I try to convert zip file to byte[] and write it to a text file.
int BufferSize=65536;
private void button1_Click(object sender, EventArgs e)
{
DialogResult re = openFileDialog1.ShowDialog();
if (re == DialogResult.OK)
{
string fileName = openFileDialog1.FileName;
try
{
byte[] bytes = File.ReadAllBytes(fileName);
File.WriteAllBytes(#"F:\Info.txt", bytes);
}
catch (Exception) { }
}
}
Then I try to convert those byte to zip file. But I can't do it.
My code is here:
private void button2_Click(object sender, EventArgs e)
{
DialogResult re = openFileDialog1.ShowDialog();
if (re == DialogResult.OK)
{
string fileName = openFileDialog1.FileName;
try
{
byte[] bytes = File.ReadAllBytes(fileName);
using (var mstrim = new MemoryStream(bytes))
{
using (var inStream = new GZipStream(mstrim, CompressionMode.Compress))
{
using (var outStream = File.Create("Tax.Zip"))
{
var buffer = new byte[BufferSize];
int readBytes;
while ((readBytes = inStream.Read(buffer, 0, BufferSize)) != 0)
{
outStream.Write(buffer, 0, readBytes);
}
}
}
}
}
catch (Exception) { }
}
}
Error:File Mode not valid.
What File Mode is needed and how can I accomplish what I described?
Just try this.
byte[] data = File.ReadAllBytes("D:\\z.7z");
File.WriteAllBytes("D:\\t.txt", data); // Requires System.IO
byte[] newdata = File.ReadAllBytes("D:\\t.txt");
File.WriteAllBytes("D:\\a.7z", newdata); // Requires System.IO
Try this,
private void button1_Click(object sender, EventArgs e)
{
byte[] arr;
MemoryStream ms = new MemoryStream();
arr = File.ReadAllBytes("C:\\asik.zip");
File.WriteAllBytes(#"D:\\asik.txt", arr);
ms.Close();
FileStream stream = File.OpenRead(#"D:\\asik.txt");
byte[] fileBytes = new byte[stream.Length];
stream.Read(fileBytes, 0, fileBytes.Length);
stream.Close();
MemoryStream ms1 = new MemoryStream(fileBytes);
CreateToMemoryStream(ms1, #"D:\\asik.zip");
ms1.Close();
}
public void CreateToMemoryStream(MemoryStream memStreamIn, string zipEntryName)
{
MemoryStream outputMemStream = new MemoryStream();
ZipOutputStream zipStream = new ZipOutputStream(outputMemStream);
zipStream.SetLevel(3); //0-9, 9 being the highest level of compression
ZipEntry newEntry = new ZipEntry(zipEntryName);
newEntry.DateTime = DateTime.Now;
zipStream.PutNextEntry(newEntry);
StreamUtils.Copy(memStreamIn, zipStream, new byte[4096]);
zipStream.CloseEntry();
zipStream.IsStreamOwner = false; // False stops the Close also Closing the underlying stream.
zipStream.Close(); // Must finish the ZipOutputStream before using outputMemStream.
//outputMemStream.Position = 0;
//return outputMemStream;
//// Alternative outputs:
//// ToArray is the cleaner and easiest to use correctly with the penalty of duplicating allocated memory.
//byte[] byteArrayOut = outputMemStream.ToArray();
//// GetBuffer returns a raw buffer raw and so you need to account for the true length yourself.
//byte[] byteArrayOut2 = outputMemStream.GetBuffer();
//long len = outputMemStream.Length;
}
You're using GZipStream, which is used for GZip files, not (PK-)Zip files. This isn't going to work, obviously. Try the ZipFile class instead (though sadly, it doesn't work on streams, just files).
Apart from simply being a different file format, the big difference is that GZip is for compression only, while Zip is also an archive (that is, it can contain multiple files).
public class BytesVal {
public static void main(String[] args) throws IOException, MoreZipException {
// TODO Auto-generated method stub
File file = new File("F:\\ssd\\doc\\");
System.out.println("Byte inside the Zip file is" + BytesVal.getAllBytes(file));
}
public static byte[] getAllBytes(File folderName) throws IOException, MoreZipException {
String[] sourceFiles = null;
if (folderName.isDirectory()) {
sourceFiles = folderName.list();
if (sourceFiles.length > 1) {
throw new MoreZipException(sourceFiles.length);
}
}
byte[] bytes = null;
Path filePath = Paths.get("F:/ssd/doc/" + sourceFiles[0]);
bytes = Files.readAllBytes(filePath);
return bytes;
}
}
Related
I'm trying to use a FileStream with a relative path but it is not working.
var pic = ReadFile("~/Images/money.png");
It is working when I use something like:
var p = GetFilePath();
var pic = ReadFile(p);
the rest of the code(from SO):
public static byte[] ReadFile(string filePath)
{
byte[] buffer;
FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
try
{
int length = (int)fileStream.Length; // get file length
buffer = new byte[length]; // create buffer
int count; // actual number of bytes read
int sum = 0; // total number of bytes read
// read until Read method returns 0 (end of the stream has been reached)
while ((count = fileStream.Read(buffer, sum, length - sum)) > 0)
sum += count; // sum is a buffer offset for next reading
}
finally
{
fileStream.Close();
}
return buffer;
}
public string GetFilePath()
{
return HttpContext.Current.Server.MapPath("~/Images/money.png");
}
I don't get why it is not working because the FileStream constructor allow using relative path.
I'm assuming the folder in your program has the subfolder images, which contains your image file.
\folder\program.exe
\folder\Images\money.jpg
Try without the "~".
I also had the same issue but I solved it by using this code,
Try one of this code, hope it will solve your issue too.
#region GetImageStream
public static Stream GetImageStream(string Image64string)
{
Stream imageStream = new MemoryStream();
if (!string.IsNullOrEmpty(Image64string))
{
byte[] imageBytes = Convert.FromBase64String(Image64string.Substring(Image64string.IndexOf(',') + 1));
using (Image targetimage = BWS.AWS.S3.ResizeImage(System.Drawing.Image.FromStream(new MemoryStream(imageBytes, false)), new Size(1600, 1600), true))
{
targetimage.Save(imageStream, ImageFormat.Jpeg);
}
}
return imageStream;
}
#endregion
2nd one
#region GetImageStream
public static Stream GetImageStream(Stream stream)
{
Stream imageStream = new MemoryStream();
if (stream != null)
{
using (Image targetimage = BWS.AWS.S3.ResizeImage(System.Drawing.Image.FromStream(stream), new Size(1600, 1600), true))
{
targetimage.Save(imageStream, ImageFormat.Jpeg);
}
}
return imageStream;
}
#endregion
How to Zip a folder using ICSharplib.
Is there any way I can add a encrypt password while zipping it ?
There is no option that I can use any other dll. Have to use only ICSharplib.
Currently I am using this code block
private static void CompressFiles(string folderPath) {
string zipOutput = #"C:\temp\myoutput.zip";
try {
using (ZipOutputStream zs = new ZipOutputStream(File.Create(zipOutput))) {
zs.SetLevel(9); // 0-9 (9 being best compression)
foreach (string file in Directory.GetFiles(folderPath)) {
ZipEntry entry = new ZipEntry(Path.GetFileName(file));
entry.DateTime = DateTime.Now;
using (FileStream fs = File.OpenRead(file)) {
byte[] buffer = new byte[fs.Length];
fs.Read(buffer, 0, buffer.Length);
entry.Size = buffer.Length; // This is very important
zs.PutNextEntry(entry);
zs.Write(buffer, 0, buffer.Length);
}
}
zs.Finish();
zs.Close();
}
}
catch { throw; }
}
It can zip all the files in the folder.
But What I want is to zip the whole folder.
Like the folders in side that folder also be included in the zip file .
Thanks in advance
Use the FastZip object.
ICSharpCode.SharpZipLib.Zip.FastZip z = new ICSharpCode.SharpZipLib.Zip.FastZip();
z.CreateEmptyDirectories = true;
z.CreateZip("F:\\ZipTest.zip", "F:\\ZipTest\\", true, "");
if (File.Exists("F:\\ZipTest.zip"))
Console.WriteLine("Done");
else
Console.WriteLine("Failed");
I use following code:
public static bool ZipIt(string sourcePath, string destinationPath)
{
List<string> ListOfFiles = GetListOfFiles(sourcePath);
try
{
string OutPath = destinationPath + ".zip";
int TrimLength = (Directory.GetParent(sourcePath)).ToString().Length;
TrimLength += 1;
//remove '\'
FileStream ostream;
byte[] obuffer;
ZipOutputStream oZipStream = new ZipOutputStream(System.IO.File.Create(OutPath));
oZipStream.Password = EncodePassword("Password");
oZipStream.SetLevel(9);
// 9 = maximum compression level
ZipEntry oZipEntry;
foreach (string Fil in ListOfFiles.ToArray()) // for each file, generate a zipentry
{
oZipEntry = new ZipEntry(Fil.Remove(0, TrimLength));
oZipStream.PutNextEntry(oZipEntry);
if (!Fil.EndsWith(#"/")) // if a file ends with '/' its a directory
{
ostream = File.OpenRead(Fil);
obuffer = new byte[ostream.Length];
ostream.Read(obuffer, 0, obuffer.Length);
oZipStream.Write(obuffer, 0, obuffer.Length);
ostream.Close();
}
}
oZipStream.Finish();
oZipStream.Close();
return true;
}
catch (Exception ex)
{
return false;
}
}
public static string EncodePassword(string originalPassword)
{
Byte[] encodedBytes;
encodedBytes = ASCIIEncoding.Default.GetBytes(originalPassword);
return BitConverter.ToString(encodedBytes);
}
In my application I compile another program from source.cs file using CodeDom.Compiler and I embed some resources ( exe and dll files ) at compile time using :
// .... rest of code
if (provider.Supports(GeneratorSupport.Resources))
{
cp.EmbeddedResources.Add("MyFile.exe");
}
if (provider.Supports(GeneratorSupport.Resources))
{
cp.EmbeddedResources.Add("New.dll");
}
// ....rest of code
In the compiled file, I need to read the embedded resources as array of bytes. Now I'm doing that by extracting the resources to disk using the function below and the use
File.ReadAllBytes("extractedfile.exe");
File.ReadAllBytes("extracteddll.dll");
I do this after extracting the two files to disk using this function :
public static void ExtractSaveResource(String filename, String location)
{
// Assembly assembly = Assembly.GetExecutingAssembly();
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
// Stream stream = assembly.GetManifestResourceStream("Installer.Properties.mydll.dll"); // or whatever
// string my_namespace = a.GetName().Name.ToString();
Stream resFilestream = a.GetManifestResourceStream(filename);
if (resFilestream != null)
{
BinaryReader br = new BinaryReader(resFilestream);
FileStream fs = new FileStream(location, FileMode.Create); // say
BinaryWriter bw = new BinaryWriter(fs);
byte[] ba = new byte[resFilestream.Length];
resFilestream.Read(ba, 0, ba.Length);
bw.Write(ba);
br.Close();
bw.Close();
resFilestream.Close();
}
// this.Close();
}
How can I do the same thing (Get the embedded resources as array of bytes) but without writing anything to hard disk?
You are actually already reading the stream to a byte array, why not just stop there?
public static byte[] ExtractResource(String filename)
{
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
using (Stream resFilestream = a.GetManifestResourceStream(filename))
{
if (resFilestream == null) return null;
byte[] ba = new byte[resFilestream.Length];
resFilestream.Read(ba, 0, ba.Length);
return ba;
}
}
edit: See comments for a preferable reading pattern.
Simple alternative using a MemoryStream:
var ms = new MemoryStream();
await resFilestream.CopyToAsync(ms);
var bytes = ms.ToArray();
Keep in mind that Embedded resource filename = Assemblyname.fileName
string fileName = "test.pdf";
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
string fileName = a.GetName().Name + "." + "test.pdf";
using (Stream resFilestream = a.GetManifestResourceStream(fileName))
{
if (resFilestream == null) return null;
byte[] ba = new byte[resFilestream.Length];
resFilestream.Read(ba, 0, ba.Length);
var byteArray = ba;
}
if you are reading an embeded resource here is a simple way to do so.
string resourcePath = "pack://application:,,,/resource/location/S_2/{0}";
StreamResourceInfo resInfo = Application.GetResourceStream(new Uri(resourcePath));
if (resInfo == null)
{
throw new Exception("Resource not found: " + resourcePath);
}
var ms = new System.IO.MemoryStream();
await resInfo.Stream.CopyToAsync(ms);
byte[] bytes = ms.ToArray();
File.WriteAllBytes(#"C:\Users\admin\Desktop\MyFile.exe", Resources.BinFile); // binary file
File.WriteAllText(#"C:\Users\admin\Desktop\text.txt", Resources.TextFile); // text file
I would like to decompress in C# some DeflateCoded data (PDF extracted).
Unfortunately I got every time the exception "Found invalid data while decoding.".
But the data are valid.
private void Decompress()
{
FileStream fs = new FileStream(#"S:\Temp\myFile.bin", FileMode.Open);
//First two bytes are irrelevant
fs.ReadByte();
fs.ReadByte();
DeflateStream d_Stream = new DeflateStream(fs, CompressionMode.Decompress);
StreamToFile(d_Stream, #"S:\Temp\myFile1.txt", FileMode.OpenOrCreate);
d_Stream.Close();
fs.Close();
}
private static void StreamToFile(Stream inputStream, string outputFile, FileMode fileMode)
{
if (inputStream == null)
throw new ArgumentNullException("inputStream");
if (String.IsNullOrEmpty(outputFile))
throw new ArgumentException("Argument null or empty.", "outputFile");
using (FileStream outputStream = new FileStream(outputFile, fileMode, FileAccess.Write))
{
int cnt = 0;
const int LEN = 4096;
byte[] buffer = new byte[LEN];
while ((cnt = inputStream.Read(buffer, 0, LEN)) != 0)
outputStream.Write(buffer, 0, cnt);
}
}
Does anyone has some ideas?
Thanks.
I added this for test data:-
private static void Compress()
{
FileStream fs = new FileStream(#"C:\Temp\myFile.bin", FileMode.Create);
DeflateStream d_Stream = new DeflateStream(fs, CompressionMode.Compress);
for (byte n = 0; n < 255; n++)
d_Stream.WriteByte(n);
d_Stream.Close();
fs.Close();
}
Modified Decompress like this:-
private static void Decompress()
{
FileStream fs = new FileStream(#"C:\Temp\myFile.bin", FileMode.Open);
//First two bytes are irrelevant
// fs.ReadByte();
// fs.ReadByte();
DeflateStream d_Stream = new DeflateStream(fs, CompressionMode.Decompress);
StreamToFile(d_Stream, #"C:\Temp\myFile1.txt", FileMode.OpenOrCreate);
d_Stream.Close();
fs.Close();
}
Ran it like this:-
static void Main(string[] args)
{
Compress();
Decompress();
}
And got no errors.
I conclude that either the first two bytes are relevant (Obviously they are with my particular test data.) or
that your data has a problem.
Can we have some of your test data to play with?
(Obviously don't if it's sensitive)
private static string decompress(byte[] input)
{
byte[] cutinput = new byte[input.Length - 2];
Array.Copy(input, 2, cutinput, 0, cutinput.Length);
var stream = new MemoryStream();
using (var compressStream = new MemoryStream(cutinput))
using (var decompressor = new DeflateStream(compressStream, CompressionMode.Decompress))
decompressor.CopyTo(stream);
return Encoding.Default.GetString(stream.ToArray());
}
Thank you user159335 and user1011394 for bringing me on the right track! Just pass all bytes of the stream to input of above function. Make sure the bytecount is the same as the length specified.
All you need to do is use GZip instead of Deflate. Below is the code I use for the content of the stream… endstream section in a PDF document:
using System.IO.Compression;
public void DecompressStreamData(byte[] data)
{
int start = 0;
while ((this.data[start] == 0x0a) | (this.data[start] == 0x0d)) start++; // skip trailling cr, lf
byte[] tempdata = new byte[this.data.Length - start];
Array.Copy(data, start, tempdata, 0, data.Length - start);
MemoryStream msInput = new MemoryStream(tempdata);
MemoryStream msOutput = new MemoryStream();
try
{
GZipStream decomp = new GZipStream(msInput, CompressionMode.Decompress);
decomp.CopyTo(msOutput);
}
catch (Exception e)
{
MessageBox.Show(e.Message);
}
}
None of the solutions worked for me on Deflate attachments in a PDF/A-3 document. Some research showed that .NET DeflateStream does not support compressed streams with a header and trailer as per RFC1950.
Error message for reference: The archive entry was compressed using an unsupported compression method.
The solution is to use an alternative library SharpZipLib
Here is a simple method that successfully decoded a Deflate attachment from a PDF/A-3 file for me:
public static string SZLDecompress(byte[] data) {
var outputStream = new MemoryStream();
using var compressedStream = new MemoryStream(data);
using var inputStream = new InflaterInputStream(compressedStream);
inputStream.CopyTo(outputStream);
outputStream.Position = 0;
return Encoding.Default.GetString(outputStream.ToArray());
}
I'm trying to use a local c# app to pull some images off a website to files on my local machine. I'm using the code listed below. I've tried both ASCII encoding and UTF8 encoding but the final file is not an correct. Does anyone see what I'm doing wrong? The url is active and correct and show the image just fine when I put the address in my browser.
private void button1_Click(object sender, EventArgs e)
{
HttpWebRequest lxRequest = (HttpWebRequest)WebRequest.Create("http://www.productimageswebsite.com/images/stock_jpgs/34891.jpg");
// returned values are returned as a stream, then read into a string
String lsResponse = string.Empty;
HttpWebResponse lxResponse = (HttpWebResponse)lxRequest.GetResponse();
using (StreamReader lxResponseStream = new StreamReader(lxResponse.GetResponseStream()))
{
lsResponse = lxResponseStream.ReadToEnd();
lxResponseStream.Close();
}
byte[] lnByte = System.Text.UTF8Encoding.UTF8.GetBytes(lsResponse);
System.IO.FileStream lxFS = new FileStream("34891.jpg", FileMode.Create);
lxFS.Write(lnByte, 0, lnByte.Length);
lxFS.Close();
MessageBox.Show("done");
}
nice image :D
try using the following code:
you needed to use a BinaryReader, 'cause an image file is binary data and thus not encoded in UTF or ASCII
edit: using'ified
HttpWebRequest lxRequest = (HttpWebRequest)WebRequest.Create(
"http://www.productimageswebsite.com/images/stock_jpgs/34891.jpg");
// returned values are returned as a stream, then read into a string
String lsResponse = string.Empty;
using (HttpWebResponse lxResponse = (HttpWebResponse)lxRequest.GetResponse()){
using (BinaryReader reader = new BinaryReader(lxResponse.GetResponseStream())) {
Byte[] lnByte = reader.ReadBytes(1 * 1024 * 1024 * 10);
using (FileStream lxFS = new FileStream("34891.jpg", FileMode.Create)) {
lxFS.Write(lnByte, 0, lnByte.Length);
}
}
}
MessageBox.Show("done");
Okay, here's the final answer. It uses a memorystream as a way to buffer the data from the reaponsestream.
private void button1_Click(object sender, EventArgs e)
{
byte[] lnBuffer;
byte[] lnFile;
HttpWebRequest lxRequest = (HttpWebRequest)WebRequest.Create("http://www.productimageswebsite.com/images/stock_jpgs/34891.jpg");
using (HttpWebResponse lxResponse = (HttpWebResponse)lxRequest.GetResponse())
{
using (BinaryReader lxBR = new BinaryReader(lxResponse.GetResponseStream()))
{
using (MemoryStream lxMS = new MemoryStream())
{
lnBuffer = lxBR.ReadBytes(1024);
while (lnBuffer.Length > 0)
{
lxMS.Write(lnBuffer, 0, lnBuffer.Length);
lnBuffer = lxBR.ReadBytes(1024);
}
lnFile = new byte[(int)lxMS.Length];
lxMS.Position = 0;
lxMS.Read(lnFile, 0, lnFile.Length);
}
}
}
using (System.IO.FileStream lxFS = new FileStream("34891.jpg", FileMode.Create))
{
lxFS.Write(lnFile, 0, lnFile.Length);
}
MessageBox.Show("done");
}
A variation of the answer, using async await for async file I/O. See Async File I/O on why this is important.
Download png and write to disk using BinaryReader/Writer
string outFile = System.IO.Path.Combine(outDir, fileName);
// Download file
var request = (HttpWebRequest) WebRequest.Create(imageUrl);
using (var response = await request.GetResponseAsync()){
using (var reader = new BinaryReader(response.GetResponseStream())) {
// Read file
Byte[] bytes = async reader.ReadAllBytes();
// Write to local folder
using (var fs = new FileStream(outFile, FileMode.Create)) {
await fs.WriteAsync(bytes, 0, bytes.Length);
}
}
}
Read all bytes extension method
public static class Extensions {
public static async Task<byte[]> ReadAllBytes(this BinaryReader reader)
{
const int bufferSize = 4096;
using (var ms = new MemoryStream())
{
byte[] buffer = new byte[bufferSize];
int count;
while ((count = reader.Read(buffer, 0, buffer.Length)) != 0) {
await ms.WriteAsync(buffer, 0, count);
}
return ms.ToArray();
}
}
}
You can use the following method to download an image from a web site and save it, using the Image class:
WebRequest req = WebRequest.Create(imageUrl);
WebResponse resp = req.GetResponse();
Image img = Image.FromStream(resp.GetResponseStream());
img.Save(filePath + fileName + ".jpg");