This is an incredibly simple task tray app - using ApplicationContext and a few guides I found online.
The purpose of the app is to query a small REST API and show a message box to the user on a given result. I need to essentially have the API query in a background loop, running every 10 seconds or something similar. This is to report on data that I've made accessible via another service.
I've done some reading and it seems a BackgroundWorker and Timer is an appropriate option, but I'm lost on where to go next. How exactly can I achieve this? I initially tried adding a while(true) loop to the TaskTrayApplicationContext but it just created an infinite loop whereby you couldn't do anything else with the app.
namespace TaskTrayApplication
{
public class TaskTrayApplicationContext : ApplicationContext
{
NotifyIcon notifyIcon = new NotifyIcon();
Configuration configWindow = new Configuration();
public TaskTrayApplicationContext()
{
MenuItem configMenuItem = new MenuItem("Configuration", new EventHandler(ShowConfig));
MenuItem exitMenuItem = new MenuItem("Exit", new EventHandler(Exit));
notifyIcon.Icon = TaskTrayApplication.Properties.Resources.AppIcon;
notifyIcon.DoubleClick += new EventHandler(ShowMessage);
notifyIcon.ContextMenu = new ContextMenu(new MenuItem[] { configMenuItem, exitMenuItem });
notifyIcon.Visible = true;
}
void ShowMessage(object sender, EventArgs e)
{
// Only show the message if the settings say we can.
if (TaskTrayApplication.Properties.Settings.Default.ShowMessage)
MessageBox.Show("This is the Serenity TaskTray Agent.");
}
void ShowConfig(object sender, EventArgs e)
{
// If we are already showing the window meerly focus it.
if (configWindow.Visible)
configWindow.Focus();
else
configWindow.ShowDialog();
}
void Exit(object sender, EventArgs e)
{
// We must manually tidy up and remove the icon before we exit.
// Otherwise it will be left behind until the user mouses over.
notifyIcon.Visible = false;
Application.Exit();
}
}
}
And the Program.cs
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace TaskTrayApplication
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
// Instead of running a form, we run an ApplicationContext.
Application.Run(new TaskTrayApplicationContext());
}
}
}
Threading is hard, concurrency is hard. Background worker and System.Timers are both constructs that run in their own thread.
winforms won't allow for interaction between threads that own a control (read: that created a control) and threads that don't. This is a whole subject apart i wont get into now - theres good stuff to read out there why this is and how to go about it: https://visualstudiomagazine.com/articles/2010/11/18/multithreading-in-winforms.aspx
There are tools to help, one is the dispatchertimer:
https://learn.microsoft.com/en-us/dotnet/api/system.windows.threading.dispatchertimer?view=netcore-3.1
This is a special timer that instead of its own thread, schedules tasks on the main thread. The main thread in a winforms application handles the drawing of controls, showing of the different windows etc. e.g. this 'owns' all controls.
A sample can be seen on msdn, i adopted it here to show you what you could do:
public class TaskTrayApplicationContext : ApplicationContext
{
...
DispatcherTimer dispatcherTimer;
public TaskTrayApplicationContext()
{
...
dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick);
dispatcherTimer.Interval = new TimeSpan(0,0,1);
dispatcherTimer.Start();
}
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
// Fetch your data via a rest api
var myData = MyDataFunction();
// check and show dialog if the data is not okay
if(myData.Result.Value = 'NOT_OKAY!')
ShowMessage(this, myData.Result); // or something.
}
...
Now since this does not utilize a second thread, this means the main ui thread could be blocked from drawing the windows, reacting to user input etc. because its busy doing work in the timer_tick function. This would for example happen if your rest call takes a long time.
This will make your application freeze and irresponsive. This could be a problem but most likely wont, so lets burn that bridge when we get to it.
I am wondering if using a program level static Form variable to hold a reference to my MainUI form is a safe technique, or am I introducing something that can cause threading or other problems? Specifically, I am concerned about calling instance methods on the static variable from multiple locations within the application. As long as all calls to these instance methods occur within the application thread am I safe?
static class Program
{
static internal MainUI MainUI;
[STAThread]
static void Main()
{
...
AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException);
MainUI = new MainUI();
Application.Run(MainUI);
...
}
static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e)
{
...
MainUI.SetBusyState(false);
...
}
static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
...
MainUI.SetBusyState(false);
...
}
The above code accomplishes a couple of things.
First, the application itself has hundreds of different calls to retrieve data over the internet, which often take a couple of seconds to complete. During this time the MainUI needs to be disabled and a wait cursor displayed. Instead of wrapping every call in a try catch block just to properly reset the state of the MainUI in case of an exception, I can depend on the Application_ThreadException and CurrentDomain_UnhandledException handlers where I can reenable the UI using the MainUI.SetBusyState method.
Second, I can create useful instance methods on the MainUI and make them available in a clean fashion to the rest of the application using Program.MainUI. For example, I can use Program.MainUI.SetBusyState in my user controls instead of ((MainUI)this.ParentForm).SetBusyState. But using instance methods like this is my primary concern.
Thanks!
It's pretty legit what you've done there because the app itself will only have one main form that will only be destroyed when the app is closed. If you were doing this with other forms it would be more of an issue.
If you do, however, want to get rid of the static variable you can do this:
[STAThread]
static void Main()
{
MainUI form = new MainUI();
AppDomain.CurrentDomain.UnhandledException += (s,e)=> {
form.SetBusyState(false);
};
Application.ThreadException += (s,e)=> {
form.SetBusyState(false);
};
Application.Run(form);
}
I have an application that has a main form and a system task tray icon. In the designer of the main form, I dragged the TrayIcon control on the form, so it is a child of the main form.
At this point, when the user presses the close button on the main form, it actually just hides it so that the application wont terminate, unless the user right clicks the TrayIcon and clicks exit. But, the main form has a lot of controls and resources, and when the main form is hidden, it still uses memory for those resources. My goal is to actually dispose of form so it doesn't take up that memory while it is not being used.
Unless I am mistaken, and when the main form is hidden it doesn't take up that memory anymore, but I don't think that is the case.
I'm no expert on memory, I may even be completely mistaken on how memory management works, and thus this question is invalid.
Anyways, if I am correct in that when the main form is only hidden it still takes up memory that can be freed by fully closing the form, is there a way for me to actually close the main form without the application terminating? If so, I would need to create the TrayIcon with code in the Program class instead of in the class of the main form, correct?
No, that's certainly not necessary. It is encouraged by the convenience of the designer but you can easily create an application that only creates a window on demand. You'll have to write code instead. It doesn't take a heckofalot, there's a sample app with basic functionality. Edit the Program.cs file and make it look similar to this (icon required, I called it "SampleIcon"):
static class Program {
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
var cms = new ContextMenuStrip();
cms.Items.Add("Show", null, ShowForm);
cms.Items.Add("Exit", null, ExitProgram);
var ni = new NotifyIcon();
ni.Icon = Properties.Resources.SampleIcon;
ni.ContextMenuStrip = cms;
ni.Visible = true;
Application.Run();
ni.Dispose();
}
private static void ShowForm(object sender, EventArgs e) {
// Ensure the window acts like a singleton
if (MainWindow == null) {
MainWindow = new Form1();
MainWindow.FormClosed += delegate { MainWindow = null; };
MainWindow.Show();
}
else {
MainWindow.WindowState = FormWindowState.Normal;
MainWindow.BringToFront();
}
}
private static void ExitProgram(object sender, EventArgs e) {
Application.ExitThread();
}
private static Form MainWindow;
}
I'm trying to build a single instance application using the approach outlined here.
The reason I tried going with that solution is that I need to pass on the commandlines from the second attempt to start the app to the first instance, and this seemed the easiest way to accomplish that.
OS flavours I need to support:
Windows XP SP3
Windows 7 32 Bit
Windows 7 64 Bit
I've got it working on all three OS versions, however, I have one machine with Windows 7 32Bit where this crashes with a CantStartSingleInstanceException.
Here's the code:
SingleInstanceController.cs:
using System;
using Microsoft.VisualBasic.ApplicationServices;
namespace SingleInstanceTest
{
public class SingleInstanceController : WindowsFormsApplicationBase
{
public SingleInstanceController()
{
IsSingleInstance = true;
}
protected override void OnCreateMainForm()
{
base.OnCreateMainForm();
Form1 f = new Form1();
MainForm = f;
// process first command line
f.SetCommandLine(Environment.GetCommandLineArgs());
}
protected override void OnStartupNextInstance(StartupNextInstanceEventArgs eventArgs)
{
base.OnStartupNextInstance(eventArgs);
Form1 f = MainForm as Form1;
// process subsequent command lines
f.SetCommandLine(eventArgs.CommandLine);
}
}
}
Program.cs:
using System;
using System.Windows.Forms;
namespace SingleInstanceTest
{
static class Program
{
[STAThread]
static void Main()
{
AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
SingleInstanceController si = new SingleInstanceController();
// This triggers the crash on one machine when starting the
// app for the second time
si.Run(Environment.GetCommandLineArgs());
}
static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e)
{
// this is triggered with CantStartSingleInstanceException
MessageBox.Show(e.ToString(),"ThreadException");
MessageBox.Show(e.Exception.ToString(), "ThreadException");
}
static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
MessageBox.Show(e.ToString(), "UnhandledException");
MessageBox.Show(e.ExceptionObject.ToString(), "UnhandledException");
}
}
}
For testing purposes, the form is just a plain form containing a listbox that displays the command line arguments.
Any ideas why this doesn't work on that one machine? I've been fiddling with this for two days now and can't figure it out ...
I ran into the same Problem, but I don't think it has something to do with Windows 7 or 32bit. In my case it turned out, it was a performance issue. Unfortunately, I can't find the source code of WindowsFormsApplicationBase
but it uses network to communicate with the main application, so there might be timeouts involved. It is especially bad, when the main application has to do a lot of network I/O anyways. When the main application does not answer the call to Run fast enough, this exception is thrown.
I solved it by fine tuning the processes, tasks ans threads, so the call gets answered first.
And getting rid of WindowsFormsApplicationBase by using mutexes and proper IPC, where I can actually not only choose the time-out, but also catch any exceptions! Actually, for some sorts of IPC, there isn't even a need for a mutex.
See this fine article for more on that topic:
https://www.codeproject.com/Articles/1089841/SingleInstance-NET
The two dirtymost workarounds I choose:
Catching the exception and trying again a couple of milliseconds later.
After some testing, spawning a new thread with a low priority in the base application seems to be a good idea (at least it was in my scenario).
public void SetCommandLineInThread(string[] args) {
new Thread(() => {
SetCommandLine(args);
}) { IsBackground = true, Priority = ThreadPriority.Lowest }.Start();
}
Note, that I make a copy of the command line args as soon as possible.
var args = e.CommandLine.ToArray();
Our program works fine, until someone locks the computer or the screen-saver pops up (but not ctrl+alt+delete). Once the computer is unlocked/the screen saver is closed, the application stops drawing everything except the title bar, and stops responding to input - it displays a mostly-white window which can't be moved or closed.
(Example of application freezing - the mountains are from my desktop background)
If we let it sit for about 5~10 minutes, it comes back to life, and doesn't hang again (even after locking the computer/screen saver popup) until the application is restarted.
It's difficult to debug, because it doesn't happen when the program is started from Visual Studio, only when the .exe is manually opened.
It only happens when the splash-screen is shown - if I remove the code to show the splash-screen, it stops happening. We need the splash-screen, however.
I've tried every suggestion on this page; the only one this doesn't happen with is using Microsoft.VisualBasic.WindowsFormsApplicationBase, but that causes all sorts of other problems.
Information about this on the Internet appears to be scarce - has anyone run into a similar problem before?
Here is the relevant code:
//Multiple programs use this login form, all have the same issue
public partial class LoginForm<TMainForm>
where TMainForm : Form, new()
{
private readonly Action _showLoadingForm;
public LoginForm(Action showLoadingForm)
{
...
_showLoadingForm = showLoadingForm;
}
private void btnLogin_Click(object sender, EventArgs e)
{
...
this.Hide();
ShowLoadingForm(); //Problem goes away when commenting-out this line
new TMainForm().ShowDialog();
this.Close();
}
private void ShowLoadingForm()
{
Thread loadingFormThread = new Thread(o => _showLoadingForm());
loadingFormThread.IsBackground = true;
loadingFormThread.SetApartmentState(ApartmentState.STA);
loadingFormThread.Start();
}
}
Here is an example of one of the _showLoadingForm actions used in one of the programs:
public static bool _showSplash = true;
public static void ShowSplashScreen()
{
//Ick, DoEvents! But we were having problems with CloseSplashScreen being called
//before ShowSplashScreen - this hack was found at
//https://stackoverflow.com/questions/48916/multi-threaded-splash-screen-in-c/48946#48946
using(SplashForm splashForm = new SplashForm())
{
splashForm.Show();
while(_showSplash)
Application.DoEvents();
splashForm.Close();
}
}
//Called in MainForm_Load()
public static void CloseSplashScreen()
{
_showSplash = false;
}
Splash Screen Issues
The DoEvents thing is very undesirable and doesn't necessarily accomplish what you think it does. DoEvents tell the CLR to attend to the windows message loop (for the splash screen), but doesn't necessarily offer up any processing time to other threads. Thread.Sleep() will offer other threads a chance to process, but won't necessarily allow the windows message loop for your splash screen to continue pumping messages. So you really need both if you must use a loop, but in a minute I'm going to recommend getting away from this loop altogether. In addition to that loop issue, I don't see any explicit way the splash thread is being cleaned up. You need some kind of Thread.Join() or Thread.Abort() happening somewhere.
Instead of using a Application.DoEvents() loop, I like to use a ManualResetEvent to synchronize the splash forms start up with the calling thread. That way the ShowSplash() method doesn't return until the splash is shown. Anytime after that we are obviously ok to close it down as we know it was finished being shown.
Here's a thread with a few good examples:.NET Multi-threaded Splash Screens in C#
Here's how I modified my favorite example, that #AdamNosfinger posted, to include a ManualResetEvent to synchronize the ShowSplash method with the splash screen thread:
public partial class FormSplash : Form
{
private static Thread _splashThread;
private static FormSplash _splashForm;
// This is used to make sure you can't call SplashScreenClose before the SplashScreenOpen has finished showing the splash initially.
static ManualResetEvent SplashScreenLoaded;
public FormSplash()
{
InitializeComponent();
// Signal out ManualResetEvent so we know the Splash form is good to go.
SplashScreenLoaded.Set();
}
/// <summary>
/// Show the Splash Screen (Loading...)
/// </summary>
public static void ShowSplash()
{
if (_splashThread == null)
{
// Setup our manual reset event to syncronize the splash screen thread and our main application thread.
SplashScreenLoaded = new ManualResetEvent(false);
// show the form in a new thread
_splashThread = new Thread(new ThreadStart(DoShowSplash));
_splashThread.IsBackground = true;
_splashThread.Start();
// Wait for the splash screen thread to let us know its ok for the app to keep going.
// This next line will not return until the SplashScreen is loaded.
SplashScreenLoaded.WaitOne();
SplashScreenLoaded.Close();
SplashScreenLoaded = null;
}
}
// called by the thread
private static void DoShowSplash()
{
if (_splashForm == null)
_splashForm = new FormSplash();
// create a new message pump on this thread (started from ShowSplash)
Application.Run(_splashForm);
}
/// <summary>
/// Close the splash (Loading...) screen
/// </summary>
public static void CloseSplash()
{
// need to call on the thread that launched this splash
if (_splashForm.InvokeRequired)
_splashForm.Invoke(new MethodInvoker(CloseSplash));
else
Application.ExitThread();
}
}
Main Form Issues
It looks as though you are launching your mainform from your login window using ShowDialog and then closing the login form. Have I understood correctly? This is not good if so. ShowDialog is intended for child windows of your application and wants to have an owner window, if you don't specify an owner form in the method arguments the currently active window is assumed to be the owner. See MSDN
So your main form is assuming the login form is its parent, but you close the login form shortly after showing the main form. So I'm not sure what state the application is left in at that point. You should consider using a standard Form.Show() method instead and simply adjusting the Form properties to appear like a dialog if this is the desired outcome (ex: BorderStyle, MaximizeBox, MinimizeBox, ControlBox, TopMost).
IMPORTANT EDIT: Ok I'm human, I messed up and forgot ShowDialog was a blocking method. While that does negate the owner handle issue, I still recommend not using ShowDialog for your main application form unless you can provide a significant justification for it that is not appearance or threading related (as those should be fixed with other techniques). The advice is still sound, despite the misstep on my part.
Possible Painting Issues
You did not specify which controls you were using or if you were doing any custom painting in your application. But you need to keep in mind some windows handles will be forcibly closed when you lock the computer. For example if you have some custom painted controls and are caching fonts, brushes or other GDI resources you need to have some try { ... } catch { ... } blocks in your code that dispose of and then rebuild the cached GDI resources when an exception is raised during painting. I've run into this before where I was custom painting a list box and caching some GDI objects. If you have any custom painting code anywhere in your app, including in the splash screen, please double check all GDI objects are nicely disposed/cleaned up.
After adding a few lines of code to the code snippets above, I could compile a working program. However, I could not reproduce the problem (Windows 7 Starter). I tried locking the computer, and starting the screen saver, too. I did this while the splash screen was active, and in other situations, but the main window always remained responsive. I think there must be something else going on here, probably during the initialization of the main window.
Here is the code, maybe it helps the others figure out the problem.
using System;
using System.Threading;
using System.Windows.Forms;
public class MainForm : Form
{
//Here is an example of one of the _showLoadingForm actions used in one of the programs:
public static bool _showSplash = true;
public static void ShowSplashScreen()
{
//Ick, DoEvents! But we were having problems with CloseSplashScreen being called
//before ShowSplashScreen - this hack was found at
//http://stackoverflow.com/questions/48916/multi-threaded-splash-screen-in-c/48946#48946
using(SplashForm splashForm = new SplashForm())
{
splashForm.Show();
while(_showSplash)
Application.DoEvents();
splashForm.Close();
}
}
//Called in MainForm_Load()
public static void CloseSplashScreen()
{
_showSplash = false;
}
public MainForm()
{
Text = "MainForm";
Load += delegate(object sender, EventArgs e)
{
Thread.Sleep(3000);
CloseSplashScreen();
};
}
}
//Multiple programs use this login form, all have the same issue
public class LoginForm<TMainForm> : Form where TMainForm : Form, new()
{
private readonly Action _showLoadingForm;
public LoginForm(Action showLoadingForm)
{
Text = "LoginForm";
Button btnLogin = new Button();
btnLogin.Text = "Login";
btnLogin.Click += btnLogin_Click;
Controls.Add(btnLogin);
//...
_showLoadingForm = showLoadingForm;
}
private void btnLogin_Click(object sender, EventArgs e)
{
//...
this.Hide();
ShowLoadingForm(); //Problem goes away when commenting-out this line
new TMainForm().ShowDialog();
this.Close();
}
private void ShowLoadingForm()
{
Thread loadingFormThread = new Thread(o => _showLoadingForm());
loadingFormThread.IsBackground = true;
loadingFormThread.SetApartmentState(ApartmentState.STA);
loadingFormThread.Start();
}
}
public class SplashForm : Form
{
public SplashForm()
{
Text = "SplashForm";
}
}
public class Program
{
public static void Main()
{
var loginForm = new LoginForm<MainForm>(MainForm.ShowSplashScreen);
loginForm.Visible = true;
Application.Run(loginForm);
}
}
Several years later (with the code no longer in front of me), I'll add an answer for anyone else who experiences this problem.
The issue turned out to be exactly as Hans Passant had guessed. The problem was that, due to some incredibly obscure and innocuous bugs in the .Net framework, InvokeRequired can sometimes return false when it should return true, causing code that should run on the GUI thread to run in the background (which, due to some more obscure and innocuous bugs, causes the behavior I was seeing).
The solution is to not rely on InvokeRequired, using a hack similar to this:
void Main()
{
Thread.Current.Name = "GuiThread";
...
}
bool IsGuiThread()
{
return Thread.Current.Name == "GuiThread";
}
//Later, call IsGuiThread() to determine if GUI code is being run on GUI thread
This solution, as well as an extremely in-depth look at the causes of the issue, was found here.
since there is no working example
can you try removing Application.DoEvents(); and inserting a thread.sleep?
Application.DoEvents(); let say can be very evil.
From the quick scan I did of your code, it looks like the key to your problem might be using
Application.Run(_splashForm);
Ideally you would use that inside a thread, but maybe it would work in conjunction with your DoEvents too. Sorry if you are doing that and I just missed it...
In our application we had some similar problems with the splash screen. We wanted to have a splash screen with an animated gif (don't blame on me, it was a management decision). That only works correctly, when the splashScreen has its own message loop. Because I think the DoEvents is the key to your problem, I show you, how we solved it. Hopefully it will help you to solve your problem!
We're going to show the splash screen in that way:
// AnimatedClockSplashScreen is a special form from us, it can be any other!
// Our form is set to be TopMost
splashScreen = new AnimatedClockSplashScreen();
Task.Factory.StartNew(() => Application.Run(splashScreen));
The splash screen is a simple containing the animated gif of a clock. It doesn't have any loop, so it doesn't steel any time.
When the splash needs to be closed, we do it in that way:
if (splashScreen != null)
{
if (splashScreen.IsHandleCreated)
{
try
{
splashScreen.Invoke(new MethodInvoker(() => splashScreen.Close()));
}
catch (InvalidOperationException)
{
}
}
splashScreen.Dispose();
splashScreen = null;
}
remove this line, you don't need it, You are forcing it to a single thread when the default is mta. Take the default.
loadingFormThread.SetApartmentState(ApartmentState.STA);
change the following:
using(SplashForm splashForm = new SplashForm())
{
splashForm.Show();
while(_showSplash)
Application.DoEvents();
splashForm.Close();
}
to:
SplashForm splashForm = new SplashForm())
splashForm.Show();
Change this:
public static void CloseSplashScreen()
{
_showSplash = false;
}
to this:
public static void CloseSplashScreen()
{
splashForm.Close();
}
Here's a shot in the dark: when we idle, we also ask the thread to go to sleep. I'm not sure that this will help, but it's worth a shot:
while(_showSplash) {
System.Threading.Thread.Sleep(500);
Application.DoEvents();
}
Have you tried using a WaitHandle for showing the form in the thread?
Something like:
EventWaitHandle _waitHandle = new AutoResetEvent(false);
public static void ShowSplashScreen()
{
using(SplashForm splashForm = new SplashForm())
{
splashForm.Show();
_waitHandle.WaitOne();
splashForm.Close();
}
}
//Called in MainForm_Load()
public static void CloseSplashScreen()
{
_waitHandle.Set();
}
I think your problem is because you are using Form.ShowDialog, not Application.Run. ShowDialog runs a restricted message loop that runs on top of the main message loop and ignores some windows messages.
Something like this should work:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault( false );
Application.Run( new MainForm() );
}
}
public partial class MainForm: Form
{
FormSplash dlg = null;
void ShowSplashScreen()
{
var t = new Thread( () =>
{
using ( dlg = new FormSplash() ) dlg.ShowDialog();
}
);
t.SetApartmentState( ApartmentState.STA );
t.IsBackground = true;
t.Start();
}
void CloseSplashScreen()
{
dlg.Invoke( ( MethodInvoker ) ( () => dlg.Close() ) );
}
public MainForm()
{
ShowSplashScreen();
InitializeComponent();
Thread.Sleep( 3000 ); // simulate big form
CloseSplashScreen();
}
}