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I like making music using mostly my computer and especially love using synthesisers. There is a wide range of synthesiser plugins available online which are quite awesome. I have downloaded the VST (Virtual Studio Technology) SDK which is the platform that most plugins I know of use.
I would like to know if you can use the SDK on the .Net framework to write plugins; the only documentation and tutorials I could find is for C++ and I'm not that trusted with C++. I could learn to use C++, I taught myself C# in a week, but to use an unknown language and to learn other new concepts don't seem like a good combination.
Could anyone just give me pointers in the right direction on how to get started and even if it is possible to program it using .Net?
Regards Charl
Many beginners find VST.NET the perfect choice to start off with. It comes with some samples and with VS2008/VS2010 project templates that yield working plugins. So its a great way to start.
VST.NET provides a framework that structures and groups the VST API into manageable pieces. Out of the box it provides support for common functionality such as plugin parameters and programs.
So drop by at the VST.NET codeplex site and we'll help you get started.
BTW: To my knowledge the noise project has been abandoned and although VST.NET might not appear to be very active, I still continue to react on the questions posted on its codeplex site.
I second obiwanjacobi's sentiment. VST.Net is about the only .Net VST bridge out there that I know of and the community is great. It's an excellent framework.
https://vstnet.codeplex.com/
As for the statement: "doubt .NET platform would be adequate concerning the raw performance that a VST plugin requires". This is entirely untrue. My tests have shown that on a decent computer, .Net can very easily handle basic synthesis without even raising the CPU level above a few percent. Of course, it's not going to match C++'s performance for very complex synthesis, but in cases like this, there's no reason why you can't fall back on C++ to do the more complex stuff. In fact that is where Vst.Net excels. It would allow you to build very complex synthesis as a VST, and then leverage that in .Net.
At the same time, I think you'd be hard pressed to say definitively that .Net couldn't do very complex synthesis as well. I haven't really tried, but there's no real obstacles when you pay attention to the performance of your code, which would go for any programming platform.
On top of all that, there is now .Net Native to add to the picture. .Net Native has the potential to be AS fast as C++.
I remember hearing of noisevst and VST.NET, two C# wrappers for the VST API but I don't know how stable they are. And I really doubt .NET platform would be adequate concerning the raw performance that a VST plugin requires.
So I would recommend learning a little bit of C++. Yes, C++ is so big and complex that nobody on earth knows every feature of it. But for plugin development purposes all you need to do is to implement a couple of methods. You can start from the provided samples in the VST API. Audio DSP code wouldn't look much different if you'd use C#, C++ or any other mainstream language anyway.
If you also want to implement a GUI for your plugin, that's where the things start getting hairy. VSTGUI is simple but lacks many features. I can recommend WDL's iPlug framework but that would require a little more than basic C++.
Good afternoon,
I thought about writing an application which I may or may not commercialize, depending on how good the final application is. It is like a personal project, with which I hope to learn many more things about programming, for currently I only know most about C and C#. That's why I thought about starting this project as an unmanaged C++ Win32 application. The problem is that it is most dificult to even show a simple window when compared to C#...
How many people/companies use the Win32 API & C++ in today's business world? How does it perform in comparison with C#?
The application in question may eventually be an IDE for a specific language but whith features like command recognition and spell checking already built in.
Thank you very much.
It seems that when performance is needed people are willing to give up C# for C++.
Have a look at this "success" story Lessons from Evernote’s flight from .NET.
On our test hardware, Evernote 4
starts five times faster, and uses
half the memory of Evernote 3.5.
Evernote chose WTL and Chromium Embedded Framework. Basically they've reused Google's Chrome in their application.
For your first project and w/o prior C++ and Win32 experience, I would STRONGLY recommend you use the C# , as it will be easier for you to get something done thereby gaining confidence and skill as you go.
I'm a huge fan of C++ under windows, I've been doing it most of my adult life. That said, if you have no experience of C++, and you want to write a windows application, I'd suggest going with the C# route under .NET. Whilst I love native C++, I really disliked C++/CLI, and the horrid ^ suffix for references.
Given this is a personal project, I wouldn't worry too much about whether businesses use C++ or C#, but I will say that it is easier to find a C# developer these days than it is a C++ developer. And no, I am not favouring one language over the other here, it just appears to be the reality (at least in my experience). As for C++/CLI developers? They're kind of thin on the ground :)
You'll definitely be up and running faster with C# than you would with Visual C++/MFC/some-other-gui, but remember there are certain things you may not be able to do in C# (and have to import the native win32 calls via DllImport), but I doubt you'll come across these fringe cases just yet.
C# is the easy route, and the route most-often pushed by Microsoft. What they don't tell you, though, is that all of their headline products (parts of Visual Studio excepted) are written in C/C++. I'd say, in fact, that most major software packages you are familiar with are written in C/C++.
I'd go with c# too, as it is far more common in a business world (on GUI side at least), than unmanaged c++/win32. You'll also get your desired results faster, especially if you don't know c++.
On the other hand, c++ performs better (if written properly) - so if you are planning some intensive work in your app - maybe c# just won't handle it (but I strongly doubt this is the case).
At last, but not the least - if you are planning for clients, that for some reason do not have and can not get .NET framework (or any other framework, i.e. Java) - then native code is your only solution.
I have only been using C++ for quite a few years, but I have never had to write any programs which required a User Interface. When I did, I tried to learn to use Qt, but found it to be somewhat of a pain and eventually gave up. I recently just started taking a class on C# .NET and in the first week I have already started developing a pretty advanced application for my companies billing system.
If you were already a seasoned C++ veteran and preferred it over C# .NET, then I would say by all means go for it. In this case however, I would strongly recommend you go with C# .NET for quite a few reasons.
1) The time is takes to do something in C# will probably be at the very least about 10x faster than doing it in C++ regardless of the API you used.
2) The learning curve of C++ on top of already trying to write an application with a UI (which is already very difficult in C++) will make this take an extremely long time.
I think I'm leaning toward C# and .net as a concentration language for learning web development. I would like to learn good programming fundamentals and I've looked at pretty much everything else. The four I've narrowed it down to have been C#, Python, Ruby and PHP. Is there a reason to stay away from C# (and I don't think the cost issue would really apply to my solo-developer situation but I could be totally wrong). Any thoughts?
I realize that these are all great languages so I'm not trying to ask which is the best overall. However, would Ruby be a viable alternative for a first language or does it have too much "magic under the hood" coupled with Rails, and unorthodox methodologies? I do like what I've seen with the language.
This is likely to result in a flamewar but I think C# is a pretty good language to start with for Web Development.
It is a full featured object oriented language and is statically typed and compiled. It's very well documented and has a huge developer community.
If you absolutely have to run on Linux/Apache and do not want to use Mono, that would be a reason not to use C#. Other than that, I don't think there is a compelling reason not to, particularly with ASP.NET MVC, which lets you move away from the WebForms model.
This is not to say that WebForms is necessarily bad but some might object to WebForms as it introduces abstractions that are not inherent in other web development platforms.
If you go with C# for web development, depending on your experience with web technology, I'd heartily recommend starting with ASP.NET MVC before ASP.NET Web Forms.
ASP.NET Web Forms is the original style of building ASP.NET applications, and tries to abstract a lot of the details. It allows you to build applications without realising what's happening under the hood (post data, state management). In my opinion, these abstractions although making things easy at first begin to "leak" when you get into more complicated scenarios (as this tutorial proves).
ASP.NET MVC on the other hand makes it easier to build web sites that are a lot "closer to the metal" while still keeping you productive. If you want absolute control over the resulting HTML and aren't afraid of things like cookies, form tags, post and query string data, then you might enjoy ASP.NET MVC a lot more.
Of course it would be beneficial to know both. But if I was starting now, I'd probably start with MVC and move to Forms (then realise how bad it is and move back :)).
There are no "best language over all". You use one tool for the purpose it has been made, that's why there are several tools.
Since your question is "why not learn C#", I'd say :
If you plan to work with other OS then Windows (Mono cannot compare).
If work in an env or with people not .net friendly (e.g : bank, scientists)
If you work in an env or with people that are expert in another good tech (never underestimate the use of a good master).
If you think Free Software matters so much that using a MS product is not worth it.
If you don't like MS Visual Studio (working in c# without a good IDE is a pain).
If You plan to program something that .net is not suited for (e.g embedded devices, scripting, real-time, fault tolerant system, AI, etc).
If you are a web dev and can't afford a Windows Server Licence.
If you want to learn programming with the very basics, including simple functions and quick and dirty scripts.
Now, I program in Php, Python, Java and C#. Python is my language of choice, but c# is really the first MS programming tool that seduced me : it's clean and efficient. Really, it's about what you want to do, not a question of religion.
Make YOUR choice.
That's said, C# sucks and Python rocks.
I agree C# is a pretty complete language, it's syntax is clean and extensible. There's a huge amount of web resource already available, but and it's a big but, it effectively ties you to windows as your platform. For web especially that's an important consideration. On the desktop windows is king, but for web servers the market it isn't nearly so dominant.
Another side issue, if you're looking at rich media on the web you have to consider Flash and/or Silverlight. If you go C# then you're someway to using Silverlight without learning a different language.
Don't worry about the cost. The compiler is free to use, along with the rest of the Fx SDK, and you can even download Visual Studio for free.
The disadvantage to learning C# is that it ties you to a proprietary platform and software stack. Now, there is Mono, which does a good job of implementing much of C# and .Net, but the primary and most complete implementation is Microsoft's which is non-free.
I have not used C# enough to debate it's technical merits with respect to Ruby or Python. I can say, however, that learning to use and even contribute back to free software can be quite educational, in addition to the other benefits (discussed in length elsewhere) that free software provides.
c# is a good language to start with because:
It is a very good and very clean language
It has an excellent library (.NET framework). This is one of the most important things to consider when choosing a language.
It is very popular, you'll always be able to find the answer you are looking for from the community.
If you know c#, you pretty much know VB.NET.
c# is syntactically similar to Java. Learning c# won't teach you Java's libraries, but it will significantly reduce the learning curve if you want to enter the Java camp.
c# is syntactically similar to c++. Again, it uses a different library and unlike c++ you get memory management; but the learning curve should be somewhat reduced if you decide to play with c++.
As for the web...
ASP.NET webforms does a lot of magic for you. ASP.NET MVC (just released) does almost no magic for you. For learning, MVC is the better choice.
C# is a great language to use. And since you are using it via the web and not desktop applications for example, you don't have to worry about being multi-platform since the code is run on your server and the output delivered to the clients. With that said, you will have to find Windows hosting (which can sometimes be a bit more expensive) or use mono (which isn't exactly the most updated software out there). The downsides are minimal though, grab a copy of the express edition and go for it!
I think the cost of deployment might be a different thing, i.e. if your project needs to scale horizontally, and add more servers to load balance or even for geographically distributed servers. Usually the windows hosting will run a bit more than linux (without even considering the flame wars reasons).
C# is fine for starting if you are doing web development. However, I recommend that you don't start programming with web development. Web development is hard to get right. Way harder than little command line things. I recommend that you get some good experience programming for the command line, and then move up to GUI, and then move on to the web. The web has a whole bunch of things you have to worry about. You have to know 3 languages (HTML, JS, C#(or insert your server side language here)). Plus you have to worry about all the browser quirks and stuff. And that's without even getting into databases. Which is usually used in most web applications, but opens up a whole other can of worms.
Considering all the answers so far, I thought I'd look at all four languages mentioned.
While I've done a lot of development in PHP, and sadly continue to do so, I think PHP was never a great language (though it had a few great elements) and these days there's not much point picking it up. It remains extremely easy to get into but I think in general, PHP is a "bad habit".
Python is a great language, but to me, Ruby is all that Python is and a bit more. Personally I would go for Ruby.
C# is also a great language, but while I haven't used C# enough to say anything with confidence, I feel that Ruby is a better choice.
No reason in particular to stay away from C#. It's as good a language as any. Stackoverflow uses it for example, so it works on a successful website, and you can get jobs programming in it.
The proprietary thing would be a consideration if you were programming as a hobby or off your own limited budget, or you wanted to contribute to the development of the compiler/language. I'm guessing neither of these are the case. (Edit: as others have pointed out, open source environments for C# exist.)
It depends on a couple of things. C# and .Net is populate and th tools are really very easy (complared to Java! Java developer talking here...) but Windows Hosting is expensive vs LAMP (which include Ruby, Python and PHP).
For me it all depends on the tool that you want to use. For web services etc I would use C# but for a simple website PHP since its easy.
It also depends on the job market of your location... here in South Africa you get alot more C# jobs and not much PHP etc. Off course if your a freelance you will struggle to find work.
For me Ruby again is good for my own person stuff but you don't get any Ruby jobs here.
My advice? Learn the differences for yourself. Play around with both of them. If you have a project in mind, write a prototype for it in them. You'll always be at the mercy of other peoples' biases otherwise.
ASP.net (C#) and Ruby on Rails are used in high-profile sites, so you can't go too wrong with either one. Might I also suggest that you try out Python programming with django? It's what I tend to prefer for web programming.
I'm a C# .Net developer and I think it's great, but I'll highlight a danger in the Asp.Net WebForms. It is unlike the majority of other web frameworks and does A LOT of magic under the covers. As others have said ASP.Net MVC is probably more inline with other web frameworks (Rails for example). Web Forms abstracts a lot of the nuts and bolts of webdev away which If you want to be web developer you'll end up needing to know. So yes C# is great but I'd start with MVC and then look at web forms possibly. Also looking at other languages and frameworks is highly encouraged there's always stuff to learn.
Commercially I am a C# developer. I love C#. C# is a great strongly typed language. With Resharper installed I can build my ideas in code rapidly and flex it to my will.
When I go home each evening I use Ruby. Even though I have no refactoring support (snif.) I find I am much more productive in Ruby than in C#.
I worked writing a large ASP.Net application for a couple of years. We implemented MVC to try to detangle the view from the model. It always felt like I was fighting the framework, not working with it. The latest .Net frameworks for doing web application are based on Rails... just a couple of years behind. I love the language. I love the CLR. I'm not too keen on .Net.
I find the ruby community to be friendly and vibrant. The rails open source community produces loads of tutorials and plugins that make getting up to speed easy and putting your application together simple.
Another thing to consider (as far as choosing a language to learn) is that ruby is an Object Oriented language. Even classes are objects. C# is a Class Oriented language, ie. it provides you one way to create objects.. define a class first. (not totally true.. you can generate assemblies in memory using codedom.. but that is by no means easy).
This may seem like a subtle point, but there is a difference.. and until you get experience with an OO language like ruby or smalltalk it's not obvious what that is. Once you have felt the freedom of building objects by mixing in functionality at runtime etc. you find that all the 'work-around's you had to do in C# disappear. Not having the safety net of interfaces does seems scary at first.
In all, I'd learn ruby..
If you are new to programming (totally) I'd start with http://pine.fm/LearnToProgram/
Then I would learn BDD (RSpec) and get test infected as soon as possible.
Then I'd consume rails tutorials and screen casts until my eyes popped
The only problem is .. if you start with ruby then later go to C# you'll find yourself going "Aaaaagh! This would be so much easier to do in ruby" all the time. I know I do.
It really depends on what you are trying to achieve. I program in both and to be brutally honest, if you are trying to make a career out of programming, I get paid twice as much for .NET programming. The types of clients that I do PHP dev work for are not the types that pay a lot (PHP is often chosen based on saving some $$$). .NET seems to be much more entrenched in larger corporations.
Just my observation...
No disadvantages really except that you will be unwelcome in those social groups (and even geographical regions) that pose themselves against the "evil Microsoft".
The language (better .NET platform) is quite good. One important thing is that it is being very actively developed causing some people trouble keeping up. But I'd rather have rapid development compared to year-long stagnation.
You might consider checking what employers in your area prefer as a technology stack.
Considering licensing costs you can consider the following: If it is a small site you can use Visual Studio Express/SQL Server Express for free and it will be sufficient. If you come up with some major heavy trafficked project you will likely to find a way to make revenues and cover licensing costs.
Learning C# is great in 2009.
Way back in the day, when I entered the professional world, the language landscape was very different. I coded professionally in C and Modula 3 (Pascal replacement language).
My point is that I would plan for the technical landscape to change over time, and plan for that in your professional career development.
Learning multiple platforms is a great way to accomplish this. For example, you could have C#/.NET as your primary skill, but also work with JAVA. When a new platform emerges, you could add it as your transition or backup skillset.
Is it worthwhile learning C# if you are a Linux user? There is Mono but it seems destined to always be behind the curve with the constant threat of MS action if they start to lose money.
Currently I am leaning more towards Java as its is fully GPLed and there are no major threats of software patents. It already has a big oss community behind it and has a solid reputation on the server whereas C# still needs to prove itself there.
The big advantage for C# programmers is that they are cheaper than Java developers. I also wonder exactly how portable C# code is though. Can one simply take a C# app written to target Mono and run it on windows?
I've written a number of C# command-line programs, specifically to run as distributed simulation engines, that were targeted for Ubuntu. They work perfectly there or on Windows.
It's hard to say what the future holds, but C# is a powerful language and I think it's worth learning even just for our personal growth. I despise Windows myself but have been writing C# for a while (for Windows mostly) since it pays the bills.
Novell uses Mono extensively for their Linux applications and I think that their relationship with Microsoft adds some weight to the idea that .NET for Linux will stick around.
Here's a list of some of the companies using Mono.
"on the server whereas C# still needs
to proof itself there"
You do know MySpace is built ontop of ASP.NET, right? Millions of hits a day running off a C# backend.
Sorry for the flame-bait, but I've personally had more portability success with mono, than java. Not a blanket statement, just my experience.
This question has already been asked and answered many times on SO.
Is Mono ready for prime time?
Why Use Mono?
Given your scenario, me personally I would learn Java, as you will find the transition into C# further down the line, quite smooth. Also having Java under your belt is a very good thing. I would say Java is much more portable than C# although you have the option of using the Compact Framework, which will be quicker to bootstrap with your program.
I work for a company that uses both Java and C#. I prefer C# because I think Visual Studio blows away Eclipse, and I just like the language better. However, I think you might do better learning Java in your case. You have more flexibility both for your project and career-wise. You can learn C# anytime.
C# is a nice language, and I find it much easier to work with than C/C++, especially for GTK applications.
I also think that learning C# would be a much better investment than learning Java. I'm saying this for no other reason than my personal taste, but I also honestly and objectively believe that C# will have a better future than Java.
As for running Mono apps on Windows, you can usually do this without a hassle, but if it's a GUI application, you will either have to create a Windows version that uses Winforms, or your users will have to install GTK for Windows. Either way, your applications will have a much better look and feel than Java applications on both platforms.
Finally, I don't think M$ will take legal action against Mono anytime soon.
It works very nice. IMHO you should use Mono from the development site (www.go-mono.com) rather than version provided with your distribution.
Also you could try dry-running it with VMWare machine that is also avaliable on the official site.
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I'm want to learn a desktop programming language, preferably C, C++ or C#. I'm a PHP/HTML/CSS programmer and I would like to get into desktop applications. I need something pretty powerful and I would like to be able to create applications with Windows GUI's.
What would the Stack Overflow community recommend? Is there any knowledge I should have before diving into these languages?
edit:
A web programmer wants to create Windows applications and you recommend C? What's wrong with you people?!
/edit
Obviously C#.
C# will be easier to get into and will let you build Windows applications using WinForms or WPF and all the new Microsoft toys in .NET. If you know your way around PHP, you should already be familiar with the syntax, object oriented concepts, exception handling, etc.
I suggest you don't complicate your life with C and definitely not with C++ if all you want is to create Windows GUIs. They do provide a good educational experience and they are useful for more advanced things (cross platform development using other toolkits for instance) but at the price of a steeper learning curve and reduced productivity.
Also, if you are a web developer, C# is the only language among the 3 options that you can (realistically, heh) use for the web. ASP.NET is not a bad framework and might be worth investigating too.
"I need something pretty powerful and I would like to be able to create apps with Windows GUI's."
For rich windows GUIs, I'd be tempted to look at the "xaml" variants: WPF (full desktop) and Silverlight (like flash) - this will give you the latest tools etc, and a lot of styling power.
For this, C# would be the primary choice. Managed C++ is an option, but it's more work.
Take a brief look at C first, to the level of writing a few tutorial programs. C is small, well defined and the definite language definition (Kernighan & Ritchie - The C Programming Language) is only a couple of hundred pages long. Although getting your head around pointers and recursion can be a challenge the language itself is sufficiently small that it's possible to know the language completely. One of the pleasures of writing C is it's not too hard to reach the level where one can just code without having to continually refer to documentation to see how to use little know feature x or library function y. Think of learning C as putting the foundations in.
However to actually write useful applications you'll want to use C++ or C#. Which depends on what you wish to write. C# will probably score in most business-orientated cases because of garbage collection and general ease of use, but C++ would score for high performance, low level, or game domains. There's also vast amounts of C++ library code available which can be leveraged relatively easily (and pure C code too which is easily adapted). If your aim is to write something with a particular problem in mind then the availability of such could most likely offset the higher overhead C++ has in just getting things done.
By way of example on this I did a filtered search on 'image' on Sourceforge and returned the following project count
C# : 139
C++: 569
And even with something purposely more business-orientated C++ still scores higher - 'finance'
C# : 12
C++: 32
With anything mathematical or technical the score is heavily weighted against C# - 'fractal'
C# : 4
C++: 44
C : 24 <-- (C++ explicitly excluded)
This is a pretty crude analysis of course, but for example if my aim was to write a desktop fractal generator program then I'd pick C++ over C# as the extra effort involved in handling the UI in C++ would be easily offset by the plethora of example code available in C++. OTOH if I was writing a business application where there was no great advantage to having example code and lots of UI to handle then I'd go for C#.
Afterthought edit: Another reason for at least familiarising yourself with C first is that there's also Objective-C as the main development environment on the Mac and iPhone. Objective-C is C with a very thin wrapper and only really a first cousin to C++, so if you envisage that you might ever be in the position where you want to port code to or develop directly on the Mac then I think you'd find it less confusing if you at least have some feel for how C++ (or C#) builds on C rather than having to 'step sideways' across the tree.
C# vs the others really solve quite different things but given your web background and it's rapid development approach, I'd definitely go with C#
My suggestion is to learn C++. C# is good, but it will prevent you from writing portable code. If you learn C++, you got many choices. In windows you can use Windows Forms application or WPF with .NET framework. MFC is another good choice. QT is the other choice which works on multiple platforms. So by learning one language, you can write code for multiple platforms and you got a variety of GUI tookits. After learning C++, learning C# would be trivial.
All the best
C# is the highest-level language of these, which means that it's the easiest one to accomplish what you want.
Windows GUIs can be surely made with C++ and even with C, but it's harder.
definitely first go to the basics: learn C.
then go to your real goal. if you want any chance of going multiplatform C# is discarded. you'd want to go with C++ and Qt, or wxWindows.
In my opinion you should starting studiying C, to have a base knowledge about aspects like memory, file accessing. C is a low level languaje, this means that you will have more control over the way you access to operating system, but to create windows application you'll have to code a lot of lines of code. For this reason, after doing few things with C, i should start with C# with Visual Studio 2008. .Net Framework comes with a huge number of classes that makes your life easier.
Hope it helps.
Kind Regards.
Josema.
C/C++ both allow low level programming. That means that everything is possible, but even simple things can be hard. If that's what you mean when you say that you want something powerful, you should probably start with C++. It at least gives you some decent GUI libraries (gtk+ with gtkmm or qt), whereas GUI programming with C is a pain.
If, on the other hand, you want to develop applications quickly (and that's what you mean by powerful), then C# is probably the way to go.
I woudl recomend C#. It's not as powerfull as the other two, but for your needs I belive C# will be least painfull. C and C++ are low-level languages, so I think they will be a lot of work for GUI and stuff.
Save the C. To those people that advise learning C, please give arguments for that. I claim that it has absolutely no benefit to learn C rather than C++. I, unlike them, have arguments to back this claim up.
In a nutshell: C is already a subset of C++ for all intents and purposes, but it's far from the most interesting subset. It only offers a very limited insight into new proramming paradigsm. C++, on the other hand, defines a few very interesting new paradigms which, furthermore, are a generalization of all that C has to offer (i.e. iterators which are a generalization of pointers).
To reiterate: if the choice is between C and C++, choose C++.
Although I agree that C is "useful" to know it is certainly no longer essential for the majority of programmers. For me these days it's main function is that it has given me an understanding of how the underlying hardware affects program performance and behavior but that's the end of it. I haven't used it in development work for the last 9 years.
In regards to getting to grips with object-oriented development I feel that both C# and C++ will give you a firm foundation but C++ is far more flexible (and harder to use correctly) while C# is more consistent and way to go if you're going to get into .NET development. I would therefore recommend learning C# and one of the "new" .NET-presentation technologies like Windows Presentation Foundation or Silverlight. Alternatively, learn Windows Forms first but it's a bit lacking in presentation.
The only case where I would recommend C is if you are going into fairly low-level stuff like device drivers, embedded controllers or similar but in most of those cases you could still use C++.
Having come up through the languages, first C on Unix, then C++ with MFC and then C# (starting with 1.0) I think that going back in time to earlier incarnations of the language is a bit like learning Latin. Oh, probably just stolen something from Paul Graham there but I would agree with it.
C is very good if you have to have a minimal object code size, very good for embedded stuff where it's one step up on the assembly language. I'm thinking of things like a Microchip PIC etc where you may only have 1K word of program space.
C++ is very good if you can have the larger object size but still need to be able to hammer the metal directly - so things like device drivers, network stacks, etc etc. The kind of glue program that sits under everything.
An OS could end up in either of these - or more likely a mix of the two depending upon the programmer, the age of the code, what it needs to interface with, the depth of the snow outside (just one more run and then I'll write that method!)
C# is really good at the higher level business focussed user layer applications. They could be web based, client based, a mix of the two - it doesn't really matter. The nice thing about the .net family is that you have a rich library, for this layer that is important, and it is being heavily developed to be richer all the time.
As computers become more powerful the cost of the developer outweighs the cost of the processor or memory.
Go with C#, ignore C and C++. By the time you are happy with C# you won't have any need to program in a lower level language for the speed increase.
Again, another vote for C# and against C. Sure C is interesting from a technical point of view and will teach you all the details, but the truth is, you don't need to know all the details to make an application. If your goal is to make something work, which it sounds like it is, it's C# hands down. C# is the highest level of the three, which means less time fighting the language, more time making stuff work.
It sounds to me like most people are recommending you learn C so that you can eventually make better C# programs. Why wait, go straight for C# and learn it. I do think C++ is an absolutely excellent language and one day you should learn it, but there's no reason why you can't make a quality C# language if you've never learnt C or C++ - many people do that every day!
It doesn't really matter what kind of language you start with but if I were you I would do:
Start with the basics in C (It will probably be hard to understand)
Move to C++
And at last C#
I'd suggest you start with C#, but quickly progress to C++ as once you have learnt how to code generally, you should return to your roots. I'm currently studying electronics because I'm going back even further. The more you know about how and why, the better you can know about how best to get where you need to go. I think a C# programmer that doesn't know any lower level language is going to write rather sub-optimal code, but a low level programmer learning C# is going to be overly cautious of all the managed stuff. So, whatever you choose, you should consider doing both in the long run.
I would go for C#.
I've done my time (lots of it) with the other 2 and find C# 'cleaner'. You also get a rich library of all kinds of functions included in .Net. I assume that you're not interested in developing for other non-Windows platforms which might have been an argument for going for C or C++. I also assume that you don't need the squeeze the last drop of performance out of the system where C might have given you a slight advantage.
To those who say you ought to learn C in order to understand how programming really works I would say that you ought to learn assembler in order to understand how C works. I did and it does help but is it really worth the pain? To be a programmer you have to switch on your brain. Think about what you are doing and understand your tools!
My vote: C#
Learn C#.
Is good to begin with the basics, but better than begin with C I would begin with the basics of C#.
This will give you a solid foundation with the fine points of C# basics and after you could move to more advanced topics.
For example you can take a look to Charles Petzold ".NET Book Zero" here.
I recommend::
First get into C. spend some time get use to it(but not too much)
Then get into C#. that's the way you can deal with GUI things more easyily.
IDE like VisualStudio can help you a lot dealing with GUI.
If you wanna be a real good programmer of C/C++/C#, then it might be not the good way but I think you are not interested in being a Guru or something like that :)
There are a lot more jobs developing windows apps in C# than C or C++. Learn C#.
C# is a good place to start. You can get it for free and you can do some fun graphics using XNA studio (also free).
I would only learn C++ if you have a specific reason to.
If you are doing Windows programming I would recommend that you do the first few chapters of one of Petzold's Programming Windows books. It will give you a basic understanding of C and of how Windows works at the bare metal level. You don't really need to learn C. Charles Petzold holds your hand and gets you up and running in a basic C Windows program.
Learn C#...if you want to develop desktop apps.
With proper set of libraries memory in standard C++ can become as easy as managed (smart pointers). Some C++ widget libraries are as easy to use as C#.NET. However it will probably perform worse than C# due to several abstraction layers. And with C++ you need to learn non-standard libraries. With .NET most of the components that you need are standard.
C is ancient and does not have STL. It demands you to be smart, but I doubt the advantages of it.
I need something pretty powerful and I would like to be able to create apps with Windows GUI's.
Well C is pretty powerful so that would would handle that criteria but something like C# and WPF would make life so ,uch easier if you're aiming to GUI apps.
Without C/C++/C# experience start with C. Edit: Ok, start directly with C# or C++ don't lose time. You cannot seriously code Windows desktop applications with C anymore, it's just to painful.
Then move to Object oriented languages to get something more powerfull.
If you wan't to stay far from windows plateform, C# is not the better option, or check out the Mono plateform.
IMO, C# is far more advanced than C and C++, you will build big application faster. WPF librarues will give you nice UI without windows style (but only on windows systems...)
Are you planning to make gui based applications for windows? Depending on what, I recommend VB. However, given your choices, I would pick C#.