is already an element in my form so there's no problem with that.
Since in your posted code the initialization of the SaveFileDialog is missing, and you say in your comment that the Debugger doesn't halt in the event body I take the long shot to assume that the event is not registered appropriately.
Try to make sure that your class (minimally) looks like the following example:
public partial class Form1 : Form
{
SaveFileDialog saveDialog;
public Form1()
{
InitializeComponent();
// create instance of SaveFileDialog
saveDialog = new SaveFileDialog();
// registration of the event
saveDialog.FileOk += SaveDialog_FileOk;
}
private void saveButton_Click(object sender, EventArgs e)
{
saveDialog.ShowDialog();
}
private void saveDialog_FileOk(object sender, CancelEventArgs e)
{
string name = saveDialog.FileName;
File.WriteAllText(name, inputTextBox.Text);
}
}
If your problem still remains, then I will remove my answer

Show dialog on first start of application

Is there an easy way to show an dialog when the program is started for the first time (and only the first time), for some kind of instruction or specifying settings?
You could save it as a bool in your settings and you should check at load event of first form.
Your settings file should have a setting that I called "FirstRun" do this with following steps:
Right click your Project
Click "Properties"
Click "Settings" tabpage(probably on the left)
Add setting like I did as seen in image above
Note: The Scope can be changed to "Application", if that is your application's need, since you didn't mention in your question.
Your Settings file should look like image below:
public void Form1_Load(object sender, EventArgs e)
{
if((bool)Properties.Settings.Default["FirstRun"] == true)
{
//First application run
//Update setting
Properties.Settings.Default["FirstRun"] = false;
//Save setting
Properties.Settings.Default.Save();
//Create new instance of Dialog you want to show
FirstDialogForm fdf = new FirstDialogForm();
//Show the dialog
fdf.ShowDialog();
}
else
{
//Not first time of running application.
}
}
Note: wrote this from my phone, so I couldn't compile to test
Edit: Checked code and added image from desktop.
You can have bool value in your settings file which is a "user setting" which means you can change it to true save it for this specific user.
When your application starts just check that value. If it's false show your dialog and change it to true and it will stay true.
public void Form_Load(object sender, EventArgs e)
{
if(Settings.Default.ShowDialog)
{
Settings.Default.ShowDialog = false;
Settings.Default.Save();
// show first disalog
}
// rest of code if needed
}
Here's an MSDN link on user settings:
http://msdn.microsoft.com/en-us/library/bb397750(v=vs.110).aspx
Ok, so I assume you're creating WinForms application. First of all, locate the Load event in your main Form event lists (or simply double click your Form in Designer panel). The following method stub will pop up:
public void Form1_Load(object sender, EventArgs e)
{
}
And modify it like this:
public void Form1_Load(object sender, EventArgs e)
{
MessageBox.Show("Your message here");
}

saving form attributes

I wrote .net code and want anyone to help me and tell if this is right or not :). I made a form with two checkboxes and two picture boxes and a button and want to save values of the checkbox and the picture box when I close the form and reload these values again after rerun.
The code I wrote:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
//this.BackColor = Properties.Settings.Default.UserBackColor;
Properties.Settings.Default.Reload();
}
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
if (checkBox1.Checked == true)
{
pictureBox1.Image = Image.FromFile("C:\\red.jpg");
Properties.Settings.Default.Upgrade();
}
}
private void button1_Click(object sender, EventArgs e)
{
Properties.Settings.Default.Save();
Application.Exit();
}
The use of Upgrade() is incorrect here. It is used to update settings after an application upgrade.
Remove that line and everything should work fine and dandy.
There's a nice short article on CodeProject that explains the use of application settings: http://www.codeproject.com/Articles/17659/How-To-Use-the-Settings-Class-in-C

Saving Location for next form

Alright so I'm doing something with next buttons that open new forms, annoying thing is that new forms pop up somewhere I don't want to on the desktop.
I'm trying to get the new form to spawn on the location of the old form with the code below, unfortunately for whatever reason it's not working at all, they still pop up the same way as before. And yes I have registered the events.
Form1:
System.Drawing.Point LocationPoint = new System.Drawing.Point(200,200);
private void Installer_template_LocationChanged(object sender, EventArgs e)
{
// Save the window location to the installer arts
LocationPoint = this.Location;
}
private void NextButton_Click(object sender, EventArgs e)
{
var NextForm = new Form2(LocationPoint);
NextForm.Show();
this.Hide();
}
Form2
public Form2(System.Drawing.Point LocationPoint)
{
InitializeComponent();
this.Location = LocationPoint;
}
The code is something along those lines
Have you tried setting the StartPosition of the new forms, i.e.
this.StartPosition = FormStartPosition.Manual;
or
this.StartPosition = FormStartPosition.CenterParent;
Alrighty I fixed it, it was a bunch of problems.
Wrong property, gotta use DesktopLocation instead of Location property
Second I had some issues with static member that couldn't be modified or whatever the error is, I just used the settings file to save my location instead
Having that done, it still didn't work because you can't just do this.DesktopLocation = something, you have to use this.SetDesktopLocation(X, Y)
Still didn't work, because it got overwritten by other code when loading the form so you had to use the Shown even of the form and run it in there..

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