Shim and Generic Methods - c#

I want to create a Shim for an Generic Method. But I have a bit a trouble with the Generic in that case.
Here is my example:
class BaseRepository <T> where T: Entity
{
public T[] FindAll()
{
return Method<T>.FindAll()
}
}
class ClassA : base<A>
{
}
class A : Entity
{
}
class ClassB : base<B>
{
}
class B : Entity
{
}
now I want to create a ShimMethod for ClassA and ClassB
ShimBaseRepository<A>.AllInstances.FindAll = (repo) => MethodA();
ShimBaseRepository<B>.AllInstances.FindAll = (repo) => MethodB();
public A MethodA()
{
//Make the Same as MethodB
}
public B MethodB()
{
//Make the Same as MethodA
}
But what if I have mor than 20 "Base" classes? I don't want to create a Delegate/method for every baseClass. I tried something like this:
List<Type> allEntityClasses = (from x in Assembly.GetAssembly(typeof(Entity)).GetTypes()
where !x.IsAbstract && !x.IsInterface
select x).ToList();
foreach(Type type in allEntityClasses=
{
ShimBaseRepository<type????>.AllInstances.FindAll = (repo) => Method();
}
public Entity????? Method()
{
}
In my Unittest I will use the following methods:
ClassA.FindAll()
ClassB.FindAll()
and not:
Base.FindAll()
Edit:
I use Microsoft Fakes,so I can't Change anything in the ShimClass. Here is the generated sourcecode from Shim.
public class ShimBaseRepository<T> : ShimBase<BaseRepository<T>> where T : Entity
{
public static class AllInstances
{
public static FakesDelegates.Func<BaseRepository<T>, T[]> FindAll { [ShimMethod("FindAll", 20)] set; }
}
}
My intention is, that I don't want to create a delegate for every entity, I just want to iterate through all my EntityClasses and create the delegate dynamically. But I have no Idea how I add my Type object in the
ShimBase<T>

Okay, let's discuss this a little.
First of all, here is a straight-forward solution with virtual method:
public class Base<T> where T : Entity
{
public virtual T[] FindAll()
{
return null;
}
}
Then just override FindAll in concrete classes
Or, if you can, make Base abstract and InnerFindAll abstract too.
But, if you need to specify delegate in runtime (as i can see you have a specific Helper for it, but i can't get, why you invoke helper in Base and then you have some undefined in question AllInstances with a Func) this approach won't help. You'll need to implement Strategy pattern with some default strategy assigned in Base. Then you'll have 3 ways to "resolve" strategies in concrete classes:
Hardcode a strategy in constructor of concrete class
Inject strategy to concrete class constructor via DI container
Implement some kind of Mapper which'll return you appropriate Strategy for EntityType (T)
Also, i think you have some troubles with design. I don't see any reason you need to implement FindAll as a lambda injected to a static property of type Func<T> (yep, i think you can replace AllInstances.FindAll with just a static FindAll). So if i were you, i'd use abstract method..
EDIT
Now i got your problem and can give you only a rather ugly solution via reflection... I hoghly don't recomend you to use this since it's really rigour
public class Program
{
static void Main(string[] args)
{
List<Type> allEntityClasses = (from x in Assembly.GetAssembly(typeof(Entity))
.GetTypes().Where(t=>typeof(Entity).IsAssignableFrom(t))
where !x.IsAbstract && !x.IsInterface
select x).ToList();
foreach (var type in allEntityClasses)
{
var genericType = typeof(BaseGeneric<>).MakeGenericType(type);
var helper = new DelegateHelper();
var myLambda = helper.GetLambdaForType(type);
var allInst = genericType.GetProperty("AllInstances").GetValue(null);
if (allInst == null)
{
allInst = Activator.CreateInstance(genericType.GetProperty("AllInstances").PropertyType);
}
allInst.GetType().GetProperty("FindAll").SetValue(allInst,myLambda);
}
}
}
public static class BaseGeneric<T>
{
public static AllInstances<T> AllInstances { get; set; }
}
public class AllInstances<T>
{
public Func<T[]> FindAll { get; set; }
}
public class DelegateHelper
{
public Delegate GetLambdaForType(Type type)
{
var funcType = typeof(Func<>).MakeGenericType(type.MakeArrayType());
var methodInfo = typeof(DelegateHelper).GetMethods().FirstOrDefault(t => t.Name == "FunctionMethod")
.MakeGenericMethod(type);
var #delegate = methodInfo.CreateDelegate(funcType, this);
return #delegate;
}
public T[] FunctionMethod<T>()
{
return new T[10];
}
}
public class Entity
{
}
public class EntityFirst
{
}
public class EntitySecond
{
}

Related

How to work generically with overridden method parameters

I need to replace 229 occurrences of an older CSLA data access class, the first step is to place really clean shim code with the least amount of testable changes. I almost got there and was trying to do this without having to decorate all BusinessClass descendants with an interface as a way to force Fetch_Data.
Each class descending from BusinessBase will implement it's own Fetch_Data by overriding. I have most of it working, however, you can't override a method using a parameter descending from a class that is used in the virtual version, the method signature is different and the compiler will not allow it.
Any hints on how to make the chain below work without interfaces, specifically how to work generically with the criteria below?
public class BusinessLayerBaseNoCSLA<T>
{
public virtual void Fetch_Data(BaseParameters parameters){ throw new NotWellConfiguredException();
}
Extending BusinessLayerBase:
public class Vehicle : BusinessLayerBaseNoCSLA<Vehicle>
{
public int VehicleId { get; set; }
public override void Fetch_Data(GetVehicleParameters parameters)//<--This line has a red squiggly because of the signature difference, no suitable method found to override.
{
//I could cast like var p = (GetVehicleParameters)BaseParameters; here but something smells bad about that
GetVehicleParameters p = parameters;
...
VehicleId = p.VehicleId;
}
}
DataPortal is using static to avoid newing up and calling Fetch, condenses to one line of code.
public static class DataPortal
{
public static T FetchData<T>(object criteria) where T : BusinessLayerBaseNoCSLA<T>, new()
{
var result = new T();
result.Fetch_Data((BaseParameters)criteria);
return result;
}
}
Desired usage
var Vehicle = DataPortal.FetchData<Vehicle>(new GetVehicleParameters({ VehicleId =1 });
If you want specifically typed parameters to your Fetch_Data(BaseParameters parameters) method, you could introduce the fetch parameters as a generic type to your base class.
BusinessLayerBaseNoCSLA would become:
public class BusinessLayerBaseNoCSLA<TObject, TParameters>
where TObject : BusinessLayerBaseNoCSLA<TObject, TParameters> // optional
where TParameters : BaseParameters
{
public virtual void Fetch_Data(TParameters parameters)
{
throw new NotWellConfiguredException();
}
}
Vehicle would be defined as:
public class Vehicle : BusinessLayerBaseNoCSLA<Vehicle, GetVehicleParameters>
{
public int VehicleId { get; set; }
public override void Fetch_Data(GetVehicleParameters parameters)
{
//I could cast like var p = (GetVehicleParameters)BaseParameters; here but something smells bad about that
// Note: No need to cast 'parameters' here!
GetVehicleParameters p = parameters;
VehicleId = p.VehicleId;
}
}
DataPortal is re-defined as:
public static class DataPortal
{
public static TObject FetchData<TObject, TParameters>(TParameters criteria)
where TObject : BusinessLayerBaseNoCSLA<TObject, TParameters>, new()
where TParameters : BaseParameters
{
var result = new TObject();
//result.Fetch_Data((BaseParameters)criteria);
// Note: no need to cast criteria!
result.Fetch_Data(criteria);
return result;
}
}
Usage:
Vehicle vehicle = DataPortal.FetchData<Vehicle, GetVehicleParameters>(new GetVehicleParameters() { VehicleId = 1 });
// Note: we need to explicitly call the FetchData<,> with the correct types

Abstract factory pattern instead of generics - how?

I have a generic interface:
public interface IReader<T> where T: Result
{
IEnumerable<T> ReadResults();
}
where Result is a base class and is extended into DetailedResult:
public class Result
{
// ...
}
public class DetailedResult : Result
{
// ... ...
}
Now I have two concrete types for IReader, each of this implementation returns different type, specific to the reader type:
public class DefaultResultReader<Result> : IReader<Result>
{
IEnumerable<Result> ReadResults();
}
and
public class DetailedResultReader<DetailedResult> : IReader<DetailedResult>
{
IEnumerable<DetailedResult> ReadResults();
}
The structure presented above uses generics. I would like to get rid of it if possible, and have some kind of a factory which would create a concrete implementation of IReader for me - DefaultResultReader.ReadResults() method must return Result while DetailedResultReader.ReadResults() must return DetailedResult
My question is how should the abstract factory look for this structure - how to design it so that I can create specific IReader object as requested ?
i didn't get exactly what you want, but i guess you expect something the following :
public interface IReader<T> where T : Result
{
IEnumerable<T> ReadResults();
}
public class Result
{
}
public class DetailedResult : Result
{
// ... ...
}
public class DefaultResultReader : IReader<Result>
{
public IEnumerable<Result> ReadResults()
{
return null;
}
}
public class DetailedResultReader : IReader<DetailedResult>
{
public IEnumerable<DetailedResult> ReadResults()
{
return null;
}
}
public abstract class ResultReaderAbsractFactory
{
public abstract IReader<Result> CreareDefaultResultReader();
public abstract IReader<DetailedResult> CreareDetailedResultReader();
}
public class ConcreteResultRaderFactory : ResultReaderAbsractFactory
{
public override IReader<Result> CreareDefaultResultReader()
{
return new DefaultResultReader();
}
public override IReader<DetailedResult> CreareDetailedResultReader()
{
return new DetailedResultReader();
}
}
If the DefaultResultReader<Result> will always return IEnumerable<Result>, and DetailedResultReader<DetailedResult> will always return IEnumerable<DetailedResult>, I would suggest making the classes
public class DefaultResultReader : IReader<Result>
{
IEnumerable<Result> ReadResults();
}
and
public class DetailedResultReader : IReader<DetailedResult>
{
IEnumerable<DetailedResult> ReadResults();
}
You then have the abstract factory class
public class ReaderFactory
{
public IReader<Result> CreateDefaultResultReader()
{
return new DefaultResultReader();
}
public IReader<DetailedResult> CreateDetailedResultReader()
{
return new DetailedResultReader();
}
}
If you want to make it fully generic, meaning that you do not have to extend this class even if you create new reader types. You can simply make something like this :
public static class ResultReaderFactory
{
public static IEnumerable<T> ReadResults<T>() where T : Result
{
IReader<T> reader = GetReader<T>();
if(reader != null)
{
return reader.ReadResults();
}
return null;
}
public static IReader<T> GetReader<T>() where T : Result
{
// get the first reader implementation from the list
// that matches the generic definition
IReader<T> reader = _instances
.FirstOrDefault(
r => r.GetType()
.GetInterfaces()
.Any(
i => i == typeof(IReader<T>)
)
) as IReader<T>;
return reader;
}
// placeholder for all objects that implement IReader
static IEnumerable<object> _instances;
static ResultReaderFactory()
{
// register all instances of classes,
// that implements IReader interface
_instances = typeof(ResultReaderFactory)
.Assembly
.GetTypes()
.Where(
t => t.GetInterfaces()
.Any(
i => i.Name
.StartsWith("IReader`1")
)
)
.Select(t => Activator.CreateInstance(t));
}
}
To use this you just have to make classes that implements IReader<T> in the same Assembly that ResultReaderFactory is. Then you can just forget about that factory object and simply call it whenever you want with :
ResultReaderFactory.GetReader<DetailedResult>();
// or assuming you've created class ExtremalyDetailedResult
// and ExtremalyDetailedResultReader
ResultReaderFactory.GetReader<ExtremalyDetailedResult>();
This will read all types that implements IReader<T> whenever you start your application. Then it will pack all of those classes ( already instantiated ) in to the List<object> so you can use them later on. This is really slow though because it uses reflections and Linq to determine which IReader<T> implementation to return.
try this online

How do you return a class that inherits a base class with a generic response? [duplicate]

I have the following classes
public abstract class BaseViewPresenter { }
public abstract class BaseView<T> : UserControl
where T : BaseViewPresenter { }
public class LoginPresenter : BaseViewPresenter { }
public partial class LoginView : BaseView<LoginPresenter> { }
I have a method that looks like this (simplified)
public BaseView<BaseViewPresenter> Resolve(BaseViewPresenter model)
{
var type = model.GetType();
var viewType = _dataTemplates[type];
// Correctly creates BaseView object
var control = Activator.CreateInstance(viewType);
// Fails to cast as BaseView<BaseViewPresenter> so returns null
return control as BaseView<BaseViewPresenter>;
}
When I call this using an instances of LoginPresenter
var login = new LoginPresenter();
var ctl = Resolve(login);
The line Activator.CreateInstance(viewType) correctly resolves into a new instances of my LoginView, however control as BaseView<BaseViewPresenter> can't do the cast correctly so returns null.
Is there a way to correctly cast the control into BaseView<BaseViewPresenter> without using specific type generics?
Since LoginView inherits from BaseView<LoginPresenter>, and LoginPresenter inherits from BaseViewPresenter, I would assume there's a way to convert LoginView to BaseView<BaseViewPresenter>.
I am stuck with using .Net 3.5
This is a very frequently asked question. Let's rename your types:
abstract class Fruit { } // was BaseViewPresenter
abstract class FruitBowl<T> where T : Fruit // was BaseView
class Apple : Fruit { } // was LoginPresenter
class BowlOfApples : FruitBowl<Apple> { } // was LoginView
Your question now is:
I have a BowlOfApples, which inherits from FruitBowl<Apple>. Why can I not use it as a FruitBowl<Fruit>? An apple is a fruit, so a bowl of apples is a bowl of fruit.
No, it isn't. You can put a banana in a bowl of fruit, but you can't put a banana in a bowl of apples, and therefore a bowl of apples is not a bowl of fruit. (And by similar argument, a bowl of fruit is not a bowl of apples either.) Since the operations you can legally perform on the two types are different, they cannot be compatible.
Here is a photo of StackOverflow legend Jon Skeet demonstrating this fact:
The feature you want is called generic contravariance, and it is supported only on interfaces and delegate types when the compiler can prove that the variance is safe, and when the varying type is a reference type. For example, you can use an IEnumerable<Apple> in a context where IEnumerable<Fruit> is needed because the compiler can verify that there is no way that you can put a Banana into a sequence of fruit.
Do a search on "C# covariance and contravariance" on this site or on the web and you'll find many more details about how this feature works. In particular, my series of articles on how we designed and implemented this feature in C# 4 starts here: http://blogs.msdn.com/b/ericlippert/archive/2007/10/16/covariance-and-contravariance-in-c-part-one.aspx
I accepted Eric's answer since it provides a great explanation of why what I wanted wasn't possible, but I also thought I'd share my solution in case anyone else runs into this same problem.
I removed the generic type parameter from my original BaseView class, and created a 2nd version of the BaseView class that included the generic type parameter and specifics for it.
The first version is used by my .Resolve() method or other code that doesn't care about the specific types, and the second version is used by any code that does care, such as the implentation of a BaseView
Here's an example of how my code ended up looking
// base classes
public abstract class BaseViewPresenter { }
public abstract class BaseView : UserControl
{
public BaseViewPresenter Presenter { get; set; }
}
public abstract class BaseView<T> : BaseView
where T : BaseViewPresenter
{
public new T Presenter
{
get { return base.Presenter as T; }
set { base.Presenter = value; }
}
}
// specific classes
public class LoginPresenter : BaseViewPresenter { }
public partial class LoginView : BaseView<LoginPresenter>
{
// Can now call things like Presenter.LoginPresenterMethod()
}
// updated .Resolve method used for obtaining UI object
public BaseView Resolve(BaseViewPresenter presenter)
{
var type = model.GetType();
var viewType = _dataTemplates[type];
BaseView view = Activator.CreateInstance(viewType) as BaseView;
view.Presenter = presenter;
return view;
}
You're expecting to treat the type as being covariant with respect to the generic argument. Classes can never be covariant; you'd need to use an interface rather than (or in addition to) an abstract class to make it covariant with respect to T. You'd also need to be using C# 4.0.
My usual solution to this problem is to create an intermediary class that has access to the type-parametric class's methods through delegates. Fields can also be accessed through getters/setters.
The general pattern goes:
public abstract class Super {}
public abstract class MyAbstractType<T> where T : Super {
public MyGeneralType AsGeneralType() {
return MyGeneralType.Create(this);
}
// Depending on the context, an implicit cast operator might make things
// look nicer, though it might be too subtle to some tastes.
public static implicit operator MyGeneralType(MyAbstractType<T> t) {
return MyGeneralType.Create(t);
}
public int field;
public void MyMethod1() {}
public void MyMethod2(int argument) {}
public abstract bool MyMethod3(string argument);
}
public delegate T Getter<T>();
public delegate void Setter<T>(T value);
public delegate void MyMethod1Del();
public delegate void MyMethod2Del(int argument);
public delegate bool MyMethod3Del(string argument);
public class MyGeneralType {
public Getter<int> FieldGetter;
public Setter<int> FieldSetter;
public MyMethod1Del MyMethod1;
public MyMethod2Del MyMethod2;
public MyMethod3Del MyMethod3;
public static MyGeneralType Create<T>(MyAbstractType<T> t) where T : Super {
var g = new MyGeneralType();
g.FieldGetter = delegate { return t.field; };
g.FieldSetter = value => { t.field = value; };
g.MyMethod1 = t.MyMethod1;
g.MyMethod2 = t.MyMethod2;
g.MyMethod3 = t.MyMethod3;
return g;
}
public int field {
get { return FieldGetter(); }
set { FieldSetter(value); }
}
}
The above exemplifies getting all the methods and fields but normally I only need a few of them. This is a general solution to the problem and one could feasibly write a tool to generate these intermediary classes automatically, which I might at some point.
Try it here: https://dotnetfiddle.net/tLkmgR
Note that this is enough for all my cases, but you can be extra hacky with this:
public abstract class MyAbstractType<T> where T : Super {
// ... Same everything else ...
// data fields must become abstract getters/setters, unfortunate
public abstract int field {
get;
set;
}
public static implicit operator MyAbstractType<Super>(MyAbstractType<T> t) {
return MyGeneralType.Create(t);
}
}
public class MyGeneralType : MyAbstractType<Super> {
// ... same constructors and setter/getter
// fields but only keep method fields
// that contain the method references for
// implementations of abstract classes,
// and rename them not to clash with the
// actual method names ...
public MyMethod3Del myMethod3Ref;
// Implement abstract methods by calling the corresponding
// method references.
public override bool MyMethod3(string argument) {
return myMethod3Ref(argument);
}
// Same getters/setters but with override keyword
public override int field {
get { return FieldGetter(); }
set { FieldSetter(value); }
}
}
And there you go, now you can literally cast a MyAbstractType<Sub> where Sub : Super to a MyAbstractType<Super>, although it's no longer the same object anymore, but it does retain the same methods and data, it's sort of a complex pointer.
public class Sub : Super {}
public class MySubType : MyAbstractType<Sub> {
public int _field;
public override int field {
get { return _field; }
set { _field = value; }
}
public override bool MyMethod3(string argument) {
Console.WriteLine("hello " + argument);
return argument == "world";
}
}
public class MainClass {
public static void Main() {
MyAbstractType<Sub> sub = new MyAbstractType<Sub>();
MyAbstractType<Super> super = sub;
super.MyMethod3("hello"); // calls sub.MyMethod3();
super.field = 10; // sets sub.field
}
}
This isn't as good in my opinion, the other version of MyGeneralType is a more straighforward layer over the concrete types, plus it doesn't require rewriting the data fields, but it does actually answer the question, technically. Try it here: https://dotnetfiddle.net/S3r3ke
Example
Using these abstract classes:
public abstract class Animal {
public string name;
public Animal(string name) {
this.name = name;
}
public abstract string Sound();
}
public abstract class AnimalHouse<T> where T : Animal {
List<T> animals;
public AnimalHouse(T[] animals) {
this.animals = animals.ToList();
}
public static implicit operator GeneralAnimalHouse(AnimalHouse<T> house) {
return GeneralAnimalHouse.Create(house);
}
public List<string> HouseSounds() {
return animals.Select(animal => animal.Sound()).ToList();
}
}
We make this "general" variant:
public delegate List<string> HouseSoundsDel();
public class GeneralAnimalHouse {
public HouseSoundsDel HouseSounds;
public static GeneralAnimalHouse Create<T>(AnimalHouse<T> house) where T : Animal {
var general = new GeneralAnimalHouse();
general.HouseSounds = house.HouseSounds;
return general;
}
}
And finally with these inheritors:
public class Dog : Animal {
public Dog(string name) : base(name) {}
public override string Sound() {
return name + ": woof";
}
}
public class Cat : Animal {
public Cat(string name) : base(name) {}
public override string Sound() {
return name + ": meow";
}
}
public class DogHouse : AnimalHouse<Dog> {
public DogHouse(params Dog[] dogs) : base(dogs) {}
}
public class CatHouse : AnimalHouse<Cat> {
public CatHouse(params Cat[] cats) : base(cats) {}
}
We use it like this:
public class AnimalCity {
List<GeneralAnimalHouse> houses;
public AnimalCity(params GeneralAnimalHouse[] houses) {
this.houses = houses.ToList();
}
public List<string> CitySounds() {
var random = new Random();
return houses.SelectMany(house => house.HouseSounds())
.OrderBy(x => random.Next())
.ToList();
}
}
public class MainClass {
public static void Main() {
var fluffy = new Cat("Fluffy");
var miu = new Cat("Miu");
var snuffles = new Cat("Snuffles");
var snoopy = new Dog("Snoopy");
var marley = new Dog("Marley");
var megan = new Dog("Megan");
var catHouse = new CatHouse(fluffy, miu, snuffles);
var dogHouse = new DogHouse(snoopy, marley, megan);
var animalCity = new AnimalCity(catHouse, dogHouse);
foreach (var sound in animalCity.CitySounds()) {
Console.WriteLine(sound);
}
}
}
Output:
Miu: meow
Snoopy: woof
Snuffles: meow
Fluffy: meow
Marley: woof
Megan: woof
Notes:
I added names so it's clear that the method references carry their owner's data with them, for those unfamiliar with delegates.
The required using statements for this code are System, System.Collections.Generic, and System.Linq.
You can try it here: https://dotnetfiddle.net/6qkHL3#
A version that makes GeneralAnimalHouse a subclass of AnimalHouse<Animal> can be found here: https://dotnetfiddle.net/XS0ljg

How to correctly cast a class to an abstract class when using type generics?

I have the following classes
public abstract class BaseViewPresenter { }
public abstract class BaseView<T> : UserControl
where T : BaseViewPresenter { }
public class LoginPresenter : BaseViewPresenter { }
public partial class LoginView : BaseView<LoginPresenter> { }
I have a method that looks like this (simplified)
public BaseView<BaseViewPresenter> Resolve(BaseViewPresenter model)
{
var type = model.GetType();
var viewType = _dataTemplates[type];
// Correctly creates BaseView object
var control = Activator.CreateInstance(viewType);
// Fails to cast as BaseView<BaseViewPresenter> so returns null
return control as BaseView<BaseViewPresenter>;
}
When I call this using an instances of LoginPresenter
var login = new LoginPresenter();
var ctl = Resolve(login);
The line Activator.CreateInstance(viewType) correctly resolves into a new instances of my LoginView, however control as BaseView<BaseViewPresenter> can't do the cast correctly so returns null.
Is there a way to correctly cast the control into BaseView<BaseViewPresenter> without using specific type generics?
Since LoginView inherits from BaseView<LoginPresenter>, and LoginPresenter inherits from BaseViewPresenter, I would assume there's a way to convert LoginView to BaseView<BaseViewPresenter>.
I am stuck with using .Net 3.5
This is a very frequently asked question. Let's rename your types:
abstract class Fruit { } // was BaseViewPresenter
abstract class FruitBowl<T> where T : Fruit // was BaseView
class Apple : Fruit { } // was LoginPresenter
class BowlOfApples : FruitBowl<Apple> { } // was LoginView
Your question now is:
I have a BowlOfApples, which inherits from FruitBowl<Apple>. Why can I not use it as a FruitBowl<Fruit>? An apple is a fruit, so a bowl of apples is a bowl of fruit.
No, it isn't. You can put a banana in a bowl of fruit, but you can't put a banana in a bowl of apples, and therefore a bowl of apples is not a bowl of fruit. (And by similar argument, a bowl of fruit is not a bowl of apples either.) Since the operations you can legally perform on the two types are different, they cannot be compatible.
Here is a photo of StackOverflow legend Jon Skeet demonstrating this fact:
The feature you want is called generic contravariance, and it is supported only on interfaces and delegate types when the compiler can prove that the variance is safe, and when the varying type is a reference type. For example, you can use an IEnumerable<Apple> in a context where IEnumerable<Fruit> is needed because the compiler can verify that there is no way that you can put a Banana into a sequence of fruit.
Do a search on "C# covariance and contravariance" on this site or on the web and you'll find many more details about how this feature works. In particular, my series of articles on how we designed and implemented this feature in C# 4 starts here: http://blogs.msdn.com/b/ericlippert/archive/2007/10/16/covariance-and-contravariance-in-c-part-one.aspx
I accepted Eric's answer since it provides a great explanation of why what I wanted wasn't possible, but I also thought I'd share my solution in case anyone else runs into this same problem.
I removed the generic type parameter from my original BaseView class, and created a 2nd version of the BaseView class that included the generic type parameter and specifics for it.
The first version is used by my .Resolve() method or other code that doesn't care about the specific types, and the second version is used by any code that does care, such as the implentation of a BaseView
Here's an example of how my code ended up looking
// base classes
public abstract class BaseViewPresenter { }
public abstract class BaseView : UserControl
{
public BaseViewPresenter Presenter { get; set; }
}
public abstract class BaseView<T> : BaseView
where T : BaseViewPresenter
{
public new T Presenter
{
get { return base.Presenter as T; }
set { base.Presenter = value; }
}
}
// specific classes
public class LoginPresenter : BaseViewPresenter { }
public partial class LoginView : BaseView<LoginPresenter>
{
// Can now call things like Presenter.LoginPresenterMethod()
}
// updated .Resolve method used for obtaining UI object
public BaseView Resolve(BaseViewPresenter presenter)
{
var type = model.GetType();
var viewType = _dataTemplates[type];
BaseView view = Activator.CreateInstance(viewType) as BaseView;
view.Presenter = presenter;
return view;
}
You're expecting to treat the type as being covariant with respect to the generic argument. Classes can never be covariant; you'd need to use an interface rather than (or in addition to) an abstract class to make it covariant with respect to T. You'd also need to be using C# 4.0.
My usual solution to this problem is to create an intermediary class that has access to the type-parametric class's methods through delegates. Fields can also be accessed through getters/setters.
The general pattern goes:
public abstract class Super {}
public abstract class MyAbstractType<T> where T : Super {
public MyGeneralType AsGeneralType() {
return MyGeneralType.Create(this);
}
// Depending on the context, an implicit cast operator might make things
// look nicer, though it might be too subtle to some tastes.
public static implicit operator MyGeneralType(MyAbstractType<T> t) {
return MyGeneralType.Create(t);
}
public int field;
public void MyMethod1() {}
public void MyMethod2(int argument) {}
public abstract bool MyMethod3(string argument);
}
public delegate T Getter<T>();
public delegate void Setter<T>(T value);
public delegate void MyMethod1Del();
public delegate void MyMethod2Del(int argument);
public delegate bool MyMethod3Del(string argument);
public class MyGeneralType {
public Getter<int> FieldGetter;
public Setter<int> FieldSetter;
public MyMethod1Del MyMethod1;
public MyMethod2Del MyMethod2;
public MyMethod3Del MyMethod3;
public static MyGeneralType Create<T>(MyAbstractType<T> t) where T : Super {
var g = new MyGeneralType();
g.FieldGetter = delegate { return t.field; };
g.FieldSetter = value => { t.field = value; };
g.MyMethod1 = t.MyMethod1;
g.MyMethod2 = t.MyMethod2;
g.MyMethod3 = t.MyMethod3;
return g;
}
public int field {
get { return FieldGetter(); }
set { FieldSetter(value); }
}
}
The above exemplifies getting all the methods and fields but normally I only need a few of them. This is a general solution to the problem and one could feasibly write a tool to generate these intermediary classes automatically, which I might at some point.
Try it here: https://dotnetfiddle.net/tLkmgR
Note that this is enough for all my cases, but you can be extra hacky with this:
public abstract class MyAbstractType<T> where T : Super {
// ... Same everything else ...
// data fields must become abstract getters/setters, unfortunate
public abstract int field {
get;
set;
}
public static implicit operator MyAbstractType<Super>(MyAbstractType<T> t) {
return MyGeneralType.Create(t);
}
}
public class MyGeneralType : MyAbstractType<Super> {
// ... same constructors and setter/getter
// fields but only keep method fields
// that contain the method references for
// implementations of abstract classes,
// and rename them not to clash with the
// actual method names ...
public MyMethod3Del myMethod3Ref;
// Implement abstract methods by calling the corresponding
// method references.
public override bool MyMethod3(string argument) {
return myMethod3Ref(argument);
}
// Same getters/setters but with override keyword
public override int field {
get { return FieldGetter(); }
set { FieldSetter(value); }
}
}
And there you go, now you can literally cast a MyAbstractType<Sub> where Sub : Super to a MyAbstractType<Super>, although it's no longer the same object anymore, but it does retain the same methods and data, it's sort of a complex pointer.
public class Sub : Super {}
public class MySubType : MyAbstractType<Sub> {
public int _field;
public override int field {
get { return _field; }
set { _field = value; }
}
public override bool MyMethod3(string argument) {
Console.WriteLine("hello " + argument);
return argument == "world";
}
}
public class MainClass {
public static void Main() {
MyAbstractType<Sub> sub = new MyAbstractType<Sub>();
MyAbstractType<Super> super = sub;
super.MyMethod3("hello"); // calls sub.MyMethod3();
super.field = 10; // sets sub.field
}
}
This isn't as good in my opinion, the other version of MyGeneralType is a more straighforward layer over the concrete types, plus it doesn't require rewriting the data fields, but it does actually answer the question, technically. Try it here: https://dotnetfiddle.net/S3r3ke
Example
Using these abstract classes:
public abstract class Animal {
public string name;
public Animal(string name) {
this.name = name;
}
public abstract string Sound();
}
public abstract class AnimalHouse<T> where T : Animal {
List<T> animals;
public AnimalHouse(T[] animals) {
this.animals = animals.ToList();
}
public static implicit operator GeneralAnimalHouse(AnimalHouse<T> house) {
return GeneralAnimalHouse.Create(house);
}
public List<string> HouseSounds() {
return animals.Select(animal => animal.Sound()).ToList();
}
}
We make this "general" variant:
public delegate List<string> HouseSoundsDel();
public class GeneralAnimalHouse {
public HouseSoundsDel HouseSounds;
public static GeneralAnimalHouse Create<T>(AnimalHouse<T> house) where T : Animal {
var general = new GeneralAnimalHouse();
general.HouseSounds = house.HouseSounds;
return general;
}
}
And finally with these inheritors:
public class Dog : Animal {
public Dog(string name) : base(name) {}
public override string Sound() {
return name + ": woof";
}
}
public class Cat : Animal {
public Cat(string name) : base(name) {}
public override string Sound() {
return name + ": meow";
}
}
public class DogHouse : AnimalHouse<Dog> {
public DogHouse(params Dog[] dogs) : base(dogs) {}
}
public class CatHouse : AnimalHouse<Cat> {
public CatHouse(params Cat[] cats) : base(cats) {}
}
We use it like this:
public class AnimalCity {
List<GeneralAnimalHouse> houses;
public AnimalCity(params GeneralAnimalHouse[] houses) {
this.houses = houses.ToList();
}
public List<string> CitySounds() {
var random = new Random();
return houses.SelectMany(house => house.HouseSounds())
.OrderBy(x => random.Next())
.ToList();
}
}
public class MainClass {
public static void Main() {
var fluffy = new Cat("Fluffy");
var miu = new Cat("Miu");
var snuffles = new Cat("Snuffles");
var snoopy = new Dog("Snoopy");
var marley = new Dog("Marley");
var megan = new Dog("Megan");
var catHouse = new CatHouse(fluffy, miu, snuffles);
var dogHouse = new DogHouse(snoopy, marley, megan);
var animalCity = new AnimalCity(catHouse, dogHouse);
foreach (var sound in animalCity.CitySounds()) {
Console.WriteLine(sound);
}
}
}
Output:
Miu: meow
Snoopy: woof
Snuffles: meow
Fluffy: meow
Marley: woof
Megan: woof
Notes:
I added names so it's clear that the method references carry their owner's data with them, for those unfamiliar with delegates.
The required using statements for this code are System, System.Collections.Generic, and System.Linq.
You can try it here: https://dotnetfiddle.net/6qkHL3#
A version that makes GeneralAnimalHouse a subclass of AnimalHouse<Animal> can be found here: https://dotnetfiddle.net/XS0ljg

Defining interface dependency that implements generics

This will be generics 101 for many but below is sample code so I can understand better.
public interface IRecordedItemsProcessor<T>
{
ObservableCollection<RecordedItem> Load(string name);
void Save();
RecordedItem Parse(T itemToParse);
}
public class FileLoadingProcessor : IRecordedItemsProcessor<string>
{
public ObservableCollection<RecordedItem> Load(string name)
{
}
public void Save()
{
}
public RecordedItem Parse(string itemToParse)
{
}
}
public class MyClass
{
public MyClass(IRecordedItemsProcessor<T> processor)
{
}
}
The issue is that MyClass needs a dependency on IRecordedItemsProcessor<T> but will not compile as it does not know what T is. How can this be resolved? Making MyClass implement a seems odd as all it needs to do is call Load/Save
Thanks
First solution is the most simple one: lift generic declaration to class level, like
public class MyClass<T>
{
public MyClass(IRecordedItemsProcessor<T> processor)
{
}
}
Then you could instantiate MyClass as following:
var myClass = new MyClass<string>(new FileLoadingProcessor());
Console.WriteLine (myClass);
Second solution is a removing generic input from constructor and inferring types. Then you don't need to specify generic exactly from call. Class declaration will look like:
public class MyClass
{
public void Process<T>(IRecordedItemsProcessor<T> processor)
{
}
}
And then you can call simply
var my = new MyClass();
my.Process(new FileLoadingProcessor());
The Idea is that you always need to specify class-level generics explicitly, but method level generics can be inferred by the compiler.
Third solutions is to encapsulate creation mechanisms inside MyClassFactory. This is quite flexible, but it might seem a little bit complicated, because descendants of IRecordedItemsProcessor<T> don't define generic at class level, so we should go to implemented interfaces and grab there generic types. And only then we can construct Generic MyClass. Listing is given below:
public class MyClassFactory
{
public MyClass<T> MakeMyClassFor<T>(IRecordedItemsProcessor<T> processor)
{
var processorGenericType = processor.GetType()
.GetInterfaces()
.Single(intr=>intr.Name == "IRecordedItemsProcessor`1")
.GetGenericArguments()[0];
var myClassType = typeof(MyClass<>).MakeGenericType(processorGenericType);
return Activator.CreateInstance(myClassType, processor) as MyClass<T>;
}
}
Now you can create MyClass very simply
var myClassFactory = new MyClassFactory();
var res = myClassFactory.MakeMyClassFor(new FileLoadingProcessor());
Console.WriteLine (res);
All of these three approaches have their pros and cons. Consider taking into account the context, in which you are going to use them.
You could do the following:
Create a new interface IRecordedItemsProcessor (non-generic)
Move Load and Save to this IRecordedItemsProcessor
Make IRecordedItemsProcessor<T> inherit from this IRecordedItemsProcessor
Make MyClass expect IRecordedItemsProcessor in its constructor
This makes it clear that MyClass doesn't care what type the processor might be able to parse, or even that it can parse things at all - it only knows that it can save and load.
You could inherit from a non-generic marker interface, this removes the need to know about T in your class:
public interface IRecordedItemsProcessor
{
}
public interface IRecordedItemsProcessor<T> : IRecordedItemsProcessor
{
ObservableCollection<RecordedItem> Load(string name);
void Save();
RecordedItem Parse(T itemToParse);
}
And then you can use any IRecordedItemsProcessor like:
public class MyClass
{
public MyClass(IRecordedItemsProcessor processor)
{
}
}
The generic type, as written, is being declared on the MyClass constructor which means the generic type must be defined at the MyClass level:
public class MyClass<T>
{
public MyClass(IRecordedItemsProcessor<T> processor)
{
}
}
However, if the generic type was declared at a method level, it would only have to be defined at the method level:
public class MyClass
{
public void MyMethod<T>( IRecordedItemsProcessor<T> processor )
{
}
}
EDIT
Based on your comment:
I want a class that can call the Load/Save methods but not be worried
that T is.
Then you'll need 2 interfaces: 1 for the load/save and then one with the parsing. In this case, you could use inheritance:
public interface IRecordedItems
{
ObservableCollection<RecordedItem> Load( string name );
void Save();
}
public interface IRecordedItemsProcessor<T> : IRecordedItems
{
RecordedItem Parse( T itemToParse );
}
public class MyClass : IRecordedItems
{
#region Implementation of IRecordedItems
public ObservableCollection<RecordedItem> Load( string name )
{
throw new NotImplementedException();
}
public void Save()
{
throw new NotImplementedException();
}
#endregion
}
EDIT 2
Based on your gist example, the type dependency could be moved off of the interface and directly into the interface method:
public class RecordedItem {}
public interface IRecordedItemsProcessor
{
ObservableCollection<RecordedItem> Load( string name );
void Save();
RecordedItem Parse<T>( T itemToParse );
}
public class MyClass
{
private readonly IRecordedItemsProcessor _processor;
public MyClass( IRecordedItemsProcessor processor )
{
_processor = processor;
processor.Parse<string>( "foo" );
processor.Parse<int>( 10 );
processor.Parse<RecordedItem>( new RecordedItem() );
}
}

Categories