Saving file from SQL Server into Memory Stream in C# - c#

I've method which saves the file saved in db into file on disk. How would I modify it so method returns MemoryStream?
public static void databaseFileRead(string varID, string varPathToNewLocation) {
using (var varConnection = Locale.sqlConnectOneTime(Locale.sqlDataConnectionDetailsDZP))
using (var sqlQuery = new SqlCommand(#"SELECT [RaportPlik] FROM [dbo].[Raporty] WHERE [RaportID] = #varID", varConnection)) {
sqlQuery.Parameters.AddWithValue("#varID", varID);
using (var sqlQueryResult = sqlQuery.ExecuteReader()) {
if (sqlQueryResult != null) {
sqlQueryResult.Read();
var blob = new Byte[(sqlQueryResult.GetBytes(0, 0, null, 0, int.MaxValue))];
sqlQueryResult.GetBytes(0, 0, blob, 0, blob.Length);
using (var fs = new FileStream(varPathToNewLocation, FileMode.Create, FileAccess.Write)) {
fs.Write(blob, 0, blob.Length);
}
}
}
}
}

Change FileStream to MemoryStream. Declare the stream object at the top level of the method and use it on the return statement

Related

Invalid C# Zip File After Compressing

I am writing a code to compress a ZIP file in C# using the built in .NET library:
using System.IO.Compression;
using System.IO;
But, however, when the compression finishes, the code outputs an invalid zip file. It seems like somewhere down the line in the code, the file either did not write properly or close fully. I have used dispose and close to release the resources.
public bool CompressFile(FileInfo theFile)
{
StringBuilder compressSuccess = new StringBuilder();
FileStream sourceFile = File.OpenRead(theFile.FullName.ToString());
FileStream destinationFile = File.Create(theFile.FullName + ".zip");
byte[] buffer = new byte[sourceFile.Length];
sourceFile.Read(buffer, 0, buffer.Length);
using (GZipStream output = new GZipStream(destinationFile,
CompressionMode.Compress, true))
{
output.Write(buffer, 0, buffer.Length);
}
sourceFile.Dispose();
destinationFile.Dispose();
sourceFile.Close();
destinationFile.Close();
return true;
}
What would I been doing wrong? Is it because I am forcing an extension ".zip"?
Following the link suggested by FrankJames, this is an example of code to create a zip file:
var zipFile = #"e:\temp\outputFile.zip";
var theFile = #"e:\temp\sourceFile.txt";
using (var zipToCreate = new FileStream(zipFile, FileMode.Create))
{
using (var archive = new ZipArchive(zipToCreate, ZipArchiveMode.Create))
{
var fileEntry = archive.CreateEntry("FileNameInsideTheZip.txt");
using (var sourceStream = File.OpenRead(theFile))
using (var destStream = fileEntry.Open())
{
var buffer = new byte[sourceStream.Length];
sourceStream.Read(buffer, 0, buffer.Length);
destStream.Write(buffer, 0, buffer.Length);
destStream.Flush();
}
}
}
I see you never used the Flush method that force to write to the stream.
I rewrite your code using a better style (using instead of the dispose).
Try it and let us know:
public bool CompressFile(FileInfo theFile)
{
using (var sourceStream = File.OpenRead(theFile.FullName))
using (var destStream = File.Create(theFile.FullName + ".zip"))
{
var buffer = new byte[sourceStream.Length];
sourceStream.Read(buffer, 0, buffer.Length);
using (var zipStream = new GZipStream(destStream, CompressionMode.Compress, true))
{
zipStream.Write(buffer, 0, buffer.Length);
zipStream.Flush();
}
destStream.Flush();
}
return true;
}

'System.IO.InvalidDataException' In Stream.Read operation

I am compressing a json using deflate compression technique and saving to sql server database. The json contains values from any culture ie. th-TH, zh-TW. The compressed string is getting saved successfully in database.
Json includes data like {"#id":"2113","description":"อาหารเช้าคอนติเนนทัล"}
Now when i read the same data from db, i convert it to bytes as
Encoding encoding = Encoding.UTF8;
encoding.GetBytes(data ?? string.Empty)
The compression like this
public static string Compress(this string data, CompressionTypeOptions compressionType)
{
var bytes = Compress(Encoding.UTF-8.GetBytes(data ?? string.Empty), compressionType);
return Encoding.UTF-8.GetString(bytes);
}
}
private static byte[] Compress(byte[] data, CompressionTypeOptions compressionType)
{
using (var memoryStream1 = new MemoryStream(data))
{
using (var memoryStream2 = new MemoryStream())
{
using (var compressionStream = CreateCompressionStream(compressionType, (Stream)memoryStream2,
CompressionMode.Compress))
{
CopyTo((Stream)memoryStream1, compressionStream);
compressionStream.Close();
return memoryStream2.ToArray();
}
}
}
}
Then decompressing like this
using (var memoryStream = new MemoryStream(data))
{
using (var compressionStream = CreateCompressionStream(compressionType, (Stream)memoryStream,
CompressionMode.Decompress))
return ReadAllBytesFromStream(compressionStream);
}
Here is ReadAllBytesFromStream definition
private static byte[] ReadAllBytesFromStream(Stream stream)
{
using (var memoryStream = new MemoryStream())
{
var buffer1 = new byte[1];
while (true)
{
int count = stream.Read(buffer1, 0, 1);
if (count != 0)
memoryStream.Write(buffer1, 0, count);
else
break;
}
var length = memoryStream.Length;
var buffer2 = new byte[length];
memoryStream.Position = 0L;
memoryStream.Read(buffer2, 0, (int)length);
return buffer2;
}
}
Getting error at int count = stream.Read(buffer1, 0, 1); as
'System.IO.InvalidDataException'
'Unknown block type. Stream might be corrupted.'
Any help is appreaciated

Create zip as byte[] in memory without saving to disk? [duplicate]

I'm trying to create a ZIP archive with a simple demo text file using a MemoryStream as follows:
using (var memoryStream = new MemoryStream())
using (var archive = new ZipArchive(memoryStream , ZipArchiveMode.Create))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
using (var fileStream = new FileStream(#"C:\Temp\test.zip", FileMode.Create))
{
stream.CopyTo(fileStream);
}
}
If I run this code, the archive file itself is created but foo.txt isn't.
However, if I replace the MemoryStream directly with the file stream, the archive is created correctly:
using (var fileStream = new FileStream(#"C:\Temp\test.zip", FileMode.Create))
using (var archive = new ZipArchive(fileStream, FileMode.Create))
{
// ...
}
Is it possible to use a MemoryStream to create the ZIP archive without the FileStream?
Thanks to ZipArchive creates invalid ZIP file, I got:
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
}
using (var fileStream = new FileStream(#"C:\Temp\test.zip", FileMode.Create))
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
That indicated we need to call Dispose on ZipArchive before we can use it, which as Amir suggests is likely because it writes final bytes like checksum to the archive that makes it complete. But in order not close the stream so we can re-use it after you need to pass true as the third parameter to ZipArchive.
Just another version of zipping without writing any file.
string fileName = "export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".xlsx";
byte[] fileBytes = here is your file in bytes
byte[] compressedBytes;
string fileNameZip = "Export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".zip";
using (var outStream = new MemoryStream())
{
using (var archive = new ZipArchive(outStream, ZipArchiveMode.Create, true))
{
var fileInArchive = archive.CreateEntry(fileName, CompressionLevel.Optimal);
using (var entryStream = fileInArchive.Open())
using (var fileToCompressStream = new MemoryStream(fileBytes))
{
fileToCompressStream.CopyTo(entryStream);
}
}
compressedBytes = outStream.ToArray();
}
Set the position of the stream to the 0 before copying it to the zip stream.
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
}
using (var fileStream = new FileStream(#"C:\Temp\test.zip", FileMode.Create))
{
memoryStream.Position=0;
memoryStream.WriteTo(fileStream);
}
}
Working solution for MVC
public ActionResult Index()
{
string fileName = "test.pdf";
string fileName1 = "test.vsix";
string fileNameZip = "Export_" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".zip";
byte[] fileBytes = System.IO.File.ReadAllBytes(#"C:\test\test.pdf");
byte[] fileBytes1 = System.IO.File.ReadAllBytes(#"C:\test\test.vsix");
byte[] compressedBytes;
using (var outStream = new MemoryStream())
{
using (var archive = new ZipArchive(outStream, ZipArchiveMode.Create, true))
{
var fileInArchive = archive.CreateEntry(fileName, CompressionLevel.Optimal);
using (var entryStream = fileInArchive.Open())
using (var fileToCompressStream = new MemoryStream(fileBytes))
{
fileToCompressStream.CopyTo(entryStream);
}
var fileInArchive1 = archive.CreateEntry(fileName1, CompressionLevel.Optimal);
using (var entryStream = fileInArchive1.Open())
using (var fileToCompressStream = new MemoryStream(fileBytes1))
{
fileToCompressStream.CopyTo(entryStream);
}
}
compressedBytes = outStream.ToArray();
}
return File(compressedBytes, "application/zip", fileNameZip);
}
You need to finish writing the memory stream then read the buffer back.
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar!");
}
}
using (var fileStream = new FileStream(#"C:\Temp\test.zip", FileMode.Create))
{
var bytes = memoryStream.GetBuffer();
fileStream.Write(bytes,0,bytes.Length );
}
}
using System;
using System.IO;
using System.IO.Compression;
namespace ConsoleApplication
{
class Program`enter code here`
{
static void Main(string[] args)
{
using (FileStream zipToOpen = new FileStream(#"c:\users\exampleuser\release.zip", FileMode.Open))
{
using (ZipArchive archive = new ZipArchive(zipToOpen, ZipArchiveMode.Update))
{
ZipArchiveEntry readmeEntry = archive.CreateEntry("Readme.txt");
using (StreamWriter writer = new StreamWriter(readmeEntry.Open()))
{
writer.WriteLine("Information about this package.");
writer.WriteLine("========================");
}
}
}
}
}
}
Function to return stream that contain zip file
public static Stream ZipGenerator(List<string> files)
{
ZipArchiveEntry fileInArchive;
Stream entryStream;
int i = 0;
List<byte[]> byteArray = new List<byte[]>();
foreach (var file in files)
{
byteArray.Add(File.ReadAllBytes(file));
}
var outStream = new MemoryStream();
using (var archive = new ZipArchive(outStream, ZipArchiveMode.Create, true))
{
foreach (var file in files)
{
fileInArchive=(archive.CreateEntry(Path.GetFileName(file), CompressionLevel.Optimal));
using (entryStream = fileInArchive.Open())
{
using (var fileToCompressStream = new MemoryStream(byteArray[i]))
{
fileToCompressStream.CopyTo(entryStream);
}
i++;
}
}
}
outStream.Position = 0;
return outStream;
}
If you want , write zip to file stream.
using (var fileStream = new FileStream(#"D:\Tools\DBExtractor\DBExtractor\bin\Debug\test.zip", FileMode.Create))
{
outStream.Position = 0;
outStream.WriteTo(fileStream);
}
`
I'm late to the party, but there are scenarios where you can't access the ZipArchive's constructor to set the leaveOpen parameter and where you don't want the ZIP to be written to disk. In my case, the AsiceArchive class I'm using internally creates a ZipArchive but doesn't set leaveOpen to true.
I created a subclass of Stream that delegates all calls to an inner stream (a few clicks with ReSharper). This class is not disposable, so when the ZipArchive gets disposed, nothing happens to the inner stream.
public class NondisposingStreamWrapper : Stream
{
private readonly Stream _streamImplementation;
public NondisposingStreamWrapper(Stream inner) => _streamImplementation = inner;
public override void Flush() => _streamImplementation.Flush();
public override int Read(byte[] buffer, int offset, int count) => _streamImplementation.Read(buffer, offset, count);
public override long Seek(long offset, SeekOrigin origin) => _streamImplementation.Seek(offset, origin);
public override void SetLength(long value) => _streamImplementation.SetLength(value);
public override void Write(byte[] buffer, int offset, int count) => _streamImplementation.Write(buffer, offset, count);
public override bool CanRead => _streamImplementation.CanRead;
public override bool CanSeek => _streamImplementation.CanSeek;
public override bool CanWrite => _streamImplementation.CanWrite;
public override long Length => _streamImplementation.Length;
public override long Position
{
get => _streamImplementation.Position;
set => _streamImplementation.Position = value;
}
}
Use it like this:
using var memoryStream = new MemoryStream();
var output = new NondisposingStreamWrapper(memoryStream);
using (var archive = new ZipArchive(output, ZipArchiveMode.Create))
{
// add entries to archive
}
memoryStream.Flush();
memoryStream.Position = 0;
// write to file just for testing purposes
File.WriteAllBytes("out.zip", memoryStream.ToArray());
This is the way to convert a entity to XML File and then compress it:
private void downloadFile(EntityXML xml) {
string nameDownloadXml = "File_1.xml";
string nameDownloadZip = "File_1.zip";
var serializer = new XmlSerializer(typeof(EntityXML));
Response.Clear();
Response.ClearContent();
Response.ClearHeaders();
Response.AddHeader("content-disposition", "attachment;filename=" + nameDownloadZip);
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var demoFile = archive.CreateEntry(nameDownloadXml);
using (var entryStream = demoFile.Open())
using (StreamWriter writer = new StreamWriter(entryStream, System.Text.Encoding.UTF8))
{
serializer.Serialize(writer, xml);
}
}
using (var fileStream = Response.OutputStream)
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
Response.End();
}
Just in case, if anyone wants to save a dynamic zip file through SaveFileDialog.
var logFileName = "zip_filename.zip";
appLogSaver.FileName = logFileName;
appLogSaver.Filter = "LogFiles|*.zip";
appLogSaver.DefaultExt = "zip";
DialogResult resDialog = appLogSaver.ShowDialog();
if (resDialog.ToString() == "OK")
{
System.IO.FileStream fs = (System.IO.FileStream)appLogSaver.OpenFile();
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var demoFile = archive.CreateEntry("foo.txt");
using (var entryStream = demoFile.Open())
{
using (var streamWriter = new StreamWriter(entryStream))
{
//read your existing file and put the content here
streamWriter.Write("Bar!");
}
}
var demoFile2 = archive.CreateEntry("foo2.txt");
using (var entryStream = demoFile2.Open())
{
using (var streamWriter = new StreamWriter(entryStream))
{
streamWriter.Write("Bar2!");
}
}
}
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fs);
}
fs.Close();
}
For me something like this was ok:
using (var memoryStream = new MemoryStream())
{
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true))
{
var file = archive.CreateEntry("file.json");
using var entryStream = file.Open();
using var streamWriter = new StreamWriter(entryStream);
streamWriter.WriteLine(someJsonLine);
}
}
private void button6_Click(object sender, EventArgs e)
{
//create With Input FileNames
AddFileToArchive_InputByte(new ZipItem[]{ new ZipItem( #"E:\b\1.jpg",#"images\1.jpg"),
new ZipItem(#"E:\b\2.txt",#"text\2.txt")}, #"C:\test.zip");
//create with input stream
AddFileToArchive_InputByte(new ZipItem[]{ new ZipItem(File.ReadAllBytes( #"E:\b\1.jpg"),#"images\1.jpg"),
new ZipItem(File.ReadAllBytes(#"E:\b\2.txt"),#"text\2.txt")}, #"C:\test.zip");
//Create Archive And Return StreamZipFile
MemoryStream GetStreamZipFile = AddFileToArchive(new ZipItem[]{ new ZipItem( #"E:\b\1.jpg",#"images\1.jpg"),
new ZipItem(#"E:\b\2.txt",#"text\2.txt")});
//Extract in memory
ZipItem[] ListitemsWithBytes = ExtractItems(#"C:\test.zip");
//Choese Files For Extract To memory
List<string> ListFileNameForExtract = new List<string>(new string[] { #"images\1.jpg", #"text\2.txt" });
ListitemsWithBytes = ExtractItems(#"C:\test.zip", ListFileNameForExtract);
// Choese Files For Extract To Directory
ExtractItems(#"C:\test.zip", ListFileNameForExtract, "c:\\extractFiles");
}
public struct ZipItem
{
string _FileNameSource;
string _PathinArchive;
byte[] _Bytes;
public ZipItem(string __FileNameSource, string __PathinArchive)
{
_Bytes=null ;
_FileNameSource = __FileNameSource;
_PathinArchive = __PathinArchive;
}
public ZipItem(byte[] __Bytes, string __PathinArchive)
{
_Bytes = __Bytes;
_FileNameSource = "";
_PathinArchive = __PathinArchive;
}
public string FileNameSource
{
set
{
FileNameSource = value;
}
get
{
return _FileNameSource;
}
}
public string PathinArchive
{
set
{
_PathinArchive = value;
}
get
{
return _PathinArchive;
}
}
public byte[] Bytes
{
set
{
_Bytes = value;
}
get
{
return _Bytes;
}
}
}
public void AddFileToArchive(ZipItem[] ZipItems, string SeveToFile)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0;
while (fsReader.Position != fsReader.Length)
{
//Read Bytes
ReadByte = fsReader.Read(ReadAllbytes, 0, ReadAllbytes.Length);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
}
fsReader.Dispose();
OpenFileInArchive.Close();
}
archive.Dispose();
using (var fileStream = new FileStream(SeveToFile, FileMode.Create))
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
public MemoryStream AddFileToArchive(ZipItem[] ZipItems)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0;
while (fsReader.Position != fsReader.Length)
{
//Read Bytes
ReadByte = fsReader.Read(ReadAllbytes, 0, ReadAllbytes.Length);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
}
fsReader.Dispose();
OpenFileInArchive.Close();
}
archive.Dispose();
return memoryStream;
}
public void AddFileToArchive_InputByte(ZipItem[] ZipItems, string SeveToFile)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
// FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 4096 ;int TotalWrite=0;
while (TotalWrite != item.Bytes.Length)
{
if(TotalWrite+4096>item.Bytes.Length)
ReadByte=item.Bytes.Length-TotalWrite;
Array.Copy(item.Bytes, TotalWrite, ReadAllbytes, 0, ReadByte);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
TotalWrite += ReadByte;
}
OpenFileInArchive.Close();
}
archive.Dispose();
using (var fileStream = new FileStream(SeveToFile, FileMode.Create))
{
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.CopyTo(fileStream);
}
}
public MemoryStream AddFileToArchive_InputByte(ZipItem[] ZipItems)
{
MemoryStream memoryStream = new MemoryStream();
//Create Empty Archive
ZipArchive archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true);
foreach (ZipItem item in ZipItems)
{
//Create Path File in Archive
ZipArchiveEntry FileInArchive = archive.CreateEntry(item.PathinArchive);
//Open File in Archive For Write
var OpenFileInArchive = FileInArchive.Open();
//Read Stream
// FileStream fsReader = new FileStream(item.FileNameSource, FileMode.Open, FileAccess.Read);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 4096 ;int TotalWrite=0;
while (TotalWrite != item.Bytes.Length)
{
if(TotalWrite+4096>item.Bytes.Length)
ReadByte=item.Bytes.Length-TotalWrite;
Array.Copy(item.Bytes, TotalWrite, ReadAllbytes, 0, ReadByte);
//Write Bytes
OpenFileInArchive.Write(ReadAllbytes, 0, ReadByte);
TotalWrite += ReadByte;
}
OpenFileInArchive.Close();
}
archive.Dispose();
return memoryStream;
}
public void ExtractToDirectory(string sourceArchiveFileName, string destinationDirectoryName)
{
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
if (Directory.Exists(destinationDirectoryName)==false )
Directory.CreateDirectory(destinationDirectoryName);
//Loops through each file in the zip file
archive.ExtractToDirectory(destinationDirectoryName);
}
}
public void ExtractItems(string sourceArchiveFileName,List< string> _PathFilesinArchive, string destinationDirectoryName)
{
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
//Loops through each file in the zip file
foreach (ZipArchiveEntry file in archive.Entries)
{
int PosResult = _PathFilesinArchive.IndexOf(file.FullName);
if (PosResult != -1)
{
//Create Folder
if (Directory.Exists( destinationDirectoryName + "\\" +Path.GetDirectoryName( _PathFilesinArchive[PosResult])) == false)
Directory.CreateDirectory(destinationDirectoryName + "\\" + Path.GetDirectoryName(_PathFilesinArchive[PosResult]));
Stream OpenFileGetBytes = file.Open();
FileStream FileStreamOutput = new FileStream(destinationDirectoryName + "\\" + _PathFilesinArchive[PosResult], FileMode.Create);
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0; int TotalRead = 0;
while (TotalRead != file.Length)
{
//Read Bytes
ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
TotalRead += ReadByte;
//Write Bytes
FileStreamOutput.Write(ReadAllbytes, 0, ReadByte);
}
FileStreamOutput.Close();
OpenFileGetBytes.Close();
_PathFilesinArchive.RemoveAt(PosResult);
}
if (_PathFilesinArchive.Count == 0)
break;
}
}
}
public ZipItem[] ExtractItems(string sourceArchiveFileName)
{
List< ZipItem> ZipItemsReading = new List<ZipItem>();
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
//Loops through each file in the zip file
foreach (ZipArchiveEntry file in archive.Entries)
{
Stream OpenFileGetBytes = file.Open();
MemoryStream memstreams = new MemoryStream();
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0; int TotalRead = 0;
while (TotalRead != file.Length)
{
//Read Bytes
ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
TotalRead += ReadByte;
//Write Bytes
memstreams.Write(ReadAllbytes, 0, ReadByte);
}
memstreams.Position = 0;
OpenFileGetBytes.Close();
memstreams.Dispose();
ZipItemsReading.Add(new ZipItem(memstreams.ToArray(),file.FullName));
}
}
return ZipItemsReading.ToArray();
}
public ZipItem[] ExtractItems(string sourceArchiveFileName,List< string> _PathFilesinArchive)
{
List< ZipItem> ZipItemsReading = new List<ZipItem>();
//Opens the zip file up to be read
using (ZipArchive archive = ZipFile.OpenRead(sourceArchiveFileName))
{
//Loops through each file in the zip file
foreach (ZipArchiveEntry file in archive.Entries)
{
int PosResult = _PathFilesinArchive.IndexOf(file.FullName);
if (PosResult!= -1)
{
Stream OpenFileGetBytes = file.Open();
MemoryStream memstreams = new MemoryStream();
byte[] ReadAllbytes = new byte[4096];//Capcity buffer
int ReadByte = 0; int TotalRead = 0;
while (TotalRead != file.Length)
{
//Read Bytes
ReadByte = OpenFileGetBytes.Read(ReadAllbytes, 0, ReadAllbytes.Length);
TotalRead += ReadByte;
//Write Bytes
memstreams.Write(ReadAllbytes, 0, ReadByte);
}
//Create item
ZipItemsReading.Add(new ZipItem(memstreams.ToArray(),file.FullName));
OpenFileGetBytes.Close();
memstreams.Dispose();
_PathFilesinArchive.RemoveAt(PosResult);
}
if (_PathFilesinArchive.Count == 0)
break;
}
}
return ZipItemsReading.ToArray();
}

error in my code when delete file? [duplicate]

This question already has answers here:
IOException: The process cannot access the file 'file path' because it is being used by another process
(12 answers)
Closed 7 years ago.
I edit pic file in path and create new image file for there.my code is:
string[] files = Directory.GetFiles(string.Concat(Server.MapPath("/"), "tmp/"));
foreach (string path in files)
{
string filename = Path.GetFileName(path);
using (Bitmap b = new Bitmap(string.Concat(Server.MapPath("/"), "tmp/", filename)))
{
SolidBrush pixelBrush = new SolidBrush(Color.White);
Graphics g = Graphics.FromImage(b);
g.FillRectangle(Brushes.White, 0, 0, 105, 40);
string outputFileName = string.Concat(Server.MapPath("/"), "tmp\\E", filename);
MemoryStream memory = new MemoryStream();
FileStream fs = new FileStream(outputFileName, FileMode.Create, FileAccess.ReadWrite);
b.Save(memory, ImageFormat.Jpeg);
byte[] bytes = memory.ToArray();
fs.Write(bytes, 0, bytes.Length);
fs.Close();
memory.Close();
b.Dispose();
}
File.Delete(path);
}
when delete old file error happend is:
Additional information: The process cannot access the file
'G:\project\WebApplication1\WebApplication1\tmp\b381ae6.jpg' because
it is being used by another process.
how to fix it?
Wrapping Graphics with using will fix it. You should dispose it also.
using (Bitmap b = new Bitmap(filePath))
{
using (Graphics g = Graphics.FromImage(b))
{
...
}
}
Also you can use using statements by combining them.
foreach (var path in files)
{
var filename = Path.GetFileName(path);
var filePath = string.Concat(tmpPath, filename);
using (var b = new Bitmap(filePath))
using (var g = Graphics.FromImage(b))
{
g.FillRectangle(Brushes.White, 0, 0, 105, 40);
var outputFileName = string.Concat(newPath, filename);
using (var memory = new MemoryStream())
using (var fs = new FileStream(outputFileName, FileMode.Create, FileAccess.ReadWrite))
{
b.Save(memory, ImageFormat.Jpeg);
var bytes = memory.ToArray();
fs.Write(bytes, 0, bytes.Length);
}
}
File.Delete(path);
}
write code in using scope and check File exists
Example
using (var b = new Bitmap(filePath))
using (var g = Graphics.FromImage(b))
using (var memory = new MemoryStream())
using (var fs = new FileStream(outputFileName, FileMode.Create, FileAccess.ReadWrite))
bool exists = File.Exists("Path");
if(exists)
{
// Code Here
}
You need to close the filestream before doing other operations on that file ;)

How to store the file in the database?

How to store the file which is uploaded by the user to the database ? I want to store the file in the database how can we do that ? In the back-end I am using sql with c#.net application.
This solution works for SQL SERVER 2005/2008.
You have to create table with VARBINARY(MAX) as one of the columns. In my case I've created Table Raporty with column RaportPlik being VARBINARY(MAX) column.
Below there are couple of support functions you can modify for your needs:
public static void databaseFilePut(string varFilePath) {
byte[] file;
using (var stream = new FileStream(varFilePath, FileMode.Open, FileAccess.Read)) {
using (var reader = new BinaryReader(stream)) {
file = reader.ReadBytes((int) stream.Length);
}
}
using (var varConnection = Locale.sqlConnectOneTime(Locale.sqlDataConnectionDetails))
using (var sqlWrite = new SqlCommand("INSERT INTO Raporty (RaportPlik) Values(#File)", varConnection)) {
sqlWrite.Parameters.Add("#File", SqlDbType.VarBinary, file.Length).Value = file;
sqlWrite.ExecuteNonQuery();
}
}
public static void databaseFileRead(string varID, string varPathToNewLocation) {
using (var varConnection = Locale.sqlConnectOneTime(Locale.sqlDataConnectionDetails))
using (var sqlQuery = new SqlCommand(#"SELECT [RaportPlik] FROM [dbo].[Raporty] WHERE [RaportID] = #varID", varConnection)) {
sqlQuery.Parameters.AddWithValue("#varID", varID);
using (var sqlQueryResult = sqlQuery.ExecuteReader())
if (sqlQueryResult != null) {
sqlQueryResult.Read();
var blob = new Byte[(sqlQueryResult.GetBytes(0, 0, null, 0, int.MaxValue))];
sqlQueryResult.GetBytes(0, 0, blob, 0, blob.Length);
using (var fs = new FileStream(varPathToNewLocation, FileMode.Create, FileAccess.Write)) fs.Write(blob, 0, blob.Length);
}
}
}
public static MemoryStream databaseFileRead(string varID) {
MemoryStream memoryStream = new MemoryStream();
using (var varConnection = Locale.sqlConnectOneTime(Locale.sqlDataConnectionDetails))
using (var sqlQuery = new SqlCommand(#"SELECT [RaportPlik] FROM [dbo].[Raporty] WHERE [RaportID] = #varID", varConnection)) {
sqlQuery.Parameters.AddWithValue("#varID", varID);
using (var sqlQueryResult = sqlQuery.ExecuteReader())
if (sqlQueryResult != null) {
sqlQueryResult.Read();
var blob = new Byte[(sqlQueryResult.GetBytes(0, 0, null, 0, int.MaxValue))];
sqlQueryResult.GetBytes(0, 0, blob, 0, blob.Length);
//using (var fs = new MemoryStream(memoryStream, FileMode.Create, FileAccess.Write)) {
memoryStream.Write(blob, 0, blob.Length);
//}
}
}
return memoryStream;
}
First method is to put file into database from drive, second method is to get file and save it on drive, and 3rd method is to get file from database and put it as MemoryStream so you can some other stuff with it then just writing it to drive.
This 4th method is to put MemoryStream into database:
public static int databaseFilePut(MemoryStream fileToPut) {
int varID = 0;
byte[] file = fileToPut.ToArray();
const string preparedCommand = #"
INSERT INTO [dbo].[Raporty]
([RaportPlik])
VALUES
(#File)
SELECT [RaportID] FROM [dbo].[Raporty]
WHERE [RaportID] = SCOPE_IDENTITY()
";
using (var varConnection = Locale.sqlConnectOneTime(Locale.sqlDataConnectionDetails))
using (var sqlWrite = new SqlCommand(preparedCommand, varConnection)) {
sqlWrite.Parameters.Add("#File", SqlDbType.VarBinary, file.Length).Value = file;
using (var sqlWriteQuery = sqlWrite.ExecuteReader())
while (sqlWriteQuery != null && sqlWriteQuery.Read()) {
varID = sqlWriteQuery["RaportID"] is int ? (int) sqlWriteQuery["RaportID"] : 0;
}
}
return varID;
}
MS SQL Server 2008 (and above, I guess) offers FileStream data type. Just Google for it (or Bing it, whatever :-)), I think you'll find what you need.
Assuming SQL 2005 or later, I would use a VarBinary(MAX) field. Pass the uploaded file as a byte[] to the insert statement. According to Microsoft, since SQL 2005, storing large chunks of data (files and images) in the DB no longer decreases performance to a great extent.
eg:
public void SaveFileToDB(string description, byte[] file)
{
using (SqlConnection con = new SqlConnection(conStr)
{
con.Open();
using (SqlCommand cmd = con.CreateCommand())
{
cmd.Parameters.Add("#Description", SqlDbType.VarChar, description);
cmd.Parameters.Add("#File", SqlDbType.VarBinary, file);
cmd.CommandText = "UploadedFileUpdate";
cmd.CommandType = CommandType.StoredProcedure;
cmd.ExecuteNonQuery();
}
}
}
If you have SQL 2008, see Ron Klein's suggestion.
One solution that will keep your db size down is to store the location of the file on the server. IE a file path.
However you will have to make a manager if you ever want to move files about.
You can use a blob field type. When you read the file in from a StreamReader convert it to a byte array and then insert that into the blob field.
The reverse procedure when you want to read it, get the blob as a byte array, read it into a streamreader and write that to the response buffer.

Categories