Using async/await with void method - c#

in my Windows Phone 8 application, I have a LoadData() method in my file MainViewModel.cs.
This method load data from a WCF service with entity framework...
Then, in my pages, I call LoadData()
The LoadData() method :
public void LoadData()
{
client.GetMoviesCompleted += new EventHandler<ServiceReference1.GetMoviesCompletedEventArgs>(client_GetMoviesCompleted);
client.GetMoviesAsync();
client.GetTheatersCompleted += new EventHandler<ServiceReference1.GetTheatersCompletedEventArgs>(client_GetTheatersCompleted);
client.GetTheatersAsync();
this.IsDataLoaded = true;
}
With the methods :
private void client_GetMoviesCompleted(object sender, ServiceReference1.GetMoviesCompletedEventArgs e)
{
Movies = e.Result;
}
private void client_GetTheatersCompleted(object sender, ServiceReference1.GetTheatersCompletedEventArgs e)
{
Theaters = e.Result;
}
Then in my pages :
App.ViewModel.LoadData();
The problem is that it doesn't wait until the data is loaded.
Can you help me to use Async/Await the LoadData() method to wait until the data is loaded ?
Thanks

So we'll start with these two methods that convert your existing methods from an event-based model into a task based model. You'll need to modify them slightly to line up with your types as I don't quite have enough information to replicate them completely, but the remaining change should be small:
public static Task<Movie[]> WhenGetMovies(MyClient client)
{
var tcs = new TaskCompletionSource<Movie[]>();
Action<object, Movie[]> handler = null;
handler = (obj, args) =>
{
tcs.SetResult(args.Result);
client.GetMoviesCompleted -= handler;
};
client.GetMoviesCompleted += handler;
client.GetMoviesAsync();
return tcs.Task;
}
public static Task<Theater[]> WhenGetMovies(MyClient client)
{
var tcs = new TaskCompletionSource<Theater[]>();
Action<object, Theater[]> handler = null;
handler = (obj, args) =>
{
tcs.SetResult(args.Result);
client.GetTheatersCompleted -= handler;
};
client.GetTheatersCompleted += handler;
client.GetTheatersAsync();
return tcs.Task;
}
Now that we can get tasks that represent the completion of these async operations loading the data is easy:
public async Task LoadData()
{
var moviesTask = WhenGetMovies(client);
var theatersTask = WhenGetTheaters(client);
var movies = await moviesTask;
var theaters = await theatersTask;
}

The problem is, when you execute your LoadData() method, the runtime don't wait to continue the execution of your method.
You can simply do a think like this :
private bool _moviesLoaded;
private bool _theatersLoaded;
private void client_GetMoviesCompleted(object sender, ServiceReference1.GetMoviesCompletedEventArgs e)
{
Movies = e.Result;
_moviesLoaded = true;
TrySetDataIsLoaded();
}
private void client_GetTheatersCompleted(object sender, ServiceReference1.GetTheatersCompletedEventArgs e)
{
Theaters = e.Result;
_theatersLoaded = true;
TrySetDataIsLoaded();
}
private void TrySetDataIsLoaded()
{
if(_moviesLoaded && _theatersLoaded) this.IsDataLoaded = true;
}
If you want to use async and await, you can try to work with TaskCompletionSource

The bottom line is that you'll need to design and implement a "loading" state for your application. This is true whether you use event-based asynchronous programming (like your current code) or async/await. You should not synchronously block the UI until the loading is complete.
Personally, I like to (synchronously) initialize everything into the "loading" state, and when the asynchronous loading completes, have it update data-bound items on the View Model. The View then transitions to a "ready" state via data binding.

make above two variables (private bool _moviesLoaded;private bool _theatersLoaded;) as properties and set them in completed eventhandlers . and till the set is called use loader and when set is called disable this loader and now you can use this data for your work..

Related

update text on a WPF page with delays

I new to WPF, and have to put a basic application together
It consists of one main window with a frame, and one page
the page has a basic status text -
the requirement is that when the page loads up, the application has to do a bunch of REST call to fetch some data from remote source, and update the status text as it fetches
problem is, as I update the text, it doesn't seem to be reflected on the page, or maybe it's being blocked - even though I've used Task
so far, I have the following code for testing:
private void Page_Loaded(object sender, RoutedEventArgs e) {
var wnd = Window.GetWindow(this);
wnd.ContentRendered += Wnd_ContentRendered;
}
private void Wnd_ContentRendered(object sender, EventArgs e) {
DisplayMessages();
}
private void DisplayMessages() {
authenticationText.Text = "text one";
var t = Task.Delay(5000);
t.Wait();
authenticationText.Text = "text two";
t = Task.Delay(5000);
t.Wait();
authenticationText.Text = "text three";
t = Task.Delay(5000);
t.Wait();
}
even though I'm waiting after each task, the UI doesn't get updated - rather it just displays text three directly after method is finished - suggestions ?
P.S: there's also a WPF loader on that page, I've noticed that it doesn't get animated as well - it seems the delay is working but everything on the UI isn't updated
I would suggest for getting the data from REST implementation , you should use the background worker and on the basis of completion of thread or progress changed you need to update the UI thread accordingly.
for getting the better insights on background worker.. kindly use this link
How to use WPF Background Worker
In your case you can use progresschanged event of the backgroundworker..
Please Create some property lets say StatusText with InotifyPropertyChanged Interface implemented and bind (use TwoWay Binding) it with the Text property of the authenticationText control .... and in the progress changed event of the backgroundworker set the value of the StatusText property,., which will automatically updates the UI.
You could try to invoke these results on the UI Thread...
Run your task normally with Task.Run or whatever. Each time you are ready to set some property on UI Thread you should invoke it through the dispatcher..
Task.Run(() =>
{
var _Temp = getSomePropTask();
Thread.Sleep(1000);
App.Current.Dispatcher.Invoke(()=>{
authenticationText.Text = _Temp;
});
});
Thanks to suggestion by Ashok, I did some background reading and have come up with the following solution using Task, async and await - which is simpler to manage than background worker threads:
private void Page_Loaded(object sender, RoutedEventArgs e) {
var wnd = Window.GetWindow(this);
wnd.ContentRendered += Wnd_ContentRendered;
}
private void Wnd_ContentRendered(object sender, EventArgs e) {
GetDataAsync();
}
private async void GetDataAsync() {
authenticationText.Text = "Connecting...";
await Task.Delay(5000);
authenticationText.Text = "Getting Member Details...";
List<MemberServiceModel> memberList = await GetMembersAsync();
// more code for handling response
}
private List<MemberServiceModel> GetMembers() {
//get all members synchronous
var request = new RestRequest("Members/Admin", Method.GET);
var response = _client.Execute<List<MemberServiceModel>>(request);
if (response.ResponseStatus != ResponseStatus.Completed) {
//TODO
_restErrorStatus = response.ResponseStatus.ToString();
_restErrorMessage = response.StatusDescription;
_logger.Error("Error in GetMembers");
_logger.Error("Status:" + _restErrorStatus);
_logger.Error("Description:" + _restErrorMessage);
}
return response.Data; ;
}
private Task<List<MemberServiceModel>> GetMembersAsync() {
//get all members asynchronous
return Task.Run(new Func<List<MemberServiceModel>>(GetMembers));
}

Constant running process on a sperate thread blocking a UI thread

i am trying to use a third party telnet library "active expert" for a basic telnet session.
in my UI code behind i have something like
private async void Button_Click(object sender, RoutedEventArgs e)
{
var ts = new TelnetService();
await ts.DoConnect(node);
}
and my TelnetService looks like this
public class TelnetService
{
private Tcp objSocket = new Tcp();
private NwConstants objConstants = new NwConstants();
public string Responses { get; set; }
private Timer timer1 = new Timer();
public TelnetService()
{
timer1.Elapsed += timer1_Elapsed;
timer1.Interval = 100;
timer1.Start();
}
void timer1_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (objSocket.ConnectionState == objConstants.nwSOCKET_CONNSTATE_CONNECTED)
{
if (objSocket.HasData())
{
Responses += objSocket.ReceiveString() + "\r\n";
}
}
}
public Task DoConnect(Node node)
{
return Task.Factory.StartNew(() =>
{
objSocket.Protocol = objConstants.nwSOCKET_PROTOCOL_TELNET;
objSocket.Connect(node.IP, 23);
while (true)
{
if ((Responses == null) || (!Responses.Contains(node.WaitString))) continue;
//do something
Responses = "";
break;
}
});
}
}
there are two important pieces of functionalities.
First in the timer1_Elapsed function which is process that will keeps on ruining and checks if there is data on socket, and if there is, it will append it to a string "Response". and i am using "timer" for it.
Second in the DoConnect function which will check the"Response" string for a certain input. for this i am using async await and Task.
in a nutshell first one accumulating the Response and Second one checking the Response.
Problem is that it looks like the timer code in general and
objSocket.ReceiveString()
line specifically is causing the UI thread to halt for several seconds. which means after clicking the button i cannot move my main form on the screen however the code is running in a separate thread.
i have tried using pure Thread for this but it didn't helped either.
update
instead of timer i am using a method AccumulateResponse
public static void AccumulateResponse()
{
while (true)
{
if (objSocket.ConnectionState == objConstants.nwSOCKET_CONNSTATE_CONNECTED)
{
if (objSocket.HasData())
{
Responses += objSocket.ReceiveString() + "\r\n";
}
}
}
}
and calling it like
var t = new Task(TelnetService.AccumulateResponse);
t.Start();
await TelnetService.DoConnect(node);
still no luck
The DoConnect isn't your problem. It is your Timer Elapsed Event handler.
The timer elapsed event is NOT asynchronous. Only the DoConnect is.
If there is no asynchronous version of ReceiveString() from your third party lib, then use Task.Run there as well inside of an async timer1_elapsed method.

Tracking when x number of events have fired

Usually this is the stuff i would spend a few hours browsing google and stackoverflow for, however i ran into the problem of how the heck do i word this for a search engine.
I hoping there is a simple way of achieving this, as my current method feels far to "hackish"
What I need to do, if track when several sources of data have completed their loading, and only when all have completed do i load a new view (this is WPF mvvm). Now the data is loaded via a static class termed Repository each one creates a thread and ensure they only a single load operation can happen at once (to avoid multiple threads trying to load into the same collection), each of these classes fires an event called LoadingCompleted when they have finished loading.
I have a single location that loads a large portion of the data (for the first time, there are other locations where the data is reloaded however) what i planned was to hook into each repositories OnLoaded event, and keep track of which have already returned, and when one is returned, mark it as loaded and check to see if any remain. If none remain load the new view, else do nothing.
Something like this:
ShipmentRepository.LoadingComplete += ShipmentRepository_LoadingComplete;
ContainerRepository.LoadingComplete += ContainerRepository_LoadingComplete;
void ContainerRepository_LoadingComplete(object sender, EventArgs e)
{
_containerLoaded = true;
CheckLoaded();
}
void ShipmentRepository_LoadingComplete(object sender, EventArgs e)
{
_shipmentsLoaded = true;
CheckLoaded();
}
private void CheckLoaded()
{
if(_shipmentsLoaded && _containersLoaded && _packagesLoaded)
{
LoadView();
}
}
However as i mentioned this feels clumbsy and hackish, I was hoping there was a cleaner method of doing this.
You can achieve this with Reactive Extensions and using Observable.FromEventPattern in conjunction with the Observable.Zip method. You should be able to do something like:
var shipmentRepositoryLoadingComplete = Observable.FromEventPattern<EventHandler,EventArgs>(h => ShipmentRepository.LoadingComplete += h, h => ShipmentRepository.LoadingComplete -= h);
var containerRepositoryLoadingComplete = Observable.FromEventPattern<EventHandler, EventArgs>(h => ContainerRepository.LoadingComplete += h, h => ContainerRepository.LoadingComplete -= h);
Then you subscibe to the observalbes like this:
var subscription = Observable.Zip(shipmentRepositoryLoadingComplete, containerRepositoryLoadingComplete)
.Subscribe(l => LoadView()));
The subscirption needs to stay alive, so you can save this as a private variable. When both complete events are invoked, the LoadView method should be called. Here is a working console example I used to test this method.
using System;
using System.Reactive.Linq;
namespace RxEventCombine
{
class Program
{
public event EventHandler event1;
public event EventHandler event2;
public event EventHandler event3;
public Program()
{
event1 += Event1Completed;
event2 += Event2Completed;
event3 += Event3Completed;
}
public void Event1Completed(object sender, EventArgs args)
{
Console.WriteLine("Event 1 completed");
}
public void Event2Completed(object sender, EventArgs args)
{
Console.WriteLine("Event 2 completed");
}
public void Event3Completed(object sender, EventArgs args)
{
Console.WriteLine("Event 3 completed");
}
static void Main(string[] args)
{
var program = new Program();
var event1Observable = Observable.FromEventPattern<EventHandler,EventArgs>(h => program.event1 += h, h => program.event1 -= h);
var event2Observable = Observable.FromEventPattern<EventHandler, EventArgs>(h => program.event2 += h, h => program.event2 -= h);
var event3Observable = Observable.FromEventPattern<EventHandler, EventArgs>(h => program.event3 += h, h => program.event3 -= h);
using (var subscription = Observable.Zip(event1Observable, event2Observable, event3Observable)
.Subscribe(l => Console.WriteLine("All events completed")))
{
Console.WriteLine("Invoke event 1");
program.event1.Invoke(null, null);
Console.WriteLine("Invoke event 2");
program.event2.Invoke(null, null);
Console.WriteLine("Invoke event 3");
program.event3.Invoke(null, null);
}
Console.ReadKey();
}
}
}
Output
Invoke event 1
Event 1 completed
Invoke event 2
Event 2 completed
Invoke event 3
Event 3 completed
All events completed
Another way to do this: Add a property LoadingCompleted. For every instance you start a thread return that object to a list. On every loadcompleted set the property to true and in the place you catch the load completed loop through the list (myList.Any(x=>LoadingCompleted == false)) to figure out if everything is completed.
Not the most correct way to do it. But reading your scenario this might do the job.
If you are loading the shipments, containers and packages as asynchronous task then you have several options. As others suggested you can use WhenAll or Join() to wait for all threads to finish before proceeding. However, if your threads have to stay alive and the threads don't stop when they have finished loading, you can use the System.Threading.CountdownEvent as following:
Edit
Added how I would set up the threads and handle the events. Also moved the example from the static Program to an instance, more closely resembeling your situation. Again, if you do not need to do anything in the threads after they have loaded the data, just skip the CountdownEvent altogether and wait for all threads to finish. Much simpler, does not need events and can be achieved using Join() or in this case Task.WaitAll().
class Program
{
static void Main(string[] args)
{
var myWpfObject = new MyWpfObject();
}
}
public class MyWpfObject
{
CountdownEvent countdownEvent;
public MyWpfObject()
{
ShipmentRepository ShipmentRepository = new ShipmentRepository();
ContainerRepository ContainerRepository = new ContainerRepository();
PackageRepository PackageRepository = new PackageRepository();
ShipmentRepository.LoadingComplete += Repository_LoadingComplete;
ContainerRepository.LoadingComplete += Repository_LoadingComplete;
PackageRepository.LoadingComplete += Repository_LoadingComplete;
Task[] loadingTasks = new Task[] {
new Task(ShipmentRepository.Load),
new Task(ContainerRepository.Load),
new Task(PackageRepository.Load)
};
countdownEvent = new CountdownEvent(loadingTasks.Length);
foreach (var task in loadingTasks)
task.Start();
// Wait till everything is loaded.
countdownEvent.Wait();
Console.WriteLine("Everything Loaded");
//Wait till aditional tasks are completed.
Task.WaitAll(loadingTasks);
Console.WriteLine("Everything Completed");
Console.ReadKey();
}
public void Repository_LoadingComplete(object sender, EventArgs e)
{
countdownEvent.Signal();
}
}
And a mock Repository class:
public class ShipmentRepository
{
public ShipmentRepository()
{
}
public void Load()
{
//Simulate work
Thread.Sleep(1000);
if (LoadingComplete != null)
LoadingComplete(this, new EventArgs());
Console.WriteLine("Finished loading shipments");
DoAditionalWork();
}
private void DoAditionalWork()
{
//Do aditional work after everything is loaded
Thread.Sleep(5000);
Console.WriteLine("Finished aditional shipment work");
}
public event EventHandler LoadingComplete;
}

How to avoid copy/paste many event handlers

My application cannot access a specific menu item unless some condition is true (DataRepository.IsAllDataLoaded). I came up with this code, which works great. It checks for the condition first. If it is not ready, it calls a timer, which waits some milliseconds and call the same method again. The Timer needs an ElapsedEventHandler.
public void FirstMenuItem_Click(object sender, RoutedEventArgs e)
{
if (!DataRepository.IsAllDataLoaded)
{
WaitForDataLoading(FirstTimedEvent);
}
else
{
Dispatcher.BeginInvoke(new Action(() =>
{
IndividualEntryWindow Window = new IndividualEntryWindow();
Window.Show();
}));
}
}
private void FirstTimedEvent(object source, ElapsedEventArgs e)
{
FirstMenuItem_Click(null, null);
}
private static void WaitForDataLoading(ElapsedEventHandler timerEvent)
{
Timer t = new Timer();
t.Interval = 0.2;
t.AutoReset = false;
t.Elapsed += new ElapsedEventHandler(timerEvent);
t.Start();
}
Initially, the FirstMenuItem_Click was the only method. I had to add FirstTimedEvent handler for my timer. Is there a way to avoid creating that ElapsedEventHandler? Can I create it inline in my FirstMenuItem_Click method?
I now have to use that same pattern for many other Item_Click methods. I wish I don't have to create a ElapsedEventHandler for each Item_Click method.
Use an anonymous lambda expression:
WaitForDataLoading((s,e) => FirstMenuItem_Click(null, null));
You appear to be using WPF, based on your use of the Dispatcher class. That being the case, there are nicer means for you to control the access to your UI.
Two of these are:
bind your menu's Enabled property to ViewModel class, which would have a property to indicate whether the menu should be available. When your long-running job is complete, set the property to true and the menu will be enabled.
use an ICommand to drive the behaviour of your menu. The command's CanExecute return false while your long-running job is active, which will cause the menu to automatically be disabled until the job is complete.
It's worth noting that this will subtly change the behaviour of your menu - but not, I think, in a bad way. Your current code will wait for the job to complete before showing the dialog - but there's nothing to stop the user clicking the menu again in the meantime. These multiple clicks will each wait for the job to complete, and each display their own dialog when the job completes. In a trivial case this might mean that I see multiple dialogs appear; in a severe case the multiple timers that you're creating might badly affect the performance of the application.
Either of the methods suggested above would prevent the menu from being clicked while the job is running, which is not quite your current behaviour but, I think, would make more sense from a usability perspective.
In the following code you can call the method CheckDataShowWindow() anytime you wish to show the windows when the data is ready. If you want to add it to another cick handler, you can just make another like so:
public void Another_Click(object sender, RoutedEventArgs e)
{
CheckDataShowWindow();
}
Main code:
public void FirstMenuItem_Click(object sender, RoutedEventArgs e)
{
CheckDataShowWindow();
}
private void CheckDataShowWindow()
{
if (!DataRepository.IsAllDataLoaded)
{
Timer t = new Timer();
t.Interval = 0.2;
t.AutoReset = false;
t.Elapsed += (s,e) => CheckDataShowWindow();
t.Start();
}
else
{
Dispatcher.BeginInvoke(new Action(() =>
{
IndividualEntryWindow Window = new IndividualEntryWindow();
Window.Show();
}));
}
}
Update
If you can edit the code of the datarepository you should add an event for when the data is done loading.
public delegate void DoneLoadingHandler(object sender, EventArgs e);
public class DataRepository
{
public event DoneLoadingHandler DoneLoading;
//Your loading function
private void LoadAllData()
{
//Load like you do now
//Now fire the event that loading is done.
if(DoneLoading != null)
DoneLoading(this, new EventArgs());
}
}
Now in your other class:
public void FirstMenuItem_Click(object sender, RoutedEventArgs e)
{
CheckDataShowWindow();
}
private bool AllReadyWaiting = false;
private void CheckDataShowWindow()
{
if (!DataRepository.IsAllDataLoaded)
{
if(!AllReadyWaiting)
{
DataRepository.DoneLoading += (s,e) => ShowWindow();
AllReadyWaiting = true;
}
}
else
{
ShowWindow();
}
}
private void ShowWindow()
{
Dispatcher.BeginInvoke(new Action(() =>
{
IndividualEntryWindow Window = new IndividualEntryWindow();
Window.Show();
}));
}

async method with completed event

I use .net 4.0 and i've tried to figure out how to use async method to await DocumentCompleted event to complete and return the value. My original code is above, how can i turn it into async/await model in this scenario ?
private class BrowserWindow
{
private bool webBrowserReady = false;
public string content = "";
public void Navigate(string url)
{
xxx browser = new xxx();
browser.DocumentCompleted += new EventHandler(wb_DocumentCompleted);
webBrowserReady = false;
browser.CreateControl();
if (browser.IsHandleCreated)
browser.Navigate(url);
while (!webBrowserReady)
{
//Application.DoEvents(); >> replace it with async/await
}
}
private void wb_DocumentCompleted(object sender, EventArgs e)
{
try
{
...
webBrowserReady = true;
content = browser.Document.Body.InnerHtml;
}
catch
{
}
}
public delegate string AsyncMethodCaller(string url);
}
So we need a method that returns a task when the DocumentCompleted event fires. Anytime you need that for a given event you can create a method like this:
public static Task WhenDocumentCompleted(this WebBrowser browser)
{
var tcs = new TaskCompletionSource<bool>();
browser.DocumentCompleted += (s, args) => tcs.SetResult(true);
return tcs.Task;
}
Once you have that you can use:
await browser.WhenDocumentCompleted();
#Servy had the genius answer I was looking for, but it didn't apply to my use case well. I found errors when the event is raised multiple times due to the event handler trying to set the result on the TaskCompletionSource on subsequent event invocations.
I enhanced his answer in two ways. The first is simply to unsubscribe the DocumentCompleted event once it has been handled the first time.
public static Task WhenDocumentCompleted(this WebBrowser browser)
{
var tcs = new TaskCompletionSource<bool>();
browser.DocumentCompleted += DocumentCompletedHandler;
return tcs.Task;
void DocumentCompletedHandler(object sender, EventArgs e)
{
browser.DocumentCompleted -= DocumentCompletedHandler;
tcs.SetResult(true);
}
}
Note I'm using a local function here to capture the TaskCompletionSource instance, which requires a minimum of C# 7.0.
The second enhancement is to add a timeout. My particular use case was in unit tests, and I wanted to make waiting for my particular event deterministic and not wait indefinitely if there was a problem.
I chose to use a timer for this, and set it to fire only once, then stop the timer when it is no longer needed. Alternatively could leverage a CancellationToken here to manage the TaskCompletionSource but I feel this requires maintainers to know more about their usage and timers are more universally understood.
public static Task WhenDocumentCompleted(this WebBrowser browser, int timeoutInMilliseconds = 500)
{
var tcs = new TaskCompletionSource<bool>();
var timeoutTimer = new System.Timers.Timer(timeoutInMilliseconds);
timeoutTimer.AutoReset = false;
timeoutTimer.Elapsed += (s,e) => tcs.TrySetCanceled();
timeoutTimer.Start();
browser.DocumentCompleted += DocumentCompletedHandler;
return tcs.Task;
void DocumentCompletedHandler(object sender, EventArgs e)
{
timeoutTimer.Stop();
browser.DocumentCompleted -= DocumentCompletedHandler;
tcs.TrySetResult(true);
}
}
Note to ensure the code is thread safe I've gone more defensive here and used Try... functions. This ensures there are no errors setting the result even when edge-case interleaved execution occurs.

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