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Say I have an array of point coordinates in a 3d space, like
point1 x=5, y=10, z=15
point2 x=1, y=25, z=3
... and so on.
And I need to show them in a sort of a 3d environment, where the user would be able to zoom in, pan and rotate, in a winform.
I haven't done 3d in c# before, so I wanted to ask what's the method/library of choice for that?
Thanks
You can start here: Viewport3D Class http://msdn.microsoft.com/en-us/library/system.windows.controls.viewport3d.aspx
You have to program the zoom/pan by your self, but there are probably many examples how to.
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Which of these (https://stackoverflow.com/questions/492893/graph-drawing-c-library) libraries can be used to evaluate nodes coordinates? I mean I want to draw and manipulate graph by clicking on it to add some nodes or delete, and then evaluate coordinates using some lightweight library.
All I need is algorithm which could on dot file and speciefied layout (http://en.wikipedia.org/wiki/DOT_language) give me conformity of graph nodes and 2D points.
Prefferable languages: C++, C#, Java
I made a complete WPF MVVM sample of a "Nodes Editor" supporting drag and drop, and many interesting visual features. It looks like this:
Full Source Code on GitHub
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I want to create a menu where there is a cube, and by pressing the arrow keys, you can rotate the cube to see the different faces of the cube. On each face, there will be text. If you press enter, it will go and do whatever option you selected on the cube. I have been working on this in C# in a combination of windows forms and WPF user controls and I need to know, is it a good idea to use the integrated 3D functionality in WPF for C#, or do I need to use something else (preferably not directx or any other derivatives of it (including wrapper classes)). Thanks in advance!
It is valid - you can easily do 3d stuff in WPF. The performance will be "not optimal" but basically you ask for something extremely simple - so it is definitely good enough (as in: you can not do a proper 3d game in WPF, with good quality, but a menuy is really trivial, graphically).
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Is there a simple way, whether through a web service or just a library, to write/display music notation with C#? I have some data and am wondering if there is a way to show a staff with the given notes on it.
I've looked into MusicXML, but if I understand it correctly, it is purely a way to store the data - displaying it on a staff is a separate task. Short of manually using shapes (would be a lot of work) in HTML Canvas or WPF or what-have-you, is there some way to accomplish this?
Long list of background information and libraries for Java can be found here: https://stackoverflow.com/questions/5525959/are-there-any-music-notation-rendering-libraries-for-java.
A similar C# question can be found here: Draw a music staff in C#.
Here's an article describing how to show MusicXML notation with WPF: http://www.codeproject.com/Articles/89582/PSAM-WPF-Control-Library.
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Is there any physics engine for .net platform instead of the physics2d.net that's out now on Google code? I don't need something for XNA framework and exactly I need a library for using it straight in my C# application.
http://code.google.com/p/box2dx/ - C# wrapper around the popular box2d physics engine.
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I'm searching for tutorials on how to draw a family tree with WPF (and C#).
Something like http://www.myheritage.nl/FP/family-tree.php?s=65040841 or Family.Show but for a complete beginner. Family.Show is a bit too complex to start. I don't want to implement external controls but instead I want to learn how to write them myself.
So I need to know everything like: how to draw the items, what the algorithms are to position/draw all elements, etc... but I could not find any beginners tutorial on this with WPF.
I hope somebody could help me.
Check out Family.Show:
http://www.vertigo.com/familyshow.aspx