Databound windows phone panorama with MVVM design - c#

Please assist with MVVM design/understanding problem.
Given that we have a Windows Phone app with following UI structure:
MainPage.xaml body:
<views:PanoramaView/>
DataContext is set via MVVM Light view-model locator to a static MainViewModel class instance.
Views/PanoramaView.xaml body:
<UserControl.DataContext>
<ViewModels:PanoramaViewModel/>
</UserControl.DataContext>
<StackPanel x:Name="LayoutRoot">
<controls:Panorama Background="{Binding PanoramaBackgroundBrush}"
ItemsSource="{Binding PanoramaItems}"
ItemTemplate="{StaticResource panoramaItemTemplate}"
/>
</StackPanel>
At that point I have stumbled upon a question - What should I do in case I want all my PanoramaItems to be comprised of a different user controls? If I define a panorama item template, I doom all of them to be alike. But my intention is to have serveral, compeltely different panorama items. I wanted to have a class (presumably PanoramaViewModel) that would allow me control which panorama items are displayed at a given moment of time.
So there has to be a way for me to still stick to MVVM, but to be able to instantiate new Views(Panorama Items) and inject them into a PanoramaItems collection of my PanoramaViewModel. Where and how do I do that?

You have to define resource key to define a data template with view setter for the view item being rendered for the different view model class types, and derive VM classes from a common base class (PanoramaViewModel, i.e)

In WPF I should have use a DataTemplateSelector to work around my design problem.
Since Windows Phone apps are more like Silverlight, I can implement it myself. A good example of how is in this article and this silverlight.net forum thread.

Related

UWP - How to show different View (UserControl) in each PivotItem when Pivot bound to list of ViewModels?

I'm building a UWP app using the Template10 Minimal template. I have a list of ViewModels that share a common base class. They are bound to a Pivot as follows:
ItemsSource="{Binding EnabledModels}"
I've setup multiple data templates to map each ViewModel concrete type to the View (UserControl) created for that particular ViewModel as follows:
<Pivot.Resources>
<DataTemplate x:Key="gettingStarted" x:DataType="vm:GettingStartedViewModel">
<v:GettingStartedPart DataContext="{Binding}"></v:GettingStartedPart>
</DataTemplate>
<DataTemplate x:Key="packageSelection" x:DataType="vm:PackageSelectionViewModel">
<v:PackageSelectionPart DataContext="{Binding}"></v:PackageSelectionPart>
</DataTemplate>
</Pivot.Resources>
I've not been able to determine how to get the View to actually display. Currently it will only display the type name of the ViewModel. I'm sure I've messed up the bindings somehow.
My ultimate goal is to present a Pivot with a series of data collection screens that all share a common base ViewModel, but each screen has it's own data needs. I'd like to keep the screens as separate UserControl views and dedicated ViewModels to make them easier to maintain independently.
I've looked for other patterns for multi-screen data capture in UWP that don't require separate pages but haven't had any luck.
Thanks for any guidance you can provide!
I was able to get the DataTemplateSelector to work so the Pivot would display a PivotItem containing the appropriate View (UserControl) for each ViewModel in my list of EnabledModels. Thank you to commenters Will and AVK Naidu.
Good resource for this situation available here

WPF and MVVM: bind UserControl to XAML dynamically

seems like a trivial task: i am building a wpf application, using MVVM pattern. what i want is dynamically change part of a view, using different UserControls, dependent on user input.
let's say, i have got 2 UserControls, one with a button, and another with a label.
in main view i have a container for that. following XAML "works":
<GroupBox Header="container" >
<local:UserControlButton />
</GroupBox>
and a UserControl element with buttons pops up. if i change it to another one, it works too.
question is how to feed that groupbox dynamically. if i put something like that in my model view:
private UserControl _myControl;
public UserControl MyControl
{
get
{
return _myControl;
}
set
{
_myControl= value;
InvokePropertyChanged("MyControl");
}
}
and change my view XAML to something like:
<GroupBox Header="container" >
<ItemsControl ItemsSource="{Binding MyControl}" />
</GroupBox>
and feed it from command with usercontrol for button or for label: nothing happens, although "MyControl" variable is set and is "invoke property changed"..
Obviously there are many ways to skin this particular cat - but to answer the question of why it doesn't work you need to look into the ItemsSource property of ItemsControl on MSDN.
The items control is designed to show multiple items, provided through an IEnumerable passed to the ItemsSource property. You are passing a UserControl, so the binding will fail.
For your example, I would change the ItemsControl to a ContentControl and bind the content to your MyControl property. This should then work.
<GroupBox Header="container" >
<ContentControl Content="{Binding MyControl}" />
</GroupBox>
However, I would strongly recommend looking into other ways of doing this - having a control in your VM breaks MVVM to my mind. Depending on what you are doing look at data templates - #Sheridan's link in the comments provides an great description of a way to do it.
Couldn't post this as a comment so adding as answer..
Have a look at this:
Implementing an own "Factory" for reusing Views in WPF
It uses DataTemplates but doesn't require the DataTemplate section for each view. If you potentially have a lot of user controls/views you wish to display or you are reusing through multiple views or you are intending to actually dynamically generate a view (versus just loading an existing user control) then this might suite your needs.

MVVM and dynamic generation of controls

i've written a tool that generates sql queries using GUI, i want to rewrite the tool using MVVM and WPF, every sql column type has a different control as you can see in the following image
i add a column filter control based on the sql column type, and i generate the controls using code, just like i used to do in windows forms.
in MVVM i've read that the view is writtien enteirly using XAML,
does MVVM suite such application where i have to add different user
controls dynamically to a stack panel?
The controls won't exist in the view unless some column is double clicked, that means the control won't be available in the xaml and won't be hidden or collapsed.
is there any way that i can avoid the bindings in the code behind?
should i create a user control for each column type?
in general what is the best approach to devlop such application with complex and dynamic ui using mvvm?
Guess I know how to achieve that, but it is very complex stuff. First you should comprehend MVVM basic concepts.
Main ViewModel should be a class with ObservableCollection of ViewModels, each of them represents a column with its data and properties.
interface IViewModel : INotifyPropertyChanged,IDisposable
{
}
interface IColumnViewModel : IViewModel
{
}
class ViewModelBase : IViewModel
{
// ... MVVM basics, PropertyChanged etc. ...
}
class MainViewModel : ViewModelBase
{
ObservableCollection<IColumnViewModel> Columns {get; set}
}
In View I suppose something like ItemsControl with ItemTemplate, that should embed ContentControl with DataTemplate, that shall be automatically selected by WPF according to binded DataContext of list item. StackPanel itself is not suitable for that, but it can be invoked as ItemsPanelTemplate
<Window
xmlns:v="clr-namespace:WpfApplication.Views"
xmlns:vm="clr-namespace:WpfApplication.ViewModels">
<Window.Resources>
<DataTemplate DataType="{x:Type TypeName=vm:TextColumnViewModel}">
<v:TextColumnView/>
</DataTemplate>
</Window.Resources>
<ItemsControl
ItemsSource="{Binding Columns}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Horizontal"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<ContentControl Content="{Binding}"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Window>
So, you should build View/ViewModel pair for every column type.
Hope, my example will help. Good luck with your girlfriend and MVVM :)
If I've understood your scenario correctly :
You can use Data Templates & Items Templates
For example I've written an application which loads Data into Collection and then shows each item of that collection in a Wrap Panel [ Or stack panel ] based on defined data template.
And Wrap penel items are in sync by the collection itself within two way binding
You should consider using Observable Collections to achieve this goal
Then you can fill the collection and see the results on a view
I hope this helps
To write something like this in MVVM, you would have one view that is say, your content area. That view would have a view model, one of the properties of that view model would be a view, or several properties of that view model would be a view. It takes a bit to wrap your head around at times, but if you use Inversion of Control and Dependency Injection properly a view of views is very manageable in an MVVM pattern.
Well, your view isn't written entirely in XAML - you generate controls in C#.
I don't think you'll gain something from rewriting this and fitting it into an MVVM mold. Just keep the code as it is now and enjoy.

MVVM and View/ViewModel hierarchy

I'm working on making my first game using C# and XAML for Windows 8. I'm still learning the core concepts and best practices, and MVVM has been a hurdle. I'll attempt to ask the question in two parts.
Background
The game I'm making is Sudoku. Sudoku has a board that contains a 9x9 grid of tiles. I have three models - Game, Board, and Tile. When a Game is created, it automatically creates a Board, and when the Board is created, it creates 81 (9x9) Tiles.
1. With a hierarchy of views, how are corresponding view models created?
To match the hierarchy of models, I would like to have a hierarchy of views (GameView contains a BoardView which contains 81 TileViews). In XAML, it's pretty easy to create this hierarchy of views with user controls, but I don't understand how the view models get created.
In the examples I've seen, the data context of a user control is often set to the view model (using the ViewModelLocator as a source) which creates a fresh instance of the view model. This seems to work well if you have a flat view, but also seems like it gets messy when you have a hierarchy. Does the GameView create a GameViewModel and leave it up to its BoardView child to create a BoardViewModel? If so, how does the GameViewModel communicate with the BoardViewModel? Can the BoardViewModel communicate back up the hierarchy to the GameViewModel?
2. How does a view model get model data?
In iOS, I would start by using a service to fetch a Game model that was pre-populated with data. I would then create a GameViewController view controller (which was in charge of creating the view) and pass the Game to it. In MVVM, I see the value in having a view be in charge of creating its own view model (ideally using a ViewModelLocator), but I don't understand how that view model gets the model.
In all of the examples I've found online, the view model uses some service to fetch its own data. But I haven't come across any example that accepts constructor params or params passed from a higher level of navigation. How is this done?
I don't want to use an application resource or some other kind of singleton storage method for my model because, not that I do, but what if I wanted to display multiple puzzles on the screen at once? Each GameView should contain its own Game.
Not only does the GameViewModel need a reference to the Game model, but the BoardViewModel that was created somehow (see question 1) needs a reference to the Board model that belongs to the Game model. The same goes for all the Tiles. How is all this information passed down the chain? Can I do this much heavy lifting entirely within XAML, or am I going to have to do some sort of binding or other initialization in code?
Phew!
I appreciate any advice you can give, even if it's not a full answer. I'm also keen to find any examples of MVVM projects that share similar challenges to my own. Thanks a ton!
I would start by creating a class to begin the application with. Typically I call that class something like ApplicationViewModel or ShellViewModel, even though technically it can abide by different rules than what I would typically use for a ViewModel
This class gets instantiated at startup, and is the DataContext for the ShellView or ApplicationView
// App.xaml.cs
private void OnStartup(object sender, StartupEventArgs e)
{
var shellVM = new ShellViewModel();
var shellView = new ShellView();
shellView.DataContext = shellVM;
shellView.Show();
}
This is usually the only place I set a DataContext for a UI component directly. From this point on, your ViewModels are the application. Its important to keep this in mind when working with MVVM. Your Views are simply a user friendly interface that allows users to interact with the ViewModels. They're not actually considered part of the application code.
For example, your ShellViewModel may contain:
BoardViewModel CurrentBoard
UserViewModel CurrentUser
ICommand NewGameCommand
ICommand ExitCommand
and your ShellView might contain something like this:
<DockPanel>
<Button Command="{Binding NewGameCommand}"
Content="New Game" DockPanel.Dock="Top" />
<ContentControl Content="{Binding CurrentBoard}" />
</DockPanel>
This will actually render your BoardViewModel object into the UI as the ContentControl.Content. To specify how to draw your BoardViewModel, you can either specify a DataTemplate in ContentControl.ContentTemplate, or use implicit DataTemplates.
An implicit DataTemplate is simply a DataTemplate for a class that doesn't have an x:Key associated with it. WPF will use this template anytime it encounters an object of the specified class in the UI.
So using
<Window.Resources>
<DataTemplate DataType="{x:Type local:BoardViewModel}">
<local:BoardView />
</DataTemplate>
</Window.Resources>
will mean that instead of drawing
<ContentControl>
BoardViewModel
</ContentControl>
it will draw
<ContentControl>
<local:BoardView />
</ContentControl>
Now the BoardView could contain something like
<ItemsControl ItemsSource="{Binding Squares}">
<ItemsControl.ItemTemplate>
<ItemsPanelTemplate>
<UniformGrid Rows="3" Columns="3" />
</ItemsPanelTemplate>
<ItemsControl.ItemTemplate>
</ItemsControl>
and it would draw a board using a 3x3 UniformGrid, with each cell containing the contents of your Squares array. If your BoardViewModel.Squares property happened to be an array of TileModel objects, then each grid cell would contain a TileModel, and you could again use an implicit DataTemplate to tell WPF how to draw each TileModel
Now as for how your ViewModel gets its actual data objects, that's up to you. I prefer to abstract all data access behind a class such as a Repository, and have my ViewModel simply call something like SodokuRepository.GetSavedGame(gameId);. It makes the application easy to test and maintain.
However you get your data, keep in mind that the ViewModel and Models are your application, so they should be responsible for getting data. Don't do that in the View. Personally I like keeping my Model layer for plain objects that hold data only, so only ever perform data access operations from my ViewModels.
For communication between ViewModels, I actually have an article on my blog about that. To summarize, use a messaging system such as Microsoft Prism's EventAggregator or MVVM Light's Messenger. They work like a kind of paging system: any class can subscribe to receive messages of a specific type, and any class can broadcast messages.
For example, your ShellViewModel might subscribe to receive ExitProgram messages and close the application when it hears one, and you can broadcast an ExitProgram message from anywhere in your application.
I suppose another method would be to just attach handlers from one class to another, such as calling CurrentBoardViewModel.ExitCommand += Exit; from the ShellViewModel, but I find that messy and prefer using a messaging system.
Anyways, I hope that answers some of your questions and will point you in the right direction. Goodluck with your project :)

MVVM Light - Multiple ViewModels (and connecting them up)

I am trying to learn the MVVM pattern (C#), having come from a Windows Forms background. I am using the MVVM Light toolkit, and so far I think it is brilliant.
I have made several small applications, however one thing I am struggling with is introducing a second view.
I want to (for example), have a button on my MainViewModel, which via a RelayCommand, opens up a new Window - let's say an "About" window. I have done hours of research on the web for this however it seems I can't get my AboutViewModel to communicate with/show my AboutView.
I have placed a receiving messenger in the code-behind constructor of the AboutView.xaml - however I can't get it to receive any messages from the AboutViewModel, and thus can't make it 'Show()'.
If anyone has an example of an Mvvm Light WPF app using multiple views that would be great :)
There are two ways I can think to do this easily
The first would be to use a Popup instead of a new Window. For example, I often put properties in my ViewModel for PopupContent and IsPopupVisible, and set those values anytime I want to display my Popup control. For example, a ShowAboutPopup relay command might run something like this:
void ShowAboutPopup()
{
PopupContent = new AboutViewModel();
IsPopupVisible = true;
}
You can display it using a Popup object, or a custom UserControl. I prefer to use my own custom Popup UserControl, which will usually end up looking like this:
<Window>
<Canvas x:Name="RootPanel">
<SomePanel>
<!-- Regular content goes here -->
</SomePanel>
<local:PopupPanel Content="{Binding PopupContent}"
local:PopupPanel.IsPopupVisible="{Binding IsPopupVisible}"
local:PopupPanel.PopupParent="{Binding ElementName=RootPanel}" />
</Canvas>
</Window>
The PopupContent property is a ViewModel (such as an AboutViewModel), and DataTemplates are used to tell WPF to draw specific ViewModels with specific Views
<Window.Resources>
<DataTemplate DataType="{x:Type local:AboutViewModel}">
<local:AboutView />
</DataTemplate>
</Window.Resources>
The other method is to have some kind of ApplicationViewModel that runs on startup, and is responsible for the overall application state, which includes which window(s) are open.
Typically I prefer to have a single ApplicationView that contains a ContentControl to display the current page
<Window>
<ContentControl Content="{Binding CurrentViewModel}" />
</Window>
however it can also be used to manage multiple windows. If you do use it to manage multiple Window objects, be warned that this will not be a pure ViewModel because it will need to access some View-specific objects, and referencing UI objects it not something a ViewModel should do. For example, it may subscribe to receive ShowWindow messages, and upon receiving those messages it would create the specified View and show it, and possibly hide the current window as well.
Personally, I try to avoid multiple windows as much as possible. My usual method is to have a single View that contains consistent application objects for any page, and a ContentControl containing dynamic content that changes. I have an example using this navigation style on my blog if you're interested
As i can see you want a navigation in your MVVM app?
Word goes to the creator of MVVM Light - Laurent Bugnion - with his post about using Navigation Service for switching Views. It's actually about Windows Phone & Silverlight but same should apply to WPF.
Also this answer in related question uses this approach.

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