Does C# have the notion of private / protected inheritance, and if not, why?
C++
class Foo : private Bar {
public:
...
};
C#
public abstract NServlet class : private System.Web.UI.Page
{
// error "type expected"
}
I am implementing a "servlet like" concept in an .aspx page and I don't want the concrete class to have the ability to see the internals of the System.Web.UI.Page base.
C# allows public inheritance only. C++ allowed all three kinds. Public inheritance implied an "IS-A" type of relationship, and private inheritance implied a "Is-Implemented-In-Terms-Of" kind of relationship. Since layering (or composition) accomplished this in an arguably simpler fashion, private inheritance was only used when absolutely required by protected members or virtual functions required it - according to Scott Meyers in Effective C++, Item 42.
My guess would be that the authors of C# did not feel this additional method of implementing one class in terms of another was necessary.
No it doesn't. What would the benefit be of allowing this type of restriction?
Private and protected inheritance is good for encapsulation (information hiding). Protected* inheritance is supported in C++, although it isn’t in Java. Here’s an example from my project where it would be useful.
There is a base class in as 3rd party framework**. It has dozens of settings plus properties and methods for manipulating them. The base class doesn’t make a lot of checking when individual settings are assigned, but it will generate an exception later if it encounters an unacceptable combination.
I’m making a child class with methods for assigning these settings (e.g. example, assigning carefully crafted settings from a file). It would be nice to deny the rest of the code (outside my child class) the ability to manipulate individual settings and mess them up.
That said, I think in C++ (which, again, supports private and protected inheritance) it's possible to cast the child class up to parent and get access to parent's public members. (See also Chris Karcher's post) Still, protected inheritance improves information hiding. If members of a class B1 need to be truly hidden within other classes C1 and C2, it can be arranged by making a protected variable of a class B1 within C1 and C2. Protected instance of B1 will be available to children of C1 and C2. Of course, this approach by itself doesn't provide polymorphism between C1 and C2. But polymorphism can be added (if desired) by inheriting C1 and C2 from a common interface I1.
*** For brevity will use "protected" instead of "private and protected".
** National Instruments Measurement Studio in my case.
Nick
You can hide inherited APIs from being publicly visible by declaring that same member in your class as private, and using the new keyword. See Hiding through Inheritance from MSDN.
If you want the NServlet class to not know anything about the Page, you should look into using the Adapter pattern. Write a page that will host an instance of the NServlet class. Depending on what exactly you're doing, you could then write a wide array of classes that only know about the base class NServlet without having to pollute your API with asp.net page members.
#bdukes:
Keep in mind that you aren't truly hiding the member. E.g.:
class Base
{
public void F() {}
}
class Derived : Base
{
new private void F() {}
}
Base o = new Derived();
o.F(); // works
But this accomplishes the same as private inheritance in C++, which is what the questioner wanted.
No, public inheritance only.
You probably want a ServletContainer class that gets hooked up with a NServlet implementation. In my book, not allowing private / protected inheritance is not really a big deal and keeps the language less confusing - with LINQ etc. we allready have enough stuff to remember.
I know this is an old question, but I've run into this issue several times while writing C#, and I want to know...why not just use an interface?
When you create your subclass of the 3rd party framework's class, also have it implement a public interface. Then define that interface to include only the methods that you want the client to access. Then, when the client requests an instance of that class, give them an instance of that interface instead.
That seems to be the C#-accepted way of doing these sorts of things.
The first time I did this was when I realized that the C# standard library didn't have a read-only variant of a dictionary. I wanted to provide access to a dictionary, but didn't want to give the client the ability to change items in the dictionary. So I defined a "class DictionaryEx<K,V,IV> : Dictionary<K,V>, IReadOnlyDictionary<K,IV> where V : IV" where K is the key type, V is the real value type, and IV is an interface to the V type that prevents changes. The implementation of DictionaryEx was mostly straightforward; the only difficult part was creating a ReadOnlyEnumerator class, but even that didn't take very long.
The only drawback I can see to this approach is if the client tries to dynamically cast your public interface to the related subclass. To stop this, make your class internal. If your client casts your public interface to the original base class, I think it'd be pretty clear to them that they're taking their life in their own hands. :-)
First solution:
protected internal acts as public in the same assembly and protected on other assemblies.
You would need to change the access modifier of each members of the class which are not to be exposed through inheritance.
It is a bit restrictive though that this solution requires and forces the class to be inherited to be used by another assembly. Thus the choice of being used only by inheritance or not is taken by the unknowing parent... normally the children are more knowing of the architecture...
Not a perfect solution but might be a better alternative to adding an interface to hide methods and still leaving the possibility of using the parent methods to be hidden though the child class because you might not easily be able to force the use of the interface.
Problem:
The protected and private access modifiers cannot be used for methods that are implementing interfaces. That means that the protected internal solution cannot be used for interface implemented methods. This is a big restriction.
Final solution:
I fell back to the interface solution to hide methods.
The problem with it was to be able to force the use of the interface so that members to be hidden are ALWAYS hidden and then definitely avoiding mistakes.
To force using only the interface, just make the constructors protected and add a static method for construction (I named it New). This static New method is in fact a factory function and it returns the interface. So the rest of the code has to use the interface only!
No it doesn't. What would the benefit be of allowing this type of restriction?
Related
Right now, I am learning OOP, mainly in c#. I am interested in what are the main reasons to make a class that can't be instantiated. What would be the correct example of when to make an abstract class?
I found myself using the abstract class in inheritance way too enthusiastically. Are there some rules when class is abstract in system and when class should not be abstract?
For instance, I made doctor and patient classes which are similar in some way so I derived them both from abstract class Person (since both have name and surname). Was that wrong?
Sorry if the question is stupid, I am very new at this.
There are a couple of things no one has pointed out so far, so I would just like to point them out.
You can only inherit from one base class (which could be abstract) but you can implement many interfaces. So in this sense inheriting an abstract class is a closer relationship than implementing an interface.
So if you later on realize that you have a need for a class which implements two different abstract classes you are in deep shit :)
To answer your question "when to make an abstract class" I'd say never, avoid it if possible, it will never pay off in the long run, if the main class is not suitable as a ordinary class, it probably isn't really needed as abstract either, use an interface. If you ever get in the situation where you are duplicating code it might be suitable with an abstract class, but always have a look at interfaces and behavioral patterns first (ex the strategy pattern solves a lot of issues people wrongly use inheritance to solve, always prefer composition over inheritance). Use abstract classes as a last hand solution, not as a design.
To get a better understanding of OOP in general, I'd recommend you to have a look at Design Patterns: Elements of Reusable Object-Oriented Software (a book) which gives a good overview of OO-design and reusability of OO-components. OO-design is about so much more than inheritance :)
For Example: you have a scenario where you need to pull data from different sources, like "Excel File,XML,any Database etc" and save in one common destination. It may be any database. So in this situation you can use abstract classes like this.
abstract class AbstractImporter
{
public abstract List<SoldProduct> FetchData();
public bool UploadData(List<SoldProduct> productsSold)
{
// here you can do code to save data in common destination
}
}
public class ExcelImporter : AbstractImporter
{
public override List<SoldProduct> FetchData()
{
// here do code to get data from excel
}
}
public class XMLImporter : AbstractImporter
{
public override List<SoldProduct> FetchData()
{
// here do code to get data from XML
}
}
public class AccessDataImporter : AbstractImporter
{
public override List<SoldProduct> FetchData()
{
// here do code to get data from Access database
}
}
and calling can be like this
static class Program
{
static void Main()
{
List<SoldProduct> lstProducts;
ExcelImporter excelImp = new ExcelImporter();
lstProducts = excelImp.FetchData();
excelImp.UploadData(lstProducts);
XMLImporter xmlImp = new XMLImporter ();
lstProducts = xmlImp.FetchData();
xmlImp.UploadData(lstProducts);
AccessDataImporterxmlImp accImp = new AccessDataImporter();
lstProducts = accImp .FetchData();
accImp.UploadData(lstProducts);
}
}
So, in Above example, implementation of data import functionality is separated in extended (derived) class but data upload functionality is common for all.
This is probably a non-academic definition, but an abstract class should represent an entity that is so "abstract" that make no sense to instantiate it.
It is often used to create "templates" that must be extended by concrete classes. So an abstract class can implement common features, for example implementing some methods of an interface, an delegate to concrete classes implementation of specific behaviors.
In essence what you have done is fine if you never want to instantiate a Person class, however as I'm guessing you may want to instantiate a Person class at some point in the future then it should not be abstract.
Although there is an argument that you code to fix current issues, not to cater for issues which may never arise, so if you need to instantiate Person class do not mark it as abstract.
Abstract classes are incomplete and must be implemented in a derived class... Generally speaking I tend to prefer abstract base classes over interfaces.
Look into the difference between abstract classes and interfaces...
"The difference between an abstract class and an interface is that an abstract class can have a default implementation of methods, so if you don't override them in a derived class, the abstract base class implementation is used. Interfaces cannot have any implementation." Taken from this SO post
As already stated, noone will force you to use abstract classes, it is just a methodology to abstract certain functionality which is common among a number of classes.
Your case is a good example where to use abstract classes, because you have common properties among two different types. But of cause it restricts you to use Person as a type by itself. If you want to have this restriction is basically up to you.
In general, I would not use abstract classes for Model like classes as you have unless you want to prevent Person from being instantiated.
Usually I use abstract classes if I also have defined an interface and I need to code different implementations for this interface but also want to have a BaseClass which already covers some common functionality for all implementations.
Deriving both 'Doctor' and 'Patient' from an abstract class 'Person' is fine, but you should probably make Person just a regular class. It depends on the context in which 'Person' is being used, though.
For example, you might have an abstract class named 'GameObject'. Every object in the game (e.g. Pistol, OneUp) extends 'GameObject'. But you can't have a 'GameObject' by itself, as 'GameObject' describes what a class should have, but doesn't go into detail as to what they are.
For example, GameObject might say something like: "All GameObjects must look like something'. A Pistol might extend on what GameObject said, and it says "All Pistols must look like a long barrel with a grip on one end and a trigger."
The key is whether instantiation of that class ever makes sense. If it will never be appropriate to instantiate that class, then it should be abstract.
A classic example is a Shape base class, with Square, Circle and Triangle child classes. A Shape should never be instantiated because by definition, you don't know what shape you want it to be. Therefore, it makes sense to make Shape an abstract class.
Incidentally, another issue which hasn't yet been mentioned is that it is possible to add members to an abstract class, have existing implementations automatically support them, and allow consumers to use implementations which know about the new members and implementations which don't, interchangeably. While there are some plausible mechanisms by which a future .NET runtime could allow interfaces to work that way as well, at present they do not.
For example, if IEnumerable had been an abstract class (there are of course good many reasons why it isn't), something like a Count method could have been added when its usefulness became apparent; its default implementation of Count could behave much like the IEnumerable<T>.Count extension method, but implementations which knew about the new method could implement it more efficiently (although IEnumerable<T>.Count will try to take advantage of implementations of ICollection<T>.Count or ICollection.Count, it first has to determine whether they exist; by contrast, any override would know that it has code to handle Count directly).
It would have been possible to add an ICountableEnumerable<T> interface which inherited from IEnumerable<T> but included Count, and existing code would continue to work just fine with IEnumerable<T> as it always had, but any time an ICountableEnumerable<T> was passed through existing code, the recipient would have to recast it to ICountableEnumerable<T> to use the Count method. Far less convenient than having a directly-dispatched Count method which could simply act directly on IEnumerable<T> [the Count extension method isn't horrible, but it's far less efficient than would be a directly-dispatched virtual method].
If there were a means by which an interface could include static methods, and if the class loader, upon finding that a class Boz which claimed to implement IFoo, was missing method string IFoo.Bar(int), would automatically add to that class:
stringIFoo.Bar(int p1) { return IFoo.classHelper_Bar(Boz this, int p1); }
[assuming the interface contains that static method], then it would be possible to have interfaces add members without breaking existing implementations, provided that they also included static methods that could be called by default implementations. Unfortunately, I know of no plans to add any such functionality.
I know the question sound somewhat stupid, but i have this scenario.
Context
I am creating 2 background tasks (METRO apps, winRT) which have much parts in common.
Now what i want is, a common base class defining common functionality, and 2 task to be derived from base class.
Problem: Background task should be targetted WinMD, and in this mode, it is not possible to create non sealed public class. If i create sealed, i cannot derive from it, and if i create private, i cannot expose the derived types because base is private.
Concern: What are the ways to achieve the desired functionality. (derived public types from private base). One way could be use of Composition (instead of inheritance)
You simply can't. .NET doesn't allow you to make a derived type more accessible than the base type. You'll have to expose the base type.
Note that if you only give it internal constructors, then other code won't be able to instantiate it or create their own derived types... what's the problem with exposing it at that point?
EDIT: Okay, I've just reread the question, and seen this:
it is not possible to create non sealed public class
So:
Could you make all the types involved internal?
Could you make it a public abstract class? (Does WinMD allow that?)
(If you have any other documentation around what's allowed in WinMD, that would be useful.)
If you're allowed to export interfaces, perhaps you could have your base class and derived classes internal, but make them implement public interfaces. Then have public static methods in a public static class to create instances of these internal types and return them via the interface. Again, I don't know if this is allowed - if you have any links to documentation around what's allowed in WinMD, that would be useful for those of us who haven't done any WinRT development.
Yes, you can hide it in the derived class, then expose the base.Property, i.e.,
new public ScrollBar HorizontalScrollBar
{
get { return base.HorizontalScrollBar; }
}
I really don't get it.
If the base class is abstract and only intended to be used to provide common functionality to public subclasses defined in the assembly, why shouldn't it be declared internal?
I don't want the abstract class to be visible to code outside the assembly. I don't want external code to know about it.
UPDATE: This question was the subject of my blog on November 13th of 2012. See it for some more thoughts on this issue. Thanks for the great question!
You're right; it doesn't have to be that way. Other OO languages allow "private inheritance", whereby the fact that D inherits from B can only be taken advantage of by code that has the ability to see B.
This was a design decision of the original C# designers. Unfortunately I am away from my desk right now - I'm taking a couple of days off for the long weekend - so I don't have the language design notes from 1999 in front of me. If I think of it when I get back I'll browse them and see if there is a justification for this decision.
My personal opinion is that inheritance should be used to represent "is a kind of" relationships; that is, inheritance should represent the semantics of the domain being modelled in the language. I try to avoid situations where inheritance is used as a code sharing mechanism. As others have mentioned, it's probably best to prefer composition to inheritance if what you want to represent is "this class shares implementation mechanisms with other classes".
By inheriting from a class, you expose the functionality of the base class through your child.
Since the child class has higher visibility than its parent, you would be exposing members that would otherwise be protected.
You can't violate the protection level of the parent class by implementing a child with higher visibility.
If the base class is really meant to be used by public child classes, then you need to make the parent public as well.
The other option is to keep your "parent" internal, make it non-abstract, and use it to compose your child classes, and use an Interface to force classes to implement the functionality:
public interface ISomething
{
void HelloWorld();
}
internal class OldParent : ISomething
{
public void HelloWorld(){ Console.WriteLine("Hello World!"); }
}
public class OldChild : ISomething
{
OldParent _oldParent = new OldParent();
public void HelloWorld() { _oldParent.HelloWorld(); }
}
I think the closest thing you can do is prevent other assemblies creating the abstract class by making its constructor internal, to quote from MSDN:
An internal constructor prevents the abstract class from being used as the base class of types that are not in the same assembly as the abstract class.
You can then try adding an EditorBrowsableAttribute to the class to try and hide it from IntelliSense (though, I've had mixed results using it to be honest) or put the base class in a nested namespace, such as MyLibrary.Internals to seperate it from the rest of your classes.
I think you're mixing concerns here, and C# is to blame, actually (and Java before it).
Inheritance should serve as a categorization mechanism, whereas it's often used for code reuse.
For code reuse it's always been known that composition beats inheritance. The problem with C# is that it gives us such an easy way to inherit:
class MyClass : MyReusedClass { }
But in order to compose, we need to do it by ourselves:
class MyClass {
MyReusedClass _reused;
// need to expose all the methods from MyReusedClass and delegate to _reused
}
What's missing is a construct like a trait (pdf), which will bring composition to the same usability level as inheritance.
There's research about traits in C# (pdf), and it would look something like this:
class MyClass {
uses { MyTrait; }
}
Although I'd like to see another model (that of Perl 6 roles).
UPDATE:
As a side note, the Oxygene language has a feature that lets you delegate all members of an interface to a member property that implements that interface:
type
MyClass = class(IReusable)
private
property Reused : IReusable := new MyReusedClass(); readonly;
implements public IReusable;
end;
Here, all interface members of IReusable will be exposed through MyClass and they'll all delegate to the Reused property. There are some problems with this approach, though.
ANOTHER UPDATE:
I've begun implementing this automatic composition concept in C#: take a look at NRoles.
I think this would violate the Liskov Substitution Principle.
In cases like this, I have used internal classes and prefer composition over inheritance. Is there anything about your design that prohibits containing all such functionality in your internal class, and then have your public classes contain an instance of this internal class?
why "data members" should be declared "protected"?what can be the possible benifits?
Protected members are accessible by subclasses, which is not the case if you declare them private.
You declare things to be private or protected to hide them, so that only relevant things which are supposed to be used by the external world are exposed.
If you want to know why whould you want to hide members from the external world, you should get a book about object oriented probramming, because those are basic concepts.
protected simply means that subclasses are able to see that member, but the member is not part of the public API to the object.
Re the question; it depends what you mean by "data members". If you mean fields, then IMO they shouldn't be. It is fairly common to make some state (properties) protected, if subclasses would need that info (in particular methods), but it isn't necessary for the outside world.
A better example, however, is protected virtual, where the inheritor is able to change the implementation of an otherwise private (to the outside world) member. The classic example being:
protected virtual OnSomeMemberChanging(...) {}
protected virtual OnSomeMemberChanged(...) {}
where the inheritor can now react (or even block) changes to key values by using override to change the implementation (commonly but not always calling base.Whatever() at some point to invoke the original implementation as well).
From MSDN
The type or member can be accessed only by code in the same class or struct, or in a class that is derived from that class.
Possible benefits: You restrict the access to the class and its immediate childrens
I was doing some code review today and came across an old code written by some developer. It goes something like this
public abstract class BaseControl
{
internal abstract void DoSomething();
}
If you have a derived class within the same assembly, it would work
public class DerivedControl : BaseControl
{
internal override void DoSomething()
{
}
}
But deriving the base class in a different assembly would give compile time error
DerivedControl does not implement inherited abstract member 'BaseControl.DoSomething()
That got me thinking. Why would anyone declare a method as internal abstract ?
The original programmer wanted to make a derived control available to client code. But prevent the client from inheriting and messing with the virtual method. That's not a bad idea, it is usually easy to break a base class by overriding a method and doing something like forgetting to call the base class method.
One obvious case is where the method receives or returns an internal type. For example, the core methods of the WPF Transform classes process some internal interop types, which WPF doesn't expose as part of its public API. Because the signature includes internal types, the method can't be public or protected. And yet clearly it's appropriate (necessary!) for the various Transform classes to work polymorphically. Therefore the base methods in Transform/GeneralTransform have to be internal.
Another, but related reason is to prevent external derivation. After all, the WPF architects could have exposed a "safe" version of the internal interop types in a protected abstract method, so that users could create their own Transform classes. They didn't because they didn't want to have to cope with the ways that people might use that capability, e.g. creating non-affine transforms. Allowing external derivation would have made the job of other classes in WPF hugely more complex, so the architects decided to allow only "approved" derived classes by making an abstract method internal.
My initial reaction was that there is no good reason, if you want to prevent external inheritance then you should mark the class internal. But that means that the class is totally hidden to other assemblies.
I suppose this method prevents external inheritance while retaining visibility.
By defining a method as internal abstract you want to make sure that only the class in the same assembly can have its implementation for your method.
now if you distribute a dll of it this will avoid the client to inherit and mesup the implementation.