I downloaded the newest version of LuaInterface from their site, and referenced LuaInterface.dll and Lua51.dll. The interpreter itself works fine, but when I try to require("luainterface"), I get this exception :
error loading module 'luainterface' from file '.\luainterface.dll':
The specified procedure could not be found.
Here's the example code which produces this behavior :
static void Main(string[] args)
{
Lua lua = new Lua();
lua.DoFile("test.lua");
}
The test.lua script just has this :
luanet = require("luainterface");
Also, I've made sure that LUA_PATH points to where luanet.dll is.
What could be the problem?
For .dll's are looked for in LUA_CPATH in any case...
http://www.lua.org/manual/5.1/manual.html#pdf-package.cpath
Related
I am trying to compile code at runtime using C#, Unity and this tutorial. I've got everything running, but want to be able to use UnityEngine methods like Debug.Log(); in the pseudo-code. In order to do so, I wrote using UnityEngine; in it, but got the following error:
The type or namespace name "UnityEngine" could not be found. Are you missing an assembly reference?
How do I solve this?
I have tried adding a reference of UnityEngine to CompilerParameters.ReferencedAssemblies like this:
//parameters is of type CompilerParameters
parameters.ReferencedAssemblies.Add("UnityEngine.dll");
but that gives me the following error:
Metadata file UnityEngine.dll could not be found.
This is the most relevant part of my code, but you won't be able to reproduce it like that. Instead, get the code from the above mentioned tutorial.
public void Compile()
{
string code = #"
using UnityEngine;
namespace First
{
public class Program
{
public static void Main()
{
" + "Debug.Log(\"Test!\");" + #"
}
}
}
";
CSharpCodeProvider provider = new CSharpCodeProvider();
CompilerParameters parameters = new CompilerParameters();
parameters.ReferencedAssemblies.Add("UnityEngine.dll");
}
Since I am inexperienced with C#, and only use it with Unity, I don't know what a .dll file is and am clueless about where to start when fixing this. I am thankful for any kind of help!
You are supposed to put the path of the UnityEngine.dll there, not just UnityEngine.dll, unless it exists in the working directory, which is highly unlikely.
According to this answer, you can easily find UnityEngine.dll (and other dlls as well) in your file system. It is under Editor\Data\Managed, so you should write:
parameters.ReferencedAssemblies.Add(#"C:\\path\to\your\unity\installation\Editor\Data\Managed\UnityEngine.dll");
I tried some of the open source solutions, but couldn't find a solution which worked on all 3 platforms. Finally I bought this asset, which works without problems on Windows, Mac and Linux: https://assetstore.unity.com/packages/tools/integration/dynamic-c-82084 The documentation and support is very good. For example I had a problem that I couldn't compile a class which uses the Unity Screen class, and the support told me that I had to include the UnityEngine.CoreModule.dll in the settings page of the asset, which solved the problem.
PS: I don't get money for this recommendation, I'm just a happy user of the asset.
I would like to create a library out of go-code and use it inside a C# winforms project.
For the error scroll to the bottom.
Setup
GO 1.10.2
tdm-gcc-5.1.0-3
Windows 10 / x64
Go-project called exprt
What I've tried
I've created a minimal go-tool that creates a file in the working-dir:
package main
import (
"os"
"C"
)
func main() {
// nothing here
}
//export Test
func Test() {
os.OpenFile("created_file.txt", os.O_RDONLY|os.O_CREATE, 0666);
}
The next steps were taken from Building a dll with Go 1.7.
I've then compiled to c-archive with the following command: go build -buildmode=c-archive which gives me exprt.a and exprt.h.
After that I've created a file called goDLL.c (1:1 as in the link above) and inserted this code:
#include <stdio.h>
#include "exprt.h"
// force gcc to link in go runtime (may be a better solution than this)
void dummy() {
Test();
}
int main() {
}
Lastly I've run this command to create my final dll:
gcc -shared -pthread -o goDLL.dll goDLL.c exprt.a -lWinMM -lntdll -lWS2_32
which gave me "goDLL.dll".
My problem
In C# I've created a winforms-project with 1 button that calls this declared function (copied the dll to the debug-folder):
[DllImport("goDLL.dll")]
private static extern void Test();
Error
System.BadImageFormatException: "An attempt was made to load a program with an incorrect format. (HRESULT: 0x8007000B)"
Sorry for that big block of text but this was the most minimal test I could think off.
I appreciate every help in here.
Well, in the given answer here https://social.msdn.microsoft.com/Forums/vstudio/en-US/ee3df896-1d33-451b-a8a3-716294b44b2b/socket-programming-on-64bit-machine?forum=vclanguage there is written:
The implementation is in a file called ws2_32.dll and there are 32-bit and 64-bit versions of the DLL in 64-bit Windows.
So the build as described in my question is correct.
Solution
The C#-Project has to be explicitly set to x64. AnyCPU won't work and throw the error shown in the question above.
Everything is working now. I'm leaving the question and answer as this is a full explanation of how to get go-code running out of C#.
I'm currently trying to load and use the Gephi Toolkit from within a .Net 4 C# website.
I have a version of the toolkit jar file compiled against the IKVM virtual machine, which works as expected from a command line application using the following code:
var controller = (ProjectController)Lookup.getDefault().lookup(typeof(ProjectController));
controller.closeCurrentProject();
controller.newProject();
var project = controller.getCurrentProject();
var workspace = controller.getCurrentWorkspace();
The three instances are correctly instantiated in a form similar to org.gephi.project.impl.ProjectControllerImpl#8ddb93.
If however I run the exact same code, with the exact same using statements & references, the very first line loading the ProjectController instance returns null.
I have tried a couple of solutions
Firstly, I have tried ignoring the Lookup.getDefault().lookup(type) call, instead trying to create my own instances:
var controller = new ProjectControllerImpl();
controller.closeCurrentProject();
controller.newProject();
var project = controller.getCurrentProject();
var workspace = controller.getCurrentWorkspace();
This fails at the line controller.newProject();, I think because internally (using reflector) the same Lookup.getDefault().lookup(type) is used in a constructor, returns null and then throws an exception.
Secondly, from here: Lookup in Jython (and Gephi) I have tried to set the %CLASSPATH% to the location of both the toolkit JAR and DLL files.
Is there a reason why the Lookup.getDefault().lookup(type) would not work in a web environment? I'm not a Java developer, so I am a bit out of my depth with the Java side of this.
I would have thought it possible to create all of the instances myself, but haven't been able to find a way to do so.
I also cannot find a way of seeing why the ProjectController load returned null. No exception is thrown, and unless I'm being very dumb, there doesn't appear to be a method to see the result of the attempted load.
Update - Answer
Based on the answer from Jeroen Frijters, I resolved the issue like this:
public class Global : System.Web.HttpApplication
{
public Global()
{
var assembly = Assembly.LoadFrom(Path.Combine(root, "gephi-toolkit.dll"));
var acl = new AssemblyClassLoader(assembly);
java.lang.Thread.currentThread().setContextClassLoader(new MySystemClassLoader(acl));
}
}
internal class MySystemClassLoader : ClassLoader
{
public MySystemClassLoader(ClassLoader parent)
: base(new AppDomainAssemblyClassLoader(typeof(MySystemClassLoader).Assembly))
{ }
}
The code ikvm.runtime.Startup.addBootClassPathAssemby() didn't seem to work for me, but from the provided link, I was able to find a solution that seems to work in all instances.
This is a Java class loader issue. In a command line app your main executable functions as the system class loader and knows how to load assembly dependencies, but in a web process there is no main executable so that system class loader doesn't know how to load anything useful.
One of the solutions is to call ikvm.runtime.Startup.addBootClassPathAssemby() to add the relevant assemblies to the boot class loader.
For more on IKVM class loading issues see http://sourceforge.net/apps/mediawiki/ikvm/index.php?title=ClassLoader
I was under the impression Mono's compiler was usable in Microsoft.NET
edit: updated blog posting here that I originally missed that explains some of it (is consistent with Justin's answers)
I created a simple class to try to use it
[TestFixture]
class Class1
{
[Test]
public void EXPR()
{
Evaluator.Run("using System;");
int sum = (int)Evaluator.Evaluate("1+2");
}
}
And a project in Visual Studio 2010 that references C:\Program Files (x86)\Mono-2.10.1\lib\mono\4.0\Mono.CSharp.dll.
However when I try to run this task I get the following exception, thrown at the Evaluator.Run call:
System.TypeInitializationException was unhandled by user code
Message=The type initializer for 'Mono.CSharp.Evaluator' threw an exception.
Source=Mono.CSharp
TypeName=Mono.CSharp.Evaluator
StackTrace:
at Mono.CSharp.Evaluator.Run(String statement)
at Experiments.Class1.EXPR() in W:\Experiments\Class1.cs:line 16
InnerException: System.TypeLoadException
Message=Method 'Mono.CSharp.Location.ToString()' is security transparent, but is a member of a security critical type.
Source=Mono.CSharp
TypeName=Mono.CSharp.Location.ToString()
StackTrace:
at Mono.CSharp.Evaluator..cctor()
InnerException:
A google confirms one other person asking this question but no answer. I tried to start reading the microsoft article on security transparent code but got confused quite quickly. Would someone be able to suggest a quick workaround to allow me to use this? And possibly summarise the security implications, if any, to me (in the context of my situation - in the future I hope to package it with a thick client application, to be used both internally and by end-users)
It has worked under .NET since April of last year.
Small point but I notice you are missing a semi-colon in your expression for sum.
int sum = (int)Evaluator.Evaluate("1+2;");
I only have Mono 2.11 (from git) at the moment and they have changed to using a multi-instance version of the compiler instead of the static version. So, my code looks a little different:
using System;
using Mono.CSharp;
namespace REPLtest
{
class MainClass
{
public static void Main (string[] args)
{
var r = new Report (new ConsoleReportPrinter ());
var cmd = new CommandLineParser (r);
var settings = cmd.ParseArguments (args);
if (settings == null || r.Errors > 0)
Environment.Exit (1);
var evaluator = new Evaluator (settings, r);
evaluator.Run("using System;");
int sum = (int) evaluator.Evaluate("1+2;");
Console.WriteLine ("The sum of 1 + 2 is {0}", sum);
}
}
}
EDIT: I guess I should confirm that I did in fact successfully execute this on .NET 4 (using Visual C# Express 2010 on Windows XP)
EDIT AGAIN: If you have Visual Studio, you can download the latest version of Mono.CSharp and compile it yourself. There is a .sln (solution file) included with the source so you can build it on Windows without Mono. The resulting assembly would run the code above. Miguel has a post explaining the new Mono.CSharp here.
FINAL EDIT: I uploaded the compiled Mono.CSharp.dll assembly that I actually used here. Include it as a reference to compile the code above.
It looks like this is a bug in Mono.
.NET 4 abandoned Code Access Security but kept the concept of Security Transparent Code. In a nutshell, low-level code that does stuff, like call unmanaged code, must be "security critical". Application level code is marked "transparent". "Transparent" code cannot call into "security critical" code.
It sounds like Mono.CSharp.Location.ToString() needs to be marked with the [SecuritySafeCritical] attribute if you want the Mono 2.10 code to work with .NET 4. Maybe even better would be marking all of Mono.CSharp as SecuritySafeCritical.
http://msdn.microsoft.com/en-us/library/system.security.securitycriticalattribute.aspx
PS. Sorry to have multiple answers for one question. After I realized that 2.11 would work, I became more curious about what the error with 2.10 meant. I cannot really combine this answer with the others.
I decided I should have kept the code more like the question but I did not want to overwrite my previous answer:
The code below works with version 2.11 of Mono.CSharp (available here including a solution file for building with Visual Studio/.NET). It was tested with .NET 4 on Windows XP. I do not have access to Mono 2.10 at the moment.
[TestFixture]
class Class1
{
private Evaluator evaluator;
public Class1()
{
var report = new Report(new ConsoleReportPrinter());
evaluator = new Evaluator(new CompilerSettings(), report);
}
[Test]
public void EXPR()
{
evaluator.Run("using System;");
int sum = (int)evaluator.Evaluate("1+2;");
}
}
EDIT: I uploaded the Mono.CSharp.dll assembly that I actually used here. Include it as a reference to compile the code above.
I want to execute python code from C# with following code.
static void Main(string[] args)
{
ScriptEngine engine = Python.CreateEngine();
ScriptSource source = engine.CreateScriptSourceFromFile(#"F:\Script\extracter.py");
source.Execute();
}
I have the problem at line source.Execute(), I got error "No module named difflib".
What is wrong in my code?
This is my python code (extracter.py).
import re
import itertools
import difflib
print "Hello"
This looks like your engine does not have access to Python standard library - it does not see difflib.py. Either fix the sys.path or copy difflib.py from Python 2.6 to f:\script folder.
re and itertools modules are written in C# and are part of IronPython.modules.dll - that's why importing them work.