Running a dynamic void from a assembly loaded into an interface - c#

So, i have an assembly that i loaded into the interface, and it works perfectly:
MarshalByRefObject pluginObject = ...
ecko.Plugins.Interface.Plugin plug = pluginObject as ecko.Plugins.Interface.Plugin;
but, allthough i will have alot of methods in the interface, i will have to execute methods that are dynamic, and determined from information in the interface.. so basically, i need to call methods that are not in my interface, and i wont know the name of until last minute..
this is what i have tried (using the "Execute" methods as an example):
plug.GetType().GetMethod("Execute").Invoke((what-the-hell-do-i-put-here), new object[] { });
am i on the right track? please guide me :)
thanks.

If you want to use Reflection then the missing piece in your code is:
MethodInfo meth = plug.GetType().GetMethod("Execute");
meth.Invoke(plug, new object[] { });
The first parameter of the Invoke method should be the instance that you want to invoke the method on. This is required because meth is just an abstract description of the method (and is not associated with any instance). This is useful if you want to call the method on multiple instances (you could cache the meth value).
If you're using C# 4.0, then you can use the new dynamic feature (assuming that "Execute" is a name that does not change):
dynamic plugDynamic = plug;
plugDynamic.Execute( /* arguments */ );
If a variable is declared as dynamic in C# 4.0, then you can call any methods you want and the method resolution will be done at runtime (similar to Reflection, but a bit more complicated and a bit more efficient).

Related

Is it possible to simply pass a generic method with generic parameters as an argument to another method in C#?

For a test, I want to create a generic "helper" method which will take take two arguments, the first argument is a function (or a reference to the function) and the 2nd argument is a list of objects for that function that are to be called as its parameters.
The following does this perfectly:
CallMyFunctionWithParamsPlease(new Func<int, int>(MyMethod), new object[] {1});
public static int CallMyFunctionWithParamsPlease(Delegate func, params object[] args)
{
func.DynamicInvoke(args);
return 3;
}
The thing is, this doesn't look very nice when calling it and I wish to abstract it into another method to act as syntatic sugar.
Ideally I want it to be called like this:
CallMyFunctionWithParamsPlease(myMethod, new Object[] {1});
From what I can gather, there is no elegant solution to do this in C# since I cannot pass myMethod by itself as a reference anywhere, instead I must pass it by declaring a new Func along with the return type of the method. Since I'm not using this return type anywhere, I'm not sure why it's necessary to input this information. My limited understanding is that because C# is statically typed, the compiler must know everything and things like this just aren't possible.
Is this true or not? How would I create syntatic sugar to simply pass a method to another method which can be called there without needing to invoke "new Func"? I would have thought simply passing the function as a reference pointer would allow me to do this, but I'm having difficultly doing this too. I looked into delegates, using "unsafe" with pointers, and a few other options. None of them seem to make this possible, or if they do, they didn't explain it in a manner that I could understand.
I simply want to pass a method to another method, and invoke it with a variable list of object params with variable length whereby I don't need to specify this whilst invoking it. I'm not sure if I'm trying to force C# to do something it's not meant to do here, and instead I'd be better off using a dynamically typed language to do this. The problem is I really enjoy the intellisense that the static typing of C# offers, along with the performance improvements over a language like Python. I'd just like a way to syntactically abstract away the boilerplate with my own helper methods for things like this.
UPDATE: Thanks to the comments here it seems I can do this with a lambda expression nice and elegantly. The signature can be simply changed to public static long CallMyFunctionWithParamsPlease<T>(Func<T> func)
If deferred execution is what you want simply pass a Func<TReturnType> to your method (or class). The calling method doesn't need to know how many parameters are involved.
e.g. Assuming MyMethod has a signature int MyMethod(int arg):
CallMyFunctionWithParamsPlease(() => MyMethod(1));
public static int CallMyFunctionWithParamsPlease(Func<int> func)
{
return func();
}
If MyMethod takes two parameters, it's the same call:
CallMyFunctionWithParamsPlease(() => MyMethod(1, 2));

Datatype of Methods

Question
How does a delegate store a reference to a function? The source code appears to refer to it as an Object, and the manner in which it invokes the method seems redacted from the source code. Can anyone explain how C# is handling this?
Original Post
It seems I'm constantly fighting the abstractions C# imposes on its programmers. One that's been irking me is the obfuscation of Functions/Methods. As I understand it, all methods are in fact anonymous methods assigned to properties of a class. This is the reason why no function is prefixed by a datatype. For example...
void foo() { ... }
... would be written in Javascript as...
Function foo = function():void { ... };
In my experience, Anonymous functions are typically bad form, but here it's replete throughout the language standard. Because you cannot define a function with its datatype (and apparently the implication/handling is assumed by the compiler), how does one store a reference to a method if the type is never declared?
I'm trying very hard to avoid Delegates and its variants (Action & Func), both because...
it is another abstraction from what's actually happening
the unnecessary overhead required to instantiate these classes (which in turn carry their own pointers to the methods being called).
Looking at the source code for the Delegate.cs, it appears to refer to the reference of a function as simply Object (see lines 23-25).
If these really are objects, how are we calling them? According to the delegate.cs trail, it dead-ends on the following path:
Delegate.cs:DynamicInvoke() > DynamicInvokeImpl() > methodinfo.cs:UnsafeInvoke() > UnsafeInvokeInternal() > RuntimeMethodHandle.InvokeMethod() > runtimehandles.cs:InvokeMethod()
internal extern static object InvokeMethod(object target, object[] arguments, Signature sig, bool constructor);
This really doesn't explain how its invoked if indeed the method is an object. It feels as though this is not code at all, and the actual code called has been redacted from source repository.
Your help is appreciated.
Response to Previous Comments
#Amy: I gave an example immediately after that statement to explain what I meant. If a function were prefixed by a datatype, you could write a true anonymous function, and store it as a property to an Object such as:
private Dictionary<string, Function> ops = new Dictionary<string, Function> {
{"foo", int (int a, int b) { return a + b } }
};
As it stands, C# doesn't allow you to write true anonymous functions, and walls that functionality off behind Delegates and Lambda expressions.
#500 Internal server error: I already explained what I was trying to do. I even bolded it. You assume there's any ulterior motive here; I'm simply trying to understand how C# stores a reference to a method. I even provided links to the source code so that others could read the code for themselves and help answer the question.
#Dialecticus: Obviously if I already found the typical answer on Google, the only other place to find the answer I'm looking for would be here. I realize this is outside the knowledge of most C# developers, and that's why I've provided the source code links. You don't have to reply if you don't know the answer.
While I'm not fully understanding your insights about "true anonymous functions", "not prefixed by a data type" etc, I can explain you how applications written in C# call methods.
First of all, there is no such a thing "function" in C#. Each and every executable entity in C# is in fact a method, that means, it belongs to a class. Even if you define lambdas or anonymous functions like this:
collection.Where(item => item > 0);
the C# compiler creates a compiler-generated class behind the scenes and puts the lambda body return item > 0 into a compiler-generated method.
So assuming you have this code:
class Example
{
public static void StaticMethod() { }
public void InstanceMethod() { }
public Action Property { get; } = () => { };
}
static class Program
{
static void Main()
{
Example.StaticMethod();
var ex = new Example();
ex.InstanceMethod();
ex.Property();
}
}
The C# compiler will create an IL code out of that. The IL code is not executable right away, it needs to be run in a virtual machine.
The IL code will contain a class Example with two methods (actually, four - a default constructor and the property getter method will be automatically generated) and a compiler-generated class containing a method whose body is the body of the lambda expression.
The IL code of Main will look like this (simplified):
call void Example::StaticMethod()
newobj instance void Example::.ctor()
callvirt instance void Example::InstanceMethod()
callvirt instance class [mscorlib]System.Action Example::get_Prop()
callvirt instance void [mscorlib]System.Action::Invoke()
Notice those call and callvirt instructions: these are method calls.
To actually execute the called methods, their IL code needs to be compiled into machine code (CPU instructions). This occurs in the virtual machine called .NET Runtime. There are several of them like .NET Framework, .NET Core, Mono etc.
A .NET Runtime contains a JIT (just-in-time) compiler. It converts the IL code to the actually executable code during the execution of your program.
When the .NET Runtime first encounters the IL code "call method StaticMethod from class Example", it first looks in the internal cache of already compiled methods. When there are no matches (which means this is the first call of that method), the Runtime asks the JIT compiler to create such a compiled-and-ready-to-run method using the IL code. The IL code is converted into a sequence of CPU operations and stored in the process' memory. A pointer to that compiled code is stored in the cache for future reuse.
This all will happen behind the call or callvirt IL instructions (again, simplified).
Once this happened, the Runtime is ready to execute the method. The CPU gets the compiled code's first operation address as the next operation to execute and goes on until the code returns. Then, the Runtime takes over again and proceeds with next IL instructions.
The DynamicInvoke method of the delegates does the same thing: it instructs the Runtime to call a method (after some additional arguments checks etc). The "dead end" you mention RuntimeMethodHandle.InvokeMethod is an intrinsic call to the Runtime directly. The parameters of this method are:
object target - the object on which the delegate invokes the instance method (this parameter).
object[] arguments - the arguments to pass to the method.
Signature sig - the actual method to call, Signature is an internal class that provides the connection between the managed IL code and native executable code.
bool constructor - true if this is a constructor call.
So in summary, methods are not represented as objects in C# (while you of course can have a delegate instance that is an object, but it doesn't represent the executable method, it rather provides an invokable reference to it).
Methods are called by the Runtime, the JIT compiler makes the methods executable.
You cannot define a global "function" outside of classes in C#. You could get a direct native pointer to the compiled (jitted) method code and probably even call it manually by directly manipulating own process' memory. But why?
You clearly misunderstand main differences between script languages, C/C++ and C#.
I guess the main difficulty is that there is no such thing as a function in C#. At all.
C#7 introduced the new feature "a local function", but that is not what a function in JS is.
All pieces of code are methods.
That name is intentionally different from function or a procedure to emphasize the fact that all executable code in C# belongs to a class.
Anonymous methods and lambdas are just a syntax sugar.
A compiler will generate a real method in the same (or a nested) class, where the method with anonymous method declaration belongs to.
This simple article explains it. You can take the examples, compile them and check the generated IL code yourself.
So all the methods (anonymous or not) do belong to a class. It's impossible to answer your updated question, besides saying It does not store a reference to a function, as there is no such thing in C#.
How does one store a reference to a method?
Depending on what you mean by reference, it can be either
An instance of MethodInfo class, used to reference reflection information for a method,
RuntimeMethodHandle (obtainable via RuntimeMethodInfo.MethodHandle) stores a real memory pointer to a JITed method code
A delegate, that is very different from just a memory pointer, but logically could be used to "pass a method reference to another method" .
I believe you are looking for the MethodInfo option, it has a MethodInfo.Invoke method which is very much alike Function..apply function in JS. You have already seen in the Delegate source code how that class is used.
If by "reference" you mean the C-style function pointer, it is in RuntimeMethodHandle struct. You should never use it without solid understanding how a particular .Net platform implementation and a C# compiler work.
Hopefully it clarifies things a bit.
A delegate is simply a pointer(memory location to jump to) to a method with the specified parameters and return type. Any Method that matches the signature(Parameters and return type) is eligible to fulfill the role, irrespective of the defined object. Anonymous simply means the delegate is not named.
Most times the type is implied(if it is not you will get a compiler error):
C# is a strongly typed language. That means every expression (including delegates) MUST have a return type(including void) as well as strongly typed parameters(if any). Generics were created to permit explicit types to be used within general contexts, such as Lists.
To put it another way, delegates are the type-safe managed version of C++ callbacks.
Delegates are helpful in eliminating switch statements by allowing the code to jump to the proper handler without testing any conditions.
A delegate is similar to a Closure in Javascript terminology.
In your response to Amy, you are attempting to equate a loosely typed language like JS, and a strongly typed language C#. In C# it is not possible to pass an arbitrary(loosely-typed) function anywhere. Lambdas and delegates are the only way to guarantee type safety.
I would recommend trying F#, if you are looking to pass functions around.
EDIT:
If you are trying to mimic the behavior of Javascipt, I would try looking at using inheritance through Interfaces. I can mimic multiple inheritance, and be type safe at the same time. But, be aware that it cannot fully supplant Javascript's dependency injection model.
As you probably found out C# doesn't have the concept of a function as in your JavaScript example.
C# is a statically typed language and the only way you can use function pointers is by using the built in types (Func,Action) or custom delegates.(I'm talking about safe,strongly typed pointers)
Javascript is a dynamic language that's why you can do what you describe
If you are willing to lose type safety, you can use the "dynamic" features of C# or refection to achieve what you want like in the following examples (Don't do this,use Func/Action)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace ConsoleApp1
{
class Program
{
private static Dictionary<string, Func<int, int, int>> FuncOps = new Dictionary<string, Func<int, int, int>>
{
{"add", (a, b) => a + b},
{"subtract", (a, b) => a - b}
};
//There are no anonymous delegates
//private static Dictionary<string, delegate> DelecateOps = new Dictionary<string, delegate>
//{
// {"add", delegate {} }
//};
private static Dictionary<string, dynamic> DynamicOps = new Dictionary<string, dynamic>
{
{"add", new Func<int, int, int>((a, b) => a + b)},
{"subtract", new Func<int, int, int>((a, b) => a - b)},
{"inverse", new Func<int, int>((a) => -a )} //Can't do this with Func
};
private static Dictionary<string, MethodInfo> ReflectionOps = new Dictionary<string, MethodInfo>
{
{"abs", typeof(Math).GetMethods().Single(m => m.Name == "Abs" && m.ReturnParameter.ParameterType == typeof(int))}
};
static void Main(string[] args)
{
Console.WriteLine(FuncOps["add"](3, 2));//5
Console.WriteLine(FuncOps["subtract"](3, 2));//1
Console.WriteLine(DynamicOps["add"](3, 2));//5
Console.WriteLine(DynamicOps["subtract"](3, 2));//1
Console.WriteLine(DynamicOps["inverse"](3));//-3
Console.WriteLine(ReflectionOps["abs"].Invoke(null, new object[] { -1 }));//1
Console.ReadLine();
}
}
}
one more example that you shouldn't use
delegate object CustomFunc(params object[] paramaters);
private static Dictionary<string, CustomFunc> CustomParamsOps = new Dictionary<string, CustomFunc>
{
{"add", parameters => (int) parameters[0] + (int) parameters[1]},
{"subtract", parameters => (int) parameters[0] - (int) parameters[1]},
{"inverse", parameters => -((int) parameters[0])}
};
Console.WriteLine(CustomParamsOps["add"](3, 2)); //5
Console.WriteLine(CustomParamsOps["subtract"](3, 2)); //1
Console.WriteLine(CustomParamsOps["inverse"](3)); //-3
I will provide a really short and simplified answer compared to the others. Everything in C# (classes, variables, properties, structs, etc) has a backed with tons of things your programs can hook into. This network of backend stuff slightly lowers the speed of C# when compared to "deeper" languages like C++, but also gives programmers a lot more tools to work with and makes the language easier to use. In this backend is included things like "garbage collection," which is a feature that automatically deletes objects from memory when there are no variables left that reference them. Speaking of reference, the whole system of passing objects by reference, which is default in C#, is also managed in the backend. In C#, Delegates are possible because of features in this backend that allow for something called "reflection."
From Wikipedia:
Reflection is the ability of a computer program to examine,
introspect, and modify its own structure and behavior at runtime.
So when C# compiles and it finds a Delegate, it is just going to make a function, and then store a reflective reference to that function in the variable, allowing you to pass it around and do all sorts of cool stuff with it. You aren't actually storing the function itself in the variable though, you are storing a reference, which is kinda like an address that points you to where the function is stored in RAM.

Delegate with generic type only known at runtime

In my code I have declared an interface as follows:
interface IGeneric
{
T GetOfType<T>();
}
And I want to invoke the interface's method with a generic type only known at runtime. This is how I do it currently, and it works:
Type genericArgument = ...
object interfaceImplementation = ...
MethodInfo methodInfo = typeof(IGeneric).GetMethod("GetOfType").MakeGenericMethod(genericArgument);
methodInfo.Invoke(interfaceImplementation, null);
but because I have to call this part of code quite often, I would like to cache the method info in a delegate. I tried this delegate definition
private delegate T GetOfTypeDelegate<T>();
and tried to create a delegate using the method info I retrieved like shown above like this:
GetOfTypeDelegate<?> deleg = (GetOfTypeDelegate<?>) Delegate.CreateDelegate(typeof(GetOfTypeDelegate<?>), methodInfo);
but since I don't know the type of the generic argument at compile time, I don't know what to put where I used the ? or how to make this work at all.
Any help is gladly appreciated.
I'd advise having generic and non-generic versions of the method, much like List<T> implements IEnumerable<T> while also explicitly implementing System.Collections.IEnumerable.
"Type known only at runtime" is exactly what generics aren't intended to be used for. The way you're calling this method, you only ever get object out of it anyway. Better to have a real ordinary non-generic method that just returns object.
T GetOfType<T>();
object GetOfType(Type t);
You don't even need to worry about overload resolution. There's some extra burden placed on the class implementing the interface, admittedly. But as you've seen, there's going to be a burden somewhere.

Dynamically create fallback delegate at runtime

I'm trying to setup C# code to automatically create dummy or fallback delegates for methods that get called by an IronPython script and that are not explicitly implemtented, yet.
Say there's a script that calls the non-static C# class method "MoveTo" which isn't implemented in the corresponding class yet. Usually, in case it exists, it is added to the script's scope by creating a corresponding delegate instance that is given to the scope by a call to "SetVariable" with the name of the Method and the delegate instance. That works fine for methods that already are implemented.
In case the method is not yet implemented the call shall not fail but instead be redirected to a dummy method that gracefully handles the call and pretends successful execution (which is to be considered uncritical in my specific case).
The problem is: the methods invoked by the IronPython script have a wide range of signatures (actually they can have any possible kind of signature). Therefore I'd like to dynamically create a fallback delegate that gets the same signature of the called method and hence "catches" every call to not yet implemented methods.
Do you guys have any idea on how I can achieve this goal?
You should be able to create a catch-all method that takes any number/type of args:
object Fallback([ParamDictionary]IDictionary<object, object> kwargs, params object[] args) {
return null; // or whatever
}
(Sadly, this is backwards from the normal Python way of writing a similar function: def foo(*args, **kwargs):.)
If you don't use keywords args, you can drop that and just use params:
object Fallback(params object[] args) {
return null; // or whatever
}
Then use .SetVariable("whatever", Fallback) to make it the fallback method.

Dynamic Key word C# 4.0

I have a property declared as type dynamic
public dynamic Data {get;set;}
later in some method the type of data becomes System.Collections.Generic.List
so if use Data.AsQueryable() i get "System.Collections.Generic.List<Entity1 does not contain a definition for 'AsQueryable' " error.
The result has to be converted to Iqueryble and i am using the methods defined in Dynamic.Linq.
How should i proceed?
Currently, dynamic doesn't work well with extension methods.
7.6.5.2 Extension method invocations
...if the normal processing of the
invocation finds no applicable
methods, an attempt is made to process
the construct as an extension method
invocation. If expr or any of the args
has compile-time type dynamic,
extension methods will not apply
As is mentioned in this question, the static context (applicable using directives) would have to be made available at run-time for every dynamic call to figure out which extension methods may apply, which is currently not implemented.
Have you tried calling the extension method as a 'normal' static method instead? E.g. (please modify if you intended to call a different method): System.Linq.Queryable.AsQueryable(Data)

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