how to write an event for shockWave flash object - c#

Is there any way to write click event for shockWave flash object?

AFAIK there is no way of doing this without modifing the flash application (swf) or at least wrapping it in a new one. Once you are able to capture the click event in Flash, you can use any of the communication schemes available for flash+a host application. You could use in this scenario:
-FS Command ("Sending Data from a Flash Movie to the Hosting C# Application" in CodeProject)
-External Interface ("Fun with C# and the Flash Player 8 External API" also in CodeProject)

How about this:
public abstract partial class SetWindowLongForm : Form
{
[DllImport("user32.dll")]
private static extern IntPtr RealChildWindowFromPoint(IntPtr hwndParent, POINT ptParentClientCoords);
[DllImport("user32.dll")]
private static extern IntPtr ChildWindowFromPoint(IntPtr hWndParent, POINT Point);
[DllImport("User32.Dll", EntryPoint = "PostMessageA")]
public static extern bool PostMessage(IntPtr hWnd, uint msg, int wParam, int lParam);
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
[DllImport("user32")]
private static extern IntPtr SetWindowLong(IntPtr hWnd, int nIndex, WindowProcedure newProc);
[DllImport("user32.dll")]
private static extern IntPtr DefWindowProc(IntPtr hWnd, int uMsg, int wParam, int lParam);
[DllImport("user32")]
private static extern IntPtr CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll")]
private static extern bool ReleaseCapture();
private delegate IntPtr WindowProcedure(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int X;
public int Y;
public POINT(int x, int y)
{
this.X = x;
this.Y = y;
}
public POINT(System.Drawing.Point pt) : this(pt.X, pt.Y) { }
public static implicit operator System.Drawing.Point(POINT p)
{
return new System.Drawing.Point(p.X, p.Y);
}
public static implicit operator POINT(System.Drawing.Point p)
{
return new POINT(p.X, p.Y);
}
}
private WindowProcedure newWindowProcedure = null;
private IntPtr oldWindowProcedure = IntPtr.Zero;
private IntPtr HookedWindowHandle = IntPtr.Zero;
private const int GWL_WNDPROC = -4;
private Timer SetWindowLongTimer;
protected abstract void onShockWaveClick();
protected abstract void onShockWaveBorderLineMouseMove(int x, int y);
public SetWindowLongForm()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
SetWindowLongTimer = new Timer();
SetWindowLongTimer.Interval = 1000;
SetWindowLongTimer.Tick += new EventHandler(SetWindowLongTimer_Tick);
SetWindowLongTimer.Start();
}
private void SetWindowLongTimer_Tick(object sender, EventArgs e)
{
SetWindowLongTimer.Stop();
SetWindowLongTimer.Tick -= new EventHandler(SetWindowLongTimer_Tick);
try
{
Control shockerHandle = Controls.OfType<AxShockwaveFlashObjects.AxShockwaveFlash>().FirstOrDefault();
if (shockerHandle == null) return;
ChangeShockWaveWindowProcedure(shockerHandle.Handle);
}
catch { }
}
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
RevertShockWaveWindowProcedure();
}
private void ChangeShockWaveWindowProcedure(IntPtr theHandle)
{
if (theHandle != IntPtr.Zero)
{
HookedWindowHandle = theHandle;
newWindowProcedure = new WindowProcedure(newWindowProc);
oldWindowProcedure = SetWindowLong(HookedWindowHandle, GWL_WNDPROC, newWindowProcedure);
}
}
private void RevertShockWaveWindowProcedure()
{
if (HookedWindowHandle != IntPtr.Zero)
{
SetWindowLong(HookedWindowHandle, GWL_WNDPROC, oldWindowProcedure);
HookedWindowHandle = IntPtr.Zero;
}
}
private IntPtr newWindowProc(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam)
{
const int WM_MOUSEMOVE = 0x0200;
const int WM_LBUTTONDOWN = 0x0201;
switch (Msg)
{
case WM_MOUSEMOVE:
{
//Control ctrlTmp = Control.FromHandle(hWnd);
int x = lParam.ToInt32() & 0xffff;
int y = lParam.ToInt32() >> 16;
onShockWaveBorderLineMouseMove(x, y);
break;
}
case WM_LBUTTONDOWN:
ReleaseCapture();
Point pt = new Point(MousePosition.X, MousePosition.Y);
Control ctrl = Control.FromHandle(hWnd); // Controls.OfType<AxShockwaveFlashObjects.AxShockwaveFlash>().FirstOrDefault();
pt = ctrl.PointToClient(pt);
IntPtr ax = ctrl.Handle;
Rectangle r = new Rectangle(0, 0, ctrl.Width, ctrl.Height);
IntPtr isTHis = ChildWindowFromPoint(Handle, new POINT(pt)); //where was the mouse pressed
if (r.Contains(pt))
{
onShockWaveClick();
}
ReleaseCapture();
break;
}
return CallWindowProc(oldWindowProcedure, hWnd, Msg, wParam, lParam);
}
protected override void WndProc(ref Message m)
{
//if (m.Msg == 528)
//{
// IntPtr lbutDown = new IntPtr(0x0201);
// if (m.WParam == lbutDown)
// {
// Point pt = new Point(MousePosition.X, MousePosition.Y);
// pt = axShockwaveFlash1.PointToClient(pt);
// IntPtr ax = axShockwaveFlash1.Handle;
// Rectangle r = new Rectangle(0, 0, axShockwaveFlash1.Width, axShockwaveFlash1.Height);
// IntPtr isTHis = ChildWindowFromPoint(Handle, new POINT(pt));
// if (r.Contains(pt))
// {
// int k = 90;
// k += 90;
// }
// }
//}
base.WndProc(ref m);
}
}
Derive your Form from this class, and insert this code in your derived class
protected override void onShockWaveClick()
{
MessageBox.Show("Is this it?\n In Main Form", "AxSHockWave Message");
}
protected override void onShockWaveBorderLineMouseMove(int x, int y)
{
if (y >= axShockwaveFlash1.Height - 20)
{
Text = "Borderline x=" + x.ToString() + " , y = " + y.ToString() + ", ht= " + axShockwaveFlash1.Height;
}
else
{
Text = "Moving x=" + x.ToString() + " , y = " + y.ToString() + ", ht= " + axShockwaveFlash1.Height;
}
}
everything else will be taken care by the base class

Related

Every other window freezes after replacing mouse action - c#

I'm writing an application that binds custom actions to my mouse buttons. For example, I connected the volume up to one of the thumb buttons. Everything works fine as long as I stay in one window because every other windows and the taskbar seems to freeze and it will take some time before the windows are activated again or if I kill my application or the window I am working in.
In the code below I capture the mouse events and check with the settings in the application if the button action is still default or if it has changed. If the action has changed, then the application should for example turn the volume up with two.
[DllImport("kernel32.dll")]
public static extern IntPtr GetModuleHandle(string name);
public delegate int HookProc(int nCode, IntPtr wParam, IntPtr lParam);
public static bool usingKeyboard = false;
public static bool leftButtonDown = false;
static int hMHook;
public const int WH_MOUSE_LL = 14;
//Declare MouseHookProcedure as a HookProc type.
static HookProc MouseHookProcedure;
private enum MouseMessages
{
WM_LBUTTONDOWN = 0x0201,
WM_LBUTTONUP = 0x0202,
WM_MOUSEMOVE = 0x0200,
WM_MOUSEWHEEL = 0x020A,
WM_RBUTTONDOWN = 0x0204,
WM_RBUTTONUP = 0x0205,
WM_XBUTTONDOWN = 0x020B,
WM_XBUTTONUP = 0x020C,
WM_MBUTTONUP = 0x0208,
WM_MBUTTONDOWN = 0x0207
}
[StructLayout(LayoutKind.Sequential)]
public class POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
public class MouseHookStruct
{
public POINT pt;
public int hwnd;
public int wHitTestCode;
public int dwExtraInfo;
}
[DllImport("kernel32.dll")]
static extern uint GetLastError();
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
public static extern int SetWindowsHookEx(int idHook, HookProc lpfn,
IntPtr hInstance, int threadId);
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
public static extern bool UnhookWindowsHookEx(int idHook);
[DllImport("user32.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
public static extern int CallNextHookEx(int idHook, int nCode,
IntPtr wParam, IntPtr lParam);
private int MouseHookProc(int nCode, IntPtr wParam, IntPtr lParam)
{
MouseHookStruct MyMouseHookStruct = (MouseHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseHookStruct));
MouseUsageMessage message = new MouseUsageMessage(1);
MouseUsageManager.mouseUsageMessageQueue.Add(message);
if (nCode >= 0)
{
if (MouseMessages.WM_LBUTTONDOWN == (MouseMessages)wParam)
{
leftButtonDown = true;
} else if (MouseMessages.WM_LBUTTONUP == (MouseMessages)wParam)
{
leftButtonDown = false;
} else if (MouseMessages.WM_RBUTTONDOWN == (MouseMessages)wParam)
{
} else if (MouseMessages.WM_RBUTTONUP == (MouseMessages) wParam) {
} else if (MouseMessages.WM_XBUTTONUP == (MouseMessages)wParam)
{
switch (MyMouseHookStruct.hwnd)
{
case 65536:
if (Settings.Default.thumbClick1User != Settings.Default.thumbClick1Default)
{
ExecuteAction(Settings.Default.thumbClick1User);
return 1;
}
break;
case 131072:
if (Settings.Default.thumbClick2User != Settings.Default.thumbClick2Default)
{
ExecuteAction(Settings.Default.thumbClick2User);
return 1;
}
break;
}
} else if (MouseMessages.WM_MBUTTONDOWN == (MouseMessages)wParam)
{
}
}
return CallNextHookEx(hMHook, nCode, wParam, lParam);
}
Why are the other windows freezing or why can't I use my mouse on the other windows after I've clicked the thumb buttons?
EDIT: Additional code
private void ExecuteAction(string setting)
{
VolumeControl vc = new VolumeControl();
Keybindings kb = new Keybindings();
switch (setting)
{
case "volUp":
vc.VolUp();
break;
case "volDown":
vc.VolDown();
break;
case "cut":
kb.Cut();
break;
case "selectAll":
kb.SelectAll();
break;
case "copy":
kb.Copy();
break;
default:
break;
}
}
The setting string that is sended to the ExecuteAction function is just a string with the action to be performed, i.e. copy, volume up, volume down etc.
VolumeControl class:
public class VolumeControl
{
private const int APPCOMMAND_VOLUME_MUTE = 0x80000;
private const int APPCOMMAND_VOLUME_UP = 0xA0000;
private const int APPCOMMAND_VOLUME_DOWN = 0x90000;
private const int WM_APPCOMMAND = 0x319;
IntPtr handle = Process.GetCurrentProcess().MainWindowHandle;
[DllImport("user32.dll")]
public static extern IntPtr SendMessageW(IntPtr hWnd, int Msg,
IntPtr wParam, IntPtr lParam);
public void VolDown()
{
SendMessageW(handle, WM_APPCOMMAND, handle,
(IntPtr)APPCOMMAND_VOLUME_DOWN);
}
public void VolUp()
{
SendMessageW(handle, WM_APPCOMMAND, handle,
(IntPtr)APPCOMMAND_VOLUME_UP);
}
}
Create Hook function, the function that is called when the class is initialized:
private void createHook()
{
while (hMHook == 0) //|| hKHook == 0)
{
//if (hMHook == 0)
//{
//hMHook = SetWindowsHookEx(WH_MOUSE_LL,
//MouseHookProcedure,
//GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName),
//(IntPtr)0,
//0);
//}
if (hMHook == 0)
{
hMHook = SetWindowsHookEx(WH_MOUSE_LL,
MouseHookProcedure,
GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName),
0);
}
if (hMHook == 0) //|| hKHook == 0)
{
Console.WriteLine("SetWindowsHookEx Failed");
return;
}
Console.WriteLine("Hooked");
}
}
My solution, i have built a simple console project
when you launch program, the hook is activated, and you can toggle with middle mouse button. the right button up and letf button up play with system volume..
the main program:
using HookInput.API;
using HookInput.Mouse;
using System;
using System.Diagnostics;
using System.Windows.Forms;
namespace ConsoleApp3
{
public class Program
{
private static MouseInput mouseInputHook = null;
static void Main(string[] args)
{
var vc = new VolumeControl();
mouseInputHook = new MouseInput(vc);
mouseInputHook.setHook(true);
Console.WriteLine("hook activated");
Application.Run(new ApplicationContext());
}
}
public class VolumeControl
{
private const int APPCOMMAND_VOLUME_MUTE = 0x80000;
private const int APPCOMMAND_VOLUME_UP = 0xA0000;
private const int APPCOMMAND_VOLUME_DOWN = 0x90000;
private const int WM_APPCOMMAND = 0x319;
public IntPtr handle = Process.GetCurrentProcess().MainWindowHandle;
public void VolDown()
{
WindowsHookAPI.SendMessageW(handle, WM_APPCOMMAND, handle, (IntPtr)APPCOMMAND_VOLUME_DOWN);
}
public void VolUp()
{
WindowsHookAPI.SendMessageW(handle, WM_APPCOMMAND, handle, (IntPtr)APPCOMMAND_VOLUME_UP);
}
}
}
the APIs:
using System;
using System.Runtime.InteropServices;
namespace HookInput.API
{
public class WindowsHookAPI
{
//public delegate IntPtr HookDelegate(
// Int32 Code, IntPtr wParam, IntPtr lParam);
public delegate IntPtr HookDelegate(Int32 Code, IntPtr wParam, IntPtr lParam);
[DllImport("User32.dll")]
public static extern IntPtr CallNextHookEx(IntPtr hHook, Int32 nCode, IntPtr wParam, IntPtr lParam);
[DllImport("User32.dll")]
public static extern IntPtr UnhookWindowsHookEx(IntPtr hHook);
[DllImport("User32.dll")]
public static extern IntPtr SetWindowsHookEx(Int32 idHook, HookDelegate lpfn, IntPtr hmod, Int32 dwThreadId);
[DllImport("user32.dll")]
public static extern IntPtr SendMessageW(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);
}
}
the hook and structures:
using HookInput.API;
using System;
using System.IO.MemoryMappedFiles;
using System.Runtime.InteropServices;
using ConsoleApp3;
namespace HookInput.Mouse
{
public class MouseInput
{
private const Int32 WM_MOUSEMOVE = 0x0200;
private const Int32 WM_LBUTTONDOWN = 0x0201;
private const Int32 WM_LBUTTONUP = 0x0202;
private const Int32 WM_LBUTTONDBLCLK = 0x0203;
private const Int32 WM_RBUTTONDOWN = 0x0204;
private const Int32 WM_RBUTTONUP = 0x0205;
private const Int32 WM_RBUTTONDBLCLK = 0x0206;
private const Int32 WM_MBUTTONDOWN = 0x0207;
private const Int32 WM_MBUTTONUP = 0x0208;
private const Int32 WM_MBUTTONDBLCLK = 0x0209;
private const Int32 WM_MOUSEWHEEL = 0x020A;
private const Int32 WM_XBUTTONDOWN = 0x020B;
private const Int32 WM_XBUTTONUP = 0x020C;
private const Int32 WM_XBUTTONDBLCLK = 0x020D;
private MemoryMappedViewAccessor accessor;
private bool hooked = false;
private WindowsHookAPI.HookDelegate mouseDelegate;
private IntPtr mouseHandle;
private const Int32 WH_MOUSE_LL = 14;
private readonly VolumeControl vc;
public MouseInput(VolumeControl vc)
{
this.vc = vc;
}
public void setHook(bool on)
{
if (hooked == on) return;
if (on)
{
mouseDelegate = MouseHookDelegate;
mouseHandle = WindowsHookAPI.SetWindowsHookEx(WH_MOUSE_LL, mouseDelegate, IntPtr.Zero, 0);
if (mouseHandle != IntPtr.Zero) hooked = true;
}
else
{
WindowsHookAPI.UnhookWindowsHookEx(mouseHandle);
hooked = false;
}
}
private IntPtr MouseHookDelegate(Int32 Code, IntPtr wParam, IntPtr lParam)
{
//mouseData:
//If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta.The low-order word is reserved.
// A positive value indicates that the wheel was rotated forward, away from the user;
// a negative value indicates that the wheel was rotated backward, toward the user.
// One wheel click is defined as WHEEL_DELTA, which is 120.(0x78 or 0xFF88)
//If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP, or WM_NCXBUTTONDBLCLK,
// the high - order word specifies which X button was pressed or released,
// and the low - order word is reserved.This value can be one or more of the following values.Otherwise, mouseData is not used.
//XBUTTON1 = 0x0001 The first X button was pressed or released.
//XBUTTON2 = 0x0002 The second X button was pressed or released.
MSLLHOOKSTRUCT lparam = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
int command = (int)wParam;
if (Code < 0 || command == WM_LBUTTONDBLCLK || command == WM_RBUTTONDBLCLK)
return WindowsHookAPI.CallNextHookEx(mouseHandle, Code, wParam, lParam);
else if (command == WM_XBUTTONDOWN || command == WM_XBUTTONUP)
{
int numbutton = ((int)lparam.mouseData >> 16) - 1;
//return (IntPtr)1;
}
else if (command == WM_LBUTTONDOWN || command == WM_LBUTTONUP)
{
if (command == WM_LBUTTONUP)
{
vc.VolDown();
Console.WriteLine("L down");
}
}
else if (command == WM_RBUTTONDOWN || command == WM_RBUTTONUP)
{
if (command == WM_RBUTTONUP)
{
vc.VolUp();
Console.WriteLine("L Up");
}
}
else if (command == WM_MBUTTONDOWN || command == WM_MBUTTONUP)
{
if (hooked)
{
setHook(false);
Console.WriteLine("hook deactivated");
}
else
{
setHook(true);
Console.WriteLine("hook activated");
}
}
else if (command == WM_MOUSEWHEEL)
{
}
return WindowsHookAPI.CallNextHookEx(mouseHandle, Code, wParam, lParam);
}
~MouseInput()
{
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private struct MSLLHOOKSTRUCT
{
public POINT pt;
public uint mouseData;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
}
}

cant send key stroke only to Word Through my program that use KeyboardHook

i have my program that Captures weighing and send it to a open window.
its work excellent , except with a single software - Microsoft Word
I have tried everything and have no idea why.
my code:
this is the GlobalKeyBoardHook.cs class
public class GlobalKeyboardHook
{
[DllImport("user32.dll")]
static extern int CallNextHookEx(IntPtr hhk, int code, int wParam, ref keyBoardHookStruct lParam);
[DllImport("user32.dll")]
static extern IntPtr SetWindowsHookEx(int idHook, LLKeyboardHook callback, IntPtr hInstance, uint theardID);
[DllImport("user32.dll")]
static extern bool UnhookWindowsHookEx(IntPtr hInstance);
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string lpFileName);
public delegate int LLKeyboardHook(int Code, int wParam, ref keyBoardHookStruct lParam);
public struct keyBoardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
const int WH_KEYBOARD_LL = 13;
const int WM_KEYDOWN = 0x0100;
const int WM_KEYUP = 0x0101;
const int WM_SYSKEYDOWN = 0x0104;
const int WM_SYSKEYUP = 0x0105;
LLKeyboardHook llkh;
public List<Keys> HookedKeys = new List<Keys>();
IntPtr Hook = IntPtr.Zero;
public event KeyEventHandler KeyDown;
public event KeyEventHandler KeyUp;
// This is the Constructor. This is the code that runs every time you create a new GlobalKeyboardHook object
public GlobalKeyboardHook()
{
llkh = new LLKeyboardHook(HookProc);
// This starts the hook. You can leave this as comment and you have to start it manually (the thing I do in the tutorial, with the button)
// Or delete the comment mark and your hook will start automatically when your program starts (because a new GlobalKeyboardHook object is created)
// That's why there are duplicates, because you start it twice! I'm sorry, I haven't noticed this...
// hook(); <-- Choose!
}
~GlobalKeyboardHook()
{ unhook(); }
public void hook()
{
IntPtr hInstance = LoadLibrary("User32");
Hook = SetWindowsHookEx(WH_KEYBOARD_LL, llkh, hInstance, 0);
}
public void unhook()
{
UnhookWindowsHookEx(Hook);
}
public int HookProc(int Code, int wParam, ref keyBoardHookStruct lParam)
{
if (Code >= 0)
{
Keys key = (Keys)lParam.vkCode;
if (HookedKeys.Contains(key))
{
KeyEventArgs kArg = new KeyEventArgs(key);
if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null))
KeyDown(this, kArg);
else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null))
KeyUp(this, kArg);
if (kArg.Handled)
return 1;
}
}
return CallNextHookEx(Hook, Code, wParam, ref lParam);
}
// --- from here start the program --
GlobalKeyboardHook gHook;
gHook = new GlobalKeyboardHook(); // Create a new GlobalKeyboardHook
gHook.KeyDown += new KeyEventHandler(gHook_KeyDown);
foreach (Keys key in Enum.GetValues(typeof(Keys)))
{
gHook.HookedKeys.Add(key);
}
gHook.hook();
public void gHook_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyValue == KeyPressg) //Pause-Break //19
{
ProccName = (GetActiveWindowTitle().ToString());
Start(ProccName);
gHook.unhook();
gHook.hook();
}
else
{
}
}
private string GetActiveWindowTitle()
{
const int nChars = 256;
StringBuilder Buff = new StringBuilder(nChars);
IntPtr handle = GetForegroundWindow();
if (GetWindowText(handle, Buff, nChars) > 0)
{
return Buff.ToString();
}
return null;
}
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern int GetWindowText(IntPtr hWnd, StringBuilder text, int count);
[DllImport("user32.dll")]
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
public void Start(string NAME)
{
MSG = lblMSG.Text.Trim();
IntPtr zero = IntPtr.Zero;
for (int i = 0; (i < 60) && (zero == IntPtr.Zero); i++)
{
Thread.Sleep(500);
zero = FindWindow(null, NAME);
}
if (zero != IntPtr.Zero)
{
try
{
string text = lblMSG.Text.Trim();
text = text.Replace("gHook", "");
//OLD
//foreach (char c in text)
// SendKeys.SendWait(c.ToString());
//NEW
if (text.Length == 0) return;
SendKeys.SendWait(text);
if (MyParam._KeyAfter == "Enter")
{
MyParam.FromKEY = true;
SendKeys.SendWait("{ENTER}");
}
else if (MyParam._KeyAfter == "TAB")
{
SendKeys.SendWait("{TAB}");
}
else if (MyParam._KeyAfter == "Key Down")
{
SendKeys.SendWait("{DOWN}");
}
SendKeys.Flush();
}
catch { }
}
}
Any ideas why ?
thanks
EDIT
i fount the problem place:
public void Start(string NAME)
{
// --> NAME Contain --> Word‪ - 123.docx for example when Word window open
MSG = lblMSG.Text.Trim();
IntPtr zero = IntPtr.Zero;
for (int i = 0; (i < 60) && (zero == IntPtr.Zero); i++)
{
Thread.Sleep(500);
zero = FindWindow(null, NAME); // <-- in Word zero Always Contain 0 And never goes on in the code so stuck
}
// <--- the program stops here and stuck
if (zero != IntPtr.Zero)
{

Hiding fullscreen windows sometimes don't work

I want to write a program, which allows me to hide open windows.
To achieve this I use GetForegroundWindow() to get and ShowWindowAsync(hWnd, 0) to hide it.
This works pretty good on most windows, but there are some problems with fullscreen applictions.
For example the VLC Media Player only gets partly hidden: The Fullscreen window its gone, but the original window stays visible. Or the League of Legends Client gets never hidden.
I already tried to solve this by trying to get the fullscreen window by calling WindowFromPoint(Screen.PrimaryScreen.Bounds.Width/2, Screen.PrimaryScreen.Bounds.Height/2) if GetForegroundWindow() doesn't return a window, but this didn't solved the problem.
Here is the full class:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace HideMyPrograms {
class Window {
private bool visible = true;
private bool wasMax = false;
private IntPtr window;
public Window(IntPtr t) {
this.window = t;
}
public int PID {
get {
return GetWindowProcessID(window);
}
}
public string Title {
get {
return GetActiveApplTitle(window);
}
}
public IntPtr Handle {
get {
return window;
}
}
public Image Image {
get {
return GetSmallWindowIcon(window);
}
}
public string ProcessName {
get {
return GetWindowProcessName(window);
}
}
public string ClassName {
get {
return GetWindowClassName(window);
}
}
public Rectangle Rectangle {
get {
return GetWindowRectangle(window);
}
}
public bool Visible {
get {
return visible;
}
set {
if(value) {
if (wasMax) {
if (ShowWindowAsync(window, 3)) { //showmax
visible = true;
}
} else {
if (ShowWindowAsync(window, 1)) { //shownormal
visible = true;
}
}
} else {
wasMax = IsZoomed(window);
if (ShowWindowAsync(window, 0)) { //hide
visible = false;
}
}
}
}
public static Window getForegroundWindow() {
string[] blacklist = new string[] { "Progman", "Shell_TrayWnd", "BaseBar", "SideBar_AppBarWindow", "DV2ControlHost", "Button", "MSTaskListWClass", "SysListView32", "WorkerW" };
IntPtr window = GetForegroundWindow();
if (window.Equals(IntPtr.Zero) || IsWindowClassBlacklisted(window, blacklist)) {
window = GetForegroundWindowByMiddlePoint();
if (window.Equals(IntPtr.Zero) || IsWindowClassBlacklisted(window, blacklist)) {
return null;
}
}
return new Window(window);
}
private static Int32 GetWindowProcessID(IntPtr hwnd) {
Int32 pid;
GetWindowThreadProcessId(hwnd, out pid);
return pid;
}
private static string GetActiveApplTitle(IntPtr hwnd) {
const int nChars = 256;
StringBuilder Buff = new StringBuilder(nChars);
if (GetWindowText(hwnd, Buff, nChars) > 0) {
return Buff.ToString();
}
return null;
}
private static Image GetSmallWindowIcon(IntPtr hWnd) {
try {
IntPtr hIcon = default(IntPtr);
hIcon = SendMessage(hWnd, 0x007f, new IntPtr(2), IntPtr.Zero);
if (hIcon != IntPtr.Zero) {
return new Bitmap(Icon.FromHandle(hIcon).ToBitmap(), 16, 16);
} else {
return new Bitmap(Icon.ExtractAssociatedIcon(Process.GetProcessById(GetWindowProcessID(hWnd)).MainModule.FileName).ToBitmap(), 16, 16); ;
}
} catch (Exception) {
return null;
}
}
private static string GetWindowProcessName(IntPtr hWnd) {
return Process.GetProcessById(GetWindowProcessID(hWnd)).ProcessName;
}
private static bool IsWindowProcessBlacklisted(IntPtr hWnd, string[] blacklist) {
string name = GetWindowProcessName(hWnd);
foreach(string s in blacklist){
if (name.Equals(s)) {
return true;
}
}
return false;
}
private static string GetWindowClassName(IntPtr hWnd) {
StringBuilder ClassName = new StringBuilder(256);
GetClassName(hWnd, ClassName, ClassName.Capacity);
return ClassName.ToString();
}
private static bool IsWindowClassBlacklisted(IntPtr hWnd, string[] blacklist) {
string name = GetWindowClassName(hWnd);
foreach (string s in blacklist) {
if (name.Equals(s)) {
return true;
}
}
return false;
}
private static Rectangle GetWindowRectangle(IntPtr hWnd) {
RECT rect = new RECT();
GetWindowRect(hWnd, out rect);
return new Rectangle(rect.Left, rect.Top, rect.Right - rect.Left, rect.Bottom - rect.Top);
}
private static IntPtr GetForegroundWindowByMiddlePoint() {
return WindowFromPoint(Screen.PrimaryScreen.Bounds.Width/2, Screen.PrimaryScreen.Bounds.Height/2);
}
[DllImport("user32.dll")]
static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll")]
static extern IntPtr LoadIcon(IntPtr hInstance, IntPtr lpIconName);
[DllImport("user32.dll")]
private static extern int GetWindowText(IntPtr hWnd, StringBuilder text, int count);
[DllImport("user32.dll")]
private static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern bool IsIconic(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern bool IsZoomed(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
private static extern IntPtr GetWindowThreadProcessId(IntPtr hWnd, out Int32 ProcessId);
[DllImport("user32.dll")]
private static extern IntPtr AttachThreadInput(IntPtr idAttach, IntPtr idAttachTo, int fAttach);
[DllImport("user32.dll")]
private static extern IntPtr GetParent(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
static extern int GetClassName(IntPtr hWnd, StringBuilder lpClassName, int nMaxCount);
[DllImport("user32.dll")]
static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect);
[DllImport("user32.dll")]
static extern IntPtr WindowFromPoint(int xPoint, int yPoint);
[StructLayout(LayoutKind.Sequential)]
public struct RECT {
public int Left; // x position of upper-left corner
public int Top; // y position of upper-left corner
public int Right; // x position of lower-right corner
public int Bottom; // y position of lower-right corner
}
}
}
EDIT: I found the Error with League of Legends. The Problem wasn't my Window class, it was my Hotkey class. It seems that LoL is blocking Hotkey created with RegisterHotkey(). So i swaped to setWindowsHookEx() and now my program is working.

Textbox not clickable but editable

I have a small form with 10 textboxes, I have them set in the right Tab Order currently the way I want them to Tab To. I was wondering if there is a way to set the textboxes up so they cannot be selected for editing unless they are Tabbed into. ie... I don't want the end user to be able to click on the textbox to edit them, I only want them editable through Tabbing.
This should do the trick
public partial class PoorTextBox : TextBox
{
protected override void WndProc(ref Message m)
{
if (m.Msg == (int) WM.LBUTTONDOWN)
{
return;//Eat mouse down events
}
base.WndProc(ref m);
}
}
Window messages enum can be found here.
How to do it without inheriting TextBox :
class EatMouseDown : NativeWindow
{
protected override void WndProc(ref Message m)
{
if (m.Msg == (int)WM.LBUTTONDOWN)
{
return;
}
base.WndProc(ref m);
}
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
new EatMouseDown().AssignHandle(textBox1.Handle);//Subclass a Handle
}
How to do it without any inheritance:
Clean up part omitted, which is also important. This may be buggy but that works. Recommended way is to use inheritance. Required methods pulled from .net fw src.
class EatMouseDown
{
public delegate IntPtr WndProc(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
#region External methods...
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr SetWindowLong(HandleRef hWnd, int nIndex, WndProc wndproc);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr SetWindowLongPtr(HandleRef hWnd, int nIndex, WndProc wndproc);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetWindowLong(HandleRef hWnd, int nIndex);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetWindowLongPtr(HandleRef hWnd, int nIndex);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr DefWindowProc(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr CallWindowProc(IntPtr wndProc, IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
#endregion
private const int GWLP_WNDPROC = -4;
private IntPtr handle;
private IntPtr originalWndProc;
private IntPtr currentWndProc;
public static IntPtr SetWindowLongHelper(HandleRef hWnd, int nIndex, WndProc wndProc)
{
return IntPtr.Size == 4
? SetWindowLong(hWnd, nIndex, wndProc)
: SetWindowLongPtr(hWnd, nIndex, wndProc);
}
public static IntPtr GetWindowLongHelper(HandleRef hWnd, int nIndex)
{
return IntPtr.Size == 4
? GetWindowLong(hWnd, nIndex)
: GetWindowLongPtr(hWnd, nIndex);
}
internal void SubclassHandle(IntPtr handle)
{
this.handle = handle;
this.originalWndProc = GetWindowLongHelper(new HandleRef(this, handle), GWLP_WNDPROC);
SetWindowLongHelper(new HandleRef(this, handle), GWLP_WNDPROC, new WndProc(this.Callback));
this.currentWndProc = GetWindowLongHelper(new HandleRef(this, handle), GWLP_WNDPROC);
}
private IntPtr Callback(IntPtr hwnd, int msg, IntPtr wparam, IntPtr lparam)
{
var m = Message.Create(hwnd, msg, wparam, lparam);
if (m.Msg == (int)WM.LBUTTONDOWN)
{
return IntPtr.Zero;
}
return CallWindowProc(originalWndProc, hwnd, msg, wparam, lparam);
}
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
new EatMouseDown().SubclassHandle(textBox1.Handle);//Subclass a Handle
}
Here's a similar approach to what Sriram Sakthivel had done, but using IMessageFilter instead:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
List<TextBox> TextBoxes = new List<TextBox>();
FindTextBoxes(this, TextBoxes);
Application.AddMessageFilter(new SuppressTextBoxClicks(TextBoxes));
}
private void FindTextBoxes(Control ctl, List<TextBox> TBs)
{
foreach(Control childCtl in ctl.Controls)
{
if (childCtl is TextBox)
{
TBs.Add((TextBox)childCtl);
}
else if(childCtl.HasChildren)
{
FindTextBoxes(childCtl, TBs);
}
}
}
}
public class SuppressTextBoxClicks : IMessageFilter
{
private List<TextBox> _TextBoxes = null;
private const int WM_LBUTTONDOWN = 0x201;
public SuppressTextBoxClicks(List<TextBox> TextBoxes)
{
_TextBoxes = TextBoxes;
}
public bool PreFilterMessage(ref Message m)
{
switch (m.Msg)
{
case WM_LBUTTONDOWN:
if (_TextBoxes != null)
{
foreach(TextBox TB in _TextBoxes)
{
if (TB.Handle.Equals(m.HWnd))
{
return true;
}
}
}
break;
default:
break;
}
return false;
}
}
Set all textboxes' Enabled property to false except the first one. On the TextChanged Event, check if it the Text is empty or not. if it was not empty, Enable the next TextBox and so on...
You can also try this one with the Enter event foreach TextBox
private void textBox2_Enter(object sender, EventArgs e)
{
if (textBox1.Text == "")
textBox1.Focus();
}
private void textBox3_Enter(object sender, EventArgs e)
{
if (textBox1.Text == "")
textBox1.Focus();
else
if (textBox2.Text == "")
textBox2.Focus();
}
private void textBox4_Enter(object sender, EventArgs e)
{
if (textBox1.Text == "")
textBox1.Focus();
else
if (textBox2.Text == "")
textBox2.Focus();
else
if (textBox3.Text == "")
textBox3.Focus();
}

Drawing a circle outside the Winform

I am creating a Screen Recording app using Windows media encoder, i Can record the video and save it to a disk,now i need to draw a filled circle around the mouse click area when ever the mouse click event Fire( to high light the area that mouse press event occur), is there a way to do that? any code sample? thank you!!! sorry for not inserting the code here is my code
public void CaptureMoni()
{
string dateTime = DateTime.Now.ToString("yyyy.MM.dd _ HH.mm");
var dir = #"C:\VIDEOS\" + dateTime;
try
{
System.Drawing.Rectangle _screenRectangle = Screen.PrimaryScreen.Bounds;
_screenCaptureJob = new ScreenCaptureJob();
_screenCaptureJob.CaptureRectangle = _screenRectangle;
_screenCaptureJob.ShowFlashingBoundary = true;
_screenCaptureJob.ScreenCaptureVideoProfile.FrameRate = 10;
_screenCaptureJob.CaptureMouseCursor = true;
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
_screenCaptureJob.OutputScreenCaptureFileName = string.Format(Path.Combine(dir, dateTime + ".wmv"));
}
}
catch (Exception)
{
MessageBox.Show("Screnn Capturing Failed!" );
}
string temPath = (_screenCaptureJob.OutputScreenCaptureFileName.ToString());
// MessageBox.Show(temPath);
}
public ScreenCaptureJob _screenCaptureJob { get; set; }
finally i did what i need Special thanks to PacMani he direct me the right way,
NOTE : this is not a full code which include red circle in the video, this is only for having a red circle and making the transparent form on top of the all the other forms (sorry for the language mistakes)) thank you for the Help # PacMAni
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
WindowState = FormWindowState.Maximized;
this.TopMost = true;
}
protected override void WndProc(ref Message m)
{
if (m.Msg == (int)RMouseListener.WM.WM_NCHITTEST)
m.Result = (IntPtr)RMouseListener.WM.HTTRANSPARENT;
else
base.WndProc(ref m);
}
public void draw_circle()
{
int x = MousePosition.X;
int y = MousePosition.Y;
System.Drawing.SolidBrush myBrush = new System.Drawing.SolidBrush(System.Drawing.Color.Salmon);
System.Drawing.Graphics formGraphics = this.CreateGraphics();
formGraphics.FillEllipse(myBrush, new Rectangle(x - 60, y - 60, 60, 60));
myBrush.Dispose();
formGraphics.Dispose();
Thread.Sleep(200);
this.Invalidate();
}
RMouseListener _native;
private void button1_Click(object sender, EventArgs e)
{
//_native = new RMouseListener();
//_native.RButtonClicked += new EventHandler<SysMouseEventInfo>(_native_RButtonClicked);
//_native.LButtonClicked += new EventHandler<SysMouseEventInfo>(_native_LButtonClicked);
}
private void button2_Click(object sender, EventArgs e)
{
_native.Close();
this.Dispose();
}
void _native_RButtonClicked(object sender, SysMouseEventInfo e)
{
// listBox1.Items.Add(e.WindowTitle);
draw_circle();
}
void _native_LButtonClicked(object sender, SysMouseEventInfo e)
{
// listBox2.Items.Add(e.WindowTitle);
draw_circle();
}
// }
public class SysMouseEventInfo : EventArgs
{
public string WindowTitle { get; set; }
}
public class RMouseListener
{
Form1 frm = new Form1();
public RMouseListener()
{
this.CallBack += new HookProc(MouseEvents);
//Module mod = Assembly.GetExecutingAssembly().GetModules()[0];
//IntPtr hMod = Marshal.GetHINSTANCE(mod);
using (Process process = Process.GetCurrentProcess())
using (ProcessModule module = process.MainModule)
{
IntPtr hModule = GetModuleHandle(module.ModuleName);
_hook = SetWindowsHookEx(WH_MOUSE_LL, this.CallBack, hModule, 0);
}
}
int WH_MOUSE_LL = 14;
int HC_ACTION = 0;
HookProc CallBack = null;
IntPtr _hook = IntPtr.Zero;
public event EventHandler<SysMouseEventInfo> RButtonClicked;
public event EventHandler<SysMouseEventInfo> LButtonClicked;
int MouseEvents(int code, IntPtr wParam, IntPtr lParam)
{
//Console.WriteLine("Called");
//MessageBox.Show("Called!");
if (code < 0)
return CallNextHookEx(_hook, code, wParam, lParam);
if (code == this.HC_ACTION)
{
// Left button pressed somewhere
if (wParam.ToInt32() == (uint)WM.WM_RBUTTONDOWN || wParam.ToInt32() == (uint)WM.WM_LBUTTONDOWN)
{
MSLLHOOKSTRUCT ms = new MSLLHOOKSTRUCT();
ms = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
IntPtr win = WindowFromPoint(ms.pt);
string title = GetWindowTextRaw(win);
if (RButtonClicked != null || LButtonClicked != null)
{
RButtonClicked(this, new SysMouseEventInfo { WindowTitle = title });
LButtonClicked(this, new SysMouseEventInfo { WindowTitle = title });
}
}
}
return CallNextHookEx(_hook, code, wParam, lParam);
}
public void Close()
{
if (_hook != IntPtr.Zero)
{
UnhookWindowsHookEx(_hook);
}
}
public delegate int HookProc(int code, IntPtr wParam, IntPtr lParam);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetWindowsHookEx", SetLastError = true)]
public static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, uint dwThreadId);
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern int CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[System.Runtime.InteropServices.DllImport("kernel32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("user32.dll")]
static extern IntPtr WindowFromPoint(int xPoint, int yPoint);
[DllImport("user32.dll")]
static extern IntPtr WindowFromPoint(POINT Point);
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, [Out] StringBuilder lParam);
public static string GetWindowTextRaw(IntPtr hwnd)
{
// Allocate correct string length first
//int length = (int)SendMessage(hwnd, (int)WM.WM_GETTEXTLENGTH, IntPtr.Zero, IntPtr.Zero);
StringBuilder sb = new StringBuilder(65535);//THIS COULD BE BAD. Maybe you shoudl get the length
SendMessage(hwnd, (int)WM.WM_GETTEXT, (IntPtr)sb.Capacity, sb);
return sb.ToString();
}
[StructLayout(LayoutKind.Sequential)]
public struct MSLLHOOKSTRUCT
{
public POINT pt;
public int mouseData;
public int flags;
public int time;
public UIntPtr dwExtraInfo;
}
public enum WM : uint
{//all windows messages here
WM_LBUTTONDOWN = 0x0201,
WM_RBUTTONDOWN = 0x0204,
WM_GETTEXT = 0x000D,
WM_GETTEXTLENGTH = 0x000E,
WM_MOUSE = 0x0200,
WM_NCHITTEST = 0x84,
HTTRANSPARENT
}
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public POINT(int x, int y)
{
this.X = x;
this.Y = y;
}
}
}
private void Form1_Load(object sender, EventArgs e)
{
_native = new RMouseListener();
_native.RButtonClicked += new EventHandler<SysMouseEventInfo>(_native_RButtonClicked);
_native.LButtonClicked += new EventHandler<SysMouseEventInfo>(_native_LButtonClicked);
}
Screen recording applications add this circle in their video file, not on the desktop.
If you still want to create a circle window, you need a form with the two things you have to implement:
Click-through window (otherwise the cursor could not click on things behind it anymore). See here for the solution: Click through transparency for Visual C# Window Forms?
Transparent window (transparency key might be enough here already, if you want alpha-blended transparency, things get more exciting, there are many examples for that on CodeProject, for example http://www.codeproject.com/Articles/20758/Alpha-Blended-Windows-Forms). Without this, you would have a rectangular window and not just a circle.
Also you need to register a global mouse hook to detect global mouse clicks. I think you already did this, but your question does not show what you've done and what not.
If you received a mouse click, create a borderless window around the mouse coordinates and (with the background color being the same as the transparency key to make it invisible where the circle isn't drawn) draw an ellipse on it (hook the Paint-event and use the Graphics objects DrawEllipse method).
Start a timer after which this window disappears again (or the circle would be visible forever). If you want this circle to animate as in other screen recording apps, use the timer to animate the drawing.

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