Are you able to define class-implementations in an interface?
For instance (pseudo-code alert!)...
interface IClass1
{
String s { get; set; }
// classes implementing this interface has to implement Class2 as "SubClass"
Class2 SubClass;
}
interface IClass2
{
Int32 i { get; set; }
}
class Class1 : IClass1
{
String IClass1.s { get; set; }
class IClass1.Class2 SubClass
{
Int32 IClass2.i { get; set; }
}
}
The purpose of an interface is to define a contract which is separate from any implementation.
What you can do with an interface is defining a property like so:
interface IClass1
{
String S { get; set; }
Class2 SubClass { get; set; }
}
There is no syntax for forcing a class to implement another nested class. What you have effectively defined here is that any IClass1 implementation must have a field of type Class2.
Unfortunately there are two things wrong with this:
Class2 does not resolve to a known accessible type, therefore a compiler error will be generated.
The SubClass member of IClass1 is declared as a field, and interfaces cannot declare fields.
No. Also, Class2 isn't a subclass, it's a nested class or inner class. "Sub-class" is (in this context, there are other contexts that are completely different) another name for a derived class, in which context the base class is called a "super-class" (which is why Java has a keyword super that is analogous to base in C# though with some differences). "Derived" and "base" are the more popular terms in C#, perhaps because they are more popular terms in C++, perhaps because Bjarne Stroustrup says he finds them confusing and even he gets mixed up about which is which (after all, the subclass has a superset of behaviour and vice-versa).
Inner classes are essentially using their containing class as a namespace and nothing else, while interfaces only detail member methods and properties.
First of all, your question was:
"Are you able to define class-implementations in an interface?"
The answer to this is "in a way / no".
You can't include class definitions "inside" the interface definition if that's what you mean.
As mentioned earlier, the implementation of such a thing could happen via interface properties.
You should probably not try to implement your described interface structure unless classes exist that the implementing code's functionality is totally dependent on and if the interface is already deeply integrated into several existing modules. That in it self is a design flaw, and could be swapped with an abstract class implementation.
The CLR does not support multiple inheritance, but it does allow types to implement one or more interfaces in addition to inheriting from a base class. Therefore, interfaces are often used to achieve the effect of multiple inheritance.
Requiring classes to inherit from a single base class would in most cases make the class hierarchy too inflexible. To use a base class internally to simplify library development, public members should delegate work to the base class instead of inheriting from it.
Choose carefully between an abstract class and an interface when designing an abstraction as it can behave like an interface in that it can define members, and it can provide implementation details but are not required to do so, and can add members as needed to support additional functionality...
So, if used in the way you want, it departs from the concept of C# interfaces, but maybe seem to closer mimic the multiple inheritance model of languages such as C++ in practice, as it it implicitly "forces all implementors of your interface to create an instance of each class that the interface has specified properties for.
You need to think a bit about the reason for wanting to create such a structure (the need to force all implementors of an interface to also create instances of classes that the interface defines as properties).This is more likely a design-flaw in your code than it is a missing language feature.
So even though it is a possible workaround, I wouldn't call it a good way of design things...
Apologies if I've misunderstood but, yes, I do this now (VB 2013 for .NET 4.0 & 4.5). Interfaces can define properties, properties can be complex, the class definition for which can be nested within the interface definition. In your class that implements the interface, you'll can only have a the getter/setter for the complex object as a whole, not for its individual properties. (The getters/setters for those are within the class definition of course). Working example from VB attached, along with untested conversion to C#.
VB:
Interface IPrintable
Property Body As DocBody
Class DocBody
Property Text As String
Property FontSize As Single
End Class
End Interface
Class WordDoc
Implements IPrintable
Public Property WordBody As IPrintable.DocBody Implements IPrintable.Body
End Class
and C#:
interface IPrintable
{
DocBody Body { get; set; }
public class DocBody
{
public string Text { get; set; }
public float FontSize { get; set; }
}
}
class WordDoc : IPrintable
{
public IPrintable.DocBody WordBody { get; set; }
IPrintable.DocBody IPrintable.Body {
get { return WordBody; }
set { WordBody = value; }
}
}
I'm unable to comment, but the accepted answer to this question is no longer accurate.
As of C#8 it is possible to define default implementations for interface methods.
As interfaces have no private member's, this is limited to calling other public members, and so is useful for defining method overrides that call into one another.
Related
Interface:
interface IMyInterface{
internal int Property {get; set;}
}
Class:
public class MyClass: IMyInterface{
internal int Property {get; set;}
}
Result:
CS8704 Error: MyClass doesnot implement interface member Property.get MyClass cannot implicitly implement a non-public member.
Why I have to implement the interface explicitly?
The simple answer to "why is a language like this" is "because that's how the language designers specified it".
Now, why did they design it that way? Some of the official notes I found were these. It seems the main question was about what kind of access the implementor must have:
Would we allow non-public interface members to be implemented implicitly? If so, what is required of the accessibility of the implementing method? Some options:
Must be public
Must be the exact same accessibility
Must be at least as accessible
They decided:
For now, let's simply not allow it. Only public interface members can be implicitly implemented (and only by public members).
The "for now" never changed, so as of C# 8 an interface can have non-public virtual members but a class may only implement them explicitly.
I can speculate on a couple of reasons they may have decided against implicit overrides like this:
Non-public virtual methods in interfaces may have been considered a "rare" feature (after all, aren't interfaces supposed to document the public behavior of a class?), not worth putting a lot of resources into in terms of the semantics of implicit overrides.
Unlike with method overridding in class-to-class inheritance, an class method implementing an interface method doesn't use the override keyword. It might have been considered confusing to see a protected and/or internal method and not realize that it's fulfilling an interface contract. (Public methods are presumably considered exempt from this concern because that's the way they've always worked, and public methods are part of the class' public contract anyway so modifying / removing them would already be cause the reader to think about other parts of code that depend on it.)
Interfaces can only override other interface methods explicitly, possibly again because allowing interface-to-interface implicit implementation would be too expensive for the compiler and tooling teams and too confusing for C# users. (Especially since interface-to-interface inheritance is multiple-inheritance.) Since both this and non-public interface methods were introduced in general in C# 8, it may have made sense to make the two features match syntactically.
See also the notes on this question in the default interface method proposal.
Interface members don't have scopes like public or internal. What you have here is a default interface implementation.
So you need to remove the scope on the interface:
interface IMyInterface{
int Property {get; set;}
}
The internal property forces the implementation to be explicit such that the internal members of the interfaces will remain internal to the assembly.
It helps you to keep implementations internal (to an assembly) so that you can update code without breaking changes e.g. renaming the property.
interface IMyInterface
{
internal int Property { get; set; }
}
public class MyClass : IMyInterface
{
int IMyInterface.Property { get; set; }
}
I have a question on how to be in cases when I build the hierarchy on interface, then I have the base abstract implementing class and many subclasses - concrete implementors.
But say one of the subclasses has 2 extra properties that are not included in the interface. But I need them when I work with interface. Is it a bad practice to cast from interface to the direct concrete class? Or maybe I would formalize this case (2 extra properties not included in interface) as a new extension of base interface through inheritance,
when one interface inherits from another one, so it would be safe to cast not to class, but to derived interface. What choice is the most corrective?
Here's an example:
public interface IToken {
string Tag {get;}
string Content {get;}
object CalculatedValue {get; set;}
string ValueFormat {get;}
}
// inheritance of interface
public interface ISimpleToken: IToken {
string Key {get; set;}
}
// OR!!!!!
class SimpleToken: IToken {
// ....interface members
....
public string Key {get; set; }
}
The general rule of thumb is if you are going to expose your API through interfaces, you should uses interfaces throughout. Your interfaces should only include things you want to publicly expose. If it's something you just need inside of the implementation of that interface it goes in the class.
The other part, "it depends". Usually with the way you are headed, at some point, you're going to want a collection of all of those implementations and so you would need to refer to them by the common base interface/class.
EDIT: if you find that you need to cast interfaces from the base class, you are "probably" doing something wrong. If multiple interfaces have the same method, it belongs in the base interface. You can do this with generics.
If you have a scenario where the derived classes need to do something different from the base class, then you should use virtual methods and overrides.
Adding something into a derived class is fine as long as it doesn't change the interface which it shouldn't since if you are using interfaces, you generally don't want to expose the implementation classes.
I recently encountered a question on abstract class.
Functionality of Abstract classes can be achieved by using combination of (Regular class with Protected Constructor + an interface).
What is the benefit of using Abstract Class over (Regular class with protected constructor + interface).
IMHO, Purpose of Abstract class to have common feature that needs to be available across the class hierarchy. It can pose restriction on sub-classes to implement certain features by Abstract methods. It can allow Sub-Classes to override the common behavior.
Abstract Class doesn't serve a purpose of as concrete object. So, It doesn't allow to instantiate the abstract class.
However,We can achieve same thing using Regular Class + interface.
Mark Regular Class constructor as protected, So object can't be created alone
provide default implementation of common features and mark them virtual in case if they need to be overridden by sub class.
Use interface to force sub-classes to implement certain features.
So, Is there any extra feature which Abstract class offer?
I could not think of any other. Interviewers was trying to know what other benefits Abstract class have over Regular Class with protected constructor + interface.
A lot of good reasons. Let's start with an unambiguous one:
public abstract class Smell
{
public abstract string GetAdjective();
public string GetDescription()
{
return "I smell " + GetAdjective();
}
}
public class NastySmell : Smell
{
public override string GetAdjective() { return "really nasty"; }
}
Pretty simple. The abstract class has a function, GetDescription - which relies on the presence of an abstract method GetAdjective.
How could you do this with ProtectedConstructor+Interface? You can't have Smell implement the interface (for lots of reasons, but a big one being that any derived classes would also inherit the implementation and wouldn't be required to implement anything new) - but that means that it's function can't refer to the method:
public interface SmellInterface
{
string GetAdjective();
}
public class Smell
{
protected Smell() { }
public string GetDescription()
{
// how do I call GetAdjective here? I have no reference to it!
}
}
But here's another, even more compelling reason:
public abstract class SomeFancyClass
{
protected string name;
protected string server;
protected abstract string implementer { get; }
public string Generate()
{
if (name == "something")
HandleGlobally(name);
else
HandleSpecifically(name);
}
public void HandleGlobally(string server)
{
// code
}
public abstract void HandleSpecifically(string server);
}
... if you make this class a combo ProtectedConstructorClass + Interface, you split up code into two separate spots - and suddenly, you have to look through two halves to get the full picture of what's going on!
public interface AbstractHalf
{
// data property of 'implementer'
// method of 'HandleSpecifically()
}
public class NonabstractHalf
{
// data fields of 'name' and 'server'
// methods of 'Generate()' and 'HandleGlobally'
}
... why would you want to do this? Your class is a distinct, logical entity. Why would you split it up into two separate parts: the non-abstract versus the abstract? It'd just make it harder to read and troubleshoot. And it'd get worse, the more code and abstract declarations were made in the class.
The main benefit of the abstract class is to force the developer to create a subclass that inherits from the abstract class in order to use base/shared functionality and fields.
You cannot directly new-up an abstract class. You can new-up a regular class + interface, and you are not forced to inherit or override anything in the base.
With an abstract class, you can reduce the number of files - i.e. no interfaces, but most folks would probably like to keep those for registration with an IoC container and dependency injection.
One thing that I can think of is that by using an abstract class you can force a specific implementation simply by not marking a method or property as virtual, while using an interface you can't prevent classes from implementing the interface but not derive from your base class.
Another benefit of using an abstract class is that you can simply add functionality to your abstract class without having to worry about having all your derived classes implementations - again, since you can't prevent a class from implementing an interface without deriving from your base class.
Also, an abstract class can have protected fields, methods, events etc', but an interface can't.
It all boils down to the fact that you can't force classes that implement your interface to derive from your "regular" base class.
First of all, there is many questions and answers about differences between Abstract Class and Interfaces like: this. There are a lot of remarkable answers. But most of them are about programming and syntax.
I want to look from Design Perspective:
I think that Abstract Class can not play the Role of Interface (+ Regular Class)
in Software Design.
Abstract Class:
The main goal of Abstract Class is Abstraction Principle. To overcome this complexity, Abstract classes are used to make Hierarchies in similar looking classes. All classes in the hierarchy are extending base classes functionalities and extending types of base classes.
Interface:
However, Interfaces are used for Interactions between classes. These classes can be similar or not. They can be from different hierarchies and different types.
Also, they are huge difference between inheriting from a class (even Abstract class) and implementing an interface. Interfaces are not TYPES. They are shared boundary across which two or more separate components of a computer system exchange information.
Is there a way that a derived class could inherit only a few of all the base class members..in C#?
If such maneuver is possible, please provide some example code.
Is there a way that a derived class could inherit only a few of all the base class members..in C#?
Yes. Make a base class that has one method, one constructor and one destructor. It has three new members, plus the heritable members of its base class. Now derive a class from that. The constructor and destructor will not be inherited; all the other members will. Therefore it is possible to create a derived class which inherits only some of its base class's members.
I suspect that answer is unsatisfying.
If your question is actually "is there a way that a base class can restrict what heritable members are inherited by a derived class?" the answer is no. Derived classes inherit all heritable members of base classes, regardless of their accessibility.
If your question is "is there a way that a derived class can choose which heritable members to inherit from a base class?" the answer is no. Derived classes inherit all heritable members of base classes, regardless of their accessibility.
Further reading, if this topic interests you:
https://ericlippert.com/2011/09/19/inheritance-and-representation/
When you make a type inherit from another, you get everything - both the good and the "bad" bits from the parent type ("bad", in this context, meaning something you didn't want to have).
You can hide something from the parent class in the child class through the new modifier. However, take this advice from years of experience... More often than not this leads to a lot of work being spent on doing workarounds in the way the child class works. You'll spare yourself from a lot of trouble if instead of going this way, you redesign your classes.
If a child type has to clip off functionalities from a parent type, you probably have a design flaw in the parent. Reshape it to have less funcionality. You can have its different features redistributed among different children. A class doesn't always have to be an only child, you know ;)
No, it's not possible. Do you imagine a Cat deriving Animal and the child (the Cat) deciding what's interesting from animals or not? A cat is an animal and this can't be changed.
BTW, interfaces can be used to hide details. For example:
public interface ISome
{
string Text { get; set; }
}
public class A : ISome
{
public string Text { get; set; }
public string Text2 { get; set; }
}
public class B : A
{
}
// This is an upcast. You're reducing the typing of an instance of B
ISome a = new B();
string text2 = a.Text2; // Error, Text2 isn't a property of ISome
string text = a.Text; // OK, Text is a property of ISome
Recently I have come across a curious pattern in some code. We know that there is a time and a place for everything, especially when it comes to the issue of ABCs and interfaces, but this just seems redundant to me.
// This describes a person....
public interface IPerson
{
public string FirstName { get; set; }
public string LastName { get; set; }
public int BasePay { get; set; }
public string Address { get; set; }
}
// And so does this, but it also uses the interface....
public abstract class Person : IPerson
{
public string FirstName { get; set; }
public string LastName { get; set; }
public int BasePay { get; set; }
public string Address { get; set; }
}
// This uses both ?!
public class CoalMiner : Person, IPerson
{
public CoalMiner()
{
BasePay = 10000;
}
}
Can anybody think of what the specific advantage of using both and ABC and an interface that define the same members be?
Personally, I feel that using an interface to describe a "noun", such as a person, it typically a poor design choice.
Interfaces should be used for contracts - all people are always a Person, so an abstract class makes more sense here. Interfaces could be added for behaviors attached to specific types of people, or to allow a Person to be used in a certain way by fulfilling a contract (ie: Person : IComparable<Person>).
Having both the IPerson interface and the Person base class allows you certain freedoms, as long as you are passing around objects under the IPerson interface rather than the Person base class.
Base classes tend to implement common code that should be used by all descendants of that base class. That's fine if that's what you want, but one might run into a case where an entirely different implementation of IPerson is needed, where the base class Person is not used at all. Now you have 2 class hierarchies that have IPerson in common, and things still work. You would not be able to do that with Person only.
Another good reason for the redundancy of always having an interface would be for COM interop.
A situation where both the interface and the ABC makes sense is when using the decorator pattern. The ABC is used to provide common implementation code for the different concrete implementation classes. All implementation classes are probably derived from the ABC.
A decorator, which wraps an existing instance and tweaks the functionality of it would typically only implement the interface and not derive from the ABC. If there are many decorators, there could be another ABC which provides the common composition handling and function call forwarding that the decorators need.
Explicitly mentioning the interface sometimes makes it more readable. The MSDN documentation often do that, e.g. showing that List<> implements both ICollection<> and IList<> although IList<> is derived from ICollection<>.
The only advantage I could think of with a derived class explicitly implementing the same interface as its base class is to prohibit the derived class from hiding a member and as a result breaking the interface.
Interfaces specify a contract for behavior, so this only makes sense if you have sufficient behavior (beyond simple property accessors) that a non-Person might want to implement IPerson. For instance, if IPerson could HoldConversation(Stream input, Stream output), then you might have a TuringTestCandidate that implements IPerson, without actually deriving from Person.
In more practical terms, this pattern is typically used when you want to unit test behaviors of some class that depends on the interface and you don't want the overhead or possible interference from changes in the base class. It wouldn't make sense for this simplified example, but is often useful in practice.
In this case, your interface and abstract class are quite redundant, except that the abstract class is fulfilling the method requirement of the interface. I don't see the need for the interface in this case, especially given that there is an abstract class.
If you were to be implementing methods on objects with two arms and two legs -> IThingWithArmsAndLegs::DoTheHokeyPokey() that could be a good use of an interface. Then this interface could be shared among Person : IThingWithArmsAndLegs, and Alien : IThingWithArmsAndLegs.
I am a fan of both in the right situation, Why?
Even if you need just an Interface for some type of IOC/DI, it provides no common functionality. You can do this to Inject and have the base functionality covered through a common abstract base class. Then only abstract/virtual methods as needed.
It is oop at it's finest IMHO. Especially in a multi target solution.
I will make my Interfaces one time for all devices, then for each device create an Abstract Class that covers all the same common functionality common to that device type.
Just for the sake of argument you could have common functionality in the abstract Person base class that not everything implementing the interface IPerson needs to reduce duplicate code. At the same time you could have some routines that expect an IPerson to perform some common logic.
Having said that, I wouldn't recommend this practice this at all.
To me it looks bad specify Person and IPerson in the declaration of CoalMiner. I would just derive it from Person. The structur interface -> abstract class -> concrete class is fine with me, but overkill in most situations. I use it sometimes if most of the classes implementing the interface share a lot of code. So deriving from the abstract class is the default case for the 95% simple cases, but I would like to keep the option to have completly independent implementation of the interface.
Interfaces tend to be used a lot in Dependency Injection scenarios because they are considered "light weight" dependencies. Using this approach you tend to have interfaces defining a lot of things, and often end up with abstract classes that implement the interface to provide the base implementation of some or all of the interface members.
I tend to think this is a little extreme, particularly in the example you provided where the abstract class does not provide anything beyond the properties. I have to say I've been guilty of this myself at times, generally using the excuse that the interface makes it more "testable", and is friendlier to my IoC container of choice. I've been trying to reduce the interface bloat in my code recently that comes from a general mentality that loose-coupling via interfaces are required for proper Dependency Injection, realizing that there is a point where things just become silly.
While there is no NEED for CoalMiner to have the IPerson interface, I know some people prefer that so it is obvious that the type implements the interface. That being said, I don't this it is very useful like that.
Interfaces to define nouns are very common in enterprise systems where you may need to support multiple data access layers (DAL) because your system deals with multiple other systems. In this case you might have the following abstract classes
public interface ICustomer {}
public abstract class SapEntity {}
public abstract class NHibernateEntity {}
public class SapCustomer : SapEntity, ICustomer {}
public class NHibernateCustomer : NHibernateEntity, ICustomer {}
public class CustomerProcessor
{
public ICustomer GetCustomer(int customerID)
{
// business logic here
}
}
I find I often need to use both with generic base classes. Usually at some point I need to pass a reference to the open class generic base class which unfortunately you can't do in C#, so I create a non-generic interface.
I can see the point of having both the interface and abstract class (the interface defines the contract, and the abstract class can have a partial implementation that derived classes can share).
However, specifying both the parent class and the interface in the derived class is redundant (It's already implied because the abstract class must implement the interface or it won't compile).
This pattern might just be there as a coding standard so that it is obvious to other programmers when looking at the concrete class that its ancestors implement that interface.
None, if you extend the same interface twice, it's only used the first time. You can delete the 2nd IPerson and your code will still run fine.