Run c# .exe file without installing it (Include DLLs) - c#

I am using c# Desktop base application in Visual Studio 2008 which is zip maker so i want to make .exe file must run without installing it. So can anyone help me to do this?
I want to include all .dll file in that exe and want to run it without installing it.

ILMerge allows you to package your dependent DLLs into your .exe file.
http://research.microsoft.com/en-us/people/mbarnett/ilmerge.aspx

By default VS makes .exe file goto your project debug folder and use it.

As an alternative to ILMerge, you can package you DLLs as an embedded resource and load them on demand.
See http://blogs.msdn.com/b/microsoft_press/archive/2010/02/03/jeffrey-richter-excerpt-2-from-clr-via-c-third-edition.aspx

Click on Build!
The Exe is created in the "\bin\Debug" Folder.
Copy the Exe From the "\bin\Debug" Folder.
If more Dll's are present use IlMerge to pack all the dll and exe to one file.
An alternative to IlMerge is .NETZ
Use the new exe without installation!

Related

How do I create an EXE file from C# using Windows Forms?

I have a simple Windows Forms project in C#.
I want to be able to turn this into an EXE file to be able to give this out to some of my friends. I am using Visual Studio 2019.
Before you say that there is an application file in the bin/debug folder, yes, I know that. The thing is that I want to be able to create this into just one file where they won't be able to access the code.
If you want a 100% portable application :
Install the Nuget Package Costura.Fody.
It will add all the dependencies directly into the .exe so that there are no separate .dlls or other files apart from it.
Change the output to Release and generate your project (run it or CTRL + B)
Go to your project folder / bin / release and there is the .exe
Profit.

SDK Rich Presence Discrod ะก# | Can't figure out how to create rich presence via SDK Discord

I am trying to install the Discord SDK for my C # console project for the sake of a test, but I am failing.
I have very little interaction with Visual Studio, with which I write the code, so please help with installing the SDK. I try to do everything according to what was said below, but perhaps I do not fully understand the sequence:
Open up that SDK zip that you downloaded.
Create a folder in your project directory called DiscordGameSDK and
copy the contents of the csharp/ folder to it
Build your solution then place the .dll in the directory of the .exe
(either x86 or x86_64 version depending on your compile platform).
If you compile for Any CPU you may need to perform additional
wrapping around DLL importing (like setting the DLL directory
dynamically) to make sure you load the correct DLL.
https://discord.com/developers/docs/game-sdk/sdk-starter-guide
I don't quite understand the third line of actions related to the solution, dll and exe files
Thanks in advance!
Since I'm writing in VS Code, I created a Discord Game SDK folder in my console project and moved all the files from the csharp folder to the DiscordGameSDK folder. After that, I compiled the project and transferred all the files from the lib folder to the bin/Debug/net6.0 folder
Visual Studio should work the same way. (Not sure)
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How To Create An Executable from Visual Studio Project

So currently I have a project in Visual Studio that runs perfectly. When I build the project and create the .exe build in my Debug folder I can run it without any problems. However, when I try to share my .exe build with other co-workers the project doesn't run and crashes. At first the project described that the dependencies weren't able to be located. I then added the dependencies to the folder where the .exe program was located and it still doesn't work.
So what is the best way to create a .exe program that I can hand out to people? And is there a way to test the program in an "outside" environment on my computer? Is there a way to create a .exe program that's not located in my debug folder?
Give them the whole debug folder with the exe. It should work. To have less files and optimization from the compiler use release instead of debug mode. Give them the release folder in this case.
If you want even less files install the nuget package fody costura which will pack all .dll into the exe
If you want to create an installer, check out click once deployment.

Building .exe files from C# with Visual Studio that keep dependencies

When I go into my bin debug folder and move the exe out of it, which depends on a library I have installed in Visual Studio, it will crash because it can no longer find the library it needs.
I was wondering how you can build a library into the app so it will be able to run anywhere instead of just in the bin/debug folder.
Thanks!
Basically you ask for static linking of dll files, which is not the intended approach; the question can be seen as a duplicate of this question.
you have 3 options.
1) create an installer. this is a decent way: http://wixtoolset.org/
(we use http://www.advancedinstaller.com/) it works well but expensive.
2)bad idea embedd the dlls inside the exe
3) bad idea just copy all the referenced files

how to turn visual studio windows forms project into an application?

I programmed an hour-sheet application and now I would like to publish it so people can install and run it.
I've tried the publish function of visual studio 2008 but this gives me a clickOnce application/installer that's really confusing, but it works when I run it, but when I export the installer to another pc it installs it crashes at the end of the install.
so I tried just coping the installed files but then the program crashes at startup.
Is there a simple way to compile the application to a simple standalone executable or maybe containing a separate folder containing the resources (images/classes)?
You can copy the executable from bin\Release and it should work.
If it uses any DLLs that are not part of the .Net framework itself, you'll also need to copy those. (Set Copy Local to true in the properties for each reference)
If it uses any other files, you'll need to copy them to the right place or embed them in the EXE or a DLL.
I would add Setup Project to your solution which will create a setup.exe.
Here's some of the links:
http://www.dreamincode.net/forums/index.php?showtopic=58021
http://msdn.microsoft.com/en-us/library/ms235317.aspx
This will make sure that the dlls and assemblies are deployed to appropriate place when you install your software. It will also make sure that it gets rids of files when you uninstall it.
you can find your .exe here Projectpath\bin\Debug you have to give .config file too

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