How to redraw Node in TreeView (WinForms) - c#

I need to implement own TreeView with blinked TreeNode. My prototype is:
public class BlinkTreeView : TreeView
{
private int blinkInterval;
private bool blinkState;
[Category("Behavior"), Browsable(true)]
public Icon BlinkIcon { get; set; }
[Category("Behavior"), Browsable(true)]
public Icon SelectedBlinkIcon { get; set; }
[Category("Behavior"), Browsable(true), DefaultValue(1000)]
public int BlinkInterval {
get
{
return blinkInterval;
}
set
{
blinkInterval = value;
if (value > 0)
{
blinkTimer.Interval = value;
blinkTimer.Start();
}
else
{
blinkTimer.Stop();
blinkState = false;
Invalidate();
}
}
}
private Timer blinkTimer;
public BlinkTreeView()
: base()
{
blinkTimer = new Timer();
blinkTimer.Tick += new EventHandler(blinkTimer_Tick);
blinkState = false;
this.DrawMode = TreeViewDrawMode.OwnerDrawAll;
}
void blinkTimer_Tick(object sender, EventArgs e)
{
if (BlinkInterval > 0)
{
blinkState = !blinkState;
}
else
{
blinkState = false;
}
Invalidate();
}
protected override void OnDrawNode(DrawTreeNodeEventArgs e)
{
e.DrawDefault = true;
base.OnDrawNode(e);
if (blinkState)
{
//here i want to draw blinked item, but i can't redraw item icons and text.
}
}
}
In OnDrawNode i can't redraw icon and text of node.
Any idea how to solve this?

Just a thought, but you could invert (xor) over the item without making the tree into an owner-draw control. I think it works something like the following:
using (Graphics g = Graphics.FromHwnd(Tree.Handle))
{
TreeNode node = myBlinkyNode;
if (node != null)
{
using(Region myRegion = new Region(node.Bounds))
myRegion.Xor(xorRect);
}
}
You'll need to keep track if the blink is visible or not and handle the Paint event so that you can re-draw the inverted rectangle.

Have a timer toggle the state of the blinking nodes, i.e.:
Node.ForeColor = Node.ForeColor == Color.White ? Color.Black : Color.White;

Related

Change transparency for ToolStrip submenu

I am tampering with ToolStrip modifications as of now and is trying to make the submenu also transparent like the MenuStrip. I can't manage to make the submenu's property to be like the menu itself.
How do I do that?
Here's my code for the modifications:
public class ArrowRenderer : ToolStripProfessionalRenderer
{
public ArrowRenderer() : base(new LeftMenuColorTable())
{
}
protected override void OnRenderItemText(ToolStripItemTextRenderEventArgs e)
{
var tsMenuItem = e.Item as ToolStripMenuItem;
if (tsMenuItem != null)
e.TextColor = Color.White;
base.OnRenderItemText(e);
}
protected override void OnRenderArrow(ToolStripArrowRenderEventArgs e)
{
var tsMenuItem = e.Item as ToolStripMenuItem;
if (tsMenuItem != null)
e.ArrowColor = Color.White;
base.OnRenderArrow(e);
}
protected override void OnRenderMenuItemBackground(ToolStripItemRenderEventArgs e)
{
var tsMenuItem = e.Item as ToolStripMenuItem;
if (tsMenuItem != null)
e.Item.BackColor = Color.Black;
base.OnRenderMenuItemBackground(e);
}
}
public class LeftMenuColorTable : ProfessionalColorTable
{
public override Color MenuItemSelected
{
// when the menu is selected
get { return ColorTranslator.FromHtml("#494f52"); }
}
public override Color ToolStripBorder
{
get { return ColorTranslator.FromHtml("#FFFFFF"); }
}
public override Color ToolStripDropDownBackground
{
get { return Color.White; }
}
}
internal void SetTrayMenu()
{
if (m_menu != null)
if (notifyIcon.ContextMenuStrip != null)
notifyIcon.ContextMenuStrip.Refresh();
m_menu = new ContextMenuStrip();
m_menu.Renderer = new ArrowRenderer();
m_menu.AllowTransparency = true;
m_menu.Opacity = 0.8;
m_menu.BackColor = Color.Black;
}
Because the ToolStripDropDownMenu that hosts/lists the sub items or DropDownItems is not the same object that the ContextMenuStrip inherits. Hence you need to apply the same settings for each sub menu or DropDown.
The SetTrayMenu() should do:
internal void SetTrayMenu()
{
if (m_menu != null && notifyIcon.ContextMenuStrip != null)
//Why?
notifyIcon.ContextMenuStrip.Refresh();
else
{
m_menu = new ContextMenuStrip
{
Renderer = new ArrowRenderer(),
AllowTransparency = true,
Opacity = 0.8,
};
foreach (var dd in m_menu.Items.OfType<ToolStripMenuItem>()
.Where(x => x.HasDropDown))
{
var ddm = dd.DropDown as ToolStripDropDownMenu;
if (ddm != null)
{
ddm.AllowTransparency = true;
ddm.Opacity = 0.8;
}
}
m_menu.BackColor = Color.Black;
}
}
Before
After
Note: Opacity = 0.5 here.

How let WPF UI slide animation more physical?

If we want to slide the screen, we need some events.
Like Mouse Move Event, Mouse Down Event, Mouse UP event
But the problem is we only can do some animation only when the finger touch the screen, I mean: when It touch the screen move, it will move, when we release it, it will stop(or give it a position let it stop to there). But I want some animation like IPhone main screen do. If our finger slide more fast, the animation more fast (or the animation slide to more far place).
Just like now we use the Photoshop, when the picture zoom out to very large, when we move the hand more fast, it will move to very far.
Another example is it will slow down very slowly, not immediately.
Also it will know my finger sliding fast , or slow....then it will slide slow or fast...
I use a modified version of the the code found here in my own programs. Usage is simple as it is an attached behavior and can be applied to a style so that all of your scroll viewers automatically behave in this way. It works by using the same (tunneled) events you mention (OnPreviewMouseDown, OnPreviewMouseUp, and OnPreviewMouseMove). During the handling of OnPreviewMouseMove, inertia is calculated and the scrollbar is moved in a simulated physical manner. There is also a friction property which can be set to change the length of time a scrollbar "glides".
This is a quick example of a control I did for a test with inertia, using a ScrollViewer.
Hope this helps.
public partial class HomeFeed : BaseControl
{
public HomeFeed()
{
InitializeComponent();
}
private bool IsDragging
{
get { return _isDragging; }
set
{
var start = _isDragging && !value;
_isDragging = value;
if (start)
{
new Thread(x =>
{
var c = 0;
while (ApplyVelocity())
{
c++;
Thread.Sleep(15);
}
}).Start();
}
}
}
private Point _mousePosition;
private Velocity _velocity = new Velocity();
private bool _isDragging;
private void HomeScrollViewer_OnMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
IsDragging = true;
_velocity.Reset();
_mousePosition = e.GetPosition(this);
e.Handled = true;
}
private void HomeScrollViewer_OnPreviewMouseMove(object sender, MouseEventArgs e)
{
if (!IsDragging) return;
var pos = e.GetPosition(this);
var y = pos.Y - _mousePosition.Y;
if (y == 0)
{
return;
}
_velocity.TryUpdate(y);
HomeScrollViewer.ScrollToVerticalOffset(HomeScrollViewer.VerticalOffset - y);
_mousePosition = pos;
}
private void HomeScrollViewer_OnMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (!IsDragging) return;
IsDragging = false;
e.Handled = true;
}
private void HomeScrollViewer_OnMouseLeave(object sender, MouseEventArgs e)
{
if (!IsDragging) return;
IsDragging = false;
e.Handled = true;
}
private bool ApplyVelocity()
{
if (IsDragging || _velocity.Value == 0)
{
return false;
}
Dispatcher.BeginInvoke(new Action(() => HomeScrollViewer.ScrollToVerticalOffset(HomeScrollViewer.VerticalOffset - _velocity.Value)));
var size = Math.Abs(_velocity.Value);
var sign = size / _velocity.Value;
_velocity.Value = sign * Math.Max(0, Math.Min(size*0.95, size - 1));
return true;
}
}
public class Velocity
{
private readonly int _timespan;
public double Value { get; set; }
public DateTime SetAt { get; set; }
public Velocity(int timespan = 1000)
{
_timespan = timespan;
Value = 0;
SetAt = DateTime.Now;
}
public void TryUpdate(double value)
{
if (value == 0)
{
return;
}
if (SetAt.Add(TimeSpan.FromMilliseconds(_timespan)) > DateTime.Now)
{
SetAt = DateTime.Now;
Value = value;
return;
}
if (value*Value < 0)
{
SetAt = DateTime.Now;
Value = value;
return;
}
if (Math.Abs(value) > Math.Abs(Value))
{
SetAt = DateTime.Now;
Value = value;
return;
}
}
public void Reset()
{
Value = 0;
SetAt = DateTime.Now;
}
}

How to update a ListBox if an element was changed c#

Hi,
I'm struggling a bit using the ListBox.DataSource and the INotifyPropertyChanged Interface. I checked several posts about this issue already but I cannot figure out, how to update the view of a ListBox if an element of the bound BindingList is changed.
I basically want to change the color of an IndexItem after the content has been parsed.
Here the relevant calls in my form:
btn_indexAddItem.Click += new EventHandler(btn_indexAddItem_Click);
lst_index.DataSource = Indexer.Items;
lst_index.DisplayMember = "Url";
lst_index.DrawItem += new DrawItemEventHandler(lst_index_DrawItem);
private void btn_indexAddItem_Click(object sender, EventArgs e)
{
Indexer.AddSingleURL(txt_indexAddItem.Text);
}
private void lst_index_DrawItem(object sender, DrawItemEventArgs e)
{
IndexItem item = lst_index.Items[e.Index] as IndexItem;
if (item != null)
{
e.DrawBackground();
SolidBrush brush = new SolidBrush((item.hasContent) ? SystemColors.WindowText : SystemColors.ControlDark);
e.Graphics.DrawString(item.Url, lst_index.Font, brush, 0, e.Index * lst_index.ItemHeight);
e.DrawFocusRectangle();
}
}
Indexer.cs:
class Indexer
{
public BindingList<IndexItem> Items { get; }
private object SyncItems = new object();
public Indexer()
{
Items = new BindingList<IndexItem>();
}
public void AddSingleURL(string url)
{
IndexItem item = new IndexItem(url);
if (!Items.Contains(item))
{
lock (SyncItems)
{
Items.Add(item);
}
new Thread(new ThreadStart(() =>
{
// time consuming parsing
Thread.Sleep(5000);
string content = item.Url;
lock (SyncItems)
{
Items[Items.IndexOf(item)].Content = content;
}
}
)).Start();
}
}
}
IndexItem.cs
class IndexItem : IEquatable<IndexItem>, INotifyPropertyChanged
{
public int Key { get; }
public string Url { get; }
public bool hasContent { get { return (_content != null); } }
private string _content;
public string Content {
get
{
return (hasContent) ? _content : "empty";
}
set
{
_content = value;
ContentChanged();
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void ContentChanged()
{
if (this.PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs("Content"));
}
}
public IndexItem(string url)
{
this.Key = url.GetHashCode();
this.Url = url;
}
public override bool Equals(object obj)
{
return Equals(obj as IndexItem);
}
public override int GetHashCode()
{
return Key;
}
public bool Equals(IndexItem other)
{
if (other == null) return false;
return (this.Key.Equals(other.Key)) ||
((hasContent || other.hasContent) && (this._content.Equals(other._content)));
}
public override string ToString()
{
return Url;
}
}
Any ideas what went wrong and how to fix it? I'll appreciate any hint...
It seems to me that the control should redraw when it raises the ListChanged event for that item. This will force it to do so:
lst_index.DrawItem += new DrawItemEventHandler(lst_index_DrawItem);
Indexer.Items.ListChanged += Items_ListChanged;
private void Items_ListChanged(object sender, ListChangedEventArgs e)
{
lst_index.Invalidate(); // Force the control to redraw when any elements change
}
So why doesn't it do that already? Well, it seems that the listbox only calls DrawItem if both DisplayMember changed, and if the INotifyPropertyChanged event was raised from the UI thread. So this also works:
lock (SyncItems)
{
// Hacky way to do an Invoke
Application.OpenForms[0].Invoke((Action)(() =>
{
Items[Items.IndexOf(item)].Url += " "; // Force listbox to call DrawItem by changing the DisplayMember
Items[Items.IndexOf(item)].Content = content;
}));
}
Note that calling PropertyChanged on the Url is not sufficient. The value must actually change. This tells me that the listbox is caching those values. :-(
(Tested with VS2015 REL)

Capture user click and typing in a custom WPF TextBox-like control?

Trying to make an equation editor like that in Microsoft Word in C# and WPF. XML cannot be used; it has to be purely programmatic.
Right now I have LineGUIObject : System.Windows.Controls.WrapPanel, which is like System.Windows.Controls.TextBox, except that instead of just showing strings it shows each element of a List<System.Windows.UIElement> in order.
Now I want for a user to be able to click on an instance of LineGUIObject and type into it. The holdup is that I don't know how to capture the user's click or read the input that they type. How can this be done?
Note: This question is not asking how to handle input once captured; just how to get the input in the first place. For example, is there some event that fires off after the user clicks it or something? I can't seem to find one for System.Windows.Controls.WrapPanel, which might imply that I need to use another type of object, or..?
Current code:
public class LineGUIObject
: System.Windows.Controls.WrapPanel
{
private List<System.Windows.UIElement> _uiElementList;
private CursorGUIObject _cursor;
private int? _cursorIndex;
public LineGUIObject(System.Windows.Threading.Dispatcher dispatcher)
: base()
{
this.UIElementList = new List<System.Windows.UIElement>();
this.Cursor = new CursorGUIObject(dispatcher, 25, 1.5, 250);
this.UIElementList.Add(this.Cursor);
this.AddText("[junk string just to see this otherwise invisible object while debugging]");
}
protected void InterpretUserKeyStroke(/* ??? */)
{
//How do we get this method to be called on user input,
//e.g. when the user types "1"?
throw new NotImplementedException();
}
protected void AddText(string text)
{
this.UIElementList.Add(new System.Windows.Controls.TextBlock(new System.Windows.Documents.Run(text)));
this.UpdateDisplay();
}
protected List<System.Windows.UIElement> UIElementList { get { return this._uiElementList; } private set { this._uiElementList = value; } }
protected CursorGUIObject Cursor { get { return this._cursor; } private set { this._cursor = value; } }
protected int? CursorIndex
{
get { return this._cursorIndex; }
set
{
int? nullablePriorIndex = this.CursorIndex;
if (nullablePriorIndex != null)
{
int priorIndex = nullablePriorIndex.Value;
this.UIElementList.RemoveAt(priorIndex);
}
if (value == null)
{
this._cursorIndex = null;
}
else
{
int newIndex = value.Value;
if (newIndex < 0)
{
newIndex = 0;
}
else
{
int thisListCount = this.UIElementList.Count;
if (newIndex > thisListCount) { newIndex = thisListCount; }
}
this.UIElementList.Insert(newIndex, this.Cursor);
this._cursorIndex = newIndex;
}
this.UpdateDisplay();
}
}
protected void UpdateDisplay()
{
this.Children.Clear();
foreach (System.Windows.UIElement uiElement in this.UIElementList) { this.Children.Add(uiElement); }
}
}
public class CursorGUIObject
: System.Windows.Controls.WrapPanel
{
public const double MINIMUM_BLINK_TIME_IN_MS = 5;
public const double MINIMUM_HEIGHT = 0.5;
public const double MINIMUM_WIDTH = 0.5;
private object ToggleVisibilityLock = new object();
private delegate void TimerIntervalDelegate();
private System.Windows.Shapes.Rectangle _rectangle;
private System.Timers.Timer _timer;
private System.Windows.Threading.Dispatcher _dispatcher;
public CursorGUIObject(System.Windows.Threading.Dispatcher dispatcher, double height, double width, double blinkTimeInMS)
{
this.Dispatcher = dispatcher;
System.Windows.Shapes.Rectangle rectangle = new System.Windows.Shapes.Rectangle();
rectangle.Width = width > MINIMUM_WIDTH ? width : MINIMUM_WIDTH;
rectangle.Height = height > MINIMUM_HEIGHT ? height : MINIMUM_HEIGHT;
rectangle.Fill = System.Windows.Media.Brushes.Black;
this.Rectangle = rectangle;
this.Children.Add(rectangle);
System.Timers.Timer timer = new System.Timers.Timer(blinkTimeInMS > MINIMUM_BLINK_TIME_IN_MS ? blinkTimeInMS : MINIMUM_BLINK_TIME_IN_MS);
this.Timer = timer;
timer.Elapsed += timer_Elapsed;
timer.Start();
}
~CursorGUIObject()
{
System.Timers.Timer timer = this.Timer;
if (timer != null) { timer.Dispose(); }
}
private void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
Delegate timerDelegate = new TimerIntervalDelegate(ToggleVisibility);
this.Dispatcher.BeginInvoke(timerDelegate);
}
protected void ToggleVisibility()
{
lock (ToggleVisibilityLock)
{
if (this.Rectangle.Visibility.Equals(System.Windows.Visibility.Hidden))
{
this.Rectangle.Visibility = System.Windows.Visibility.Visible;
}
else
{
this.Rectangle.Visibility = System.Windows.Visibility.Hidden;
}
}
}
protected System.Windows.Shapes.Rectangle Rectangle { get { return this._rectangle; } private set { this._rectangle = value; } }
protected System.Timers.Timer Timer { get { return this._timer; } private set { this._timer = value; } }
protected System.Windows.Threading.Dispatcher Dispatcher { get { return this._dispatcher; } private set { this._dispatcher = value; } }
}
Pretty much all WPF controls provide access to the UIElement.PreviewMouseDown Event, which you can use to monitor mouse clicks. So, this event lets you monitor when each object is clicked on. Next, I'd advise you to use a small Popup control to popup a TextBox that the user could enter a value with:
<Popup Name="Popup">
<Border BorderBrush="Black" BorderThickness="1" CornerRadius="5" Padding="5">
<TextBox Text="{Binding InputText}" />
</Border>
</Popup>
Depending on how you have set up your project, you could open the Popup from the event handler:
private void YourObject_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
Popup.IsOpen = true;
}
Turns out that LineGUIObject just needed to have this.Focusable = true; set in its constructor so that it could receive the keyboard's focus when clicked.
Now that it can be focused on, this.KeyUp += LineGUIObject_KeyUp; also in the constructor, and
protected override void OnKeyDown(System.Windows.Input.KeyEventArgs e)
{
this.AddText(e.Key.ToString());
}
Even this had a problem at first since my LineGUIObject was nested in a ScrollViewer which kept stealing focus immediately after the LineGUIObject would receive it. This was fixed by making the ScrollViewer to be unable to get focus, i.e. <ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto" Focusable="False"/>.

Host TreeView in Windows Forms DataGridView Cells

I want to create a TreeView column for a DataGridView. I have followed the example in here by extending the TreeView as below.
public class TreeViewEditingControl : TreeView, IDataGridViewEditingControl
public class TreeViewCell : DataGridViewComboBoxCell // Not sure whether this should be DataGridViewTextBoxCell
This is my issue. I can see the Treeview in cells, but I don't know how to increase the height of the Cell/TreeView when user click on a cell (as ComboBox expands). Does anyone have any idea on this?
I would spawn a new borderless form with a TreeCtrl Docked inside, I've done this with a CalendarControl and it works well. The user will not know the difference if you set the upper left hand corner of the form to the upper left hand corner of the cell that is being edited. Hope this is what you are looking for.
Edit:
Here is an implementation I did for a File Selection Cell. It has a Browse button that appears in the cell when you click it for editing and it opens a FileOpenDialog. The code is lengthy, but I think you can pick out the parts you need to implement.
public class DataGridViewFileColumn : DataGridViewColumn
{
public DataGridViewFileColumn() : base(new DataGridViewFileCell())
{
BrowseLabel = "...";
SaveFullPath = false;
}
public override DataGridViewCell CellTemplate
{
get
{
return base.CellTemplate;
}
set
{
// Ensure that the cell used for the template is a DataGridViewFileCell.
if (value != null &&
!value.GetType().IsAssignableFrom(typeof(DataGridViewFileCell)))
{
throw new InvalidCastException("Must be a DataGridViewFileCell");
}
base.CellTemplate = value;
}
}
[Description("Label to place on Browse button"),Category("Appearance")]
[DefaultValue("...")]
public string BrowseLabel
{
get;
set;
}
[Description("Save full path name"), Category("Behavior")]
[DefaultValue(true)]
public bool SaveFullPath
{
get;
set;
}
}
public class DataGridViewFileCell : DataGridViewTextBoxCell
{
public DataGridViewFileCell() : base()
{
}
public override void InitializeEditingControl(int rowIndex, object
initialFormattedValue, DataGridViewCellStyle dataGridViewCellStyle)
{
// Set the value of the editing control to the current cell value.
base.InitializeEditingControl(rowIndex, initialFormattedValue,
dataGridViewCellStyle);
FileEditingControl ctl = (FileEditingControl)DataGridView.EditingControl;
// Use the default row value when Value property is null.
if (this.Value == null)
{
ctl.Filename = this.DefaultNewRowValue.ToString();
}
else
{
ctl.Filename = this.Value.ToString();
}
}
public override Type EditType
{
get
{
// Return the type of the editing control that DataGridViewFileCell uses.
return typeof(FileEditingControl);
}
}
public override Type ValueType
{
get
{
// Return the type of the value that DataGridViewFileCell contains.
return typeof(string);
}
}
}
class FileEditingControl : FileTextBox, IDataGridViewEditingControl
{
DataGridView dataGridView;
private bool valueChanged = false;
int rowIndex;
public FileEditingControl()
{
}
#region IDataGridViewEditingControl implementations
public object EditingControlFormattedValue
{
get
{
return Filename;
}
set
{
if (value is String)
{
try
{
Filename = (String)value;
}
catch
{
Filename = value.ToString();
}
}
}
}
public object GetEditingControlFormattedValue(
DataGridViewDataErrorContexts context)
{
return EditingControlFormattedValue;
}
public void ApplyCellStyleToEditingControl(
DataGridViewCellStyle dataGridViewCellStyle)
{
this.Font = dataGridViewCellStyle.Font;
}
public int EditingControlRowIndex
{
get
{
return rowIndex;
}
set
{
rowIndex = value;
}
}
public bool EditingControlWantsInputKey(
Keys key, bool dataGridViewWantsInputKey)
{
switch (key & Keys.KeyCode)
{
case Keys.Left:
case Keys.Up:
case Keys.Down:
case Keys.Right:
case Keys.Home:
case Keys.End:
case Keys.PageDown:
case Keys.PageUp:
return true;
default:
return !dataGridViewWantsInputKey;
}
}
public void PrepareEditingControlForEdit(bool selectAll)
{
}
public bool RepositionEditingControlOnValueChange
{
get
{
return false;
}
}
public DataGridView EditingControlDataGridView
{
get
{
return dataGridView;
}
set
{
dataGridView = value;
}
}
public bool EditingControlValueChanged
{
get
{
return valueChanged;
}
set
{
valueChanged = value;
}
}
public Cursor EditingPanelCursor
{
get
{
return base.Cursor;
}
}
#endregion
protected override void OnValueChanged(FileEventArgs eventargs)
{
// Notify the DataGridView that the contents of the cell
// have changed.
valueChanged = true;
this.EditingControlDataGridView.NotifyCurrentCellDirty(true);
base.OnValueChanged(eventargs);
}
}
public partial class FileTextBox : UserControl
{
#region Constructors
public FileTextBox()
{
InitializeComponent();
Tooltip = new ToolTip();
SaveFullPath = false;
AllowMultipleFiles = false;
BrowseLabel = "...";
}
#endregion Constructors
#region Properties
/// <summary>
/// Tooltip object used to show full path name
/// </summary>
private ToolTip Tooltip;
/// <summary>
/// Return the full path or just the filename?
/// </summary>
[Description("Save Full Path"), Category("Behavior")]
[DefaultValue(false)]
public bool SaveFullPath
{
get;
set;
}
/// <summary>
/// String representing the filename for this control
/// </summary>
public override string Text
{
get
{
return base.Text;
}
set
{
if (base.Text != value)
{
base.Text = value;
Tooltip.SetToolTip(this, base.Text);
Invalidate();
OnValueChanged(new FileEventArgs(base.Text));
}
}
}
[Description("Browse Label"), Category("Appearance")]
[DefaultValue("...")]
public string BrowseLabel
{
get
{
return Browse.Text;
}
set
{
Browse.Text = value;
Browse.Width = TextRenderer.MeasureText(Browse.Text, Browse.Font).Width + 8;
Browse.Location = new Point(this.Width - Browse.Width, Browse.Location.Y);
}
}
[Description("Allow Multiple Files"), Category("Behavior")]
[DefaultValue(false)]
public bool AllowMultipleFiles
{
get;
set;
}
/// <summary>
/// Selected filename (same as Text property)
/// </summary>
[Description("Filename"), Category("Data")]
public string Filename
{
get { return Text; }
set { Text = value; }
}
#endregion Properties
#region Event Handlers
/// <summary>
/// Event raised when
/// </summary>
public event EventHandler ValueChanged;
protected virtual void OnValueChanged(FileEventArgs eventargs)
{
eventargs.Filename = Filename;
if (this.ValueChanged != null)
this.ValueChanged(this, eventargs);
}
private void Browse_Click(object sender, EventArgs e)
{
OpenFileDialog dlg = new OpenFileDialog();
dlg.FileName = Text;
dlg.Multiselect = AllowMultipleFiles;
if (dlg.ShowDialog() == DialogResult.OK)
{
if (SaveFullPath)
Text = dlg.FileName;
else
Text = dlg.SafeFileName;
}
}
protected override void OnPaint(PaintEventArgs e)
{
// Draw the client window
Rectangle r = new Rectangle(new Point(0, 0), new Size(Size.Width-1, Size.Height-1));
Graphics g = e.Graphics;
g.FillRectangle(new SolidBrush(SystemColors.Window), r);
g.DrawRectangle(new Pen(VisualStyleInformation.TextControlBorder), r);
r.Y += Margin.Top;
r.Width -= Browse.Width;
// Fill with Text
TextRenderer.DrawText(g, Text, Font, r, ForeColor, TextFormatFlags.PathEllipsis);
base.OnPaint(e);
}
private void FileTextBox_DragDrop(object sender, DragEventArgs e)
{
DataObject data = (DataObject)e.Data;
StringCollection filenames = data.GetFileDropList();
if ( filenames.Count == 1)
Text = filenames[0];
}
private void FileTextBox_DragEnter(object sender, DragEventArgs e)
{
DataObject data = (DataObject)e.Data;
StringCollection filenames = data.GetFileDropList();
if (/*!AllowMultipleFiles &&*/ filenames.Count == 1)
e.Effect = DragDropEffects.Link;
}
#endregion Event Handlers
}
public class FileEventArgs : EventArgs
{
public FileEventArgs(string Text)
{
Filename = Text;
}
/// <summary>
/// Name of the file in the control
/// </summary>
public String Filename { get; set; }
}

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