I have VS 2008 Professional and a Smart Device .NET C# project. I have ~100 cs files in total. The build takes a very long time, I have to wait for linker approx. 1min (60s) every time I compile the project. I have Core i3, 4GB RAM, 7200rpm disk.
What causes this and how can I optimize the build? Any Visual Studio options?
If you follow the advise from Hans Passant's comment and set MSBuild to diagnostic output it will give a clearer picture of just what is taking the time. If you find that your build is hanging on the Licensing Compiler (LC.exe) then this could be due to it trying to call a server and timing out. You can resolve this by altering your machine.config -
edit c:\windows\microsoft.net\framework\v2.0.50727\config\machine.config, and add the following key:
<configuration>
<runtime>
<generatePublisherEvidence enabled="false"/>
EDIT://
Based on the comment below I did a little digging. The platform verification task has a known issue where it runs very slowly in VS2008. More detail on it can be found here:
http://blogs.msdn.com/b/vsdteam/archive/2006/09/15/756400.aspx
One way around this is to disable the task itself in your build. To do this
1) Open the file:
%windir%\Microsoft.NET\Framework\v2.0.50727\Microsoft.CompactFramework.Common.Targets
for editing.
2) Go to the line which reads:
Name="PlatformVerificationTask">
and change it to:
Name="PlatformVerificationTask" Condition="'$(SkipPlatformVerification)' != 'true'">
3) Add the SkipPlatformVerification environment variable to the system and set it to "true" (To re-enable Platform Verification set the environment variable to "false"). If you need help on setting up an environment variable read http://vlaurie.com/computers2/Articles/environment.htm. If you don't want to add an environment variable you can swap the condition for something that is always false (i.e. Condition="'true' == 'false'")
Just re-define an target in your .csproj file like this. Then it will works across the machine, Or of course you could copy the whole block of code with the conditional line added.
Either way, you need not to modify the system file.
<Target Name="PlatformVerificationTask"></Target>
For windows 10 and framework 3.5,
in C:\Windows\Microsoft.NET\Framework\v3.5 folder, find Microsoft.CompactFramework.common.targets file.
In this section
<Target
Name="PlatformVerificationTask">
<PlatformVerificationTask
PlatformFamilyName="$(PlatformFamilyName)"
PlatformID="$(PlatformID)"
SourceAssembly="#(IntermediateAssembly)"
ReferencePath="#(ReferencePath)"
TreatWarningsAsErrors="$(TreatWarningsAsErrors)"
PlatformVersion="$(TargetFrameworkVersion)"/>
</Target>
change this, (add Condition="'$(DoPlatformVerificationTask)'=='true'" line)
<Target
Name="PlatformVerificationTask">
<PlatformVerificationTask
Condition="'$(DoPlatformVerificationTask)'=='true'" <!-- Added -->
PlatformFamilyName="$(PlatformFamilyName)"
PlatformID="$(PlatformID)"
SourceAssembly="#(IntermediateAssembly)"
ReferencePath="#(ReferencePath)"
TreatWarningsAsErrors="$(TreatWarningsAsErrors)"
PlatformVersion="$(TargetFrameworkVersion)"/>
</Target>
Related
Following my previous question, I want to change TargetFrameworks for each developer on their machine only. However, I cannot find anyway to modify it without pushing something into our Git source control. Assuming we have a dev who works on Android and one who works on iOS, how should we do that?
Currently I can use Environment Variable but changes are not applied until VS is restarted and cleaning the project always results in some strange error until the 2nd restart.
<TargetFrameworks></TargetFrameworks>
<TargetFrameworks Condition="$(MAUI_BUILD.Contains('win'))">$(TargetFrameworks);net7.0-windows10.0.19041.0</TargetFrameworks>
<TargetFrameworks Condition="$(MAUI_BUILD.Contains('and'))">$(TargetFrameworks);net7.0-android</TargetFrameworks>
<TargetFrameworks Condition="$(MAUI_BUILD.Contains('ios'))">$(TargetFrameworks);net7.0-ios</TargetFrameworks>
<TargetFrameworks Condition="$(MAUI_BUILD.Contains('mac'))">$(TargetFrameworks);net7.0-maccatalyst</TargetFrameworks>
<TargetFrameworks Condition="$(MAUI_BUILD.Length)==0">$(TargetFrameworks);net7.0-windows10.0.19041.0;net7.0-android;net7.0-ios;net7.0-maccatalyst</TargetFrameworks>
Is there a better way to accomplish this? If possible, I'd like to have it to be project-specific. For example we may have a TargetConfig.txt file in our project folder for example and we add that file into our .gitignore. Or something like project.Development.csproj like web.config transformation would be great too.
Note that the solution need to work on VS for Mac as well though I think there's no difference between MSBuild on Windows and Mac.
UPDATE: somehow my environment variable workaround doesn't even work on MacOS.
Add .user to your .gitignore. Add a file with the name of your project and the .user extension as a peer of the project file.
e.g.
project1\
project1.csproj
project1.csproj.user
Place the per-user customizations in the .user file.
See Customize your build.
I have a file structure like the following:
- binaries
- binary1.dll
- dev
- <developer-name>
- a.csproj
-trunk
- a.csproj
Developers who need to work on a.csproj will create a branch in dev and they will work from there. Our projects need to have a reference to binary1.dll in the binaries directory.
If the reference is a relative path (the Visual Studio default) then the path will not work both for the project in trunk and the project in the developer's branch.
To work around this problem I thought of creating an environment variable and using that in the project file instead:
<Reference Include="binary1">
<HintPath>$(MY_ENV_VAR)\binary1.dll</HintPath>
</Reference>
This works perfectly, but I wanted to help developers add references more easily, so I wrote a program that will convert relative paths that point to binary1.dll (for example, from the dev branch a.csproj it would change the path ../../binaries/binary1.dll to $(MY_ENV_VAR)\binary1.dll) but I have not figured out how to get that to work.
If I use a pre-build event, the project is already loaded into memory and the event return an error because it cannot write the project file.
Then I realized that I could override MSBuild targets, and attempted with the targets: BeforeCompiler, AfterCompiler, BeforeBuild, AfterBuild and in all of them the project is already locked.
Then I ran into this answer and I modified my code to call the executable in the GenerateApplicationManifest target, but that one doesn't seem to call the executable at all.
Some other ideas that I have been playing with are creating a new project that does the updating of the second project and have a link between them, but that would duplicate the number of projects.
I could also just change the depth of trunk, but that only hides the problem and doesn't really solve it. When developers create a branch inside their dev branch to work on different features or bugs then I have the same problem all over again.
There might also be another feature which fixes this in a more elegant way, but I haven't been able to find anything.
So my question: How do I get MS Build or pre-build events to modify a CS project?
I found a way to do this. The issue was that the Visual Studio process itself was locking the project, but Visual Studio could overwrite the file. I ended up modifying a.csproj to include:
<Target Name="BeforeBuild">
<Exec Command="UpdateReferences.exe" /> <!-- This creates the $(ProjectPath).new file -->
<Move SourceFiles="$(ProjectPath).new" DestinationFiles="$(ProjectPath)" />
</Target>
We are using Windows Azure to host our application on a Cloud Service and use Powershell to build and package the website using msbuild.
On releasing our first response time is very slow so naturally we'd need to precompile the application.
There's plenty of documentation for Precompiling using the aspnet_compiler, however I cannot find any official documentation on using:
msbuild Web.sln /p:PrecompileBeforePublish=true
A Google search targeted at MSDN gives me nothing whilst usually MSDN is fairly thorough. All I can see is a useful Stack post from earlier this year.
So does anyone know of any formal documentation for PrecompileBeforePublish? Am I looking at the wrong source?
Failing that, what exactly does the flag provide us, is it the same as Precompilation for Deployment with an Updatable UI (reference)?
It's been a while since this question was posted and there is still no good answer. Recently I wanted to change the way MSBuild runs aspnet_compiler.exe but found no documentation. I did a bit of digging around and here is my experience.
Precompiling will only happen if you use both the DeployOnBuild and PrecompileBeforePublish parameters. Other usable parameters are EnableUpdateable and UseFixedNames.
msbuild Web.sln /p:DeployOnBuild=true /p:PrecompileBeforePublish=true /p:EnableUpdateable=false /p:UseFixedNames=true
You can achieve a similar result if you change precompile options in Visual Studio. This can be done at Project > Publish > Configure > Settings > File Publish Options > Precompile during publishing > Configure.
link to image
This is how the parameters should appear in your .pubxml file:
<PrecompileBeforePublish>True</PrecompileBeforePublish>
<EnableUpdateable>False</EnableUpdateable>
<DebugSymbols>True</DebugSymbols>
<WDPMergeOption>CreateSeparateAssembly</WDPMergeOption>
<UseFixedNames>True</UseFixedNames>
Since there is no documentation to be found you might want to change these options and see the resulting .pubxml file to see what further parameters to use in the command line.
I think, your problem is not pre-compilation and I see, you have done precompiling well.
I think your project is too big (Check your final bin directory size) IIS read every dll, and debug symbols and load them in to memory before running any line of code.
If your project size too big, and your virtual environment resorces are low, magnetic disk, low ram, low cpu, so there is no magic in it.
Recommendations:
Try to reduce size of the project output. (Removing debug symbols
can be an option).
Remove all not used references... (Both .net and 3rd Party) (edit, added)
Scale up your environment configuration.
Regards...
rex the solution to your problem is, add a new web deployment project for your website which will automatically pre-compile your website and the project will contain pre-compiled web outputs. If you don't get the web deployment project in your right click please download the tool for Visual Studio with respect to either 32 or 64 bit which will be added to your visual studio Or if you want to do it through MS Build you need to refer to https://msdn.microsoft.com/en-us/library/ms227972.aspx or you can also refer to http://www.asp.net/web-forms/overview/older-versions-getting-started/deploying-web-site-projects/precompiling-your-website-vb
I hope I helped you in some way.
I have a c# .Net 4.0 project created with VS2010 and now being accessed with VS2012.
I'm trying to publish only the needed files from this website to a destination location (C:\builds\MyProject[Files])
My file structure:
./ProjectRoot/MyProject.csproj
./ProjectRoot/Properties/PublishProfiles/FileSystemDebug.pubxml
I'm running the following via MSBuild:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe ./ProjectRoot/MyProject.csproj /p:DeployOnBuild=true /p:PublishProfile=./ProjectRoot/Properties/PublishProfiles/FileSystemDebug.pubxml
Here's the xml in FileSystemDebug.pubxml
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<WebPublishMethod>FileSystem</WebPublishMethod>
<LastUsedBuildConfiguration>Release</LastUsedBuildConfiguration>
<LastUsedPlatform>Any CPU</LastUsedPlatform>
<SiteUrlToLaunchAfterPublish />
<ExcludeApp_Data>False</ExcludeApp_Data>
<publishUrl>C:\builds\MyProject\</publishUrl>
<DeleteExistingFiles>True</DeleteExistingFiles>
</PropertyGroup>
</Project>
The resulting behavior is:
a zip file is created here:./ProjectRoot/obj/Debug/Package/MyProject.zip
Nothing is deployed to <publishUrl>C:\builds\MyProject\</publishUrl> WTF
the zip file that is created is a pigs breakfast and full of files that aren't needed for the application.
When I run this publish profile through visual studio a folder is created at *C:\builds\MyProject* and contains the exact artifacts that I want.
How do I get this simple result from msbuild?
FYI: I had the same issue with Visual Studio 2015. After many of hours trying, I can now do msbuild myproject.csproj /p:DeployOnBuild=true /p:PublishProfile=myprofile.
I had to edit my .csproj file to get it working. It contained a line like this:
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets"
Condition="false" />
I changed this line as follows:
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v14.0\WebApplications\Microsoft.WebApplication.targets" />
(I changed 10.0 to 14.0, not sure whether this was necessary. But I definitely had to remove the condition part.)
Found the answer here:
http://www.digitallycreated.net/Blog/59/locally-publishing-a-vs2010-asp.net-web-application-using-msbuild
Visual Studio 2010 has great new Web Application Project publishing
features that allow you to easy publish your web app project with a
click of a button. Behind the scenes the Web.config transformation and
package building is done by a massive MSBuild script that’s imported
into your project file (found at: C:\Program Files
(x86)\MSBuild\Microsoft\VisualStudio\v10.0\Web\Microsoft.Web.Publishing.targets).
Unfortunately, the script is hugely complicated, messy and
undocumented (other then some oft-badly spelled and mostly useless
comments in the file). A big flowchart of that file and some
documentation about how to hook into it would be nice, but seems to be
sadly lacking (or at least I can’t find it).
Unfortunately, this means performing publishing via the command line
is much more opaque than it needs to be. I was surprised by the lack
of documentation in this area, because these days many shops use a
continuous integration server and some even do automated deployment
(which the VS2010 publishing features could help a lot with), so I
would have thought that enabling this (easily!) would be have been a
fairly main requirement for the feature.
Anyway, after digging through the Microsoft.Web.Publishing.targets
file for hours and banging my head against the trial and error wall,
I’ve managed to figure out how Visual Studio seems to perform its
magic one click “Publish to File System” and “Build Deployment
Package” features. I’ll be getting into a bit of MSBuild scripting, so
if you’re not familiar with MSBuild I suggest you check out this crash
course MSDN page.
Publish to File System
The VS2010 Publish To File System Dialog Publish to File System took
me a while to nut out because I expected some sensible use of MSBuild
to be occurring. Instead, VS2010 does something quite weird: it calls
on MSBuild to perform a sort of half-deploy that prepares the web
app’s files in your project’s obj folder, then it seems to do a manual
copy of those files (ie. outside of MSBuild) into your target publish
folder. This is really whack behaviour because MSBuild is designed to
copy files around (and other build-related things), so it’d make sense
if the whole process was just one MSBuild target that VS2010 called
on, not a target then a manual copy.
This means that doing this via MSBuild on the command-line isn’t as
simple as invoking your project file with a particular target and
setting some properties. You’ll need to do what VS2010 ought to have
done: create a target yourself that performs the half-deploy then
copies the results to the target folder. To edit your project file,
right click on the project in VS2010 and click Unload Project, then
right click again and click Edit. Scroll down until you find the
Import element that imports the web application targets
(Microsoft.WebApplication.targets; this file itself imports the
Microsoft.Web.Publishing.targets file mentioned earlier). Underneath
this line we’ll add our new target, called PublishToFileSystem:
<Target Name="PublishToFileSystem"
DependsOnTargets="PipelinePreDeployCopyAllFilesToOneFolder">
<Error Condition="'$(PublishDestination)'==''"
Text="The PublishDestination property must be set to the intended publishing destination." />
<MakeDir Condition="!Exists($(PublishDestination))"
Directories="$(PublishDestination)" />
<ItemGroup>
<PublishFiles Include="$(_PackageTempDir)\**\*.*" />
</ItemGroup>
<Copy SourceFiles="#(PublishFiles)"
DestinationFiles="#(PublishFiles->'$(PublishDestination)\%(RecursiveDir)%(Filename)%(Extension)')"
SkipUnchangedFiles="True" />
</Target>
This target depends on the
PipelinePreDeployCopyAllFilesToOneFolder target, which is what VS2010
calls before it does its manual copy. Some digging around in
Microsoft.Web.Publishing.targets shows that calling this target causes
the project files to be placed into the directory specified by the
property _PackageTempDir.
The first task we call in our target is the Error task, upon which
we’ve placed a condition that ensures that the task only happens if
the PublishDestination property hasn’t been set. This will catch you
and error out the build in case you’ve forgotten to specify the
PublishDestination property. We then call the MakeDir task to create
that PublishDestination directory if it doesn’t already exist.
We then define an Item called PublishFiles that represents all the
files found under the _PackageTempDir folder. The Copy task is then
called which copies all those files to the Publish Destination folder.
The DestinationFiles attribute on the Copy element is a bit complex;
it performs a transform of the items and converts their paths to new
paths rooted at the PublishDestination folder (check out Well-Known
Item Metadata to see what those %()s mean).
To call this target from the command-line we can now simply perform
this command (obviously changing the project file name and properties
to suit you):
msbuild Website.csproj "/p:Platform=AnyCPU;Configuration=Release;PublishDestination=F:\Temp\Publish" /t:PublishToFileSystem
Still had trouble after trying all of the answers above (I use Visual Studio 2013). Nothing was copied to the publish folder.
The catch was that if I run MSBuild with an individual project instead of a solution, I have to put an additional parameter that specifies Visual Studio version:
/p:VisualStudioVersion=12.0
12.0 is for VS2013, replace with the version you use. Once I added this parameter, it just worked.
The complete command line looks like this:
MSBuild C:\PathToMyProject\MyProject.csproj /p:DeployOnBuild=true /p:PublishProfile=MyPublishProfile /p:VisualStudioVersion=12.0
I've found it here:
http://www.asp.net/mvc/overview/deployment/visual-studio-web-deployment/command-line-deployment
They state:
If you specify an individual project instead of a solution, you have to add a parameter that specifies the Visual Studio version.
It looks to me like your publish profile is not being used, and doing some default packaging. The Microsoft Web Publish targets do all what you are doing above, it selects the correct targets based on the config.
I got mine to work no problem from TeamCity MSBuild step, but I did specify an explicit path to the profile, you just have to call it by name with no .pubxml (e.g. FileSystemDebug). It will be found so long as in the standard folder, which yours is.
Example:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe ./ProjectRoot/MyProject.csproj /p:DeployOnBuild=true /p:PublishProfile=FileSystemDebug
Note this was done using the Visual Studio 2012 versions of the Microsoft Web Publish targets, normally located at "C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v11.0\Web". Check out the deploy folder for the specific deployment types targets that are used
Actually I merged all your answers to my own solution how to solve the above problem:
I create the pubxml file according my needs
Then I copy all the parameters from pubxml file to my own list of parameters "/p:foo=bar" for msbuild.exe
I throw away the pubxml file
The result is like that:
msbuild /t:restore /t:build /p:WebPublishMethod=FileSystem /p:publishUrl=C:\builds\MyProject\ /p:DeleteExistingFiles=True /p:LastUsedPlatform="Any CPU" /p:Configuration=Release
FYI: Same problem with running on a build server (Jenkins with msbuild 15 installed, driven from VS 2017 on a .NET Core 2.1 web project).
In my case it was the use of the "publish" target with msbuild that ignored the profile.
So my msbuild command started with:
msbuild /t:restore;build;publish
This correctly triggerred the publish process, but no combination or variation of "/p:PublishProfile=FolderProfile" ever worked to select the profile I wanted to use ("FolderProfile").
When I stopped using the publish target:
msbuild /t:restore;build /p:DeployOnBuild=true /p:PublishProfile=FolderProfile
I (foolishly) thought that it would make no difference, but as soon as I used the DeployOnBuild switch it correctly picked up the profile.
First check the Visual studio version of the developer PC which can publish the solution(project).
as shown is for VS 2013
/p:VisualStudioVersion=12.0
add the above command line to specify what kind of a visual studio version should build the project. As previous answers, this might happen when we are trying to publish only one project, not the whole solution.
So the complete code would be something like this
"C:\Windows\Microsoft.NET\Framework\v4.0.30319\msbuild.exe" "C:\Program Files (x86)\Jenkins\workspace\Jenkinssecondsample\MVCSampleJenkins\MVCSampleJenkins.csproj" /T:Build;Package /p:Configuration=DEBUG /p:OutputPath="obj\DEBUG" /p:DeployIisAppPath="Default Web Site/jenkinsdemoapp" /p:VisualStudioVersion=12.0
Run from the project folder
msbuild /p:DeployOnBuild=true /p:PublishProfile="release-file.pubxml" /p:AspnetMergePath="C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.8 Tools" /p:Configuration=Release
This takes care of web.config Transform and AspnetMergePath
I've got my C# project file set up to import a StyleCop.Targets project that runs all the StyleCop rules on build. This is great and I've got the project down to zero errors when compiling through Visual Studio.
However when I compile through MSBuild (on the same machine) I get errors along the line of :
The documentation text within the constructor's summary tag must begin with the text: Initializes a new instance of the <see cref="MyClass" /> class.
Focus on the 'Z' in initialises... I've configured my Settings.StyleCop with an en-GB global setting so that I don't get errors about Americanisms within the code. However I can't fathom out why this causes errors in MSBuild.
I know MSBuild is using the same Settings.StyleCop file as if I change a rule (say TabsMustNotBeUsed) MSBuild (and Visual Studio) picks this change up and throws errors all over the place.
I am using StyleCop 4.7, Visual Studio 2012 and MSBuild 4.
Here is a snippet of my Settings.StyleCop file :
<StyleCopSettings Version="105">
<GlobalSettings>
<StringProperty Name="Culture">en-GB</StringProperty>
</GlobalSettings>
<Parsers>
<Parser ParserId="StyleCop.CSharp.CsParser">
<ParserSettings>
<BooleanProperty Name="AnalyzeDesignerFiles">False</BooleanProperty>
</ParserSettings>
</Parser>
</Parsers>
<Analyzers>
<Analyzer AnalyzerId="StyleCop.CSharp.SpacingRules">
<Rules>
<Rule Name="TabsMustNotBeUsed">
<RuleSettings>
<BooleanProperty Name="Enabled">False</BooleanProperty>
</RuleSettings>
</Rule>
</Rules>
<AnalyzerSettings />
</Analyzer>
</Analyzers>
</StyleCopSettings>
Any clues ?
Cheers!
I'm assuming you're using the latest version of StyleCop (4.7.41.0) or a version close to that. There have been a lot of changes and fixes in the 4.7 version line, and there have been fairly regular updates released.
I'm guessing that there must be another Settings.StyleCop file lower down (in a sub-folder) in the folder hierarchy that is setting the culture back to en-US. Modifying other rules in this particular settings file (like TabsMustNotBeUsed) will still behave as expected as long as you're not setting it again in the other settings file. A potential cause could be the working folder that StyleCop is being run from.
I suggest doing a quick scan in your file system to see if you can find any other settings files, and if found, check their culture setting.
Another trick I've done is to stop merging in settings files at the solution root. This can be done by adding the following setting:
<GlobalSettings>
<StringProperty Name="MergeSettingsFiles">NoMerge</StringProperty>
</GlobalSettings>
This will ensure that StyleCop acts the same on all development and build machines, regardless of the settings configured higher up the hierarchy (such as the one in the StyleCop application folder). However if you do this, make sure you copy all the required settings from the files no longer being merged. From your description I doubt that this will solve this particular problem, but I have found it useful to help retain rule consistency.