I'm using a thread to run a calculation in the background of my program. I start the thread at the start of my program. If I press a button before the thread is finished it will open the statusBar and "openedStatus" is set to true.
This will show the threads current progress and after the thread has finished I would like to execute the last part of my code:
if (openedStatus)
{
sb.Close();
validateBeforeSave();
}
This part of the code will throw an exception though because you can't close the statusbar cross-thread.
Now the question is: How can I execute that last part of the code after the thread is finished?
private StatusBar sb = new StatusBar();
private void startVoorraadCalculationThread()
{
sb.setMaxProgress(data.getProducten().getProductenCopy().Count);
Thread thread = new Thread(new ThreadStart(this.run));
thread.Start();
while (!thread.IsAlive) ;
}
private void run()
{
for (int i = 0; i < data.getProducten().getProductenCopy().Count; i++ )
{
sb.setProgress(i);
sb.setStatus("Calculating Voorraad: " + (i+1) + "/" + data.getProducten().getProductenCopy().Count);
data.getProducten().getProductenCopy()[i].getTotaalVoorraad(data.getMaten());
}
if (openedStatus)
{
sb.Close();
validateBeforeSave();
}
calculationFinished = true;
}
Using a backgroundWorker fixed my problem:
private void startVoorraadCalculationThread()
{
sb.setMaxProgress(data.getProducten().getProductenCopy().Count);
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
bw.RunWorkerAsync();
}
private void bw_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 0; i < data.getProducten().getProductenCopy().Count; i++)
{
sb.setProgress(i);
sb.setStatus("Calculating Voorraad: " + (i + 1) + "/" + data.getProducten().getProductenCopy().Count);
data.getProducten().getProductenCopy()[i].getTotaalVoorraad(data.getMaten());
}
}
private void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (openedStatus)
{
sb.Close();
validateBeforeSave();
}
calculationFinished = true;
}
Related
I have background worker where I am getting some callback in a thread and I am updating the UI and the progress bar as the states change. Currently there are 3 states 1) Cartridgr Drawer Closed 2) Processing 3) Processed.
First Time when the application starts everything works fine. The Run Worker Completed fires after the Processed state and I am launching an other success window through an event.
But for the second when I rerun the workflow without closing the application, I get the success Window when the worker still says Processing. Why is that also the remaining time that I am updating behaves incorrectly. Please help. (Please see the DoWork event Thread th I guess thats the issue).
//This method is a RelayCommand thats called on some button click
private void StartCurrentRun(bool obj)
{
this.worker = new BackgroundWorker();
this.worker.WorkerReportsProgress = true;
this.worker.WorkerSupportsCancellation = true;
StartTimer();
PropertyCallBackChangedInstance.PropertyChanged -= PropertyCallBackChangedInstance_PropertyChanged;
WhenCancelledBlurVolumesGrid = false;
this.worker.DoWork += this.DoWork;
this.worker.ProgressChanged += this.ProgressChanged;
this.worker.RunWorkerCompleted += Worker_RunWorkerCompleted;
IsLiveProgress = true;
this.worker.RunWorkerAsync();
}
private void DoWork(object sender, DoWorkEventArgs e)
{
int OriginalTimeRemaining = SelectedVolumeEstimatedTime();
int TotalPrecentagebasedOnNumberOfStates = 50;
int PercentProgress = 100 / TotalPrecentagebasedOnNumberOfStates;
CurrentCartridgeStatus status = CurrentCartridgeStatus.NotProcessed;
var instance = ConnectToInstrument.InstrumentConnectionInstance;
instance.InitalizeRun();
Thread th = new Thread(() =>
{
PropertyCallBackChangedInstance.PropertyChanged += PropertyCallBackChangedInstance_PropertyChanged;
});
th.Start();
Thread th2 = new Thread(() =>
{
while (PropertyCallBackChangedInstance.CurrentCartridgeStatusChanged != CurrentCartridgeStatus.Processed)
{
lock (_objectForThread2)
{
if (OriginalTimeRemaining > 0)
{
OriginalTimeRemaining -= 2;
}
var time = TimeSpan.FromSeconds(OriginalTimeRemaining);
EstimatedTimeRemaining = string.Format("{0:00}:{1:00}:{2:00}",
time.Hours,
time.Minutes,
time.Seconds);
OnPropertyChanged("EstimatedTimeRemaining");
}
Thread.Sleep(2000);
}
});
th2.Start();
int counter = 0;
for (int i = 0; i < PercentProgress; i++)
{
//Keep checking to see if the Run is cancelled
if (WhenCancelledBlurVolumesGrid) //That means the run is cancelled
{
if (worker.CancellationPending)
{
e.Cancel = true;
worker.CancelAsync();
}
}
for (int j = counter; j <= TotalPrecentagebasedOnNumberOfStates; j++)
{
worker.ReportProgress(Math.Min(j, 100));
if (status != CurrentCartridgeStatus.Processed)
{
Thread.Sleep(55);
}
}
counter = 50;
TotalPrecentagebasedOnNumberOfStates += 50;
}
th.Join();
th2.Join();
}
private void PropertyCallBackChangedInstance_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "CurrentCartridgeStatusChanged")
{
var value = sender as InstrumentCallBackProperties;
CurrentStatus = EnumExtensions.GetDescription(value.CurrentCartridgeStatusChanged);
}
}
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
this.ProgressValue = e.ProgressPercentage;
}
private void Worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
EstimatedTimeRemaining = "00:00:00";
stopWatch.Stop();
timer.Stop();
Messenger.Default.Send(new NotificationMessage("RunComplete"));
if (e.Cancelled)
{
SelectedVolume = string.Empty;
}
else
{
IsLiveProgress = false;
if (IsRunSuccessfullyComplete != null && !WhenCancelledBlurVolumesGrid) //This indicates that Success will only open when the run is complete
{
IsRunSuccessfullyComplete(NoErrors);//This event opens the success window from a different page
}
WhenCancelledBlurVolumesGrid = true;
}
//I have some Dispose method that i am trying to do after the first run.
public void Dispose()
{
if (this.worker != null)
{
this.ProgressValue = 0;
this.worker.CancelAsync();
this.worker.Dispose();
this.worker = null;
timer = null;
stopWatch = null;
TimeElapsed = string.Empty;
}
}
I'm using WPF and I have main thread which is GUI (wizard).
When user click Finish on wizard it open second thread which display user progress bar used in background worker.
In Main thread I doing:
MessageWithProgressBar progress = new MessageWithProgressBar();
progress.Show();
createFilesInA();
createFilesInB();
createFilesInC();
createFilesInD();
createFilesInE();
createFilesInF();
createFilesInG();
createFilesInH();
createFilesInI();
createFilesInJ();
createFilesInK();
In each createFiles method I increment by 1 the static variable called currentStep which I used it in background worker as detailed below.
In background worker I doing:
public partial class MessageWithProgressBar : Window
{
private BackgroundWorker backgroundWorker = new BackgroundWorker();
public MessageWithProgressBar()
{
InitializeComponent();
backgroundWorker.WorkerReportsProgress = true;
backgroundWorker.ProgressChanged += ProgressChanged;
backgroundWorker.DoWork += DoWork;
backgroundWorker.RunWorkerCompleted += BackgroundWorker_RunWorkerCompleted;
}
private void DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(100);
int i = GeneralProperties.General.currentStep;
if (i > GeneralProperties.General.thresholdStep)
{
progress.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
new DispatcherOperationCallback(delegate
{
progress.Value = 100;
title.Content = progress.Value.ToString();
return null;
}), null);
return;
}
else
{
progress.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
new DispatcherOperationCallback(delegate
{
progress.Value = (int)Math.Floor((decimal)(8 * i));
progressLabel.Text = progress.Value.ToString();
return null;
}), null);
}
}
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progress.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
new DispatcherOperationCallback(delegate
{
progress.Value = e.ProgressPercentage;
return null;
}), null);
}
private void BackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
progress.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
new DispatcherOperationCallback(delegate
{
progress.Value = 100;
title.Content = progress.Value.ToString();
return null;
}), null);
WindowMsgGenDB msg = new WindowMsgGenDB();
msg.Show();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
if (backgroundWorker.IsBusy == false)
{
backgroundWorker.RunWorkerAsync();
}
}
}
The main thread updated variable called currentStep and the second thread used it to report on the main thread progress.
The operations of the main thread takes a few seconds (not more 15 seconds)
I have two issues:
I see on progress bar only when currentStep=2 (then the progress is 16) and then the progress is 100, and I don't see every step
At the beginning, the progress bar is freeze and it seems like it stuck.
(maybe it connects to the call progress.Show() from the main thread?)
Thanks!
As far as I understand your code your background worker is not doing anything, really. It updates the progress once and that's it.
Also: using global static variables to communicate between a form and a background worker - ouch...
Also, you're using it wrong in my opinion. The work (CreateFilesInA ... CreateFilesInK) should be done by the background worker - that's what it is for. As the main thread will be blocked the way you implemented it, you will not see any updates otherwise.
The usual way to implement something like this is:
Create progress window and disable UI
Start background worker that does stuff in DoWork. In DoWork, after every call to a CreateFilesInXYZ method, call ReportProgress to the the UI be updated.
Update stuff in progress window whenever ProgressChanged event is fired
Hide progress window and enable your application's UI when background worker is done
The way you're doing it it's in no way asynchronous. So, actually, your code should look something like this:
public partial class MainWindow : Window
{
private BackgroundWorker backgroundWorker = new BackgroundWorker();
private MessageWithProgressBar progressWindow;
public MainWindow()
{
InitializeComponent();
backgroundWorker.WorkerReportsProgress = true;
backgroundWorker.ProgressChanged += ProgressChanged;
backgroundWorker.DoWork += DoWork;
backgroundWorker.RunWorkerCompleted += BackgroundWorker_RunWorkerCompleted;
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
progressWindow = new MessageWithProgressBar();
progressWindow.Owner = this;
progressWindow.Show();
backgroundWorker.RunWorkerAsync();
}
private void DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = (BackgroundWorker)sender;
int numSteps = 11;
int currentStep = 0;
int progress = 0;
CreateFilesInA();
currentStep += 1;
progress = (int)((float)currentStep / (float)numSteps * 100.0);
worker.ReportProgress(progress);
CreateFilesInB();
currentStep += 1;
progress = (int)((float)currentStep / (float)numSteps * 100.0);
worker.ReportProgress(progress);
// All other steps here
...
}
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressWindow.progress.Value = e.ProgressPercentage;
}
private void BackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
progressWindow.Close();
WindowMsgGenDB msg = new WindowMsgGenDB();
msg.Show();
}
}
Please note that the above code goes into your main window! The MessageWithProgressWindow does not contain any code. Maybe the Window_Loaded event handler is not the right place to start the background worker, but you get the picture.
I have a button .It will open a file and process a file .I want to show the progress bar while processing the file .
when i am doing .its working
public MainframeDataExchangeTool()
{
InitializeComponent();
_ProgressBar.Style = ProgressBarStyle.Marquee;
_ProgressBar.Visible = false;
_Random = new Random();
InitializeBackgroundWorker();
}
private void InitializeBackgroundWorker()
{
_BackgroundWorker = new BackgroundWorker();
_BackgroundWorker.WorkerReportsProgress = true;
_BackgroundWorker.DoWork += (sender, e) => ((MethodInvoker)e.Argument).Invoke();
_BackgroundWorker.ProgressChanged += (sender, e) =>
{
_ProgressBar.Style = ProgressBarStyle.Continuous;
_ProgressBar.Value = e.ProgressPercentage;
};
_BackgroundWorker.RunWorkerCompleted += (sender, e) =>
{
if (_ProgressBar.Style == ProgressBarStyle.Marquee)
{
_ProgressBar.Visible = false;
}
};
}
In my button click i am doing
private void btnOpenScriptFile_Click(object sender, EventArgs e)
{
try
{
loadScriptFlDlg.Filter = Constants.SCRIPT_FILE_FILTER;
loadScriptFlDlg.FilterIndex = 3;
loadScriptFlDlg.RestoreDirectory = true;
loadScriptFlDlg.FileName = string.Empty;
DialogResult objDialogResult = loadScriptFlDlg.ShowDialog();
if (objDialogResult.Equals(DialogResult.OK))
{
_BackgroundWorker.RunWorkerAsync(new MethodInvoker(() =>
{
_ProgressBar.BeginInvoke(new MethodInvoker(() => _ProgressBar.Visible = true));
for (int i = 0; i < 100; i++)
{
Thread.Sleep(10);
_BackgroundWorker.ReportProgress(i);
}
}));
EnableDisableControls("OpenScript");
string strScriptError = LoadScriptFromFile(loadScriptFlDlg.FileName);///loading will taking time but progress bar not showing
Basically progress bar is showing at the end of data load but not while loading the data
You cannot see the progress as UI thread cannot update UI because it is busy loading your file. You must call LoadScriptFromFile from the background worker and keep UI thread free to process events and update UI.
I used this in my project with 2 methode (exemple):
1* Invoke(new Action(() => _ProgressBar.Visible = true));
2* or use Application.DoEvents() after your _BackgroundWorker.ReportProgress(i);
Surprised the compiler didn't throw a hissy fit...because you need an extra }.
You open 4 levels of nesting, but only close 3.
I have modified your code as shown below:
private void btnOpenScriptFile_Click(object sender, EventArgs e)
{
try
{
if (objDialogResult.Equals(DialogResult.OK))
{
_ProgressBar.Style = ProgressBarStyle.Marquee;
_ProgressBar.BeginInvoke(new MethodInvoker(() => _ProgressBar.Visible = true));
for (int i = 0; i < 100; i++)
{
Thread.Sleep(10);
_ProgressBar.BeginInvoke(new Action(() => _ProgressBar.Value = i));
//Process my file here
}
}
}
Catch
{
}
}
I would always suggest reducing the number of empty lines, for readability.
I also find that the 'allman' style bracketing is easiest to debug.
But as always, each to his own.
EDIT:
After OP editted code:
Try adding:
application.doevents()
after your:
_BackgroundWorker.ReportProgress(i);
Why? The code will stay in the for loop until completes. By doing 'doevents' you are telling it to update externally, before the next loop.
Without the 'doevents' i guess you would see 0 and 100 only.
Simply do something like this with a BackgroundWorker (bgw).
private void MyMethod()
{
bgw.RunWorkerAsync(); //this calls the DoWork event
}
private void bgw_DoWork(object sender, DoWorkEventArgs e)
{
//Expensive task
//Calculate how far you through your task (ie has read X of Y bytes of file)
bgw.ReportProgress(myInteger);
}
private void bgw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
myProgressBar.Value = e.ProgressPercentage;
}
Make sure you set the BackgroundWorker's "WorkerReportsProgress" property to True!
The following is my background worker thread
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
Thread t1 = new Thread(Thread1);
t1.Start();
Thread t2 = new Thread(Thread2);
t2.Start();
if (backgroundWorker1.CancellationPending)
{
e.Cancel = true;
}
}
Thread1 code is as follows
static void Thread1()
{
int nofiles=0;
int returned = checkforfolderthread(1);
int startvalue = 0;
int stopvalue = 5000;
if (returned == 1)
{
nofiles = countfiles();
startvalue = startvalue + (nofiles - 1) * 1000;
stopvalue = stopvalue - startvalue;
}
repeat(startvalue, stopvalue,1,nofiles-1);
}
Function called from a thread is as follows
static void repeat(int ini, int fin, int threadno, int startadd)
{
int i, j;
for (j = ini; j < ini + fin; j += 1000)
{
StringBuilder sb = new StringBuilder();
for (i = j; i < j + 1000; i += 100)
{
WebClient wc = new WebClient();
string add = System.String.Format("http://www.colourlovers.com/api/colors/new?numResults=100&resultOffset={0}", i);
try
{
string tobeadded = wc.DownloadString(add);
sb.AppendLine();
sb.Append(tobeadded);
}
catch (Exception)
{
break;
}
}
string folderpath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
string filename = System.String.Format("DownloadPalette\\Thread{0}\\color{1}.xml",threadno,startadd);
string location = Path.Combine(folderpath, filename);
File.WriteAllText(location, sb.ToString());
startadd = startadd + 1;
}
}
What I would want to do is continuously update a progressbar after each for i loop is completed.
But I cannot access the progressbar from this function running in the background thread.
Please Help me
You miss this method..
// Back on the 'UI' thread so we can update the progress bar
void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// The progress percentage is a property of e
progressBar1.Value = e.ProgressPercentage;
}
According on this reference : BackgroundWorker and ProgressBar demo
You should use invoke, as described here: http://msdn.microsoft.com/en-us/library/ms171728(v=vs.80).aspx
First create a method to update the progressbar(create it on the main thread GUI):
private void UpdateBar()
{
//your code to update
}
Then create a delegate and pass you method to it(this code is also for main thread GUI):
private delegate void UpdateProgressBarDelegate();
private UpdateProgressBarDelegate UpdateProgressBarDelegate_Object;
UpdateProgressBarDelegate_Object = new UpdateProgressBarDelegate(this.UpdateBar);
Now update it from another thread like this:
progressbar.Invoke(UpdateProgressBarDelegate_Object);
Here we are calling the delegate object which will call UpdateBar method on GUI thread with a safe thread call.
If you need to update more than just the progressbar value you could call a method and checking if an invoke is required. An invoke is required if you want to access a UI object from a separate thread.
private void updateProgress(object sender, int count, int total)
{
if (base.InvokeRequired)
{
base.Invoke(new ProcessCountHandler(this.updateProgress), new object[] { sender, count, total });
}
else if (count <= this.progressBar1.Maximum)
{
this.progressBar1.Value = count;
this.CompletedCount.Text = count.ToString("N0") + " of " + total.ToString("N0");
}
}
I want to run a background worker to update a listbox with values from a mssql database. I came out with this :
public frmMain() {
InitializeComponent();
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
}
private void frmMain_Load(object sender, EventArgs e) {
if (bw.IsBusy != true)
{
bw.RunWorkerAsync();
}
}
private void bw_DoWork(object sender, DoWorkEventArgs e){
BackgroundWorker worker = sender as BackgroundWorker;
for (int i = 1; (i <= 10); i++) {
if ((worker.CancellationPending == true)) {
e.Cancel = true;
break;
}
else {
(1) LoadPrescriptions(); //load the date in a list and writes the list into the listbox
(2) System.Threading.Thread.Sleep(500);
}
}
}
private void LoadPrescriptions()
{
main_controller = new MainController();
prescriptionsList = new List<Prescription>();
prescriptionsList = main_controller.LoadPrescriptions(0);
lstPrescriptions.Items.Clear();
for (int i = 0; i < prescriptionsList.Count; i++)
lstPrescriptions.Items.Add(prescriptionsList[i].name + " " + prescriptionsList[i].surname);
}
Somewhere between (1) and (2) i get A first chance exception of type 'System.InvalidOperationException' occurred in System.Windows.Forms.dll
error.
Ideas on how can i fix this ? I just want to run an update of the listbox for as long as the program is running.
When we access some GUI control from thread other then GUI we get into this sort of situation
Try to access the GUI element within this delegate structure
MethodInvoker objMethodInvoker = delegate
{
//access and assign data to list control here
};
if (InvokeRequired)
BeginInvoke(objMethodInvoker);
else
objMethodInvoker.Invoke();