I am developing one chat application on c#,and on that we use system.timer.timer for frequently getting data for new request and zone request also.
all the thing is running fine but when ever i sign out from application then this system timer is still running on background and generate error.so what i do for dispose all system timer when signout.
Please help me for this.
thanks in advance
You need to call Stop() when you sign out.
I immagine you tried already Stop() and Close(). If so, solution could be: during the closing of you applicaiton to make Sleep() for a couple of seconds main thread to let to timer's thread release resources allocated before.
There could be also a bug in application, which blocks timer's thread for some reason, but it's difficult to say to me, you should check it by yourself.
Hope this helps.
Regards.
I'd say it's something else that's blocking your program. System.Timers.Timer creates a thread in the threadpool, meaning its a background thread, meaning it shuts down when your main thread does.
I think it's in the requests you do in your timer_elapsed function, which runs on your main thread.
Related
I am using an external component which periodically shoots events from a worker thread. In my event handler I use a Dispatcher to invoke some method on the main thread. This works nicely...
private void HandleXYZ(object sender, EventArgs e)
{
...
if(OnTrigger != null)
dispatcher.Invoke(OnTrigger, new TimeSpan(0, 0, 1), e);
}
However, when the program shuts down and the external component Dispose()s, the program sometimes hangs (and can only be seen and killed in the task manager).
When I look at what is happening it looks like "the component" is waiting for the event to return on the main thread (it stays in the Dispose() method), while the worker thread waits for the dispatcher to invoke the mentioned call to the main thread (it hangs in the dispatcher.Invoke-line).
For now I solved the shutdown problem by adding a timeout to the Invoke, which seems to work but feels wrong.
Is there a cleaner way to do something like this? Can I force the main thread to take some time for jobs from other threads before shutting down?
I have tried to "disconnect" the event before shutting down, but that does not help, because the dispatcher is(could be) already waiting, when the program start to shut down...
PS: external component means here that I do not have access to the source code...
Yes, this is a common source of deadlock. It hangs because the dispatcher exited the dispatcher loop it won't respond to Invoke requests anymore. A quick cure is to use BeginInvoke instead, it doesn't wait for the invoke target to finish executing. Another quickie is to set the worker thread's IsBackground property to True so the CLR will kill it.
These are quick fixes and they may well work for you. Certainly on your dev machine, but if you have a nagging feeling that it may still go wrong then you're right, not observing a deadlock or threading race does not prove they are not present. There are two "good" ways to do it completely safely:
don't allow the main thread to exit until you are sure that the worker thread terminated and can no longer raise events. This answer shows the pattern.
terminate the program forcefully with Environment.Exit(). This is very crude but very effective, a sledgehammer you'll only reach for when you have a heavily threaded program where the UI thread is only second citizen. Odd as this may sound as a suitable approach, the new C++ language standard has elevated it to a supported way to terminate a program. You can read more about it in this answer. Do note how it allows for cleanup functions to be registered, you'll have to do something similar with, say, the AppDomain.ProcessExit event. Focus on the first bullet before you do this.
As for the event subscriptions, it is indeed a good idea to clean them up when you know that a particluar object is not needed anymore. Otherwise you would risk creating memory leaks. You might also want to have a look at the weak event pattern (MSDN).
Regarding the deadlock itself, without knowing your code, we can only guess.
I do not see the HandleXYZ() as a culprit, I would rather check your IDisposable() implemntaion. Have a look at the MSDN documentation and compare it to your implementation.
I suppose that somewhere in there in your implementation some method calls are made that depend on the timing of the GarbageCollector, which is indeterministic: Sometimes it may work out in your case, sometime it may not.
I have been googling around for about an hour, and I still don't found any solution.
I simply try to set the maximum value of a progressbar from another thread. So I found the Control.Invoke method. I've been going ahead and implement it:
Now, when I debug my App it simply stucks at the this.Invoke line. The UI comes up, and it is frozen. So I was going ahead and google that out, and it told me to use this.BeginInvoke(). I implemented it, and I was fine, the UI don't freeze.
Thats quiet nice, but in fact the maximum value of my progress bar didn't change :(
What am I doing wrong?
EDIT: Maybe that helps: I am using Parallel.Invoke(); to manage my thread ...
Control.Invoke will only block when it is called on a worker thread and the UI thread is blocked.
The code you posted is correct. You must be blocking the UI thread somewhere else.
I use something similar below in my application which I use to update the actual value for the progress bar. I have changed it a bit from your example. Give it a whirl and see if it helps :)
public void SetMax(int value)
{
if (this.ProgressBar_status.InvokeRequired)
{
this.BeginInvoke(new Action<int>(SetMax), value);
return;
}
this.ProgressBar_status.Maximum = value;
}
I would suggest it is better to use Background worker component which supports reporting progress in the progress bar including other features rather than to call invoke and BeginInvoke. You can find more details about background worker at below MSDN link:
http://msdn.microsoft.com/en-us/library/c8dcext2.aspx
I had the same problem and thanks to Nicholas' answer I realised I had fallen into the same trap in a GUI app to debug a class used in a windows service. The service class runs most of it's code in a thread. The thread was calling back to a logging procedure when it stopped. I was stopping it using a button, and the logging used invoke to update a textbox. The problem was so simple I kicked myself - the invoke was waiting for the button-click to finish, which was waiting for the class to stop which was waiting for invoke to log that it was stopping (repeat until task-manager end process). Solved by creating a thread in the stop button click, with a threadproc to stop the service class. This meant I had to put more code to update form after the stop in another invoke from the new thread, but that worked ok as it wasn't waiting for the main form thread.
In my case, mistake was using join() after starting thread.
join() prevents main thread from execution of codes before child thread completion.
I removed join() command and moved codes after join() to thread and everything worked fine.
I have a basic C# console application that executes a fairly long running process involving timers and asynchronous requests. The sole purpose of the Main() method is to initialize the timers and then let them do their thing for the next few hours.
I know that Windows Services are appropriate for many long running processes, but doesn't feel appropriate for this use case (executed manually when needed, always terminated within a day, no hurdles of having to install the Service, etc).
Right now, I simply do:
while (true)
Thread.Sleep(5000);
Throwing in a Thread.Sleep seems ... dirty for some reason. Or is that really the best thing to do to stop the application from terminating before the async process are complete?
You could use one/multiple ManualResetEvent to communicate from the background threads to the foreground thread.
The foreground thread in Main could wait until all background threads signaled that they are finished.
You shouldn't be Thread.Sleep, but isntead you should be waiting on some sort of event that would get signaled when there is anything to do, including shuting yourself down.
The application you describe though would much better fit as a service, not as a console app.
I am using .NET 3.5 and am trying to wrap my head around a problem (not being a supreme threading expert bear with me).
I have a windows service which has a very intensive process that is always running, I have put this process onto a separate thread so that the main thread of my service can handle operational tasks - i.e., service audit cycles, handling configuration changes, etc, etc.
I'm starting the thread via the typical ThreadStart to a method which kicks the process off - call it workerthread.
On this workerthread I am sending data to another server, as is expected the server reboots every now and again and connection is lost and I need to re-establish the connection (I am notified by the lost of connection via an event). From here I do my reconnect logic and I am back in and running, however what I easily started to notice to happen was that I was creating this worker thread over and over again each time (not what I want).
Now I could kill the workerthread when I lose the connection and start a new one but this seems like a waste of resources.
What I really want to do, is marshal the call (i.e., my thread start method) back to the thread that is still in memory although not doing anything.
Please post any examples or docs you have that would be of use.
Thanks.
You should avoid killing the worker thread. When you forcibly kill a Win32 thread, not all of its resources are fully recovered. I believe the reserved virtual address space (or is it the root page?) for the thread stack is not recovered when a Win32 thread is killed. It may not be much, but in a long-running server service process, it will add up over time and eventually bring down your service.
If the thread is allowed to exit its threadproc to terminate normally, all the resources are recovered.
If the background thread will be running continuously (not sleeping), you could just use a global boolean flag to communicate state between the main thread and the background thread. As long as the background thread checks this global flag periodically. If the flag is set, the thread can shut itself down cleanly and exit. No need for locking semantics if the main thread is the only writer and the background thread only reads the flag value.
When the background thread loses the connection to the server that it's sending data to, why doesn't it perform the reconnect on its own? It's not clear to me why the main thread needs to tear down the background thread to start another.
You can use the Singleton pattern. In your case, make the connection a static object. Both threads can access the object, which means construct it and use it.
The main thread could construct it whenever required, and the worker thread access it whenever it is available.
Call the method using ThreadPool.QueueUserWorkItem instead. This method grabs a thread from the thread pool and kicks off a method. It appears to be ideal for the task of starting a method on another thread.
Also, when you say "typical ThreadStart" do you mean you're creating and starting a new Thread with a ThreadStart parameter, or you're creating a ThreadStart and calling Invoke on it?
Have you considered a BackgroundWorker?
From what I understand, you just have a single thread that's doing work, unless the need arises where you have to cancel it's processing.
I would kill (but end gracefully if possible) the worker thread anyway. Everything gets garbage-collected, and you can start from scratch.
How often does this server reboot happen? If it happens often enough for resources to be a problem, it's probably happening too often.
The BackgroundWorker is a bit slower than using plain threads, but it has the option of supporting the CancelAsync method.
Basically, BackgroundWorker is a wrapper around a worker thread with some extra options and events.
The CancelAsync method only works when WorkerSupportsCancellation is set.
When CancelAsync is called, CancellationPending is set.
The worker thread should periodically check CancellationPending to see if needs to quit prematurely.
--jeroen
I spawn a thread (only one) to do some work and it pretty much takes care of itself not accessing any data outside of the tread except calling callback() to see if the user wants to quit (also sends a status report back to the main thread to display in the GUI).
When the close closes the exe i would like to wake up the thread and have it quit, whats the best way of doing this? The callback already says if the user wants to quit so now the issue is using Thread.Sleep and waking it up prematurely so it can quit instead of having the process live for another few seconds or minutes. This feature would be nice for stop to exit more quickly.
Another approach would be as follows:
Have a ManualResetEvent in your program and call Set when you want the thread to finish up and close down. Instead of calling Thread.Sleep on your work thread, call event.WaitOne and pass in a TimeSpan object. If the event is signalled, your worker thread will wake up before the timeout occurs - WaitOne will return true.
Use a BackgroundWorker or set your thread's IsBackground property to true, then it won't keep your application open.
I'd recommend the BackgroundWorker, but the latter is a quick fix.
Update
Original poster changed his requirements after posting the question (see comments attached to this question). Update to answer follows:
If you want to stop a background operation without ending the application, please see Background worker's CancelAsync method. Also, don't use Thread.Sleep - use a WaitHandle and call WaitOne on what you need to wait for.
I have to agree with Mark. The only thing clear about your question is that you need to reexamine your threading strategy.
You say you have a thread doing work but then you say you want to wake it up?
Is the thread waiting for work? If so, sleep in shorter cycles and check for exit more often or use a reset event. The best way to wake a thread up is to not put it to sleep. Do what you have to do and exit. Always check for interrupt signals, in whatever form you implement them, before starting any long running operations, and again, if you must sleep the thread, do it in short cycles.
Is the thread busy and you want to interrupt it? You may have no choice but to kill it if you cannot instrument it such that it can respond to interrupt signals in a timely fashion.