Is there a way to call a method to be executed before another method, like a trigger?
Something like an attribute that indicates the method to be executed, like this:
[OnBefore(MethodToBeExecutedBefore)]
public void MethodExecutedNormally()
{
//method code
}
I have a situation that I need to call a check method very often, and most of the time, they are before methods that take too long to execute.
There is no built in way to achieve this result, if you are using a dependency injection mechanism you can use the interception facilities if the DI framework supports this. (Ex: Unity, NInject)
If you want to go low level you can also use Reflection.Emit to create a derived class at runtime, that overrides methods with a particular attribute that invokes any extra functionality you want, but that is more difficult.
What you are talking about is called AOP or Aspect Oriented Programming.
There are no built-in options in C#. While Attributes exists, there is no mechanism to take any actions with them. You always need a piece of code that reads those attributes and then does something. Attributes themselves are only metadata and markers.
As far as external tools go, Postsharp is the de-facto standard AOP postcompiler for .NET, but it's not free (at least not for real use, there is a free version you may want to try, maybe it's enough for your use-case).
I think you should consider an event driven approach.
You could create an interface and some base classes to handle the event, then have your long running classes inherit from it. Subscribe to the event and handle accordingly:
public delegate void BeforeMethodExecutionHandler<TArgs>(ILongRunningWithEvents<TArgs> sender, TArgs args, string caller);
public interface ILongRunningWithEvents<TArgs>
{
event BeforeMethodExecutionHandler<TArgs> OnBeforeMethodExecution;
}
public class LongRunningClass<TArgs> : ILongRunningWithEvents<TArgs>
{
private BeforeMethodExecutionHandler<TArgs> _onBeforeMethodExecution;
public event BeforeMethodExecutionHandler<TArgs> OnBeforeMethodExecution
{
add { _onBeforeMethodExecution += value; }
remove { _onBeforeMethodExecution -= value; }
}
protected void RaiseOnBeforeMethodExecution(TArgs e, [CallerMemberName] string caller = null)
{
_onBeforeMethodExecution?.Invoke(this, e, caller);
}
}
public class ConcreteRunningClass : LongRunningClass<SampleArgs>
{
public void SomeLongRunningMethod()
{
RaiseOnBeforeMethodExecution(new SampleArgs("Starting!"));
//Code for the method here
}
}
public class SampleArgs
{
public SampleArgs(string message)
{
Message = message;
}
public string Message { get; private set; }
}
Sample usage:
public static void TestLongRunning()
{
ConcreteRunningClass concrete = new ConcreteRunningClass();
concrete.OnBeforeMethodExecution += Concrete_OnBeforeMethodExecution;
concrete.SomeLongRunningMethod();
}
private static void Concrete_OnBeforeMethodExecution(ILongRunningWithEvents<SampleArgs> sender, SampleArgs args, string caller)
{
Console.WriteLine("{0}: {1}", caller ?? "unknown", args.Message);
}
The message SomeLongRunningMethod: Starting! will be output before the long-running method executes.
You could add the caller name to the args. I whipped this out real quick to illustrate.
UPDATE: I see you added tags for ASP.NET MVC. The concept still applies to controllers as controllers are just classes.
Related
I'm using a series of Template Pattern classes that represent different types of events.
internal abstract class DayEndingEvent : Event
{
internal void OnDayEnding(object? sender, DayEndingEventArgs e)
{
if (IsHooked) OnDayEndingImpl(sender, e);
}
protected abstract void OnDayEndingImpl(object? sender, DayEndingEventArgs e);
}
This pattern ensures that the implementation only runs if the event is "hooked", which allows other parts of the application to activate/deactivate the event by calling Hook and Unhook methods from the base Event class.
internal abstract class Event
{
public bool IsHooked {get; private set;}
public bool Hook() => !IsHooked && (IsHooked = true);
public bool Unhook() => IsHooked && !(IsHooked = false);
}
(Event is obviously more complex than this, but this is enough to get the picture).
My EventManager can instantiate one of every implementation of this pattern and hook their OnDayEnding to the appropriate handler in an external API.
This has worked fine for a while, but now I have a new requirement to add prioritization to these classes. The only way to do so (and this is a limitation of the external API) is by adding attribute [EventPriority] to the event callback. But obviously I can't annotate OnDayEnding with a priority since that would set the priority of all implementations, which defeats the whole purpose.
The attribute will have no effect anywhere else but on the callback. The only other solution I can see is to remove the Impl and just make the callback itself abstract. But that means I'd have to manually check the IsHooked flag on every implementation, which is what I want to avoid.
So question is, can anybody sugest an alternative to this pattern that would both 1) allow me to have different implementations of the callback, to which I can add priority attributes, and 2) enforce the check for IsHooked?
There are two possibilities I have come across recently when I encountered a similar problem:
Option one, have an entry method that has the required attributes:
public class SpecificImplementationClass1 : BaseClass, IInitializer
{
[SomeAttribute]
public void CallMeToInitiate(SomeType input)
{
ExecuteCommonCode(input);
}
protected override void ExecuteSpecificCode(object input)
{
var typedInput = (SomeType) input;
// ...execute whatever implementation-specific code here
}
}
public class BaseClass
{
protected void ExecuteCommonCode(object input)
{
// DoSomethingBefore(input);
ExecuteSpecificCode(input);
// DoSomethingAfter(input);
}
protected abstract void ExecuteSpecificCode(object input);
}
public interface IInitializer
{
void CallMeToInitialize(SomeType input);
}
// Get all IInitializers through dependency injection and call "CallMeToInitialize(new SomeType())" on each
Option two, use the template delegate pattern
So I have a few instances where I'd like to be able to do this but essentially I'd like to be able to wrap all calls to a Superclass in a derived type. Right now I'm trying to wrap all calls to base method in an Impersonator but I can see other uses for this as well.
An example being
public void CopyFile(string filePath, string destPath)
{
using(var I = new Impersonator("user", ".", "password"))
{
base.CopyFile(string filePath, string destPath);
}
}
Another convenient use might be
public void CopyFile(string filePath, string destPath)
{
try
{
base.CopyFile(string filePath, string destPath);
} catch(Exception e)
{
Log(e.Message);
}
}
Now I'd like to wrap all base calls similarly. Is there a convenient way to do this or do I have to wrap all of these manually?
I'm looking for something like a "foreach baseMethod in Superclass Do This"
Perhaps finding some way to capture incoming calls to the class and wrapping them as an action?
public void ActionWrapper(Action action)
{
try
{
action.Invoke();
} catch(Exception e)
{
Log(e.Message);
}
}
But how would I catch calls to the class in that way?
Honestly this is just to make the class more maintainable and reduce code bloat. I'm open to these or any other approaches.
First, I want to applaud your instinct to deconstruct code this way. Separating concerns like error handling/logging and security/identity from your business logic can do wonders for maintainability.
What you're describing is known as either decoration or interception. Mark Seemann has a good blog post comparing the two approaches in the context of logging.
Without using external tools (like a DI or AOP framework), I think the ActionWrapper method you proposed is a good start. I modified it to show impersonation rather than logging, since I think impersonation is a more interesting use case:
public void ActionWrapper(Action action)
{
using(var I = new Impersonator("user", ".", "password"))
{
action.Invoke();
}
}
So the question is: How to apply this method efficiently?
Let's assume your existing class is:
public class FileCopier
{
public void CopyFile(string filePath, string destPath)
{
// Do stuff
}
}
You could, as you suggested, create a derived class to add impersonation:
public class FileCopierWithImpersonation : FileCopier
{
public void CopyFile(string filePath, string destPath)
=> WithImpersonation(base.CopyFile(filePath, destPath));
public void WithImpersonation(Action action)
{
using(var I = new Impersonator("user", ".", "password"))
{
action.Invoke();
}
}
}
Here, FileCopierWithImpersonation serves as a decorator over FileCopier, implemented via inheritance. The WithImpersonation method serves as an interceptor that can apply an impersonation scope over any method.
That should work well enough, but it forces some compromises in implementation. The base class's methods will all need to be marked as virtual. The child class's constructor might need to pass arguments to the base class. It will be impossible to unit test the child class's logic independently of the base class's logic.
So, you might want to extract an interface (IFileCopier) and apply the decorator using composition rather than inheritance:
public class FileCopierWithImpersonation : IFileCopier
{
private readonly IFileCopier _decoratee;
public FileCopierWithImpersonation(IFileCopier decoratee)
{
// If you don't want to inject the dependency, you could also instantiate
// it here: _decoratee = new FileCopier();
_decoratee = decoratee;
}
public void CopyFile(string filePath, string destPath)
=> WithImpersonation(_decoratee.CopyFile(filePath, destPath));
public void WithImpersonation(Action action)
{
using(var I = new Impersonator("user", ".", "password"))
{
action.Invoke();
}
}
}
If you're using Visual Studio 2019, there's a refactoring option to "Implement Interface through..." that will automatically implement an interface by calling methods of a dependency of the same type. After that, a simple find/replace should be all that's needed to add the interceptor.
You could also look into code generation tools, like T4 Templates to auto-generate the decorators. Beware, though, that T4 is not supported in .NET Core. It looks to be a legacy technology at this point.
From a good design perspective, I would advise not to do this for 2 reasons:
If catching exception is the sole purpose, then don't do it. Catching and swallowing system exceptions is a bad practice
If you want to do some pre-setup or post-processing on every method of base then may be you should choose composition rather than inheritance here.
However, if you have made up your mind then using an array of delegates can solve your problem.
class Derived : Base
{
private Action[] AllActions;
public Derived()
{
AllActions = new Action[]
{
base.DoSomething1,
base.DoSomething2,
base.DoSomethingMore
};
}
public ActionWrapper(int index)
{
try
{
AllActions[index].Invoke();
} catch(Exception e)
{
Log(e.Message);
}
}
}
For simplicity I have used an array. Use a dictionary to keep a key for each base class method.
I see AOP has been suggested but not expanded upon, so I will attempt to cover it then.
I am assuming you are open to making your base class methods virtual. In this case using a Castle DynamicProxy might give you the flexibility you are after. It will allow you to not only inject code before and after parent method execution, but also change input/output parameters depending on your business requirements.
Here's an artist's impression on what your class might look like should you opt for it:
public class FileCopier
{
public virtual void CopyFile(string filePath, string destPath)
{
// do things here
}
}
public class ImpersonationInterceptor : IInterceptor
{
public void Intercept(IInvocation invocation)
{
using (var I = new Impersonator("user", ".", "password"))
{
invocation.Proceed();
}
}
}
public class LoggingInterceptor : IInterceptor
{
public void Intercept(IInvocation invocation)
{
try
{
invocation.Proceed();
}
catch (Exception e)
{
Log(e.Message);
}
}
}
public class CustomProxyGenerationHook : IProxyGenerationHook
{
public void MethodsInspected() {}
public void NonProxyableMemberNotification(Type type, MemberInfo memberInfo) {}
public bool ShouldInterceptMethod(Type type, MethodInfo methodInfo)
{
// decide whether you need to intercept your method here
return true;
}
}
void Main()
{
var generator = new ProxyGenerator();
var options = new ProxyGenerationOptions(new CustomProxyGenerationHook());
var fileCopierProxy = generator.CreateClassProxy(typeof(FileCopier),
options
new IInterceptor[] { // specify list of interceptors
new ImpersonationInterceptor(),
new LoggingInterceptor()
}
) as FileCopier;
fileCopierProxy.CopyFile("src", "dest");
}
Even if you've got a ton of classes and modifying them all by hand is not feasible, you can still work around it by opting for yet another technique called assembly weaving. Project Fody is a good starting point, and this particular problem is best solved with Virtuosity plugin - it basically rewrites your assembly on build to mark all methods virtual so you don't have to do it yourself.
public static T DecoratorActions<T>(string desc, Func<T> func)
{
return Log(desc, () => ImpersonateAndAct(func));
}
public static void DecoratorActions(string desc, Action action)
{
Log(desc, () => ImpersonateAndAct(action));
}
public string Read(string filepath)
{
return DecoratorActions($"Reading file at '{filepath}'",
() => fileService.Read(filepath));
}
Based on these very helpful answers I've been able to determine that, while I may not be able to automatically wrap all methods of a class. I can at least reduce boilplate code and separate concerns by using the Decorator Pattern instead of the standard inheritance.
As such I have a Log method which calls "Entering {methodName}" and "Exiting {methodName}" as well as try/catching for exceptions which it also logs before throwing.
Additionally an inline way of impersonating for a specific action in the ImpersonateAndAct method.
Both of these return type of T so they wrap calls to my decorated fileService without interfering with the products of those methods.
I marked #Xander as the correct answer as he was the chief inspiration for this approach but I wanted to leave an answer to share what I came up with.
Sorry for the terrific Title for the post. I am bit curious to know if below problem does have any solutions or not. The situation is I have a function called SaveSecurity(); which I need to call after every function. Like below:
public void AddUser(string ID, string Name, string Password)
{
///some codes
SaveSecurity();
}
public void DeleteUser(User ObjUser)
{
///some codes
SaveSecurity();
}
public void AddPermission(string ID, string Name, AccessType Access)
{
///some codes
SaveSecurity();
}
public void DeletePermission(Permission ObjPermission)
{
///some codes
SaveSecurity();
}
public void AddRole(string ID, string Name)
{
Roles.AddRole(ID, Name);
SaveSecurity();
}
public void SaveSecurity()
{
///Saves the data
}
And many more. So now if we look there is a similarity to all the function is that at last it calls for the SaveSecurity() after the end of the function. My question is:
Is there a way to call this function after every function with out writing the same line again and again?
My Class Diagram looks like this
You need to look into repository pattern,
Seperate your classes and there operations,
Create another layer (call it business layer) or whatever which will be calling different methods of different classes...
ATM you are trying to follow OOP but all you are doing is functional programming..
Implementing the Repository and Unit of Work Patterns in an ASP.NET MVC Application
Edit After adding class diagram
Your collection classes are actually repository class, you will need to move your methods like deletePermissions, deleteRole to there respective repository classes like permissionsRepo (keep it named as collections if you want) and roleRepo..
So you already have an object class and a repository class of object (can be together) but I like to keep them separate, repostory classes will do what they need to do, like..
// Make changes to DB
// Make changes to AD
// Makes changes to web services etc...
Your manager class may dulicate methods of repository classes but they will only calling them,
PermissionManager.DeletePermissions(PermissionObject);
Then in PermissionManager Class you will have method,
DeletePermissions(Permissions pObject)
{
PermissionRepo.Delete(pObject);
}
Above is just adding a layer to make your code look more readable and future proof in very short time, but if you have more time to invest you can look into Observer pattern too...
Implement Observer pattern in C#
Each time your object changes it's state you can call SaveSecurity method (which will be in another class (Name it Changes maybe). If you don't want to call SaveSecurity for each change of object, you can add a property to your object e.g. IsSecurityChanged ? if yes then call SaveSecurity.
More to explain but if you look at Observer pattern above you will get an idea.
One more way but I won't personally recommend is, to use IDisposable interface, then in dispose method call SaveSecurity method for the object. BUT ITS NOT RECOMMENDED BY ME.
With just C# you can't, but there are some solutions that might help.
The best I know is PostSharp. It will give you the ability to define actions before and after a method is being called (for example). Some information on it can be found here and here.
The only thing you have to do then is to decorate the methods you want to call SaveSecurity for with an attribute.
If you don't want to use such tools, just keep it as is. It is okay the way it is.
You can use some kind of Aspect oriented programming (don't know how to do it in C#, but try googling it).
Another way that would not be better than simply calling one function at the end of another, would be create helper function with functional parameter that execute its parameter and then call your security function. But then body of each function would look something like (if I remember C# lambda correctly):
CallAndSaveSecurity(() => /* some code */);
So it would contain something extra as much as your original solution.
Btw, maybe you need more in your call anyway. If you want that function to be called even when exception happen, you need
try{
// some code
} finally {
SaveSecurity();
}
and hiding that into functional helper makes sense.
using System;
namespace Shweta.Question
{
public class User
{ }
public class Permission
{ }
public enum AccessType
{
none,
full,
other
}
public class Roles
{
public static void AddRole(string id, string name)
{
}
}
public class Shweta
{
public void AddUser(string ID, string Name, string Password)
{
///some codes
SaveSecurity();
}
public void DeleteUser(User ObjUser)
{
}
public void AddPermission(string ID, string Name, AccessType Access)
{
}
public void DeletePermission(Permission ObjPermission)
{
}
public void AddRole(string ID, string Name)
{
Roles.AddRole(ID, Name);
}
public void SaveSecurity()
{
///Saves the data
}
public TResult CallMethod<TResult>(Func<TResult> func)
{
try
{
return func();
}
catch (Exception e)
{
// Add Handle Exception
// replace the next line by exception handler
throw e;
}
}
public void CallMethod(Action method)
{
this.CallMethod(() => { method(); return 0; });
this.SaveSecurity();
}
public static void test()
{
var s = new Shweta();
s.CallMethod(() => s.AddRole("theId", "theName"));
s.CallMethod(() => s.DeleteUser(new User()));
s.CallMethod(() => s.AddPermission("theId", "theName", AccessType.full));
s.CallMethod(() => s.DeletePermission(new Permission()));
s.CallMethod(() => s.AddRole("theId", "theName"));
}
}
}
Ideally, I want to create a filter that inherits from ActionFilterAttribute that I can apply in Global.asax that will create performance counters for all the actions in my application. That problem is easy, but the issue is that I want the performance counters to have the method signature of the action that they are attached to in their name. However, I can't find a way to extract the method name of the method that an attribute is attached to during construction. This is causing me to have to apply the attributes to each action individually and pass in their signature as a parameter. However, this poses obvious problems (i.e. updates to method signature not automatically synchronized with perf counter naming).
To simplify the problem, if I attach an attribute to a method of any kind, can I access the name/signature of the method that it is attached to? I'm looking for a generic solution that works for attributes that don't derive from ActionFilterAttribute also.
public class SomeAttribute : ActionFilterAttribute
{
public string FunctionSignature { get; set; }
public SomeAttribute()
{
this.FunctionName = { HOW DO I GET THE NAME OF THE METHOD I'M ON WITHOUT PASSING IT IN AS AN INPUT ARGUMENT? }
}
public override void OnActionExecuted(ActionExecutedContext filterContext)
{
// Some code to update perf counter(s) with recorded time that will use string.Format("{0}: Avg. Time or Something", this.FunctionSignature).
}
public override void OnActionExecuting(ActionExecutingContext filterContext)
{
// Some code to record time.
}
}
[SomeAttribute]
public void SomeMethod()
{
// Some code.
}
Find the name of executing action:
var actionName = filterContext.ActionDescriptor.ActionName;
or alternatively
var actionName = filterContext.RouteData.Values["action"] as string
Find parameters (Name, Type, DefaultValue):
var parameters = filterContext.ActionDescriptor.GetParameters();
Find parameters values:
var value= filterContext.ActionParameters["parameterName"];
As I understand, you want generic solution for that, not related to ActionFilterAttribute or asp.net at all. Then you can use Aspect Oriented Programming, and best implementation of that for .NET is PostSharp. Free version of that library is enough to achieve your goal. For example:
class Program
{
static void Main(string[] args)
{
Test();
Console.ReadKey();
}
[Measure]
public static void Test() {
Thread.Sleep(1000);
}
}
[Serializable]
public sealed class MeasureAttribute : OnMethodBoundaryAspect
{
private string _methodName;
[NonSerialized]
private Stopwatch _watch;
public override void CompileTimeInitialize(MethodBase method, AspectInfo aspectInfo) {
base.CompileTimeInitialize(method, aspectInfo);
// save method name at _compile_ time
_methodName = method.Name;
}
public override void OnEntry(MethodExecutionArgs args) {
base.OnEntry(args);
// here you have access to everything about method
_watch = Stopwatch.StartNew();
}
public override void OnExit(MethodExecutionArgs args) {
base.OnExit(args);
if (_watch != null) {
_watch.Stop();
Console.WriteLine("Method {0} took {1}ms", _methodName, _watch.ElapsedMilliseconds);
}
}
public override void OnException(MethodExecutionArgs args) {
base.OnException(args);
// do what you want on exception
}
}
Here we create MeasureAttribute which you can apply on any method and intercept method invocation in many points. Even more, you can even apply it dynamically to all methods based on some condition (i.e. all methods in given class or whole assembly, or whatever). It also allows you to save some information in compile time, to increase perfomance. In example above we save method name once during compilation.
PostSharp (and AOP in general) can do much more than that.
I assume that your method name will be the same as filterContext.ActionDescriptor.ActionName.
And you can get the Controller instance from filterContext.Controller.
So having class and method name you can get the signature, however not in the constructor.
I can imagine two alternatives. You could reflect on all the types in classes in loaded assemblies - not very direct but works. Problem is - I'm not sure if the interesting assemblies are even loaded in time - you might have to proactively load them using config information as a guide.
The attributes can be queries on the various MethodInfo/PropertyInfo objects that you can interrogate reflectively. Then, the attributes are queried with MemberInfo.GetCustomeAttributes.
Alternatively, instead of global.asax, you could have the interesting types register themselves for inspection during their static initialization.
In most examples of dependency injection, I see simple objects being injected, such as in the example below SecurityManager gets injected into MainApplication.
However, it would seem natural to inject delegates as well, as in the example below LogHandler gets injected into MainApplication.
Are delegates generally not used in dependency injection? What would be reasons for and against their use?
using System;
using System.Windows;
using System.Windows.Controls;
namespace TestSimpleDelegate82343
{
public partial class Window1 : Window
{
public delegate void LogHandler(string message);
public Window1()
{
InitializeComponent();
}
private void Button_Gui_Lax_Click(object sender, RoutedEventArgs e)
{
MainApplication app = new MainApplication(new LogHandler(GuiLogHandler), new LaxSecurityManager());
}
private void Button_Console_Lax_Click(object sender, RoutedEventArgs e)
{
MainApplication app = new MainApplication(new LogHandler(ConsoleLogHandler), new LaxSecurityManager());
}
private void Button_Gui_Tough_Click(object sender, RoutedEventArgs e)
{
MainApplication app = new MainApplication(new LogHandler(GuiLogHandler), new ToughSecurityManager());
}
private void Button_Console_Tough_Click(object sender, RoutedEventArgs e)
{
MainApplication app = new MainApplication(new LogHandler(ConsoleLogHandler), new ToughSecurityManager());
}
public void GuiLogHandler(string message)
{
TextBlock tb = new TextBlock();
tb.Text = "logging: " + message;
TheContent.Children.Add(tb);
}
public void ConsoleLogHandler(string message)
{
Console.WriteLine("logging: " + message);
}
}
public interface ISecurityManager
{
bool UserIsEntitled();
}
public class LaxSecurityManager : ISecurityManager
{
public bool UserIsEntitled()
{
return true;
}
}
public class ToughSecurityManager : ISecurityManager
{
public bool UserIsEntitled()
{
return false;
}
}
public class MainApplication
{
public MainApplication(Window1.LogHandler logHandler, ISecurityManager securityManager)
{
logHandler("test1");
logHandler("test2");
logHandler("test3");
if (securityManager.UserIsEntitled())
{
logHandler("secret");
}
}
}
}
I occasionally use delegates as Anonymous Interfaces - also for DI.
One issue with this approach, however, is that it becomes a little bit more difficult to unit test that the correct Dependency was injected and used in a class, because a delegate instance isn't a type, and sometimes you'd simply just want to verify that a class uses the correct type of Strategy/Dependency.
Going back to object oriented principles, one of the key features of an object is that it has behaviour and state. I could envision a scenario where a log handler might need to maintain some sort of state (logfilename, db connection, etc.), but there might also be an argument for a log handler not needing to concern itself with state.
If your dependency needs to manage state of its own, use a proper object (rather, an interface).
If your dependency has only behaviour and not state, then a delegate might be suitable, although some people might be more comfortable using a proper object (interface) anyway, as it might be easier to add state management to it later on if needed.
A benefit of delegates is that they're CRAZY simple to mock with lambda expressions :) (even though interfaces are pretty easy to mock, too)
Now of course any delegate can still just be some normal method on some normal object, and that method can totally have behaviour that affects the state of the object, and there are certainly valid reasons to do that, but you're approaching the point where it might make more sense just to take a dependency on the whole object, instead of just one of its methods.
Further down this path, injecting delegates can also be a way to apply Interface Segregation Principle, so you can make sure your system isn't dependent on things it doesn't use.
One further note about delegates...
There's almost never a good reason to define your own delegate type. Most of the use cases fit into the Func<> and Action<> C# types (and events, but that's another issue).
In your case, your MainApplication constructor should not take a Window1.LogHandler as a parameter, but instead just an Action<string>. Then you'd just call it with:
MainApplication app = new MainApplication(ConsoleLogHandler, new ToughSecurityManager());
or similar, since the ConsoleLogHandler method already fits the Action<string> signature.
And in your test, you'd just instanciate it with:
MainApplication app = new MainApplication(x => { /*Do nothing*/ }, new MySecurityManagerStub());
or even better:
int timesCalled;
MainApplication app = new MainApplication(x => { timesCalled++ }, new MySecurityManagerStub());
Then you can verify that MainApplication called the method exactly as many times as you intended.
I know that MEF for example allows injecting delegates. However you can also make an ILog interface that has a Log method with the same signature as your delegate. I think it'll be much clearer to understand that the intend was to inject an implementation of an object capable of logging rather than a single log function.