Async requests to a web service - c#

How to make async requests to a webservice from a Thread?

Here is the short answer without a load of explanations.
Before calling the Async method on your Client object make sure you are not running on the UI Thread:-
System.Threading.ThreadPool.QueueUserWorkItem( o =>
{
try
{
svc.SomeMethodAsync();
}
catch (err)
{
// do something sensible with err
}
});
Now the corresponding completed event will occur on a ThreadPool thread not the UI Thread.

Here is a solution using WCF.
Service Code FileService.svc
public class FileService
{
[OperationContract]
public byte[] GetFile(string filename)
{
byte[] File;
//do logic
return File;
}
}
Client Code
public int requested_file_count = 5;
public list<string> filenames;
public FileServiceClient svc
//Constructor
public Example()
{
svc = new FileServiceClient();
}
Public void GetFiles()
{
//Initialise the list of names and set the count of files received
filenames = new list<string>(5);
requested_file_count = filenames.Count;
svc.GetFileCompleted += new EventHandler<GetFileCompletedEventArgs>(GetFile_Completed);
//Call the Async Method passing it the file name and setting the userstate to 1;
svc.GetFileAsync(filenames[0],1);
}
void GetFile_Completed(object Sender, GetFileCompletedEventArgs e)
{
if (e.UserState == requested_file_count)
{
//All files have been downloaded
}
else
{
svc.GetFileAsync(filenames[e.UserState],++e.UserState);
}
//Do Something with the downloaded file
byte[] filedata = e.result;
}

Related

Unable to use logger for task

I have a situation where there is a synchronous call to a method and based on a parameter we switch the response for sync /async and inside async we start a task as below. The problem is tracer works until its outside the Task() but not inside. Is it happening that Task cannot access the parent thread data ?
RequestProcessor.cs file code:
public classA_Res GetListbyUserRequest(ApiRequest<object> request)
{
if(request.IsAsync)
{
LocalTracer.TraceInformation(AVEventType.Info, "Async call started"); // this works/ gets logged in db
var taskProcessEventsResponseAsync = new Task(() =>
ProcessResponseAsync(validatedInputs, options, grids, userInfo, traceRequest, exportAs, userRequestId, sessionId));
taskProcessEventsResponseAsync.Start();
}
else
{
response=DataManager.Instance.GetListbyUserRequest(); // this gets paginated data for UI
}
//some code for response that request has been put down for export async.
}
private void ProcessResponseAsync(validatedInputs, options, grids, userInfo, traceRequest, exportAs, userRequestId, sessionId)
{
LocalTracer.TraceInformation(AVEventType.Info, "Async call in progress"); // this doesnt works/ doesnt gets logged in db but also doesnt throws any error
//some code for processing data in chunks and creating files on server
}
LocalTracer.cs
public interface ILocalTracer
{
void TraceInformation(AVEventType eventType, DummyParameter dummy = null);
}
public sealed class LocalTracer:ILocalTracer
{
static ILocalTracer _instance = new LocalTracer();
public static ILocalTracer Instance
{
get { return _instance; }
set { _instance = value; }
}
private LocalTracer()
{
}
public static void TraceInformation(AVEventType eventType, string sMessage = "", string
userName = "", string ipAddress = "",.....)
{
//tracer code
}
public void TraceInformation(AVEventType eventType, DummyParameter dummy = null)
{
TraceInformation(eventType, "");
}
}
Please assume all this code in proper try catch blocks.

Testing callback with observable pattern

I want to write some Unittests with NUnit for our wpf application.
The application downloads some data with System.Net.WebClient in the background using the observer pattern.
Here is an example:
Download.cs
public class Download : IObservable<string>
{
private string url { get; }
private List<IObserver<string>> observers = new List<IObserver<string>>();
private bool closed = false;
private string data = null;
public Download(string url)
{
this.url = url;
startDownload();
}
public IDisposable Subscribe(IObserver<string> observer)
{
if (!observers.Contains(observer))
{
if (!closed)
{
observers.Add(observer);
}
else
{
sendAndComplete(observer);
}
}
return new Unsubscriber(observer, observers);
}
private void startDownload()
{
WebClient client = new WebClient();
client.DownloadStringCompleted += new DownloadStringCompletedEventHandler((object sender, DownloadStringCompletedEventArgs e) => {
if (e.Error != null)
{
data = e.Result;
}
closed = true;
sendAndComplete();
});
client.DownloadStringAsync(new Uri(url));
}
private void sendAndComplete()
{
foreach (var observer in observers)
{
sendAndComplete(observer);
}
observers.Clear();
}
private void sendAndComplete(IObserver<string> observer)
{
if (data != null)
{
observer.OnNext(data);
}
else
{
observer.OnError(new Exception("Download failed!"));
}
observer.OnCompleted();
}
private class Unsubscriber : IDisposable
{
private IObserver<string> _observer { get; }
private List<IObserver<string>> _observers { get; }
public Unsubscriber(IObserver<string> _observer, List<IObserver<string>> _observers)
{
this._observer = _observer;
this._observers = _observers;
}
public void Dispose()
{
if (_observer != null && _observers.Contains(_observer))
{
_observers.Remove(_observer);
}
}
}
}
DownloadInspector.cs
public class DownloadInspector : IObserver<string>
{
private Action<string> onSuccessAction { get; }
private Action<Exception> onErrorAction { get; }
private Action onCompleteAction { get; }
public DownloadInspector(Action<string> onSuccessAction, Action<Exception> onErrorAction, Action onCompleteAction)
{
this.onSuccessAction = onSuccessAction;
this.onErrorAction = onErrorAction;
this.onCompleteAction = onCompleteAction;
}
public void OnCompleted()
{
onCompleteAction.Invoke();
}
public void OnError(Exception error)
{
onErrorAction.Invoke(error);
}
public void OnNext(string value)
{
onSuccessAction.Invoke(value);
}
}
example (usage)
Download download = new Download("http://stackoverflow.com");
DownloadInspector inspector = new DownloadInspector(
(string data) =>
{
Debug.WriteLine("HANDLE DATA");
},
(Exception error) =>
{
Debug.WriteLine("HANDLE ERROR");
},
() =>
{
Debug.WriteLine("HANDLE COMPLETE");
}
);
I'm still new in c# and not very familiar with asynchronous programming in that language. I know the await and async keywords and know that they work with NUnit, but the current construct don't use this keywords.
Can you help me creating a unit test for this case? Its okay to change/remove the observer pattern.
The constructor for the Download class starts the download, which means that I can't subscribe an observer until after the download has started. That's a race condition. It's possible (although unlikely) that observers will be notified before they can be subscribed.
public Download(string url)
{
this.url = url;
startDownload();
}
But I can go ahead and test because I'm subscribing an observer before that can happen. If you can I'd recommend not doing that. Allow the caller to construct the class in one step and then start the download with a method call.
I also had to change this method. I figured that testing for an error would be the easiest first step, but it needs to do data = e.Result if there is no error, not if there is an error.
private void StartDownload()
{
WebClient client = new WebClient();
client.DownloadStringCompleted += new DownloadStringCompletedEventHandler((object sender, DownloadStringCompletedEventArgs e) =>
{
if (e.Error == null) // <== because of this
{
data = e.Result;
}
closed = true;
sendAndComplete();
});
client.DownloadStringAsync(new Uri(url));
}
What I didn't see coming is that WebClient.DownloadStringAsync isn't actually async. It doesn't return a Task. It just takes a callback. What that means is that there's no sure way to know whether it's done except to wait for it to notify the observer that the download is complete.
My NUnit test runner wasn't running, so I used MsTest. It's the same thing.
The basic approach is that I'm creating some flags, and the inspector responds to notifications by setting the flags. That way I can see which notifications were raised.
The last problem is that because DownloadStringComplete is a callback, the test exits before the Assert. That means it will always pass. So in order to fix it I had to do something I've never seen before, which I found here:
[TestMethod]
public void download_raises_error_notification()
{
var success = false;
bool error = false;
bool complete = false;
var pause = new ManualResetEvent(false);
var download = new Download("http://NoSuchUrlAnywhere.com");
var inspector = new DownloadInspector(
onSuccessAction: s => success = true,
onCompleteAction: () =>
{
complete = true;
pause.Set();
},
onErrorAction: s => error = true
);
download.Subscribe(inspector);
// allow 500ms for the download to fail. This is a race condition.
pause.WaitOne(500);
Assert.IsTrue(error,"onErrorAction was not called.");
}
This is technically an integration test since it must actually attempt a download in order to run. That could be remedied by mocking WebClient.

There is no active ActorContext, this is most likely due to use of async operations from within this actor

I have a problem, and I am not quite sure how to solve this, except for making my Akka Actor not have async methods.
Here is my Actor Code:
public class AggregatorActor : ActorBase, IWithUnboundedStash
{
public IStash Stash { get; set; }
private AggregatorTimer _aggregatorTimer;
private IActorSystemSettings _settings;
private AccountSummary _accountResponse;
private ContactDetails _contactResponse;
private AnalyticDetails _analyticsResponse;
private FinancialDetails _financialResponse;
private ActorSelection _accountActor;
private ActorSelection _contactActor;
private ActorSelection _analyticsActor;
private ActorSelection _financialActor;
public AggregatorActor(IActorSystemSettings settings) : base(settings)
{
_accountActor = Context.System.ActorSelection(ActorPaths.AccountActorPath);
_contactActor = Context.System.ActorSelection(ActorPaths.ContactActorPath);
_analyticsActor = Context.System.ActorSelection(ActorPaths.AnalyticsActorPath);
_financialActor = Context.System.ActorSelection(ActorPaths.FinancialActorPath);
_settings = settings;
}
#region Public Methods
public override void Listening()
{
ReceiveAsync<ProfilerMessages.ProfilerBase>(async x => await HandleMessageAsync(x));
}
private void Busy()
{
Receive<ProfilerMessages.ProfilerBase>(x => Stash.Stash());
}
private void Aggregate()
{
try
{
Context.Sender.Tell(AggregatedSummaryResponse.Instance(_accountResponse, _contactResponse, _analyticsResponse, _financialResponse));
}
catch (Exception ex)
{
ExceptionHandler(ex);
}
}
public override async Task HandleMessageAsync(object msg)
{
//if is summary, generate new isntance of AggregatorTimer in _eventHandlerCollection.
if (msg is ProfilerMessages.GetSummary)
{
//Become busy. Stash
Become(Busy);
//Handle different requests
var clientId = (msg as ProfilerMessages.GetSummary).ClientId;
await HandleSummaryRequest(clientId);
}
}
private async Task HandleSummaryRequest(string clientId)
{
try
{
var accountMsg = new AccountMessages.GetAggregatedData(clientId);
_accountResponse = (await _accountActor.Ask<Messages.AccountMessages.AccountResponseAll>(accountMsg, TimeSpan.FromSeconds(_settings.NumberOfSecondsToWaitForResponse))).AccountDetails;
//Need to uncomment this
var contactMsg = new ContactMessages.GetAggregatedContactDetails(clientId);
_contactResponse = (await _contactActor.Ask<Messages.ContactMessages.ContactResponse>(contactMsg, TimeSpan.FromSeconds(_settings.NumberOfSecondsToWaitForResponse))).ContactDetails;
var analyticMsg = new AnalyticsMessages.GetAggregatedAnalytics(clientId);
_analyticsResponse = (await _analyticsActor.Ask<Messages.AnalyticsMessages.AnalyticsResponse>(analyticMsg, TimeSpan.FromSeconds(_settings.NumberOfSecondsToWaitForResponse))).AnalyticDetails;
var financialMsg = new FinancialMessages.GetAggregatedFinancialDetails(clientId);
_financialResponse = (await _financialActor.Ask<Messages.FinancialMessages.FinancialResponse>(financialMsg, TimeSpan.FromSeconds(_settings.NumberOfSecondsToWaitForResponse))).FinancialDetails;
//Start new timer
_aggregatorTimer = new AggregatorTimer(_settings.NumberOfSecondsToWaitForResponse);
_aggregatorTimer.TimeElapsed += _aggregatorTimer_TimeElapsed;
}
catch (Exception ex)
{
ExceptionHandler(ex);
}
}
//Event that is raised when an external timers time elapsed.
private async void _aggregatorTimer_TimeElapsed(object sender, ElapsedTimeHandlerArg e)
{
Aggregate();
_aggregatorTimer = null;
_accountResponse = null;
_contactResponse = null;
_analyticsResponse = null;
_financialResponse = null;
//Unstash
Stash.Unstash();
//Start listening again
Become(Listening);
}
#endregion
}
Inside the _aggregatorTimer_TimeElapsed event, I call the await Aggregate function, but the following exception is thrown.
There is no active ActorContext, this is most likely due to use of async operations from within this actor
I think this is caused by the fact that the Aggregate function tries to Tell() the Sender about the responses that are aggregated, but those Tasksare not yet completed? I might be completely wrong, but I have no idea why this is thrown.
I'm not sure what do you even need an AggregatorTimer for - in akka you have a Context.System.Scheduler object, which can be used to schedule events going to happen in the future.
Another thing is that you probably shouldn't execute logic inside event handlers. If you really need them in your code, it's better to limit them only to send a message, once an event gets triggered i.e.:
Receive<TimedOut>(_ => /* handle timeout message */);
var self = Self; // bind current self to a variable, so it won't change
_aggregatorTimer.TimeElapsed += (sender, e) => self.Tell(new TimedOut(), self);

C# - Return progress from WCF Rest Service

In my service I currently have a few tasks and a ReportProgress method that continually updates a List. How can I return that list to my client host application?
Service side:
public async void BeginSync(string dbId)
{
var progressIndicator = new Progress<string>(ReportSyncProgress);
var output = await BeginSyncTaskAsync(dbId, progressIndicator);
}
...within the task I have a progress Report in a loop:
while ((output = process.StandardOutput.ReadLine()) != null)
{
progress.Report(output);
}
...and here is my report method:
public void ReportSyncProgress(string value)
{
// report by appending to global list
progressOutput.Add(value);
}
progressOutput is a List and I need my client to receive that in real time as it is updated.
Thank you!
Because Rest services don't have sessions you can't make normal WCF callback method. Instead what you will need to do is pass in some kind of token and then use that token to get the progress information.
private static ConcurrentDictionary<Guid, ConcurrentQueue<string>> _progressInfo;
//You should never do "async void" WCF can handle using tasks and having Async suffixes.
//see https://blogs.msdn.microsoft.com/endpoint/2010/11/12/simplified-asynchronous-programming-model-in-wcf-with-asyncawait/
public async Task BeginSyncAsync(string dbId, Guid progressKey)
{
if (!_progressInfo.TryAdd(progressKey, new ConcurrentQueue<string>()))
{
throw new InvalidOperationException("progress key is in use");
}
var progressIndicator = new Progress<string>((value) => ReportSyncProgress(value, progressKey));
try
{
var output = await BeginSyncTaskAsync(dbId, progressIndicator);
}
finally
{
//Remove progress list
ConcurrentQueue<string> temp;
_progressInfo.TryRemove(progressKey, out temp);
}
}
public List<string> GetSyncProgress(Guid progressKey)
{
ConcurrentQueue<string> progressOutput;
if (!_progressInfo.TryGetValue(progressKey, out progressOutput))
{
//the key did not exist, retun null;
return null;
}
//transform the queue to a list and return it.
return progressOutput.ToList();
}
private void ReportSyncProgress(string value, Guid progressKey)
{
ConcurrentQueue<string> progressOutput;
if (!_progressInfo.TryGetValue(progressKey, out progressOutput))
{
//the key did not exist, progress is being reported for a completed item... odd.
return;
}
//This is the requests specific queue of output.
progressOutput.Enqueue(value);
}

Check if a async call to service is still alive

I have an async service
The service contract defined like:
[ServiceBehavior(InstanceContextMode = InstanceContext.PerCall]
Myservice
My client is defined like:
MyServiceClient task= null;
InstanceContext instanceContext = new InstanceContext(this);
task = new MyServiceClient(instanceContext);
task.MyMethod();
And the client class implements the call back methods (finish, progress etc...).
It's works fine, but if I call to the method, and she start running on the server and I shut down the server,I can't know the status of my call, and the client still think that the methods still running.
So, how can I check if this call is still running?
Thanks for helpers :)
Edit:
CallBack Interface:
public interface IServiceCallback
{
[OperationContract(IsOneWay=true)]
void NotifyFinished();
[OperationContract(IsOneWay=true)]
void NotifyProgress(int x);
[OperationContract(IsOneWay=true)]
void NotifyFailed(Exception exception);
}
Service Interface:
[ServiceContract(CallbackContract = typeof (IServiceCallback)]
public interface IAsyncService
{
[OperationContract(IsOneWay=true)]
void AsyncRunning();
}
Service Class:
[ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)]
public class AsyncService : IAsyncService
{
private IServiceCallback ServiceCallback {get; set;}
public void AsyncRunningProxy ()
{
for(int x=0; x<100 ; x++)
{
AsyncService.NotifyProgress(x);
}
}
private void EndMethod(IAsyncResult res)
{
AsyncResult result = (AsyncResult)res;
try
{
((dynamic)result.AsyncDelegate).EndInvoke(res);
AsyncService.NotifyFinished();
}
catch (Exception e)
{
AsyncService.NotifyFailed(e);
}
}
public void AsyncRunning ()
{
ServiceCallback = OperationContext.Current.GetCallBackChannel<IServiceCallback>();
Action action = AsyncRunningProxy;
action.BeginInvoke(EndMethod, null);
}
}
Client Class:
public class ServiceRunner : IServiceCallback
{
private ManualResetEvent reset {get; set;}
public ServiceRunner()
{
reset = new ManualResetEvent(false);
}
public void Run()
{
AsyncServiceClient client = null;
InstanceContext instanceContext = new InstanceContext(this);
client = new AsyncServiceClient(instanceContext);
client.AsyncRunning();
reset.WaitOne();
}
public void NotifyProgress(int x)
{
Console.WriteLine(x);
}
public void NotifyFinished()
{
}
public void NotifyFailed(Exception e)
{
Console.WriteLine(e.Message);
reset.Set();
}
}
Edit: new client Class:
Client Class:
public class ServiceRunner : IServiceCallback
{
private ManualResetEvent reset { get; set; }
private string IsRunning { get; set; }
public ServiceRunner()
{
reset = new ManualResetEvent(false);
IsRunning = true;
}
public void Run()
{
AsyncServiceClient client = null;
InstanceContext instanceContext = new InstanceContext(this);
client = new AsyncServiceClient(instanceContext);
client.AsyncRunning();
new Thread(()=>
{
while(IsRunning)
{
try
{
client.IsAlive();
Thrad.Sleep(60 * 1000);
}
catch (Exception e) // The server is not responding.
{
NotifyFailed(e);
return;
}
}
}).Start();
reset.WaitOne();
}
public void NotifyProgress(int x)
{
Console.WriteLine(x);
}
public void NotifyFinished()
{
IsRunning = false;
reset.Set();
}
public void NotifyFailed(Exception e)
{
IsRunning = false;
Console.WriteLine(e.Message);
reset.Set();
}
}
In order to have more control of your clients request to the service, you should be able to use the inbuilt Task and Async support to monitor and if necessary handle connection delays.
The support for generating Task-based operations on the client side will be available to users who rely on proxies generated by our client generation tools (svcutil.exe or Add Service Reference), as well as to users who prefer to directly use ChannelFactory
The following code provides a rough example:
Task<string> task = new MyServiceClient().MyMethod();
if (task == await Task.WhenAny(task, Task.Delay(1000)))
{
Console.WriteLine(await task);
}
else
{
// handle delay …
}
Refer to the following MSDN blog entry for more information:
http://blogs.msdn.com/b/endpoint/archive/2010/11/13/simplified-asynchronous-programming-model-in-wcf-with-async-await.aspx
Regards,
As #adkSerenity mention you may implement timeout logic, but I guess your question not about that.
The callback method will be(and should be) called in case of exception for example connection lose or internal connection time out.
private static void CallbackSample(IAsyncResult asynchronousResult)
{
try
{
// State of request is asynchronous.
RequestState myRequestState=(RequestState) asynchronousResult.AsyncState;
HttpWebRequest myHttpWebRequest2=myRequestState.request;
myRequestState.response = (HttpWebResponse);
//next line may throw exception
myHttpWebRequest2.EndGetResponse(asynchronousResult);
}
catch(WebException e)
{
}
}
So async communication looks like fire and forget. Your callback method will be called when you get the result(exception too), but if you decide not handle it(custom time out logic) you must "foret" about callback processing. No way to check is alive(except of course custom api).

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