I am playing with the new Async CTP bits, and I can't get it work with either server-side or just command-line program (and all the examples are either WPF or Silverlight). For example, some trivial code like:
class Program {
static void Main() {
Program p = new Program();
var s = p.Ten2SevenAsync();
Console.WriteLine(s);
}
private async Task<int> Ten2SevenAsync() {
await TaskEx.Delay(10000);
return 7;
}
}
returns immediately and prints System.Threading.Tasks.Task1[System.Int32]` instead of waiting for 10 secs and return 7 (as I would expect). Must be something obvious that I am missing.
The whole point of the await-based code is that it is indeed "execute the next stuff when this is finished" (a callback), and not "block the current thread until this has finished".
As such, from Ten2SevenAsync you get back a task, but that task is not yet complete. Writing the task to the console does not mean it waits for it to complete. If you want to block on the task's completion:
static void Main() {
Program p = new Program();
var s = p.Ten2SevenAsync();
Console.WriteLine(s.Result);
}
or more explicitly:
static void Main() {
Program p = new Program();
var s = p.Ten2SevenAsync();
s.Wait();
Console.WriteLine(s.Result);
}
I believe you just need to change the 4th line of your example to:
var s = await p.Ten2SevenAsync();
s is a reference to an asynchronous task. I haven't played with this myself yet so I'm not sure of the syntax, but there will be members of s that will allow you to check whether or not the task has completed, and then retrieve the result.
Related
I'm trying to find out how to use WhenAll to let two methods run at once, and once they both finish, collect the results without blocking by using .Result
I have this little console app test:
using System.Diagnostics;
using System.Threading.Tasks;
namespace ConsoleApplication2
{
class Program
{
public static void Main(string[] args)
{
var run = TaskRunner();
Debug.WriteLine(run);
if (run.IsCompleted)
{
Debug.WriteLine("this worked!");
} else
{
Debug.WriteLine("this failed!");
}
}
public static async Task<string> TaskRunner()
{
var taskOne = OneAsync();
var taskTwo = TwoAsync();
var tasks = await Task.WhenAll(taskOne, taskTwo);
var retval = tasks[0] + tasks[1];
return retval;
}
public static Task<string> OneAsync()
{
return Task.Run(() =>
{
return "test1";
});
}
public static Task<string> TwoAsync()
{
return Task.Run(() =>
{
return "test2";
});
}
}
}
This currently prints this worked! to my Output window... However, if I comment out Debug.WriteLine(run); it prints this failed!... Why does the Task complete simply by being logged to the output window?
I'm trying to understand a huge problem in a complex piece of code and this little test is my MCVE to hopefully shed some light on what is happening behind the scenes.
This happens just by pure chance. The way you are starting your task is with Task.Run. This essentially creates a new thread on which the (synchronous) action is executed. It returns a task for the completion of that thread.
So OneAsync and TwoAsync will each spawn a new thread that then immediately returns a string. This will happen very quickly but there’s still some overhead for creating those threads which means that it won’t be instantaneous.
TaskRunner then calls both those methods (spawning the threads), and then asynchronously waits for both threads to finish. Since the threads are not completely instantly, this TaskRunner method also won’t complete instantly.
Now, in your main, you are starting the asynchronous TaskRunner, which we figured will take “a very short moment”. You do not await the task, so the execution continues immediately. Debug.WriteLine is executed to print something (it probably doesn’t really matter that it’s the task in question that is being printed), and then you are checking the state of the task.
Since printing stuff is relatively slow (compared to other operations), this is probably the reason why the tasks ends up being completed. And when you remove the printing, the if is just reached too quickly for the task to finish.
As you likely noticed, working like that with asynchronous tasks does not appear to be a good idea. That’s why you should always await the task when you depend on its result.
// note the *async* here; async main methods are supported with C# 7.1
public static async void Main(string[] args)
{
var run = TaskRunner();
// await the task
await run;
if (run.IsCompleted)
{
Debug.WriteLine("this worked!");
}
else
{
Debug.WriteLine("this failed!");
}
}
This is the code that I'm running:
[TestMethod]
public async Task HelloTest()
{
List<int> hello = new List<int>();
//await Task.WhenAll(Enumerable.Range(0, 2).Select(async x => await Say(hello)));
await Say(hello);
await Say(hello);
}
private static async Task Say(List<int> hello)
{
await Task.Delay(100);
var rep = new Random().Next();
hello.Add(rep);
}
Why is it that running this code, as it is, works as intended and results in two random numbers, but that using the commented code instead always results in two of the exact same number?
So you have several issues here.
First, why are you seeing the same value twice. That's the easy one. When you create a Random instance it is seeded with the current time, but the precision of the current time it uses is rather low. If you get two new Random instances within say 16 milliseconds or so (which is a really long time for a computer) you'll see the same values out of them. That's what's happening for you.
Normally the fix for that is just to share a single Random instance, but the problem there is that your random instances aren't being accessed from the same thread (potentially, assuming you don't have a SynchronizationContext specified), and Random isn't thread safe. You can use something like this to get your random numbers instead:
public static class MyRandom
{
private static object key = new object();
private static Random random = new Random();
public static int Next()
{
lock (key)
{
return random.Next();
}
}
//TODO add other methods for other `Random` methods as needed
}
Use that and it will resolve the immediate issue.
The other problem that you have, although it doesn't seem to be biting you currently, is that you're modifying your List from two different tasks, possibly being executed in different threads. You shouldn't do that. It's bad enough practice to have methods like this in a single threaded environment (as you're relying on side effects to do your work) but in a multitheraded environment this is very problematic, for more than just conceptual reasons. Instead you should have each thread return a value, and then pull all of those values into a collection on the caller's side, like so:
public async Task HelloTest()
{
var data = await Task.WhenAll(Say(), Say());
}
private static async Task<int> Say()
{
await Task.Delay(100);
return MyRandom.Next();
}
As to why the two Say calls are run in parallel, rather than sequentially, that has to do with the fact that in your second code snippet you aren't actually waiting for one task to complete before starting the next.
The method that you pass to Select is the method to spin up the task, and it won't block until that task is done before starting the next. The code that you have here:
await Task.WhenAll(Enumerable.Range(0, 2).Select(async x => await Say(hello)));
Is no different than simply having:
await Task.WhenAll(Enumerable.Range(0, 2).Select(x => Say(hello)));
Having an async method that does nothing but await one method call is really no different than just having that one method call. What's happening here is that Select is calling Say, staring the task, continuing on, which stats the next task, and then WhenAll is waiting (asynchronously) for both tasks to finish before continuing on.
Note: This is an answer to the original question (the question has since been changed).
They operate identically. I ran the below Console application and got the results 0 1 for both versions:
class Program
{
static int m_nextNumber = 0;
static void Main(string[] args)
{
var t1 = Version1();
m_nextNumber = 0;
var t2 = Version2();
Task.WaitAll(t1, t2);
Console.ReadKey();
}
static async Task Version1()
{
List<int> hello = new List<int>();
await Say(hello);
await Say(hello);
PrintHello(hello);
}
static async Task Version2()
{
List<int> hello = new List<int>();
await Task.WhenAll(Enumerable.Range(0, 2).Select(async x => await Say(hello)));
PrintHello(hello);
}
static void PrintHello(List<int> hello)
{
foreach (var i in hello)
Console.WriteLine(i);
}
static int GotANumber()
{
return m_nextNumber++;
}
static async Task Say(List<int> hello)
{
var rep = GotANumber();
hello.Add(rep);
}
}
I am stuck at correctly disposing Threads, created with RX, on application exiting. I see in Process Explorer that after application closed, threads are still running, causing an IO exceptions.
class Program
{
static void Main(string[] args)
{
CompositeDisposable subsriptions = new CompositeDisposable();
subscriptions.Add(Observable.Interval(TimeSpan.FromSeconds(15))
.Subscribe(_ =>
{
getData();
}));
Thread.Sleep(TimeSpan.FromSeconds(20));
subscriptions.Dispose();
}
}
}
If you see if I uncomment the subscription.Dispose(), the thread terminates without getting any data. Any help would be appreciated. Thanks
You need some sort of delay between subsriptions.Add(...) and subscriptions.Dispose(). Without a delay between there, your app is simply subscribing and disposing them immediately, with no time for the threads to do their work. (And the Thread.Sleep(1000) doesn't work, since it is inside the subscription function, not part of the main function.)
The pattern you are looking for is similar to this
class Program {
public string GetData(){
return "Hello";
}
public string async GetDataAsync(){
return await Observable
.Interval(TimeSpan.FromSeconds(15))
.Take(1)
.Select(()=>GetData());
}
static void Main(string[]args){
var s = GetDataAsync().Wait();
}
}
The reason for Wait is that an entry point, Main, in this case cannot be
marked as async. Wait blocks the current thread until the Task returned
by GetDataAsync produces a value.
Note also that IObservable is compatible with async/await and will return the last
value produced by the sequence. That is why I add Take(1) as it will produce
only 1 tick.
Another alternative is just to call Wait directly on the IObservable as in
class Program {
public string GetData(){
return "Hello";
}
public IObservable<string> GetDataObservable(){
return Observable
.Interval(TimeSpan.FromSeconds(15))
.Take(1)
.Select(()=>GetData());
}
static void Main(string[]args){
var s = GetDataObservable().Wait();
}
}
You can subscribe your observable with the CancellationToken that will cancel the underlying task execution:
static void Main(string[] args)
{
var cts = new CancellationTokenSource();
Observable.
Interval(TimeSpan.FromSeconds(15)).
Subscribe(_ => getData(), cts.Token));
cts.CancelAfter(TimeSpan.FromSeconds(20));
}
Start a new console app using the following code -
class Program
{
static void Main(string[] args)
{
while (true)
{
Task<string> readLineTask = Console.In.ReadLineAsync();
Debug.WriteLine("hi");
}
}
}
Console.In.ReadLineAsync is blocking and doesn't return until a line is entered in the console.. so "Hi" never gets written to the console.
Using await on Console.In.ReadLineAsync also blocks.
It was my understanding that the new Async CTP methods do not block.
What is the reason for this?
Here is another example
static void Main(string[] args)
{
Task delayTask = Task.Delay(50000);
Debug.WriteLine("hi");
}
This behaves as I expect, it goes straight to the next line and prints "hi" since Task.Delay does not block.
daryal provided the answer here
http://smellegantcode.wordpress.com/2012/08/28/a-boring-discovery/
It seems ReadLineAsync is not actually doing what it's supposed to do. Bug in the framework.
My solution is to use ThreadPool.QueueUserWorkItem in a loop so each call to ReadLineAsync is done on a new thread.
This can now be found in the documentation:
Read operations on the standard input stream execute synchronously. That is, they block until the specified read operation has completed. This is true even if an asynchronous method, such as ReadLineAsync, is called on the TextReader object returned by the In property.
Another solution:
static void Main()
{
using (var s = Console.OpenStandardInput())
using (var sr = new StreamReader(s))
{
Task readLineTask = sr.ReadLineAsync();
Debug.WriteLine("hi");
Console.WriteLine("hello");
readLineTask.Wait();// When not in Main method, you can use await.
// Waiting must happen in the curly brackets of the using directive.
}
Console.WriteLine("Bye Bye");
}
I have a simple function as the following:
static Task<A> Peirce<A, B>(Func<Func<A, Task<B>>, Task<A>> a)
{
var aa = new TaskCompletionSource<A>();
var tt = new Task<A>(() =>
a(b =>
{
aa.SetResult(b);
return new TaskCompletionSource<B>().Task;
}).Result
);
tt.Start();
return Task.WhenAny(aa.Task, tt).Result;
}
The idea is simple: for any implementation of a, it must return a Task<A> to me. For this purpose, it may or may not use the parameter (of type Func<A, Task<B>). If it do, our callback will be called and it sets the result of aa, and then aa.Task will complete. Otherwise, the result of a will not depend on its parameter, so we simply return its value. In any of the situation, either aa.Task or the result of a will complete, so it should never block unless a do not uses its parameter and blocks, or the task returned by a blocks.
The above code works, for example
static void Main(string[] args)
{
Func<Func<int, Task<int>>, Task<int>> t = a =>
{
return Task.FromResult(a(20).Result + 10);
};
Console.WriteLine(Peirce(t).Result); // output 20
t = a => Task.FromResult(10);
Console.WriteLine(Peirce(t).Result); // output 10
}
The problem here is, the two tasks aa.Task and tt must be cleaned up once the result of WhenAny has been determined, otherwise I am afraid there will be a leak of hanging tasks. I do not know how to do this, can any one suggest something? Or this is actually not a problem and C# will do it for me?
P.S. The name Peirce came from the famous "Peirce's Law"(((A->B)->A)->A) in propositional logic.
UPDATE: the point of matter is not "dispose" the tasks but rather stop them from running. I have tested, when I put the "main" logic in a 1000 loop it runs slowly (about 1 loop/second), and creates a lot of threads so it is a problem to solve.
A Task is a managed object. Unless you are introducing unmanaged resources, you shouldn't worry about a Task leaking resources. Let the GC clean it up and let the finalizer take care of the WaitHandle.
EDIT:
If you want to cancel tasks, consider using cooperative cancellation in the form of a CancellationTokenSource. You can pass this token to any tasks via the overload, and inside of each task, you may have some code as follows:
while (someCondition)
{
if (cancelToken.IsCancellationRequested)
break;
}
That way your tasks can gracefully clean up without throwing an exception. However you can propogate an OperationCancelledException if you call cancelToken.ThrowIfCancellationRequested(). So the idea in your case would be that whatever finishes first can issue the cancellation to the other tasks so that they aren't hung up doing work.
Thanks to #Bryan Crosby's answer, I can now implement the function as the following:
private class CanceledTaskCache<A>
{
public static Task<A> Instance;
}
private static Task<A> GetCanceledTask<A>()
{
if (CanceledTaskCache<A>.Instance == null)
{
var aa = new TaskCompletionSource<A>();
aa.SetCanceled();
CanceledTaskCache<A>.Instance = aa.Task;
}
return CanceledTaskCache<A>.Instance;
}
static Task<A> Peirce<A, B>(Func<Func<A, Task<B>>, Task<A>> a)
{
var aa = new TaskCompletionSource<A>();
Func<A, Task<B>> cb = b =>
{
aa.SetResult(b);
return GetCanceledTask<B>();
};
return Task.WhenAny(aa.Task, a(cb)).Unwrap();
}
and it works pretty well:
static void Main(string[] args)
{
for (int i = 0; i < 1000; ++i)
{
Func<Func<int, Task<String>>, Task<int>> t =
async a => (await a(20)).Length + 10;
Console.WriteLine(Peirce(t).Result); // output 20
t = async a => 10;
Console.WriteLine(Peirce(t).Result); // output 10
}
}
Now it is fast and not consuming to much resources. It can be even faster (about 70 times in my machine) if you do not use the async/await keyword:
static void Main(string[] args)
{
for (int i = 0; i < 10000; ++i)
{
Func<Func<int, Task<String>>, Task<int>> t =
a => a(20).ContinueWith(ta =>
ta.IsCanceled ? GetCanceledTask<int>() :
Task.FromResult(ta.Result.Length + 10)).Unwrap();
Console.WriteLine(Peirce(t).Result); // output 20
t = a => Task.FromResult(10);
Console.WriteLine(Peirce(t).Result); // output 10
}
}
Here the matter is, even you can detected the return value of a(20), there is no way to cancel the async block rather than throwing an OperationCanceledException and it prevents WhenAny to be optimized.
UPDATE: optimised code and compared async/await and native Task API.
UPDATE: If I can write the following code it will be ideal:
static Task<A> Peirce<A, B>(Func<Func<A, Task<B>>, Task<A>> a)
{
var aa = new TaskCompletionSource<A>();
return await? a(async b => {
aa.SetResult(b);
await break;
}) : await aa.Task;
}
Here, await? a : b has value a's result if a successes, has value b if a is cancelled (like a ? b : c, the value of a's result should have the same type of b).
await break will cancel the current async block.
As Stephen Toub of MS Parallel Programming Team says: "No. Don't bother disposing of your tasks."
tldr: In most cases, disposing of a task does nothing, and when the task actually has allocated unmanaged resources, its finalizer will release them when the task object is collected.