Stumbled upon this bug https://github.com/xamarin/Xamarin.Forms/issues/10789 when trying to work with a centered entry.
Tried to solve it locally by doing a custom renderer but having some troubles along the way. This is what i currently have:
[assembly: Xamarin.Forms.ExportRenderer(typeof(Entry), typeof(CustomEntryRenderer))]
namespace Project.MacOS.Renderers
{
public class CustomEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
var element = e.NewElement as Entry;
if (Control != null && element != null)
{
Control.BackgroundColor = NSColor.Clear;
Control.Bordered = false;
var stringHeight = Control.AttributedStringValue.Size.Height;
var titleRect = Bounds;
var oldOriginY = this.Bounds.Y;
var res = titleRect.Y + (Bounds.Size.Height - stringHeight) / 2.0;
titleRect.Y = (System.nfloat)res;
var res2 = titleRect.Size.Height - (titleRect.Y - oldOriginY);
titleRect.Size.Height = res2;
}
}
protected override void OnElementPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
}
}
}
So I followed this question:
Set text vertical center in NSTextField
But having a few issues. First issue is that I am unable to set the titleRect.Size.Height = res2;as it is complaining about "Cannot modify the return value of ´CGRECT.Size´ because it is not a variable. Second issue is how I assign these newly added values to the control itself so that i can test it and see if it worked.
First issue is that I am unable to set the titleRect.Size.Height = res2;as it is complaining about "Cannot modify the return value of ´CGRECT.Size´ because it is not a variable.
About this, that means you can not assign Height directly.
We need to set the total paramater of Size as follows:
titleRect = new CoreGraphics.CGRect(titleRect.X, titleRect.Y, titleRect.Width, res2 );
Second issue is how I assign these newly added values to the control itself so that i can test it and see if it worked.
From shared discussion, we also can custom a NSTextFieldCell and then set for NSTextField.
public class CustomEntryRenderer :EntryRenderer
{
public CustomEntryRenderer()
{
}
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
var element = e.NewElement as Entry;
if (Control != null & element != null)
{
Control.BackgroundColor = NSColor.Clear;
VerticallyCenteredTextfieldCell verticallyCenteredTextfieldCell = new VerticallyCenteredTextfieldCell(Control);
Control.Cell = verticallyCenteredTextfieldCell;
Control.StringValue = element.Text;
Control.Bordered = true;
}
}
}
public class VerticallyCenteredTextfieldCell : NSTextFieldCell
{
private NSTextField control;
public VerticallyCenteredTextfieldCell(NSTextField control)
{
this.control = control;
}
public override CoreGraphics.CGRect TitleRectForBounds(CoreGraphics.CGRect theRect)
{
var stringheight = control.AttributedStringValue.Size.Height;
CoreGraphics.CGRect titleRect = base.TitleRectForBounds(theRect);
var oldOriginY = control.Frame.Y;
titleRect.Y = control.Frame.Y + (control.Frame.Size.Height - stringheight) / 2;
var height = titleRect.Size.Height - (titleRect.Y - oldOriginY);
titleRect = new CoreGraphics.CGRect(titleRect.X, titleRect.Y, titleRect.Width, height);
return titleRect;
}
public override void DrawInteriorWithFrame(CoreGraphics.CGRect cellFrame, NSView inView)
{
base.DrawInteriorWithFrame(TitleRectForBounds(cellFrame), inView);
}
}
The effect:
Related
I am tampering with ToolStrip modifications as of now and is trying to make the submenu also transparent like the MenuStrip. I can't manage to make the submenu's property to be like the menu itself.
How do I do that?
Here's my code for the modifications:
public class ArrowRenderer : ToolStripProfessionalRenderer
{
public ArrowRenderer() : base(new LeftMenuColorTable())
{
}
protected override void OnRenderItemText(ToolStripItemTextRenderEventArgs e)
{
var tsMenuItem = e.Item as ToolStripMenuItem;
if (tsMenuItem != null)
e.TextColor = Color.White;
base.OnRenderItemText(e);
}
protected override void OnRenderArrow(ToolStripArrowRenderEventArgs e)
{
var tsMenuItem = e.Item as ToolStripMenuItem;
if (tsMenuItem != null)
e.ArrowColor = Color.White;
base.OnRenderArrow(e);
}
protected override void OnRenderMenuItemBackground(ToolStripItemRenderEventArgs e)
{
var tsMenuItem = e.Item as ToolStripMenuItem;
if (tsMenuItem != null)
e.Item.BackColor = Color.Black;
base.OnRenderMenuItemBackground(e);
}
}
public class LeftMenuColorTable : ProfessionalColorTable
{
public override Color MenuItemSelected
{
// when the menu is selected
get { return ColorTranslator.FromHtml("#494f52"); }
}
public override Color ToolStripBorder
{
get { return ColorTranslator.FromHtml("#FFFFFF"); }
}
public override Color ToolStripDropDownBackground
{
get { return Color.White; }
}
}
internal void SetTrayMenu()
{
if (m_menu != null)
if (notifyIcon.ContextMenuStrip != null)
notifyIcon.ContextMenuStrip.Refresh();
m_menu = new ContextMenuStrip();
m_menu.Renderer = new ArrowRenderer();
m_menu.AllowTransparency = true;
m_menu.Opacity = 0.8;
m_menu.BackColor = Color.Black;
}
Because the ToolStripDropDownMenu that hosts/lists the sub items or DropDownItems is not the same object that the ContextMenuStrip inherits. Hence you need to apply the same settings for each sub menu or DropDown.
The SetTrayMenu() should do:
internal void SetTrayMenu()
{
if (m_menu != null && notifyIcon.ContextMenuStrip != null)
//Why?
notifyIcon.ContextMenuStrip.Refresh();
else
{
m_menu = new ContextMenuStrip
{
Renderer = new ArrowRenderer(),
AllowTransparency = true,
Opacity = 0.8,
};
foreach (var dd in m_menu.Items.OfType<ToolStripMenuItem>()
.Where(x => x.HasDropDown))
{
var ddm = dd.DropDown as ToolStripDropDownMenu;
if (ddm != null)
{
ddm.AllowTransparency = true;
ddm.Opacity = 0.8;
}
}
m_menu.BackColor = Color.Black;
}
}
Before
After
Note: Opacity = 0.5 here.
I'm creating a custom FAB button for both android and iOS platforms using Xamarin.Forms.
Everything is working fine, but now I want to be able to somehow receive scrolled events from the nearest parent of the FAB button if any, so I will be able to hide the FAB button when the user is scrolling and then show it again after 2 seconds of scrolling finished?.
The parent could be a plain ScrollView item, or it could be a ListView.
Can this be achieved via the same custom renderers for each platform? Or, can this even be achieved at all?
This is what I did so far:
FabButton class:
public partial class FabButton : Button
{
public static BindableProperty ButtonColorProperty = BindableProperty.Create(nameof(ButtonColor), typeof(Color), typeof(FabButton), Color.Accent);
public Color ButtonColor
{
get => (Color)GetValue(ButtonColorProperty);
set => SetValue(ButtonColorProperty, value);
}
public FabButton()
{
InitializeComponent();
}
}
iOS custom renderer:
public class FabButtonRenderer:ButtonRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if(e.NewElement == null)
return;
if (Element.WidthRequest <= 0)
Element.WidthRequest = 60;
if (Element.HeightRequest <= 0)
Element.HeightRequest = 60;
if (Element.Margin == new Thickness(0, 0, 0, 0))
Element.Margin = new Thickness(0, 0, 20, 20);
Element.CornerRadius = (int) Element.WidthRequest / 2;
Element.BorderWidth = 0;
Element.Text = null;
Control.BackgroundColor = ((FabButton) Element).ButtonColor.ToUIColor();
}
public override void Draw(CGRect rect)
{
base.Draw(rect);
Layer.ShadowRadius = 0.2f;
Layer.ShadowColor = UIColor.Black.CGColor;
Layer.ShadowOffset = new CGSize(1, 1);
Layer.ShadowOpacity = 0.80f;
Layer.ShadowPath = UIBezierPath.FromOval(Layer.Bounds).CGPath;
Layer.MasksToBounds = false;
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == nameof(FabButton.ButtonColor))
Control.BackgroundColor = ((FabButton) Element).ButtonColor.ToUIColor();
}
}
android custom renderer:
public class FabButtonRenderer: Xamarin.Forms.Platform.Android.AppCompat.ViewRenderer<FabButton,FloatingActionButton>
{
public static void InitRenderer() { }
public FabButtonRenderer(Context context):base(context)
{
}
protected override void OnElementChanged(ElementChangedEventArgs<FabButton> e)
{
base.OnElementChanged(e);
if (e.NewElement == null)
return;
if (e.NewElement.HeightRequest <= 0)
e.NewElement.HeightRequest = 85;
if (e.NewElement.WidthRequest <= 0)
e.NewElement.WidthRequest = 75;
if (e.NewElement.Margin.Equals(new Thickness(0, 0, 0, 0)))
e.NewElement.Margin = new Thickness(0, 0, 5, 10);
var fabButton = new FloatingActionButton(Context);
ViewCompat.SetBackgroundTintList(fabButton, ColorStateList.ValueOf(Element.ButtonColor.ToAndroid()));
fabButton.UseCompatPadding = true;
if (!string.IsNullOrEmpty(Element.Image?.File))
fabButton.SetImageDrawable(Context.GetDrawable(Element.Image.File));
fabButton.Click += FabButton_Clicked;
SetNativeControl(fabButton);
}
protected override void OnLayout(bool changed, int l, int t, int r, int b)
{
base.OnLayout(changed, l, t, r, b);
Control.BringToFront();
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(Element.ButtonColor))
ViewCompat.SetBackgroundTintList(Control, ColorStateList.ValueOf(Element.ButtonColor.ToAndroid()));
if (e.PropertyName == nameof(Element.Image))
{
if (!string.IsNullOrEmpty(Element.Image?.File))
Control.SetImageDrawable(Context.GetDrawable(Element.Image.File));
}
base.OnElementPropertyChanged(sender, e);
}
public void FabButton_Clicked(object sender, EventArgs e)
{
Element.SendClicked();
}
}
I think Scrollview's "Scrolled" event can help you , you will get X & Y axis values , based on it you have to hide your fab button while it's scrolling.
And for it after 2 seconds you can use "Device.StartTimer" .
Unfortunately, there is no built-in way to do this.Since in my case, the Floating Action Button might be affected by ScrollView control scrolling, or a list view control scrolling, or others.The only way for me to do this that I can think of is to specify explicitly to which ScrollView control the Floating Action Button should be connected, and since this will be a troublesome to implement when the Floating Action Button should be connected to a list view ScrollView and since it's better to use the MVVM pattern, I have find a simpler way to this.
First I declared an interface IFloatingActionButtonHost:
public interface IFloatingActionButtonHost
{
bool ShouldBeHiddenWhenScrolling { get; }
event Action LinkedScrollViewScrolled;
}
And then, I declared a BindableProperty inside the FabButton control like this:
public static BindableProperty ButtonHostProperty = BindableProperty.Create(nameof(ButtonHost), typeof(IFloatingActionButtonHost), typeof(FabButton));
public IFloatingActionButtonHost ButtonHost
{
get => (IFloatingActionButtonHost)GetValue(ButtonHostProperty);
set => SetValue(ButtonHostProperty, value);
}
And in the Renderer for example, on iOS renderer, I checked for this property if it's not null, and if the Floating Action Button should be hidden when the target ScrollView get scrolled or not and then subscribed to the event in the interface.
var fabButton = (FabButton)Element;
if (fabButton.ButtonHost != null && fabButton.ButtonHost.ShouldBeHiddenWhenScrolling)
{
fabButton.ButtonHost.LinkedScrollViewScrolled += OnLinkedScrollView_Scrolled;
}
And then I handled the event in the renderer:
private void OnLinkedScrollView_Scrolled()
{
Element.IsVisible = false;
Device.StartTimer(TimeSpan.FromSeconds(3), () =>
{
if(Element != null){
Element.IsVisible = true;
}
return false;
});
}
The OnElementPropertyChanged implementation should be changed as well.
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == nameof(FabButton.ButtonColor))
Control.BackgroundColor = ((FabButton) Element).ButtonColor.ToUIColor();
else if(e.PropertyName == nameof(FabButton.ButtonHost)){
var fabButton = (FabButton)Element;
if (fabButton.ButtonHost != null && fabButton.ButtonHost.ShouldBeHiddenWhenScrolling)
{
fabButton.ButtonHost.LinkedScrollViewScrolled += OnLinkedScrollView_Scrolled;
}
}
}
On Each page code-behind, I make the page inherit form this interface, and just passed the page instance to the target ViewModel.
P.S. For ListView I had to write a custom renderer to expose the Scrolled event. Sorry, I haven't find a better way to do this.
This is my attempt to solve this problem, if you have a better solution, please just write another answer to this question and I will mark it as the best answer.
I have an application using Xamarin Forms TabbedPage which has a feature that would allow the user to pause and play a page. Please see the code below.
Shared Code
public partial class MainPage : TabbedPage
{
public MainPage()
{
InitializeComponent();
var homePage = new NavigationPage(new HomePage())
{
Title = "Home",
Icon = "ionicons_2_0_1_home_outline_25.png"
};
var phrasesPage = new NavigationPage(new PhrasesPage())
{
Title = "Play",
Icon = "ionicons_2_0_1_play_outline_25.png"
};
Children.Add(homePage);
Children.Add(phrasesPage);
}
}
In iOS renderer:
public class TabbedPageRenderer : TabbedRenderer
{
private MainPage _page;
protected override void OnElementChanged(VisualElementChangedEventArgs e)
{
base.OnElementChanged(e);
var tabbarController = (UITabBarController)this.ViewController;
if (null != tabbarController)
{
tabbarController.ViewControllerSelected += OnTabBarReselected;
}
}
void OnTabBarReselected(object sender, UITabBarSelectionEventArgs e)
{
var tabs = Element as TabbedPage;
var playTab = tabs.Children[4];
if (TabBar.SelectedItem.Title == "Play") {
if (tabs != null)
{
playTab.Title = "Pause";
playTab.Icon = "ionicons_2_0_1_pause_outline_22.png";
}
App.pauseCard = false;
}
else {
if (tabs != null) {
playTab.Title = "Play";
playTab.Icon = "ionicons_2_0_1_play_outline_25.png";
}
App.pauseCard = true;
}
}
Android Renderer
public class MyTabbedPageRenderer: TabbedPageRenderer, TabLayout.IOnTabSelectedListener
{
if (e.PropertyName == "Renderer")
{
viewPager = (ViewPager)ViewGroup.GetChildAt(0);
tabLayout = (TabLayout)ViewGroup.GetChildAt(1);
setup = true;
ColorStateList colors = null;
if ((int)Build.VERSION.SdkInt >= 23)
{
colors = Resources.GetColorStateList(Resource.Color.icon_tab, Forms.Context.Theme);
}
else
{
colors = Resources.GetColorStateList(Resource.Color.icon_tab);
}
for (int i = 0; i < tabLayout.TabCount; i++)
{
var tab = tabLayout.GetTabAt(i);
var icon = tab.Icon;
if (icon != null)
{
icon = Android.Support.V4.Graphics.Drawable.DrawableCompat.Wrap(icon);
Android.Support.V4.Graphics.Drawable.DrawableCompat.SetTintList(icon, colors);
}
}
}
void TabLayout.IOnTabSelectedListener.OnTabReselected(TabLayout.Tab tab)
{
var tabs = Element as TabbedPage;
var playTab = tabs.Children[4];
var selectedPosition = tab.Position;
if(selectedPosition == 4)
{
if (playTab.Title == "Play")
{
if (tabs != null)
{
playTab.Title = "Pause";
playTab.Icon = "ionicons_2_0_1_pause_outline_22.png";
}
App.pauseCard = false;
}
else
{
if (tabs != null)
{
playTab.Title = "Play";
playTab.Icon = "ionicons_2_0_1_play_outline_25.png";
}
App.pauseCard = true;
}
}
}
}
This is perfectly working in iOS. But somehow in Android only the Title would change but not the Icon. Anyone knows what Im missing or how it should be done? Also, is this possible to be done in the shared code instead of repeating almost exactly the same lines on code in each platform?
You can do it by using the tab that is being passe to you in the OnTabReselected parameters in the TabRenderer.
You can move your whole logic with this object.
This is my whole renderer file (Android):
[assembly: ExportRenderer(typeof(SWTabSelection.MainPage), typeof(SWTabSelection.Droid.MyTabbedPageRenderer))]
namespace SWTabSelection.Droid
{
public class MyTabbedPageRenderer : TabbedPageRenderer, TabLayout.IOnTabSelectedListener
{
private ViewPager viewPager;
private TabLayout tabLayout;
private bool setup;
public MyTabbedPageRenderer() { }
public MyTabbedPageRenderer(Context context) : base(context)
{
//Use this constructor for newest versions of XF saving the context parameter
// in a field so it can be used later replacing the Xamarin.Forms.Forms.Context which is deprecated.
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == "Renderer")
{
viewPager = (ViewPager)ViewGroup.GetChildAt(0);
tabLayout = (TabLayout)ViewGroup.GetChildAt(1);
setup = true;
ColorStateList colors = GetTabColor();
for (int i = 0; i < tabLayout.TabCount; i++)
{
var tab = tabLayout.GetTabAt(i);
SetTintColor(tab, colors);
}
}
}
void TabLayout.IOnTabSelectedListener.OnTabReselected(TabLayout.Tab tab)
{
// To have the logic only on he tab on position 1
if(tab == null || tab.Position != 1)
{
return;
}
if(tab.Text == "Play")
{
tab.SetText("Pause");
tab.SetIcon(Resource.Drawable.ionicons_2_0_1_pause_outline_25);
App.pauseCard = false;
}
else
{
tab.SetText("Play");
tab.SetIcon(Resource.Drawable.ionicons_2_0_1_play_outline_25);
App.pauseCard = true;
}
SetTintColor(tab, GetTabColor());
}
void SetTintColor(TabLayout.Tab tab, ColorStateList colors)
{
var icon = tab?.Icon;
if(icon != null)
{
icon = Android.Support.V4.Graphics.Drawable.DrawableCompat.Wrap(icon);
Android.Support.V4.Graphics.Drawable.DrawableCompat.SetTintList(icon, colors);
}
}
ColorStateList GetTabColor()
{
return ((int)Build.VERSION.SdkInt >= 23)
? Resources.GetColorStateList(Resource.Color.icon_tab, Forms.Context.Theme)
: Resources.GetColorStateList(Resource.Color.icon_tab);
}
}
}
The only thing that I had with the code above is that the icon was not taking the Tint color so created a function with the same logic you had to set the Tint and I am using it on the Tab Reselection. If you have only one tab in your app you can set a global tint in the Android Theme/Style xml.
Hope this helps.
Custom Renderer is no needed , you can change the Title and Icon directly in Shared code.
Just implement CurrentPageChanged event in TabbedPage
Complete code
public partial class TabbedPage1 : TabbedPage
{
NavigationPage homePage;
NavigationPage phrasesPage;
public TabbedPage1 ()
{
InitializeComponent();
var homePage = new NavigationPage(new Page1())
{
Title = "Home",
Icon = "1.png"
};
var phrasesPage = new NavigationPage (new Page2())
{
Title = "Play",
Icon = "1.png"
};
Children.Add(homePage);
Children.Add(phrasesPage);
this.CurrentPageChanged += (object sender, EventArgs e) => {
var i = this.Children.IndexOf(this.CurrentPage);
if (i == 0)
{
homePage.Title = "HomeChanged";
homePage.Icon = "2.png";
}
else {
phrasesPage.Title = "PlayChanged";
phrasesPage.Icon = "2.png";
}
};
}
}
Result
PS: Make the image files access from a different platform.
iOS - Resources
Android - Resources->drawable
There isn't a way to detect when a tab is reselected in Xamarin.Forms, so we'll have to use custom rederers to detect the logic.
For Android, we'll have to handle two cases: Current Tab Page Changed, and Current Tab Page Reselected.
We'll subscribe to to CurrentPageChanged and in its EventHandler, we'll check to see if the tab selected is PhrasesPage. If it is, we'll update the Icon/Text.
In OnTabReselected, we can check which page is currently selected, and if it's the PhrasesPage, we can update PhrasesPage.Icon and PhrasesPage.Text.
Sample App
https://github.com/brminnick/ChangeTabbedPageIconSample/tree/master
Android Custom Renderer
[assembly: ExportRenderer(typeof(MainPage), typeof(TabbedPageRenderer))]
namespace YourNameSpace
{
public class TabbedPageRenderer : TabbedRenderer, TabLayout.IOnTabSelectedListener
{
//Overloaded Constructor required for Xamarin.Forms v2.5+
public TabbedPageRenderer(Android.Content.Context context) : base(context)
{
}
protected override void OnElementChanged(ElementChangedEventArgs<TabbedPage> e)
{
base.OnElementChanged(e);
Element.CurrentPageChanged += HandleCurrentPageChanged;
}
void HandleCurrentPageChanged(object sender, EventArgs e)
{
var currentNavigationPage = Element.CurrentPage as NavigationPage;
if (!(currentNavigationPage.RootPage is PhrasesPage))
return;
var tabLayout = (TabLayout)ViewGroup.GetChildAt(1);
for (int i = 0; i < tabLayout.TabCount; i++)
{
var currentTab = tabLayout.GetTabAt(i);
var currentTabText = currentTab.Text;
if (currentTabText.Equals("Play") || currentTabText.Equals("Pause"))
{
Device.BeginInvokeOnMainThread(() => UpdateTab(currentTabText, currentTab, currentNavigationPage));
break;
}
}
}
void TabLayout.IOnTabSelectedListener.OnTabReselected(TabLayout.Tab tab)
{
System.Diagnostics.Debug.WriteLine("Tab Reselected");
var mainPage = Application.Current.MainPage as MainPage;
var currentNavigationPage = mainPage.CurrentPage as NavigationPage;
if(currentNavigationPage.RootPage is PhrasesPage)
Device.BeginInvokeOnMainThread(() => UpdateTab(currentNavigationPage.Title, tab, currentNavigationPage));
}
void UpdateTab(string currentTabText, TabLayout.Tab tab, NavigationPage currentNavigationPage)
{
if (currentTabText.Equals("Puzzle"))
{
tab.SetIcon(IdFromTitle("Settings", ResourceManager.DrawableClass));
currentNavigationPage.Title = "Settings";
}
else
{
tab.SetIcon(IdFromTitle("Puzzle", ResourceManager.DrawableClass));
currentNavigationPage.Title = "Puzzle";
}
}
int IdFromTitle(string title, Type type)
{
string name = System.IO.Path.GetFileNameWithoutExtension(title);
int id = GetId(type, name);
return id;
}
int GetId(Type type, string memberName)
{
object value = type.GetFields().FirstOrDefault(p => p.Name == memberName)?.GetValue(type)
?? type.GetProperties().FirstOrDefault(p => p.Name == memberName)?.GetValue(type);
if (value is int)
return (int)value;
return 0;
}
}
}
I think you are using the custom render for tabbed page customization. For, Android you should refer the icon from Resource.Drawable. Please try with below code snippet in android renderer.
public class CustomTabRenderer: TabbedRenderer
{
private Activity _act;
protected override void OnModelChanged(VisualElement oldModel, VisualElement newModel)
{
base.OnModelChanged(oldModel, newModel);
_act = this.Context as Activity;
}
// You can do the below function anywhere.
public override void OnWindowFocusChanged(bool hasWindowFocus)
{
ActionBar actionBar = _act.ActionBar;
if (actionBar.TabCount > 0)
{
Android.App.ActionBar.Tab tabOne = actionBar.GetTabAt(0);
tabOne.SetIcon(Resource.Drawable.shell);
}
base.OnWindowFocusChanged(hasWindowFocus);
}
}
Refer this also: https://forums.xamarin.com/discussion/17654/tabbedpage-icons-not-visible-android
Try adding this code to OnElementChanged in TabbedPageRenderer
if (e.PropertyName == "Renderer")
{
ViewPager pager = (ViewPager)ViewGroup.GetChildAt(0);
TabLayout layout = (TabLayout)ViewGroup.GetChildAt(1);
for (int i = 0; i < layout.TabCount; i++)
{
var tab = layout.GetTabAt(i);
var icon = tab.Icon;
if (icon != null)
{
icon = Android.Support.V4.Graphics.Drawable.DrawableCompat.Wrap(icon);
Android.Support.V4.Graphics.Drawable.DrawableCompat.SetTintList(icon, colors);
}
}
}
More info here : https://montemagno.com/xamarin-forms-android-selected-and-unselected-tab-colors/
I would like to implement a functionality similar to jQuery TagIt into C# windows forms.
Here is the link for jQuery - http://aehlke.github.com/tag-it/
I am thinking of creating a user control for this functionality.
Any help on how to go about this?
You're in luck, as there's already a container control called a FlowLayoutPanel that will get you 90% of the way there as a flowing tag host.
FlowLayoutPanel Class # MSDN
This control is available from the Toolbox in Visual Studio, so a good starting point would be to make a custom control based upon a FlowLayoutPanel, and another custom control to represent a tag based upon a Label or Checkbox, and update the drawing and behavior (in the case of a Label) to respond to clicks and to display the [x] to dismiss the tag.
Label Class # MSDN
CheckBox Class # MSDN
After making these two controls, you will need to do additional work to make your FlowLayoutPanel-derived control add/remove Label-based controls representing the state of the tags present.
Update: One thing I missed, a TextBox or other input field would need to be added in place to support adding new tags.
TextBox # MSDN
public class TagLayoutPanel : FlowLayoutPanel
{
//local variables/controls
private TextBox _entryBox;
private Dictionary<string,string> _currentTags;
//events
public delegate void TagsUpdatedHandler(TagEventArgs e);
public event TagsUpdatedHandler TagsUpdated;
//constructor(s)
public TagLayoutPanel()
{
Init();
}
public List<string> GetCurrentTags()
{
var lst = new List<string>();
if (_currentTags != null)
lst = _currentTags.Keys.ToList();
return lst;
}
private void Init()
{
_currentTags = new Dictionary<string, string>();
//Entry box
this.Padding = new Padding(3);
this.BackColor = Color.White;
_entryBox = new TextBox();
_entryBox.BackColor = Color.White;
_entryBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
_entryBox.KeyUp += _entryBox_KeyUp;
this.Controls.Add(_entryBox);
}
private void _entryBox_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
var tag = _entryBox.Text;
if (!string.IsNullOrEmpty(tag))
{
this.AddTag(tag);
_entryBox.Text = String.Empty;
}
}
}
protected override void OnGotFocus(EventArgs e)
{
//Set focus to the textentry box.
base.OnGotFocus(e);
this._entryBox.Focus();
}
public void AddTag(string tag)
{
bool added = false;
if (!_currentTags.ContainsKey(tag))
{
_currentTags.Add(tag, tag);
added = true;
}
if(added)
{
Redraw();
Notify();
}
}
private void Notify()
{
if(TagsUpdated != null)
TagsUpdated(new TagEventArgs(GetCurrentTags().ToArray()));
}
public void Redraw()
{
this.Controls.Clear();
foreach (var tag in _currentTags.Keys)
{
DrawTag(tag);
}
AddEntry();
}
private void AddEntry()
{
this.Controls.Add(_entryBox);
_entryBox.Focus();
}
public void DrawTag(string tag)
{
var lbl = new Label();
lbl.MouseMove += lbl_MouseMove;
lbl.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
lbl.BackColor = Color.LightGray;
lbl.Name = "lbl_" + tag.Replace(" ", "");
lbl.ImageAlign = ContentAlignment.TopRight;
lbl.Text = tag;
lbl.Tag = tag;
lbl.Image = Resources.close_x; //Replace with your own image.
lbl.Click += lbl_Click;
this.Controls.Add(lbl);
}
private void lbl_Click(object sender, EventArgs e)
{
var lbl = (Label)sender;
bool removed = false;
foreach(var item in this.Controls)
{
if(item is Label)
{
if(((Label)item).Tag.ToString() == lbl.Tag.ToString())
{
_currentTags.Remove(lbl.Tag.ToString());
removed = true;
break;
}
}
}
if(removed)
{
Redraw();
Notify();
}
}
private void lbl_MouseMove(object sender, MouseEventArgs e)
{
var lbl = (Label)sender;
var startImgX = lbl.Width - 20;
var endImgY = lbl.Height - 15;
if (e.X >= startImgX && e.Y <= endImgY)
System.Windows.Forms.Cursor.Current = System.Windows.Forms.Cursors.Hand;
else
System.Windows.Forms.Cursor.Current = System.Windows.Forms.Cursors.Arrow;
}
}
public class TagEventArgs : EventArgs
{
public string[] Tags { get; private set; }
public TagEventArgs(string[] tags)
{
Tags = tags;
}
}
I have a custom element class that is a subclass of FrameworkElement.
public class MyCustomElement : FrameworkElement
{
private VisualCollection children;
public MyCustomElement()
{
this.children = new VisualCollection(this);
this.children.Add(MyDrawingRoutines());
}
private DrawingVisual MyDrawingRoutines()
{
//...
}
protected override int VisualChildrenCount
{
get { return children.Count; }
}
protected override Visual GetVisualChild(int index)
{
if (index < 0 || index >= children.Count)
{
throw new ArgumentOutOfRangeException();
}
return children[index];
}
}
The UI holds a canvas in which these custom drawing elements are added and hit testing is performed.
public partial class MainWindow : Window
{
private MyCustomElement myCustomElement;
public MainWindow()
{
InitializeComponent();
myCustomElement = new MyCustomElement();
myCanvas.Children.Add(myCustomElement);
}
private void myCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
System.Windows.Point pt = e.GetPosition((UIElement)sender);
VisualTreeHelper.HitTest(this, null, new HitTestResultCallback(leftClickCallback), new PointHitTestParameters(pt));
}
public HitTestResultBehavior leftClickCallback(HitTestResult result)
{
if (result.VisualHit.GetType() == typeof(DrawingVisual))
{
if (((DrawingVisual)result.VisualHit).Opacity == 1.0)
{
((DrawingVisual)result.VisualHit).Opacity = 0.4;
}
else
{
((DrawingVisual)result.VisualHit).Opacity = 1.0;
}
}
return HitTestResultBehavior.Stop;
}
}
}
This code works as expected, but I cannot find a way to determine which MyCustomElement the detected DrawingVisual belongs. Right now, the opacity adjustment is done only superficially correct? I would like to change the opacity property on MyCustomElement, have the MyDrawingRoutines() method apply it, and have only the finished DrawingVisual drawn on the Canvas.
You should be able to cast the Parent property of the DrawingVisual to your MyCustomElement class:
public HitTestResultBehavior leftClickCallback(HitTestResult result)
{
var visual = result.VisualHit as DrawingVisual;
if (visual != null)
{
var element = visual.Parent as MyCustomElement;
if (element != null)
{
if (element.Opacity == 1.0)
{
element.Opacity = 0.4;
}
else
{
element.Opacity = 1.0;
}
}
}
return HitTestResultBehavior.Stop;
}
In case you need to get the parent of any visual (not just a ContainerVisual, which has the Parent property as shown above), you may use VisualTreeHelper.GetParent:
var visual = result.VisualHit;
var element = VisualTreeHelper.GetParent(visual) as MyCustomElement;