Windows form progress bar not working? - c#

I have a button .It will open a file and process a file .I want to show the progress bar while processing the file .
when i am doing .its working
public MainframeDataExchangeTool()
{
InitializeComponent();
_ProgressBar.Style = ProgressBarStyle.Marquee;
_ProgressBar.Visible = false;
_Random = new Random();
InitializeBackgroundWorker();
}
private void InitializeBackgroundWorker()
{
_BackgroundWorker = new BackgroundWorker();
_BackgroundWorker.WorkerReportsProgress = true;
_BackgroundWorker.DoWork += (sender, e) => ((MethodInvoker)e.Argument).Invoke();
_BackgroundWorker.ProgressChanged += (sender, e) =>
{
_ProgressBar.Style = ProgressBarStyle.Continuous;
_ProgressBar.Value = e.ProgressPercentage;
};
_BackgroundWorker.RunWorkerCompleted += (sender, e) =>
{
if (_ProgressBar.Style == ProgressBarStyle.Marquee)
{
_ProgressBar.Visible = false;
}
};
}
In my button click i am doing
private void btnOpenScriptFile_Click(object sender, EventArgs e)
{
try
{
loadScriptFlDlg.Filter = Constants.SCRIPT_FILE_FILTER;
loadScriptFlDlg.FilterIndex = 3;
loadScriptFlDlg.RestoreDirectory = true;
loadScriptFlDlg.FileName = string.Empty;
DialogResult objDialogResult = loadScriptFlDlg.ShowDialog();
if (objDialogResult.Equals(DialogResult.OK))
{
_BackgroundWorker.RunWorkerAsync(new MethodInvoker(() =>
{
_ProgressBar.BeginInvoke(new MethodInvoker(() => _ProgressBar.Visible = true));
for (int i = 0; i < 100; i++)
{
Thread.Sleep(10);
_BackgroundWorker.ReportProgress(i);
}
}));
EnableDisableControls("OpenScript");
string strScriptError = LoadScriptFromFile(loadScriptFlDlg.FileName);///loading will taking time but progress bar not showing
Basically progress bar is showing at the end of data load but not while loading the data

You cannot see the progress as UI thread cannot update UI because it is busy loading your file. You must call LoadScriptFromFile from the background worker and keep UI thread free to process events and update UI.

I used this in my project with 2 methode (exemple):
1* Invoke(new Action(() => _ProgressBar.Visible = true));
2* or use Application.DoEvents() after your _BackgroundWorker.ReportProgress(i);

Surprised the compiler didn't throw a hissy fit...because you need an extra }.
You open 4 levels of nesting, but only close 3.
I have modified your code as shown below:
private void btnOpenScriptFile_Click(object sender, EventArgs e)
{
try
{
if (objDialogResult.Equals(DialogResult.OK))
{
_ProgressBar.Style = ProgressBarStyle.Marquee;
_ProgressBar.BeginInvoke(new MethodInvoker(() => _ProgressBar.Visible = true));
for (int i = 0; i < 100; i++)
{
Thread.Sleep(10);
_ProgressBar.BeginInvoke(new Action(() => _ProgressBar.Value = i));
//Process my file here
}
}
}
Catch
{
}
}
I would always suggest reducing the number of empty lines, for readability.
I also find that the 'allman' style bracketing is easiest to debug.
But as always, each to his own.
EDIT:
After OP editted code:
Try adding:
application.doevents()
after your:
_BackgroundWorker.ReportProgress(i);
Why? The code will stay in the for loop until completes. By doing 'doevents' you are telling it to update externally, before the next loop.
Without the 'doevents' i guess you would see 0 and 100 only.

Simply do something like this with a BackgroundWorker (bgw).
private void MyMethod()
{
bgw.RunWorkerAsync(); //this calls the DoWork event
}
private void bgw_DoWork(object sender, DoWorkEventArgs e)
{
//Expensive task
//Calculate how far you through your task (ie has read X of Y bytes of file)
bgw.ReportProgress(myInteger);
}
private void bgw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
myProgressBar.Value = e.ProgressPercentage;
}
Make sure you set the BackgroundWorker's "WorkerReportsProgress" property to True!

Related

BackgroundWorker DoWork function is not being called

I've created a loading form within my C# WinForms application that is shown during long processes.
I've added a progress bar to my loading form that I would like to update to give some feedback of loading to the user.
Within my loading form code, I have created a new BackgroundWorker and added DoWork and ProgressChanged event handlers.
The problem is that the backgroundWorker_ProgressChanged is not being called. I have inserted break points into the function and they are not caught.
Where am I going wrong? Any help appreciated. Thanks.
frmLoading:
public frmLoading()
{
InitializeComponent();
//check if bg worker is null
if (backgroundWorker == null)
{
backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += backgroundWorker_DoWork;
backgroundWorker.ProgressChanged += backgroundWorker_ProgressChanged;
}
backgroundWorker.WorkerReportsProgress = true;
//start
backgroundWorker.RunWorkerAsync();
}
backgroundWorker_DoWork:
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 1; i <= 100; i++)
{
Thread.Sleep(100);
backgroundWorker.ReportProgress(i);
}
}
backgroundWorker_ProgressChanged:
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
//update value of progress bar
progressBar1.Value = e.ProgressPercentage;
//set the text of the progress bar
this.Text = e.ProgressPercentage.ToString();
}
Here's how you would do this with Progress<int> and Task.Run:
public frmLoading()
{
InitializeComponent();
IProgress<int> progress = new Progress<int>(p =>
{
//update value of progress bar
progressBar1.Value = p;
//set the text of the progress bar
this.Text = p.ToString();
});
Task.Run(async () =>
{
for (int i = 1; i <= 100; i++)
{
await Task.Delay(TimeSpan.FromSeconds(0.1));
progress.Report(i);
}
});
}
Personally I prefer Microsoft's Reactive Framework:
public frmLoading()
{
InitializeComponent();
Observable
.Interval(TimeSpan.FromSeconds(0.1))
.Take(100)
.ObserveOn(this)
.Select(p => p + 1)
.Subscribe(p =>
{
//update value of progress bar
progressBar1.Value = p;
//set the text of the progress bar
this.Text = p.ToString();
});
}

Listview update in ProgressChanged event slows down the application too much

I have a ProgressChanged event for download and in this event I update a Listview writing async threads statuses. But this operation slows down the program, even causes Not Responding. My code and an ss are below. How can I fix this problem.
private void downloader_ProgressChanged(object sender, EventArguments.ProgressChangedEventArgs e)
{
this.Invoke(new Action(() =>
{
progressBar1.Value = (int)(downloader.Progress * 100);
if (downloader.Info.ContentSize > 0)
lblContentSize.Text = downloader.Info.ContentSize.ToHumanReadableSize();
lblSpeed.Text = downloader.Speed.ToHumanReadableSize() + "/s";
lblReceived.Text =
string.Format("{0} ({1})",
downloader.TotalBytesReceived.ToHumanReadableSize(),
string.Format("{0:0.00}%", downloader.Progress));
segmentedProgressBar1.ContentLength = downloader.Info.ContentSize;
segmentedProgressBar1.Bars = downloader.Ranges.ToList().Select(x => new Bar(x.TotalBytesReceived, x.Start, x.Status)).ToArray();
lblResumeability.Text = downloader.Info.AcceptRanges ? "Yes" : "No";
listView1.BeginUpdate();
writeThreads();
listView1.EndUpdate();
}));
}
private void writeThreads()
{
var ranges = downloader.Ranges.ToList();
ranges = ranges.Where(x => !x.IsIdle).ToList();
for (var i = 0; i < ranges.Count; i++)
{
listView1.Items[i].SubItems[1].Text = (ranges[i].TotalBytesReceived.ToHumanReadableSize());
listView1.Items[i].SubItems[2].Text = (ranges[i].Status.ToString());
}
}
DownloadProgressChanged being fired on every chunk received e.g. for each 4kb received. You probably may update UI not for each call but only if percentage was changed.
private int storedPercentage = -1;
private void downloader_ProgressChanged(object sender, EventArguments.ProgressChangedEventArgs e)
{
if (e.ProgressPercentage != storedPercentage)
{
storedPercentage = e.ProgressPercentage;
this.Invoke((Action)(() =>
{
// existing code...
}));
}
}
Disclamer: exactly this way to fix is applicable only for single active download process. But the idea would be the same for concurrent downloads.

Updating progressbar through backgroundworker in method

My programm (in C# using Windows Forms) is reading and parsing large amounts of Data and I'm using a Backgroundworker which calls those global methods (reading and parsing). I'd like to keep the user updated on how long it's going to take, so the Backgroundworker is supposed to display what action its doing and has a progressbar that should fill for every individual action too.
Unfortunately, I can't get it to work, as the progressbar just doesn't update at all and just stays empty.
Here is what I have so far:
private void InitializeBackgroundWorker()
{
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted);
backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
}
private void buttonParse_Click(object sender, EventArgs e)
{
DescriptionLabel.Visible = true;
progressBar1.Visible = true;
backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
Methods.ParsePerfusionData(backgroundWorker1); //Also tried using 'worker' here, but didnt work either
}
And in the method it looks like that:
public static void ParsePerfusionData(BackgroundWorker worker)
{
for (int i = 2; i < Globals.DataList.Count; i++)
{
worker.ReportProgress(i / amount * 100);
rest of the code etc.
}
}
Can I not use a backgroundworker in a global method like that? Thanks in advance!
When i < amount then i / amount * 100 = 0 * 100 = 0.
Simply use i * 100 / amount instead.
Also make sure backgroundWorker1.WorkerReportsProgress = true
You can only report progress between distinct operations. That means either:
using a very modern class that supports this level of reporting. Such a classs might not exist for your case.
reverse engineering parts of the code down to the loop you want to make reporting on. Usually the loop that itterates over files or the like.
GUI updates must be contained to RunWorkerCompelted and ProgressReport events. And depending on how often updates happen, ProgressReport may have to be kept to only updating a progress bar.
Here some old code I wrote with BackgroundWorker wich should get you started:
#region Primenumbers
private void btnPrimStart_Click(object sender, EventArgs e)
{
if (!bgwPrim.IsBusy)
{
//Prepare ProgressBar and Textbox
int temp = (int)nudPrim.Value;
pgbPrim.Maximum = temp;
tbPrim.Text = "";
//Start processing
bgwPrim.RunWorkerAsync(temp);
}
}
private void btnPrimCancel_Click(object sender, EventArgs e)
{
if (bgwPrim.IsBusy)
{
bgwPrim.CancelAsync();
}
}
private void bgwPrim_DoWork(object sender, DoWorkEventArgs e)
{
int highestToCheck = (int)e.Argument;
//Get a reference to the BackgroundWorker running this code
//for Progress Updates and Cancelation checking
BackgroundWorker thisWorker = (BackgroundWorker)sender;
//Create the list that stores the results and is returned by DoWork
List<int> Primes = new List<int>();
//Check all uneven numbers between 1 and whatever the user choose as upper limit
for(int PrimeCandidate=1; PrimeCandidate < highestToCheck; PrimeCandidate+=2)
{
//Report progress
thisWorker.ReportProgress(PrimeCandidate);
bool isNoPrime = false;
//Check if the Cancelation was requested during the last loop
if (thisWorker.CancellationPending)
{
//Tell the Backgroundworker you are canceling and exit the for-loop
e.Cancel = true;
break;
}
//Determin if this is a Prime Number
for (int j = 3; j < PrimeCandidate && !isNoPrime; j += 2)
{
if (PrimeCandidate % j == 0)
isNoPrime = true;
}
if (!isNoPrime)
Primes.Add(PrimeCandidate);
}
//Tell the progress bar you are finished
thisWorker.ReportProgress(highestToCheck);
//Save Return Value
e.Result = Primes.ToArray();
}
private void bgwPrim_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
pgbPrim.Value = e.ProgressPercentage;
}
private void bgwPrim_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
pgbPrim.Value = pgbPrim.Maximum;
this.Refresh();
if (!e.Cancelled && e.Error == null)
{
//Show the Result
int[] Primes = (int[])e.Result;
StringBuilder sbOutput = new StringBuilder();
foreach (int Prim in Primes)
{
sbOutput.Append(Prim.ToString() + Environment.NewLine);
}
tbPrim.Text = sbOutput.ToString();
}
else
{
tbPrim.Text = "Operation canceled by user or Exception";
}
}
#endregion

How can I make it work this "responsive Progressbar"?

Good morning, I'm trying to write an application that use in his interface a progressbar (in C#, WPF). I have read about the need of perform the UI task in a different thread, using Backgroundworker. I trying to make it work using a lot of information, but nothing happens (the program work fine, but the progressbar only shown at the end of the "hard-work tasks").
I'm civil engineer (not a software one), so I ask if anyone can help me with that.
namespace SAP2000___Quake_Definitions
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private readonly BackgroundWorker bgWoker = new BackgroundWorker();
public MainWindow()
{
InitializeComponent();
this.bgWoker.WorkerReportsProgress = true;
this.bgWoker.WorkerSupportsCancellation = true;
this.bgWoker.DoWork += bgWorker_DoWork;
this.bgWoker.ProgressChanged += bgWorker_ProgressChanged;
this.bgWoker.RunWorkerCompleted += bgWorker_RunWorkerCompleted;
}
private void bgWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
this.progBar.Value = e.ProgressPercentage;
}
private void bgWorker_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bgWorker = (BackgroundWorker)sender;
Dispatcher.Invoke(new Action(() => DoTheHardWork()));
}
private void processButton_Click(object sender, RoutedEventArgs e)
{
this.bgWoker.RunWorkerAsync();
}
private void DoTheHardWork()
{
switch (this.chckBox2.IsChecked.GetValueOrDefault())
{
case true:
this.bgWoker.ReportProgress(0);
//more hardwork with inputs from WPF
case false:
this.bgWoker.ReportProgress(0);
//more hardwork with inputs from WPF
}
}
}
}
That is not how you should be using a BackgroundWorker. I wrote some example code a few years back. It should get you on the right track:
#region Primenumbers
private void btnPrimStart_Click(object sender, EventArgs e)
{
if (!bgwPrim.IsBusy)
{
//Prepare ProgressBar and Textbox
int temp = (int)nudPrim.Value;
pgbPrim.Maximum = temp;
tbPrim.Text = "";
//Start processing
bgwPrim.RunWorkerAsync(temp);
}
}
private void btnPrimCancel_Click(object sender, EventArgs e)
{
if (bgwPrim.IsBusy)
{
bgwPrim.CancelAsync();
}
}
private void bgwPrim_DoWork(object sender, DoWorkEventArgs e)
{
int highestToCheck = (int)e.Argument;
//Get a reference to the BackgroundWorker running this code
//for Progress Updates and Cancelation checking
BackgroundWorker thisWorker = (BackgroundWorker)sender;
//Create the list that stores the results and is returned by DoWork
List<int> Primes = new List<int>();
//Check all uneven numbers between 1 and whatever the user choose as upper limit
for(int PrimeCandidate=1; PrimeCandidate < highestToCheck; PrimeCandidate+=2)
{
//Report progress
thisWorker.ReportProgress(PrimeCandidate);
bool isNoPrime = false;
//Check if the Cancelation was requested during the last loop
if (thisWorker.CancellationPending)
{
//Tell the Backgroundworker you are canceling and exit the for-loop
e.Cancel = true;
break;
}
//Determin if this is a Prime Number
for (int j = 3; j < PrimeCandidate && !isNoPrime; j += 2)
{
if (PrimeCandidate % j == 0)
isNoPrime = true;
}
if (!isNoPrime)
Primes.Add(PrimeCandidate);
}
//Tell the progress bar you are finished
thisWorker.ReportProgress(highestToCheck);
//Save Return Value
e.Result = Primes.ToArray();
}
private void bgwPrim_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
pgbPrim.Value = e.ProgressPercentage;
}
private void bgwPrim_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
pgbPrim.Value = pgbPrim.Maximum;
this.Refresh();
if (!e.Cancelled && e.Error == null)
{
//Show the Result
int[] Primes = (int[])e.Result;
StringBuilder sbOutput = new StringBuilder();
foreach (int Prim in Primes)
{
sbOutput.Append(Prim.ToString() + Environment.NewLine);
}
tbPrim.Text = sbOutput.ToString();
}
else
{
tbPrim.Text = "Operation canceled by user or Exception";
}
}
#endregion
You have to limit all UI writing work to the Progress Report and Run wokrer compelte Events. Those will be raised in the thread that created the BGW (wich should be the UI thread) automagically.
Note that you can only report progress between distinct steps. I had the advantage that I had to write the loop anyway. But if you have existing code (like most download or disk code), you can usually only report between files.
my mistakes were three:
Trying to use "Dispatcher.Invoke(new Action(() => DoTheHardWork()));" to solve an exception related to my thread (exception caused by point #3).
Avoiding the instantiation: BackgroundWorker bgWorker = (BackgroundWorker)sender (thank you #Christopher).
Writing a code that manipulate a UI-Component inside the DoWork event handle of my Backgroundworker. MSDN says: You must be careful not to manipulate any user-interface objects in your DoWork event handler. Instead, communicate to the user interface through the ProgressChanged and RunWorkerCompleted events. Trying this, the exception occur.
Solving the point #2 and #3, the UI is perfectly responsive respect to the "hardwork" function (runned in background).

Can't seem to get progressbar to animate

OK so I've have a problem looking like this.
public Class A{
public A(){
progressBar.Style = ProgressBarStyle.Marquee;
progressBar.MarqueeAnimationSpeed = 0;
}
public void DoSomething(){
if(checkpasses){
progressBar.MarqueeAnimationSpeed = 100;
//Do something here...
progressBar.MarqueeAnimationSpeed = 0;
}
else
//Do nothing...
}
}
The problem is that my progressbar wont start moving at all. First I figured that it wont create a new thread by itself (which I find wired) so I tried creating a thread but still the same result. Nothing happens. Is it something I've forgotten?
Call
Application.EnableVisualStyles();
at the very beginning of your application.
Your "do something here" code is going to block the UI thread so you will not see the progress bar update until after the DoSomething method completes. At that time you are setting the animation speed back to 0.
Try putting your "do something here" code on a separate thread. When that thread completes set the animation speed back to 0.
Something like this:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted);
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
progressBar1.MarqueeAnimationSpeed = 0;
progressBar1.Style = ProgressBarStyle.Blocks;
progressBar1.Value = progressBar1.Minimum;
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
DoSomething();
}
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Style = ProgressBarStyle.Marquee;
progressBar1.MarqueeAnimationSpeed = 100;
backgroundWorker1.RunWorkerAsync();
}
private void DoSomething()
{
Thread.Sleep(2000);
}
}
I am not sure if this is the best solution, but I have it this way:
//this is the action item (button click)
private void importSFNFReportButton_Click(object sender, EventArgs e)
{ //I run
backgroundWorker6Progress.RunWorkerAsync(); //this is how I start the progress bar 'movement'
bgwImportSF.RunWorkerAsync(); //this is another task that is lauchned after the progress bar is initiated
}
This is actual background worker
private void backgroundWorker6Progress_DoWork(object sender, DoWorkEventArgs e)
{
bool cont = true;
while (cont)
{
PauseForMilliSeconds(100);
updateProgressbar1(false);
if (noTasksExistCheck())
{
updateProgressbar1(true);
cont = false;
}
}
}
this is a delegate- I call it to auto-increase the progress bar indicator
delegate void updateProgressBarStatus(bool done);
private void updateProgressbar1(bool done)
{
if (progressBar1.InvokeRequired)
{
updateProgressBarStatus del = new updateProgressBarStatus(updateProgressbar1);
progressBar1.Invoke(del, new object[] { done });
}
else
{
if (progressBar1.Value == progressBar1.Maximum)
{
progressBar1.Value = progressBar1.Minimum;
}
progressBar1.PerformStep();
if (done == true)
{
progressBar1.Value = progressBar1.Minimum;
}
}
}
I control it via the function that has to check a global varibale
noTasksExistCheck()
This is the timer pause
public static DateTime PauseForMilliSeconds(int MilliSecondsToPauseFor)
{
System.DateTime ThisMoment = System.DateTime.Now;
System.TimeSpan duration = new System.TimeSpan(0, 0, 0, 0, MilliSecondsToPauseFor);
System.DateTime AfterWards = ThisMoment.Add(duration);
while (AfterWards >= ThisMoment)
{
System.Windows.Forms.Application.DoEvents();
ThisMoment = System.DateTime.Now;
}
return System.DateTime.Now;
}
Just to complement a bit more, the solution suggested by Dave will only work if Konstantin's suggested code exists. Otherwise, one should think of manually increasing the progressbar.value in a loop by the following code within the DoWork:
BeginInvoke(new MethodInvoker( () => progressBarSave.Value += progressBarSave.Step));

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