How to append text to RichTextBox without scrolling and losing selection? - c#

I need to append text to RichTextBox, and need to perform it without making text box scroll or lose current text selection, is it possible?

The RichTextBox in WinForms is quite flicker happy when you play around with the text and select-text methods.
I have a standard replacement to turn off the painting and scrolling with the following code:
class RichTextBoxEx: RichTextBox
{
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, ref Point lParam);
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, IntPtr lParam);
const int WM_USER = 0x400;
const int WM_SETREDRAW = 0x000B;
const int EM_GETEVENTMASK = WM_USER + 59;
const int EM_SETEVENTMASK = WM_USER + 69;
const int EM_GETSCROLLPOS = WM_USER + 221;
const int EM_SETSCROLLPOS = WM_USER + 222;
Point _ScrollPoint;
bool _Painting = true;
IntPtr _EventMask;
int _SuspendIndex = 0;
int _SuspendLength = 0;
public void SuspendPainting()
{
if (_Painting)
{
_SuspendIndex = this.SelectionStart;
_SuspendLength = this.SelectionLength;
SendMessage(this.Handle, EM_GETSCROLLPOS, 0, ref _ScrollPoint);
SendMessage(this.Handle, WM_SETREDRAW, 0, IntPtr.Zero);
_EventMask = SendMessage(this.Handle, EM_GETEVENTMASK, 0, IntPtr.Zero);
_Painting = false;
}
}
public void ResumePainting()
{
if (!_Painting)
{
this.Select(_SuspendIndex, _SuspendLength);
SendMessage(this.Handle, EM_SETSCROLLPOS, 0, ref _ScrollPoint);
SendMessage(this.Handle, EM_SETEVENTMASK, 0, _EventMask);
SendMessage(this.Handle, WM_SETREDRAW, 1, IntPtr.Zero);
_Painting = true;
this.Invalidate();
}
}
}
and then from my form, I can happily have a flicker-free richtextbox control:
richTextBoxEx1.SuspendPainting();
richTextBoxEx1.AppendText("Hey!");
richTextBoxEx1.ResumePainting();

based on LarsTech article here something nice:
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Drawing;
namespace yournamespace
{
class RichTextBoxEx : RichTextBox
{
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, ref Point lParam);
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, IntPtr lParam);
const int WM_USER = 0x400;
const int WM_SETREDRAW = 0x000B;
const int EM_GETEVENTMASK = WM_USER + 59;
const int EM_SETEVENTMASK = WM_USER + 69;
const int EM_GETSCROLLPOS = WM_USER + 221;
const int EM_SETSCROLLPOS = WM_USER + 222;
Point _ScrollPoint;
bool _Painting = true;
IntPtr _EventMask;
int _SuspendIndex = 0;
int _SuspendLength = 0;
public bool Autoscroll = true;
public void SuspendPainting()
{
if (_Painting)
{
_SuspendIndex = this.SelectionStart;
_SuspendLength = this.SelectionLength;
SendMessage(this.Handle, EM_GETSCROLLPOS, 0, ref _ScrollPoint);
SendMessage(this.Handle, WM_SETREDRAW, 0, IntPtr.Zero);
_EventMask = SendMessage(this.Handle, EM_GETEVENTMASK, 0, IntPtr.Zero);
_Painting = false;
}
}
public void ResumePainting()
{
if (!_Painting)
{
this.Select(_SuspendIndex, _SuspendLength);
SendMessage(this.Handle, EM_SETSCROLLPOS, 0, ref _ScrollPoint);
SendMessage(this.Handle, EM_SETEVENTMASK, 0, _EventMask);
SendMessage(this.Handle, WM_SETREDRAW, 1, IntPtr.Zero);
_Painting = true;
this.Invalidate();
}
}
new public void AppendText(string text) // overwrites RichTextBox.AppendText
{
if (Autoscroll)
base.AppendText(text);
else
{
SuspendPainting();
base.AppendText(text);
ResumePainting();
}
}
}
}
you can use it like this:
var textbox = new RichTextBoxEx();
textbox.Autoscroll = false;
textbox.AppendText("Hi");

This solution is almost spot on, except that it does not correctly handle reverse selections (where the caret is at the start of the selection, not the end - e.g. SHIFT+LEFT or an upwards mouse drag is used to select text).
Here's an improved version, with the following added features:
If the caret is at the end of the text, it remains there, scrolling if required.
If the original selection started or ended on the last character, any appended text is included in the new selection.
This means you can put the caret at the end of the text and monitor text being added (think log file monitoring). It also means you can do CTRL+A to select all, and have any appended text automatically included in your selection.
class RichTextBoxEx : RichTextBox
{
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, ref Point lParam);
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, IntPtr lParam);
[DllImport("user32")]
private static extern int GetCaretPos(out Point p);
const int WM_USER = 0x400;
const int WM_SETREDRAW = 0x000B;
const int EM_GETEVENTMASK = WM_USER + 59;
const int EM_SETEVENTMASK = WM_USER + 69;
const int EM_GETSCROLLPOS = WM_USER + 221;
const int EM_SETSCROLLPOS = WM_USER + 222;
private Point oScrollPoint;
private bool bPainting = true;
private IntPtr oEventMask;
private int iSuspendCaret;
private int iSuspendIndex;
private int iSuspendLength;
private bool bWasAtEnd;
public int CaretIndex
{
get
{
Point oCaret;
GetCaretPos(out oCaret);
return this.GetCharIndexFromPosition(oCaret);
}
}
public void AppendTextWithoutScroll(string text)
{
this.SuspendPainting();
this.AppendText(text);
this.ResumePainting();
}
private void SuspendPainting()
{
if (this.bPainting)
{
this.iSuspendCaret = this.CaretIndex;
this.iSuspendIndex = this.SelectionStart;
this.iSuspendLength = this.SelectionLength;
this.bWasAtEnd = this.iSuspendIndex + this.iSuspendLength == this.TextLength;
SendMessage(this.Handle, EM_GETSCROLLPOS, 0, ref this.oScrollPoint);
SendMessage(this.Handle, WM_SETREDRAW, 0, IntPtr.Zero);
this.oEventMask = SendMessage(this.Handle, EM_GETEVENTMASK, 0, IntPtr.Zero);
this.bPainting = false;
}
}
private void ResumePainting()
{
if (!this.bPainting)
{
if (this.iSuspendLength == 0)
{
if (!bWasAtEnd)
{
this.Select(this.iSuspendIndex, 0);
}
}
else
{
// Original selection was to end of text
if (bWasAtEnd)
{
// Maintain end of selection at end of new text
this.iSuspendLength = this.TextLength - this.iSuspendIndex;
}
if (this.iSuspendCaret > this.iSuspendIndex)
{
// Forward select (caret is at end)
this.Select(this.iSuspendIndex, this.iSuspendLength);
}
else
{
// Reverse select (caret is at start)
this.Select(this.iSuspendIndex + this.iSuspendLength, -this.iSuspendLength);
}
}
SendMessage(this.Handle, EM_SETSCROLLPOS, 0, ref this.oScrollPoint);
SendMessage(this.Handle, EM_SETEVENTMASK, 0, this.oEventMask);
SendMessage(this.Handle, WM_SETREDRAW, 1, IntPtr.Zero);
this.bPainting = true;
this.Invalidate();
}
}
}

Modified LarsTech code to automatically stop auto scrolling if caret is not at the last position in the RichTextBox. Also solved the problem with entering colored text. To resume scrolling put caret at the last position (Ctrl-END)
class RichTextBoxEx : RichTextBox
{
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, ref Point lParam);
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, IntPtr lParam);
[DllImport("user32")]
private static extern int GetCaretPos(out Point p);
const int WM_USER = 0x400;
const int WM_SETREDRAW = 0x000B;
const int EM_GETEVENTMASK = WM_USER + 59;
const int EM_SETEVENTMASK = WM_USER + 69;
const int EM_GETSCROLLPOS = WM_USER + 221;
const int EM_SETSCROLLPOS = WM_USER + 222;
private Point oScrollPoint;
private bool bPainting = true;
private IntPtr oEventMask;
private int iSuspendCaret;
private int iSuspendIndex;
private int iSuspendLength;
private bool bWasAtEnd;
private Color _selColor = Color.Black;
public int CaretIndex
{
get
{
Point oCaret;
GetCaretPos(out oCaret);
return this.GetCharIndexFromPosition(oCaret);
}
}
new public Color SelectionColor { get { return _selColor; } set { _selColor = value; } }
new public void AppendText(string text) // overwrites RichTextBox.AppendText
{
if (this.SelectionStart >= this.TextLength)
{
base.SelectionColor = _selColor;
base.AppendText(text);
}
else
{
var selStart = this.SelectionStart;
var selLength = this.SelectionLength;
SuspendPainting();
this.Select(this.TextLength, 0);
base.SelectionColor = _selColor;
base.AppendText(text);
this.Select(selStart, selLength);
ResumePainting();
}
}
private void SuspendPainting()
{
if (this.bPainting)
{
this.iSuspendCaret = this.CaretIndex;
this.iSuspendIndex = this.SelectionStart;
this.iSuspendLength = this.SelectionLength;
this.bWasAtEnd = this.iSuspendIndex + this.iSuspendLength == this.TextLength;
SendMessage(this.Handle, EM_GETSCROLLPOS, 0, ref this.oScrollPoint);
SendMessage(this.Handle, WM_SETREDRAW, 0, IntPtr.Zero);
this.oEventMask = SendMessage(this.Handle, EM_GETEVENTMASK, 0, IntPtr.Zero);
this.bPainting = false;
}
}
private void ResumePainting()
{
if (!this.bPainting)
{
if (this.iSuspendLength == 0)
{
if (!bWasAtEnd)
{
this.Select(this.iSuspendIndex, 0);
}
}
else
{
// Original selection was to end of text
if (bWasAtEnd)
{
// Maintain end of selection at end of new text
this.iSuspendLength = this.TextLength - this.iSuspendIndex;
}
if (this.iSuspendCaret > this.iSuspendIndex)
{
// Forward select (caret is at end)
this.Select(this.iSuspendIndex, this.iSuspendLength);
}
else
{
// Reverse select (caret is at start)
this.Select(this.iSuspendIndex + this.iSuspendLength, -this.iSuspendLength);
}
}
SendMessage(this.Handle, EM_SETSCROLLPOS, 0, ref this.oScrollPoint);
SendMessage(this.Handle, EM_SETEVENTMASK, 0, this.oEventMask);
SendMessage(this.Handle, WM_SETREDRAW, 1, IntPtr.Zero);
this.bPainting = true;
this.Invalidate();
}
}
}

This should do what you want:
Dim tempStart As Int32
Dim tempLength As Int32
tempStart = RichTextBox1.SelectionStart
tempLength = RichTextBox1.SelectionLength
RichTextBox1.Text += "dsfkljwerhsdlf"
RichTextBox1.SelectionStart = tempStart
RichTextBox1.SelectionLength = tempLength

Related

How to send message from C# to C++ (MESSAGE ONLY WINDOW) using SendMessage (WM_COPYDATA)?

EDIT: I GOT IT FIXED HERE'S MY WORKING FULL CODES TO SET EXAMPLE TO NEW FRIENDS and my original question is below too.
before the codes let me introduce you to some docs (in order):
https://learn.microsoft.com/en-us/windows/win32/winmsg/about-messages-and-message-queues#message-routing
https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-sendmessage
https://learn.microsoft.com/en-us/windows/win32/winmsg/window-features#message-only-windows
https://learn.microsoft.com/en-us/windows/win32/dataxchg/using-data-copy
http://pinvoke.net/default.aspx/Structures/COPYDATASTRUCT.html
C# program
using System;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Program
{
public partial class Form1 : Form
{
[DllImport("user32.dll")]
static extern long SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr FindWindow(string classname, string windowname);
[StructLayout(LayoutKind.Sequential)]
struct COPYDATASTRUCT
{
public uint dwData;
public int cbData;
public IntPtr lpData;
}
public static IntPtr IntPtrAlloc<T>(T param)
{
IntPtr retval = Marshal.AllocHGlobal(Marshal.SizeOf(param));
Marshal.StructureToPtr(param, retval, false);
return (retval);
}
public static void IntPtrFree(IntPtr preAllocated)
{
if (IntPtr.Zero == preAllocated) throw (new Exception("Go Home"));
Marshal.FreeHGlobal(preAllocated); preAllocated = IntPtr.Zero;
}
const int WM_COPYDATA = 0x004A;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
Thread.Sleep(3000);
string message = "This is a test";
IntPtr hWnd = FindWindow("MyClass", "MyTitle");
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("couldn't find the window");
}
else
{
COPYDATASTRUCT cds;
cds.dwData = 1;
cds.cbData = message.Length + 1;
cds.lpData = Marshal.StringToHGlobalAnsi(message);
IntPtr cdsBuffer = IntPtrAlloc(cds);
SendMessage(hWnd, WM_COPYDATA, IntPtr.Zero, cdsBuffer);
IntPtrFree(cds.lpData);
IntPtrFree(cdsBuffer);
}
}
}
}
C++ program
#include <iostream>
#include <Windows.h>
using namespace std;
LRESULT CALLBACK WindProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
if (Msg == WM_COPYDATA)
{
PCOPYDATASTRUCT data = (PCOPYDATASTRUCT)lParam;
MessageBoxA(hWnd, (LPSTR)data->lpData, "info", 0); // The character set depends on the characters you send
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int main(){
WNDCLASSEX wcx = { 0 };
wcx.cbSize = sizeof(WNDCLASSEX);
wcx.lpfnWndProc = WindProc;
wcx.hInstance = GetModuleHandle(NULL);
wcx.lpszClassName = TEXT("MyClass");
RegisterClassEx(&wcx);
HWND hWnd = CreateWindowEx(0, TEXT("MyClass"), TEXT("MyTitle"), 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
MSG message;
for(int i = 0; i < 1000; i++)
{
std::cout << "working" << std::endl;
Sleep(2 * 1000);
if(PeekMessage(&message, NULL, 0, 0, PM_NOREMOVE))
{
break;
}
}
int x;
cout<<"got it!";
cin>>x;
return 0;
}
ORGINIAL QUESTION:
I have a C# application that i want to communicate with a c++ process that i create within my C# app.
I have a code in my hand that is supposed to work i suppose but it doesn't. The message simply is not gotten by c++ app.
my C# program:
namespace ScannerGUI
{
public partial class Form1 : Form
{
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll")]
static extern bool PostMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential)]
struct COPYDATASTRUCT
{
public uint dwData;
public int cbData;
public IntPtr lpData;
}
public static IntPtr IntPtrAlloc<T>(T param)
{
IntPtr retval = Marshal.AllocHGlobal(Marshal.SizeOf(param));
Marshal.StructureToPtr(param, retval, false);
return (retval);
}
public static void IntPtrFree(IntPtr preAllocated)
{
if (IntPtr.Zero == preAllocated) throw (new Exception("Go Home"));
Marshal.FreeHGlobal(preAllocated); preAllocated = IntPtr.Zero;
}
const int WM_COPYDATA = 0x004A;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
//creating child process
var prcsInfo = new ProcessStartInfo
{
UseShellExecute=true,
CreateNoWindow = false,
FileName = "main.exe",
};
Process myProcess = Process.Start(prcsInfo);
ChildProcessTracker.AddProcess(myProcess);
Thread.Sleep(3000);
string message = "This is a test";
IntPtr hWnd = myProcess.Handle;
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("couldn't find the process");
}
else
{
COPYDATASTRUCT cds;
cds.dwData = 1;
cds.cbData = message.Length + 1;
cds.lpData = Marshal.StringToHGlobalAnsi(message);
IntPtr cdsBuffer = IntPtrAlloc(cds);
PostMessage(hWnd, WM_COPYDATA, IntPtr.Zero, cdsBuffer);
IntPtrFree(cds.lpData);
IntPtrFree(cdsBuffer);
}
}
}
}
my c++ app (main.exe):
int main(){
MSG message;
for(int i = 0; i < 1000; i++)
{
std::cout << "working" << std::endl;
Sleep(2 * 1000);
if(PeekMessage(&message, NULL, 0, 0, PM_NOREMOVE))
{
break;
}
}
int x;
cout<<"got it!";
cin>>x;
return 0;
}
when i start the c# program. no errors, no nothing.
same with c++, no errors, no nothing but never break the for loop :(
thanks for everyone for their time.
First of all, Process.Handle is the handle of the process instead of the window.
Secondly, since your main.exe is a console application and it only has a console window, you can only get the handle of the console window by using MainWindowHandle. However, the console does not belong to the main.exe, So you cannot use PeekMessage to handle the message sent to the console window. Console windows are owned by the console subsystem, csrss.exe(see https://stackoverflow.com/a/28248281/10611792). You should create your own window for your C++ app, or create a Message-Only window. Then, you can use FindWindow to get the window handle in C#:
public partial class Form1 : Form
{
[DllImport("user32.dll")]
static extern long SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll",CharSet = CharSet.Unicode)]
static extern IntPtr FindWindow(string classname, string windowname);
...
private void Form1_Load(object sender, EventArgs e)
{
...
Thread.Sleep(3000);
string message = "This is a test";
IntPtr hWnd = FindWindow("MyClass", "MyTitle");
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("couldn't find the process");
}
else
{
COPYDATASTRUCT cds;
cds.dwData = 1;
cds.cbData = message.Length + 1;
cds.lpData = Marshal.StringToHGlobalAnsi(message);
IntPtr cdsBuffer = IntPtrAlloc(cds);
SendMessage(hWnd, WM_COPYDATA, IntPtr.Zero, cdsBuffer);
IntPtrFree(cds.lpData);
IntPtrFree(cdsBuffer);
}
}
}
C++:
LRESULT CALLBACK WindProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
if (Msg == WM_COPYDATA)
{
PCOPYDATASTRUCT data = (PCOPYDATASTRUCT)lParam;
MessageBoxA(hWnd, (LPSTR)data->lpData, "info", 0); // The character set depends on the characters you send
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int main() {
WNDCLASSEX wcx = { 0 };
wcx.cbSize = sizeof(WNDCLASSEX);
wcx.lpfnWndProc = WindProc;
wcx.hInstance = GetModuleHandle(NULL);
wcx.lpszClassName = TEXT("MyClass");
RegisterClassEx(&wcx);
HWND hWnd = CreateWindowEx(0, TEXT("MyClass"), TEXT("MyTitle"), 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
MSG msg;
for (int i = 0; i < 1000; i++)
{
std::cout << "working" << std::endl;
Sleep(2 * 1000);
if (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
break;
}
}
int x;
cout << "got it!";
cin >> x;
return 0;
}
Also Note that use SendMessage instead of PostMessage.
In addition, you can also choose other IPC methods.

Cannot change position of the MonthCalendar popup of the datetimepicker Winform control

I'm currently developing a custom datetimepicker control that derives from the standard datetimepicker control.
The problem is I cannot change the position of the monthcalendar popup when dropped down.
Here is my code that shifts the monthcalendar popup control to the left by 50px and it works for the control but not the popup window below it:
private const int DTM_FIRST = 0x1000;
private const int DTM_GETMONTHCAL = (DTM_FIRST + 8);
private const uint SWP_NOSIZE = 0x1;
[DllImport("User32.dll", SetLastError = true)]
private static extern IntPtr SendMessage(IntPtr h, int msg, int param, int data);
[DllImport("user32.dll", SetLastError = true)]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter,
int X, int Y, int cx, int cy, uint uFlags);
protected override void OnDropDown(EventArgs eventargs)
{
IntPtr monthCalHandle = SendMessage(this.Handle, DTM_GETMONTHCAL, 0, 0);
if (monthCalHandle == IntPtr.Zero)
{
throw new Exception("Cannot get calendar control");
}
bool success = SetWindowPos(monthCalHandle, IntPtr.Zero,
-50, 0, 0, 0, SWP_NOSIZE);
base.OnDropDown(eventargs);
}
Here is what it looks like from the above code. As you can see the control shifted to the left by 50px but not the popup window below it:
So I thought I should get hold of the parent popup window of the monthcalendar control and set it's position and this is what I did:
[DllImport("user32.dll", ExactSpelling = true, CharSet = CharSet.Auto)]
public static extern IntPtr GetParent(IntPtr hWnd);
protected override void OnDropDown(EventArgs eventargs)
{
IntPtr monthCalHandle = SendMessage(this.Handle, DTM_GETMONTHCAL, 0, 0);
if (monthCalHandle == IntPtr.Zero)
{
throw new Exception("Cannot get calendar control");
}
IntPtr parentHandle = GetParent(monthCalHandle);
if (parentHandle == IntPtr.Zero)
{
throw new Exception("Cannot get calendar parent popup");
}
bool success = SetWindowPos(parentHandle, IntPtr.Zero,
-50, 0, 0, 0, SWP_NOSIZE);
base.OnDropDown(eventargs);
}
And nothing changed is what I get:
By the way
No exceptions were thrown when I run the application. I am using VS 2015 Community and the project targets .NET v4.0.
Appreciate your kind advice.
Thanks in advance.

Why does my Modal WPF dialog slip behind MS Word

I have a MS Word Application Add-in written with VSTO. It contains a button used to create new Letter documents. When pressed a document is instantiated, a WPF dialog is displayed to capture information and then the information is inserted into the document.
On rare occasions, the WPF dialog slips behind MS Word. I then have to kill the Winword.exe process because the dialog is Modal.
I use the following code for my WPF dialog. The OfficeDialog sub class is used to make the dialog look like a MS-Word dialog.
var view = new LetterDetailsView(ViewModel);
view.ShowDialog();
public class OfficeDialog : Window
{
[DllImport("user32.dll")]
static extern int GetWindowLong(IntPtr hwnd, int index);
[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hwnd, int index, int newStyle);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hwnd, IntPtr hwndInsertAfter, int x, int y, int width, int height, uint flags);
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hwnd, uint msg, IntPtr wParam, IntPtr lParam);
const int GWL_EXSTYLE = -20;
const int WS_EX_DLGMODALFRAME = 0x0001;
const int SWP_NOSIZE = 0x0001;
const int SWP_NOMOVE = 0x0002;
const int SWP_NOZORDER = 0x0004;
const int SWP_FRAMECHANGED = 0x0020;
const uint WM_SETICON = 0x0080;
const int ICON_SMALL = 0;
const int ICON_BIG = 1;
public OfficeDialog()
{
this.ShowInTaskbar = false;
}
public new void ShowDialog()
{
try
{
var helper = new WindowInteropHelper(this);
using (Process currentProcess = Process.GetCurrentProcess())
helper.Owner = currentProcess.MainWindowHandle;
base.ShowDialog();
}
catch (System.ComponentModel.Win32Exception ex)
{
Message.LogWarning(ex);
var helper = new WindowInteropHelper(this);
using (Process currentProcess = Process.GetCurrentProcess())
helper.Owner = currentProcess.MainWindowHandle;
base.ShowDialog();
}
}
protected override void OnSourceInitialized(EventArgs e)
{
base.OnSourceInitialized(e);
RemoveIcon(this);
HideMinimizeAndMaximizeButtons(this);
}
public static void HideMinimizeAndMaximizeButtons(Window window)
{
const int GWL_STYLE = -16;
IntPtr hwnd = new WindowInteropHelper(window).Handle;
long value = GetWindowLong(hwnd, GWL_STYLE);
SetWindowLong(hwnd, GWL_STYLE, (int)(value & -131073 & -65537));
}
public static void RemoveIcon(Window w)
{
// Get this window's handle
IntPtr hwnd = new WindowInteropHelper(w).Handle;
// Change the extended window style to not show a window icon
int extendedStyle = OfficeDialog.GetWindowLong(hwnd, GWL_EXSTYLE);
OfficeDialog.SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_DLGMODALFRAME);
// reset the icon, both calls important
OfficeDialog.SendMessage(hwnd, WM_SETICON, (IntPtr)ICON_SMALL, IntPtr.Zero);
OfficeDialog.SendMessage(hwnd, WM_SETICON, (IntPtr)ICON_BIG, IntPtr.Zero);
// Update the window's non-client area to reflect the changes
OfficeDialog.SetWindowPos(hwnd, IntPtr.Zero, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
}
static void SetCentering(Window win, IntPtr ownerHandle)
{
bool isWindow = IsWindow(ownerHandle);
if (!isWindow) //Don't try and centre the window if the ownerHandle is invalid. To resolve issue with invalid window handle error
{
//Message.LogInfo(string.Format("ownerHandle IsWindow: {0}", isWindow));
return;
}
//Show in center of owner if win form.
if (ownerHandle.ToInt32() != 0)
{
var helper = new WindowInteropHelper(win);
helper.Owner = ownerHandle;
win.WindowStartupLocation = WindowStartupLocation.CenterOwner;
}
else
win.WindowStartupLocation = WindowStartupLocation.CenterOwner;
}
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool IsWindow(IntPtr hWnd);
}
A modal dialog not being on top is the result of an incorrectly set owner. You already set the owner to the MainWindowHandle of the current process; however, in particular with multiple Word documents open, this might not be what you want.
I'd suggest to rely on the following property (introduced with Word 2013):
document.ActiveWindow.HWnd;
Apart from that there should not be the need to kill the Word process. It should be sufficient to minimize all windows (e.g. by pressing Windows Key + M)

How do I implement mouse click in Awesomium?

I wrote this code to test the Inject mouse method but it is not working for me. The test is supposed to click in the google text box search area, but the box never gets highlighted. Any idea why?
Google's page does load. The code runs (confirmed through break points), but nothing happens.
public partial class Form1 : Form
{
private IWebView webView;
public Form1()
{
InitializeComponent();
initiate();
}
private void button1_Click(object sender, EventArgs e)
{
click(650, 405);
}
private async void initiate()
{
WebSession session = WebCore.CreateWebSession(
#"C:\SessionDataPath", WebPreferences.Default);
webView = WebCore.CreateWebView(
this.ClientSize.Width,
this.ClientSize.Height, session, WebViewType.Window
);
webView.ParentWindow = this.Handle;
webView.Source = new Uri("http://www.google.com");
await Task.Delay(30000);
click(650, 405);
}
public void click(int x, int y)
{
webView.InjectMouseMove(x, y);
webView.InjectMouseDown(MouseButton.Left);
webView.InjectMouseUp(MouseButton.Left);
}
}
I tried to get this code to work with chromium handle by looking at the proper chromium class but it didn't work
private async Task<bool> clickCoorindate(Point point)
{
webView.FocusView();
int x = point.X; // X coordinate of the click
int y = point.Y; // Y coordinate of the click
IntPtr handle = webView.ProcessHandle;
StringBuilder className = new StringBuilder(100);
while (className.ToString() != "Chrome_RenderWidgetHostHWND") // The class control for the browser
{
handle = GetWindow(handle, 5); // Get a handle to the child window
GetClassName(handle, className, className.Capacity);
if (className.ToString() == "Chrome_RenderWidgetHostHWND")
handle = Handle;
}
IntPtr lParam = (IntPtr)((y << 16) | x); // The coordinates
IntPtr wParam = IntPtr.Zero; // Additional parameters for the click (e.g. Ctrl)
const uint downCode = 0x201; // Left click down code
const uint upCode = 0x202; // Left click up code
const uint moveCode = 0x200;
SendMessage(handle, downCode, wParam, lParam); // Mouse button down
SendMessage(handle, upCode, wParam, lParam); // Mouse button up
Thread.Sleep(20);
SendMessage(handle, downCode, wParam, lParam); // Mouse button down
SendMessage(handle, upCode, wParam, lParam); // Mouse button up
return true;
}
As mentioned in the documentation (see: WebViewType), a windowed view captures all input itself and you cannot inject input programmatically using Awesomium API (you could do this as you tried, by sending native Windows messages to the appropriate HWND but it's not suggested and straightforward procedure).
To be able to inject input programmatically using the InjectXXX methods, make sure your view is of type offscreen.
in my XNA game i use a lot Awesomium and this is my InputSystem i've implemented in my awesomium component, it works very well.
note that this is just a part of my class, so some methods aren't here but they are not needed to understand the process
basically in my thread. basically i hook to the messages in my form and relay them to the WebView. Hope this helps
public partial class BasicAwesomiumComponent : DrawableGameComponent {
private delegate Int32 ProcessMessagesDelegate(Int32 code, Int32 wParam, ref Message lParam);
private static class User32 {
[DllImport("user32.dll", SetLastError = true)]
internal static extern IntPtr SetWindowsHookEx(Int32 windowsHookId, ProcessMessagesDelegate function, IntPtr mod, Int32 threadId);
[DllImport("user32.dll", SetLastError = true)]
internal static extern Int32 UnhookWindowsHookEx(IntPtr hook);
[DllImport("user32.dll", SetLastError = true)]
internal static extern Int32 CallNextHookEx(IntPtr hook, Int32 code, Int32 wParam, ref Message lParam);
[DllImport("user32.dll", SetLastError = true)]
internal static extern Boolean TranslateMessage(ref Message message);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr FindWindow(String className, String windowName);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
internal static extern int RegisterWindowMessage(String msg);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr SendMessage(HandleRef hWnd, Int32 msg, Int32 wParam, Int32 lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
internal static extern bool SystemParametersInfo(Int32 nAction, Int32 nParam, ref Int32 value, Int32 ignore);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
internal static extern int GetSystemMetrics(Int32 nIndex);
}
private static class Kernel32 {
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern Int32 GetCurrentThreadId();
}
private static class SystemMetrics {
internal static Int32 MouseWheelScrollDelta {
get {
return 120;
}
}
internal static Int32 MouseWheelScrollLines {
get {
var scrollLines = 0;
if (User32.GetSystemMetrics(75) == 0) {
var hwnd = User32.FindWindow("MouseZ", "Magellan MSWHEEL");
if (hwnd != IntPtr.Zero) {
var windowMessage = User32.RegisterWindowMessage("MSH_SCROLL_LINES_MSG");
scrollLines = (Int32)User32.SendMessage(new HandleRef(null, hwnd), windowMessage, 0, 0);
if (scrollLines != 0) {
return scrollLines;
}
}
return 3;
}
User32.SystemParametersInfo(104, 0, ref scrollLines, 0);
return scrollLines;
}
}
}
private enum WindowsMessage {
KeyDown = 0x0100,
KeyUp = 0x0101,
Char = 0x0102,
MouseMove = 0x0200,
LeftButtonDown = 0x0201,
LeftButtonUp = 0x0202,
LeftButtonDoubleClick = 0x0203,
RightButtonDown = 0x0204,
RightButtonUp = 0x0205,
RightButtonDoubleClick = 0x0206,
MiddleButtonDown = 0x0207,
MiddleButtonUp = 0x0208,
MiddleButtonDoubleClick = 0x0209,
MouseWheel = 0x020A,
}
private struct Message {
internal IntPtr HWnd;
internal Int32 Msg;
internal IntPtr WParam;
internal IntPtr LParam;
internal IntPtr Result;
}
private IntPtr hookHandle;
private ProcessMessagesDelegate processMessages;
private Int32 ProcessMessages(Int32 code, Int32 wParam, ref Message lParam) {
if (this.Enabled && code == 0 && wParam == 1) {
bool processed = false;
switch ((WindowsMessage)lParam.Msg) {
case WindowsMessage.KeyDown:
case WindowsMessage.KeyUp:
case WindowsMessage.Char:
WebKeyboardEvent keyboardEvent = new WebKeyboardEvent((uint)lParam.Msg, lParam.WParam, lParam.LParam, 0);
awesomiumContext.Post(state => {
if (!WebView.IsLive) return;
WebView.InjectKeyboardEvent(keyboardEvent);
}, null);
processed = true;
break;
case WindowsMessage.MouseWheel:
var delta = (((Int32)lParam.WParam) >> 16);
awesomiumContext.Post(state => {
if (!WebView.IsLive) return;
WebView.InjectMouseWheel(delta / SystemMetrics.MouseWheelScrollDelta * 16 * SystemMetrics.MouseWheelScrollLines, 0);
}, null);
processed = true;
break;
}
if (!processed) {
WindowsMessage message = (WindowsMessage)lParam.Msg;
awesomiumContext.Post(state => {
if (!WebView.IsLive) return;
switch (message) {
case WindowsMessage.MouseMove:
var mouse = Mouse.GetState();
WebView.InjectMouseMove(mouse.X - area.X, mouse.Y - area.Y);
break;
case WindowsMessage.LeftButtonDown:
WebView.InjectMouseDown(MouseButton.Left);
break;
case WindowsMessage.LeftButtonUp:
WebView.InjectMouseUp(MouseButton.Left);
break;
case WindowsMessage.LeftButtonDoubleClick:
WebView.InjectMouseDown(MouseButton.Left);
break;
case WindowsMessage.RightButtonDown:
WebView.InjectMouseDown(MouseButton.Right);
break;
case WindowsMessage.RightButtonUp:
WebView.InjectMouseUp(MouseButton.Right);
break;
case WindowsMessage.RightButtonDoubleClick:
WebView.InjectMouseDown(MouseButton.Right);
break;
case WindowsMessage.MiddleButtonDown:
WebView.InjectMouseDown(MouseButton.Middle);
break;
case WindowsMessage.MiddleButtonUp:
WebView.InjectMouseUp(MouseButton.Middle);
break;
case WindowsMessage.MiddleButtonDoubleClick:
WebView.InjectMouseDown(MouseButton.Middle);
break;
}
}, null);
}
User32.TranslateMessage(ref lParam);
}
return User32.CallNextHookEx(IntPtr.Zero, code, wParam, ref lParam);
}
}
update:
note that in my component, to hook the message pump, i use
int currentThread = Kernel32.GetCurrentThreadId();
// Create the message hook.
hookHandle = User32.SetWindowsHookEx(3, ProcessMessages, IntPtr.Zero, currentThread);
my surface in an Offscreen webview so the more complex, this should work for you too
i posted a separated answer to give another direction:
take a look at this gist: https://gist.github.com/robertkhrona/918109
it seems to suggest to do
webView.InjectMouseMove(x,y);
webView.InjectMouseDown(MouseButton.Left);
webView.InjectMouseMove(x,y);
webView.InjectMouseUp(MouseButton.Left);
so moving (to the same position) between the two mousedown/up event
btw i think this shouldn't be needed tho
which version of awesomium are you running?
update:
Remember to set the focus on your WebView before injecting inputs
webView.Focus();
I set the viewtype to offscreen and the injectclick worked fine, when set to window it doesn't work. I don't know why, but I can work with that.

Detect active window changed using C# without polling

How might one invoke a callback whenever the current active window changes. I've seen how it might be done using CBTProc. However, global events aren't easy to hook into with managed code. I'm interested in finding a way that doesn't require polling. I'd prefer an event driven approach.
Regards
Create a new windows forms project, add a textbox, make it multiline, and set the textbox Dock property to fill, name it Log and paste in the following code (you'll need to add System.Runtime.InteropServices to your usings)...
WinEventDelegate dele = null;
public Form1()
{
InitializeComponent();
dele = new WinEventDelegate(WinEventProc);
IntPtr m_hhook = SetWinEventHook(EVENT_SYSTEM_FOREGROUND, EVENT_SYSTEM_FOREGROUND, IntPtr.Zero, dele, 0, 0, WINEVENT_OUTOFCONTEXT);
}
delegate void WinEventDelegate(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime);
[DllImport("user32.dll")]
static extern IntPtr SetWinEventHook(uint eventMin, uint eventMax, IntPtr hmodWinEventProc, WinEventDelegate lpfnWinEventProc, uint idProcess, uint idThread, uint dwFlags);
private const uint WINEVENT_OUTOFCONTEXT = 0;
private const uint EVENT_SYSTEM_FOREGROUND = 3;
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
static extern int GetWindowText(IntPtr hWnd, StringBuilder text, int count);
private string GetActiveWindowTitle()
{
const int nChars = 256;
IntPtr handle = IntPtr.Zero;
StringBuilder Buff = new StringBuilder(nChars);
handle = GetForegroundWindow();
if (GetWindowText(handle, Buff, nChars) > 0)
{
return Buff.ToString();
}
return null;
}
public void WinEventProc(IntPtr hWinEventHook, uint eventType, IntPtr hwnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
Log.Text += GetActiveWindowTitle() + "\r\n";
}
I know this thread is old, but for sake of future use:
when running the code you'll notice a crash after a while. This is caused from the line in the Form constructor:
public Form1()
{
InitializeComponent();
WinEventDelegate dele = new WinEventDelegate(WinEventProc);//<-causing ERROR
IntPtr m_hhook = SetWinEventHook(EVENT_SYSTEM_FOREGROUND, EVENT_SYSTEM_FOREGROUND, IntPtr.Zero, dele, 0, 0, WINEVENT_OUTOFCONTEXT);
}
Instead of the above make the following modification:
public Form1()
{
InitializeComponent();
dele = new WinEventDelegate(WinEventProc);
IntPtr m_hhook = SetWinEventHook(EVENT_SYSTEM_FOREGROUND, EVENT_SYSTEM_FOREGROUND, IntPtr.Zero, dele, 0, 0, WINEVENT_OUTOFCONTEXT);
}
WinEventDelegate dele = null;
..works now as expected!
You can use SetWinEventHook and listen for the EVENT_SYSTEM_FOREGROUND event. Use the WINEVENT_OUTOFCONTEXT flag to avoid the global-hook problem.

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