Program hangs after leaving screen saver or locking computer - c#

Our program works fine, until someone locks the computer or the screen-saver pops up (but not ctrl+alt+delete). Once the computer is unlocked/the screen saver is closed, the application stops drawing everything except the title bar, and stops responding to input - it displays a mostly-white window which can't be moved or closed.
(Example of application freezing - the mountains are from my desktop background)
If we let it sit for about 5~10 minutes, it comes back to life, and doesn't hang again (even after locking the computer/screen saver popup) until the application is restarted.
It's difficult to debug, because it doesn't happen when the program is started from Visual Studio, only when the .exe is manually opened.
It only happens when the splash-screen is shown - if I remove the code to show the splash-screen, it stops happening. We need the splash-screen, however.
I've tried every suggestion on this page; the only one this doesn't happen with is using Microsoft.VisualBasic.WindowsFormsApplicationBase, but that causes all sorts of other problems.
Information about this on the Internet appears to be scarce - has anyone run into a similar problem before?
Here is the relevant code:
//Multiple programs use this login form, all have the same issue
public partial class LoginForm<TMainForm>
where TMainForm : Form, new()
{
private readonly Action _showLoadingForm;
public LoginForm(Action showLoadingForm)
{
...
_showLoadingForm = showLoadingForm;
}
private void btnLogin_Click(object sender, EventArgs e)
{
...
this.Hide();
ShowLoadingForm(); //Problem goes away when commenting-out this line
new TMainForm().ShowDialog();
this.Close();
}
private void ShowLoadingForm()
{
Thread loadingFormThread = new Thread(o => _showLoadingForm());
loadingFormThread.IsBackground = true;
loadingFormThread.SetApartmentState(ApartmentState.STA);
loadingFormThread.Start();
}
}
Here is an example of one of the _showLoadingForm actions used in one of the programs:
public static bool _showSplash = true;
public static void ShowSplashScreen()
{
//Ick, DoEvents! But we were having problems with CloseSplashScreen being called
//before ShowSplashScreen - this hack was found at
//https://stackoverflow.com/questions/48916/multi-threaded-splash-screen-in-c/48946#48946
using(SplashForm splashForm = new SplashForm())
{
splashForm.Show();
while(_showSplash)
Application.DoEvents();
splashForm.Close();
}
}
//Called in MainForm_Load()
public static void CloseSplashScreen()
{
_showSplash = false;
}

Splash Screen Issues
The DoEvents thing is very undesirable and doesn't necessarily accomplish what you think it does. DoEvents tell the CLR to attend to the windows message loop (for the splash screen), but doesn't necessarily offer up any processing time to other threads. Thread.Sleep() will offer other threads a chance to process, but won't necessarily allow the windows message loop for your splash screen to continue pumping messages. So you really need both if you must use a loop, but in a minute I'm going to recommend getting away from this loop altogether. In addition to that loop issue, I don't see any explicit way the splash thread is being cleaned up. You need some kind of Thread.Join() or Thread.Abort() happening somewhere.
Instead of using a Application.DoEvents() loop, I like to use a ManualResetEvent to synchronize the splash forms start up with the calling thread. That way the ShowSplash() method doesn't return until the splash is shown. Anytime after that we are obviously ok to close it down as we know it was finished being shown.
Here's a thread with a few good examples:.NET Multi-threaded Splash Screens in C#
Here's how I modified my favorite example, that #AdamNosfinger posted, to include a ManualResetEvent to synchronize the ShowSplash method with the splash screen thread:
public partial class FormSplash : Form
{
private static Thread _splashThread;
private static FormSplash _splashForm;
// This is used to make sure you can't call SplashScreenClose before the SplashScreenOpen has finished showing the splash initially.
static ManualResetEvent SplashScreenLoaded;
public FormSplash()
{
InitializeComponent();
// Signal out ManualResetEvent so we know the Splash form is good to go.
SplashScreenLoaded.Set();
}
/// <summary>
/// Show the Splash Screen (Loading...)
/// </summary>
public static void ShowSplash()
{
if (_splashThread == null)
{
// Setup our manual reset event to syncronize the splash screen thread and our main application thread.
SplashScreenLoaded = new ManualResetEvent(false);
// show the form in a new thread
_splashThread = new Thread(new ThreadStart(DoShowSplash));
_splashThread.IsBackground = true;
_splashThread.Start();
// Wait for the splash screen thread to let us know its ok for the app to keep going.
// This next line will not return until the SplashScreen is loaded.
SplashScreenLoaded.WaitOne();
SplashScreenLoaded.Close();
SplashScreenLoaded = null;
}
}
// called by the thread
private static void DoShowSplash()
{
if (_splashForm == null)
_splashForm = new FormSplash();
// create a new message pump on this thread (started from ShowSplash)
Application.Run(_splashForm);
}
/// <summary>
/// Close the splash (Loading...) screen
/// </summary>
public static void CloseSplash()
{
// need to call on the thread that launched this splash
if (_splashForm.InvokeRequired)
_splashForm.Invoke(new MethodInvoker(CloseSplash));
else
Application.ExitThread();
}
}
Main Form Issues
It looks as though you are launching your mainform from your login window using ShowDialog and then closing the login form. Have I understood correctly? This is not good if so. ShowDialog is intended for child windows of your application and wants to have an owner window, if you don't specify an owner form in the method arguments the currently active window is assumed to be the owner. See MSDN
So your main form is assuming the login form is its parent, but you close the login form shortly after showing the main form. So I'm not sure what state the application is left in at that point. You should consider using a standard Form.Show() method instead and simply adjusting the Form properties to appear like a dialog if this is the desired outcome (ex: BorderStyle, MaximizeBox, MinimizeBox, ControlBox, TopMost).
IMPORTANT EDIT: Ok I'm human, I messed up and forgot ShowDialog was a blocking method. While that does negate the owner handle issue, I still recommend not using ShowDialog for your main application form unless you can provide a significant justification for it that is not appearance or threading related (as those should be fixed with other techniques). The advice is still sound, despite the misstep on my part.
Possible Painting Issues
You did not specify which controls you were using or if you were doing any custom painting in your application. But you need to keep in mind some windows handles will be forcibly closed when you lock the computer. For example if you have some custom painted controls and are caching fonts, brushes or other GDI resources you need to have some try { ... } catch { ... } blocks in your code that dispose of and then rebuild the cached GDI resources when an exception is raised during painting. I've run into this before where I was custom painting a list box and caching some GDI objects. If you have any custom painting code anywhere in your app, including in the splash screen, please double check all GDI objects are nicely disposed/cleaned up.

After adding a few lines of code to the code snippets above, I could compile a working program. However, I could not reproduce the problem (Windows 7 Starter). I tried locking the computer, and starting the screen saver, too. I did this while the splash screen was active, and in other situations, but the main window always remained responsive. I think there must be something else going on here, probably during the initialization of the main window.
Here is the code, maybe it helps the others figure out the problem.
using System;
using System.Threading;
using System.Windows.Forms;
public class MainForm : Form
{
//Here is an example of one of the _showLoadingForm actions used in one of the programs:
public static bool _showSplash = true;
public static void ShowSplashScreen()
{
//Ick, DoEvents! But we were having problems with CloseSplashScreen being called
//before ShowSplashScreen - this hack was found at
//http://stackoverflow.com/questions/48916/multi-threaded-splash-screen-in-c/48946#48946
using(SplashForm splashForm = new SplashForm())
{
splashForm.Show();
while(_showSplash)
Application.DoEvents();
splashForm.Close();
}
}
//Called in MainForm_Load()
public static void CloseSplashScreen()
{
_showSplash = false;
}
public MainForm()
{
Text = "MainForm";
Load += delegate(object sender, EventArgs e)
{
Thread.Sleep(3000);
CloseSplashScreen();
};
}
}
//Multiple programs use this login form, all have the same issue
public class LoginForm<TMainForm> : Form where TMainForm : Form, new()
{
private readonly Action _showLoadingForm;
public LoginForm(Action showLoadingForm)
{
Text = "LoginForm";
Button btnLogin = new Button();
btnLogin.Text = "Login";
btnLogin.Click += btnLogin_Click;
Controls.Add(btnLogin);
//...
_showLoadingForm = showLoadingForm;
}
private void btnLogin_Click(object sender, EventArgs e)
{
//...
this.Hide();
ShowLoadingForm(); //Problem goes away when commenting-out this line
new TMainForm().ShowDialog();
this.Close();
}
private void ShowLoadingForm()
{
Thread loadingFormThread = new Thread(o => _showLoadingForm());
loadingFormThread.IsBackground = true;
loadingFormThread.SetApartmentState(ApartmentState.STA);
loadingFormThread.Start();
}
}
public class SplashForm : Form
{
public SplashForm()
{
Text = "SplashForm";
}
}
public class Program
{
public static void Main()
{
var loginForm = new LoginForm<MainForm>(MainForm.ShowSplashScreen);
loginForm.Visible = true;
Application.Run(loginForm);
}
}

Several years later (with the code no longer in front of me), I'll add an answer for anyone else who experiences this problem.
The issue turned out to be exactly as Hans Passant had guessed. The problem was that, due to some incredibly obscure and innocuous bugs in the .Net framework, InvokeRequired can sometimes return false when it should return true, causing code that should run on the GUI thread to run in the background (which, due to some more obscure and innocuous bugs, causes the behavior I was seeing).
The solution is to not rely on InvokeRequired, using a hack similar to this:
void Main()
{
Thread.Current.Name = "GuiThread";
...
}
bool IsGuiThread()
{
return Thread.Current.Name == "GuiThread";
}
//Later, call IsGuiThread() to determine if GUI code is being run on GUI thread
This solution, as well as an extremely in-depth look at the causes of the issue, was found here.

since there is no working example
can you try removing Application.DoEvents(); and inserting a thread.sleep?
Application.DoEvents(); let say can be very evil.

From the quick scan I did of your code, it looks like the key to your problem might be using
Application.Run(_splashForm);
Ideally you would use that inside a thread, but maybe it would work in conjunction with your DoEvents too. Sorry if you are doing that and I just missed it...

In our application we had some similar problems with the splash screen. We wanted to have a splash screen with an animated gif (don't blame on me, it was a management decision). That only works correctly, when the splashScreen has its own message loop. Because I think the DoEvents is the key to your problem, I show you, how we solved it. Hopefully it will help you to solve your problem!
We're going to show the splash screen in that way:
// AnimatedClockSplashScreen is a special form from us, it can be any other!
// Our form is set to be TopMost
splashScreen = new AnimatedClockSplashScreen();
Task.Factory.StartNew(() => Application.Run(splashScreen));
The splash screen is a simple containing the animated gif of a clock. It doesn't have any loop, so it doesn't steel any time.
When the splash needs to be closed, we do it in that way:
if (splashScreen != null)
{
if (splashScreen.IsHandleCreated)
{
try
{
splashScreen.Invoke(new MethodInvoker(() => splashScreen.Close()));
}
catch (InvalidOperationException)
{
}
}
splashScreen.Dispose();
splashScreen = null;
}

remove this line, you don't need it, You are forcing it to a single thread when the default is mta. Take the default.
loadingFormThread.SetApartmentState(ApartmentState.STA);
change the following:
using(SplashForm splashForm = new SplashForm())
{
splashForm.Show();
while(_showSplash)
Application.DoEvents();
splashForm.Close();
}
to:
SplashForm splashForm = new SplashForm())
splashForm.Show();
Change this:
public static void CloseSplashScreen()
{
_showSplash = false;
}
to this:
public static void CloseSplashScreen()
{
splashForm.Close();
}

Here's a shot in the dark: when we idle, we also ask the thread to go to sleep. I'm not sure that this will help, but it's worth a shot:
while(_showSplash) {
System.Threading.Thread.Sleep(500);
Application.DoEvents();
}

Have you tried using a WaitHandle for showing the form in the thread?
Something like:
EventWaitHandle _waitHandle = new AutoResetEvent(false);
public static void ShowSplashScreen()
{
using(SplashForm splashForm = new SplashForm())
{
splashForm.Show();
_waitHandle.WaitOne();
splashForm.Close();
}
}
//Called in MainForm_Load()
public static void CloseSplashScreen()
{
_waitHandle.Set();
}

I think your problem is because you are using Form.ShowDialog, not Application.Run. ShowDialog runs a restricted message loop that runs on top of the main message loop and ignores some windows messages.
Something like this should work:
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault( false );
Application.Run( new MainForm() );
}
}
public partial class MainForm: Form
{
FormSplash dlg = null;
void ShowSplashScreen()
{
var t = new Thread( () =>
{
using ( dlg = new FormSplash() ) dlg.ShowDialog();
}
);
t.SetApartmentState( ApartmentState.STA );
t.IsBackground = true;
t.Start();
}
void CloseSplashScreen()
{
dlg.Invoke( ( MethodInvoker ) ( () => dlg.Close() ) );
}
public MainForm()
{
ShowSplashScreen();
InitializeComponent();
Thread.Sleep( 3000 ); // simulate big form
CloseSplashScreen();
}
}

Related

C# Splash Screen Thread freeze [duplicate]

I still have a problem with the splash screen. I don't want to use the property SC.TopMost=true.
Now my application scenario is as follows:
in progeram.cs:
[STAThread]
static void Main()
{
new SplashScreen(_tempAL);// where _tempAL is an arrayList
Application.Run(new Form1(_tempAL));
}
in SplashScreen class:
public SplashScreen(ArrayList _Data)
{
DisplaySplash()
}
private void DisplaySplash()
{
this.Show();
this.TopMost = true;
this.CenterToScreen();
this.SetTopLevel(true);
_allServerNarrators = new string[10];
for (int i = 0; i < _allServerNarrators.Length; i++)
_allServerNarrators[i] = null;
GetFromServer();
this.Hide();
_serverData = new ArrayList();
_thisData.Add(_allServerNarrators);
_thisData.Add(_serverNarrators);
}
private void GetFromServer()
{
_serverNarrators = new ArrayList();
string _file = "Suras.serverNar";
if (!Directory.Exists("c:\\ASGAQuraan"))
Directory.CreateDirectory("c:\\ASGAQuraan");
while (counter < 4 && _serverFiles == null)
{
if (Download("c:\\ASGAQuraan", _ftpServerIP, _file))
{
StreamReader _strReader = new StreamReader
("c:\\ASGAQuraan\\"+_file,System.Text.Encoding.Default);
string _line = _strReader.ReadLine();
string _word;
while (true)
{
while (_line != null)
{
_word = _line.Substring(0, _line.IndexOf("*"));
int _narId = Convert.ToInt32(_word);
_line = _line.Substring(2);
int k = 0;
_serverNarratorNode = new ArrayList();
while (true)
{
int ind = _line.IndexOf("*");
if (ind > 0 && ind < _line.Length)
{
string str = _line.Substring(0, (ind));
if (k == 0)
{
_allServerNarrators[_narId] = str;
_serverNarratorNode.Add(str);
}
else
{
_serverNarratorNode.Add(str);
}
_line = _line.Substring(ind + 1);
k++;
}
else
{
_line = null;
break;
}
}
_serverNarrators.Add(_serverNarratorNode);
_serverFiles = "added";
}
_line = _strReader.ReadLine();
if (_line == null)
{
break;
}
}
}
else
counter++;
}
}
What I want is something in the splash screen class which waits until the thread finishes.
For more details, please tell me what I need to tell you.
Same question, same answer:
The .NET framework has excellent built-in support for splash screens. Start a new WF project, Project + Add Reference, select Microsoft.VisualBasic. Add a new form, call it frmSplash. Open Project.cs and make it look like this:
using System;
using System.Windows.Forms;
using Microsoft.VisualBasic.ApplicationServices;
namespace WindowsFormsApplication1 {
static class Program {
[STAThread]
static void Main(string[] args) {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
new MyApp().Run(args);
}
}
class MyApp : WindowsFormsApplicationBase {
protected override void OnCreateSplashScreen() {
this.SplashScreen = new frmSplash();
}
protected override void OnCreateMainForm() {
// Do your time consuming stuff here...
//...
System.Threading.Thread.Sleep(3000);
// Then create the main form, the splash screen will close automatically
this.MainForm = new Form1();
}
}
}
You've entered dangerous territory by creating UI prior to your call to Application.Run(). Application.Run is essentially your program's message pump. By displaying the UI before you start the application's message pump, you make typical UI interaction effectively impossible on the premature UI. For a splash screen this may not seem relevant, but it will matter if (e.g.) there's a request to make the splash screen disappear if it's clicked on, or you want to use a BackgroundWorker.
These can be worked around by creating a message pump in your splash screen (by making it modal via a call to ShowDialog() instead of Show()), but that's treating the symptom when treating the problem really isn't that difficult.
I'd strongly encourage nobugz's answer in this case. The framework provides the support you need. While features in the Microsoft.VisualBasic namespace aren't always very discoverable to C# programmers, they can be a real timesaver and lifesaver for cases like this.
Good luck!
Following across 2 threads is a bit confusing, but I'm going to take a stab and say this...
I don't fully understand your design here, but if the issue is that when you launch a second application the splash screen form turns white... It's most likely due to the fact that splash screen is busy executing all of that code in GetFromServer(). So busy that it has no time to re-paint itself.
To remedy this problem I would suggest that you use the BackGroundWorker component to execute the GetFromServer method. This will run that method in a separate thread and leave the form's thread free to re-paint itself.
Unfortunately I don't have enough reputation to comment on someones answer yet. :( This is meant to be the answer to Colonel Panics comment on Hans Passants answer.
His problem was that a MessageBox shown from new FormMain(args)will be shown behind the splash screen. The key is to invoke the MessageBox from the thread the splash screen runs in:
splashScreen.Invoke(new Action(() => {
MessageBox.Show(splashScreen, "the message");
}));
Where splashScreen is a reference to the splash screen object that has been created in OnCreateSplashScreen and obviously has to be given to the new Form1 object.
You really should give more details about your problem. I could be completely wrong, but I'm going to take a shot in the dark. From what I'm imagining is going on and you want, you want the splash screen to show, do some processing in another thread, then the splash screen to go away when finished.
To do this, you're going to want to move the GetFromServer() call to a BackgroundWorker. Then move the
this.Hide();
_serverData = new ArrayList();
_thisData.Add(_allServerNarrators);
_thisData.Add(_serverNarrators);
code to the BackgroundWorker_RunWorkerCompleted event handler.
To use the BackgroundWorker:
1) Initialize the BackGroundWorker
BackgroundWorker myWorker = new BackgroundWorker();
2) Add event handlers
myWorker.DoWork += new DoWorkEventHandler(myWorker_DoWork);
//put the work you want done in this one
myWorker.RunWorkerCompleted +=
new RunWorkerCompletedEventHandler(myWorker_RunWorkerCompleted);
//this gets fired when the work is finished
3) Add code to the event handlers.
4) Call myWorker.RunWorkerAsync() to start working.
As a separate note, you don't seem to be doing anything with the ArrayList that you're passing to the splash screen's constructor. Is this intended?

Showing Form in own thread

I want to show a little loading form while some time consuming operations are beeing performed in die main UI. More specific I'm importing an UI changing theme that will take a while (2-3 secounds) to perform it's changes.
However, it's no problem if the UI is blocked while it's loading but to instruct the user to wait I want to display an WaitForm that is beeing closed if the UI Thread has finished the loading process.
Here's how I thought it might work:
static class WaitDialogManager
{
private static bool _isVisible { get; set; } = false;
private static Task _task;
public static void ShowDialog()
{
if (!_isVisible)
{
_task = Task.Factory.StartNew(() =>
{
WaitDialog _dialog = new WaitDialog();
_isVisible = true;
_dialog.Show();
do
{
System.Threading.Thread.Sleep(10);
} while (_isVisible);
_dialog.Hide();
_dialog.Dispose();
_dialog = null;
});
}
}
public static void CloseDialog()
{
_isVisible = false;
}
}
private void UpdateUI()
{
WaitDialogManager.ShowDialog();
SetUpUI();
WaitDialogManager.CloseDialog();
}
Unfortunately it seems like the different thread has no effect?! Form is beeing loaded and showed but all winforms consits of white rectangles and no marquee progress bar is beeing showed.
Why is this? And how can I change the construct to make it work?
Thanks in advance, ADP
As stated above creating a thread is a stupid idea! (Thanks to those giving people minus just because they are beginners and lack some knowlegde on different topics - as it's normal for beginners. Thank god there are somewhere such perfect people who never had to lern and knew everything from the moment of birth...)
However, a simple Refresh call ensured the form to be visible. It's doing exactly what I needed.

Splash screen being accessed from thread it was not created on?

I recently added a login form to my application. This form shows prior to a splash screen that is shown while the main application form is loaded and various IO objects are instantiated.
Prior to the login form this is how my Program.cs would start the application
if (mutex.WaitOne(TimeSpan.Zero, true))
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
SplashScreen.ShowSplashScreen();
Application.Run(MainForm.Instance);
mutex.ReleaseMutex();
}
With the new login for the application is now started like so
if (mutex.WaitOne(TimeSpan.Zero, true))
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
UserSessionSelection ussDialog = new UserSessionSelection();
if (ussDialog.ShowDialog() == DialogResult.OK)
{
SplashScreen.ShowSplashScreen();
Application.Run(MainForm.Instance);
}
mutex.ReleaseMutex();
}
Here is the SplashScreen class
public partial class SplashScreen : Form
{
public static SplashScreen Instance { get { return lazyInstance.Value; } }
private static readonly Lazy<SplashScreen> lazyInstance =
new Lazy<SplashScreen>(() => new SplashScreen());
private SplashScreen()
{
InitializeComponent();
CenterToScreen();
TopMost = true;
}
static public void NewLoadingUpdate(String message, int percent)
{
NewUpdateDelegate nud = new NewUpdateDelegate(NewLoadingUpdateInternal);
SplashScreen.Instance.Invoke(nud, new object[] { message, percent });
}
static private void NewLoadingUpdateInternal(String message, int percent)
{
SplashScreen.Instance.lblLoadingText.Text = message;
SplashScreen.Instance.pgProgress.Value = percent;
}
private delegate void NewUpdateDelegate(String message, int percent);
private delegate void CloseDelegate();
static public void ShowSplashScreen()
{
Thread thread = new Thread(new ThreadStart(SplashScreen.ShowForm));
thread.IsBackground = true;
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
}
static private void ShowForm()
{
Application.Run(SplashScreen.Instance);
}
static public void CloseForm()
{
SplashScreen.Instance.Invoke(new CloseDelegate(SplashScreen.CloseFormInternal));
}
static private void CloseFormInternal()
{
SplashScreen.Instance.Close();
}
}
The error specifically happens with ShowForm the specific text is
An unhandled exception of type 'System.InvalidOperationException'
occurred in System.Windows.Forms.dll
Additional information: Cross-thread operation not valid: Control
'SplashScreen' accessed from a thread other than the thread it was created on.
The error only happens about 1/20 times when the application starts. I never encountered it prior to the login form.
Any ideas as to what causes this?
EDIT: For those late to the party, I think this SO question will help. Wait for a thread to actually start in c#
You need to create the SplashScreen on the same thread where you're using it.
But wait, that's what I'm doing, isn't it? Well, no - you're seeing a quite typical race condition.
The core of your problem, I suspect, is using Lazy to initialize the splash screen, combined with not waiting for the form to be created in your ShowSplashScreen method. In your main form, you refer to SplashScreen.Instance. Now, if the first thread that tried to read the instance is your splashscreen message loop, you're fine - that's the 19 in 20.
However, it's perfectly possible that the main UI thread gets there first - you don't block in ShowSplashScreen. In that case, the splash screen is created on the main UI thread, and you're in trouble - and good thing you're not using InvokeRequired, because that would have hidden the error even further.
Why does this have anything to do with the new login form? Well, I suspect that it's a timing thing, really - your code is broken with or without the login form. However, ShowDialog starts a new message loop, similar to Application.Run. This also means that a synchronization context has to be created - something that would otherwise only happen on your Application.Run(MainForm.Instance) line. The key point is that you've managed to make your race condition much wider - there is no longer as much time between the ShowSplashScreen call and the first time the splash screen is accessed in MainForm - and the result is BOOM.
Do not allow the ShowSplashScreen method to return until the instance is properly created, and you'll be fine. Multi-threading is hard - don't try to guess your way around. A good starting point would be http://www.albahari.com/threading/ - make sure you pay plenty of attention to proper synchronization and signalling.

How do i make the code wait until a bool signals it to continue

I created a WPF application and then converted it into a DLL by removing the app.xaml and setting the build to Class Library. I'm using a C# Windows Forms to test the DLL. The WPF DLL is preloaded so it can later on be called to show and display instantly without having to wait for a load. What I am trying to accomplish is to call the Show(ShowWPFApp) and have the code wait until a boolean is flipped by calling WPFAppResponse (this action is passed in via the initial load). The way I have it right now causes the UI to freeze up. Any idea on how i can get it to wait without the UI freezing up?
Windows Form calling WPF DLL
namespace WindowsFormsDLLTest
{
public partial class Form1 : Form
{
WPFDLL.LoadWPFApp wpfApp = null;
public Form1()
{
InitializeComponent();
}
private void btnLoadWPFApp_Click(object sender, EventArgs e)
{
wpfApp = new WPFDLL.LoadWPFApp();
try
{
wpfApp.Load();
}
catch (Exception ex)
{
}
}
private void btnShowWPFApp_Click(object sender, EventArgs e)
{
try
{
string result = null;
result = wpfApp.ShowWPFApp("John Doe");
}
catch (Exception ex)
{
}
}
}
}
WPF DLL Application
namespace WPFDLL
{
public class LoadWPFApp
{
private Application application = null;
private MainWindow mainWindow = null;
private bool waitOnShowWindow {get; set;}
private string returnResults = null;
public void Load()
{
StartLoadingWPFApp();
}
[STAThread]
private void StartLoadingWPFApp()
{
application = new Application();
SplashScreenWindow splashWindow = new SplashScreenWindow();
splashWindow.WindowStartupLocation = WindowStartupLocation.CenterScreen;
splashWindow.Show();
try
{
mainWindow = new MainWindow(WPFAppResponse);
mainWindow.WindowStartupLocation = WindowStartupLocation.CenterScreen;
splashWindow.Close();
application.Run();
}
catch (Exception ex)
{
splashWindow.Close();
MessageBox.Show("Error starting application:" + Environment.NewLine + ex.ToString(), "WPF App Error", MessageBoxButton.OK, MessageBoxImage.Error);
mainWindow = null;
}
}
public string ShowWPFApp(string person)
{
returnResults = null;
mainWindow.LoadPerson(person);
mainWindow.Show();
while(waitOnShowWindow)
{
//Code waits until bool is set to false
}
return returnResults;
}
public void WPFAppResponse(string person)
{
returnResults = person;
waitOnShowWindow = false;
mainWindow.Hide();
}
}
}
Launching a WPF app from Windows forms is messy. You have stumbled onto a rather complex threading problem. The general recommendation is to instead create that WPF application as a WPF control library. However, I see that this may not resolve the slow loading issue that you have, which is why you made the lightweight WinForms wrapper app.
The problem is your loop:
while(waitOnShowWindow)
{
//Code waits until bool is set to false
}
That loop is running on the UI thread, blocking it from processing windows messages. (If that concept is new to you, go look it up as it is important for Windows UI stuff.) For the UI to respond, it must be running a Windows message loop. I see two solutions:
Create your own message loop.
Return immediately, then get the result later.
Solution 1:
To create your own message loop, you need to use something like Dispatcher.Run() or Dispatcher.PushFrame(). Try this and see if it works:
public string ShowWPFApp(string person)
{
returnResults = null;
mainWindow.LoadPerson(person);
mainWindow.Show();
Dispatcher.CurrentDispatcher.Run();
// do whatever to get the results
return returnResults;
}
If that doesn't work, you might need to use PushFrame() instead. Here are some more in depth articles on that topic in case Dispatcher.Run() doesn't work.
http://www.codeproject.com/Articles/152137/DispatcherFrame-Look-in-Depth
http://reedcopsey.com/2011/11/28/launching-a-wpf-window-in-a-separate-thread-part-1/
Solution 2:
public void ShowWPFApp(string person)
{
returnResults = null;
mainWindow.LoadPerson(person);
mainWindow.Show();
}
Now, the call will not block the UI thread and the WPF window will appear. The windows forms application is running a message loop, so the WPF can now run. But how do you get the result!? Since it is now running asynchronously, you will have to find some other way to get the return value back. I think an event on the MainWindow class would be the easiest way.
Also: That [STAThread] attribute isn't doing anything. [STAThread] only has meaning on the entry point of the app. Fortunately, your Windows forms app already puts [STAThread] on the Main() method, so your thread is an STA thread.
A work around could be using
await Task.Delay(1000);
inside your while loop. This might delay every run of your while loop and the UI will not freeze up. Am not sure if this would work for your case. Try and let me know. Hope this helps.
You will need to give execution back to the UI thread's event loop so that the UI doesn't freeze up. In a forms app, you can do this as follows:
while(waitOnShowWindow)
{
//Code waits until bool is set to false
System.Windows.Forms.Application.DoEvents();
}
Edit:
As Pointed out by Eric, there are potential problems with using DoEvents(), so don't go wild with it. See How to use DoEvents() without being "evil"?.
In a test app like this, it allows the code to work. However, a better solution would be to re-structure the application so that the call is unnecessary, using multi-threading if needed.

Splash Screen waiting until thread finishes

I still have a problem with the splash screen. I don't want to use the property SC.TopMost=true.
Now my application scenario is as follows:
in progeram.cs:
[STAThread]
static void Main()
{
new SplashScreen(_tempAL);// where _tempAL is an arrayList
Application.Run(new Form1(_tempAL));
}
in SplashScreen class:
public SplashScreen(ArrayList _Data)
{
DisplaySplash()
}
private void DisplaySplash()
{
this.Show();
this.TopMost = true;
this.CenterToScreen();
this.SetTopLevel(true);
_allServerNarrators = new string[10];
for (int i = 0; i < _allServerNarrators.Length; i++)
_allServerNarrators[i] = null;
GetFromServer();
this.Hide();
_serverData = new ArrayList();
_thisData.Add(_allServerNarrators);
_thisData.Add(_serverNarrators);
}
private void GetFromServer()
{
_serverNarrators = new ArrayList();
string _file = "Suras.serverNar";
if (!Directory.Exists("c:\\ASGAQuraan"))
Directory.CreateDirectory("c:\\ASGAQuraan");
while (counter < 4 && _serverFiles == null)
{
if (Download("c:\\ASGAQuraan", _ftpServerIP, _file))
{
StreamReader _strReader = new StreamReader
("c:\\ASGAQuraan\\"+_file,System.Text.Encoding.Default);
string _line = _strReader.ReadLine();
string _word;
while (true)
{
while (_line != null)
{
_word = _line.Substring(0, _line.IndexOf("*"));
int _narId = Convert.ToInt32(_word);
_line = _line.Substring(2);
int k = 0;
_serverNarratorNode = new ArrayList();
while (true)
{
int ind = _line.IndexOf("*");
if (ind > 0 && ind < _line.Length)
{
string str = _line.Substring(0, (ind));
if (k == 0)
{
_allServerNarrators[_narId] = str;
_serverNarratorNode.Add(str);
}
else
{
_serverNarratorNode.Add(str);
}
_line = _line.Substring(ind + 1);
k++;
}
else
{
_line = null;
break;
}
}
_serverNarrators.Add(_serverNarratorNode);
_serverFiles = "added";
}
_line = _strReader.ReadLine();
if (_line == null)
{
break;
}
}
}
else
counter++;
}
}
What I want is something in the splash screen class which waits until the thread finishes.
For more details, please tell me what I need to tell you.
Same question, same answer:
The .NET framework has excellent built-in support for splash screens. Start a new WF project, Project + Add Reference, select Microsoft.VisualBasic. Add a new form, call it frmSplash. Open Project.cs and make it look like this:
using System;
using System.Windows.Forms;
using Microsoft.VisualBasic.ApplicationServices;
namespace WindowsFormsApplication1 {
static class Program {
[STAThread]
static void Main(string[] args) {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
new MyApp().Run(args);
}
}
class MyApp : WindowsFormsApplicationBase {
protected override void OnCreateSplashScreen() {
this.SplashScreen = new frmSplash();
}
protected override void OnCreateMainForm() {
// Do your time consuming stuff here...
//...
System.Threading.Thread.Sleep(3000);
// Then create the main form, the splash screen will close automatically
this.MainForm = new Form1();
}
}
}
You've entered dangerous territory by creating UI prior to your call to Application.Run(). Application.Run is essentially your program's message pump. By displaying the UI before you start the application's message pump, you make typical UI interaction effectively impossible on the premature UI. For a splash screen this may not seem relevant, but it will matter if (e.g.) there's a request to make the splash screen disappear if it's clicked on, or you want to use a BackgroundWorker.
These can be worked around by creating a message pump in your splash screen (by making it modal via a call to ShowDialog() instead of Show()), but that's treating the symptom when treating the problem really isn't that difficult.
I'd strongly encourage nobugz's answer in this case. The framework provides the support you need. While features in the Microsoft.VisualBasic namespace aren't always very discoverable to C# programmers, they can be a real timesaver and lifesaver for cases like this.
Good luck!
Following across 2 threads is a bit confusing, but I'm going to take a stab and say this...
I don't fully understand your design here, but if the issue is that when you launch a second application the splash screen form turns white... It's most likely due to the fact that splash screen is busy executing all of that code in GetFromServer(). So busy that it has no time to re-paint itself.
To remedy this problem I would suggest that you use the BackGroundWorker component to execute the GetFromServer method. This will run that method in a separate thread and leave the form's thread free to re-paint itself.
Unfortunately I don't have enough reputation to comment on someones answer yet. :( This is meant to be the answer to Colonel Panics comment on Hans Passants answer.
His problem was that a MessageBox shown from new FormMain(args)will be shown behind the splash screen. The key is to invoke the MessageBox from the thread the splash screen runs in:
splashScreen.Invoke(new Action(() => {
MessageBox.Show(splashScreen, "the message");
}));
Where splashScreen is a reference to the splash screen object that has been created in OnCreateSplashScreen and obviously has to be given to the new Form1 object.
You really should give more details about your problem. I could be completely wrong, but I'm going to take a shot in the dark. From what I'm imagining is going on and you want, you want the splash screen to show, do some processing in another thread, then the splash screen to go away when finished.
To do this, you're going to want to move the GetFromServer() call to a BackgroundWorker. Then move the
this.Hide();
_serverData = new ArrayList();
_thisData.Add(_allServerNarrators);
_thisData.Add(_serverNarrators);
code to the BackgroundWorker_RunWorkerCompleted event handler.
To use the BackgroundWorker:
1) Initialize the BackGroundWorker
BackgroundWorker myWorker = new BackgroundWorker();
2) Add event handlers
myWorker.DoWork += new DoWorkEventHandler(myWorker_DoWork);
//put the work you want done in this one
myWorker.RunWorkerCompleted +=
new RunWorkerCompletedEventHandler(myWorker_RunWorkerCompleted);
//this gets fired when the work is finished
3) Add code to the event handlers.
4) Call myWorker.RunWorkerAsync() to start working.
As a separate note, you don't seem to be doing anything with the ArrayList that you're passing to the splash screen's constructor. Is this intended?

Categories