How to Zip a folder with encrypt password using ICSharplib - c#

How to Zip a folder using ICSharplib.
Is there any way I can add a encrypt password while zipping it ?
There is no option that I can use any other dll. Have to use only ICSharplib.
Currently I am using this code block
private static void CompressFiles(string folderPath) {
string zipOutput = #"C:\temp\myoutput.zip";
try {
using (ZipOutputStream zs = new ZipOutputStream(File.Create(zipOutput))) {
zs.SetLevel(9); // 0-9 (9 being best compression)
foreach (string file in Directory.GetFiles(folderPath)) {
ZipEntry entry = new ZipEntry(Path.GetFileName(file));
entry.DateTime = DateTime.Now;
using (FileStream fs = File.OpenRead(file)) {
byte[] buffer = new byte[fs.Length];
fs.Read(buffer, 0, buffer.Length);
entry.Size = buffer.Length; // This is very important
zs.PutNextEntry(entry);
zs.Write(buffer, 0, buffer.Length);
}
}
zs.Finish();
zs.Close();
}
}
catch { throw; }
}
It can zip all the files in the folder.
But What I want is to zip the whole folder.
Like the folders in side that folder also be included in the zip file .
Thanks in advance

Use the FastZip object.
ICSharpCode.SharpZipLib.Zip.FastZip z = new ICSharpCode.SharpZipLib.Zip.FastZip();
z.CreateEmptyDirectories = true;
z.CreateZip("F:\\ZipTest.zip", "F:\\ZipTest\\", true, "");
if (File.Exists("F:\\ZipTest.zip"))
Console.WriteLine("Done");
else
Console.WriteLine("Failed");

I use following code:
public static bool ZipIt(string sourcePath, string destinationPath)
{
List<string> ListOfFiles = GetListOfFiles(sourcePath);
try
{
string OutPath = destinationPath + ".zip";
int TrimLength = (Directory.GetParent(sourcePath)).ToString().Length;
TrimLength += 1;
//remove '\'
FileStream ostream;
byte[] obuffer;
ZipOutputStream oZipStream = new ZipOutputStream(System.IO.File.Create(OutPath));
oZipStream.Password = EncodePassword("Password");
oZipStream.SetLevel(9);
// 9 = maximum compression level
ZipEntry oZipEntry;
foreach (string Fil in ListOfFiles.ToArray()) // for each file, generate a zipentry
{
oZipEntry = new ZipEntry(Fil.Remove(0, TrimLength));
oZipStream.PutNextEntry(oZipEntry);
if (!Fil.EndsWith(#"/")) // if a file ends with '/' its a directory
{
ostream = File.OpenRead(Fil);
obuffer = new byte[ostream.Length];
ostream.Read(obuffer, 0, obuffer.Length);
oZipStream.Write(obuffer, 0, obuffer.Length);
ostream.Close();
}
}
oZipStream.Finish();
oZipStream.Close();
return true;
}
catch (Exception ex)
{
return false;
}
}
public static string EncodePassword(string originalPassword)
{
Byte[] encodedBytes;
encodedBytes = ASCIIEncoding.Default.GetBytes(originalPassword);
return BitConverter.ToString(encodedBytes);
}

Related

How to secure zip file with password using c# and SharpZipLib

I have to prepare zip file and secure it with password.
I'm using C# and SharpZipLib library.
I have to return the created file using WebApi. The code below does not work - I can open file without providing password. What do I do wrong?
[HttpGet]
[Route("zip")]
public async Task ZipFile()
{
Response.StatusCode = 200;
Response.Headers.Add("ContentDisposition", $"attachment; filename=\"{Path.GetFileName("z.zip")}\"");
Response.Headers.Add("ContentType", "application/octet-stream");
compressDirectory("C:\\temp\\files");
}
private void compressDirectory(string DirectoryPath, int CompressionLevel = 9)
{
string[] filenames = Directory.GetFiles(DirectoryPath);
using (ZipOutputStream OutputStream = new ZipOutputStream(Response.Body))
{
OutputStream.SetLevel(CompressionLevel);
byte[] buffer = new byte[4096];
for (int i=0; i<filenames.Length; i++)
{
ZipEntry entry = new ZipEntry($"{i}\\" +Path.GetFileName(filenames[i]));
entry.DateTime = DateTime.Now;
OutputStream.PutNextEntry(entry);
using (FileStream fs = System.IO.File.OpenRead(filenames[i]))
{
int sourceBytes;
do
{
sourceBytes = fs.Read(buffer, 0, buffer.Length);
OutputStream.Write(buffer, 0, sourceBytes);
} while (sourceBytes > 0);
}
}
OutputStream.Password = "123";
OutputStream.Finish();
OutputStream.Close();
}
}

C# Sharepoint upload large file into subfolder

I have an issue when trying too upload a large file to a sub sharepoint folder.
The issue is related to the variable libraryName. I am not sure have i can change this so i can use an url instead.
Example:
var site = ""https://sharepoint.com/sites/Test_Site1/"
var relative = "Documents/Folder1/folder2/
https://learn.microsoft.com/en-us/sharepoint/dev/solution-guidance/upload-large-files-sample-app-for-sharepoint
public Microsoft.SharePoint.Client.File UploadFileSlicePerSlice(ClientContext ctx, string libraryName, string fileName, int fileChunkSizeInMB = 3)
{
// Each sliced upload requires a unique ID.
Guid uploadId = Guid.NewGuid();
// Get the name of the file.
string uniqueFileName = Path.GetFileName(fileName);
// Ensure that target library exists, and create it if it is missing.
if (!LibraryExists(ctx, ctx.Web, libraryName))
{
CreateLibrary(ctx, ctx.Web, libraryName);
}
// Get the folder to upload into.
List docs = ctx.Web.Lists.GetByTitle(libraryName);
ctx.Load(docs, l => l.RootFolder);
// Get the information about the folder that will hold the file.
ctx.Load(docs.RootFolder, f => f.ServerRelativeUrl);
ctx.ExecuteQuery();
// File object.
Microsoft.SharePoint.Client.File uploadFile = null;
// Calculate block size in bytes.
int blockSize = fileChunkSizeInMB * 1024 * 1024;
// Get the information about the folder that will hold the file.
ctx.Load(docs.RootFolder, f => f.ServerRelativeUrl);
ctx.ExecuteQuery();
// Get the size of the file.
long fileSize = new FileInfo(fileName).Length;
if (fileSize <= blockSize)
{
// Use regular approach.
using (FileStream fs = new FileStream(fileName, FileMode.Open))
{
FileCreationInformation fileInfo = new FileCreationInformation();
fileInfo.ContentStream = fs;
fileInfo.Url = uniqueFileName;
fileInfo.Overwrite = true;
uploadFile = docs.RootFolder.Files.Add(fileInfo);
ctx.Load(uploadFile);
ctx.ExecuteQuery();
// Return the file object for the uploaded file.
return uploadFile;
}
}
else
{
// Use large file upload approach.
ClientResult<long> bytesUploaded = null;
FileStream fs = null;
try
{
fs = System.IO.File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
using (BinaryReader br = new BinaryReader(fs))
{
byte[] buffer = new byte[blockSize];
Byte[] lastBuffer = null;
long fileoffset = 0;
long totalBytesRead = 0;
int bytesRead;
bool first = true;
bool last = false;
// Read data from file system in blocks.
while ((bytesRead = br.Read(buffer, 0, buffer.Length)) > 0)
{
totalBytesRead = totalBytesRead + bytesRead;
// You've reached the end of the file.
if (totalBytesRead == fileSize)
{
last = true;
// Copy to a new buffer that has the correct size.
lastBuffer = new byte[bytesRead];
Array.Copy(buffer, 0, lastBuffer, 0, bytesRead);
}
if (first)
{
using (MemoryStream contentStream = new MemoryStream())
{
// Add an empty file.
FileCreationInformation fileInfo = new FileCreationInformation();
fileInfo.ContentStream = contentStream;
fileInfo.Url = uniqueFileName;
fileInfo.Overwrite = true;
uploadFile = docs.RootFolder.Files.Add(fileInfo);
// Start upload by uploading the first slice.
using (MemoryStream s = new MemoryStream(buffer))
{
// Call the start upload method on the first slice.
bytesUploaded = uploadFile.StartUpload(uploadId, s);
ctx.ExecuteQuery();
// fileoffset is the pointer where the next slice will be added.
fileoffset = bytesUploaded.Value;
}
// You can only start the upload once.
first = false;
}
}
else
{
if (last)
{
// Is this the last slice of data?
using (MemoryStream s = new MemoryStream(lastBuffer))
{
// End sliced upload by calling FinishUpload.
uploadFile = uploadFile.FinishUpload(uploadId, fileoffset, s);
ctx.ExecuteQuery();
// Return the file object for the uploaded file.
return uploadFile;
}
}
else
{
using (MemoryStream s = new MemoryStream(buffer))
{
// Continue sliced upload.
bytesUploaded = uploadFile.ContinueUpload(uploadId, fileoffset, s);
ctx.ExecuteQuery();
// Update fileoffset for the next slice.
fileoffset = bytesUploaded.Value;
}
}
}
} // while ((bytesRead = br.Read(buffer, 0, buffer.Length)) > 0)
}
}
finally
{
if (fs != null)
{
fs.Dispose();
}
}
}
return null;
}
This is the first page where i run the method
using Microsoft.SharePoint.Client;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security;
using System.Text;
using System.Threading.Tasks;
namespace Contoso.Core.LargeFileUpload
{
class Program
{
static void Main(string[] args)
{
// Request Office365 site from the user
string siteUrl = #"https://bundegruppen.sharepoint.com/sites/F24-2905/";
/* Prompt for Credentials */
//Console.WriteLine("Filer blir overført til site: {0}", siteUrl);
string userName = "xx.xx#bxxbygg.no";
SecureString pwd = new SecureString();
string password = "xxx";
foreach (char c in password.ToCharArray()) pwd.AppendChar(c);
/* End Program if no Credentials */
if (string.IsNullOrEmpty(userName) || (pwd == null))
return;
ClientContext ctx = new ClientContext(siteUrl);
ctx.AuthenticationMode = ClientAuthenticationMode.Default;
ctx.Credentials = new SharePointOnlineCredentials(userName, pwd);
// These should both work as expected.
try
{
// Alternative 3 for uploading large files: slice per slice which allows you to stop and resume a download
new FileUploadService().UploadFileSlicePerSliceToFolder(ctx, "Dokumenter/General", #"C:\Temp\F24_Sammenstillingsmodell.smc");
}
catch (Exception ex)
{
Console.WriteLine(string.Format("Exception while uploading files to the target site: {0}.", ex.ToString()));
Console.WriteLine("Press enter to continue.");
Console.Read();
}
// Just to see what we have in console
Console.ForegroundColor = ConsoleColor.White;
}
}
}
The code you have is written just to upload the specified file to the RootFolder of the named Library. If you pass in a full path to a folder instead of just a Library Name, it will fail.
The following is a modded version of the function that should allow you to pass a full serverRelativeUrl to the desired folder:
public Microsoft.SharePoint.Client.File UploadFileSlicePerSliceToFolder(ClientContext ctx, string serverRelativeFolderUrl, string fileName, int fileChunkSizeInMB = 3)
{
// Each sliced upload requires a unique ID.
Guid uploadId = Guid.NewGuid();
// Get the name of the file.
string uniqueFileName = Path.GetFileName(fileName);
// Get the folder to upload into.
Folder uploadFolder = ctx.web.GetFolderByServerRelativeUrl(serverRelativeFolderUrl);
// Get the information about the folder that will hold the file.
ctx.Load(uploadFolder);
ctx.ExecuteQuery();
// File object.
Microsoft.SharePoint.Client.File uploadFile = null;
// Calculate block size in bytes.
int blockSize = fileChunkSizeInMB * 1024 * 1024;
// Get the information about the folder that will hold the file.
ctx.Load(uploadFolder, f => f.ServerRelativeUrl);
ctx.ExecuteQuery();
// Get the size of the file.
long fileSize = new FileInfo(fileName).Length;
if (fileSize <= blockSize)
{
// Use regular approach.
using (FileStream fs = new FileStream(fileName, FileMode.Open))
{
FileCreationInformation fileInfo = new FileCreationInformation();
fileInfo.ContentStream = fs;
fileInfo.Url = uniqueFileName;
fileInfo.Overwrite = true;
uploadFile = uploadFolder.Files.Add(fileInfo);
ctx.Load(uploadFile);
ctx.ExecuteQuery();
// Return the file object for the uploaded file.
return uploadFile;
}
}
else
{
// Use large file upload approach.
ClientResult<long> bytesUploaded = null;
FileStream fs = null;
try
{
fs = System.IO.File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
using (BinaryReader br = new BinaryReader(fs))
{
byte[] buffer = new byte[blockSize];
Byte[] lastBuffer = null;
long fileoffset = 0;
long totalBytesRead = 0;
int bytesRead;
bool first = true;
bool last = false;
// Read data from file system in blocks.
while ((bytesRead = br.Read(buffer, 0, buffer.Length)) > 0)
{
totalBytesRead = totalBytesRead + bytesRead;
// You've reached the end of the file.
if (totalBytesRead == fileSize)
{
last = true;
// Copy to a new buffer that has the correct size.
lastBuffer = new byte[bytesRead];
Array.Copy(buffer, 0, lastBuffer, 0, bytesRead);
}
if (first)
{
using (MemoryStream contentStream = new MemoryStream())
{
// Add an empty file.
FileCreationInformation fileInfo = new FileCreationInformation();
fileInfo.ContentStream = contentStream;
fileInfo.Url = uniqueFileName;
fileInfo.Overwrite = true;
uploadFile = uploadFolder.Files.Add(fileInfo);
// Start upload by uploading the first slice.
using (MemoryStream s = new MemoryStream(buffer))
{
// Call the start upload method on the first slice.
bytesUploaded = uploadFile.StartUpload(uploadId, s);
ctx.ExecuteQuery();
// fileoffset is the pointer where the next slice will be added.
fileoffset = bytesUploaded.Value;
}
// You can only start the upload once.
first = false;
}
}
else
{
if (last)
{
// Is this the last slice of data?
using (MemoryStream s = new MemoryStream(lastBuffer))
{
// End sliced upload by calling FinishUpload.
uploadFile = uploadFile.FinishUpload(uploadId, fileoffset, s);
ctx.ExecuteQuery();
// Return the file object for the uploaded file.
return uploadFile;
}
}
else
{
using (MemoryStream s = new MemoryStream(buffer))
{
// Continue sliced upload.
bytesUploaded = uploadFile.ContinueUpload(uploadId, fileoffset, s);
ctx.ExecuteQuery();
// Update fileoffset for the next slice.
fileoffset = bytesUploaded.Value;
}
}
}
} // while ((bytesRead = br.Read(buffer, 0, buffer.Length)) > 0)
}
}
finally
{
if (fs != null)
{
fs.Dispose();
}
}
}
return null;
}

file in use by another process ... while i can copy

I get a "file in use by another process exception" when creating a email and wants to add this file as attachment.
When i try to copy the same file to an other directory there is no problem. (state of the file is still the same)
does anybody knows whats happening here? and how i can solve this?
here is the code:
public Boolean AddAttachment(string filePath, string newName = "")
{
try
{
MimeData mime = _message.AddAttachment(filePath);
if (!string.IsNullOrEmpty(newName))
{
mime.FileName = newName;
}
return true;
}
catch (Exception err)
{
if (! AddAttachmentIfInUse(filePath, newName))
{
AddErrorInfo(err.Message, "AddAttachment", err.Source);
return false;
}
else
{
return true;
}
}
}
private Boolean AddAttachmentIfInUse(string filePath, string newName = "")
{
byte[] data;
string contentType = "";
string fileName = Path.GetFileName(filePath);
try
{
using (FileStream stream = File.Open(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
data = new byte[stream.Length];
stream.Read(data, 0, (int)stream.Length);
}
// data = File.ReadAllBytes(filePath);
MimeData mime = new MimeFactory().CreateMimeData();
mime.Data = data;
mime.ContentType = ContentType.Parse(contentType);
if (!string.IsNullOrEmpty(newName))
{
mime.FileName = newName;
}
else{
mime.FileName = fileName;
}
return true;
}
catch (Exception err)
{
AddErrorInfo(err.Message, "AddAttachmentIfInUse", err.Source);
return false;
}
}
thanks
The 1st function gets the the error in _message.AddAttachment(..) ...
I had to change the 2nd function: do not use File.Open() but use FileStream() and now it's working well.
using (var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)){
data = new byte[fs.Length];
fs.Read(data, 0, (int)fs.Length);
}

What is the fastest method to merge a number of files into a file in c#?

I handle with big files(of which capacities is minimum 500MB) to split and merge by c#.
I have to split the file into thousands of files, sort these files into some groups, and merge these by each group.
The minimum number of files are 10,000.
I implement the merge function by using the method Stream.CopyTo(). Here is the main part of that.
using (Stream writer = File.OpenWrite(outputFilePath))
{
int fileNum = filePaths.Count();
for (int i = 0; i < fileNum; i++)
{
using (Stream reader = File.OpenRead(filePaths.ElementAt(i)))
{ reader.CopyTo(writer); }
}
}
I've tested my program to split 500MB into 17000 files of 2 groups and to merge each group of 8500 files into one file.
The merging part takes about 80 seconds. I think it is pretty slow compared to splitting the same file which takes about 15~20 seconds
Is there any method which is faster than my code?
Your code looks fine but ElementAt is a code smell. Convert that to an array and use [i] instead. If you have 10K elements I'm positive you're wasting a lot of time.
Why not just use the Stream.CopyTo() method?
private static void CombineMultipleFilesIntoSingleFile(string inputDirectoryPath, string inputFileNamePattern, string outputFilePath)
{
string[] inputFilePaths = Directory.GetFiles(inputDirectoryPath, inputFileNamePattern);
Console.WriteLine("Number of files: {0}.", inputFilePaths.Length);
using (var outputStream = File.Create(outputFilePath))
{
foreach (var inputFilePath in inputFilePaths)
{
using (var inputStream = File.OpenRead(inputFilePath))
{
// Buffer size can be passed as the second argument.
inputStream.CopyTo(outputStream);
}
Console.WriteLine("The file {0} has been processed.", inputFilePath);
}
}
}
OR
Do it in chunks:
const int chunkSize = 2 * 1024; // 2KB
var inputFiles = new[] ;
using (var output = File.Create("output.dat"))
{
foreach (var file in inputFiles)
{
using (var input = File.OpenRead(file))
{
var buffer = new byte[chunkSize];
int bytesRead;
while ((bytesRead = input.Read(buffer, 0, buffer.Length)) > 0)
{
output.Write(buffer, 0, bytesRead);
}
}
}
}
Maybe try compressing the files?
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.IO.Compression;
class Program {
static void SaveCompressedFile(string filename, string data) {
FileStream fileStream = new FileStream(filename, FileMode.Create, FileAccess.Write);
GZipStream compressionStream = new GZipStream(fileStream, CompressionMode.Compress);
StreamWriter writer = new StreamWriter(compressionStream);
writer.Write(data);
writer.Close();
}
static string LoadCompressedFile(string filename) {
FileStream fileStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
GZipStream compressionStream = new GZipStream(fileStream, CompressionMode.Decompress);
StreamReader reader = new StreamReader(compressionStream);
string data = reader.ReadToEnd();
reader.Close();
return data;
}
static void Main(string[] args) {
try {
string filename = "compressedFile.txt";
string sourceString = "Source String";
SaveCompressedFile(filename, sourceString);
FileInfo compressedFileData = new FileInfo(filename);
string recoveredString = LoadCompressedFile(filename);
} catch (IOException ex) {
Console.WriteLine(ex.ToString());
}
}
}
Source
Also check out the example of compressing a directory.
using System;
using System.Text;
using System.IO;
using System.IO.Compression;
namespace CmprDir
{
class Program
{
delegate void ProgressDelegate(string sMessage);
static void CompressFile(string sDir, string sRelativePath, GZipStream zipStream)
{
//Compress file name
char[] chars = sRelativePath.ToCharArray();
zipStream.Write(BitConverter.GetBytes(chars.Length), 0, sizeof(int));
foreach (char c in chars)
zipStream.Write(BitConverter.GetBytes(c), 0, sizeof(char));
//Compress file content
byte[] bytes = File.ReadAllBytes(Path.Combine(sDir, sRelativePath));
zipStream.Write(BitConverter.GetBytes(bytes.Length), 0, sizeof(int));
zipStream.Write(bytes, 0, bytes.Length);
}
static bool DecompressFile(string sDir, GZipStream zipStream, ProgressDelegate progress)
{
//Decompress file name
byte[] bytes = new byte[sizeof(int)];
int Readed = zipStream.Read(bytes, 0, sizeof(int));
if (Readed < sizeof(int))
return false;
int iNameLen = BitConverter.ToInt32(bytes, 0);
bytes = new byte[sizeof(char)];
StringBuilder sb = new StringBuilder();
for (int i = 0; i < iNameLen; i++)
{
zipStream.Read(bytes, 0, sizeof(char));
char c = BitConverter.ToChar(bytes, 0);
sb.Append(c);
}
string sFileName = sb.ToString();
if (progress != null)
progress(sFileName);
//Decompress file content
bytes = new byte[sizeof(int)];
zipStream.Read(bytes, 0, sizeof(int));
int iFileLen = BitConverter.ToInt32(bytes, 0);
bytes = new byte[iFileLen];
zipStream.Read(bytes, 0, bytes.Length);
string sFilePath = Path.Combine(sDir, sFileName);
string sFinalDir = Path.GetDirectoryName(sFilePath);
if (!Directory.Exists(sFinalDir))
Directory.CreateDirectory(sFinalDir);
using (FileStream outFile = new FileStream(sFilePath, FileMode.Create, FileAccess.Write, FileShare.None))
outFile.Write(bytes, 0, iFileLen);
return true;
}
static void CompressDirectory(string sInDir, string sOutFile, ProgressDelegate progress)
{
string[] sFiles = Directory.GetFiles(sInDir, "*.*", SearchOption.AllDirectories);
int iDirLen = sInDir[sInDir.Length - 1] == Path.DirectorySeparatorChar ? sInDir.Length : sInDir.Length + 1;
using (FileStream outFile = new FileStream(sOutFile, FileMode.Create, FileAccess.Write, FileShare.None))
using (GZipStream str = new GZipStream(outFile, CompressionMode.Compress))
foreach (string sFilePath in sFiles)
{
string sRelativePath = sFilePath.Substring(iDirLen);
if (progress != null)
progress(sRelativePath);
CompressFile(sInDir, sRelativePath, str);
}
}
static void DecompressToDirectory(string sCompressedFile, string sDir, ProgressDelegate progress)
{
using (FileStream inFile = new FileStream(sCompressedFile, FileMode.Open, FileAccess.Read, FileShare.None))
using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true))
while (DecompressFile(sDir, zipStream, progress));
}
public static int Main(string[] argv)
{
if (argv.Length != 2)
{
Console.WriteLine("Usage: CmprDir.exe <in_dir compressed_file> | <compressed_file out_dir>");
return 1;
}
string sDir;
string sCompressedFile;
bool bCompress = false;
try
{
if (Directory.Exists(argv[0]))
{
sDir = argv[0];
sCompressedFile = argv[1];
bCompress = true;
}
else
if (File.Exists(argv[0]))
{
sCompressedFile = argv[0];
sDir = argv[1];
bCompress = false;
}
else
{
Console.Error.WriteLine("Wrong arguments");
return 1;
}
if (bCompress)
CompressDirectory(sDir, sCompressedFile, (fileName) => { Console.WriteLine("Compressing {0}...", fileName); });
else
DecompressToDirectory(sCompressedFile, sDir, (fileName) => { Console.WriteLine("Decompressing {0}...", fileName); });
return 0;
}
catch (Exception ex)
{
Console.Error.WriteLine(ex.Message);
return 1;
}
}
}
}
Source

Convert Zip File to byte[] and byte[] to zip file

I try to convert zip file to byte[] and write it to a text file.
int BufferSize=65536;
private void button1_Click(object sender, EventArgs e)
{
DialogResult re = openFileDialog1.ShowDialog();
if (re == DialogResult.OK)
{
string fileName = openFileDialog1.FileName;
try
{
byte[] bytes = File.ReadAllBytes(fileName);
File.WriteAllBytes(#"F:\Info.txt", bytes);
}
catch (Exception) { }
}
}
Then I try to convert those byte to zip file. But I can't do it.
My code is here:
private void button2_Click(object sender, EventArgs e)
{
DialogResult re = openFileDialog1.ShowDialog();
if (re == DialogResult.OK)
{
string fileName = openFileDialog1.FileName;
try
{
byte[] bytes = File.ReadAllBytes(fileName);
using (var mstrim = new MemoryStream(bytes))
{
using (var inStream = new GZipStream(mstrim, CompressionMode.Compress))
{
using (var outStream = File.Create("Tax.Zip"))
{
var buffer = new byte[BufferSize];
int readBytes;
while ((readBytes = inStream.Read(buffer, 0, BufferSize)) != 0)
{
outStream.Write(buffer, 0, readBytes);
}
}
}
}
}
catch (Exception) { }
}
}
Error:File Mode not valid.
What File Mode is needed and how can I accomplish what I described?
Just try this.
byte[] data = File.ReadAllBytes("D:\\z.7z");
File.WriteAllBytes("D:\\t.txt", data); // Requires System.IO
byte[] newdata = File.ReadAllBytes("D:\\t.txt");
File.WriteAllBytes("D:\\a.7z", newdata); // Requires System.IO
Try this,
private void button1_Click(object sender, EventArgs e)
{
byte[] arr;
MemoryStream ms = new MemoryStream();
arr = File.ReadAllBytes("C:\\asik.zip");
File.WriteAllBytes(#"D:\\asik.txt", arr);
ms.Close();
FileStream stream = File.OpenRead(#"D:\\asik.txt");
byte[] fileBytes = new byte[stream.Length];
stream.Read(fileBytes, 0, fileBytes.Length);
stream.Close();
MemoryStream ms1 = new MemoryStream(fileBytes);
CreateToMemoryStream(ms1, #"D:\\asik.zip");
ms1.Close();
}
public void CreateToMemoryStream(MemoryStream memStreamIn, string zipEntryName)
{
MemoryStream outputMemStream = new MemoryStream();
ZipOutputStream zipStream = new ZipOutputStream(outputMemStream);
zipStream.SetLevel(3); //0-9, 9 being the highest level of compression
ZipEntry newEntry = new ZipEntry(zipEntryName);
newEntry.DateTime = DateTime.Now;
zipStream.PutNextEntry(newEntry);
StreamUtils.Copy(memStreamIn, zipStream, new byte[4096]);
zipStream.CloseEntry();
zipStream.IsStreamOwner = false; // False stops the Close also Closing the underlying stream.
zipStream.Close(); // Must finish the ZipOutputStream before using outputMemStream.
//outputMemStream.Position = 0;
//return outputMemStream;
//// Alternative outputs:
//// ToArray is the cleaner and easiest to use correctly with the penalty of duplicating allocated memory.
//byte[] byteArrayOut = outputMemStream.ToArray();
//// GetBuffer returns a raw buffer raw and so you need to account for the true length yourself.
//byte[] byteArrayOut2 = outputMemStream.GetBuffer();
//long len = outputMemStream.Length;
}
You're using GZipStream, which is used for GZip files, not (PK-)Zip files. This isn't going to work, obviously. Try the ZipFile class instead (though sadly, it doesn't work on streams, just files).
Apart from simply being a different file format, the big difference is that GZip is for compression only, while Zip is also an archive (that is, it can contain multiple files).
public class BytesVal {
public static void main(String[] args) throws IOException, MoreZipException {
// TODO Auto-generated method stub
File file = new File("F:\\ssd\\doc\\");
System.out.println("Byte inside the Zip file is" + BytesVal.getAllBytes(file));
}
public static byte[] getAllBytes(File folderName) throws IOException, MoreZipException {
String[] sourceFiles = null;
if (folderName.isDirectory()) {
sourceFiles = folderName.list();
if (sourceFiles.length > 1) {
throw new MoreZipException(sourceFiles.length);
}
}
byte[] bytes = null;
Path filePath = Paths.get("F:/ssd/doc/" + sourceFiles[0]);
bytes = Files.readAllBytes(filePath);
return bytes;
}
}

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