Can't seem to get progressbar to animate - c#

OK so I've have a problem looking like this.
public Class A{
public A(){
progressBar.Style = ProgressBarStyle.Marquee;
progressBar.MarqueeAnimationSpeed = 0;
}
public void DoSomething(){
if(checkpasses){
progressBar.MarqueeAnimationSpeed = 100;
//Do something here...
progressBar.MarqueeAnimationSpeed = 0;
}
else
//Do nothing...
}
}
The problem is that my progressbar wont start moving at all. First I figured that it wont create a new thread by itself (which I find wired) so I tried creating a thread but still the same result. Nothing happens. Is it something I've forgotten?

Call
Application.EnableVisualStyles();
at the very beginning of your application.

Your "do something here" code is going to block the UI thread so you will not see the progress bar update until after the DoSomething method completes. At that time you are setting the animation speed back to 0.
Try putting your "do something here" code on a separate thread. When that thread completes set the animation speed back to 0.
Something like this:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted);
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
progressBar1.MarqueeAnimationSpeed = 0;
progressBar1.Style = ProgressBarStyle.Blocks;
progressBar1.Value = progressBar1.Minimum;
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
DoSomething();
}
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Style = ProgressBarStyle.Marquee;
progressBar1.MarqueeAnimationSpeed = 100;
backgroundWorker1.RunWorkerAsync();
}
private void DoSomething()
{
Thread.Sleep(2000);
}
}

I am not sure if this is the best solution, but I have it this way:
//this is the action item (button click)
private void importSFNFReportButton_Click(object sender, EventArgs e)
{ //I run
backgroundWorker6Progress.RunWorkerAsync(); //this is how I start the progress bar 'movement'
bgwImportSF.RunWorkerAsync(); //this is another task that is lauchned after the progress bar is initiated
}
This is actual background worker
private void backgroundWorker6Progress_DoWork(object sender, DoWorkEventArgs e)
{
bool cont = true;
while (cont)
{
PauseForMilliSeconds(100);
updateProgressbar1(false);
if (noTasksExistCheck())
{
updateProgressbar1(true);
cont = false;
}
}
}
this is a delegate- I call it to auto-increase the progress bar indicator
delegate void updateProgressBarStatus(bool done);
private void updateProgressbar1(bool done)
{
if (progressBar1.InvokeRequired)
{
updateProgressBarStatus del = new updateProgressBarStatus(updateProgressbar1);
progressBar1.Invoke(del, new object[] { done });
}
else
{
if (progressBar1.Value == progressBar1.Maximum)
{
progressBar1.Value = progressBar1.Minimum;
}
progressBar1.PerformStep();
if (done == true)
{
progressBar1.Value = progressBar1.Minimum;
}
}
}
I control it via the function that has to check a global varibale
noTasksExistCheck()
This is the timer pause
public static DateTime PauseForMilliSeconds(int MilliSecondsToPauseFor)
{
System.DateTime ThisMoment = System.DateTime.Now;
System.TimeSpan duration = new System.TimeSpan(0, 0, 0, 0, MilliSecondsToPauseFor);
System.DateTime AfterWards = ThisMoment.Add(duration);
while (AfterWards >= ThisMoment)
{
System.Windows.Forms.Application.DoEvents();
ThisMoment = System.DateTime.Now;
}
return System.DateTime.Now;
}

Just to complement a bit more, the solution suggested by Dave will only work if Konstantin's suggested code exists. Otherwise, one should think of manually increasing the progressbar.value in a loop by the following code within the DoWork:
BeginInvoke(new MethodInvoker( () => progressBarSave.Value += progressBarSave.Step));

Related

C# Using task and yield to keep UI informed of a running process

Is it bad practice to write code like this. What I want to accomplish is that a user can press a button on a control. The button starts some kind of analyzing process and for each item done it shows a result to the user.
private IEnumerable<int> AnalyzeItems() {
for(int i = 0; i < 1000; i++) {
Thread.Sleep(500);
yield return i;
}
}
private void PerformTask_Click(object sender, EventArgs e) {
Task.Run(() => {
foreach (var item in AnalyzeItems()) {
ResultLog.Invoke((Action)delegate() { ResultLog.Text += item.ToString(); });
}
});
}
why do not use Backgroundworker?
First setup the backgroundworker properties to:
WorkerReportsProgress = true
WorkerSupportsCancellation = true
This is the code:
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) {
for (int i = 0; i < 1000; i++) {
Thread.Sleep(500);
if (backgroundWorker1.CancellationPending) {
e.Cancel = true;
break;
}
backgroundWorker1.ReportProgress(i / 10, "step " + i);
}
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e) {
label1.Text = e.UserState.ToString();
progressBar1.Value = e.ProgressPercentage;
}
private void button1_Click(object sender, EventArgs e) {
cancelButton.Focus();
button1.Enabled = false;
backgroundWorker1.RunWorkerAsync();
}
private void cancelButton_Click(object sender, EventArgs e) {
backgroundWorker1.CancelAsync();
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) {
button1.Enabled = true;
if (e.Error != null) {
MessageBox.Show(e.Error.Message, "Unexpected error");
}
if (e.Cancelled) {
MessageBox.Show("Process stopped by the user", "Cancelled");
}
label1.Text = "Press start";
progressBar1.Value = progressBar1.Minimum;
}
}
Is your approach bad practice? It depends.
If you don't expect your code inside Task.Run to throw any exceptions and you want to continue doing something else, then your code is ok. However, if you want to capture any possible exceptions and wait for the process to finish without freezing UI, then you might want to consider using async/await.
private async void PerformTask_Click(object sender, EventArgs e) {
try
{
await Task.Run(() => {
foreach (var item in AnalyzeItems()) {
ResultLog.Invoke((Action)delegate() { ResultLog.Text += item.ToString(); });
}
});
}
catch(Exception ex)
{
// handle...
}
}
Alternative approach would be to use IProgress<T>. This allows for easy separation of long running work and updating UI. Please note that you shouldn't call this method too often, because
This will put too much work on UI thread resulting in UI freeze.
If you pass any valuetype to IProgress<T>.Report method, then it gets copied. If you call this too often, you risk running garbage collector very often resulting in even bigger freezes.
All of this means that you should utilize IProgress only for truly long running work.
Now that we have it all out of the way, here is a sample of how you could notify users about progress of analyzed items:
private double _currentProgress;
public double CurrentProgress {
get => _currentProgress;
set
{
_currentProgress = value;
NotifyPropertyChanged();
}
}
private async void PerformTask_Click(object sender, EventArgs e)
{
var progress = new Progress<double>();
progress.ProgressChanged += (sender, p) => CurrentProgress = p;
await Task.Run(() => AnalyzeItems(Enumerable.Range(0, 5000).ToList(), progress));
}
private void AnalyzeItems(List<int> items, IProgress<double> progress)
{
for (int itemIndex = 0; itemIndex < items.Count; itemIndex++)
{
// Very long running CPU work.
// ...
progress.Report((double)itemIndex * 100 / items.Count);
}
}
If AnalyzeItems takes less than 100 ms for individual item, then you don't want to report after every finished item (see why above). You can decide how often you want to update status like this:
private void AnalyzeItems(List<int> items, IProgress<double> progress)
{
var lastReport = DateTime.UtcNow;
for (int itemIndex = 0; itemIndex < items.Count; itemIndex++)
{
// Very long running work.
Thread.Sleep(10);
// Tell the user what the current status is every 500 milliseconds.
if (DateTime.UtcNow - lastReport > TimeSpan.FromMilliseconds(500))
{
progress.Report((double)itemIndex * 100 / items.Count);
lastReport = DateTime.UtcNow;
}
}
}
If you have really a lot of very fast iterations, you may want to consider changing DateTime.Now to something else.

How can I cancel backgroundWorker in specific case and start the backgroundWorker over?

In form1 top:
ExtractImages ei = new ExtractImages();
In form1 constructor i start the backgroundworker first time
public Form1()
{
InitializeComponent();
backgroundWorker1.RunWorkerAsync();
}
In dowork event
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
if (backgroundWorker1.CancellationPending == true)
{
e.Cancel = true;
return; // this will fall to the finally and close everything
}
else
{
ei.ProgressChanged += (senders, eee) => backgroundWorker1.ReportProgress(eee.Percentage, eee.StateText);
ei.Init();
}
}
In progresschanged
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
ProgressBar1.Value = e.ProgressPercentage;
label7.Text = e.UserState.ToString();
label8.Text = e.ProgressPercentage + "%";
}
In completed
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Error == null) { ProgressBar1.Value = 100; }
else
{
}
}
In the class top
public bool WebProblem = false;
public class ProgressEventArgs : EventArgs
{
public int Percentage { get; set; }
public string StateText { get; set; }
}
public event EventHandler<ProgressEventArgs> ProgressChanged;
public void Init()
{
object obj = null;
int index = 0;
ExtractCountires();
foreach (string cc in countriescodes)
{
// raise event here
ProgressChanged?.Invoke(obj, new ProgressEventArgs { Percentage = 100 * index / countriescodes.Count, StateText = cc });
ExtractDateAndTime("http://www.sat24.com/image2.ashx?region=" + cc);
index += 1;
}
ImagesLinks();
}
Method in class
public void ExtractDateAndTime(string baseAddress)
{
try
{
var wc = new WebClient();
wc.BaseAddress = baseAddress;
HtmlDocument doc = new HtmlDocument();
var temp = wc.DownloadData("/en");
doc.Load(new MemoryStream(temp));
var secTokenScript = doc.DocumentNode.Descendants()
.Where(e =>
String.Compare(e.Name, "script", true) == 0 &&
String.Compare(e.ParentNode.Name, "div", true) == 0 &&
e.InnerText.Length > 0 &&
e.InnerText.Trim().StartsWith("var region")
).FirstOrDefault().InnerText;
var securityToken = secTokenScript;
securityToken = securityToken.Substring(0, securityToken.IndexOf("arrayImageTimes.push"));
securityToken = secTokenScript.Substring(securityToken.Length).Replace("arrayImageTimes.push('", "").Replace("')", "");
var dates = securityToken.Trim().Split(new string[] { ";" }, StringSplitOptions.RemoveEmptyEntries);
var scriptDates = dates.Select(x => new ScriptDate { DateString = x });
foreach (var date in scriptDates)
{
DatesAndTimes.Add(date.DateString);
}
}
catch(WebException wex)
{
WebProblem = true;
}
}
What i want to do is once the WebProblem is true stop the loop in the Init() and stop/cancel the backgroundworker in form1.
Then in the backgroundworker completed event throw a message to a label about the problem. And start a timer and after 30 seconds start the backgroundworker again.
If the exception happen and i will use a break point in the catch and click continue it will continue but i want that once there was a problem stop everything and start over again until it will pass without any problem in the middle.
A lot of really peculiar stuff there. I suggest starting with a BackgroundWorker tutorial. Suggestions about what you have posted:
The form constructor is a really bad place to call .RunWorkerAsync; especially if you want to be able to restart the background process again. If you really want to start your BackgroundWorker immediately, you should call something like this in your Form_Load method:
backgroundWorker1.RunWorkerAsync(new Uri("http://www.sat24.com/image2.ashx"));
Your DoWorkEventHandler is where you should do your background work, check for cancellation, and report results and you aren't doing any of those. You want something like:
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
var result = new List<DateString>();
var baseUri = (Uri)e.Argument;
var countryCodes = ExtractCountries();
foreach (var cc in countryCodes)
{
if (backgroundWorker1.CancellationPending)
{
e.Cancel = true;
return;
}
result.Add(ExtractDateAndTime(new Uri(baseUri, "?region=" + cc));
}
e.Result = result;
}
You want ExtractCountries to return an IEnumerable of whatever data you want to enumaerate, and ExtractDateAndTime to accept a complete Uri and return a list of the results. Do not embed that logic in the methods or use globals to return the results; everything you need is already a part of BackgroundWorker, do not create a new class just to hand off the data. Your ExtractDateAndTime declaration should look like this:
private DateString ExtractDateAndTime(Uri source)
Do not catch exceptions in ExtractDateAndTime; doing that will discard the exception and continue as if nothing was wrong, then return the wrong answer without warning. If you want to display the exception, let it propagate to the RunWorkerCompleted event and inspect RunWorkerCompletedEventArgs.Error.
If you want to restart the BackgroundWorker if you get an error you want to declare a Form.Timer in your Design view or Form constructor and a Tick EventHandler something like:
private void timer1_Tick(object sender, EventArgs e)
{
timer1.Stop();
backgroundWorker1.RunWorkerAsync(new Uri("http://www.sat24.com/image2.ashx"));
}
In your RunWorkerCompletedEventHandler do something like:
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Error != null)
{
AlertUserSomehow(e.Error);
timer1.Interval = 30000;
timer1.Start();
return;
}
DoSomethingWith((List<DateString>)e.Result);
}

How can I display a loading control while a process is waiting for be finished?

I decided to use this third-party component to make a simple loading control in my windows form.
http://www.codeproject.com/Articles/14841/How-to-write-a-loading-circle-animation-in-NET
This works fine when turns on and off changing the property "Active" to true or false in a single request (one per time). The problem is when a process is waiting to be served, and I pretend to Active the loadingControl before the process starts and turn off when I "think" that the process has to be finished. When I do it, the image loading is shown as a static image. (Without animation).
I'm sorry for this question, I'm new in C#. But I think that I need to use Threads or something similar.
So my general code is this:
using [libraries here]...;
namespace [namespace here]
{
Public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.loadingCircle1.Visible = false;
}
private void button1_Click(object sender, EventArgs e)
{
Thread t = new Thread(new ThreadStart(showLoading));
this.loadingCircle1.Visible = true;
t.Start();
//Import an Excel
t.Abort();
}
public void showLoading()
{
loadingCircle1.Active = true;
loadingCircle1.RotationSpeed = 10;
}
}
}
But Always the Loading shows as a static image without the animation.
You create a thread, which simply sets two properties and then ends. The t.Abort will probably do nothing, since the thread will have been exited by that time. Even worse, you import the excel file on the UI thread, which blocks any animation and freezes the complete UI.
This is how you should make it:
Remark: Of course if your form is responsive, you must disable/enable the controls and prepare to the case what happens if your form is being closed during the load.
1. Using threads
If you really want to explicitly use threads, do it like this:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private Thread workerThread = null;
private void btnImport_Click(object sender, EventArgs e)
{
// start the animation (I used a progress bar, start your circle here)
progressBar1.Visible = true;
progressBar1.Style = ProgressBarStyle.Marquee;
// start the job and the timer, which polls the thread
btnImport.Enabled = false;
workerThread = new Thread(LoadExcel);
workerThread.Start();
timer1.Interval = 100;
timer1.Start();
}
private void LoadExcel()
{
// some work takes 5 sec
Thread.Sleep(5000);
}
private void timer1_Tick(object sender, EventArgs e)
{
if (workerThread == null)
{
timer1.Stop();
return;
}
// still works: exiting
if (workerThread.IsAlive)
return;
// finished
btnImport.Enabled = true;
timer1.Stop();
progressBar1.Visible = false;
workerThread = null;
}
}
2. Background worker
The BackgroundWorker can throw an event when it is finished:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
backgroundWorker1.DoWork += BackgroundWorker1_DoWork;
backgroundWorker1.RunWorkerCompleted += BackgroundWorker1_RunWorkerCompleted;
}
private void btnImport_Click(object sender, EventArgs e)
{
// start the animation
progressBar1.Visible = true;
progressBar1.Style = ProgressBarStyle.Marquee;
// start the job
btnImport.Enabled = false;
backgroundWorker1.RunWorkerAsync();
}
private void BackgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
LoadExcel();
}
private void BackgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
btnImport.Enabled = true;
progressBar1.Visible = false;
}
private void LoadExcel()
{
// some work takes 5 sec
Thread.Sleep(5000);
}
}
3. Using async-await
This is the simplest one.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private async void btnImport_Click(object sender, EventArgs e)
{
// start the waiting animation
progressBar1.Visible = true;
progressBar1.Style = ProgressBarStyle.Marquee;
// simply start and await the loading task
btnImport.Enabled = false;
await Task.Run(() => LoadExcel());
// re-enable things
btnImport.Enabled = true;
progressBar1.Visible = false;
}
private void LoadExcel()
{
// some work takes 5 sec
Thread.Sleep(5000);
}
}
I'd recommend to use async/await (for C# 5.0):
private void button1_Click(object sender, EventArgs e){
ImportAsync();
}
private async Task ImportAsync(){
// UI-thread
showLoading();
this.loadingCircle1.Visible = true;
// wait until task will be finished
await Task.Run(() => {
// different non-blocking thread for all the hard work, but without UI-stuff
// import an Excel
});
// going back to UI-thread
this.loadingCircle1.Visible = false;
}

C# Animation Freezes the program

For some reason, This freezes the program:
private void Form1_Shown(object sender, EventArgs e)
{
int x = 1;
var frame1 = pictureBox2.BackgroundImage;
var frame2 = pictureBox3.BackgroundImage;
while(x < 2)
{
pictureBox1.BackgroundImage = frame1;
pictureBox1.BackgroundImage = frame2;
}
}
why?
pictureBox2 contains the first frame and pictureBox3 contains the second.
pictureBox1 contains the 'animation'. (as seen in code)
EDIT: I don't want it to animate ONCE, I want it to animate FOREVER.
Here's one way...
Mark your Shown() event with async, then use await Task.Delay() between frames:
private async void Form1_Shown(object sender, EventArgs e)
{
bool first = true;
var frame1 = pictureBox2.BackgroundImage;
var frame2 = pictureBox3.BackgroundImage;
while (true)
{
pictureBox1.BackgroundImage = first ? frame1 : frame2;
first = !first;
await Task.Delay(500); // 1/2 second delay <-- set it to your desired delay between frames
}
}
---------- Edit ----------
An alternate approach using a Timer and an IEnumerator. This would be a good way to go if you had more than just two frames:
private IEnumerator<Image> frames;
private System.Windows.Forms.Timer tmr;
private void Form1_Shown(object sender, EventArgs e)
{
List<Image> lstFrames = new List<Image>();
lstFrames.Add(pictureBox2.BackgroundImage);
lstFrames.Add(pictureBox3.BackgroundImage);
lstFrames.Add(pictureBox4.BackgroundImage);
// etc...
frames = lstFrames.GetEnumerator();
DisplayNextFrame();
tmr = new System.Windows.Forms.Timer();
tmr.Interval = 500;
tmr.Tick += Tmr_Tick;
tmr.Start();
}
private void Tmr_Tick(object sender, EventArgs e)
{
DisplayNextFrame();
}
private void DisplayNextFrame()
{
if (!frames.MoveNext())
{
frames.Reset();
frames.MoveNext();
}
pictureBox1.BackgroundImage = frames.Current;
}
In your case, the value of x is always 1 and that is why the while loop keep iterating and the program goes in an infinite loop.
Solution:
You should use BackgroundWorker to run the code as an Asynchronous
Insert a new BackgroundWorker into your form.
Insert your function into DoWork event.
private void bWorker1_DoWork(object sender, DoWorkEventArgs e)
{
var frame1;
var frame2;
if (pictureBox2.InvokeRequired) { pictureBox2.Invoke((MethodInvoker)delegate { frame1 = pictureBox2.BackgroundImage; }); } else { frame1 = pictureBox2.BackgroundImage; }
if (pictureBox3.InvokeRequired) { pictureBox3.Invoke((MethodInvoker)delegate { frame2 = pictureBox3.BackgroundImage; }); } else { frame2 = pictureBox3.BackgroundImage; }
while (true)
{
if (pictureBox1.InvokeRequired) { pictureBox1.Invoke((MethodInvoker)delegate { pictureBox1.BackgroundImage = frame1; }); } else { pictureBox1.BackgroundImage = frame1; }
if (pictureBox1.InvokeRequired) { pictureBox1.Invoke((MethodInvoker)delegate { pictureBox1.BackgroundImage = frame2; }); } else { pictureBox1.BackgroundImage = frame2; }
}
}
Now, Start running BackgroundWorker.
bWorker1.RunWorkerAsync();
I think you should add some time delays between the frame1 and frame2 inside while loop to see the animation work.
Your loop runs forever and never terminates.
There's no termination clause for the while (x < 2) loop hence your program freezes; x is always smaller than 2. If you don't allow the application to breath it freezes. Try this:
private void Form1_Shown(object sender, EventArgs e)
{
var frame1 = pictureBox2.BackgroundImage;
var frame2 = pictureBox3.BackgroundImage;
while(true)
{
pictureBox1.BackgroundImage = frame1;
Application.DoEvents(); // give the thread room to run background tasks
pictureBox1.BackgroundImage = frame2;
Application.DoEvents(); // give the thread room to run background tasks
}
}
DoEvents() is just one option, maybe not the best for your case. You're probably better off writing a proper timer which switches between the two images ever 40 milliseconds or whatever your animation speed is supposed to be.
Create a parallel thread for your animiation:
private void Form1_Shown(object sender, EventArgs e)
{
//create parallel thread
Thread animationThread = new Thread(Animation);
animationThread.Start();
}
//create a new method for animation to run on a parallel thread
private void Animation()
{
int x = 1;
var frame1 = pictureBox1.Image;
var frame2 = pictureBox2.Image;
while (x < 2)
{
this.Invoke(new Action(() => pictureBox3.Image = frame1));
this.Invoke(new Action(() => pictureBox3.Refresh()));
Thread.Sleep(100); //you must keep a dealy other wise it will consume too much processing
this.Invoke(new Action(() => pictureBox3.Image = frame2));
this.Invoke(new Action(() => pictureBox3.Refresh()));
}
}

My issue is regarding handling multiple backgroud worker and multiple progressbar

my main problem is when i add dynamically a progressbar on flowLayoutPanel1 for each request then how can i increase right progressbar value frombackgroundWorker1_ProgressChanged event
when user click on start button then i will call RunWorkerAsync function of background worker....it is fine. here i am writing a sample code and try to show my problem.
my form has one textbox, one button and one flowLayoutPanel1 with FlowDirection topdown.
when user enter any url in textbox and click on start button then i will start file download with BackGroundWorker and add one progress bar dynamically on flowLayoutPanel1. 10 file can be downloaded at a time. so when user enter ten url one after after one and click on submit button then ten file will be downloading in background.
my problem is how to increment 10 progress bar progress properly from backgroundWorker1_ProgressChanged event another issue is when any file download will complete then the progress bar for which it has been created will be removed from panel
here is my full code. please have a look and tell me what i need to do to achieve my task. if anyone see there is problem in my code for which a dead lock may appear then also please guide me how to avoid dead lock. here is my code
public partial class Form1 : Form
{
static int pbCounter = 1;
public Form1()
{
InitializeComponent();
}
private void btnStart_Click(object sender, EventArgs e)
{
ProgressBar pb = new ProgressBar();
if (pbCounter <= 10)
{
pb.Width = txtUrl.Width;
flowLayoutPanel1.Controls.Add(pb);
pbCounter++;
System.ComponentModel.BackgroundWorker backgroundWorker1 = new System.ComponentModel.BackgroundWorker();
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted);
backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
backgroundWorker1.RunWorkerAsync();
}
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
// Get the BackgroundWorker that raised this event.
System.ComponentModel.BackgroundWorker worker = sender as System.ComponentModel.BackgroundWorker;
// Assign the result of the computation
// to the Result property of the DoWorkEventArgs
// object. This is will be available to the
// RunWorkerCompleted eventhandler.
//#e.Result = ComputeFibonacci((int)e.Argument, worker, e);
}
// This event handler deals with the results of the
// background operation.
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
// First, handle the case where an exception was thrown.
if (e.Error != null)
{
MessageBox.Show(e.Error.Message);
}
else if (e.Cancelled)
{
//# "Canceled";
}
else
{
pbCounter--;
// Finally, handle the case where the operation
// succeeded.
//#resultLabel.Text = e.Result.ToString();
}
}
// This event handler updates the progress bar.
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
this.progressBar1.Value = e.ProgressPercentage;
}
}
MY UPDATED PART
public partial class Form1 : Form
{
static int pbCounter = 1;
public Form1()
{
InitializeComponent();
}
private void btnStart_Click(object sender, EventArgs e)
{
ProgressBar pb = new ProgressBar();
if (pbCounter <= 10)
{
//pb.Step = 10;
pb.Minimum = 0;
//pb.Maximum = 100;
pb.Width = txtUrl.Width;
flowLayoutPanel1.Controls.Add(pb);
pbCounter++;
MyBackgroundWorker backgroundWorker1 = new MyBackgroundWorker();
backgroundWorker1.pbProgress = pb;
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted);
backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
backgroundWorker1.RunWorkerAsync(txtUrl.Text);
}
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
int input = int.Parse(e.Argument.ToString());
for (int i = 1; i <= input; i++)
{
Thread.Sleep(2000);
(sender as MyBackgroundWorker).ReportProgress(i * 10);
if ((sender as MyBackgroundWorker).CancellationPending)
{
e.Cancel = true;
return;
}
}
}
// This event handler deals with the results of the
// background operation.
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
// First, handle the case where an exception was thrown.
if (e.Error != null)
{
MessageBox.Show(e.Error.Message);
}
else if (e.Cancelled)
{
//# "Canceled";
}
else
{
ProgressBar pb = (sender as MyBackgroundWorker).pbProgress;
if (pb != null)
{
//pb.Value = 100;
//pb.Update();
while (pb.Value <= pb.Maximum)
{
//Thread.Sleep(1000);
flowLayoutPanel1.Controls.Remove(pb);
break;
}
}
// Finally, handle the case where the operation
// succeeded.
}
}
// This event handler updates the progress bar.
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
ProgressBar pb = (sender as MyBackgroundWorker).pbProgress;
pb.Refresh();
//if (e.ProgressPercentage < pb.Maximum)
// pb.Value = e.ProgressPercentage + 10;
pb.Value = e.ProgressPercentage ;
Application.DoEvents();
}
}
public class MyBackgroundWorker : System.ComponentModel.BackgroundWorker
{
public ProgressBar pbProgress = null;
public MyBackgroundWorker()
{
}
public MyBackgroundWorker(string name)
{
Name = name;
}
public string Name { get; set; }
}
This is one way of doing it -
Create your own class inherited from BackgroundWorker, Add a public variable of type ProgressBar.
Each time you add a BackgroundWorker and Progressbar dynamically, pass the progressbar object to your class.
Your derived Class -
public class MyBackgroundWorker : BackgroundWorker
{
public ProgressBar pbProgress = null;
public void BackgroundWorker()
{
}
}
Button Event Code -
private void btnStart_Click(object sender, EventArgs e)
{
ProgressBar pb = new ProgressBar();
if (pbCounter <= 10)
{
pb.Width = txtUrl.Width;
flowLayoutPanel1.Controls.Add(pb);
pbCounter++;
MyBackgroundWorker backgroundWorker1 = new MyBackgroundWorker();
backgroundWorker1.pbProgress = pb;
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted);
backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
backgroundWorker1.RunWorkerAsync();
}
}
Progress Changed Event -
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
(sender as MyBackgroundWorker).pbProgress.Value = e.ProgressPercentage;
}
First declare a global dictionary and a GetInstance Method to access the form instance
public partial class Form1 : Form
{
Dictionary<String, ProgressBar> progressBars = new Dictionary<String, ProgressBar>();
static Form1 _form1 = null;
static int pbCounter = 1;
public Form1()
{
InitializeComponent();
_form1 = this;
}
public static Form1 GetInstance() {
return _form1;
}
Then with each url you get and you must be creating pb for each of them, just add them in this dictionary too
progressBars.Add("file1", pb1);
progressBars.Add("file2", pb2);
progressBars.Add("file3", pb3);
progressBars.Add("file4", pb4);
Create a function in form.cs in which you can pass the progressbar and then you can manually set the value of it.
public void ProgessReport(ProgressBar pb, int value)
{
if (pb.InvokeRequired)
{
pb.Invoke(new MethodInvoker(delegate { ProgessReport(pb, value); }));
} else
{
pb.Value = value;
}
}
now from where you are downloading the file you just have to call
Form1.GetInstance().ProgessReport(Form1.GetInstance().progressBars["file1"], 10);
Form1.GetInstance().ProgessReport(Form1.GetInstance().progressBars["file1"], 20);
Form1.GetInstance().ProgessReport(Form1.GetInstance().progressBars["file1"], 100);
and when your second file downloads then
Form1.GetInstance().ProgessReport(Form1.GetInstance().progressBars["file2"], 10);
Form1.GetInstance().ProgessReport(Form1.GetInstance().progressBars["file2"], 20);
Form1.GetInstance().ProgessReport(Form1.GetInstance().progressBars["file2"], 100);
like this ..

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