I'm noob in C# and I already searched on the web. Anyway I'm still not sure about this and I do not have the total control of the code I have to implement, this is why I would like to be sure I needn't make any dll. I have a C++ file with a method, and I want to call this method from C# code. I just added "extern C" to the function.
When I just add the .h and .cpp files to the C# project they aren't detected. And of course, when I try to add it as reference, it doesn't work.
So do I absolutly have to make a dll ?
Your options for accessing the C++ code from C#:
Compile C++ as unmanaged DLL and access using p/invoke. This requires the C++ code be exposed using a C style API.
Compile C++ as unmanaged DLL and access using COM. This requires that you wrap your C++ in as COM objects.
Compile C++ as mixed/mode C++/CLI assembly and access the assembly as a managed reference. This requires that you wrap the original C++ as managed C++ ref classes.
All of these options, by necessity, involve the creation of another module/assembly. You cannot link the C++ code directly into your C# assembly.
You might like to try using the PInvoke Interop Assistant to generate the C# necessary to interact with the DLL via Platform Invoke. Be aware that this is imperfect though so YMMV.
Another alternative, if you have the knowledge and patience, is to make a COM component out of your native C++ DLL and consume that from C# by using the Type Library Importer to create a managed wrapper.
You won't be able to interact with .cpp/.h files since you need at least a binary object (assembly) for C# to interact with and C# won't generate any binaries from .cpp/.h. That's on the subject about adding these files as references to the project.
As for the argument that you don't have control over the code - well, don't make a DLL out of the actual .cpp/.h, but make your own thin DLL that has a wrapper object that just includes the headers, calls whatever method you would be calling and links to the appropriate .o files or .lib or whatever you have. If the interface changes you would just changed your thing wrapper which should be easy.
Related
I'm in the process of wrapping a pure unmanaged VC++ 9 project in C++/CLI in order to use it plainly from a .NET app. I know how to write the wrappers, and that unmanaged code can be executed from .NET, but what I can't quite wrap my head around:
The unmanaged lib is a very complex C++ library and uses a lot of inlining and other features, so I cannot compile this into the /clr-marked managed DLL. I need to compile this into a seperate DLL using the normal VC++ compiler.
How do I export symbols from this unmanaged code so that it can be used from the C++/CLI project? Do I mark every class I need visible as extern? Is it that simple or are there some more complexities?
How do I access the exported symbols from the C++/CLI project? Do I simply include the header files of the unmanaged source code and will the C++ linker take the actual code from the unmanaged DLL? Or do I have to hand write a seperate set of "extern" classes in a new header file that points to the classes in the DLL?
When my C++/CLI project creates the unmanaged classes, will the unmanaged code run perfectly fine in the normal VC9 runtime or will it be forced to run within .NET? causing more compatibility issues?
The C++ project creates lots of instances and has its own custom-implemented garbage collector, all written in plain C++, it is a DirectX sound renderer and manages lots of DirectX objects. Will all this work normally or would such Win32 functionality be affected in any way?
You can start with an ordinary native C++ project (imported from, say, Visual Studio 6.0 from well over a decade ago) and when you build it today, it will link to the current version of the VC runtime.
Then you can add a single new foo.cpp file to it, but configure that file so it has the /CLR flag enabled. This will cause the compiler to generate IL from that one file, and also link in some extra support that causes the .NET framework to be loaded into the process as it starts up, so it can JIT compile and then execute the IL.
The remainder of the application is still compiled natively as before, and is totally unaffected.
The truth is that even a "pure" CLR application is really a hybrid, because the CLR itself is (obviously) native code. A mixed C++/CLI application just extends this by allowing you to add more native code that shares the process with some CLR-hosted code. They co-exist for the lifetime of the process.
If you make a header foo.h with a declaration:
void bar(int a, int b);
You can freely implement or call this either in your native code or in the foo.cpp CLR code. The compiler/linker combination takes care of everything. There should be no need to do anything special to call into native code from within your CLR code.
You may get compile errors about incompatible switches:
/ZI - Program database for edit and continue, change it to just Program database
/Gm - you need to disable Minimal rebuild
/EHsc - C++ exceptions, change it to Yes with SEH Exceptions (/EHa)
/RTC - Runtime checks, change it to Default
Precompiled headers - change it to Not Using Precompiled Headers
/GR- - Runtime Type Information - change it to On (/GR)
All these changes only need to be made on your specific /CLR enabled files.
As mentioned from Daniel, you can fine-tune your settings on file level. You can also play with '#pragma managed' inside files, but I wouldn't do that without reason.
Have in mind, that you can create a complete mixed mode assembly. That means, you can compile your native code unchanged into this file PLUS some C++/CLI wrapper around this code. Finally, you will have the same file as native Dll with all your exported native symbols AND as full-fledged .NET assembly (exposing C++/CLI objects) at the same time!
That also means, you have only to care about exports as far as native client code outside your file is considered. Your C++/CLI code inside the mixed dll/assembly can access the native data structures using the usual access rules (provided simply by including the header)
Because you mentioned it, I did this for some non-trivial native C++ class hierarchy including a fair amount of DirectX code. So, no principal problem here.
I would advise against usage of pInvoke in a .NET-driven environment. True, it works. But for anything non-trivial (say more than 10 functions) you are certainly better with an OO approach as provided by C++/CLI. Your C# client developers will be thankful. You have all the .NET stuff like delegates/properties, managed threading and much more at your finger tips in C++/CLI. Starting with VS 2012 with a somewhat usable Intellisense too.
You can use PInvoke to call exported functions from unmanaged DLLs. This is how unmanaged Windows API is accessed from .Net. However, you may run into problems if your exported functions use C++ objects, and not just plain C data structures.
There also seems to be C++ interop technology that can be of use to you: http://msdn.microsoft.com/en-us/library/2x8kf7zx(v=vs.80).aspx
I have the c++ source code of functionality which is appealing to me.
What effort/work is involved/required in order to either reference this from a .net application or build this code as a .net assembly (preferably c#)?
This is my first attempt at porting code, so please breakdown your answer for me step by step.
There are several ways of doing it.
PInvoke
Create C++/CLI wrapper around your C++ native code (make static library out of C++ native code) and C++/CLI generated assembly can be easily utilized in .net application.
COM, i.e using interop (which is difficult among all the options)
In my suggestion easiest way is to use option 2, but you need to take care of proper marshaling.
Solution A:
If you have the source code, then compile the CPP program as a DLL file.
Use P/Invoke
Solution B (if the functionality you want is in a static library):
Create a stub function caller and compile THAT as a DLL
Same as solution A.2
I've a c++ project. I admit that I'm a complete ZERO in c++. But still I need to write a c++.net wrapper so I could work with an unmanaged c++ library using it. So what I have:
1) unmanaged project's header files.
2) unmanaged project's libraries (.dll's and .lib's)
3) an empty C++.NET project which I plan to use as a wrapper for my c# application
How can I start? I don't even know how to set a reference to an unmanaged library.
S.O.S.
http://www.codeproject.com/KB/mcpp/quickcppcli.aspx#A8
This is general direction. You need to create C++/CLI Class Library project, add .NET class to it (StudentWrapper in this sample), create unmanaged class instance as managed class member, and wrap every unmanaged class function. Unmanaged library is added to C++/CLI project using linker dependencies list, and not as reference. In the Project - Properties - Linker open Additional Dependencies and add .lib name there.
Note: since we are talking about C++/CLI wrapper, no PInvoke! PInvoke is used to call exported functions (API), and not classes.
You need to use p/invoke from .NET to talk to your unmanaged DLL.
Essentially you create a function header for each function you want to call in your unmanaged DLL, and tell .NET which DLL the function lives in, then just call that function like any other in your .NET wrapper.
You shouldn't even need any C++ knowledge - as long as you know the function definition of the functions in your unmanaged DLL, and the correct datatypes.
How would I export functions defined in a C# class library, while enabling them to be imported to and called from an unmanaged C++ application/DLL ?
Strictly speaking, you can't just export functions as you would in a classic .dll, as .NET .dll's aren't really .dll's at all. Your only three options are:
Use managed C++
Expose your C# classes as COM objects and consume them from your C++ code
Host the .NET runtime in your C++ project and interact with your C# classes through that.
Your C++ Apllication would have to start by hosting the CLR. There is nothing special required from the .NET DLL.
You would not. Not supported. You can pretty much only export COM objects from a C# class librarly.
You could also make a C++ wrapper for your C# library - a simple Managed C++ DLL that would import .NET methods and export them natively. This adds an additional layer, but it might be useful if C# library is a must have.
Another option is to tweak the compiled assembly to export the functions. A C# compiler cannot do this, but it takes a slight change of MSIL code to get the things done.
Have a look at this article - there're some links on how the stuff works, and a tool to automate it (though I haven't tried it myself).
I want to add a VC++ DLL reference into my C# Visual Studio project. But when I try to add it I see, "It is not a valid assembly or COM component".
Please suggest how I can use the VC++ DLL as a reference in a C# project.
There are two options for using a C++ DLL from C#: either COM interop, or P/Invoke. COM Interop involves creating a COM object in your C++ DLL, and then adding it as a reference. You can use the COM object like a C# object (for the most part) at this point.
P/Invoke allows you to call exported functions from C# (think calling standard Win32 API functions from C#). This is likely easier to set up, since all you need to do is export a function, however that could cause you to refactor your code in the C++ DLL, since it's not a very OOP way of doing things.
You can only use C++ components in C# when they have been prepared for use, for example by being written in C++/CLI or being written as a COM server.
If your component is a plain C++ dll you'll need to write some wrapper code, probably best is C++/Cli
I am not sure whether this solve..
run:
tlbimp /out:MyOldCom.dll MyNewAssembly.tlb
Then use it as you would any other assembly.
Please refer
http://msdn.microsoft.com/en-us/library/aa302324.aspx
http://msdn.microsoft.com/en-us/magazine/cc301501.aspx
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One way is to package your DLL as a COM class and Another way is using DllImport