Is there anything out there that does obfuscation? I have tried Crypto Obfuscator for Android and when I de-compiled using dex2jar, I see no difference between obfuscated and normal assembly. So far I have went through following links:
http://forums.xamarin.com/discussion/14962/light-obfuscation
Mono for Android, code obfuscation
You refered to a forums post on xamarin.com ("Light Obfuscation"). There, now I have added an explanation of how to obfuscate with Xamarin Studio and Babel for .NET.
I will repeat it here:
You don't need to have the full Visual Studio to get an easy and comfortable way of obfuscating. I now use Babel for .NET with Xamarin Studio (in Windows). I haven't tried to get Babel running on a Mac, maybe it's possible.
So, here I will explain how to obfuscate your Android app in Xamarin Studio:
The good thing is that Xamarin Studio uses the MSBuild mechanism and Babel can be integrated in a MSBuild process.
For me (except for installing Babel) there were only two steps necessary:
(Step 1)
Edit you .csproj file with a text editor. Xamarin Studio must not be running.
<Project>
[... All existing stuff ...]
<UsingTask TaskName="Babel" AssemblyName="Babel.Build, Version=6.4.0.0, Culture=neutral, PublicKeyToken=138d17b5bd621ab7" />
<Target Name="AfterBuild" Condition=" '$(Configuration)' != 'Debug' ">
<Babel InputFile="$(TargetPath)" OutputFile="$(TargetPath)" GenerateDebug="true"
[...]
RulesFiles="babel.xml"
SuppressIldasm="false" ObfuscateTypes="true" ObfuscateProperties="true" ObfuscateEvents="true" ObfuscateMethods="true"
ObfuscateFields="true" VirtualFunctions="true" FlattenNamespaces="false"
StringEncryption="true"
/>
</Target>
</Project>
Whenever you build your app and the build mode is not Debug (so it is Release), this Task is applied. You can specify an xml file where you can define fine-grained rules for the obfuscation process. (e.g. exclude certain classes etc.)
By the way: A rule of thumb is: Define every class, interface, delegate or enum as "internal", not as "public". By default, types that have to be visible outside the assembly (public types) will not be obfuscated. Internal types will be obfuscated by default. The only class I marked as "public" is "MainActivity".
(Step 2)
When I started the first try for my app, I got the following error message:
BABEL : error : Could not resolve assembly: 'Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=84e04ff9cfb79065'
Which I could not understand first, because a Hello-World Android app was obfuscated without problems. After some hours of research, I found the reason for the error. My activity (my game has only one activity) had the following attribute:
[Activity(
Label = "The name of my game",
MainLauncher = true,
WindowSoftInputMode = SoftInput.AdjustPan,
ConfigurationChanges = ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.Orientation | ConfigChanges.ScreenSize
)]
"Label" and "MainLauncher" turned out not to be the problem. But "WindowSoftInputMode" and "ConfigurationChanges" were the problems.
To fix it, I fully removed the [Activity (...)] attribute from the .cs file and added the necessary information by hand to the AndroidManifest.xml. This way, the obfuscation worked without problems.
You may wonder why the Activity attribute caused a problem. I realized that ILSpy also had a problem when this attribute was applied to the C# Activity class with "WindowSOftInputMode" and "ConfigurationChanges". So I think it is not a problem of Babel, but a problem of Xamarin. The reason might be that, while "Label" and "MainLauncher" are fundamental types (string and bool), the other two are not. Their types are defined in Mono.Android.dll which seems to be refered to in a wrong way. The best thing would be if Xamarin removed the attribute for the compiled dll because it is only used for making the AndroidManifest.xml in the build step.
Dotfuscator CE (free in Visual Studio) or Dotfuscator PRO (paid license) obfuscates Xamarin applications:
See the Xamarin manual here: Protecting Xamarin Apps
Using Dotfuscator, the most consistent and secure method of obfuscating your Xamarin apps is to integrate it into the MSBuild pipeline. This allows you to obfuscate your project using standard build tools, and lets you test your obfuscation using Xamarin's built-in debugger workflow. In order for the obfuscated outputs to be processed properly by Xamarin, Dotfuscator's "Mono Compatible" global setting should be set to "Yes" and a project property of "controlflow.disabled_manglers" with a value of "ILSpyBreaker" should be added.
Xamarin's platform specific utilities use reflection heavily, so as a starting point it is recommended to simply exclude the input assemblies from renaming (while still allowing control-flow obfuscation). Once that is working, you can then enable renaming if desired, and take the time to determine the minimum amount of exclusions needed for your application.
In each Android or iOS csproj file you should then add a reference to the Dotfuscate task and a target for AfterBuild, like so:
<UsingTask TaskName="PreEmptive.Tasks.Dotfuscate" AssemblyFile="$(MSBuildExtensionsPath)\PreEmptive\Dotfuscator\4\PreEmptive.Dotfuscator.Tasks.dll" />
////SNIP////
<Target Name="AfterBuild">
<PropertyGroup>
<DotfuscatorProperties>
<OutDir>$(OutDir)</OutDir>
<OutputPath>$(OutputPath)</OutputPath>
</DotfuscatorProperties>
</PropertyGroup>
<Dotfuscate ConfigPath="Obfuscate.Android.xml" Properties="$(DotfuscatorProperties)"/>
</Target>
Notice that we are passing in certain properties from the build process to the Dotfuscator process. Specifically OutDir and OutPath. By using project properties with default values we can specify paths in the Dotfuscator project file to allow us to configure the project using the stand-alone Dotfuscator UI, while having the build process handle where they actually are at build time.
In order for the Xamarin platform specific build process to properly find the obfuscated assemblies, they have to be copied back into the original assembly locations after obfuscation. Android has an additional restriction in that the original obfuscated PCL must be copied back to its project specific location as well. The easiest way to accomplish this is to have a post-build event in the Dotfuscator project to do the copying:
Adding a "ObRelease" and/or "ObDebug" configuration can be useful to only obfuscate when explicitly needed and wanted. This can be accomplished by adding a Condition property to the Dotfuscate element in the csproj (for instance: Condition=" '$(Configuration)' == 'ObRelease' "). Note that when adding a new "Release" config for Android, one needs to disable "Use Shared Runtime" and "Enable developer instrumentation" in the Android Options under the Packaging tab.
Once these steps are complete, you should be able to see Dotfuscator's build output during your builds in either Visual Studio or Xamarin Studio.
Related
Hello fellow developers!
I am developing a Xamarin.Forms App for android and iOS.
It works fine in Debug and Release mode on Android Emulators, Android Devices, iOS Emulators.
But there is a problem with iOS Devices. Directly deploying the Debug/Release Builds to a device works. But when I upload the app to the AppStore and install it via Testflight on my device, it crashes on startup.
From the console I can see following errors:
"System.MissingMethodException: Default constructor not found for type App.Views.Login"
"Default constructor not found for type ColorPicker.iOS.Effects.ColorPickerTouchEffectiOS"
The first one is related to my Login View, which has a default constructor and works fine in debug and release builds.
The second one is related to a nugget package.
My question is:
Why are the default constructors available in Debug and Release but not when i download the app via Testflight? And how can I fix this?
Linking behaviour is set to "Link all".
That's because when you use the Link all assemblies option you need to manually preserve the classes in your project and potentially mark out library code that isn't linker safe.
There is a Microsoft document specifically catering to this question : https://learn.microsoft.com/en-us/xamarin/ios/deploy-test/linker?tabs=macos
You could set your linker behaviour to Link SDK assemblies only temporarily while you manually get ready for a full link.
Preservin code:
When you use the linker it can sometimes remove code that you might have called dynamically either using System.Reflection.MemberInfo.Invoke, or by exporting your methods to Objective-C using the [Export] attribute and then invoking the selector manually.
In those cases, you can instruct the linker to consider either entire classes to be used or individual members to be preserved by applying the [Xamarin.iOS.Foundation.Preserve] attribute either at the class-level or the member-level. Every member that is not statically linked by the application is subject to be removed. This attribute is hence used to mark members that are not statically referenced, but that are still needed by your application.
Skipping Assemblies
It is possible to specify assemblies that should be excluded from the linker process, while allowing other assemblies to be linked normally. This is helpful if using [Preserve] on some assemblies is impossible (e.g. 3rd party code) or as a temporary workaround for a bug.
--linkskip=NameOfAssemblyToSkipWithoutFileExtension // Single assembly
--linkskip=NameOfFirstAssembly --linkskip=NameOfSecondAssembly // Multiple Assemblies
Hope this helps. Make sure you go through the MS doc for more details
So I have a C# class library project that I only intend to use on Windows. It contains some classes that use the System.Drawing.Image class which is only available on Windows. After upgrading to Visual Studio 2022 and setting the target framework to .NET 6.0 I'm seeing a bunch of warnings that say:
CA1416 "This call site is reachable on all platforms. 'SomeClass.SomeMethod' is only supported on: 'windows'.
See screenshot below for some examples:
In some sense, it's cool that VS2022 has scanned the library and found all the platform specific code that I'm using in the library. But I'd like to tell VS that I only plan to use the library on windows and it can mute all those warnings.
First I checked the Target framework option in the properties of the project but didn't seen any windows specific targets.
Then I decided to edit the project's .csproj directly and changed the Target framework from
<TargetFramework>net6.0</TargetFramework>
to
<TargetFramework>net6.0-windows</TargetFramework>
But, sadly, even after a recompile, that didn't make the warnings go away either. So then I did some reading on the CA1416 warnings and sure enough it says in the Microsoft Docs that the target framework moniker is ignored for assessing this warning, however, VS does add an attribute to the project based on the TFM that influences this warning, but it only does so if the project is configured to generate the AssemblyInfo.cs file on the fly. But, alas, my project's AssemblyInfo.cs is maintained as a actual file rather then having it auto generated at build time.
So at this point, I'm ready to punt the ball and just disable CA1416 warnings for my project. So in the project's .proj file I added CA1416 for both the release and debug builds like so:
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<NoWarn>1701;1702;CA1416;</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<NoWarn>1701;1702;CA1416;</NoWarn>
</PropertyGroup>
One would think that would be the end of those pesky warnings. (sigh)
As it turns out, after rebuilding the project the warnings still show up. Got any suggestions? I'm all ears.
I had success removing the CA1416 warnings by adding the following decorator to the top of the containing class:
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
I'm only on VS2019 and using .net 5, but it may work for you. I tried this with VS2019 .net5 console project (top of class Program) and a .net5 class library (top of the class).
I added the System.Common.Drawing nuget package.
My code included:
string inputPath = #"C:\mypath\mypng.png";
Image i = Image.FromFile(inputPath);
Update:
Targeting Windows worked fine until one of our developers tried to start the solution on his Apple computer using Visual Studio 2022 for Mac Preview 1.
https://learn.microsoft.com/en-us/dotnet/fundamentals/code-analysis/quality-rules/ca1416
Reading .NET 6 Breaking changes Microsoft has a section about System.Drawing.Common.
https://learn.microsoft.com/en-us/dotnet/core/compatibility/core-libraries/6.0/system-drawing-common-windows-only
Their recommendations are the following:
To use these APIs for cross-platform apps, migrate to one of the
following libraries:
ImageSharp
[SkiaSharp][2]
[Microsoft.Maui.Graphics][3]
Alternatively, you can enable support for non-Windows platforms by
setting the System.Drawing.EnableUnixSupport runtime configuration
switch to true in the runtimeconfig.json file:
{
"runtimeOptions": {
"configProperties": {
"System.Drawing.EnableUnixSupport": true
}
}
}
This configuration switch was added to give cross-platform apps that
depend heavily on this package time to migrate to more modern
libraries. However, non-Windows bugs will not be fixed. In addition,
we may completely remove support for non-Windows platforms in a future
release, even if you enable it using the runtime configuration switch.
Note
Despite the name of the runtime switch,
System.Drawing.EnableUnixSupport, it applies to various non-Windows
platforms, such as macOS and Android, which can generally be
considered flavors of Unix.
Even though Microsoft.Maui.Graphics is in preview and is considered an experimental library I tried to use it given that Microsoft has the library as a recommended action library.
It seemed really promising at first but then I encountered a bug in their IImage Downsize method.
https://github.com/dotnet/Microsoft.Maui.Graphics/issues/247
Until that is fixed my temporary solution is using Target framework .NET 6, Target OS (none) and then use Exclude specific warnings as errors given that we have enabled Treat warnings as errors.
I have also created a runtimeconfig.template.json in our web project root with the following values:
{
"runtimeOptions": {
"configProperties": {
"System.Drawing.EnableUnixSupport": true
}
}
}
Original:
You can suppress the warning with dotnet_diagnostic.CA1416.severity = none but imao if you only intend to use it on Windows you should set Target OS to Windows for the project which will fix the warning.
https://learn.microsoft.com/en-us/dotnet/core/compatibility/code-analysis/5.0/ca1416-platform-compatibility-analyzer
Source:
https://stackoverflow.com/a/70272543/3850405
One way to solve this issue is to create an .editorconfig for the solution and then add the following line to that .editorconfig file:
dotnet_diagnostic.CA1416.severity = none
This will make all "Validate platform compatibility" warnings go away.
Similar to what #RonC did, I was able to solve the problem by adding a Rule to my .ruleset file:
<Rules AnalyzerId="Microsoft.Analyzers.ManagedCodeAnalysis" RuleNamespace="Microsoft.Rules.Managed">
<Rule Id="CA1416" Action="None"/>
</Rules>
Just keep in mind that this will apply to the whole project for which the ruleset file is used.
I'm using TFS 2010 and have a TFS build setup to build our software. Everything is working just fine.
But, we are getting the following warning:
CSC: Assembly generation -- Referenced assembly 'mscorlib.dll' targets a different processor
This is because some of our code is marked as x86 only, and it is being built on an x64 platform. We cannot change the target platform because of third party software we link to.
Also we are targeting the 2.0 framework, which also cannot be changed at this point.
So, I want to simply suppress this error. Seems straight forward enough.
I simply edited the Build template, and added /p:NoWarn=1607. That works.
BUT!
We have ONE solution which is written in VB.net, instead of C#. This causes that one solution to fail with the following error:
vbc: warning number '1607' for the option nowarn is either not configurable or not valid
How do I disable suppressing this warning on that one solution in my TFS build?
I tried to use a <customPropertiesForBuild> tag in my TFSBuild.proj file but I'm probably not using it correctly.
I know I could simply add this to my project files, but we have 37 solutions, each with multiple project files, so I really don't want to do that.
I don't think you can control that suppression from TFS since it is MSbuild complaining during build (and TFS simply calls MSBuild and collects the results).
There's a specific property that tells msbuild to ignore this kind of warning. Simply add the following line to your top Propertygroup in the project file for those projects generating the warning:
<PropertyGroup>
...
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
</PropertyGroup>
You should be able to use Properties metadata on the VB solution's SolutionToBuild item to set NoWarn to an empty value just for that solution:
<SolutionToBuild Include="$(BuildProjectFolderPath)/../../MyVbSolution.sln">
<Targets></Targets>
<Properties>NoWarn=;</Properties>
</SolutionToBuild>
Try that and see if your VB solution will compile without errors.
You can provide a NoWarn Property to MSbuild in TFS Build. One idea also is to edit the build definition, in the "Process" Tab, explore the Advanced=>MSBuild Arguments, and then you supply this "/p:NoWarn=1607" without the qoutes. When you also queue a build, in Parameters Tab=>Advanced=>MSBuild Arguments, enter/p:NoWarn=1607.
I am new to MSBuild. Just started trying it two days ago, and now I am just testing it. I have run into a problem where I get this error:
"c:\Users\martinslot\Documents\Visual Studio 2010\Projects\MultifileAssembly\SpecializedBuild.xml" (BuildNumberUtil target) (1) ->
c:\Users\martinslot\Documents\Visual Studio 2010\Projects\MultifileAssembly\SpecializedBuild.xml(4,34): error MSB4006: There is a circular dependency in t
he target dependency graph involving target "BuildNumberUtil".
My MSBuild script look like this:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="BuildNumberUtil" DependsOnTargets="BuildStringUtil" >
<Message Text="=============Building modules for NumberUtil============="/>
<Csc TargetType="Module" Sources="NumberUtil/DoubleUtil.cs; NumberUtil/IntegerUtil.cs" AddModules="/StringUtil/StringUtil"/>
<Copy SourceFiles="#(NetModules)" DestinationFolder="../Output/Specialized"/>
</Target>
<Target Name="BuildStringUtil" DependsOnTargets="BuildNumberUtil" >
<Message Text="=============Building modules for StringUtil============="/>
<Csc TargetType="Module" Sources="StringUtil/StringUtil.cs;" AddModules="/NumberUtil/IntegerUtil;/NumberUtil/DoubleUtil"/>
<Copy SourceFiles="#(NetModules)" DestinationFolder="/Output/Specialized"/>
</Target>
</Project>
I understand the problem, actually I created this small example to see if MSBuild understood and could somehow correct the problem. How do I solve this?
My problem is that the two targets compile modules that rely on eachother. Does someone here have a solution on how to handle this kind of problem with MSBuild? Maybe I am constructing this in the wrong way?
You simply cannot build projects with circular dependencies. How could you? Which do you build first? There may be some esoteric, convoluted, incorrect way of doing so, but why do it? Circular dependencies usually indicate a design flaw. Fix the design, and you no longer have a circular dependency issue.
It is possible to construct Circular Modules within the scope of MSBuild and Visual Studio; however, doing so has a very limited set of situations where it would be valid to do so.
One key way to do this, if you're planning on using Xaml within your code, is to remove the Sources aspect of the Csc tag and generate your own .response file which actually points to the code you wish to inject. Within the Csc tag attributes you'd specify this file yourself in the ResponseFiles attribute.
Within your .response file, you would then break your application down into its assembly and netmodule components, making sure to include the core assembly's files first at all times. Typically the Csc tag's attributes are directly translated into Csc.exe command line parameters. The parameter names do not always match up. For the sake of resolution it's best to use full, non-relative, paths when referring to files (example, partial, .response below):
"X:\Projects\Code\C#\Solution Name\InternalName\ProjectName - InternalName\SearchContexts\StringSearchType.cs"
"X:\Projects\Code\C#\Solution Name\InternalName\ProjectName - InternalName\UI\Themes\Themes.cs"
/target:module /out:bin\x86\Debug\InternalName.UI.dll
"X:\Projects\Code\C#\Solution Name\InternalName\ProjectName - InternalName\UI\EditDatabaseImageControl.xaml.cs"
"X:\Projects\Code\C#\Solution Name\InternalName\ProjectName - InternalName\obj\x86\Debug\UI\EditDatabaseImageControl.g.cs"
You'll notice that this will end up with merging your multiple sets of Targets into one, and that I've included the xaml generated code myself. This is partly why you remove the Sources aspect, as the Xaml Page generator part of the MSBuild task automatically injects information into the #(Compile) set. Since there's a Debug/Release configuration, in the area where you define the response file to use, I create two versions of the response (since I'm using a T4 template):
ResponseFiles="$(CompilerResponseFile);InternalName.$(Configuration).response"
If you intended to include more than one platform in your code you'd likely need C*P response files where C is the number of configurations (Debug|Release) and P is the number of platforms (x86, x64, AnyCpu). This kind of solution would likely only be a sane method by using a generator.
The short version of this: it is possible to create circular modules so long as you can guarantee that you'll compile it all in one step. To ensure that you maintain the build functionality that is afforded to you with the Xaml build step, your best bet is to start with a normal C# project, and create your own .Targets file from the $(MSBuildToolsPath)\Microsoft.CSharp.targets in the <Import ... tag near the bottom. You'll also likely need a secondary csproj for design purposes since a large portion of intellisense is lost by using this workaround (or use a csproj Condition attribute where the target is selected by some flag you set). You'll also notice certain Xaml editors don't seem to like the binding to netmodule namespaces, so if you bind to types in a netmodule you'll likely have to do them in codebehind (I haven't tested workarounds for this since there's usually ways around static namespace binding)
For some reason within all this, the .baml compiled .xaml files are implicitly understood by the Csc compiler, I haven't been able to figure out where it's deriving this from a command argument, or if it's just implicit by design. If I had to guess they're inferred by the g.cs files associated to what you include in your list of included files.
Observe that this is occurred for web application (either ASP.NET standard web application or ASP.NET MVC application) and fix for this problem is to be removed the below line in ".csproj" file.
<PropertyGroup>
<BuildDependsOn>
$(BuildDependsOn);
Package
</BuildDependsOn>
</PropertyGroup>
I'm trying to generate a C# project within an existing C++ CMake code base on Windows. After some research, I could find only two projects that built their own CSharp compilers for CMake:
gdcm and kde.
I tried both of them. Unfortunately, the first one failed to generate a C# project. Instead it created a VS C++ project with cs files in it, and because of C++ flags set for linker, the build always failed with errors. After experimenting with the sample project they provided, I wonder whether this could be due to a limitation of the "Visual Studio 8 2005" code generator?
The second project was primarily aimed at Mono, so I wasn't successful with it either.
Has anyone had a positive experience with building C# projects using one of those CMake modules or something else?
As of CMake 3.8.2, CSharp project generation is officially supported by CMake.
To build the default Visual Studio 2017 generated C#/WPF project using CMake, create a CMakeList.txt file as follows.
Project Declaration
project(Example VERSION 0.1.0 LANGUAGES CSharp)
Include CMake CSharpUtilities if you are planning on using WPF or other designer properties.
include(CSharpUtilities)
Add all cs, xaml, settings, properties
add_executable(Example
App.config
App.xaml
App.xaml.cs
MainWindow.xaml
MainWindow.xaml.cs
Properties/AssemblyInfo.cs
Properties/Resources.Designer.cs
Properties/Resources.resx
Properties/Settings.Designer.cs
Properties/Settings.settings)
Link designer files, xaml files, and other properties files with their corresponding cs files
csharp_set_designer_cs_properties(
Properties/AssemblyInfo.cs
Properties/Resources.Designer.cs
Properties/Resources.resx
Properties/Settings.Designer.cs
Properties/Settings.settings)
csharp_set_xaml_cs_properties(
App.xaml
App.xaml.cs
MainWindow.xaml
MainWindow.xaml.cs)
Set app App.xaml properties file as program entry point (if project is a WPF project)
set_property(SOURCE App.xaml PROPERTY VS_XAML_TYPE "ApplicationDefinition")
Set other csproj file flags
set_property(TARGET Example PROPERTY VS_DOTNET_TARGET_FRAMEWORK_VERSION "v4.6.1")
set_property(TARGET Example PROPERTY WIN32_EXECUTABLE TRUE)
// ...
Add libraries
set_property(TARGET Example PROPERTY VS_DOTNET_REFERENCES
"Microsoft.CSharp"
"PresentationCore"
"PresentationFramework"
"System"
"System.Core"
"System.Data"
"System.Data.DataSetExtensions"
"System.Net.Http"
"System.Xaml"
"System.Xml"
"System.Xml.Linq"
"WindowsBase")
For a working WPF example, see https://github.com/bemehiser/cmake_csharp_example
For a WinForms example, see this answer.
CMake 2.8.9 and up add a TYPE parameter to include_external_msproject like so:
include_external_msproject(
MyProject MyProject.csproj
TYPE FAE04EC0-301F-11D3-BF4B-00C04F79EFBC)
This lets you specify that the project is C# (the magic GUID above), otherwise things struggle (see docs).
You will probably still want to use the configure_file template approach mentioned elsewhere with your .csproj file to get the right paths into it, unless you're building straight into your source tree.
The good news is that you can wildcard your C# files in the .csproj.template file like so:
<ItemGroup>
<Compile Include="${DOS_STYLE_SOURCE_DIR}\**\*.cs" />
</ItemGroup>
And you'll need something like this in your CMakeLists.txt to convert CMake's unix-style forwardslash path separators into Windows-style backslashes, otherwise it will compile the files but they won't show up as links in the project in Visual Studio:
FILE(TO_NATIVE_PATH "${CMAKE_CURRENT_SOURCE_DIR}" DOS_STYLE_SOURCE_DIR)
Then it's just:
CONFIGURE_FILE(MyProject.csproj.template MyProject.csproj)
In your CMakeLists.txt to configure the template file into a real project file with the right wildcard path.
HTH.
Just in case anyone is still looking for information about this, there is really no reason to generate C# projects with CMake, they are cross platform by design. On Linux, C# projects are generally managed with MonoDevelop which can read .csproj files from visual studio just fine. This should enable cross-platform development of C# projects.
The only potential issue would be if you had native c++ projects mixed with c# projects (like a backend written in c++ with a GUI in c#), in this case just have cmake copy over your .csproj files as though they were data and you should be good to go.
CMake is intended to set up your build environment to be cross platform. This comes in really handy with c++ where code is built in a very different way on linux than on windows (or other OSs if youre into that), but is kind of unnecessary for c# which can execute cross-platform, and, thanks to design decisions by the mono team, can build cross platform. CMake does provide some great tools to automate things, but much of this functionality can be recovered with a properly configured .csproj file.
Anyway I know this question is over a year old but it's one of the top search results I stumbled on when I was looking up how to do this. I've since made this realization.
To piggy-back on the answer provided by #the_storyteller, CMake v3.8 and greater indeed supports C# as a first-class language. Because a WPF example was already provided, here is a complete CMake example for a simple Windows Forms application. I've provided the optional commands for linking in other libraries built locally in the source tree, and linking 3rd party library dependencies.
Note that Windows Forms applications require the use of the csharp_set_windows_forms_properties CMake command, whereas WPF projects use csharp_set_designer_cs_properties and csharp_set_xaml_cs_properties.
CMakeLists.txt
cmake_minimum_required(VERSION 3.8)
project(MyWinFormApp LANGUAGES CSharp)
# Include CMake utilities for CSharp, for WinForm and WPF application support.
include(CSharpUtilities)
# Define the executable, including any .cs files.
# The .resx and other Properties files are optional here, but including them makes them visible in the VS solution for easy editing.
add_executable(MyWinFormApp
App.config
Form1.cs
Form1.Designer.cs
Form1.resx
Program.cs
Properties/AssemblyInfo.cs
Properties/Resources.Designer.cs
Properties/Resources.resx
Properties/Settings.Designer.cs
Properties/Settings.settings
)
# Set the .NET Framework version for the executable.
set_property(TARGET MyWinFormApp PROPERTY VS_DOTNET_TARGET_FRAMEWORK_VERSION "v4.6.1")
# Set the executable to be 32-bit.
set_property(TARGET MyWinFormApp PROPERTY WIN32_EXECUTABLE TRUE)
# Set the C# language version (defaults to 3.0).
set(CMAKE_CSharp_FLAGS "/langversion:latest")
# Set the source file properties for Windows Forms use.
csharp_set_windows_forms_properties(
Form1.cs
Form1.Designer.cs
Form1.resx
Program.cs
Properties/AssemblyInfo.cs
Properties/Resources.Designer.cs
Properties/Resources.resx
Properties/Settings.Designer.cs
Properties/Settings.settings
)
# If necessary, link in other library dependencies that were built locally in this source tree.
target_link_libraries(MyWinFormApp MyLocalLib)
# If necessary, link in other library/DLL references, such as 3rd party libraries.
set_property(TARGET MyWinFormApp PROPERTY
VS_DOTNET_REFERENCE_MyThirdPartyLib /path/to/libs/MyThirdPartyLib.dll)
# Add in the .NET reference libraries.
set_property(TARGET MyWinFormApp PROPERTY VS_DOTNET_REFERENCES
"Microsoft.CSharp"
"System"
"System.Core"
"System.Data"
"System.Drawing"
"System.Windows.Forms"
)
I was finally able to generate a valid solution using the second c# module - kde.
Although, cmake created a number of .vcproj files while I expected to get .csproj, but I guess that is the only form "Visual Studio 8 2005" generator can offer.
Nevertheless I was able to successfully build this solution and produce executables and dll libraries.
You can create a project with Visual Studio, than take it apart and make CMake write it using configure_file command (you'll have to generate a bit of XML with the list of sources) and add it to the solution with include_external_msproject (for other generators you'll need to create the custom target to run msbuild on it manually; cmake does not seem to support doing that yet). The project is rather simple, so it should be possible to do that.
I wanted to point out that it is now possible to generate C# Projects using the SDK-Style project XML format using CMake 3.23.
Although it is still a release candidate version, it works pretty well with CMake 3.23 rc2. To create C# SDK-style projects use DOTNET_SDK target property.
For example one could use C# SDK-style project with this line
set_target_properties(myTarget PROPERTIES DOTNET_SDK "Microsoft.NET.Sdk")
Also remember that you don't need a project() command when creating C# Projects with CMake. The project() command always creates a new solution which could be useful but not necessary. One can use enable_language(CSharp) to declare a Target being a C# Project.
To test C# SDK-style projects I used Visual Studio 2019 with Visual Studio 16 Generator on Windows.