C# DDD Populate Immutable Objects - c#

I have a immutable Customer class in my domain assembly. It contains the following GET properties : id, firstname and lastname. I have a CustomerRepository class in my persistence assembly. In turn, this CustomerRepository class should populate and return a Customer object using a remote web-serivce.
My Customer class contains no setter properties and it contains a private constructor. The reason - I dont want the UI developer to get the wrong idea - He should not be able to create or change a Customer object.
My question: How do I get my CustomerRepository to populate my Customer object. Reflection? Or should I sacrifice my design and enable a public constructor for constructing the customer object?

I sympathize with the desire to reduce the surface of the API and not mislead callers, but I still recommend adding a public constructor. The fact that there are no setters and no public SaveCustomer method should make it clear enough that the customer is immutable.
If you really don't want a public constructor, consider whether you really need separate domain and persistence assemblies: there are good reasons to split related code into two assemblies, but it shouldn't be the default position and shouldn't replace namespaces as the primary way of organizing code (Patrick Smacchia has written a few great articles explaining why).
If you combine them into a single assembly, you can just make the constructor internal and be done with it. (As another respondent mentioned, InternalsVisibleTo is a viable alternative - but it's really just a hack: your classes and design goals are telling you these should be in a single assembly.)

You might want to declare an internal constructor, with your three properties as parameters. If your CustomerRepository does not live in the same assembly as your Customer class, then you can make your internals visible by using the following attribute:
[assembly: InternalsVisibleTo ("CustomerAssembly, PublicKey=...")]
in the Customer assembly.
Edit: By the way, I would not recommend using reflection if you need to create lots of objects, because doing so will be orders of magnitude slower than direct calls to constructors. If you really have to go that route, I'd recommend adding a static factory method which you can call through reflection in order to get an efficient allocator.
For instance:
class Customer
{
private Customer(...) { ... }
private static ICustomerFactory GetCustomerFactory()
{
return new CustomerFactory();
}
private class CustomerFactory : ICustomerFactory
{
Customer CreateCustomer(...) { return new Customer(...); }
}
}
public interface ICustomerFactory
{
Customer CreateCustomer(...);
}
Use reflection to call Customer.GetCustomerFactory and from then on, you'll have a fast and efficient way of creating your Customers.

Related

How can I fill my rich model from repository when I am no using ORM?

I am trying to develop my application using the DDD approach and I should set all of my properties private. I need to use Aerospike as my database and there is no ORM to fill my properties magically like EntityFramework with a private default constructor.
Now, How can I fill this reach model without exposing a full property constructor that can be accessible everywhere and can breach the rule of encapsulation business domain rules?
making all properties protected and creating an internal inherited class inside the repository namespace that can act as a proxy object to fill property can be a solution But I have no idea about the best practice and acceptable design.
I'm not familiar with Aerospike, but here are my thoughts. First, EF is able to set private properties because it uses reflection to do so. And it needs a parameterless constructor for this. So you could do it the same way: create an object and set properties via reflection.
Or, as others pointed out in the comments, you will anyway need methods to set your private properties, so just use them to instantiate your model. You use private setters and methods in order to ensure that the state of your DDD object is valid and do some internal checks, e.g.:
public class Whatever {
private int age;
public int Age { get; private set; }
public void UpdateAge(int a) {
if (a > 0) {
this.age = a;
}
throw new MyException();
}
}
So just use UpdateAge() and the like. On the other hand it's not necessary to run extra validations if you are instantiating from a database, because all the data in the DB is valid. You could introduce some private variable, like needsValidation, and set it to false in case you are instantiating from the DB via e.g. an internal constructor. Whether it's really worth the effort depends on your use case.

readonly class design when a non-readonly class is already in place

I have a class that upon construction, loads it's info from a database. The info is all modifiable, and then the developer can call Save() on it to make it Save that information back to the database.
I am also creating a class that will load from the database, but won't allow any updates to it. (a read only version.) My question is, should I make a separate class and inherit, or should I just update the existing object to take a readonly parameter in the constructor, or should I make a separate class entirely?
The existing class is already used in many places in the code.
Thanks.
Update:
Firstly, there's a lot of great answers here. It would be hard to accept just one. Thanks everyone.
The main problems it seems are:
Meeting expectations based on class names and inheritance structures.
Preventing unnecessary duplicate code
There seems to be a big difference between Readable and ReadOnly. A Readonly class should probably not be inherited. But a Readable class suggests that it might also gain writeability at some point.
So after much thought, here's what I'm thinking:
public class PersonTestClass
{
public static void Test()
{
ModifiablePerson mp = new ModifiablePerson();
mp.SetName("value");
ReadOnlyPerson rop = new ReadOnlyPerson();
rop.GetName();
//ReadOnlyPerson ropFmp = (ReadOnlyPerson)mp; // not allowed.
ReadOnlyPerson ropFmp = (ReadOnlyPerson)(ReadablePerson)mp;
// above is allowed at compile time (bad), not at runtime (good).
ReadablePerson rp = mp;
}
}
public class ReadablePerson
{
protected string name;
public string GetName()
{
return name;
}
}
public sealed class ReadOnlyPerson : ReadablePerson
{
}
public class ModifiablePerson : ReadablePerson
{
public void SetName(string value)
{
name = value;
}
}
Unfortunately, I don't yet know how to do this with properties (see StriplingWarrior's answer for this done with properties), but I have a feeling it will involve the protected keyword and asymmetric property access modifiers.
Also, fortunately for me, the data that is loaded from the database does not have to be turned into reference objects, rather they are simple types. This means I don't really have to worry about people modifying the members of the ReadOnlyPerson object.
Update 2:
Note, as StriplingWarrior has suggested, downcasting can lead to problems, but this is generally true as casting a Monkey to and Animal back down to a Dog can be bad. However, it seems that even though the casting is allowed at compile time, it is not actually allowed at runtime.
A wrapper class may also do the trick, but I like this better because it avoids the problem of having to deep copy the passed in object / allow the passed in object to be modified thus modifying the wrapper class.
The Liskov Substitution Principle says that you shouldn't make your read-only class inherit from your read-write class, because consuming classes would have to be aware that they can't call the Save method on it without getting an exception.
Making the writable class extend the readable class would make more sense to me, as long as there is nothing on the readable class that indicates its object can never be persisted. For example, I wouldn't call the base class a ReadOnly[Whatever], because if you have a method that takes a ReadOnlyPerson as an argument, that method would be justified in assuming that it would be impossible for anything they do to that object to have any impact on the database, which is not necessarily true if the actual instance is a WriteablePerson.
Update
I was originally assuming that in your read-only class you only wanted to prevent people calling the Save method. Based on what I'm seeing in your answer-response to your question (which should actually be an update on your question, by the way), here's a pattern you might want to follow:
public abstract class ReadablePerson
{
public ReadablePerson(string name)
{
Name = name;
}
public string Name { get; protected set; }
}
public sealed class ReadOnlyPerson : ReadablePerson
{
public ReadOnlyPerson(string name) : base(name)
{
}
}
public sealed class ModifiablePerson : ReadablePerson
{
public ModifiablePerson(string name) : base(name)
{
}
public new string Name {
get {return base.Name;}
set {base.Name = value; }
}
}
This ensures that a truly ReadOnlyPerson cannot simply be cast as a ModifiablePerson and modified. If you're willing to trust that developers won't try to down-cast arguments in this way, though, I prefer the interface-based approach in Steve and Olivier's answers.
Another option would be to make your ReadOnlyPerson just be a wrapper class for a Person object. This would necessitate more boilerplate code, but it comes in handy when you can't change the base class.
One last point, since you enjoyed learning about the Liskov Substitution Principle: By having the Person class be responsible for loading itself out of the database, you are breaking the Single-Responsibility Principle. Ideally, your Person class would have properties to represent the data that comprises a "Person," and there would be a different class (maybe a PersonRepository) that's responsible for producing a Person from the database or saving a Person to the database.
Update 2
Responding to your comments:
While you can technically answer your own question, StackOverflow is largely about getting answers from other people. That's why it won't let you accept your own answer until a certain grace period has passed. You are encouraged to refine your question and respond to comments and answers until someone has come up with an adequate solution to your initial question.
I made the ReadablePerson class abstract because it seemed like you'd only ever want to create a person that is read-only or one that is writeable. Even though both of the child classes could be considered to be a ReadablePerson, what would be the point of creating a new ReadablePerson() when you could just as easily create a new ReadOnlyPerson()? Making the class abstract requires the user to choose one of the two child classes when instantiating them.
A PersonRepository would sort of be like a factory, but the word "repository" indicates that you're actually pulling the person's information from some data source, rather than creating the person out of thin air.
In my mind, the Person class would just be a POCO, with no logic in it: just properties. The repository would be responsible for building the Person object. Rather than saying:
// This is what I think you had in mind originally
var p = new Person(personId);
... and allowing the Person object to go to the database to populate its various properties, you would say:
// This is a better separation of concerns
var p = _personRepository.GetById(personId);
The PersonRepository would then get the appropriate information out of the database and construct the Person with that data.
If you wanted to call a method that has no reason to change the person, you could protect that person from changes by converting it to a Readonly wrapper (following the pattern that the .NET libraries follow with the ReadonlyCollection<T> class). On the other hand, methods that require a writeable object could be given the Person directly:
var person = _personRepository.GetById(personId);
// Prevent GetVoteCount from changing any of the person's information
int currentVoteCount = GetVoteCount(person.AsReadOnly());
// This is allowed to modify the person. If it does, save the changes.
if(UpdatePersonDataFromLdap(person))
{
_personRepository.Save(person);
}
The benefit of using interfaces is that you're not forcing a specific class hierarchy. This will give you better flexibility in the future. For example, let's say that for the moment you write your methods like this:
GetVoteCount(ReadablePerson p);
UpdatePersonDataFromLdap(ReadWritePerson p);
... but then in two years you decide to change to the wrapper implementation. Suddenly ReadOnlyPerson is no longer a ReadablePerson, because it's a wrapper class instead of an extension of a base class. Do you change ReadablePerson to ReadOnlyPerson in all your method signatures?
Or say you decide to simplify things and just consolidate all your classes into a single Person class: now you have to change all your methods to just take Person objects. On the other hand, if you had programmed to interfaces:
GetVoteCount(IReadablePerson p);
UpdatePersonDataFromLdap(IReadWritePerson p);
... then these methods don't care what your object hierarchy looks like, as long as the objects you give them implement the interfaces they ask for. You can change your implementation hierarchy at any time without having to change these methods at all.
Definitely do not make the read-only class inherit from the writable class. Derived classes should extend and modify the capabilities of the base class; they should never take capabilities away.
You may be able to make the writable class inherit from the read-only class, but you need to do it carefully. The key question to ask is, would any consumers of the read-only class rely on the fact that it is read-only? If a consumer is counting on the values never changing, but the writable derived type is passed in and then the values are changed, that consumer could be broken.
I know it is tempting to think that because the structure of the two types (i.e. the data that they contain) is similar or identical, that one should inherit from the other. But that is often not the case. If they are being designed for significantly different use cases, they probably need to be separate classes.
A quick option might be to create an IReadablePerson (etc) interface, which contains only get properties, and does not include Save(). Then you can have your existing class implement that interface, and where you need Read-only access, have the consuming code reference the class through that interface.
In keeping with the pattern, you probably want to have a IReadWritePerson interface, as well, which would contain the setters and Save().
Edit On further thought, IWriteablePerson should probably be IReadWritePerson, since it wouldn't make much sense to have a write-only class.
Example:
public interface IReadablePerson
{
string Name { get; }
}
public interface IReadWritePerson : IReadablePerson
{
new string Name { get; set; }
void Save();
}
public class Person : IReadWritePerson
{
public string Name { get; set; }
public void Save() {}
}
The question is, "how do you want to turn a modifiable class into a read-only class by inheriting from it?"
With inheritance you can extend a class but not restrict it. Doing so by throwing exceptions would violate the Liskov Substitution Principle (LSP).
The other way round, namely deriving a modifiable class from a read-only class would be OK from this point of view; however, how do you want to turn a read-only property into a read-write property? And, moreover, is it desirable to be able to substitute a modifiable object where a read-only object is expected?
However, you can do this with interfaces
interface IReadOnly
{
int MyProperty { get; }
}
interface IModifiable : IReadOnly
{
new int MyProperty { set; }
void Save();
}
This class is assignment compatible to the IReadOnly interface as well. In read-only contexts you can access it through the IReadOnly interface.
class ModifiableClass : IModifiable
{
public int MyProperty { get; set; }
public void Save()
{
...
}
}
UPDATE
I did some further investigations on the subject.
However, there is a caveat to this, I had to add a new keyword in IModifiable and you can only access the getter either directly through the ModifiableClass or through the IReadOnly interface, but not through the IModifiable interface.
I also tried to work with two interfaces IReadOnly and IWriteOnly having only a getter or a setter respectively. You can then declare an interface inheriting from both of them and no new keyword is required in front of the property (as in IModifiable). However when you try to access the property of such an object you get the compiler error Ambiguity between 'IReadOnly.MyProperty' and 'IWriteOnly.MyProperty'.
Obviously, it is not possible to synthesize a property from separate getters and setters, as I expected.
I had the same problem to solve when creating an object for user security permissions, that in certain cases must be mutable to allow high-level users to modify security settings, but normally is read-only to store the currently logged-in user's permissions information without allowing code to modify those permissions on the fly.
The pattern I came up with was to define an interface which the mutable object implements, that has read-only property getters. The mutable implementation of that interface can then be private, allowing code that directly deals with instantiating and hydrating the object to do so, but once the object is returned out of that code (as an instance of the interface) the setters are no longer accessible.
Example:
//this is what "ordinary" code uses for read-only access to user info.
public interface IUser
{
string UserName {get;}
IEnumerable<string> PermissionStrongNames {get;}
...
}
//This class is used for editing user information.
//It does not implement the interface, and so while editable it cannot be
//easily used to "fake" an IUser for authorization
public sealed class EditableUser
{
public string UserName{get;set;}
List<SecurityGroup> Groups {get;set;}
...
}
...
//this class is nested within the class responsible for login authentication,
//which returns instances as IUsers once successfully authenticated
private sealed class AuthUser:IUser
{
private readonly EditableUser user;
public AuthUser(EditableUser mutableUser) { user = mutableUser; }
public string UserName {get{return user.UserName;}}
public IEnumerable<string> PermissionNames
{
//GetPermissions is an extension method that traverses the list of nestable Groups.
get {return user.Groups.GetPermissions().Select(p=>p.StrongName);
}
...
}
A pattern like this allows you to use code you've already created in a read-write fashion, while not allowing Joe Programmer to turn a read-only instance into a mutable one. There are a few more tricks in my actual implementation, mainly dealing with persistence of the editable object (since editing user records is a secured action, an EditableUser cannot be saved with the Repository's "normal" persistence method; it instead requires calling an overload that also takes an IUser which must have sufficient permissions).
One thing you simply must understand; if it is possible for your program to edit the records in any scope, it is possible for that ability to be abused, whether intentionally or otherwise. Regular code reviews of any usage of the mutable or immutable forms of your object will be necessary to make sure other coders aren't doing anything "clever". This pattern also isn't enough to ensure that an application used by the general public is secure; if you can write an IUser implementation, so can an attacker, so you'll need some additional way to verify that your code and not an attacker's produced a particular IUser instance, and that the instance hasn't been tampered with in the interim.

How to *easily* expose methods of underlying objects?

Let's say I have some classes defined as follows:
class Security
{
Boolean AuthenticateUser(String username, String password);
Boolean AddUser(String username, String password);
// many more methods
}
class NetworkedDevice
{
void Stop();
void Start();
// many more methods
}
Then I have another class that contains instances of the above classes. How can I avoid code like the following? I want all the methods of class1 and class2 exposed via this class.
class MyWindowsService
{
Security _security = new Security();
NetworkDevice _netDevice = new NetworkDevice();
Boolean AuthenticateUser(String username, String password)
{
return _security.AuthenticateUser(username, password);
}
// all the rest of "Security" methods implemented here
void StopNetworkDevice()
{
_netDevice.Stop();
}
void StartNetorkDevice()
{
_netDevice.Start();
}
// all the rest of "NetDevice" methods implemented here
}
Edit
I've updated the code to be more real to what I am doing. I am hosting a WCF service within a windows service. The windows service does several things including user authentication and communication to networked devices to name a few. The implementation of my WCF interface calls methods of the "MyWindowsService" class. Exposing the underlying objects as properties is the answer I was looking for. The above class then looks something like:
class MyWindowsService
{
SecurityClass _security = new SecurityClass();
NetworkDevice _netDevice = new NetworkDevice();
Public NetworkDevice NetDevice
{
get { return _netDevice; }
}
Public SecurityClass Security
{
get { return _security; }
}
}
Well, if you're using composition (as you are) there is no "easier way"; you just have to wrap the methods you want to expose. If you want to expose all of the methods of the composed type, then why are you using composition in the first place? You may as well just expose SecurityClass and NetworkDevice via public properties as it is functionally no different than wrapping every method and property/public field.
If it makes sense that they belong in the inheritance chain then SuperClass (oddly named as it would be a sub class...) should inherit from one of those classes. Of course you can't inherit from both in C#, but this design makes me suspect that there may be a better overall approach. It is impossible to tell from your code sample though as you don't tell us what you are actually trying to accomplish with these types.
There is one more way: T4 Templates.
See here: http://msdn.microsoft.com/en-us/data/gg558520
The resulting CS file is generated at build time. This means you could potentially loop your classes using refelection and the result would be what you have now manually created in your "SuperClass".
The cool thing really is that the resulting code is generated on the fly and it is typesafe.
Is it worth the effort? I don't know. It really depends what you are doing and why you are doing it.
We use it for instance to translate Func<T1, T2> into "real" delegates and auto-generate wrapper classes that way.
Unfortunately there is no magic ways to do that as multiple type inheritance is not allowed in .NET.
You cannot do this easily in C#. You could inherit from one of the classes, and create delegates for the other, or you can manually create delegates for both (by delegate, I just mean a method that delegates to the member object, not anything to do with the delegate keyword or class).
If you use a product such a Resharper, there is an option in the Refactor menu that will automate this process, called "Create delegates..."
You can make class1 public and then reference them directly:
SuperClass.class1.MethodFirst();
Of course, static methods will be ok, you will have to construct class1 for instance methods.
in C#, you cannot combine class hierarchies the way you can in Java but you can enforce a contract through iterfaces.
Create an interface for Class1 and Class2 then have SuperClass implement those interfaces. You'll still code up the method calls, but at least you'll have some compile-time checking in place. Perhaps you could also Create a method in SuperClass that dispatches to the appropriate class/method using reflection.
Another approach might be to setup an inheritance chain where SuperClass extends Class2 which extends Class1.
The question is rather old already, and there's one more solution available today: Expose.Fody. This is a plugin for Fody, which is a general-purpose IL-weaving tool. To quote the Expose's description,
Exposes members and optionally implements interface of a field declared in class.
All it takes is just decorating the field with an attribute.

Class hierarchy in C#: how to do it correctly? ('friend' keyword wanted)

I have a class:
public class MyClass {
private List<string> folderList;
// .... a lot of useful public methods here.....
}
Everything is fine. The list of folders is encapsulated, the class is accessible through public methods. OK. Now I need an "options" form that allows a user to choose folders for MyClass. There is a catch: new Setup class must have access to private folderList field (or I have to provide public methods to get and set the folder list - it's essentially the same). In old good C++ I would use 'friend' feature because nobody but Setup class may access folderList. But there is no 'friend' feature in C# (I'm a newbie in the C# world).
P.S. Actually I just made folderList public, but I feel there is a better solution.
Thanks.
You can use "internal" keyword to make your method available only within your assembly/project and if you want to access your internal methods in other project or assembly then you can use "InternalsVisibleTo" attribute, where you can access your internals only in that assembly for which you define this attribute.
MSDN Internal Keyword
I believe the keyword you're looking for is internal. It is loosely equivilent to C++'s friend.
Internal provides assembly-level visibility.
Paired with Femaref's suggestion of using a Property, and you should have your full solution.
I am not sure if this is what he/she wanted. He/she did not put the requirement that the potential client will be in current assembly... Accordingly, when using friend in c++ (which was never considered a good style) you must know the exact type of the class which will be entitled to access the member. If this class is not part of the program you are writing, you cannot grant access this way.
If you want conditional access to some property or method of an instance of a class, you will need to implement some kind of entitlement mechanism, for example:
public IList<Folder> GetFolderList(Object pClient, IEntitlementService pService) {
if (pService.IsEntitledToAccess(this, pClient) {
return folderList;
} else {
throw new AccessNotGrantedException("...");
}
}
I believe there are built-in utilities in the .Net framwork for that purpose, just go and google (or bing)...
As an exact answer to the question I would suggest the following - create a separate interface IFolderList:
interface IFolderList
{
IList<string> FolderList { get; }
...
}
Well, you can add other required members to interface
In the class MyClass implement this interface explicitly.
As a result, the class Setup can gain access to data through an explicit cast to an interface IFolderList or work only with these interface.
An alternative to making an internal method to be used by your Setup class would be to use the Visitor pattern and add a method that takes a Setup class instance as a parameter, then uses the private folderList to initialize/change Setup state as required. Of course that would require the appropriate public methods on the Setup class, so might not fit your needs.
Making folderList field public is the worst case. Exposing implementation details through public fields or through poorly designed public property (there are no differences for collections between public fields and public property with getter and setter).
With public fields you can't promote a field to be a property when you want to add validation, change notification, put it into an interface or change your collection type from one type to another.
BTW, Jeffrey Richter in annotation to Framework Design Guideline mentioned that "Personally, I always make my fields private. I don't even expose fields as internal, because doing so would give me no protection from code in my own assembly"
I think the best way to add explicit interface that expose strict abstraction to MyClass clients.
For example, you may add two separate methods to retrieving folders and to adding new folder to this storage:
class MyClass {
//You should return IList<string>
public IList<string> MyList {get {return myList;} }
//Or even IEnumerable<string>, because you should return
//as minimal interface as your clients needs
public IEnumerable<string> MyList {get {return myList;} }
//You may expose this functionality through internal
//method, or through protected internal method,
//but you should avoid direct access to your implementation
//even for descendants or another classes in your assembly
public void AddElement(string s) {myList.Add(s);}
private List<string> myList;
}
That's what properties are for in C#:
public class MyClass
{
private List folderList;
public List FolderList
{
get {return folderList;}
set {folderList = value;}
}
}
Properties encapsulate the private fields, provide possibilites for validation while setting. Also, you should read up on Generics (abit like templates in c++) and use List<T> instead of List to have a strongly typed collection.
However, you probably wont be able to achieve what you plan unless Setup derives from MyClass. In that case, you can use a protected field.

Make an object accessible to only one other object in the same assembly?

Each business object has a matching object that contains sql calls. I'd like to restrict these sql objects in a way where they can only be used by the matching business object. How can this be achieved?
Update
Greg brought up the point about testability. Since the SqlObjects will contain very business-process specific sql I don't want them reused in multiple buiness objects. (Basic CRUD operations are all code-generated) Is there a way to make the SqlObjects accessible to only one business object in the business assembly (like yshuditelu and Greg Beech showed) AND expose the SqlObjects to the unit testing assembly?
If this is the approach you want or need to take, you could make the sql objects private classes within the business object.
public class BusinessObject
{
private class SqlObject { }
}
Additionally, by making use of partial classes, you could separate this into separate files if desired.
//in one file
public partial class BusinessObject
{
//business object implementation
}
//in another file
public partial class BusinessObject
{
private class SqlObject { }
}
Joel makes a good point in a comment below "the SqlObject can still inherit from a common type, to that things like connection information can be shared across those "inner" classes." this is absolutely true, and potentially very beneficial.
In response to your edit, unit tests can only test public classes and functions (without using reflection in your tests). The only option I can think of that would do this is:
make one assembly per business/sql object pair
changing the private class SqlObject to internal class SqlObject
then use the [InternalsVisibleTo("UnitTestsAssembly")] for the project
Also, at this point you wouldn't have to keep the sql object as a nested class. Generally speaking, I think this would likely add more complexity than the value it adds, but I completely understand that every situation is different, and if your requirements/expectations are driving you this, I wish you well. Personally, I think I would go with making the SqlObjects public (or internal with internals visible to for unit testing), and accept the fact that that means the sql classes are exposed to all of the business classes.
The only way to do it is make the SQL object a private nested type, i.e.
public class BusinessObject
{
private class SqlObject
{
}
}
Whether this is a good idea from the point of view of testability is another matter entirely...
You are attmepting to implement what is a Friend Class in C++. As far as I know C# and VB.Net do not have anything equivalent. My only suggestion is to make the class you wish to restrict an internal class of the class that needs to access it.
You could also work with two assemblies (one for business objects and one for the related SQL objects) and use the internal modifier on each SQL class and use then [InternalsVisibleTo("BusinessObjectAssembly")] for the SQLAssembly.

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