I am trying to integrate paypal sandbox with my asp.net application ! I have integrated module and i have redirected to paypal sandbox site ! You can login to sandbox and make payment ! Paypal focus redirects to my return URL ! Now the problem is I don't know what paypal sandbox returns with 'return URL' and even I am new with sandbox so I don't know how to manage the redirected data ! Kindly Inform me ! Thank you !
I have tried to download demos ! But in demos most of uses their own dll ! They are not providing class definition so I am little bit confused !
At first, check the paypal docs which fields are returned. As Mr. Disappointment guessed, the data will probably be returned as form data in a HTTP POST request.
You can check the request and the data with fiddler.
To access form data within an ASP.NET app, you simply use the Request object:
var field = Request["fieldName"];
Log into your sandbox account, then click on Documentation --> Sample Code then click the Integration Wizard link to generate all the sample code that you need.
The return URL will have two URL Params:
token,
payerId
I am using MVC so my Controller Method signature looks like this:
public ActionResult PaypalOrderConfirmation(string token, string payerId)
but you could just use e.g. Request.QueryString("token"); //Is that right it's been a while...
Then you need to "Commit the payment"
NVPCodec nvpCodec = new NVPCodec();
string returnMessage;
bool success = PayPal.CommitPayment(someTotal, token, payerId, out nvpCodec, out returnMessage);
//----------------------------------------------------------------------------//
public static bool CommitPayment(decimal finalPaymentAmount, string token, string payerId, out NVPCodec nvpCodec, out string returnMessage)
{
nvpCodec = new NVPCodec();
returnMessage = "";
bool success = new NVPAPICaller().ConfirmPayment(finalPaymentAmount.ToString(), token, payerId, ref nvpCodec, ref returnMessage);
return success;
}
I will go have another look on paypal for the download code and add it to this post if I find it.
Related
Background
I am wanting to write a small, personal web app in .NET Core 1.1 to interact with YouTube and make some things easier for me to do and I am following the tutorials/samples in Google's YouTube documentation. Sounds simple enough, right? ;)
Authenticating with Google's APIs seems impossible! I have done the following:
Created an account in the Google Developer Console
Created a new project in the Google Developer Console
Created a Web Application OAuth Client ID and added my Web App debug URI to the list of approved redirect URIs
Saved the json file provided after generating the OAuth Client ID to my system
In my application, my debug server url is set (and when my application launches in debug, it's using the url I set which is http://127.0.0.1:60077).
However, when I attempt to authenticate with Google's APIs, I recieve the following error:
That’s an error.
Error: redirect_uri_mismatch
The redirect URI in the request, http://127.0.0.1:63354/authorize/,
does not match the ones authorized for the OAuth client.
Problem
So now, for the problem. The only thing I can find when searching for a solution for this is people that say
just put the redirect URI in your approved redirect URIs
Unfortunately, the issue is that every single time my code attempts to authenticate with Google's APIs, the redirect URI it is using changes (the port changes even though I set a static port in the project's properties). I cannot seem to find a way to get it to use a static port. Any help or information would be awesome!
NOTE: Please don't say things like "why don't you just do it this other way that doesn't answer your question at all".
The code
client_id.json
{
"web": {
"client_id": "[MY_CLIENT_ID]",
"project_id": "[MY_PROJECT_ID]",
"auth_uri": "https://accounts.google.com/o/oauth2/auth",
"token_uri": "https://accounts.google.com/o/oauth2/token",
"auth_provider_x509_cert_url": "https://www.googleapis.com/oauth2/v1/certs",
"client_secret": "[MY_CLIENT_SECRET]",
"redirect_uris": [
"http://127.0.0.1:60077/authorize/"
]
}
}
Method That Is Attempting to Use API
public async Task<IActionResult> Test()
{
string ClientIdPath = #"C:\Path\To\My\client_id.json";
UserCredential credential;
using (var stream = new FileStream(ClientIdPath, FileMode.Open, FileAccess.Read))
{
credential = await GoogleWebAuthorizationBroker.AuthorizeAsync(
GoogleClientSecrets.Load(stream).Secrets,
new[] { YouTubeService.Scope.YoutubeReadonly },
"user",
CancellationToken.None,
new FileDataStore(this.GetType().ToString())
);
}
var youtubeService = new YouTubeService(new BaseClientService.Initializer()
{
HttpClientInitializer = credential,
ApplicationName = this.GetType().ToString()
});
var channelsListRequest = youtubeService.Channels.List("contentDetails");
channelsListRequest.Mine = true;
// Retrieve the contentDetails part of the channel resource for the authenticated user's channel.
var channelsListResponse = await channelsListRequest.ExecuteAsync();
return Ok(channelsListResponse);
}
Project Properties
The Original Answer works, but it is NOT the best way to do this for an ASP.NET Web Application. See the update below for a better way to handle the flow for an ASP.NET Web Application.
Original Answer
So, I figured this out. The issue is that Google thinks of a web app as a JavaScript based web application and NOT a web app with server side processing. Thus, you CANNOT create a Web Application OAuth Client ID in the Google Developer Console for a server based web application.
The solution is to select the type Other when creating an OAuth Client ID in the Google Developer Console. This will have Google treat it as an installed application and NOT a JavaScript application, thus not requiring a redirect URI to handle the callback.
It's somewhat confusing as Google's documentation for .NET tells you to create a Web App OAuth Client ID.
Feb 16, 2018 Updated Better Answer:
I wanted to provide an update to this answer. Though, what I said above works, this is NOT the best way to implement the OAuth workflow for a ASP.NET solution. There is a better way which actually uses a proper OAuth 2.0 flow. Google's documentation is terrible in regards to this (especially for .NET), so I'll provide a simple implementation example here. The sample is using ASP.NET core, but it's easily adapted to the full .NET framework :)
Note: Google does have a Google.Apis.Auth.MVC package to help simplifiy this OAuth 2.0 flow, but unfortunately it's coupled to a specific MVC implementation and does not work for ASP.NET Core or Web API. So, I wouldn't use it. The example I'll be giving will work for ALL ASP.NET applications. This same code flow can be used for any of the Google APIs you've enabled as it's dependent on the scopes you are requesting.
Also, I am assuming you have your application set up in your Google Developer dashboard. That is to say that you have created an application, enabled the necessary YouTube APIs, created a Web Application Client, and set your allowed redirect urls properly.
The flow will work like this:
The user clicks a button (e.g. Add YouTube)
The View calls a method on the Controller to obtain an Authorization URL
On the controller method, we ask Google to give us an Authorization URL based on our client credentials (the ones created in the Google Developer Dashboard) and provide Google with a Redirect URL for our application (this Redirect URL must be in your list of accepted Redirect URLs for your Google Application)
Google gives us back an Authorization URL
We redirect the user to that Authorization URL
User grants our application access
Google gives our application back a special access code using the Redirect URL we provided Google on the request
We use that access code to get the Oauth tokens for the user
We save the Oauth tokens for the user
You need the following NuGet Packages
Google.Apis
Google.Apis.Auth
Google.Apis.Core
Google.apis.YouTube.v3
The Model
public class ExampleModel
{
public bool UserHasYoutubeToken { get; set; }
}
The Controller
public class ExampleController : Controller
{
// I'm assuming you have some sort of service that can read users from and update users to your database
private IUserService userService;
public ExampleController(IUserService userService)
{
this.userService = userService;
}
public async Task<IActionResult> Index()
{
var userId = // Get your user's ID however you get it
// I'm assuming you have some way of knowing if a user has an access token for YouTube or not
var userHasToken = this.userService.UserHasYoutubeToken(userId);
var model = new ExampleModel { UserHasYoutubeToken = userHasToken }
return View(model);
}
// This is a method we'll use to obtain the authorization code flow
private AuthorizationCodeFlow GetGoogleAuthorizationCodeFlow(params string[] scopes)
{
var clientIdPath = #"C:\Path\To\My\client_id.json";
using (var fileStream = new FileStream(clientIdPath, FileMode.Open, FileAccess.Read))
{
var clientSecrets = GoogleClientSecrets.Load(stream).Secrets;
var initializer = new GoogleAuthorizationCodeFlow.Initializer { ClientSecrets = clientSecrets, Scopes = scopes };
var googleAuthorizationCodeFlow = new GoogleAuthorizationCodeFlow(initializer);
return googleAuthorizationCodeFlow;
}
}
// This is a route that your View will call (we'll call it using JQuery)
[HttpPost]
public async Task<string> GetAuthorizationUrl()
{
// First, we need to build a redirect url that Google will use to redirect back to the application after the user grants access
var protocol = Request.IsHttps ? "https" : "http";
var redirectUrl = $"{protocol}://{Request.Host}/{Url.Action(nameof(this.GetYoutubeAuthenticationToken)).TrimStart('/')}";
// Next, let's define the scopes we'll be accessing. We are requesting YouTubeForceSsl so we can manage a user's YouTube account.
var scopes = new[] { YouTubeService.Scope.YoutubeForceSsl };
// Now, let's grab the AuthorizationCodeFlow that will generate a unique authorization URL to redirect our user to
var googleAuthorizationCodeFlow = this.GetGoogleAuthorizationCodeFlow(scopes);
var codeRequestUrl = googleAuthorizationCodeFlow.CreateAuthorizationCodeRequest(redirectUrl);
codeRequestUrl.ResponseType = "code";
// Build the url
var authorizationUrl = codeRequestUrl.Build();
// Give it back to our caller for the redirect
return authorizationUrl;
}
public async Task<IActionResult> GetYoutubeAuthenticationToken([FromQuery] string code)
{
if(string.IsNullOrEmpty(code))
{
/*
This means the user canceled and did not grant us access. In this case, there will be a query parameter
on the request URL called 'error' that will have the error message. You can handle this case however.
Here, we'll just not do anything, but you should write code to handle this case however your application
needs to.
*/
}
// The userId is the ID of the user as it relates to YOUR application (NOT their Youtube Id).
// This is the User ID that you assigned them whenever they signed up or however you uniquely identify people using your application
var userId = // Get your user's ID however you do (whether it's on a claim or you have it stored in session or somewhere else)
// We need to build the same redirect url again. Google uses this for validaiton I think...? Not sure what it's used for
// at this stage, I just know we need it :)
var protocol = Request.IsHttps ? "https" : "http";
var redirectUrl = $"{protocol}://{Request.Host}/{Url.Action(nameof(this.GetYoutubeAuthenticationToken)).TrimStart('/')}";
// Now, let's ask Youtube for our OAuth token that will let us do awesome things for the user
var scopes = new[] { YouTubeService.Scope.YoutubeForceSsl };
var googleAuthorizationCodeFlow = this.GetYoutubeAuthorizationCodeFlow(scopes);
var token = await googleAuthorizationCodeFlow.ExchangeCodeForTokenAsync(userId, code, redirectUrl, CancellationToken.None);
// Now, you need to store this token in rlation to your user. So, however you save your user data, just make sure you
// save the token for your user. This is the token you'll use to build up the UserCredentials needed to act on behalf
// of the user.
var tokenJson = JsonConvert.SerializeObject(token);
await this.userService.SaveUserToken(userId, tokenJson);
// Now that we've got access to the user's YouTube account, let's get back
// to our application :)
return RedirectToAction(nameof(this.Index));
}
}
The View
#using YourApplication.Controllers
#model YourApplication.Models.ExampleModel
<div>
#if(Model.UserHasYoutubeToken)
{
<p>YAY! We have access to your YouTube account!</p>
}
else
{
<button id="addYoutube">Add YouTube</button>
}
</div>
<script>
$(document).ready(function () {
var addYoutubeUrl = '#Url.Action(nameof(ExampleController.GetAuthorizationUrl))';
// When the user clicks the 'Add YouTube' button, we'll call the server
// to get the Authorization URL Google built for us, then redirect the
// user to it.
$('#addYoutube').click(function () {
$.post(addYoutubeUrl, function (result) {
if (result) {
window.location.href = result;
}
});
});
});
</script>
As referred here, you need to specify a fix port for the ASP.NET development server like How to fix a port number in asp.NET development server and add this url with the fix port to the allowed urls. Also as stated in this thread, when your browser redirects the user to Google's oAuth page, you should be passing as a parameter the redirect URI you want Google's server to return to with the token response.
I noticed that there is easy non-programmatic way around.
If you have typical monotlith application built in typical MS convention(so not compatible with 12factor and typical DDD) there is an option to tell your Proxy WWW server to rewrite all requests from HTTP to HTTPS so even if you have set up Web App on http://localhost:5000 and then added in Google API url like: http://your.domain.net/sigin-google, it will work perfectly and it is not that bas because it is much safer to set up main WWW to rewrite all to HTTPS.
It is not very good practice I guess however it makes sense and does the job.
I've struggled with this issue for hours in a .net Core application. What finally fixed it for me was, in the Google developers console, to create and use a credential for "Desktop app" instead of a "Web application".
Yeah!! Using credentials of desktop app instead of web app worked for me fine. It took me more than 2 days to figure out this problem. The main problem is that google auth library dose not adding or supporting http://localhost:8000 as redirect uri for web app creds but credentials of desktop app fixed that issue. Cause its supporting http://___ connection instead of https: connection for redirect uri
I have to write an application, no matter what language (c#, Java, shell, python ...) that can connect to OneDrive and then uploads file.
Following the OneDrive API I found that i need in one step to go to the browser (manually and to post a url that combines client_id and client_security to get an authentication code so i can connect my client with it to get the access token. (oAuth2 protocol)
I need to get the access_token pragmatically, i don't need any manual step to be involved.
I tried in c# to use the WebBrowser component to navigate to the url and to get the access token, I found that the browser stays in the same url and not getting the final url that includes the auth_code!
My code looks like:
// Initialize a new Client (without an Access/Refresh tokens
var client = new Client(options);
// Get the OAuth Request Url
var authRequestUrl = client.GetAuthorizationRequestUrl(new[] { Scope.Basic, Scope.Signin, Scope.SkyDrive, Scope.SkyDriveUpdate });
// TODO: Navigate to authRequestUrl using the browser, and retrieve the Authorization Code from the response
WebBrowser wb = new WebBrowser();
wb.AllowNavigation = true;
wb.ScrollBarsEnabled = false;
wb.ScriptErrorsSuppressed = true;
wb.Navigate(authRequestUrl);
Console.WriteLine(wb.Version);
while (wb.ReadyState != WebBrowserReadyState.Complete)
{
Application.DoEvents();
}
wb.Document.InvokeScript("evt_Login_onload(event)");
Uri myUrl = wb.Url;
Anyone can help with fixing this, or maybe suggest other ideas please?
Thanks in Advance!
It looks like you're creating a Windows desktop app using C#. There's actually an example at https://msdn.microsoft.com/en-us/library/hh826529.aspx for using the WebBrowser class to get the authorization code, then the token, then make an API. In short, you'll first need to send a request to the following URL with your client_id and scopes.
https://login.live.com/oauth20_authorize.srf?client_id=YOUR_CLIENT_ID&scope=YOUR_SCOPE_STRING&response_type=code&redirect_uri=https://login.live.com/oauth20_desktop.srf
In the response, you'll get the authorization code which you'll need to use to send another request to with your client_id, client_secret, authorization code like the following.
https://login.live.com/oauth20_token.srf?client_id=YOUR_CLIENT_ID&client_secret=YOUR_CLIENT_SECRET&redirect_uri=https://login.live.com/oauth20_desktop.srf&code=AUTHORIZATION_CODE&grant_type=authorization_code
When you finally receive the access token, you can make requests to the API using your access token similar to the following.
"https://apis.live.net/v5.0/me?access_token=ACCESS_TOKEN". The "me" can be changed to any other folder or directory.
I hope that helps.
dont u think the scope u provided are wrong, they should be wl.basic, wl.signin, and if ur using new onedrive api then it should be onedrive.readonly or onedrive.readwrite
if ur using liveconnect api for the purpose of using onedrive then scope should be wl.skydrive or wl.contacts_skydrive or wl.skydrive_update
depending upon ur uses (refer https://msdn.microsoft.com/en-us/library/hh243646.aspx)
and can u more elaborate how ur trying to get the access_token, from above it is quite confusing to me
Have you solved you issue?
Have you tried to use the LiveSDK to authenticate?
Have a look at my question there, it might help you :
Onedrive API vs LiveSDK
I have used the following code, after installing both the LiveSDK and the OneDrive SDK, and this does not require any login after the first authorization. However it "may" have to be a RT app (windows store or windows phone store)
var authClient = new LiveAuthClient();
var authResult = await authClient.LoginAsync(new string[] {
"wl.signin", "onedrive.readwrite", "onedrive.appfolder"});
if (authResult.Session == null)
throw new InvalidOperationException("You need to sign in and give consent to the app.");
var Connection = new ODConnection("https://api.onedrive.com/v1.0",
new MicrosoftAccountAuthenticationInfo() { TokenType = "Bearer",
AccessToken = odArgs.Session.AccessToken });
Toan-Nguyen's answer almost helps me. On the step 2 (when I should send a request with authorization code) I get the response with error "Public clients can't send client secret". This answer said it's neccessary to remove the attribute client_secret from url.
I am trying to post to a facebook group via the graph api in c#.
https://developers.facebook.com/docs/graph-api/reference/v2.2/group/feed
According to the api I can post a message as well as a link to a url, here is my code to try and do this:
Uri result;
bool X = Uri.TryCreate(url, UriKind.Absolute, out result)
if(X){
// POST to group FB
dynamic fbInfo = fb.Post("/v2.2/" + "groupID" + "/feed", new
{
message = websiteDesc,
link = url
});
var fbInfoJson = fbInfo.ToString();
}
First i check that the url is absolute and if so proceed to post to the facebook group.
so far this code does post to the group but only the message and not the link.
How can I get it to post the link?
Also the api says that I can include a photo to the post but it must be a string, can i assume this is the url of the image?
Thanks in advance :)
I am not entirely sure, but the docs say "Either link or message must be supplied" so maybe you can only post a message OR a link. Definitely worth to try. It must be an absolute URL, of course. Same goes for the picture.
Posting in a group is pretty hard nowadays anyway, since you would need user_groups and publish_actions for that - and you will not get user_groups approved so you can´t use it for a public App. It will only work for users with a role in the App (Admin, Developer, Tester).
i'm trying to log in a site with username + password through a c# code.
i found out that it uses Ajax to authenticate...
how should i implement such login ?
the elements in the web page doesn't seem to have an "id"...
i tried to implement it using HtmlAgilityPack but i don't think this is the correct direction...
i can't simulate a click button since i don't find "id" for the button.
if (tableNode.Attributes["class"].Value == "loginTable")
{
var userInputNode =
tableNode.SelectSingleNode("//input[#data-logon-popup-form-user-name-input='true']");
var passwordInputNode =
tableNode.SelectSingleNode("//input[#data-logon-popup-form-password-input='true']");
userInputNode.SetAttributeValue("value", "myemail#gmail.com");
passwordInputNode.SetAttributeValue("value", "mypassword");
var loginButton = tableNode.SelectSingleNode("//div[#data-logon-popup-form-submit-btn='true']");
}
This question is quite broad but I'll help you in the general direction:
Use Chrome DevTools (F12) => Network tab => Check the "Preserve Log". An alternative could be Fiddler2
Login manually and look at the request the AJAX sends. Save the endpoint (the URL) and save the Body of the request (the Json data that's in the request with username and password)
Do the post directly in your C# code and forget about HtmlAgilityPack unless you need to actually get some dynamic data from the page, but that's rarely the case
Login with something like this code snippet: POSTing JSON to URL via WebClient in C#
Now you're logged in. You usually receive some data from the server when you're logging in, so save it and use it for whatever you want to do next. I'm guessing it might have some SessionId or some authentication token that your future requests will need as a parameter to prove that you're actually logged in.
I'm developing an asp.net MVC 3 Facebook app and I am trying to post a message to my wall. Here is my code:
FacebookWebClient client = new FacebookWebClient();
// Post to user's wall
var postparameters = new Dictionary<string, object>();
postparameters["message"] = "Hello world!";
postparameters["name"] = "This is a name";
postparameters["link"] = "http://thisisalink.com;
postparameters["description"] = "This is a description";
var result = client.Post("/me/feed", postparameters);
I can get the access token using client.AccessToken, so I'm assuming I don't have to set it anywhere. This code produces no errors and for the result I get an ID. However, when I bring up my Facebook, I see nothing on my wall nor in my news feed. I'm not sure what I'm missing. I've looked at related questions here at StackOverflow, but I see no reports/questions similar to mine. I've also tried changing the code based on what I've seen in other posts, but to no avail. I also checked my Facebook account settings and I see my application listed with permission to post to my wall. I also tried posting a message to my wall via the Graph API explorer and I'm getting the same result. I get an ID in return, but when I check my Facebook account I see nothing. At been at this for a couple of days. Any help would be greatly appreciated.
Thanks in advance.
[EDIT]
I wonder if something is wrong with my app generated access_token. Using this access_token, as I mentioned in my post, I get the same result using the Graph API explorer. An ID is returned, but no message on my wall. However, if I give the Graph API explorer permission to post to my wall and use its own generated access_token, I can successfully post a message using the explorer. Here's the FB login button code:
<div>
<h1>Login using Facebook</h1>
<p><fb:login-button perms="user_location, publish_stream, email"></fb:login-button></p>
</div>
Basically you need to add an additional parameter into your post parameters.
args["access_token"] = account.access_token;
this is the token of the specific page.
I wont repeat the code, follow here for example: Post On Facebook Page As Page Not As Admin User Using Facebook C# SDK
(second answer)
Did you request right App permissions to Facebook in your action method?
Try: [CanvasAuthorize(Permissions = "user_location, publish_stream, email")]
Did you append the access_token to the URL? See example here. It's also documented here (see Using the Access Token).
/me/feed?access_token=<access_token>
with one small change, your code works fine for me. you have to pass the users auth token into the constructor like this...
var client = new FacebookClient(accessToken);
// Post to user's wall
var postparameters = new Dictionary<string, object>();
postparameters["message"] = "Hello world!";
postparameters["name"] = "This is a name";
postparameters["link"] = "http://thisisalink.com;
postparameters["description"] = "This is a description";
var result = client.Post("/me/feed", postparameters);
this method works for me, although i am not sure which facebook sdk you are using.
i'm using http://facebooksdk.net/ its quite good so if you're not using it i would recommend it