Embedding mercurial revision information in Visual Studio c# projects automatically - c#

Original Problem
In building our projects, I want the mercurial id of each repository to be embedded within the product(s) of that repository (the library, application or test application).
I find it makes it so much easier to debug an application being run by customers 8 timezones away if you know precisely what went into building the particular version of the application they are using. As such, every project (application or library) in our systems implements a way of getting at the associated revision information.
I also find it very useful to be able to see if an application has been compiled with clean (un-modified) changesets from the repository. 'Hg id' usefully appends a + to the changeset id when there are uncommitted changes in a repository, so this allows us to easily see if people are running a clean or a modified version of the code.
My current solution is detailed below, and fulfills the basic requirements, but there are a number of problems with it.
Current Solution
At the moment, to each and every Visual Studio solution, I add the following "Pre-build event command line" commands:
cd $(ProjectDir)
HgID
I also add an HgID.bat file to the Project directory:
#echo off
type HgId.pre > HgId.cs
For /F "delims=" %%a in ('hg id') Do <nul >>HgID.cs set /p = #"%%a"
echo ; >> HgId.cs
echo } >> HgId.cs
echo } >> HgId.cs
along with an HgId.pre file, which is defined as:
namespace My.Namespace {
/// <summary> Auto generated Mercurial ID class. </summary>
internal class HgID {
/// <summary> Mercurial version ID [+ is modified] [Named branch]</summary>
public const string Version =
When I build my application, the pre-build event is triggered on all libraries, creating a new HgId.cs file (which is not kept under revision control) and causing the library to be re-compiled with with the new 'hg id' string in 'Version'.
Problems with the current solution
The main problem is that since the HgId.cs is re-created at each pre-build, so every time we need to compile anything, all projects in the current solution are re-compiled. Since we want to be able to easily debug into our libraries, we usually keep many libraries referenced in our main application solution. This can result in build times which are significantly longer than I would like.
Ideally I would like the libraries to compile only if the contents of the HgId.cs file have actually changed, as opposed to having been re-created with exactly the same contents.
The second problem with this method is it's dependence on specific behaviour of the windows shell. I've already had to modify the batch file several times, since the original worked under XP but not Vista, the next version worked under Vista but not XP and finally I managed to make it work with both. Whether it will work with Windows 7 however is anyones guess and as time goes on, I see it more likely that contractors will expect to be able to build our apps on their Windows 7 boxen.
Finally, I have an aesthetic problem with this solution, batch files and bodged together template files feel like the wrong way to do this.
My actual questions
How would you solve/how are you solving the problem I'm trying to solve?
What better options are out there than what I'm currently doing?
Rejected Solutions to these problems
Before I implemented the current solution, I looked at Mercurials Keyword extension, since it seemed like the obvious solution. However the more I looked at it and read peoples opinions, the more that I came to the conclusion that it wasn't the right thing to do.
I also remember the problems that keyword substitution has caused me in projects at previous companies (just the thought of ever having to use Source Safe again fills me with a feeling of dread *8').
Also, I don't particularly want to have to enable Mercurial extensions to get the build to complete. I want the solution to be self contained, so that it isn't easy for the application to be accidentally compiled without the embedded version information just because an extension isn't enabled or the right helper software hasn't been installed.
I also thought of writing this in a better scripting language, one where I would only write HgId.cs file if the content had actually changed, but all of the options I could think of would require my co-workers, contractors and possibly customers to have to install software they might not otherwise want (for example cygwin).
Any other options people can think of would be appreciated.
Update
Partial solution
Having played around with it for a while, I've managed to get the HgId.bat file to only overwrite the HgId.cs file if it changes:
#echo off
type HgId.pre > HgId.cst
For /F "delims=" %%a in ('hg id') Do <nul >>HgId.cst set /p = #"%%a"
echo ; >> HgId.cst
echo } >> HgId.cst
echo } >> HgId.cst
fc HgId.cs HgId.cst >NUL
if %errorlevel%==0 goto :ok
copy HgId.cst HgId.cs
:ok
del HgId.cst
Problems with this solution
Even though HgId.cs is no longer being re-created every time, Visual Studio still insists on compiling everything every time. I've tried looking for solutions and tried checking "Only build startup projects and dependencies on Run" in Tools|Options|Projects and Solutions|Build and Run but it makes no difference.
The second problem also remains, and now I have no way to test if it will work with Vista, since that contractor is no longer with us.
If anyone can test this batch file on a Windows 7 and/or Vista box, I would appreciate hearing how it went.
Finally, my aesthetic problem with this solution, is even stronger than it was before, since the batch file is more complex and this there is now more to go wrong.
If you can think of any better solutions, I would love to hear about them.

I've just released a small open-source MSBuild task to do exactly what you need:
It puts your Mercurial revision number into your .NET assembly version
You can tell from the version if an assembly has been compiled with uncommitted changes
Does not cause unnecessary builds if the revision hasn't changed
Not dependent on Windows scripting
Nothing to install - you just add a small DLL to your solution, and edit some files in your project
http://versioning.codeplex.com

I think I have an answer for you. This will be a bit involved, but it gets you away from having to do any batch files. You can rely on MSBuild and Custom Tasks to do this for you. I've used the extension pack for MSBuild (Available at CodePlex) - but the second task you need is something you could just as easily write yourself.
With this solution, you can right click on the DLL and see in the file properties which Mercurial Version the DLL (or EXE) came from.
Here are the steps:
Get the MBBuildExtension Pack
OR Write Custom Task to overwrite
AssemblyInfo.cs
Create a Custom
Build Task in its own project to get
the Mercurial Id(code below).
Edit project files that need the
Mercurial Id to use Custom Task
(code below).
Custom Task to Get mercurial id: (This would need to be tested well and perhaps better generalized...)
using System;
using System.Diagnostics;
using Microsoft.Build.Utilities;
using Microsoft.Build.Framework;
namespace BuildTasks
{
public class GetMercurialVersionNumber : Task
{
public override bool Execute()
{
bool bSuccess = true;
try
{
GetMercurialVersion();
Log.LogMessage(MessageImportance.High, "Build's Mercurial Id is {0}", MercurialId);
}
catch (Exception ex)
{
Log.LogMessage(MessageImportance.High, "Could not retrieve or convert Mercurial Id. {0}\n{1}", ex.Message, ex.StackTrace);
Log.LogErrorFromException(ex);
bSuccess = false;
}
return bSuccess;
}
[Output]
public string MercurialId { get; set; }
[Required]
public string DirectoryPath { get; set; }
private void GetMercurialVersion()
{
Process p = new Process();
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.RedirectStandardError = true;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.WorkingDirectory = DirectoryPath;
p.StartInfo.FileName = "hg";
p.StartInfo.Arguments = "id";
p.Start();
string output = p.StandardOutput.ReadToEnd().Trim();
Log.LogMessage(MessageImportance.Normal, "Standard Output: " + output);
string error = p.StandardError.ReadToEnd().Trim();
Log.LogMessage(MessageImportance.Normal, "Standard Error: " + error);
p.WaitForExit();
Log.LogMessage(MessageImportance.Normal, "Retrieving Mercurial Version Number");
Log.LogMessage(MessageImportance.Normal, output);
Log.LogMessage(MessageImportance.Normal, "DirectoryPath is {0}", DirectoryPath);
MercurialId = output;
}
}
And the modified Project File: (The comments may help)
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--this is the import tag for the MSBuild Extension pack. See their documentation for installation instructions.-->
<Import Project="C:\Program Files (x86)\MSBuild\ExtensionPack\MSBuild.ExtensionPack.tasks" />
<!--Below is the required UsingTask tag that brings in our custom task.-->
<UsingTask TaskName="BuildTasks.GetMercurialVersionNumber"
AssemblyFile="C:\Users\mpld81\Documents\Visual Studio 2008\Projects\LambaCrashCourseProject\BuildTasks\bin\Debug\BuildTasks.dll" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D4BA6C24-EA27-474A-8444-4869D33C22A9}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LibraryUnderHg</RootNamespace>
<AssemblyName>LibraryUnderHg</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="Build" DependsOnTargets="BeforeBuild">
<!--This Item group is a list of configuration files to affect with the change. In this case, just this project's.-->
<ItemGroup>
<AssemblyInfoFiles Include="$(MSBuildProjectDirectory)\Properties\AssemblyInfo.cs" />
</ItemGroup>
<!--Need the extension pack to do this. I've put the Mercurial Id in the Product Name Attribute on the Assembly.-->
<MSBuild.ExtensionPack.Framework.AssemblyInfo AssemblyInfoFiles="#(AssemblyInfoFiles)"
AssemblyProduct="Hg: $(MercurialId)"
/>
<!--This is here as an example of messaging you can use to debug while you are setting yours up.-->
<Message Text="In Default Target, File Path is: #(AssemblyInfoFiles)" Importance="normal" />
</Target>
<Target Name="BeforeBuild">
<!--This is the custom build task. The Required Property in the task is set using the property name (DirectoryPath)-->
<BuildTasks.GetMercurialVersionNumber DirectoryPath="$(MSBuildProjectDirectory)">
<!--This captures the output by reading the task's MercurialId Property and assigning it to a local
MSBuild Property called MercurialId - this is reference in the Build Target above.-->
<Output TaskParameter="MercurialId" PropertyName="MercurialId" />
</BuildTasks.GetMercurialVersionNumber>
</Target>
<!--<Target Name="AfterBuild">
</Target>-->
</Project>
Last Note: The build tasks project only needs to be built once. Don't try to build it every time you do the rest of your solution. If you do, you will find that VS2008 has the dll locked. Haven't figured that one out yet, but I think the better thing to do is build the dll as you want it, then distribute ONLY the dll with your code, ensuring that the dll's location is fixed relative to every project you need to use it in. That way, no one has to install anything.
Good luck, and I hope this helps!
Audie

Have you considered using a string resource instead of a C# language string constant? String resources can be edited/replaced in the output binaries post-build using tools intended for localization.
You would emit your mercurial version number to a text file that is not used by the C# build, then using a post-build operation replace the version resource with the actual value from the emitted text file. If you strong-name sign your assemblies, the resource string replacement would need to happen before the signing.
This is how we handled this issue at Borland years ago for Windows products. The world has become more complicated since then, but the principle still applies.

Im my .hgrc I have this:
[extensions]
hgext.keyword =
hgext.hgk =
[keyword]
** =
[keywordmaps]
Id = {file|basename},v {node|short} {date|utcdate} {author|user}
And in my source file (Java) I do:
public static final String _rev = "$Id$";
After commit $Id$ gets expanded into something like:
public static final String _rev = "$Id: Communication.java,v 96b741d87d07 2010/01/25 10:25:30 mig $";

We have solved this issue with another source control system, subversion.
What we do is that we have a commonassemblyinfo.cs file and we plug the svn revision number into that using an msbuild script.
We literally call svninfo and scrape the output from the revision: part and then poke it into the CommonAssemblyInfo.cs file.
Every project in our solution has a link to the common file and is then compiled, meaning that the assemblies are versioned on compilation with the svn revision number, it also means all dependent libraries we have written are also versioned.
We acheived this quite easily using cruisecontrol .net and msbuild files.
I have not used mercurial but I beleive you could do something similar with the id command ?
but because of the format of the output you would need to approach how you used it somewhat differently.
I would have a standard xml file that is read on app startup and you could poke the information into that (works for resx files also). You can then read that value back out in code. A bit icky but it works.
My favourite solution is the way we do it but you can't do that in mercurial as the changeset info is not purely numeric like the svn revision number is.

There seems to be multiple possible approaches to this problem. The first and probably preferred solution would be to install a build server and only distribute builds generated there to customers. This has the advantage that you never ship uncommitted changes. By using MSBuild, NAnt or some other task-based build tool the entire process is very flexible. I was able to install TeamCity and get the first couple of builds up and running with very little effort, but there are other good build servers too. This really should be your solution.
If you for some reason insist that it's okay to distribute developer builds to clients ;) then you'll need a local solution.
A fairly easy solution would be to use the built-in support for auto-incrementing the build number of an assembly:
// major.minor.build.revision
[assembly:AssemblyVersion("1.2.*")]
The * makes the build number auto-increment every time you compile (and there are changes). The revision number is a random number. From here you can either keep track of the association to the Mercurial id by saving both pieces of information, e.g. by posting it to some internal web solution or whatever fits your particular needs, or update the generated assembly. I'd suspect you could use PostSharp or Mono.Cecil do rewrite the assembly, e.g. by patching the revision number to be the id. If your assemblies are signed the rewrite needs to happen before you sign them, which is a bit bothersome if you don't have a build file. Note that VS can be configured to compile using your custom build file instead of the default build procedure.
My final suggestion is to create a separate project just for the hg id, and use the post-build step to merge the generated assemblies into one. ILMerge supports re-signing of signed assemblies and this is therefore likely to be easier to make work. The downside is that redistribution of ILMerge is not allowed (although commercial use is).
It's not a solution but hopefully inspiration to get you going.

Here's what we do here: we do not embed the revision every time the project is built on developer's machines. At best this causes the problems you've mentioned above, and at worst it's misleading because you could have modified files in your workspace.
Instead we only embed the source control revision number when our projects are built under TeamCity on a separate build server. The revision is embedded into both AssemblyVersion and AssemblyFileVersion, split across the last two parts.
By default the version ends in 9999.9999, and we split the revision in such a way that revision 12345678 would become 1234.5678 (not that we're anywhere close to the 12 millionth revision...).
This process guarantees that a product whose version is 2.3.1.1256 was definitely a pristine build of revision 11,256. Anything developers build manually will instead look like this: 2.3.9999.9999.
The exact details of how the above is achieved are not directly relevant since we're not using Mercurial, but briefly: TeamCity handles checking out the required revision and passes its number to our MSBuild script, which then does the rewriting of AssemblyInfo.cs with the help of a custom task we wrote.
What I particularly like about this is that absolutely no files are modified by hitting F5 in Visual Studio - in fact, as far as Visual Studio is concerned, it's working with a plain old normal solution.

Related

How to read a MSBuild property in a given project in runtime?

I want to access a MSBuild variable inside an unit test, which is a .NET 4.5 class library project (classic csproj), but I failed to find any articles discussing a way to pass values from MSBuild into the execution context.
I thought about setting an environment variable during compilation and then reading that environment variable during execution, but that seems to require a custom task to set the environment variable value and I was a bit worried about the scope of the variable (ideally, I only wanted it to be available to the currently executing project, not globally).
Is there a known solution to reading an MSBuild property from inside a DLL project in runtime? Can MSBuild properties be "passed as parameters" during execution somehow?
I finally made it work by using the same code generation task that is used by default in .Net Core projects. The only difference is that I had to manually add the Target in the csproj file for it to work, as code creation is not standard for framework projects:
<Target Name="BeforeBuild">
<ItemGroup>
<AssemblyAttributes Include="MyProject.SolutionFileAttribute">
<_Parameter1>$(SolutionPath)</_Parameter1>
</AssemblyAttributes>
</ItemGroup>
<WriteCodeFragment AssemblyAttributes="#(AssemblyAttributes)" Language="C#" OutputDirectory="$(IntermediateOutputPath)" OutputFile="SolutionInfo.cs">
<Output TaskParameter="OutputFile" ItemName="Compile" />
<Output TaskParameter="OutputFile" ItemName="FileWrites" />
</WriteCodeFragment>
</Target>
The lines with Compile and FileWrites are there for it to play nicely with clean and such (see linked answers in my comments above). Everything else should be intuitive enough.
When the project compiles, a custom attribute is added to the assembly, that I can then retrieve using normal reflection:
Assembly
.GetExecutingAssembly()
.GetCustomAttribute<SolutionFileAttribute>()
.SolutionFile
This works really well and allows me to avoid any hardcoded searches for the solution file.
I think you have a couple of options:
Use environment variables, like you already suggested. A custom task maybe required to do that, but it is easy to do, without any extra assemblies on your part. The required global visibility might be an issue tough; consider parallel builds on a CI machine, for example.
Write a code fragment during build and include that into your resulting assembly (something akin to what you have already found under the link you suggested in your comments.
Write a file (even app.config) during build that contains settings reflecting the MSBuild properties you need to have; read those during test runs.
(BTW, what makes little sense, is to attempt to read the MSBuild project file again during runtime (using the Microsoft.Build framework). For once that is a whole lot of work to begin with, for little gain IMHO.
And even more important, you most likely - depending on the complexity and dependencies of your properties - need to make sure you invoke the MSBuild libraries with the same properties that where present during the actual build. Arguably, that might put you back were you started from.)
The last two options are best suited because they share equal traits: they are scoped only to the build/test run you currently have (i.e. you could have parallel running builds without interference).
I might go for the third, because that seems to be the easiest to realize.
In fact I have done so on a larger project I've been working on. Basically, we had different environments (database connection strings, etc.) and would select those
as a post build step by basically copying the specific myenv.config to default.config.
The tests would only ever look for a file named default.config and pick up whatever settings are set in there.
Another version, compiled from several internet sources, get environment variable when building, then use its value in code
file AssemblyAttribute.cs
namespace MyApp
{
[AttributeUsage(AttributeTargets.Assembly)]
public class MyCustomAttribute : Attribute
{
public string Value { get; set; }
public MyCustomAttribute(string value)
{
Value = value;
}
}
}
file MainForm.cs
var myvalue = Assembly.GetExecutingAssembly().GetCustomAttribute<MyCustomAttribute>().Value;
file MyApp.csproj, at the end (get %USERNAME% environment variable in build, generate SolutionInfo.cs file, automatically include it to build)
<Target Name="BeforeBuild">
<ItemGroup>
<AssemblyAttributes Include="MyApp.MyCustomAttribute">
<_Parameter1>$(USERNAME)</_Parameter1>
</AssemblyAttributes>
</ItemGroup>
<WriteCodeFragment AssemblyAttributes="#(AssemblyAttributes)" Language="C#" OutputFile="SolutionInfo.cs">
<Output TaskParameter="OutputFile" ItemName="Compile" />
<Output TaskParameter="OutputFile" ItemName="FileWrites" />
</WriteCodeFragment>
</Target>

GitVersion with Agent and Incrementing

I am looking for a way to use semantic versioning to have $(Major).$(Minor).$(Fix) on the file version of my project dll as well as on TFS2015. I succeeded to have it but now I face other troubles (see below)
I use the following lines in the .csproj which works very well to apply the buildnumber created by gitversion task:
<Version Condition=" '$(BUILD_BUILDNUMBER)' == '' ">1.0.1-local</Version>
<Version Condition=" '$(BUILD_BUILDNUMBER)' != '' ">$(BUILD_BUILDNUMBER)</Version>
The problem is that I am using an agent so it makes it a bit more difficult it seems that config is in .git\gitversion_cache*.yml.
I have read ton of documentation and currently I am able to use this .yml file but it looks like it is generated on the agent and then it is not replaced with default values 0.0.1+26.
So :
1) should I commit the yml config file or have it in a specific folder in the agent ? If on the agent how to tell tfs2015 where it is located ? The agent build directory is sometimes cleaned...
2) how you can auto-increment the $(Fix) variable?
3) how to have a command line to increase major and minor when there is a change? I could not find any information...
Regards,
You could add task Update Assembly Info in your TFS build definition, to update assembly info of one or multiple files or projects during build.
Or add powershell task to set assembly versions. Check the blog below:
https://writeabout.net/2015/11/01/set-assembly-and-app-version-to-a-matching-build-name-in-tfs-2015-or-vso-build-vnext/
Ok I found a solution that was to always add:
+semver: fix
to the commit message. I wish it could be setupped somewhere else but for now I will use this solution.

Xamarin obfuscation

Is there anything out there that does obfuscation? I have tried Crypto Obfuscator for Android and when I de-compiled using dex2jar, I see no difference between obfuscated and normal assembly. So far I have went through following links:
http://forums.xamarin.com/discussion/14962/light-obfuscation
Mono for Android, code obfuscation
You refered to a forums post on xamarin.com ("Light Obfuscation"). There, now I have added an explanation of how to obfuscate with Xamarin Studio and Babel for .NET.
I will repeat it here:
You don't need to have the full Visual Studio to get an easy and comfortable way of obfuscating. I now use Babel for .NET with Xamarin Studio (in Windows). I haven't tried to get Babel running on a Mac, maybe it's possible.
So, here I will explain how to obfuscate your Android app in Xamarin Studio:
The good thing is that Xamarin Studio uses the MSBuild mechanism and Babel can be integrated in a MSBuild process.
For me (except for installing Babel) there were only two steps necessary:
(Step 1)
Edit you .csproj file with a text editor. Xamarin Studio must not be running.
<Project>
[... All existing stuff ...]
<UsingTask TaskName="Babel" AssemblyName="Babel.Build, Version=6.4.0.0, Culture=neutral, PublicKeyToken=138d17b5bd621ab7" />
<Target Name="AfterBuild" Condition=" '$(Configuration)' != 'Debug' ">
<Babel InputFile="$(TargetPath)" OutputFile="$(TargetPath)" GenerateDebug="true"
[...]
RulesFiles="babel.xml"
SuppressIldasm="false" ObfuscateTypes="true" ObfuscateProperties="true" ObfuscateEvents="true" ObfuscateMethods="true"
ObfuscateFields="true" VirtualFunctions="true" FlattenNamespaces="false"
StringEncryption="true"
/>
</Target>
</Project>
Whenever you build your app and the build mode is not Debug (so it is Release), this Task is applied. You can specify an xml file where you can define fine-grained rules for the obfuscation process. (e.g. exclude certain classes etc.)
By the way: A rule of thumb is: Define every class, interface, delegate or enum as "internal", not as "public". By default, types that have to be visible outside the assembly (public types) will not be obfuscated. Internal types will be obfuscated by default. The only class I marked as "public" is "MainActivity".
(Step 2)
When I started the first try for my app, I got the following error message:
BABEL : error : Could not resolve assembly: 'Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=84e04ff9cfb79065'
Which I could not understand first, because a Hello-World Android app was obfuscated without problems. After some hours of research, I found the reason for the error. My activity (my game has only one activity) had the following attribute:
[Activity(
Label = "The name of my game",
MainLauncher = true,
WindowSoftInputMode = SoftInput.AdjustPan,
ConfigurationChanges = ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.Orientation | ConfigChanges.ScreenSize
)]
"Label" and "MainLauncher" turned out not to be the problem. But "WindowSoftInputMode" and "ConfigurationChanges" were the problems.
To fix it, I fully removed the [Activity (...)] attribute from the .cs file and added the necessary information by hand to the AndroidManifest.xml. This way, the obfuscation worked without problems.
You may wonder why the Activity attribute caused a problem. I realized that ILSpy also had a problem when this attribute was applied to the C# Activity class with "WindowSOftInputMode" and "ConfigurationChanges". So I think it is not a problem of Babel, but a problem of Xamarin. The reason might be that, while "Label" and "MainLauncher" are fundamental types (string and bool), the other two are not. Their types are defined in Mono.Android.dll which seems to be refered to in a wrong way. The best thing would be if Xamarin removed the attribute for the compiled dll because it is only used for making the AndroidManifest.xml in the build step.
Dotfuscator CE (free in Visual Studio) or Dotfuscator PRO (paid license) obfuscates Xamarin applications:
See the Xamarin manual here: Protecting Xamarin Apps
Using Dotfuscator, the most consistent and secure method of obfuscating your Xamarin apps is to integrate it into the MSBuild pipeline. This allows you to obfuscate your project using standard build tools, and lets you test your obfuscation using Xamarin's built-in debugger workflow. In order for the obfuscated outputs to be processed properly by Xamarin, Dotfuscator's "Mono Compatible" global setting should be set to "Yes" and a project property of "controlflow.disabled_manglers" with a value of "ILSpyBreaker" should be added.
Xamarin's platform specific utilities use reflection heavily, so as a starting point it is recommended to simply exclude the input assemblies from renaming (while still allowing control-flow obfuscation). Once that is working, you can then enable renaming if desired, and take the time to determine the minimum amount of exclusions needed for your application.
In each Android or iOS csproj file you should then add a reference to the Dotfuscate task and a target for AfterBuild, like so:
<UsingTask TaskName="PreEmptive.Tasks.Dotfuscate" AssemblyFile="$(MSBuildExtensionsPath)\PreEmptive\Dotfuscator\4\PreEmptive.Dotfuscator.Tasks.dll" />
////SNIP////
<Target Name="AfterBuild">
<PropertyGroup>
<DotfuscatorProperties>
<OutDir>$(OutDir)</OutDir>
<OutputPath>$(OutputPath)</OutputPath>
</DotfuscatorProperties>
</PropertyGroup>
<Dotfuscate ConfigPath="Obfuscate.Android.xml" Properties="$(DotfuscatorProperties)"/>
</Target>
Notice that we are passing in certain properties from the build process to the Dotfuscator process. Specifically OutDir and OutPath. By using project properties with default values we can specify paths in the Dotfuscator project file to allow us to configure the project using the stand-alone Dotfuscator UI, while having the build process handle where they actually are at build time.
In order for the Xamarin platform specific build process to properly find the obfuscated assemblies, they have to be copied back into the original assembly locations after obfuscation. Android has an additional restriction in that the original obfuscated PCL must be copied back to its project specific location as well. The easiest way to accomplish this is to have a post-build event in the Dotfuscator project to do the copying:
Adding a "ObRelease" and/or "ObDebug" configuration can be useful to only obfuscate when explicitly needed and wanted. This can be accomplished by adding a Condition property to the Dotfuscate element in the csproj (for instance: Condition=" '$(Configuration)' == 'ObRelease' "). Note that when adding a new "Release" config for Android, one needs to disable "Use Shared Runtime" and "Enable developer instrumentation" in the Android Options under the Packaging tab.
Once these steps are complete, you should be able to see Dotfuscator's build output during your builds in either Visual Studio or Xamarin Studio.

MSBuild handling circular dependencies

I am new to MSBuild. Just started trying it two days ago, and now I am just testing it. I have run into a problem where I get this error:
"c:\Users\martinslot\Documents\Visual Studio 2010\Projects\MultifileAssembly\SpecializedBuild.xml" (BuildNumberUtil target) (1) ->
c:\Users\martinslot\Documents\Visual Studio 2010\Projects\MultifileAssembly\SpecializedBuild.xml(4,34): error MSB4006: There is a circular dependency in t
he target dependency graph involving target "BuildNumberUtil".
My MSBuild script look like this:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="BuildNumberUtil" DependsOnTargets="BuildStringUtil" >
<Message Text="=============Building modules for NumberUtil============="/>
<Csc TargetType="Module" Sources="NumberUtil/DoubleUtil.cs; NumberUtil/IntegerUtil.cs" AddModules="/StringUtil/StringUtil"/>
<Copy SourceFiles="#(NetModules)" DestinationFolder="../Output/Specialized"/>
</Target>
<Target Name="BuildStringUtil" DependsOnTargets="BuildNumberUtil" >
<Message Text="=============Building modules for StringUtil============="/>
<Csc TargetType="Module" Sources="StringUtil/StringUtil.cs;" AddModules="/NumberUtil/IntegerUtil;/NumberUtil/DoubleUtil"/>
<Copy SourceFiles="#(NetModules)" DestinationFolder="/Output/Specialized"/>
</Target>
</Project>
I understand the problem, actually I created this small example to see if MSBuild understood and could somehow correct the problem. How do I solve this?
My problem is that the two targets compile modules that rely on eachother. Does someone here have a solution on how to handle this kind of problem with MSBuild? Maybe I am constructing this in the wrong way?
You simply cannot build projects with circular dependencies. How could you? Which do you build first? There may be some esoteric, convoluted, incorrect way of doing so, but why do it? Circular dependencies usually indicate a design flaw. Fix the design, and you no longer have a circular dependency issue.
It is possible to construct Circular Modules within the scope of MSBuild and Visual Studio; however, doing so has a very limited set of situations where it would be valid to do so.
One key way to do this, if you're planning on using Xaml within your code, is to remove the Sources aspect of the Csc tag and generate your own .response file which actually points to the code you wish to inject. Within the Csc tag attributes you'd specify this file yourself in the ResponseFiles attribute.
Within your .response file, you would then break your application down into its assembly and netmodule components, making sure to include the core assembly's files first at all times. Typically the Csc tag's attributes are directly translated into Csc.exe command line parameters. The parameter names do not always match up. For the sake of resolution it's best to use full, non-relative, paths when referring to files (example, partial, .response below):
"X:\Projects\Code\C#\Solution Name\InternalName\ProjectName - InternalName\SearchContexts\StringSearchType.cs"
"X:\Projects\Code\C#\Solution Name\InternalName\ProjectName - InternalName\UI\Themes\Themes.cs"
/target:module /out:bin\x86\Debug\InternalName.UI.dll
"X:\Projects\Code\C#\Solution Name\InternalName\ProjectName - InternalName\UI\EditDatabaseImageControl.xaml.cs"
"X:\Projects\Code\C#\Solution Name\InternalName\ProjectName - InternalName\obj\x86\Debug\UI\EditDatabaseImageControl.g.cs"
You'll notice that this will end up with merging your multiple sets of Targets into one, and that I've included the xaml generated code myself. This is partly why you remove the Sources aspect, as the Xaml Page generator part of the MSBuild task automatically injects information into the #(Compile) set. Since there's a Debug/Release configuration, in the area where you define the response file to use, I create two versions of the response (since I'm using a T4 template):
ResponseFiles="$(CompilerResponseFile);InternalName.$(Configuration).response"
If you intended to include more than one platform in your code you'd likely need C*P response files where C is the number of configurations (Debug|Release) and P is the number of platforms (x86, x64, AnyCpu). This kind of solution would likely only be a sane method by using a generator.
The short version of this: it is possible to create circular modules so long as you can guarantee that you'll compile it all in one step. To ensure that you maintain the build functionality that is afforded to you with the Xaml build step, your best bet is to start with a normal C# project, and create your own .Targets file from the $(MSBuildToolsPath)\Microsoft.CSharp.targets in the <Import ... tag near the bottom. You'll also likely need a secondary csproj for design purposes since a large portion of intellisense is lost by using this workaround (or use a csproj Condition attribute where the target is selected by some flag you set). You'll also notice certain Xaml editors don't seem to like the binding to netmodule namespaces, so if you bind to types in a netmodule you'll likely have to do them in codebehind (I haven't tested workarounds for this since there's usually ways around static namespace binding)
For some reason within all this, the .baml compiled .xaml files are implicitly understood by the Csc compiler, I haven't been able to figure out where it's deriving this from a command argument, or if it's just implicit by design. If I had to guess they're inferred by the g.cs files associated to what you include in your list of included files.
Observe that this is occurred for web application (either ASP.NET standard web application or ASP.NET MVC application) and fix for this problem is to be removed the below line in ".csproj" file.
<PropertyGroup>
<BuildDependsOn>
$(BuildDependsOn);
Package
</BuildDependsOn>
</PropertyGroup>

How to set the output path of several visual C# projects

I have a solution that contains several c# projects and I would like to be able to set the output path and other properties on all the projects together in a single place. Property Sheets (vsprops) do not seem to be able available for C# projects and the $(SolutionDir) variable is ignored. Are there any other methods to set properties across several C# projects?
Update
By Following the information in the answer by Bas Bossink I was able to set the output path of several projects by creating a common csproj and importing it into the individual project. A few other points:
When building in Visual Studio if changes are made to the common project it is necessary to touch/reload any projects that reference it for the changes to be picked up.
Any properties which are also set in a individual project will override the common properties.
Setting $(SolutionDir) as the output path via the Visual Studio UI does not work as expected because the value is treated as a string literal rather than getting expanded. However, Setting $(SolutionDir) directly into the csproj file with a text editor works as expected.
A csproj file is already an msbuild file, this means that csproj files can also use an import element as described here. The import element is
exactly what you require. You could create a Common.proj that contains something like:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5"xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<OutputPath>$(SolutionDir)output</OutputPath>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
</Project>
You can import this Common.proj in each of your csprojs, for instance like so:
<Import Project="..\Common.proj" />
The import statement should precede any tasks that depend on the properties defined in Common.proj
I hope this helps. I can't confirm your problems with the $(SolutionDir) variable I've used it many times. I do know however that this variable does not get set when you run an msbuild command via the commandline on a specific project that is contained in a solution. It will be set when you build your solution in Visual Studio.
Unfortunately, these bits of information such as output path are all stored inside the individual *.csproj files. If you want to batch-update a whole bunch of those, you'll have to revert to some kind of a text-updating tool or create a script to touch each of those files.
For things like this (apply changes to a bunch of text files at once) I personally use WildEdit by Helios Software - works like a charm and it's reasonably priced.
But I'm sure there are tons of free alternatives out there, too.
I would suggest you to use a build tool such as MSBuild or NAnt which would give you more flexibility on your builds. Basically the idea is to kick off a build using (in most cases) a single configurable build file.
I would personally recommend NAnt.
You could find an awesome tutorial on NAnt on JP Boodhoo's blog here
Set the $(OutputPath) property in a common property sheet. Then delete that entry in all the project files you want to it to affect. Then import that property sheet into all your projects.
For hundreds of projects that can be very tedious. Which is why I wrote a tool to help with this:
https://github.com/chris1248/MsbuildRefactor

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