I'm experimenting a lot with Reactive Extensions and right now I'm trying to make a system in which I can queue procedures and execute them in whatever fashion I want while being able to send notifications to subscribers.
I currently have my database access encapsulated within a UserAccess class that exposes the method to add a user. In that method I would like to queue an action that adds a user to the database. So I made a JobProcessor of T class that exposes a method QueueJob(Action) and have my User implement this class. My problem is I can't see how to call the Action from within the OnNext method of the Observable because the action takes a User parameter.
My angle of attack must be wrong and there must be a problem with my grasp of the design. For example I know I should somehow pass my user to the QueueJob procedure but I don't know how to do it in a clean way.
public class UserAccess : JobProcessor<User>
{
public void AddUser(User user)
{
QueueJob(usr =>
{
using (var db = new CenterPlaceModelContainer())
{
db.Users.Add(usr);
}
});
[...]
public abstract class JobProcessor<T>
{
// Either Subject<T> or Subject<Action<T>>
private Subject<Action<T>> JobSubject = new Subject<Action<T>>();
public JobProcessor()
{
JobSubject
/* Insert Rx Operators Here */
.Subscribe(OnJobNext, OnJobError, OnJobComplete);
}
private void OnJobNext(Action<T> action)
{
// ???
}
private void OnJobError(Exception exception)
{
}
private void OnJobComplete()
{
}
public void QueueJob(Action<T> action)
{
JobSubject.OnNext(action);
}
}
Edit 1 :
I tried to change the signature of QueueJob to
QueueJob(T entity, Action<T> action)
Now I can do
QueueJob(user, usr => { ... } );
But it does not seem very intuitive. I haven't seen many frameworks in which you pass both the entity and the action. With that I might as well not need the JobProcessor.
Edit 2 :
I changed my JobProcessor's subject type to Subject, removing the T altogether. Since there was no need to include the User in the procedure since I can refer to it externally. The only problem now is if the User I pass to the QueueJob's action changes between the actual time of the Action execution, the user will have the modified information. Undesirable but I guess I will continue looking for a solution.
My code is now (used Buffer for sample) :
public abstract class JobProcessor
{
public Subject<Action> JobSubject = new Subject<Action>();
public JobProcessor()
{
JobSubject
.Buffer(3)
.Subscribe(OnJobNext, OnJobError, OnJobComplete);
}
private void OnJobNext(IList<Action> actionsList)
{
foreach (var element in actionsList)
{
element();
}
}
private void OnJobError(Exception exception)
{
}
private void OnJobComplete()
{
}
public void QueueJob(Action action)
{
JobSubject.OnNext(action);
}
}
First off, I have to agree with Lee and NSGaga that you probably don't want to do it this way - there are other patterns for a Producer/Consumer queue that are far more aligned with what (I think) you are trying to accomplish here.
That said, since I can never resist a challenge...with some minor tweaks, you can remove your immediate problem of "What do I pass into the action?" by just capturing the user parameter passed in and making it a straight-up Action - Here's your code with some modifications:
public class UserAccess : JobProcessor
{
public void AddUser(User user)
{
QueueJob(() =>
{
using (var db = new CenterPlaceModelContainer())
{
db.Users.Add(user);
}
});
[...]
public abstract class JobProcessor
{
// Subject<Action>
private Subject<Action> JobSubject = new Subject<Action>();
public JobProcessor()
{
JobSubject
/* Insert Rx Operators Here */
.Subscribe(OnJobNext, OnJobError, OnJobComplete);
}
private void OnJobNext(Action action)
{
// Log something saying "Yo, I'm executing an action" here?
action();
}
private void OnJobError(Exception exception)
{
// Log something saying "Yo, something broke" here?
}
private void OnJobComplete()
{
// Log something saying "Yo, we shut down" here?
}
public void QueueJob(Action action)
{
JobSubject.OnNext(action);
}
}
I'm not frankly sure what is your `goal' here - but I think you got it backwards a bit...
Normally subject is exposed via property like
IObservable<Action<T>> NewJob {get{return _subject;}}
...or something. (Subject becomes observable - subject is dual in nature - and why it's specific - and a bit controversial - but good for playing around etc.)
And you just call OnNext from inside the class - like you did.
But you do not normally subscribe to the observable yourself
...you let the outside users do that by 'hooking' into your property - and defining subscribe - which gets them new items as they arrive.
This is simplified of course, there are many cases and many uses but this might help I hope
My initial reaction is that IObservable is normally best suited for creating sequences of immutable data structures, not method-pointers/delegates/actions.
Next I would suggest that if you are trying to 'schedule' actions to be processed in a queue fashion, then the IScheduler implementations in Rx seem like a perfect fit!
Alternatively if you are actually trying to create a ProduceConsumer Queue, then I dont think Rx is actually the best fit for this. i.e. if you are putting a heap of messages into a queue and then having some consumers reading these messages off and processing them, I would look to a different framework.
I finalized my design and found something that I like. Here is the code if anyone else needs it.
public class JobProcessor<T> : IDisposable where T : new()
{
private ISubject<Action<T>> jobsProcessor = new Subject<Action<T>>();
private IDisposable disposer;
private T _jobProvider = new T();
public JobProcessor(Func<ISubject<Action<T>>, IObservable<IEnumerable<Action<T>>>> initializer)
{
Console.WriteLine("Entering JobProcessor Constructor");
disposer = initializer(jobsProcessor)
.Subscribe(OnJobsNext, OnJobsError, OnJobsComplete);
Console.WriteLine("Leaving JobProcessor Constructor");
}
private void OnJobsNext(IEnumerable<Action<T>> actions)
{
Debug.WriteLine("Entering OnJobsNext");
foreach (var action in actions)
{
action(_jobProvider);
}
Debug.WriteLine("Leaving OnJobsNext");
}
private void OnJobsError(Exception ex)
{
Debug.WriteLine("Entering OnJobsError");
Debug.WriteLine(ex.Message);
Debug.WriteLine("Leaving OnJobsError");
}
private void OnJobsComplete()
{
Debug.WriteLine("Entering OnJobsComplete");
Debug.WriteLine("Leaving OnJobsComplete");
}
public void QueueJob(Action<T> action)
{
Debug.WriteLine("Entering QueueJobs");
jobsProcessor.OnNext(action);
Debug.WriteLine("Leaving QueueJobs");
}
public void Dispose()
{
disposer.Dispose();
}
}
I selected a generic make to support an architecture in layers where I could use the JobProcessor in a layer of concurrency where I could select how fast or slow my execution can be. The JobProcessor constructor takes a Func used to declare the Observable sequence somewhere else in the code and generate a processor that executes jobs an the order described by the sequence. The OnNext takes in an IEnumerable> to be able to support sequences like .Buffer(3) that returns a batch of actions at the same time. The downside to that is that when creating a sequence returning single actions at a time I need to do this
var x = new JobProcessor<DatabaseAccess<User>>(subject => subject.Select(action => action.Yield()));
The Yield() extension methof of T returns an enumerable of a single element. I found it here Passing a single item as IEnumerable<T>.
Related
Is there a way to call a method to be executed before another method, like a trigger?
Something like an attribute that indicates the method to be executed, like this:
[OnBefore(MethodToBeExecutedBefore)]
public void MethodExecutedNormally()
{
//method code
}
I have a situation that I need to call a check method very often, and most of the time, they are before methods that take too long to execute.
There is no built in way to achieve this result, if you are using a dependency injection mechanism you can use the interception facilities if the DI framework supports this. (Ex: Unity, NInject)
If you want to go low level you can also use Reflection.Emit to create a derived class at runtime, that overrides methods with a particular attribute that invokes any extra functionality you want, but that is more difficult.
What you are talking about is called AOP or Aspect Oriented Programming.
There are no built-in options in C#. While Attributes exists, there is no mechanism to take any actions with them. You always need a piece of code that reads those attributes and then does something. Attributes themselves are only metadata and markers.
As far as external tools go, Postsharp is the de-facto standard AOP postcompiler for .NET, but it's not free (at least not for real use, there is a free version you may want to try, maybe it's enough for your use-case).
I think you should consider an event driven approach.
You could create an interface and some base classes to handle the event, then have your long running classes inherit from it. Subscribe to the event and handle accordingly:
public delegate void BeforeMethodExecutionHandler<TArgs>(ILongRunningWithEvents<TArgs> sender, TArgs args, string caller);
public interface ILongRunningWithEvents<TArgs>
{
event BeforeMethodExecutionHandler<TArgs> OnBeforeMethodExecution;
}
public class LongRunningClass<TArgs> : ILongRunningWithEvents<TArgs>
{
private BeforeMethodExecutionHandler<TArgs> _onBeforeMethodExecution;
public event BeforeMethodExecutionHandler<TArgs> OnBeforeMethodExecution
{
add { _onBeforeMethodExecution += value; }
remove { _onBeforeMethodExecution -= value; }
}
protected void RaiseOnBeforeMethodExecution(TArgs e, [CallerMemberName] string caller = null)
{
_onBeforeMethodExecution?.Invoke(this, e, caller);
}
}
public class ConcreteRunningClass : LongRunningClass<SampleArgs>
{
public void SomeLongRunningMethod()
{
RaiseOnBeforeMethodExecution(new SampleArgs("Starting!"));
//Code for the method here
}
}
public class SampleArgs
{
public SampleArgs(string message)
{
Message = message;
}
public string Message { get; private set; }
}
Sample usage:
public static void TestLongRunning()
{
ConcreteRunningClass concrete = new ConcreteRunningClass();
concrete.OnBeforeMethodExecution += Concrete_OnBeforeMethodExecution;
concrete.SomeLongRunningMethod();
}
private static void Concrete_OnBeforeMethodExecution(ILongRunningWithEvents<SampleArgs> sender, SampleArgs args, string caller)
{
Console.WriteLine("{0}: {1}", caller ?? "unknown", args.Message);
}
The message SomeLongRunningMethod: Starting! will be output before the long-running method executes.
You could add the caller name to the args. I whipped this out real quick to illustrate.
UPDATE: I see you added tags for ASP.NET MVC. The concept still applies to controllers as controllers are just classes.
Is there any way to detect that a certain method in my code is called without using any lock in any of the methods below in the call stack?
The goal is to debug a faulty application and find out if certain pieces of code aren't thread safe.
This seems like a decent use case for AOP (aspect oriented programming). A very basic summary of AOP is that its a method of dealing with cross cutting concerns to make code dry and modular. The idea is that if you're doing something to every method call on an object (eg. logging each call) instead of adding a log at the start and end of each method you instead you inherit the object and do that outside of the class as to not muddy its purpose.
This can be done a few ways and I'll give you an example of two. First is manually (this isn't great but can be done very easily for small casses).
Assume you have a class, Doer with two methods Do and Other. You can inherit from that and make
public class Doer
{
public virtual void Do()
{
//do stuff.
}
public virtual void Other()
{
//do stuff.
}
}
public class AspectDoer : Doer
{
public override void Do()
{
LogCall("Do");
base.Do();
}
public override void Other()
{
LogCall("Other");
base.Other();
}
private void LogCall(string method)
{
//Record call
}
}
This is great if you only care about one class but quickly becomes unfeasible if you have to do it for many classes. For those cases I'd recommend using something like the CastleProxy library. This is a library which dynamically creates a proxy to wrap any class you want. In combination with an IOC you can easily wrap every service in your application.
Here's a quick example of using CastleProxy, main points being use ProxyGenerator.GenerateProxy and pass in IInterceptors to do stuff around method calls:
[Test]
public void TestProxy()
{
var generator = new ProxyGenerator();
var proxy = generator.CreateClassProxy<Doer>(new LogInterceptor());
proxy.Do();
Assert.True(_wasCalled);
}
private static bool _wasCalled = false;
public class LogInterceptor : IInterceptor
{
public void Intercept(IInvocation invocation)
{
Log(invocation.Method.Name);
invocation.Proceed();
}
private void Log(string name)
{
_wasCalled = true;
}
}
Now, the logging portion. I'm not sure you really NEED this to be lockless, short locks might be enough but lets proceed thinking you do.
I don't know of many tools in C# that support lock free operations but the the simplest version of this I can see is using Interlocked to increment a counter of how many instances are in the method at any given time If would look something like this:
[Test]
public void TestProxy()
{
var generator = new ProxyGenerator();
var proxy = generator.CreateClassProxy<Doer>(new LogInterceptor());
proxy.Do();
Assert.AreEqual(1, _totalDoCount);
}
private static int _currentDoCount = 0;
private static int _totalDoCount = 0;
public class LogInterceptor : IInterceptor
{
public void Intercept(IInvocation invocation)
{
if (invocation.Method.Name == "Do")
{
var result = Interlocked.Increment(ref _currentDoCount);
Interlocked.Increment(ref _totalDoCount);
if(result > 1) throw new Exception("thread safe violation");
}
invocation.Proceed();
Interlocked.Decrement(ref _currentDoCount);
}
}
Interlocked uses magical register magic to do thread safe operation (Compare-And-Swap I believe, but I don't really know). If you need more context than just "It Happened". You can use a concurrent stack or a concurrent queue which are lockless (they use interlock as well: https://msdn.microsoft.com/en-us/library/dd997305.aspx/). I would include a timestamp on these though, since I haven't used them enough to know if they promise to return elements in the order they occurred.
Like I said above, you might not NEED lock free operations but this should. I don't know if any of this is a perfect fit for you since I don't know your exact problem but it should provide you some tools to tackle this.
You could host the CLR yourself, and track the locks taken using the IHostSyncManager::CreateMonitorEvent method. You'd then need to expose your own mechanism from your host to your method called say "IsLockTaken()". You could then call that from your method in your actual code.
I think it is possible, but it would be quite a lot of work and almost certainly a complete distraction from the problem you're trying to solve, but no doubt a lot of fun!
Here's an interesting read on Deadlock detection https://blogs.msdn.microsoft.com/sqlclr/2006/07/25/deadlock-detection-in-sql-clr/
Sorry for the terrific Title for the post. I am bit curious to know if below problem does have any solutions or not. The situation is I have a function called SaveSecurity(); which I need to call after every function. Like below:
public void AddUser(string ID, string Name, string Password)
{
///some codes
SaveSecurity();
}
public void DeleteUser(User ObjUser)
{
///some codes
SaveSecurity();
}
public void AddPermission(string ID, string Name, AccessType Access)
{
///some codes
SaveSecurity();
}
public void DeletePermission(Permission ObjPermission)
{
///some codes
SaveSecurity();
}
public void AddRole(string ID, string Name)
{
Roles.AddRole(ID, Name);
SaveSecurity();
}
public void SaveSecurity()
{
///Saves the data
}
And many more. So now if we look there is a similarity to all the function is that at last it calls for the SaveSecurity() after the end of the function. My question is:
Is there a way to call this function after every function with out writing the same line again and again?
My Class Diagram looks like this
You need to look into repository pattern,
Seperate your classes and there operations,
Create another layer (call it business layer) or whatever which will be calling different methods of different classes...
ATM you are trying to follow OOP but all you are doing is functional programming..
Implementing the Repository and Unit of Work Patterns in an ASP.NET MVC Application
Edit After adding class diagram
Your collection classes are actually repository class, you will need to move your methods like deletePermissions, deleteRole to there respective repository classes like permissionsRepo (keep it named as collections if you want) and roleRepo..
So you already have an object class and a repository class of object (can be together) but I like to keep them separate, repostory classes will do what they need to do, like..
// Make changes to DB
// Make changes to AD
// Makes changes to web services etc...
Your manager class may dulicate methods of repository classes but they will only calling them,
PermissionManager.DeletePermissions(PermissionObject);
Then in PermissionManager Class you will have method,
DeletePermissions(Permissions pObject)
{
PermissionRepo.Delete(pObject);
}
Above is just adding a layer to make your code look more readable and future proof in very short time, but if you have more time to invest you can look into Observer pattern too...
Implement Observer pattern in C#
Each time your object changes it's state you can call SaveSecurity method (which will be in another class (Name it Changes maybe). If you don't want to call SaveSecurity for each change of object, you can add a property to your object e.g. IsSecurityChanged ? if yes then call SaveSecurity.
More to explain but if you look at Observer pattern above you will get an idea.
One more way but I won't personally recommend is, to use IDisposable interface, then in dispose method call SaveSecurity method for the object. BUT ITS NOT RECOMMENDED BY ME.
With just C# you can't, but there are some solutions that might help.
The best I know is PostSharp. It will give you the ability to define actions before and after a method is being called (for example). Some information on it can be found here and here.
The only thing you have to do then is to decorate the methods you want to call SaveSecurity for with an attribute.
If you don't want to use such tools, just keep it as is. It is okay the way it is.
You can use some kind of Aspect oriented programming (don't know how to do it in C#, but try googling it).
Another way that would not be better than simply calling one function at the end of another, would be create helper function with functional parameter that execute its parameter and then call your security function. But then body of each function would look something like (if I remember C# lambda correctly):
CallAndSaveSecurity(() => /* some code */);
So it would contain something extra as much as your original solution.
Btw, maybe you need more in your call anyway. If you want that function to be called even when exception happen, you need
try{
// some code
} finally {
SaveSecurity();
}
and hiding that into functional helper makes sense.
using System;
namespace Shweta.Question
{
public class User
{ }
public class Permission
{ }
public enum AccessType
{
none,
full,
other
}
public class Roles
{
public static void AddRole(string id, string name)
{
}
}
public class Shweta
{
public void AddUser(string ID, string Name, string Password)
{
///some codes
SaveSecurity();
}
public void DeleteUser(User ObjUser)
{
}
public void AddPermission(string ID, string Name, AccessType Access)
{
}
public void DeletePermission(Permission ObjPermission)
{
}
public void AddRole(string ID, string Name)
{
Roles.AddRole(ID, Name);
}
public void SaveSecurity()
{
///Saves the data
}
public TResult CallMethod<TResult>(Func<TResult> func)
{
try
{
return func();
}
catch (Exception e)
{
// Add Handle Exception
// replace the next line by exception handler
throw e;
}
}
public void CallMethod(Action method)
{
this.CallMethod(() => { method(); return 0; });
this.SaveSecurity();
}
public static void test()
{
var s = new Shweta();
s.CallMethod(() => s.AddRole("theId", "theName"));
s.CallMethod(() => s.DeleteUser(new User()));
s.CallMethod(() => s.AddPermission("theId", "theName", AccessType.full));
s.CallMethod(() => s.DeletePermission(new Permission()));
s.CallMethod(() => s.AddRole("theId", "theName"));
}
}
}
I'd like to hear opinions on the best way to handle asynchronous operations with the Command pattern. Say we have the following example:
public class MyCommand
{
// Sets up receiver and does whatever stuff
public void Execute()
{
_myReceiver.DoSomething();
}
}
The problem is: MyCommand doesn't know whether MyReceiver.DoSomething() has async portions of code. If i wanted to push MyCommand into an undo stack after its execution, i couldn't guarantee that its receiver action has been fully executed, making it uncertain to know if MyCommand reached a state where undoing is possible or not.
I personally thought on the following solution:
Implement some sort of state control in Command
Include "BeginExecute" and "EndExecute" in Command
Include events in MyReceiver and make Command subscribe to them (that seems smelly to me)
To wrap things up, MyCommand would turn into:
public class MyCommand
{
public MyCommand(MyReceiver receiver)
{
_myReceiver = receiver;
_myReceiver.DoSomethingFinished += () => this.EndExecute();
}
public void BeginExecute()
{
this.EnterExecutionState();
_myReceiver.DoSomething();
}
public void EndExecute()
{
this.LeaveExecutionState();
}
// State handling related stuff
}
I now have the means to make sure the Command's receiver has finished executing whatever action and it's ready to be pushed into the undo stack. However, to event-spam every single Receiver class that contains async operations really bugs me.
I haven't found much about this topic in the Internet and would love to hear different approaches.
OBS: Make the Command manage all the asynchronous-related code isn't an option :).
I think you've got way too much going on in a single class. I would break it down like this:
// An immutable command, to be handled in-process.
// ICommand is a marker interface with no members.
public class DoSomething : ICommand
{
public readonly Id;
public DoSomething(Guid id)
{
Id = id;
}
}
// To be handled out-of-process.
[AsynchronousCommand]
public class DoSomethingThatTakesAReallyLongTime : ICommand
{
public readonly Id;
public DoSomethingThatTakesAReallyLongTime(Guid id)
{
Id = id;
}
}
// This guy could take any number of dependencies: ISomethingRepository, DbContext, etc.
// Doesn't matter, but it's probably gonna have dependencies.
public class DoSomethingHandler : IHandler<DoSomething>
{
public void Handle(DoSomething command) // IHandler<T>'s only member
{
// CRUD or call call a domain method
}
}
public class CommandService : ICommandService
{
public void Execute(params ICommand[] commands) // ICommandService's only member
{
foreach(var command in commands)
{
var handler = GetHandler(command); // Could use your IOC container.
if (HasAsyncAttribute())
new Action(() => handler.Handle(command)).BeginInvoke(null, null);
else
handler.Handle(command);
}
}
}
// Something that might consume these
public class SomethingController
{
private readonly ICommandService _commandService;
public SomethingController(ICommandService commandService)
{
_commandService = commandService;
}
[HttpPost]
public void DoSomething(Guid id)
{
_commandService.Execute(new DoSomething(id));
}
[HttpPost]
public void DoSomethingThatTakesAReallyLongTime(Guid id)
{
_commandService.Execute(new DoSomethingThatTakesAReallyLongTime(id));
}
}
The big advantage here is that you can distribute your commands to clients without explicitly dragging along all the dependencies that go with the handlers. The handlers should not be known to the client. All the client needs to know is that it sent a command, and all commands should be assumed to succeed.
Something like this?
public interface ICommand
{
void Execute();
event EventHandler Finished;
}
public class MyCommand : ICommand
{
public MyCommand(MyReceiver receiver)
{
_myReceiver = receiver;
_myReceiver.DoSomethingFinished += () => Finished(); // dont forget null check here.
}
public void Execute()
{
_myReceiver.DoSomething();
}
public event EventHandler Finished;
}
This way, user of this command can register to Finished event so it knows when command has finished its async behaviour and can act acordingly.
Or if you dont wan't to use event, then what about callback?
public class MyCommand : ICommand
{
public MyCommand(MyReceiver receiver)
{
_myReceiver = receiver;
}
public void Execute()
{
_myReceiver.DoSomething(() => Finished()); // dont forget null check here.
}
public event EventHandler Finished;
}
Either way, there simply need to be a way for MyReciever to notify its caller, that it finished. There is no way to bypass it.
First I would add to the name of the method Async to esplicitly signal to your Command class consumer that method executes in async way.
Second, I would add like parameter an Action<T> which will be called as method async call completes. So this method caller can be notified when async sction was terminated.
Edit
obj.DoSomethingAsync(... params, Action<T> onComplete)
If you are going to impose the requirement that all processing is completed before control returns to your Execute method, without modifying the calling code's behavior, you could modify the way that your actions execute.
First initialize all your asynchronous calls and block(wait) on the current thread for calls to return. I'm not sure what the nature of your asynchronous calls are, as in if they are in a Thread that you are aware of, or will be returned on an arbitrary thread, but you should be able to come up with some kind of thread synchronization for your problem.
Try using a Semaphore to block current thread(after calling your async methods), and release the semaphore when all your async methods have returned their response(s). This will have the effect of "re-synchronizing" your async calls.
You can use another synchronization method, but a Semaphore is simple enough to understand.
I have a method in a class that performs several tasks (calling other methods, etc). The whole process can have along the way some errors or problems, but this doesn't mean that the process is aborted. I want that after the method finished, it returns to the caller a list of all of this problems so that he can decide what to do with them.
what's the best approach to implement this?
The first thing that comes to my mind is to make the method return a List of some kind of error class, but i may need to return something else with it, so that would be a problem. Also, throwing exceptions isn't good, because that would stop the flow, and i need to collect the errors along the way, not stop execution and go back to the caller.
I was also thinking of raising some kind of event that the caller listens to, but that would mean several events (for each error), and i just want that to happen once.
ideas?
My first idea is to create a class that would be an accumulator for these errors, e.g.
class ProcessingErrors
{
public void ReportError(...) { store the errror};
}
which you would pass in as a parameter:
MyResult DoProcessing(RealArgs a, ProcessingErrors e)
{
....
if(error) e.ReportError(...);
...
return result;
}
A few approaches
Your method will receive a delegate to an "error function" that will be called to report each error. The problem is that you need to pass this delegate around to all other methods.
Return a Tuple<RealResult, ErrorsList> so that the caller can examine both the result and the errors list.
If this is a repeated functionality and there are many methods that need to report errors - you can write a special class named, say, ErrorReportable and write LINQ operators that sequence objects of this type (if you know what a Monad is - then LINQ is just a simple monad and SelectMany is its "bind" operator). The code is cleaner but you need to do some work.
Create a delegate for errorcollecting along the way. Pass that to all classes in use, and let them report errors through this along the way. Let the calling class collect and handle the errors, or create a separate class for that. Something like below:
public delegate void ErrorCollector(string errorDescription);
public class MainControl
{
public void Execute()
{
new DoA(CollectErrors).DoStuff();
new DoB(CollectErrors).DoStuff();
//Display Errors encountered during processing in DoA and DoB
foreach (string s in _errorList)
{
Console.WriteLine(s);
}
}
public IList<string> ErrorList
{ get {return _errorList;} }
private void CollectErrors(string errorDescription)
{
_errorList.Add(errorDescription);
}
private readonly IList<string> _errorList = new List<string>();
}
public class DoA
{
private readonly ErrorCollector _errorCollector;
public DoA(ErrorCollector errorCollector)
{
_errorCollector = errorCollector;
}
public void DoStuff()
{
//Do something
//Perhaps error occurs:
_errorCollector("ERROR IN DoA!!!");
}
}
public class DoB
{
private readonly ErrorCollector _errorCollector;
public DoB(ErrorCollector errorCollector)
{
_errorCollector = errorCollector;
}
public void DoStuff()
{
//Do something
//Perhaps error occurs:
_errorCollector("ERROR IN DoB!!!");
}
}