I have managed to connect to the RFID USB reader using the code below... However, whenever my tag is placed near the reader. It does not run the function and produce an output of "Reading Data...". Anyone can provide me a functioning RFID coding? Below is my codes written.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO.Ports;
using System.Threading;
using System.Windows.Forms;
using Gtk;
namespace Testing1
{
public class Testing1
{
public static SerialPort iSerialPort = new SerialPort();
static int Main()
{
string strException = string.Empty;
string strComPort = "COM17";
int nBaudrate=Convert.ToInt32(9600);
int nRet = OpenCom(strComPort, nBaudrate, out strException);
if (nRet != 0)
{
string strLog = "Connect reader failed, due to: " + strException;
Console.WriteLine(strLog);
//return;
}
else
{
string strLog = "Reader connected " + strComPort + "#" + nBaudrate.ToString();
Console.WriteLine(strLog);
}
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
iSerialPort.Close();
return 0;
}
public static int OpenCom(string strPort, int nBaudrate, out string strException)
{
strException = string.Empty;
if (iSerialPort.IsOpen)
{
iSerialPort.Close();
}
try
{
iSerialPort.PortName = strPort;
iSerialPort.BaudRate = nBaudrate;
iSerialPort.ReadTimeout = 3000;
iSerialPort.DataBits = 8;
//iSerialPort.Parity = Parity.None;
//iSerialPort.StopBits = StopBits.One;
//iSerialPort.Handshake = Handshake.None;
iSerialPort.DataReceived += new SerialDataReceivedEventHandler(DataReceivedHandler);
iSerialPort.Open();
}
catch (System.Exception ex)
{
strException = ex.Message;
return -1;
}
return 0;
}
private static void DataReceivedHandler(object sender,SerialDataReceivedEventArgs e)
{
SerialPort sp = (SerialPort)sender;
string indata = sp.ReadExisting();
Console.WriteLine("Data Received:");
Console.Write(indata);
}
}
}
Related
I wrote 2 winforms as follows
Check the connection of the Ardruino to PC 1 and write the received information to log.txt file
Read selected information in log files and send them to PC 2 (SQL installed)
Note: PC 1 has 2 network cards (network card 1 receives the signals of the Arduino over the range: 192.168.1.2; Network card 2 connects to PC 2 via the range: 110.110.1.2)
How do I get the information I need from PC 1 and transfer them to PC 2 (with SQL installed) with only 1 program
My code Winform received form Arduino:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Data.SqlClient;
namespace TCPIPSeverMutilClient
{
public partial class Form1 : Form
{
const int MAX_CONNECTION = 30;
const int PORT_NUMBER =1989;
int currentconnect = 0;
delegate void SetTextCallback(string text);
static TcpListener listener;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
IPAddress address = IPAddress.Parse(IPText.Text);
listener = new TcpListener(address, PORT_NUMBER);
AddMsg("Creat Sever with IP :"+ IPText.Text);
AddMsg("Waiting for connection...");
button1.Hide();
listener.Start();
for (int i = 0; i < MAX_CONNECTION; i++)
{
// new Thread(DoWork).Start();
Thread aThread = new Thread(DoWork);
aThread.IsBackground = true; //<-- Set the thread to work in background
aThread.Start();
}
}
private void DoWork()
{
while (true)
{
Socket soc = listener.AcceptSocket();
currentconnect = currentconnect + 1;
SetText("Numbers Connection " + currentconnect.ToString());
Console.WriteLine("Connection received from: {0}", soc.RemoteEndPoint);
try
{
var stream = new NetworkStream(soc);
var reader = new StreamReader(stream);
var writer = new StreamWriter(stream);
writer.AutoFlush = true;
//writer.WriteLine("Welcome to Student TCP Server");
// writer.WriteLine("Please enter the student id");
while (true)
{
string id = reader.ReadLine();
SetText(id);
// writer.WriteLine("END");
if (String.IsNullOrEmpty(id))
break; // disconnect
//if (_data.ContainsKey(id))
// writer.WriteLine("Student's name: '{0}'", _data[id]);
else
{
writer.WriteLine("END");
// writer.WriteLine("Can't find name for student id '{0}'", id);
}
}
stream.Close();
}
catch (Exception ex)
{
SetText("Error: " + ex);
}
// Console.WriteLine("Client disconnected: {0}",soc.RemoteEndPoint);
soc.Close();
currentconnect = currentconnect - 1;
SetText("Numbers Connection " + currentconnect.ToString());
}
}
private void SetText(string text)
{
if (this.rtbText.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText); // khởi tạo 1 delegate mới gọi đến SetText
this.Invoke(d, new object[] { text });
}
else
{
this.AddMsg(text);
}
}
private void SaveText(string text)
{
const string textFileName = "Log.txt";
const int insertAtLineNumber = 0;
List<string> fileContent = File.ReadAllLines(textFileName).ToList();
// AddMsg(fileContent.Count.ToString());
//fileContent.InsertRange(insertAtLineNumber, text);
fileContent.Insert(insertAtLineNumber, text);
File.WriteAllLines(textFileName, fileContent);
}
private void AddMsg(string msg)
{
rtbText.Items.Add(DateTime.Now + " : " + msg);
SaveText(DateTime.Now + " : " + msg);
if (rtbText.Items.Count >= 150)
{ rtbText.Items.RemoveAt(0); }
}
}
}
As the Arduino card attached to PC 1 cannot be accessed from the PC 2.
You need to pass the Arduino data to the MSSQL Database. Then Retrieve the data in PC 2 by accessing it from PC 1. You can use this Reference for How to access Database over network
Up to now, when I returned this case I had a solution.
In PC1, there are 2 network cards, you just need to use the Network class to find the IP with the IP with IP in PC2
Instead of reading from the log file I was inspired directly from Arduino returned and transmitted to PC2
string hostname = Dns.GetHostName();
System.Net.IPHostEntry ip = new IPHostEntry();
ip = Dns.GetHostByName(hostname);
foreach (IPAddress listip in ip.AddressList)
{
if (listip.ToString().StartsWith("110."))
{
ipMay = listip.ToString();
macPairIp = GetMacByIP(ipMay);
try
{
//Do work here
}
catch (...)
{}
}
}
I want my computer to be a bluetooth server, handlig at least 100 connections from smartphones simultaneously. This is the idea:
I start the server and it begin to listen for connections. For each connection it should store the mac adress of the device. Each device should be able to send messages to the server and vice versa.
I've been searching a lot but didnt find a certain way.
How to listen for connections and handle them? Store in array? Start A Thread?
I've been able to start a 1 client server, but coudnt evolve it.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using InTheHand.Net.Bluetooth;
using InTheHand.Net.Ports;
using InTheHand.Net.Sockets;
using System.IO;
namespace BluetoothChamada
{
public partial class Form1 : Form
{
List<string> items;
String clientConectedName, clientConectedMAC;
public Form1()
{
InitializeComponent();
items = new List<string>();
}
private void bGo_Click(object sender, EventArgs e)
{
if (serverStarted)
{
updateUI("---Servidor já foi Iniciado---");
return;
}
if (rbServer.Checked)
{
connectAsServer();
}
else
{
Scan();
}
}
private void startScan()
{
listBox1.DataSource = null;
listBox1.Items.Clear();
items.Clear();
Thread bluetoothScanThread = new Thread(new ThreadStart(Scan));
bluetoothScanThread.Start();
}
BluetoothDeviceInfo[] devices;
private void Scan()
{
updateUI("Procurando dispositivos...");
BluetoothClient client = new BluetoothClient();
devices = client.DiscoverDevicesInRange();
updateUI("Procura finalizada");
updateUI(devices.Length.ToString() + " dispositivos encontrados");
foreach (BluetoothDeviceInfo d in devices)
{
items.Add(d.DeviceName);
}
updateDeviceList();
}
private void connectAsServer()
{
Thread bluetoothServerThread = new Thread(new ThreadStart(ServerConnectThread));
bluetoothServerThread.Start();
}
Guid mUUID = new Guid("00001101-0000-1000-8000-00805F9B34FB");
bool serverStarted = false;
public void ServerConnectThread()
{
serverStarted = true;
BluetoothListener blueListener = new BluetoothListener(mUUID);
blueListener.Start();
updateUI("---Servidor Iniciado, aguardando clientes---\r\n\n");
BluetoothClient connection = blueListener.AcceptBluetoothClient();
getData();
updateUI("Cliente: " + clientConectedName + "\r\nMac: " + clientConectedMAC);
Stream mStream = connection.GetStream();
while (true)
{
try
{
byte[] received = new byte[1024];
mStream.Read(received, 0, received.Length);
updateUI(System.Environment.NewLine + "Recebido: " + Encoding.ASCII.GetString(received));
byte[] sent = Encoding.ASCII.GetBytes("FeedBack: OK \r\n");
mStream.Write(sent, 0, sent.Length);
}
catch (IOException exception)
{
updateUI("Cliente foi desconectado");
break;
}
}
}
private void getData()
{
BluetoothClient client = new BluetoothClient();
BluetoothDeviceInfo[] devices = client.DiscoverDevices();
foreach (BluetoothDeviceInfo device in devices)
{
if (!device.Connected)
{
}
else
{
clientConectedName = device.DeviceName;
clientConectedMAC = device.DeviceAddress.ToString();
}
}
}
private void updateUI(string message)
{
Func<int> del = delegate()
{
tbOutput.AppendText(message + System.Environment.NewLine);
return 0;
};
Invoke(del);
}
private void updateDeviceList()
{
Func<int> del = delegate()
{
listBox1.DataSource = items;
return 0;
};
Invoke(del);
}
}
}
I'm writing a C# console application using the 32feet.Net library that creates two threads to search for and connect to different Bluetooth devices and then open up TCP sockets so that data can be passed to the devices via a network connection. I know this situation sounds completely bizarre, but I've been asked to do this by a senior colleague.
My code seems to work OK with only one device connected, although the Bluetooth connection does sometimes drop out after a couple of messages have been passed backwards and forwards. However, sometimes as soon as the second device connects I get an error saying System.net.sockets.socketexception a connection attempt failed because the connected party did not properly respond, other times the code just exits without throwing any exceptions.
I was wondering what is causing this, I've seen that the 32feet.Net library can support multiple connections. I'm wondering if I've made some errors, as I'm new to C#, .Net, and even Windows, and have never written any Bluetooth based code before.
Program.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace BluetoothManager
{
class Program
{
static void Main(string[] args)
{
BTManager rover_btm = new BTManager();
BTManager base_btm = new BTManager();
base_btm.Port = 0xba5e;
rover_btm.Port = 17825;
base_btm.Name = "Base";
rover_btm.Name = "Rover";
base_btm.match = (args.Length >= 1 && args[0] != "") ? args[0] : "dev1";
rover_btm.match = (args.Length >= 2 && args[1] != "") ? args[1] : "dev2";
Console.WriteLine("Base Station match: " + base_btm.match);
Console.WriteLine("Rover match: " + rover_btm.match);
Thread Base = new Thread(new ThreadStart(base_btm.HandleThread));
Thread Rover = new Thread(new ThreadStart(rover_btm.HandleThread));
Base.Start();
Rover.Start();
Base.Join();
Rover.Join();
Console.Read();
}
}
}
BTManager.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using InTheHand.Net.Bluetooth;
using InTheHand.Net.Ports;
using InTheHand.Net.Sockets;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using Microsoft.Win32;
using System.IO;
namespace BluetoothManager
{
class BTManager
{
private static BluetoothDeviceInfo[] peers;
private BluetoothClient client;
private bool _isConnected = false;
private string _match;
private const string defpin = "0000";
private TcpListener tcpListener;
private int _port;
private string _name = "Not Named";
public string Name
{
get { return _name; }
set { _name = value; }
}
public int Port
{
get { return _port; }
set { _port = value; }
}
public bool IsConnected
{
get { return _isConnected; }
private set { _isConnected = value; }
}
public string match
{
get { return _match; }
set { _match = value; }
}
public BTManager()
{
client = new BluetoothClient();
}
public void HandleThread()
{
BluetoothDeviceInfo device;
while (!this.findDevice(out device)) ;
Console.WriteLine("About to pair");
int count = 0;
int max = 5;
while ((!(BluetoothSecurity.PairRequest(device.DeviceAddress, defpin))) && count < max)
{
Console.WriteLine("Pairing Failed, retrying");
count++;
Thread.Sleep(100);
}
if (count == max)
{
HandleThread();
}
else
{
Console.WriteLine("Paired..Beginning connect");
client.BeginConnect(device.DeviceAddress, BluetoothService.SerialPort, this.callback, client);
}
}
private void callback(IAsyncResult result)
{
client.EndConnect(result);
this.tcpListener = new TcpListener(IPAddress.Loopback, _port);
this.tcpListener.Start();
TcpClient TcpClient = this.tcpListener.AcceptTcpClient();
NetworkStream networkStream = TcpClient.GetStream();
Stream bluetoothStream = client.GetStream();
byte[] fromNetwork = new byte[1024];
byte[] fromBluetooth = new byte[1024];
while (client.Connected && TcpClient.Connected)
{
try
{
if (networkStream.CanRead)
{
Array.Clear(fromNetwork, 0, 1024);
networkStream.Read(fromNetwork, 0, 1024);
Console.WriteLine(Encoding.ASCII.GetString(fromNetwork));
bluetoothStream.Write(fromNetwork, 0, 1024);
bluetoothStream.Flush();
while (bluetoothStream.CanRead)
{
Array.Clear(fromBluetooth, 0, 1024);
bluetoothStream.Read(fromBluetooth, 0, 1024);
Console.WriteLine(Encoding.ASCII.GetString(fromNetwork));
networkStream.Write(fromBluetooth, 0, 1024);
networkStream.Flush();
}
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
this.HandleThread();
}
private bool findDevice(out BluetoothDeviceInfo device)
{
peers = client.DiscoverDevicesInRange();
device = Array.Find(peers, element => element.DeviceName == match);
foreach (BluetoothDeviceInfo btdi in peers)
{
Console.WriteLine(btdi.DeviceName);
}
if (device == null)
{
Console.WriteLine(Name +": Not Found");
return false;
}
else
{
Console.WriteLine(Name +": Found");
return true;
}
}
}
}
I am using Sockets in order to communicate with the Bluetooth device.
Its very important to release any resources when disconnecting.
In order to find your COM port you can use this link
Your stream is located here:
System.Net.Sockets.NetworkStream stream = bthClient.GetStream();
Example to how to connect and find your device.
private InTheHand.Net.Sockets.BluetoothClient _BTClient = null;
private InTheHand.Net.Sockets.BluetoothDeviceInfo[] _clientDevices;
/// <summary>
/// Thread function to discover devices
/// </summary>
private void DiscoverBluetoothThread()
{
try
{
_BTClient = new InTheHand.Net.Sockets.BluetoothClient();
_clientDevices = _BTClient.DiscoverDevices(999, _authenticated, _remembered, _unknown);
_BTClient.Dispose();
_BTClient = null;
}
catch (Exception) { }
}
Private void Connect(InTheHand.Net.Sockets.BluetoothDeviceInfo info)
{
string addressN = info.DeviceAddress.ToString("N"); //Format Example: "00066606E014"
string addressC = info.DeviceAddress.ToString("C"); //Format Example: "00:06:66:06:E0:14"
string addressP = info.DeviceAddress.ToString("P"); //Format Example: "00.06.66.06.E0.14"
string addressD = info.DeviceAddress.ToString(); //Format Example: "00066606E014"
string serialPort = FindBluetoothPortName(addressN);
//https://stackoverflow.com/questions/26439091/how-to-get-bluetooth-device-com-serial-port-in-winform-c/27919129#27919129
if (string.IsNullOrEmpty(serialPort) == false && serialPort.Trim().Length > "COM".Length)
bool installed = InstallBluetoothDevice(addressC, passKey, autoConnect);
}
public bool InstallBluetoothDevice(string deviceMACAddress, string passKey, bool connect)
{
string strDevicePassKey = passKey;
string BTMac = deviceMACAddress;
InTheHand.Net.BluetoothAddress BTAddress;
InTheHand.Net.Sockets.BluetoothClient BTClient = new InTheHand.Net.Sockets.BluetoothClient();
InTheHand.Net.BluetoothEndPoint BTEndPoint;
InTheHand.Net.Bluetooth.BluetoothRadio BTRadio;
BTRadio = InTheHand.Net.Bluetooth.BluetoothRadio.PrimaryRadio;
BTRadio.Mode = RadioMode.Connectable;
Guid spguid = BluetoothService.SerialPort;
BTAddress = InTheHand.Net.BluetoothAddress.Parse(BTMac);
BTEndPoint = new InTheHand.Net.BluetoothEndPoint(BTAddress, spguid);
try
{
BluetoothSecurity.PairRequest(BTAddress, strDevicePassKey);
//Application.DoEvents();
BTClient = new InTheHand.Net.Sockets.BluetoothClient();
if (connect)
{
BTClient.Connect(BTEndPoint);
BTEndPoint = new InTheHand.Net.BluetoothEndPoint(BTAddress, spguid);
_connectedDevices.Add(BTAddress, BTClient);
return BTClient.Connected;
}
return true;
}
catch (Exception ex)
{
return false;
}
}
I have manage to connect to my RFID devices through USB port with a console application using the code below
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO.Ports;
using System.Threading;
using System.Windows.Forms;
using Gtk;
namespace Testing1
{
public class Testing1
{
public static SerialPort iSerialPort = new SerialPort();
static int Main()
{
string strException = string.Empty;
string strComPort = "COM17";
int nBaudrate=Convert.ToInt32(9600);
int nRet = OpenCom(strComPort, nBaudrate, out strException);
if (nRet != 0)
{
string strLog = "Connect reader failed, due to: " + strException;
Console.WriteLine(strLog);
//return;
}
else
{
string strLog = "Reader connected " + strComPort + "#" + nBaudrate.ToString();
Console.WriteLine(strLog);
}
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
iSerialPort.Close();
return 0;
}
public static int OpenCom(string strPort, int nBaudrate, out string strException)
{
strException = string.Empty;
if (iSerialPort.IsOpen)
{
iSerialPort.Close();
}
try
{
iSerialPort.PortName = strPort;
iSerialPort.BaudRate = nBaudrate;
iSerialPort.ReadTimeout = 3000;
iSerialPort.DataBits = 8;
iSerialPort.Parity = Parity.None;
iSerialPort.StopBits = StopBits.One;
iSerialPort.Open();
}
catch (System.Exception ex)
{
strException = ex.Message;
return -1;
}
return 0;
}
}
}
However, now i would like to read data from a RFID tag. Is it possible through console application? Or do i have to have a normal GUI application? The application should allow multiple tag read every time a tag is within the reading range.
Please see my answers below:
It's possible to read data using a console application
In order to read data you need to subscribe to DataReceived event like below:
SerialPort mySerialPort = new SerialPort("COM1");
mySerialPort.BaudRate = 9600;
mySerialPort.Parity = Parity.None;
mySerialPort.StopBits = StopBits.One;
mySerialPort.DataBits = 8;
mySerialPort.Handshake = Handshake.None;
mySerialPort.DataReceived += new SerialDataReceivedEventHandler(DataReceivedHandler);
mySerialPort.Open();
More information is available here:
http://msdn.microsoft.com/en-us/library/system.io.ports.serialport.datareceived(v=vs.110).aspx
You have to check in what COM does your computer recognice the reader.
Start - Control Panel - Device Admin - PORTS (COM and LPT) and change it in the code of Toan Nguyen.
I am new to AT commands. I am using Nokia E71 to send and receive SMS. I am designing an application for sending SMS, but my code is not working.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;
using System.Threading;
namespace AT_commands
{
public partial class Form1 : Form
{
SerialPort serialPort;
public Form1()
{
InitializeComponent();
}
public void Form1_Load(object sender, EventArgs e)
{
this.serialPort = new SerialPort();
this.serialPort.PortName = "COM23";
this.serialPort.BaudRate = 9600;
this.serialPort.Parity = Parity.None;
this.serialPort.DataBits = 8;
this.serialPort.StopBits = StopBits.One;
this.serialPort.Handshake = Handshake.RequestToSend;
this.serialPort.DtrEnable = true;
this.serialPort.RtsEnable = true;
this.serialPort.NewLine = System.Environment.NewLine;
send_sms();
}
public bool send_sms()
{
label1.Text = "Loaded Successfuly";
String SMSMessage = "Message to send";
String CellNumber = "+923333333333";
String messageToSend = null;
if (SMSMessage.Length <= 160)
{
messageToSend = SMSMessage;
}
else
{
messageToSend = SMSMessage.Substring(0, 160);
}
if (this.IsOpen == true)
{
this.serialPort.WriteLine(#"AT" + (char)(13));
Thread.Sleep(200);
this.serialPort.WriteLine("AT+CMGF=1" + (char)(13));
Thread.Sleep(200);
this.serialPort.WriteLine(#"AT+CMGS=""" + CellNumber + #"""" + (char)(13));
Thread.Sleep(200);
this.serialPort.WriteLine(SMSMessage + (char)(26));
return true;
}
return false;
}
public void Open()
{
if (this.IsOpen == false)
{
this.serialPort.Open();
}
}
public void Close()
{
if (this.IsOpen == true)
{
this.serialPort.Close();
}
}
public bool IsOpen
{
get
{
return this.serialPort.IsOpen;
}
}
public void Dispose()
{
if (this.IsOpen)
this.Close();
}
}
}
Please help me with this code!
Here's my code
using System;
using System.IO.Ports;
using System.Threading;
using System.Windows.Forms;
namespace CSharp_SMS
{
public partial class Form_SMS_Sender : Form
{
private SerialPort _serialPort;
public Form_SMS_Sender()
{
InitializeComponent();
}
private void buttonSend_Click(object sender, EventArgs e)
{
string number = textBoxNumber.Text;
string message = textBoxMessage.Text;
//Replace "COM7"withcorresponding port name
_serialPort = new SerialPort("COM7", 115200);
Thread.Sleep(1000);
_serialPort.Open();
Thread.Sleep(1000);
_serialPort.Write("AT+CMGF=1\r");
Thread.Sleep(1000);
_serialPort.Write("AT+CMGS=\"" + number + "\"\r\n");
Thread.Sleep(1000);
_serialPort.Write(message + "\x1A");
Thread.Sleep(1000);
labelStatus.Text = "Status: Message sent";
_serialPort.Close();
}
}
}
Here's a link http://circuitfreak.blogspot.com/2013/03/c-programming-sending-sms-using-at.html
Why dont you open the port connection in the form_load() itself, later you can close it at the end as you did.
And do these too in Form_Load():
string cmd = "AT";
port.WriteLine(cmd + "\r");
port.Write(cmd + "\r");
port.WriteLine("AT+CMGF=1");
And simplifying the sms sending code:
port.WriteLine("AT+CMGS=\"" + PhNumber + "\"");
port.Write(Message + char.ConvertFromUtf32(26));
Try it this way.. You are not opening the connection to the serial port. I have tried it and it is working fine for me.
private void button1_Click(object sender, EventArgs e)
{
this.serialPort = new SerialPort();
this.serialPort.PortName = "COM5";
this.serialPort.BaudRate = 9600;
this.serialPort.Parity = Parity.None;
this.serialPort.DataBits = 8;
this.serialPort.StopBits = StopBits.One;
this.serialPort.Handshake = Handshake.RequestToSend;
this.serialPort.DtrEnable = true;
this.serialPort.RtsEnable = true;
this.serialPort.NewLine = System.Environment.NewLine;
serialPort.Open();
send_sms();
}
public bool send_sms()
{
String SMSMessage = "gsm MESSAGE FROM .NET C#";
String CellNumber = "+9233333333333";
String messageToSend = null;
if (SMSMessage.Length <= 160)
{
messageToSend = SMSMessage;
}
else
{
messageToSend = SMSMessage.Substring(0, 160);
}
if (serialPort.IsOpen)
{
this.serialPort.WriteLine(#"AT" + (char)(13));
Thread.Sleep(200);
this.serialPort.WriteLine("AT+CMGF=1" + (char)(13));
Thread.Sleep(200);
this.serialPort.WriteLine(#"AT+CMGS=""" + CellNumber + #"""" + (char)(13));
Thread.Sleep(200);
this.serialPort.WriteLine(SMSMessage + (char)(26));
return true;
}
return false;
}