Go to library to C# | BadImageFormatException - c#

I would like to create a library out of go-code and use it inside a C# winforms project.
For the error scroll to the bottom.
Setup
GO 1.10.2
tdm-gcc-5.1.0-3
Windows 10 / x64
Go-project called exprt
What I've tried
I've created a minimal go-tool that creates a file in the working-dir:
package main
import (
"os"
"C"
)
func main() {
// nothing here
}
//export Test
func Test() {
os.OpenFile("created_file.txt", os.O_RDONLY|os.O_CREATE, 0666);
}
The next steps were taken from Building a dll with Go 1.7.
I've then compiled to c-archive with the following command: go build -buildmode=c-archive which gives me exprt.a and exprt.h.
After that I've created a file called goDLL.c (1:1 as in the link above) and inserted this code:
#include <stdio.h>
#include "exprt.h"
// force gcc to link in go runtime (may be a better solution than this)
void dummy() {
Test();
}
int main() {
}
Lastly I've run this command to create my final dll:
gcc -shared -pthread -o goDLL.dll goDLL.c exprt.a -lWinMM -lntdll -lWS2_32
which gave me "goDLL.dll".
My problem
In C# I've created a winforms-project with 1 button that calls this declared function (copied the dll to the debug-folder):
[DllImport("goDLL.dll")]
private static extern void Test();
Error
System.BadImageFormatException: "An attempt was made to load a program with an incorrect format. (HRESULT: 0x8007000B)"
Sorry for that big block of text but this was the most minimal test I could think off.
I appreciate every help in here.

Well, in the given answer here https://social.msdn.microsoft.com/Forums/vstudio/en-US/ee3df896-1d33-451b-a8a3-716294b44b2b/socket-programming-on-64bit-machine?forum=vclanguage there is written:
The implementation is in a file called ws2_32.dll and there are 32-bit and 64-bit versions of the DLL in 64-bit Windows.
So the build as described in my question is correct.
Solution
The C#-Project has to be explicitly set to x64. AnyCPU won't work and throw the error shown in the question above.
Everything is working now. I'm leaving the question and answer as this is a full explanation of how to get go-code running out of C#.

Related

Undefined symbols when trying to use native C++ .so in Mono Pinvoke

Recently I have been trying to get some Point Cloud Library functionality going in my .NET framework application, and considering that there is no completely functional wrapper for PCL for C#, I made my own for a few functions as a test. Something like this:
[DllImport(DllFilePath, CallingConvention = CallingConvention.Cdecl)]
public extern static IntPtr StatisticalOutlierFilter(IntPtr data, int length, int meanK = 50, float mulThresh = 1.0f);
Which calls a function from a C++ library, such as this:
EXPORT VectorXYZ* StatisticalOutlierFilter(VectorXYZ* data, int length, int meanK, float mulThresh) {
auto processedCloud = process.StatisticalOutlierFilter(data, length, meanK, mulThresh);
auto processedVector = convert.ToVectorXYZ(processedCloud);
return processedVector;
}
Where EXPORT is defined such for gcc:
#define EXPORT extern "C" __attribute__ ((visibility ("default")))
And relevant processing function from PCL is implemented such in a class (note that the returned is a boost shared pointer):
PointCloud<PointXYZ>::Ptr Processors::StatisticalOutlierFilter(VectorXYZ* data, int length, int meanK, float mulThresh) {
auto cloud = PrepareCloud(data, length);
PointCloud<PointXYZ>::Ptr cloud_filtered(new PointCloud<PointXYZ>);
StatisticalOutlierRemoval<PointXYZ> sor;
sor.setInputCloud(cloud);
sor.setMeanK(meanK);
sor.setStddevMulThresh(mulThresh);
sor.filter(*cloud_filtered);
return cloud_filtered;
}
This procedure works well with a dll built w/MSVC and running the whole thing on Windows, though the final target is gcc/Linux/Mono, where I get several errors of the following type (this is from mono debug):
'libavpcl_dll.so': '/usr/lib/libavpcl_dll.so: undefined symbol: _ZN3pcl7PCLBaseINS_8PointXYZEE13setInputCloudERKN5boost10shared_ptrIKNS_10PointCloudIS1_EEEE'.
I have investigated quite a bit so far, and have set my CmakeLists.txt to set(CMAKE_CXX_VISIBILITY_PRESET hidden) , therefore, I imagine, only functions I defined as EXPORT should be visible and imported - however, that is not the case, and I get the aforementioned errors. PCL was installed on Windows via vcpkg and on Xubuntu via apt. I am somewhat stumped as to what is the error source, considering the code runs well on windows, and builds without issue on Linux. Thanks.
I've been running into the same issue as you. I solved it by adding each reference library into the CMakeLists.txt file (I was missing the reference files which gave me the similar missing symbol issues).
I'm at the 'I don't know why this worked' stage but I can give you step by step implementation (I'm also trying to use DllImport into .NET on Linux).
Started with this:
https://medium.com/#xaviergeerinck/how-to-bind-c-code-with-dotnet-core-157a121c0aa6
Then added my in-scope files thanks to the main comment here: How to create a shared library with cmake?:
add_library(mylib SHARED
sources/animation.cpp
sources/buffers.cpp
[...]
)
run cmake .
run make -j$(grep -c ^processor /proc/cpuinfo)
copy path to .so file
DllImport path from above to my c# app

.net core - PInvoke C shared library function which depends on another shared library

I wrote some wrapper code for an existing library (wiringPi) to read a temperature sensor but ended up with an error while consuming this library.
My wrapper lib looks like:
mylib.h
#ifndef mylib_h__
#define mylib_h__
extern void read_sensor();
#endif
mylib.c
#include "mylib.h"
#include <wiringPi.h>
void read_sensor() {
//here is the first call on the wiringPi lib
if (wiringPiSetup() == -1)
exit(1);
...
}
then i use gcc to compile my library:
gcc -Wall -Werror -fPIC -c mylib.c
gcc -shared -o libmylib.so mylib.o -lwiringPi
cp libmylib.so /usr/lib/
Hint: In case of a normal C program consumption of this library everything works fine.
Now there‘s my C# program which use PInvoke to call read_sensor() from this library:
Program.cs
class Program
{
[DllImport("wiringPi")]
static extern int wiringPiSetup();
[DllImport("mylib")]
static extern void read_sensor();
static void Main(string[] args)
{
wiringPiSetup();
read_sensor();
}
}
This program is compiled with the following arguments:
dontet publish -r linux-arm
and copied to my Raspberry-Pi.
Now i execute this C# program and the following error is thrown:
./my-program-name: symbol lookup error: /usr/lib/libmylib.so: undefined symbol: wiringPiSetup
What‘s going wrong here?
My first thought was, my program didn‘t know the wiringPi library. So i added an export for this dll and called wiringPiSetup() for testing. Same result with or without this statement.
I added also a test function without the wiringPi dependency into my custom library. This is called fine by C#.
Did i mess something up at linking time?
Edit:
The command ldd /usr/lib/libmylib.so gives this output:
linux-vdso.so.1 (0x7efad000)
/usr/lib/arm-linux-gnueabihf/libarmmem.so (0x76f73000)
libwiringPi.so => /usr/local/lib/libwiringPi.so (0x76f40000)
libc.so.6 => /lib/arm-linux-gnueabihf/libc.so.6 (0x76dff000)
libm.so.6 => /lib/arm-linux-gnueabihf/libm.so.6 (0x76d84000)
libpthread.so.0 => /lib/arm-linux-gnueabihf/libpthread.so.0 (0x76d5c000)
librt.so.1 => /lib/arm-linux-gnueabihf/librt.so.1 (0x76d45000)
libcrypt.so.1 => /lib/arm-linux-gnueabihf/libcrypt.so.1 (0x76d05000)
/lib/ld-linux-armhf.so.3 (0x54abc000)
It comes down to name decoration. The C++ compiler doesn't just put the name of a function in the object file - it adds information to the name according to the function's definition (most notably its parameters).
From https://msdn.microsoft.com/en-us/library/56h2zst2.aspx
Functions, data, and objects in C and C++ programs are represented
internally by their decorated names. A decorated name is an encoded
string created by the compiler during compilation of an object, data,
or function definition. It records calling conventions, types,
function parameters and other information together with the name. This
name decoration, also known as name mangling, helps the linker find
the correct functions and objects when linking an executable.
But Compiled C code does not do this - name decorating (or name mangling) came in with C++.
So, you have to tell C# "this function's name is not decorated."
To do that use an attribute like this:
[DllImport("TestDll.dll", EntryPoint="myproc", ExactSpelling=false,CallingConvention=CallingConvention.Cdec‌​l)]
It's the "CallingConvention" bit that says "the function is a C function."
"Cdecl" means "C declaration", if I remember right.
More information can be found at: http://www.codeguru.com/csharp/csharp/cs_data/article.php/c4217/Calling-Unmanaged-Code-Part-1--simple-DLLImport.htm

Unmanaged C++ wrapper for C# usage

SOLVED: Thanks to Casey Price for their answer. I then ran into 2 other errors: BadImageFormatException and FileNotFoundException, the former was solved by matching the platform target (x64 or x86) for each project and the latter was solved by setting the output directory of the C# project to the directory containing the dll file.
I'm working on a game 'engine' which currently has a working graphics subsystem that draws/textures movable models. I'm trying to write a C++/CLR wrapper so I can use the engine in a C# program (as a designer tool).
My wrapper project is a C++/CLR class library and contains the following 2 files (as well as resource.h/cpp and Stdafx.h/cpp)
// pEngineWrapper.h
#pragma once
#define null NULL
#include "..\pEngine\pEntry.h"
using namespace System;
namespace pEngineWrapper
{
public ref class EngineWrapper
{
public:
EngineWrapper();
~EngineWrapper();
bool Initialise();
private:
pEntry* engine;
};
}
and the .cpp file
// This is the main DLL file.
#include "stdafx.h"
#include "pEngineWrapper.h"
pEngineWrapper::EngineWrapper::EngineWrapper()
{
engine = null;
}
pEngineWrapper::EngineWrapper::~EngineWrapper()
{
delete engine;
engine = null;
}
bool pEngineWrapper::EngineWrapper::Initialise()
{
bool result;
engine = new pEntry;
result = engine->Initialise();
if( result == false )
{
return false;
}
return true;
}
When I go to build this project however I get 14 errors: LNK2028, LNK2019, and LNK2001 which points to some classes within the engine. I have included the errors in the file below.
https://www.dropbox.com/s/ewhaas8d1te7bh3/error.txt?dl=0
I also get a lot of warnings regarding XMFLOAT/XMMATRIX which you may notice.
In all of the engine classes I use the dllexport attribute
class __declspec(dllexport) pEntry
I feel like I'm missing the point and doing it all wrong seeing all of these errors but I haven't found any documents telling me anything considerably different than what I'm doing here
you have to add a reference to the static .lib files for the game engine you are using as well as it's dll's or load the dll's manually
to add the references to the .lib files right click your project->Properties->Linker->input add the lib file to the additional dependencies
See also: DLL References in Visual C++

How do I use the Mono.CSharp interpreter in Microsoft.NET

I was under the impression Mono's compiler was usable in Microsoft.NET
edit: updated blog posting here that I originally missed that explains some of it (is consistent with Justin's answers)
I created a simple class to try to use it
[TestFixture]
class Class1
{
[Test]
public void EXPR()
{
Evaluator.Run("using System;");
int sum = (int)Evaluator.Evaluate("1+2");
}
}
And a project in Visual Studio 2010 that references C:\Program Files (x86)\Mono-2.10.1\lib\mono\4.0\Mono.CSharp.dll.
However when I try to run this task I get the following exception, thrown at the Evaluator.Run call:
System.TypeInitializationException was unhandled by user code
Message=The type initializer for 'Mono.CSharp.Evaluator' threw an exception.
Source=Mono.CSharp
TypeName=Mono.CSharp.Evaluator
StackTrace:
at Mono.CSharp.Evaluator.Run(String statement)
at Experiments.Class1.EXPR() in W:\Experiments\Class1.cs:line 16
InnerException: System.TypeLoadException
Message=Method 'Mono.CSharp.Location.ToString()' is security transparent, but is a member of a security critical type.
Source=Mono.CSharp
TypeName=Mono.CSharp.Location.ToString()
StackTrace:
at Mono.CSharp.Evaluator..cctor()
InnerException:
A google confirms one other person asking this question but no answer. I tried to start reading the microsoft article on security transparent code but got confused quite quickly. Would someone be able to suggest a quick workaround to allow me to use this? And possibly summarise the security implications, if any, to me (in the context of my situation - in the future I hope to package it with a thick client application, to be used both internally and by end-users)
It has worked under .NET since April of last year.
Small point but I notice you are missing a semi-colon in your expression for sum.
int sum = (int)Evaluator.Evaluate("1+2;");
I only have Mono 2.11 (from git) at the moment and they have changed to using a multi-instance version of the compiler instead of the static version. So, my code looks a little different:
using System;
using Mono.CSharp;
namespace REPLtest
{
class MainClass
{
public static void Main (string[] args)
{
var r = new Report (new ConsoleReportPrinter ());
var cmd = new CommandLineParser (r);
var settings = cmd.ParseArguments (args);
if (settings == null || r.Errors > 0)
Environment.Exit (1);
var evaluator = new Evaluator (settings, r);
evaluator.Run("using System;");
int sum = (int) evaluator.Evaluate("1+2;");
Console.WriteLine ("The sum of 1 + 2 is {0}", sum);
}
}
}
EDIT: I guess I should confirm that I did in fact successfully execute this on .NET 4 (using Visual C# Express 2010 on Windows XP)
EDIT AGAIN: If you have Visual Studio, you can download the latest version of Mono.CSharp and compile it yourself. There is a .sln (solution file) included with the source so you can build it on Windows without Mono. The resulting assembly would run the code above. Miguel has a post explaining the new Mono.CSharp here.
FINAL EDIT: I uploaded the compiled Mono.CSharp.dll assembly that I actually used here. Include it as a reference to compile the code above.
It looks like this is a bug in Mono.
.NET 4 abandoned Code Access Security but kept the concept of Security Transparent Code. In a nutshell, low-level code that does stuff, like call unmanaged code, must be "security critical". Application level code is marked "transparent". "Transparent" code cannot call into "security critical" code.
It sounds like Mono.CSharp.Location.ToString() needs to be marked with the [SecuritySafeCritical] attribute if you want the Mono 2.10 code to work with .NET 4. Maybe even better would be marking all of Mono.CSharp as SecuritySafeCritical.
http://msdn.microsoft.com/en-us/library/system.security.securitycriticalattribute.aspx
PS. Sorry to have multiple answers for one question. After I realized that 2.11 would work, I became more curious about what the error with 2.10 meant. I cannot really combine this answer with the others.
I decided I should have kept the code more like the question but I did not want to overwrite my previous answer:
The code below works with version 2.11 of Mono.CSharp (available here including a solution file for building with Visual Studio/.NET). It was tested with .NET 4 on Windows XP. I do not have access to Mono 2.10 at the moment.
[TestFixture]
class Class1
{
private Evaluator evaluator;
public Class1()
{
var report = new Report(new ConsoleReportPrinter());
evaluator = new Evaluator(new CompilerSettings(), report);
}
[Test]
public void EXPR()
{
evaluator.Run("using System;");
int sum = (int)evaluator.Evaluate("1+2;");
}
}
EDIT: I uploaded the Mono.CSharp.dll assembly that I actually used here. Include it as a reference to compile the code above.

Open a dialog box from a DLL

I have a Visual Studio 2008 solution with two projects: a C# Windows Forms application and a C++ DLL. The DLL opens a custom CFileDialog. Here is a toy version that demonstrates the problem, where the C# app is just a button to launch the dialog and a label to show its result:
DialogApp.cs:
...
public partial class Form1 : Form {
...
[DllImport("DialogDll.dll")]
static extern int OpenDialog();
...
private void button1_Click(object sender, EventArgs e) {
int r = OpenDialog();
label1.Text = r.ToString();
}
}
DialogDll.h:
extern "C" {
__declspec(dllexport) int __cdecl OpenDialog();
}
DialogDll.cpp:
#include <afxdlgs.h>
#include "DialogDll.h"
extern int __cdecl OpenDialog() {
CFileDialog d(TRUE, NULL, NULL, OFN_HIDEREADONLY, _T("All Files (*.*)|*.*||"), NULL);
if (d.DoModal() == IFOK) {
return 4;
} else {
return 9;
}
}
When I run this, I get an error about a debug assertion failing, asking to Abort|Retry|Ignore. The assertion is afxCurrentResourceHandle != NULL. How do I get rid of this problem? If I click Ignore, I get my dialog, and everything appears to work fine.
I've already tried following the instructions here:
http://msdn.microsoft.com/en-us/library/7a51wcfx.aspx
These directions say the problem is that a DLL doesn't have a CWinApp object, and I should add AFX_MANAGE_STATE(AfxGetStaticModuleState()) to the beginning of each function call. I did that, and had to resolve a linker issue by following the directions here, manually specifying the entry point for my DLL: http://social.msdn.microsoft.com/forums/en-US/vcgeneral/thread/0b154e1c-141f-4567-bb24-1ac7c8ee2713/ (The parts about changing the order of the .libs didn't work for me.)
But now I'm getting another error:
LoaderLock was detected:
Attempting managed execution code inside OS Loader Lock. Do not attempt to run
managed code inside a DllMain or image initialization function since doing so
can cause the application to hang.
Good grief! Am I even going in the right direction? I've done years of programming, but I'm pretty new to the Windows platform. I think after all this work, my question is still pretty simple: How do I open a CFileDialog from my dll?
You are probably going in the right direction. I am assuming that you want/need to use MFC in your DLL.
The WinApp and MANAGE_STATE advice was good.
Are you throwing /clr or /clr:pure on any of your C++ source files? Why? Does your C++ DLL mix managed and native code together?
The fix for this trivial app is to not throw /clr. This will make all your C++ code native and ensure that you are not at risk of calling managed static initialisers from the loader lock.
Martyn
Please see comment above, but I would recommend as my answer:
Use System.Windows.Forms.OpenFileDialog instead OR
Use GetOpenFileName

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