Do I have to create a C# DLL to call C++ DLL or I can call it directly from my C# application?
You can call it directly with PInvoke and the DllImport attribute. Assuming, of course, that it has standard C entry points, not compiler-specific C++ entry points.
Unless you were talking about C++/CLI, in which case you would reference the .NET DLL exactly as you would reference any other .NET DLL.
You can call a Win32 navite dll directly from your code using P/Invoke.
http://msdn.microsoft.com/en-us/magazine/cc164123.aspx
Related
I'm noob in C# and I already searched on the web. Anyway I'm still not sure about this and I do not have the total control of the code I have to implement, this is why I would like to be sure I needn't make any dll. I have a C++ file with a method, and I want to call this method from C# code. I just added "extern C" to the function.
When I just add the .h and .cpp files to the C# project they aren't detected. And of course, when I try to add it as reference, it doesn't work.
So do I absolutly have to make a dll ?
Your options for accessing the C++ code from C#:
Compile C++ as unmanaged DLL and access using p/invoke. This requires the C++ code be exposed using a C style API.
Compile C++ as unmanaged DLL and access using COM. This requires that you wrap your C++ in as COM objects.
Compile C++ as mixed/mode C++/CLI assembly and access the assembly as a managed reference. This requires that you wrap the original C++ as managed C++ ref classes.
All of these options, by necessity, involve the creation of another module/assembly. You cannot link the C++ code directly into your C# assembly.
You might like to try using the PInvoke Interop Assistant to generate the C# necessary to interact with the DLL via Platform Invoke. Be aware that this is imperfect though so YMMV.
Another alternative, if you have the knowledge and patience, is to make a COM component out of your native C++ DLL and consume that from C# by using the Type Library Importer to create a managed wrapper.
You won't be able to interact with .cpp/.h files since you need at least a binary object (assembly) for C# to interact with and C# won't generate any binaries from .cpp/.h. That's on the subject about adding these files as references to the project.
As for the argument that you don't have control over the code - well, don't make a DLL out of the actual .cpp/.h, but make your own thin DLL that has a wrapper object that just includes the headers, calls whatever method you would be calling and links to the appropriate .o files or .lib or whatever you have. If the interface changes you would just changed your thing wrapper which should be easy.
I am working on a project. In that C++ code is referencing to a Class Library which is written in C#. I want to pass Object of C++ Classes to C# Class library.
So Is this possible, If yes please let me know how ?? otherwise I will have to pass around 100 arguments to C# Class Library.
Regards,
Vivek
you shoul use marshling.
Marshaling is the process of creating a bridge between managed code and unmanaged code; it is the homer that carries messages from the managed to the unmanaged environment and reverse. It is one of the core services offered by the CLR (Common Language Runtime.)
namespace System.Runtime.InteropServices.Marshal
Read here a good blog about marshling
If you have this option, you can add a cpp file to your project that will be compiled with enabled CLR (managed C++). From managed C++ you can call C# classes. You can find and example here:
Managed C++ to form a bridge between c# and C++
Another option is to create a managed C++ dll as a bridge between C++ and .NET if you don't want to enable CLR in your calling native application. I used this trick and it worked fine but be aware that once you load that bridge dll library, CLR is loaded in memory and your process gets "infected" by CLR. You will have that effect anyway though.
Even after searching a while I could not find a clear answer to this. It seems to be somewhat of an uncommon problem:
I have a native implementation that should go in a DLL. That DLL should be usable by both native applications as well as managed applications.
So if I write this DLL in C++/CLI I could expose two things:
A flat, C-style exported interface of functions that could be used by native applications.
A Managed class that can be used from any managed application (e.g. C#) by referencing this DLL
Will this work? Will purely native applications be able to load this DLL and call the exposed functions?
The native DLL is compiled like a regular native DLL (no /clr).
The calling C++/CLI application/DLL uses a C++ class to load the DLL via LoadLibrary and GetProcAdress.
You need to have the above C++ class map all the functions of the native DLL.
The C++ class acts as a proxy class:
Example:
Native DLL hasa function foo().
C++/CLI code exposes a method foo which looks like:
void MyProxy::foo() {
m_foo(); // m_foo is a function pointer to foo() in the DLL obtained via GetProcAddress.
}
I've a c++ project. I admit that I'm a complete ZERO in c++. But still I need to write a c++.net wrapper so I could work with an unmanaged c++ library using it. So what I have:
1) unmanaged project's header files.
2) unmanaged project's libraries (.dll's and .lib's)
3) an empty C++.NET project which I plan to use as a wrapper for my c# application
How can I start? I don't even know how to set a reference to an unmanaged library.
S.O.S.
http://www.codeproject.com/KB/mcpp/quickcppcli.aspx#A8
This is general direction. You need to create C++/CLI Class Library project, add .NET class to it (StudentWrapper in this sample), create unmanaged class instance as managed class member, and wrap every unmanaged class function. Unmanaged library is added to C++/CLI project using linker dependencies list, and not as reference. In the Project - Properties - Linker open Additional Dependencies and add .lib name there.
Note: since we are talking about C++/CLI wrapper, no PInvoke! PInvoke is used to call exported functions (API), and not classes.
You need to use p/invoke from .NET to talk to your unmanaged DLL.
Essentially you create a function header for each function you want to call in your unmanaged DLL, and tell .NET which DLL the function lives in, then just call that function like any other in your .NET wrapper.
You shouldn't even need any C++ knowledge - as long as you know the function definition of the functions in your unmanaged DLL, and the correct datatypes.
I want to add a VC++ DLL reference into my C# Visual Studio project. But when I try to add it I see, "It is not a valid assembly or COM component".
Please suggest how I can use the VC++ DLL as a reference in a C# project.
There are two options for using a C++ DLL from C#: either COM interop, or P/Invoke. COM Interop involves creating a COM object in your C++ DLL, and then adding it as a reference. You can use the COM object like a C# object (for the most part) at this point.
P/Invoke allows you to call exported functions from C# (think calling standard Win32 API functions from C#). This is likely easier to set up, since all you need to do is export a function, however that could cause you to refactor your code in the C++ DLL, since it's not a very OOP way of doing things.
You can only use C++ components in C# when they have been prepared for use, for example by being written in C++/CLI or being written as a COM server.
If your component is a plain C++ dll you'll need to write some wrapper code, probably best is C++/Cli
I am not sure whether this solve..
run:
tlbimp /out:MyOldCom.dll MyNewAssembly.tlb
Then use it as you would any other assembly.
Please refer
http://msdn.microsoft.com/en-us/library/aa302324.aspx
http://msdn.microsoft.com/en-us/magazine/cc301501.aspx
ie)
One way is to package your DLL as a COM class and Another way is using DllImport