Change transparency for ToolStrip submenu - c#

I am tampering with ToolStrip modifications as of now and is trying to make the submenu also transparent like the MenuStrip. I can't manage to make the submenu's property to be like the menu itself.
How do I do that?
Here's my code for the modifications:
public class ArrowRenderer : ToolStripProfessionalRenderer
{
public ArrowRenderer() : base(new LeftMenuColorTable())
{
}
protected override void OnRenderItemText(ToolStripItemTextRenderEventArgs e)
{
var tsMenuItem = e.Item as ToolStripMenuItem;
if (tsMenuItem != null)
e.TextColor = Color.White;
base.OnRenderItemText(e);
}
protected override void OnRenderArrow(ToolStripArrowRenderEventArgs e)
{
var tsMenuItem = e.Item as ToolStripMenuItem;
if (tsMenuItem != null)
e.ArrowColor = Color.White;
base.OnRenderArrow(e);
}
protected override void OnRenderMenuItemBackground(ToolStripItemRenderEventArgs e)
{
var tsMenuItem = e.Item as ToolStripMenuItem;
if (tsMenuItem != null)
e.Item.BackColor = Color.Black;
base.OnRenderMenuItemBackground(e);
}
}
public class LeftMenuColorTable : ProfessionalColorTable
{
public override Color MenuItemSelected
{
// when the menu is selected
get { return ColorTranslator.FromHtml("#494f52"); }
}
public override Color ToolStripBorder
{
get { return ColorTranslator.FromHtml("#FFFFFF"); }
}
public override Color ToolStripDropDownBackground
{
get { return Color.White; }
}
}
internal void SetTrayMenu()
{
if (m_menu != null)
if (notifyIcon.ContextMenuStrip != null)
notifyIcon.ContextMenuStrip.Refresh();
m_menu = new ContextMenuStrip();
m_menu.Renderer = new ArrowRenderer();
m_menu.AllowTransparency = true;
m_menu.Opacity = 0.8;
m_menu.BackColor = Color.Black;
}

Because the ToolStripDropDownMenu that hosts/lists the sub items or DropDownItems is not the same object that the ContextMenuStrip inherits. Hence you need to apply the same settings for each sub menu or DropDown.
The SetTrayMenu() should do:
internal void SetTrayMenu()
{
if (m_menu != null && notifyIcon.ContextMenuStrip != null)
//Why?
notifyIcon.ContextMenuStrip.Refresh();
else
{
m_menu = new ContextMenuStrip
{
Renderer = new ArrowRenderer(),
AllowTransparency = true,
Opacity = 0.8,
};
foreach (var dd in m_menu.Items.OfType<ToolStripMenuItem>()
.Where(x => x.HasDropDown))
{
var ddm = dd.DropDown as ToolStripDropDownMenu;
if (ddm != null)
{
ddm.AllowTransparency = true;
ddm.Opacity = 0.8;
}
}
m_menu.BackColor = Color.Black;
}
}
Before
After
Note: Opacity = 0.5 here.

Related

Why does TextBox.GetFirstCharIndexFromLine always return 0?

I made a subclass for TextBox and tested the following method in a separate test project.
internal static int NumberOfPhysicalLinesInTextBox(TextBox tb)
{
int lc = 0;
while (tb.GetFirstCharIndexFromLine(lc) != -1)
{
++lc;
}
return lc;
}
The code Works well, but in my subclass it does not. The above static method is called only from the method UpdateVisibleScrollBars, which is called only in the following places:
from the subclass' c-tor
OnTextChanged
OnFontChanged
OnResize
The only speciality of this subclass is that it has a placeholder when the user did not enter anything in the TextBox, and this UpdateVisibleScrollBars. In this subclass NumberOfPhysicalLinesInTextBox does not return, it loops indefinitely because the GetFirstCharIndexFromLine always returns 0 when the text is the placeholder: "Enter text here...".
Update: I do not use Lines because I need the physical lines (the lines that result after Word-wrapping), so I can know if I need to show or hide the vertical scrollbar. The TextBox is set with WordWrap = true. Here is the GetFirstCharIndexFromLine method's official documentation.
Update 2: All the class' code is below (without non-English comments):
class EnhancedTextBox : TextBox
{
internal string PlaceholderText = "Enter text here...";
internal string ActualText
{
get
{
return PlaceholderShown ? "" : Text;
}
set
{
if (value == "" || value == null)
{
if (Text == PlaceholderText)
{
PlaceholderShown = true;
ActualTextChanged?.Invoke(this, EventArgs.Empty);
}
else
{
if (!Focused)
{
BeforeActualTextChanged?.Invoke(this, EventArgs.Empty);
ProgrammaticTextChange = true;
Text = PlaceholderText;
ProgrammaticTextChange = false;
PlaceholderShown = true;
ActualTextChanged?.Invoke(this, EventArgs.Empty);
}
else
{
PlaceholderShown = false;
ActualTextChanged?.Invoke(this, EventArgs.Empty);
}
}
}
else
{
if (Text != value)
{
BeforeActualTextChanged?.Invoke(this, EventArgs.Empty);
ProgrammaticTextChange = true;
Text = value;
ProgrammaticTextChange = false;
}
PlaceholderShown = false;
ActualTextChanged?.Invoke(this, EventArgs.Empty);
}
}
}
internal Color _PlaceholderForeColor = Utils.GrayByPercent(50);
internal Color PlaceholderForeColor
{
get
{
return _PlaceholderForeColor;
}
set
{
if (_PlaceholderForeColor != value)
{
_PlaceholderForeColor = value;
Invalidate();
}
}
}
internal Color _NormalForeColor = Color.Empty;
internal Color NormalForeColor
{
get
{
return _NormalForeColor;
}
set
{
if (_NormalForeColor != value)
{
_NormalForeColor = value;
Invalidate();
}
}
}
internal bool _PlaceholderShown = true;
internal bool PlaceholderShown
{
get
{
return _PlaceholderShown;
}
set
{
if (_PlaceholderShown != value)
{
_PlaceholderShown = value;
ForceUpdatePlaceholderShown(value);
}
}
}
internal void ForceUpdatePlaceholderShown(bool value)
{
ForeColor = value ? PlaceholderForeColor :
NormalForeColor;
Invalidate();
}
public EnhancedTextBox() : base()
{
NormalForeColor = ForeColor;
ProgrammaticTextChange = true;
Text = PlaceholderText;
ProgrammaticTextChange = false;
PlaceholderShown = true;
ForceUpdatePlaceholderShown(true);
UpdateVisibleScrollBars();
}
protected override void OnEnter(EventArgs e)
{
HidePlaceholder();
base.OnEnter(e);
}
private void HidePlaceholder()
{
if (PlaceholderShown)
{
ProgrammaticTextChange = true;
Text = "";
ProgrammaticTextChange = false;
PlaceholderShown = false;
}
}
protected override void OnLeave(EventArgs e)
{
ShowPlaceholder();
base.OnLeave(e);
}
private void ShowPlaceholder()
{
if (Text == "")
{
ProgrammaticTextChange = true;
Text = PlaceholderText;
ProgrammaticTextChange = false;
PlaceholderShown = true;
}
}
internal static int NumberOfPhysicalLinesInTextBox(TextBox tb)
{
int lc = 0;
while (tb.GetFirstCharIndexFromLine(lc) != -1)
{
++lc;
}
return lc;
}
internal bool ProgrammaticTextChange = false;
/// <summary>
/// Do not use this event using handlers. Use ActualTextChanged instead.
/// </summary>
/// <param name="e"></param>
protected override void OnTextChanged(EventArgs e)
{
if (ProgrammaticTextChange)
{
return;
}
ActualText = Text;
base.OnTextChanged(e);
UpdateVisibleScrollBars();
}
private bool busy = false;
private void UpdateVisibleScrollBars()
{
if (busy) return;
busy = true;
bool c1 = false; // chars == Text.Length; // TODO: this not working for WordWrap = false
bool c2 = NumberOfPhysicalLinesInTextBox(this) > 2;
if (c1 && c2)
{
ScrollBars = ScrollBars.Both;
}
else if (c1)
{
ScrollBars = ScrollBars.Horizontal;
}
else if (c2)
{
ScrollBars = ScrollBars.Vertical;
}
else
{
ScrollBars = ScrollBars.None;
}
ScrollToCaret();
busy = false;
}
protected override void OnFontChanged(EventArgs e)
{
base.OnFontChanged(e);
UpdateVisibleScrollBars();
}
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
UpdateVisibleScrollBars();
}
public event EventHandler ActualTextChanged, BeforeActualTextChanged;
}
If I replace bool c2 = NumberOfPhysicalLinesInTextBox(this) > 2; with bool c2 = false; there is no non-ending while loop, although I see that the OnResize handler is called often in debugging with a breakpoint put on the c2 line, and repeatedly clicking Continue. Then If I press Continue really fast a few times, the program starts and is usable.
Update 3: Commenting out the UpdateVisibleScrollBars call inside the OnResize handler makes everything work. How can I make the scrollbars' visibility be changed when the TextBox is just resized?
Current code:
class EnhancedTextBox : TextBox
{
internal string _PlaceholderText = "Enter text here...";
internal string PlaceholderText
{
get
{
return _PlaceholderText;
}
set
{
_PlaceholderText = value;
Invalidate();
}
}
internal Color _PlaceholderForeColor = SystemColors.GrayText;
public Color PlaceholderForeColor
{
get
{
return _PlaceholderForeColor;
}
set
{
_PlaceholderForeColor = value;
Invalidate();
}
}
[Obsolete]
internal string ActualText
{
get
{
return Text;
}
set
{
if (Text != value)
{
Text = value;
}
}
}
internal Color _NormalForeColor = Color.Empty;
internal Color NormalForeColor
{
get
{
return _NormalForeColor;
}
set
{
if (_NormalForeColor != value)
{
_NormalForeColor = value;
ForeColor = value;
}
}
}
public EnhancedTextBox() : base()
{
NormalForeColor = ForeColor;
WordWrap = true;
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if (m.Msg == 0xf)
{
if (!this.Focused && string.IsNullOrEmpty(this.Text)
&& !string.IsNullOrEmpty(this.PlaceholderText))
{
using (var g = this.CreateGraphics())
{
TextRenderer.DrawText(g, this.PlaceholderText, this.Font,
this.ClientRectangle, this.PlaceholderForeColor, this.BackColor,
TextFormatFlags.Top | TextFormatFlags.Left);
}
}
}
}
internal static int NumberOfPhysicalLinesInTextBox(TextBox tb)
{
int lc = 0;
while (tb.GetFirstCharIndexFromLine(lc) != -1)
{
++lc;
}
return lc;
}
internal bool ProgrammaticTextChange = false;
protected override void OnTextChanged(EventArgs e)
{
base.OnTextChanged(e);
ActualTextChanged?.Invoke(this, e);
UpdateVisibleScrollBars();
}
private bool busy = false;
private Size textSize = Size.Empty;
private void UpdateVisibleScrollBars()
{
if (busy) return;
busy = true;
bool c1 = false; // chars == Text.Length; // TODO: this not working for WordWrap = false
bool c2 = NumberOfPhysicalLinesInTextBox(this) > 2;
if (c1 && c2)
{
ScrollBars = ScrollBars.Both;
}
else if (c1)
{
ScrollBars = ScrollBars.Horizontal;
}
else if (c2)
{
ScrollBars = ScrollBars.Vertical;
}
else
{
ScrollBars = ScrollBars.None;
}
ScrollToCaret();
busy = false;
}
protected override void OnFontChanged(EventArgs e)
{
base.OnFontChanged(e);
UpdateVisibleScrollBars();
}
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
//UpdateVisibleScrollBars();
}
[Obsolete]
public event EventHandler ActualTextChanged;
}

Xamarin forms android - Set floating label color when binding IsEnabled

I extend an entry and i would like that it looked like this :Entry enable and disable
Here is the renderer for android :
protected override void OnElementChanged(ElementChangedEventArgs<TextBox> e)
{
base.OnElementChanged(e);
if (e.OldElement != null) this.SetNativeControl(null);
if (e.NewElement == null) return;
if (this.Control == null)
{
var layout = this.CreateNativeControl();
this.editText.AddTextChangedListener(this);
this.editText.ImeOptions = ImeAction.Done;
if (this.Element.MaxLength != 0)
this.editText.SetFilters(new IInputFilter[] { new InputFilterLengthFilter(this.Element.MaxLength) });
this.SetNativeControl(layout);
}
this.ApplyEnabled();
this.ApplyErrorText();
this.ApplyPlaceholder();
this.ApplyText();
this.ApplyKeyboard();
this.ApplyIsWrapping();
this.ApplyBoxTextColor();
this.SetHintLabelActiveColor();
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == nameof(this.Element.Placeholder))
this.ApplyPlaceholder();
else if (e.PropertyName == nameof(this.Element.IsInputValid) || e.PropertyName == nameof(this.Element.IsEnabled) || e.PropertyName == nameof(this.Element.IsMandatory))
this.ApplyEnabled();
else if (e.PropertyName == nameof(this.Element.ErrorText))
this.ApplyErrorText();
else if (e.PropertyName == nameof(this.Element.Placeholder))
this.ApplyPlaceholder();
else if (e.PropertyName == nameof(this.Element.Text))
this.ApplyText();
else if (e.PropertyName == nameof(this.Element.IsWrapping))
this.ApplyIsWrapping();
else if (e.PropertyName == nameof(this.Element.Keyboard))
this.ApplyKeyboard();
else if (e.PropertyName == nameof(this.Element.TextColor))
this.ApplyBoxTextColor();
}
private void SetHintLabelDefaultColor(Color color)
{
var hint = this.textInputLayout.Class.GetDeclaredField("mDefaultTextColor");
hint.Accessible = true;
hint.Set(this.textInputLayout, new ColorStateList(new int[][] { new[] { 0 } }, new int[] { color }));
}
private void SetHintLabelActiveColor()
{
var hintText = this.textInputLayout.Class.GetDeclaredField("mFocusedTextColor");
hintText.Accessible = true;
hintText.Set(this.textInputLayout, new ColorStateList(new int[][] { new[] { 0 } }, new int[] { this.Element.FloatingLabelColor.ToAndroid() }));
}
private void ApplyText()
{
if (this.textInputLayout.EditText == null || this.textInputLayout.EditText.Text == this.Element.Text)
return;
this.textInputLayout.EditText.Text = this.Element.Text;
}
private void ApplyBoxTextColor()
{
this.textInputLayout.EditText?.SetTextColor(this.Element.TextColor.ToAndroid());
}
private void ApplyEnabled()
{
this.textInputLayout.EditText.Enabled = this.Element.IsEnabled;
this.textInputLayout.EditText.SetCompoundDrawablesRelativeWithIntrinsicBounds(null, null, null, null);
if (this.Element.IsEnabled)
{
this.ApplyIsInputValid();
this.SetHintLabelDefaultColor(this.Element.FloatingLabelColor.ToAndroid());
this.SetHintLabelActiveColor();
}
else
{
this.textInputLayout.EditText.SetPadding(0, 0, 0, 0);
this.textInputLayout.EditText.BackgroundTintList = ColorStateList.ValueOf(Color.Transparent);
this.SetHintLabelDefaultColor(Color.ParseColor("#9C9C9C"));
}
}
private void ApplyErrorText()
{
this.textInputLayout.ErrorEnabled = true;
this.textInputLayout.Error = this.Element.ErrorText;
}
private void ApplyIsInputValid()
{
if (!this.Element.IsInputValid.HasValue || this.Element.IsInputValid.Value)
{
this.textInputLayout.Error = null;
if (!this.Element.IsInputValid.HasValue || (!this.Element.IsMandatory && string.IsNullOrWhiteSpace(this.Element.Text)))
return;
this.SetIconFromKey("ce-check", "#04d1cd");
}
else
{
this.SetIconFromKey("ce-Cross_close", "#ff6161");
}
}
private void ApplyPlaceholder()
{
this.textInputLayout.HintEnabled = true;
this.textInputLayout.HintAnimationEnabled = true;
this.textInputLayout.Hint = this.Element.Placeholder;
}
private void ApplyIsWrapping()
{
if (this.Element.IsWrapping)
{
this.textInputLayout.EditText.InputType |= InputTypes.TextFlagCapSentences;
this.textInputLayout.EditText.SetHorizontallyScrolling(false);
this.textInputLayout.EditText.SetMaxLines(int.MaxValue);
}
else
{
this.textInputLayout.EditText.InputType &= ~InputTypes.TextFlagCapSentences;
this.textInputLayout.EditText.SetHorizontallyScrolling(true);
this.textInputLayout.EditText.SetMaxLines(1);
}
}
private void ApplyKeyboard()
{
this.textInputLayout.EditText.InputType = this.Element.Keyboard.ToInputType();
}
private void SetIconFromKey(string key, string color)
{
var icon = Iconize.FindIconForKey(key);
if (icon == null)
return;
var drawable = new IconDrawable(this.Context, icon).Color(Color.ParseColor(color)).SizeDp(17);
this.textInputLayout.EditText.SetCompoundDrawablesRelativeWithIntrinsicBounds(null, null, drawable, null);
}
But when property IsEnabled is binded, my floating label is gray and not blue (unless I have focus) whereas if IsEnabled = false Gray or IsEnabled = true Blue
, the floating label is in the correct color.
The only solution if found was to make element focus and unfocus immediatly after applying isEnabled if it was true.
For the life of me, I can't find a good solution. I don't know if it is me and I can't see it but I need help.
Thanks
I found a solution, in my ViewModel, by default , my binding IsEnabled will be true and I set it to false when required.
It works, thanks for your help.

How to change TabbedPage Icon when the tab is reselected in Android?

I have an application using Xamarin Forms TabbedPage which has a feature that would allow the user to pause and play a page. Please see the code below.
Shared Code
public partial class MainPage : TabbedPage
{
public MainPage()
{
InitializeComponent();
var homePage = new NavigationPage(new HomePage())
{
Title = "Home",
Icon = "ionicons_2_0_1_home_outline_25.png"
};
var phrasesPage = new NavigationPage(new PhrasesPage())
{
Title = "Play",
Icon = "ionicons_2_0_1_play_outline_25.png"
};
Children.Add(homePage);
Children.Add(phrasesPage);
}
}
In iOS renderer:
public class TabbedPageRenderer : TabbedRenderer
{
private MainPage _page;
protected override void OnElementChanged(VisualElementChangedEventArgs e)
{
base.OnElementChanged(e);
var tabbarController = (UITabBarController)this.ViewController;
if (null != tabbarController)
{
tabbarController.ViewControllerSelected += OnTabBarReselected;
}
}
void OnTabBarReselected(object sender, UITabBarSelectionEventArgs e)
{
var tabs = Element as TabbedPage;
var playTab = tabs.Children[4];
if (TabBar.SelectedItem.Title == "Play") {
if (tabs != null)
{
playTab.Title = "Pause";
playTab.Icon = "ionicons_2_0_1_pause_outline_22.png";
}
App.pauseCard = false;
}
else {
if (tabs != null) {
playTab.Title = "Play";
playTab.Icon = "ionicons_2_0_1_play_outline_25.png";
}
App.pauseCard = true;
}
}
Android Renderer
public class MyTabbedPageRenderer: TabbedPageRenderer, TabLayout.IOnTabSelectedListener
{
if (e.PropertyName == "Renderer")
{
viewPager = (ViewPager)ViewGroup.GetChildAt(0);
tabLayout = (TabLayout)ViewGroup.GetChildAt(1);
setup = true;
ColorStateList colors = null;
if ((int)Build.VERSION.SdkInt >= 23)
{
colors = Resources.GetColorStateList(Resource.Color.icon_tab, Forms.Context.Theme);
}
else
{
colors = Resources.GetColorStateList(Resource.Color.icon_tab);
}
for (int i = 0; i < tabLayout.TabCount; i++)
{
var tab = tabLayout.GetTabAt(i);
var icon = tab.Icon;
if (icon != null)
{
icon = Android.Support.V4.Graphics.Drawable.DrawableCompat.Wrap(icon);
Android.Support.V4.Graphics.Drawable.DrawableCompat.SetTintList(icon, colors);
}
}
}
void TabLayout.IOnTabSelectedListener.OnTabReselected(TabLayout.Tab tab)
{
var tabs = Element as TabbedPage;
var playTab = tabs.Children[4];
var selectedPosition = tab.Position;
if(selectedPosition == 4)
{
if (playTab.Title == "Play")
{
if (tabs != null)
{
playTab.Title = "Pause";
playTab.Icon = "ionicons_2_0_1_pause_outline_22.png";
}
App.pauseCard = false;
}
else
{
if (tabs != null)
{
playTab.Title = "Play";
playTab.Icon = "ionicons_2_0_1_play_outline_25.png";
}
App.pauseCard = true;
}
}
}
}
This is perfectly working in iOS. But somehow in Android only the Title would change but not the Icon. Anyone knows what Im missing or how it should be done? Also, is this possible to be done in the shared code instead of repeating almost exactly the same lines on code in each platform?
You can do it by using the tab that is being passe to you in the OnTabReselected parameters in the TabRenderer.
You can move your whole logic with this object.
This is my whole renderer file (Android):
[assembly: ExportRenderer(typeof(SWTabSelection.MainPage), typeof(SWTabSelection.Droid.MyTabbedPageRenderer))]
namespace SWTabSelection.Droid
{
public class MyTabbedPageRenderer : TabbedPageRenderer, TabLayout.IOnTabSelectedListener
{
private ViewPager viewPager;
private TabLayout tabLayout;
private bool setup;
public MyTabbedPageRenderer() { }
public MyTabbedPageRenderer(Context context) : base(context)
{
//Use this constructor for newest versions of XF saving the context parameter
// in a field so it can be used later replacing the Xamarin.Forms.Forms.Context which is deprecated.
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == "Renderer")
{
viewPager = (ViewPager)ViewGroup.GetChildAt(0);
tabLayout = (TabLayout)ViewGroup.GetChildAt(1);
setup = true;
ColorStateList colors = GetTabColor();
for (int i = 0; i < tabLayout.TabCount; i++)
{
var tab = tabLayout.GetTabAt(i);
SetTintColor(tab, colors);
}
}
}
void TabLayout.IOnTabSelectedListener.OnTabReselected(TabLayout.Tab tab)
{
// To have the logic only on he tab on position 1
if(tab == null || tab.Position != 1)
{
return;
}
if(tab.Text == "Play")
{
tab.SetText("Pause");
tab.SetIcon(Resource.Drawable.ionicons_2_0_1_pause_outline_25);
App.pauseCard = false;
}
else
{
tab.SetText("Play");
tab.SetIcon(Resource.Drawable.ionicons_2_0_1_play_outline_25);
App.pauseCard = true;
}
SetTintColor(tab, GetTabColor());
}
void SetTintColor(TabLayout.Tab tab, ColorStateList colors)
{
var icon = tab?.Icon;
if(icon != null)
{
icon = Android.Support.V4.Graphics.Drawable.DrawableCompat.Wrap(icon);
Android.Support.V4.Graphics.Drawable.DrawableCompat.SetTintList(icon, colors);
}
}
ColorStateList GetTabColor()
{
return ((int)Build.VERSION.SdkInt >= 23)
? Resources.GetColorStateList(Resource.Color.icon_tab, Forms.Context.Theme)
: Resources.GetColorStateList(Resource.Color.icon_tab);
}
}
}
The only thing that I had with the code above is that the icon was not taking the Tint color so created a function with the same logic you had to set the Tint and I am using it on the Tab Reselection. If you have only one tab in your app you can set a global tint in the Android Theme/Style xml.
Hope this helps.
Custom Renderer is no needed , you can change the Title and Icon directly in Shared code.
Just implement CurrentPageChanged event in TabbedPage
Complete code
public partial class TabbedPage1 : TabbedPage
{
NavigationPage homePage;
NavigationPage phrasesPage;
public TabbedPage1 ()
{
InitializeComponent();
var homePage = new NavigationPage(new Page1())
{
Title = "Home",
Icon = "1.png"
};
var phrasesPage = new NavigationPage (new Page2())
{
Title = "Play",
Icon = "1.png"
};
Children.Add(homePage);
Children.Add(phrasesPage);
this.CurrentPageChanged += (object sender, EventArgs e) => {
var i = this.Children.IndexOf(this.CurrentPage);
if (i == 0)
{
homePage.Title = "HomeChanged";
homePage.Icon = "2.png";
}
else {
phrasesPage.Title = "PlayChanged";
phrasesPage.Icon = "2.png";
}
};
}
}
Result
PS: Make the image files access from a different platform.
iOS - Resources
Android - Resources->drawable
There isn't a way to detect when a tab is reselected in Xamarin.Forms, so we'll have to use custom rederers to detect the logic.
For Android, we'll have to handle two cases: Current Tab Page Changed, and Current Tab Page Reselected.
We'll subscribe to to CurrentPageChanged and in its EventHandler, we'll check to see if the tab selected is PhrasesPage. If it is, we'll update the Icon/Text.
In OnTabReselected, we can check which page is currently selected, and if it's the PhrasesPage, we can update PhrasesPage.Icon and PhrasesPage.Text.
Sample App
https://github.com/brminnick/ChangeTabbedPageIconSample/tree/master
Android Custom Renderer
[assembly: ExportRenderer(typeof(MainPage), typeof(TabbedPageRenderer))]
namespace YourNameSpace
{
public class TabbedPageRenderer : TabbedRenderer, TabLayout.IOnTabSelectedListener
{
//Overloaded Constructor required for Xamarin.Forms v2.5+
public TabbedPageRenderer(Android.Content.Context context) : base(context)
{
}
protected override void OnElementChanged(ElementChangedEventArgs<TabbedPage> e)
{
base.OnElementChanged(e);
Element.CurrentPageChanged += HandleCurrentPageChanged;
}
void HandleCurrentPageChanged(object sender, EventArgs e)
{
var currentNavigationPage = Element.CurrentPage as NavigationPage;
if (!(currentNavigationPage.RootPage is PhrasesPage))
return;
var tabLayout = (TabLayout)ViewGroup.GetChildAt(1);
for (int i = 0; i < tabLayout.TabCount; i++)
{
var currentTab = tabLayout.GetTabAt(i);
var currentTabText = currentTab.Text;
if (currentTabText.Equals("Play") || currentTabText.Equals("Pause"))
{
Device.BeginInvokeOnMainThread(() => UpdateTab(currentTabText, currentTab, currentNavigationPage));
break;
}
}
}
void TabLayout.IOnTabSelectedListener.OnTabReselected(TabLayout.Tab tab)
{
System.Diagnostics.Debug.WriteLine("Tab Reselected");
var mainPage = Application.Current.MainPage as MainPage;
var currentNavigationPage = mainPage.CurrentPage as NavigationPage;
if(currentNavigationPage.RootPage is PhrasesPage)
Device.BeginInvokeOnMainThread(() => UpdateTab(currentNavigationPage.Title, tab, currentNavigationPage));
}
void UpdateTab(string currentTabText, TabLayout.Tab tab, NavigationPage currentNavigationPage)
{
if (currentTabText.Equals("Puzzle"))
{
tab.SetIcon(IdFromTitle("Settings", ResourceManager.DrawableClass));
currentNavigationPage.Title = "Settings";
}
else
{
tab.SetIcon(IdFromTitle("Puzzle", ResourceManager.DrawableClass));
currentNavigationPage.Title = "Puzzle";
}
}
int IdFromTitle(string title, Type type)
{
string name = System.IO.Path.GetFileNameWithoutExtension(title);
int id = GetId(type, name);
return id;
}
int GetId(Type type, string memberName)
{
object value = type.GetFields().FirstOrDefault(p => p.Name == memberName)?.GetValue(type)
?? type.GetProperties().FirstOrDefault(p => p.Name == memberName)?.GetValue(type);
if (value is int)
return (int)value;
return 0;
}
}
}
I think you are using the custom render for tabbed page customization. For, Android you should refer the icon from Resource.Drawable. Please try with below code snippet in android renderer.
public class CustomTabRenderer: TabbedRenderer
{
private Activity _act;
protected override void OnModelChanged(VisualElement oldModel, VisualElement newModel)
{
base.OnModelChanged(oldModel, newModel);
_act = this.Context as Activity;
}
// You can do the below function anywhere.
public override void OnWindowFocusChanged(bool hasWindowFocus)
{
ActionBar actionBar = _act.ActionBar;
if (actionBar.TabCount > 0)
{
Android.App.ActionBar.Tab tabOne = actionBar.GetTabAt(0);
tabOne.SetIcon(Resource.Drawable.shell);
}
base.OnWindowFocusChanged(hasWindowFocus);
}
}
Refer this also: https://forums.xamarin.com/discussion/17654/tabbedpage-icons-not-visible-android
Try adding this code to OnElementChanged in TabbedPageRenderer
if (e.PropertyName == "Renderer")
{
ViewPager pager = (ViewPager)ViewGroup.GetChildAt(0);
TabLayout layout = (TabLayout)ViewGroup.GetChildAt(1);
for (int i = 0; i < layout.TabCount; i++)
{
var tab = layout.GetTabAt(i);
var icon = tab.Icon;
if (icon != null)
{
icon = Android.Support.V4.Graphics.Drawable.DrawableCompat.Wrap(icon);
Android.Support.V4.Graphics.Drawable.DrawableCompat.SetTintList(icon, colors);
}
}
}
More info here : https://montemagno.com/xamarin-forms-android-selected-and-unselected-tab-colors/

How to put some color on image

I have here the circle image, what I want to do is to put some color in specific position.. For example, when I click the button1, the left side of the circle will be filled by red, and when I click the button2, the right side will be filled by as well, and when I click the button1 again, the color will be removed, and so on...
I've done some research about it, and found out 2 ways to do it. First is, to layover the circle with another image. Second is to draw, and use the Graphics class in C#..
Now, my question is, is there another possible way to do it? What is the best way?
P.S: The purpose of this is for the tooth chart. :)
Here's a Resizable, Clickable, UserControl based on qing`s post. You can click on the regions directly to toggle them, or change them via code.
public partial class ToothChart : UserControl
{
public ToothChart()
{
InitializeComponent();
this.DoubleBuffered = true;
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
if (this.ParentForm != null)
{
this.ParentForm.FormClosing += (s, evt) => { OnHandleDestroyed(new EventArgs()); };
}
}
protected override void OnHandleDestroyed(EventArgs e)
{
base.OnHandleDestroyed(e);
if (this._pathTop != null)
{
this._pathTop.Dispose();
this._pathTop = null;
}
if (this._pathRight != null)
{
this._pathRight.Dispose();
this._pathRight = null;
}
if (this._pathBottom != null)
{
this._pathBottom.Dispose();
this._pathBottom = null;
}
if (this._pathLeft != null)
{
this._pathLeft.Dispose();
this._pathLeft = null;
}
if (this._pathCenter != null)
{
this._pathCenter.Dispose();
this._pathCenter = null;
}
}
private GraphicsPath _pathTop = null;
private GraphicsPath _pathLeft = null;
private GraphicsPath _pathBottom = null;
private GraphicsPath _pathRight = null;
private GraphicsPath _pathCenter = null;
private bool _TopRegion = false;
public bool TopRegion
{
get
{
return _TopRegion;
}
set
{
if (_TopRegion != value)
{
_TopRegion = value;
this.Invalidate();
}
}
}
private bool _RightRegion = false;
public bool RightRegion
{
get
{
return _RightRegion;
}
set
{
if (_RightRegion != value)
{
_RightRegion = value;
this.Invalidate();
}
}
}
private bool _BottomRegion = false;
public bool BottomRegion
{
get
{
return _BottomRegion;
}
set
{
if (_BottomRegion != value)
{
_BottomRegion = value;
this.Invalidate();
}
}
}
private bool _LeftRegion = false;
public bool LeftRegion
{
get
{
return _LeftRegion;
}
set
{
if (_LeftRegion != value)
{
_LeftRegion = value;
this.Invalidate();
}
}
}
private bool _CenterRegion = false;
public bool CenterRegion
{
get
{
return _CenterRegion;
}
set
{
if (_CenterRegion != value)
{
_CenterRegion = value;
this.Invalidate();
}
}
}
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
if (this.IsHandleCreated && this._pathTop != null)
{
this.UpdateRegions();
}
}
private void UpdateRegions()
{
int diameterBig = Math.Min(this.Width, this.Height) - 10;
int diameterSmall = Math.Min(this.Width, this.Height) / 3;
if (diameterBig > 0 && diameterSmall > 0)
{
Point _centerPoint = new Point(this.Width / 2, this.Height / 2);
Rectangle rectangle = new Rectangle(_centerPoint.X - diameterBig / 2, _centerPoint.Y - diameterBig / 2, diameterBig, diameterBig);
Rectangle rectangle2 = new Rectangle(_centerPoint.X - diameterSmall / 2, _centerPoint.Y - diameterSmall / 2, diameterSmall, diameterSmall);
_pathTop.Reset();
_pathTop.AddArc(rectangle, 225, 90);
_pathTop.AddArc(rectangle2, -45, -90);
_pathLeft.Reset();
_pathLeft.AddArc(rectangle, 135, 90);
_pathLeft.AddArc(rectangle2, -135, -90);
_pathBottom.Reset();
_pathBottom.AddArc(rectangle, 45, 90);
_pathBottom.AddArc(rectangle2, -225, -90);
_pathRight.Reset();
_pathRight.AddArc(rectangle, -45, 90);
_pathRight.AddArc(rectangle2, -315, -90);
_pathCenter.Reset();
_pathCenter.AddEllipse(rectangle2);
this.Invalidate();
}
}
protected override void OnPaint(PaintEventArgs e)
{
if (this.IsHandleCreated)
{
if (this._pathTop == null)
{
this._pathTop = new GraphicsPath();
this._pathRight = new GraphicsPath();
this._pathBottom = new GraphicsPath();
this._pathLeft = new GraphicsPath();
this._pathCenter = new GraphicsPath();
this.UpdateRegions();
}
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
if (this.TopRegion)
{
e.Graphics.FillPath(Brushes.Blue, _pathTop);
}
e.Graphics.DrawPath(Pens.Black, _pathTop);
if (this.RightRegion)
{
e.Graphics.FillPath(Brushes.DarkRed, _pathRight);
}
e.Graphics.DrawPath(Pens.Black, _pathRight);
if (this.BottomRegion)
{
e.Graphics.FillPath(Brushes.Teal, _pathBottom);
}
e.Graphics.DrawPath(Pens.Black, _pathBottom);
if (this.LeftRegion)
{
e.Graphics.FillPath(Brushes.Yellow, _pathLeft);
}
e.Graphics.DrawPath(Pens.Black, _pathLeft);
if (this.CenterRegion)
{
e.Graphics.FillPath(Brushes.LightGreen, _pathCenter);
}
e.Graphics.DrawPath(Pens.Black, _pathCenter);
}
}
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);
Point p = new Point(e.X, e.Y);
if (this._pathTop.IsVisible(p))
{
this.TopRegion = !this.TopRegion;
}
else if (this._pathRight.IsVisible(p))
{
this.RightRegion = !this.RightRegion;
}
else if (this._pathBottom.IsVisible(p))
{
this.BottomRegion = !this.BottomRegion;
}
else if (this._pathLeft.IsVisible(p))
{
this.LeftRegion = !this.LeftRegion;
}
else if (this._pathCenter.IsVisible(p))
{
this.CenterRegion = !this.CenterRegion;
}
}
}

How to redraw Node in TreeView (WinForms)

I need to implement own TreeView with blinked TreeNode. My prototype is:
public class BlinkTreeView : TreeView
{
private int blinkInterval;
private bool blinkState;
[Category("Behavior"), Browsable(true)]
public Icon BlinkIcon { get; set; }
[Category("Behavior"), Browsable(true)]
public Icon SelectedBlinkIcon { get; set; }
[Category("Behavior"), Browsable(true), DefaultValue(1000)]
public int BlinkInterval {
get
{
return blinkInterval;
}
set
{
blinkInterval = value;
if (value > 0)
{
blinkTimer.Interval = value;
blinkTimer.Start();
}
else
{
blinkTimer.Stop();
blinkState = false;
Invalidate();
}
}
}
private Timer blinkTimer;
public BlinkTreeView()
: base()
{
blinkTimer = new Timer();
blinkTimer.Tick += new EventHandler(blinkTimer_Tick);
blinkState = false;
this.DrawMode = TreeViewDrawMode.OwnerDrawAll;
}
void blinkTimer_Tick(object sender, EventArgs e)
{
if (BlinkInterval > 0)
{
blinkState = !blinkState;
}
else
{
blinkState = false;
}
Invalidate();
}
protected override void OnDrawNode(DrawTreeNodeEventArgs e)
{
e.DrawDefault = true;
base.OnDrawNode(e);
if (blinkState)
{
//here i want to draw blinked item, but i can't redraw item icons and text.
}
}
}
In OnDrawNode i can't redraw icon and text of node.
Any idea how to solve this?
Just a thought, but you could invert (xor) over the item without making the tree into an owner-draw control. I think it works something like the following:
using (Graphics g = Graphics.FromHwnd(Tree.Handle))
{
TreeNode node = myBlinkyNode;
if (node != null)
{
using(Region myRegion = new Region(node.Bounds))
myRegion.Xor(xorRect);
}
}
You'll need to keep track if the blink is visible or not and handle the Paint event so that you can re-draw the inverted rectangle.
Have a timer toggle the state of the blinking nodes, i.e.:
Node.ForeColor = Node.ForeColor == Color.White ? Color.Black : Color.White;

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