i wanna make a button that opens a check file dialog and after that check if that file is the correct one,thanks. file name is key.txt,i already tried to get it but i have a way to check the path,i need help.
private void button5_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.ShowDialog();
if (System.IO.File.Exists("E:\\Key\\key.txt"))
{
MessageBox.Show("Injected");
}
else
{
MessageBox.Show("Wrong File");
}
}
This is what i have,any solution?
It sounds like you just want to filter the available files that someone can select to those which match a particular file name, but still allow users to find that file in any folder.
Use the Filter property on the OpenFileDialog.
var ofd = new OpenFileDialog();
ofd.Filter = "key files|key.txt";
var dialogResult = ofd.ShowDialog();
if (dialogResult == DialogResult.OK && ofd.CheckFileExists)
{
MessageBox.Show("Injected " + ofd.FileName);
}
else
{
MessageBox.Show("Cancelled");
}
private void button5_Click(object sender, EventArgs e)
{
var ofd = new OpenFileDialog
{
Filter = "Key files (key.txt)|key.txt",
};
if (ofd.ShowDialog() == DialogResult.OK && File.Exists(ofd.FileName))
{
MessageBox.Show("Injected");
}
else
{
MessageBox.Show("Wrong File");
}
}
but I strongly recommend you to add OpenFileDialog as a form control, so the code look like:
private void button5_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog() == DialogResult.OK && File.Exists(openFileDialog1.FileName))
{
MessageBox.Show("Injected");
}
else
{
MessageBox.Show("Wrong File");
}
}
Configure filter in property window:
Related
My point is to create a save button like we have in Microsoft Word, for example. I know that there is already a post about "Save As" button but here is a difference. You click "Save" and if your file has not been saved earlier, you will get a window with possibility to set a name, directory etc. But if you have already saved the file, you will not get that window (unlike with "Save As"), changes will be saved for the file and this is exactly what I need
So I have this event, can somebody help me what's next?
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
}
P.S. Already tried this:
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
SaveFileDialog saveFileDialog1 = new SaveFileDialog();
saveFileDialog1.InitialDirectory = #"C:\Documents";
saveFileDialog1.Title = "Saving files";
saveFileDialog1.CheckFileExists = true;
saveFileDialog1.CheckPathExists = true;
saveFileDialog1.DefaultExt = "";
saveFileDialog1.Filter = "All files (*.*)|*.*";
saveFileDialog1.FilterIndex = 1;
saveFileDialog1.RestoreDirectory = true;
if (saveFileDialog1.ShowDialog() == DialogResult.OK)
{
System.IO.StreamWriter file = new System.IO.StreamWriter(saveFileDialog1.FileName.ToString());
file.WriteLine(richTextBox1.Text);
file.Close();
}
}
It seems to me that you'd just need to track whether or not they've already saved the document, by capturing the file path in a variable. This way, if the value is not set you can show the dialog, and if it is set you just use the path to save the content.
You'd also want to update this variable in the SaveAs and Open events if you have them.
Here's an example:
// Stores the name and path of the current file
private string filePath = null;
// Enum to enable us to easily reuse the same method for getting a file path
// while still showing the appropriate dialog title (see 'UpdateFilePath')
private enum DialogType
{
Open,
Save,
SaveAs
}
// Shows a dialog (based on 'dialogType') and captures the path in our variable
private bool UpdateFilePath(DialogType dialogType)
{
FileDialog dialog;
if (dialogType == DialogType.Open)
{
dialog = new OpenFileDialog();
}
else
{
dialog = new SaveFileDialog();
}
dialog.Filter = "All Files (*.*)|*.*";
dialog.Title = dialogType == DialogType.SaveAs
? "Save File As"
: dialogType + " File";
if (dialog.ShowDialog() == DialogResult.OK && dialog.FileName.Length > 0)
{
filePath = dialog.FileName;
return true;
}
return false;
}
private void openToolStripMenuItem_Click(object sender, EventArgs e)
{
var originalPath = filePath;
if (UpdateFilePath(DialogType.Open))
{
try
{
richTextBox1.LoadFile(filePath);
}
catch
{
MessageBox.Show("Unable to load specified file.");
filePath = originalPath;
}
}
}
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(filePath))
{
if (UpdateFilePath(DialogType.Save))
{
richTextBox1.SaveFile(filePath);
}
}
else
{
richTextBox1.SaveFile(filePath);
}
}
private void saveAsToolStripMenuItem_Click(object sender, EventArgs e)
{
if (UpdateFilePath(DialogType.SaveAs))
{
richTextBox1.SaveFile(filePath);
}
}
void OpenWithDialog()
{
var ofd = new OpenFileDialog();
ofd.Filter = "Triangle polygon file|*.poly";
if (ofd.ShowDialog() == DialogResult.OK)
{
OpenPolyFile(ofd.FileName);
}
}
void OpenPolyFile(string file)
{
var geometry = TriangleNet.IO.FileReader.ReadPolyFile(file);
// ...
}
private void button1_Click(object sender, EventArgs e)
{
}
How to read files in button1 click directly?
what you want is that your geometry object be accessible in additional scopes besides OpenPolyFile(). So you can simply make the geometry declaration accessible to both methods, declaring it, say, in the form code behind
// class scoped variables
[ThePolyFileType] (pick the right one here :) geometry = null;
void OpenWithDialog()
{
var ofd = new OpenFileDialog();
ofd.Filter = "Triangle polygon file|*.poly";
if (ofd.ShowDialog() == DialogResult.OK)
{
OpenPolyFile(ofd.FileName);
}
}
void OpenPolyFile(string file)
{
geometry = TriangleNet.IO.FileReader.ReadPolyFile(file);
// ...
}
private void button1_Click(object sender, EventArgs e)
{
if (geometry != null)
{
//do your stuff
}
}
How do i read already opened file in a another button click event
directly .(i.e without open file dialogue in button click)
I'm not quite sure why you want to read it twice, but if that requirement says, make selected filename available globally and use it.
private string filename;
void OpenWithDialog()
{
var ofd = new OpenFileDialog();
ofd.Filter = "Triangle polygon file|*.poly";
if (ofd.ShowDialog() == DialogResult.OK)
{
OpenPolyFile(ofd.FileName);
filename = ofd.FileName
}
}
Now you have opened filename available in button_clcik you can use this file and read again.
private void button1_Click(object sender, EventArgs e)
{
// now you can read the file.
//File.ReadAllText(filename); //OR
TriangleNet.IO.FileReader.ReadPolyFile(file);
}
I'm trying to open a file dialog box so the user can choose the location of an access database. Can someone explain how to add a file dialog when a button is clicked and also how to transform the user choice into a string that contains the file directory ( c:\abc\dfg\1234.txt)?
Thanks
As you did not state the technology you use (WPF or WinForms), I assume you use WinForms. In that case, use an OpenFileDialog in your code. After the dialog was closed, you can get the selected full file name using the FileName property.
There is the following example of how to use it on the documentation page I linked above, which I modified slightly as you want the file name, not the stream:
private void button1_Click(object sender, System.EventArgs e)
{
OpenFileDialog openFileDialog1 = new OpenFileDialog();
openFileDialog1.InitialDirectory = "c:\\" ;
openFileDialog1.Filter = "Database files (*.mdb, *.accdb)|*.mdb;*.accdb" ;
openFileDialog1.FilterIndex = 0;
openFileDialog1.RestoreDirectory = true ;
if(openFileDialog1.ShowDialog() == DialogResult.OK)
{
string selectedFileName = openFileDialog1.FileName;
//...
}
}
Based on your previous question I assume you are using WinForms.
You can use the OpenFileDialog Class for this purpose. See the code below which will run on your button Click event assuming your button id is button1:
private void button1_Click(object sender, System.EventArgs e)
{
OpenFileDialog openFileDialog1 = new OpenFileDialog();
openFileDialog1.InitialDirectory = "c:\\";
openFileDialog1.Filter = "Access files (*.accdb)|*.accdb|Old Access files (*.mdb)|*.mdb";
openFileDialog1.FilterIndex = 2;
openFileDialog1.RestoreDirectory = true;
if(openFileDialog1.ShowDialog() == DialogResult.OK)
{
var path = openFileDialog1.FileName;
}
}
More information.
Assuming that you actually have a form with button (button1)...
At the constructor hook into button1's click event
...
button1.Click += button1_Click;
...
Then define the handling function and use System.Windows.Forms.OpenFileDialog as you like.
void button1_Click(object sender, EventArgs e)
{
string oSelectedFile = "";
System.Windows.Forms.OpenFileDialog oDlg = new System.Windows.Forms.OpenFileDialog();
if (System.Windows.Forms.DialogResult.OK == oDlg.ShowDialog())
{
oSelectedFile = oDlg.FileName;
// Do whatever you want with oSelectedFile
}
}
It's actually fairly simple
namespace YourProgram
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
string path = "";
//Declare the File Dialog
OpenFileDialog ofd = new OpenFileDialog();
private void button1_click(object sender, EventArgs e)
{
if (odf.ShowDialog() == DialogResult.OK)
{
path = ofd.FileName;
}
}
}
}
I have a question about the opfiledialog function within c#. When i dont select a file with openfiledialog it put's a text automaticly in my textbox. That text will be "filedialog1". What can i do to fix this.
using System;
using System.Windows.Forms;
using System.IO;
namespace Flashloader
{
public partial class NewApplication : Form
{
private toepassinginifile _toepassinginifile;
private controllerinifile _controllerinifile;
//private controllerinifile _controlIniFile;
public NewApplication(toepassinginifile iniFile)
{
_controllerinifile = new controllerinifile();
_toepassinginifile = iniFile;
InitializeComponent();
controllerComboBox.DataSource = _controllerinifile.Controllers;
}
public bool Run()
{
var result = ShowDialog();
return result == System.Windows.Forms.DialogResult.OK;
}
private void button4_Click(object sender, EventArgs e)
{
this.Close();
}
private void button1_Click(object sender, EventArgs e)
{
openFileDialog1.Filter = "Srec Files (.a20; .a21; .a26; .a44)|*.a20; *.a21; *.a26; *.a44|All files (*.*)|*.*";
openFileDialog1.Title = ("Choose a file");
openFileDialog1.InitialDirectory = Path.Combine(Directory.GetCurrentDirectory());
openFileDialog1.RestoreDirectory = true;
if (openFileDialog1.ShowDialog() == DialogResult.OK)
{
fileBox.Text = (System.IO.Path.GetFileName(openFileDialog1.FileName));
}
}
private void button3_Click(object sender, EventArgs e)
{
Toepassing toepassing = new Toepassing();
toepassing.Name = nameBox.Text;
toepassing.Controller = (Flashloader.Controller)controllerComboBox.SelectedItem;
toepassing.TabTip = descBox.Text;
toepassing.Lastfile = openFileDialog1.FileName;
fileBox.Text = openFileDialog1.FileName;
if (nameBox.Text == "")
MessageBox.Show("You haven't assigned a Name");
else if (controllerComboBox.Text == "")
MessageBox.Show("You haven't assigned a Controller");
else if (descBox.Text == "")
MessageBox.Show("You haven't assigned a Desciption");
else if (fileBox.Text == "")
MessageBox.Show("You haven't assigned a Applicationfile");
_toepassinginifile.ToePassingen.Add(toepassing);
_toepassinginifile.Save(toepassing);
MessageBox.Show("Save Succesfull");
DialogResult = DialogResult.OK;
this.Close();
}
private void button2_Click(object sender, EventArgs e)
{
var newcontroller = new Newcontroller(_controllerinifile);
newcontroller.ShowDialog();
controllerComboBox.DataSource = null;
controllerComboBox.DataSource = _controllerinifile.Controllers;
}
}
}
Thanks all for the help
private void button3_Click(object sender, EventArgs e)
{
toepassing.Lastfile = openFileDialog1.FileName;// Dont do this
fileBox.Text = openFileDialog1.FileName; //or this
Its unclear to me why you are holding onto an Open file dialog I would personally do the following
using(OpenFileDialog ofd = new OpenFileDialog())
{
if(ofd.ShowDialog() == DialogResult.OK)
{
classStringVariable = ofd.FileName;
fileBox.Text = ofd.FileName;
}
}
Then in button 3
toepassing.LastFile = classStringVariable ;
fileBox.Text = classStringVariable ;
When you use the Form Designer to add an OpenFileDialog control on you form, the designer assigns at the property FileName the value openFileDialog1.
I suppose you have set something as the initial value for the property FileName. Then in button_click3 you have no mean to check for the DialogResult and thus you get inconditionally this default back.
Fix it removing this default from the designer FileName property
Just add openFileDialog1.FileName= ""; before you show the dialog.
openFileDialog1.Filter = "Srec Files (.a20; .a21; .a26; .a44)|*.a20; *.a21; *.a26; *.a44|All files (*.*)|*.*";
openFileDialog1.Title = ("Choose a file");
openFileDialog1.InitialDirectory = Path.Combine(Directory.GetCurrentDirectory());
openFileDialog1.RestoreDirectory = true;
openFileDialog1.FileName = "";
if (openFileDialog1.ShowDialog() == DialogResult.OK && openFileDialog1.FileName != "")
{
fileBox.Text = (System.IO.Path.GetFileName(openFileDialog1.FileName));
}
In your button3_Click event you're checking for an empty string file name anyways, so they would get the correct error message and they wouldn't have some weird arbitrary default name show up when they open the dialog.
I need to use an specific file from the ones you select from a file dialog.
OpenFileDialog ofd = new OpenFileDialog();
private void pictureBox23_Click(object sender, EventArgs e)
{
ofd.Filter = "WAV|*.wav";
this.ofd.Multiselect = true;
if (ofd.ShowDialog() == DialogResult.OK)
{
label23.Text = ofd.SafeFileName;
}
else
{
label23.Text = "No files selected...";
}
}
What i need to do is select and use the files I pre-define, so if I define an event with 01.wav if the user selects a file named 01.wav, that one will be used like so:
using (SoundPlayer player = new SoundPlayer(Beatpadpc.Properties.Resources._01))
{
player.Play();
}
I currently have it adapted as it will play it from the resources, what i need to do is to play the file from the file selecion, but only if the file is named "01".wav
Is there a way for doing it?
Well, just filter the ofd property called Filenames.
OpenFileDialog ofd = new OpenFileDialog();
string strAudioFilePath = String.Empty;
private void pictureBox23_Click(object sender, EventArgs e)
{
ofd.Filter = "WAV|*.wav";
this.ofd.Multiselect = true;
if (ofd.ShowDialog() == DialogResult.OK)
{
// Here you make a small filter with linq
label23.Text = strAudioFilePath = ofd.FileNames.FirstOrDefault(x => x.EndsWith("01.wav")); // you change 01.wav to something that make more sense to you
}
else
{
label23.Text = "No files selected...";
}
}
Then if you want to get rid of your resource file, just give your sound player the path of the file and that's all.
SoundPlayer simpleSound = new SoundPlayer(strAudioFilePath);
simpleSound.Play();