When accessing window from view model it is always null - c#

What i want to do is to create property into the model ComboBoxItemChange.cs of type ILoginView that is the interface which LoginWindow.xaml.cs is deriving. Using this property i want to grant access to the elements inside LoginWindow. I red that this is correct way to do it using MVVM pattern.
My problem is that property is always null.
LoginWindow.xaml.cs
public partial class LoginWindow : Window, ILoginView
{
public LoginWindow()
{
InitializeComponent();
this.DataContext = new ComboBoxItemChange();
(this.DataContext as ComboBoxItemChange).LoginWindow = this as ILoginView;
}
public void ChangeInputFieldsByRole(string role)
{
MessageBox.Show(role);
}
}
ComboBoxItemChange.cs
public class ComboBoxItemChange : INotifyPropertyChanged
{
public ILoginView LoginWindow { get; set; }
private void ChangeloginWindowInputFields(string value)
{
if (LoginWindow == null)
return;
LoginWindow.ChangeInputFieldsByRole(value);
}
}
ILoginView.cs
public interface ILoginView
{
void ChangeInputFieldsByRole(string role);
}

As stated in comment:
There are two different instances you are creating:
One in code behind where you set ILoginView to window itself
Second in Grid resources where you haven't set ILoginView.
Remove the instance you declared in XAML and let the bindings resolved from the instance you created in code behind. (DataContext will automatically be inherited for child controls).

Related

How to inherit ViewModel class to UserControl?

Suppose that I've a ViewModel class with different property such as:
//MainVm will inherit ViewModel that contains IPropertyChanged implementation
public class MainVM : ViewModel
{
publi bool Foo { get; set; }
}
I instatiated this class on the main controller in this way:
MainController mc;
public MaiWindow()
{
mc = new MainController();
DataContext = mc;
InitializeComponent();
}
the MainController have this implementation:
public class MainController : MainVM
{
some methods
}
so each time I need to access to a property of MainController on each UserControls I need to do: Application.Current.MainWindow.mc.Foo
and this is't elegant at all.
Is possible access to the property of specific ViewModel without call the code line above?
Thanks.
UPDATE
For add more details and clarification to this question: so in my UserControl I need to access to the Foo property that is part of MainVM. I'm spoke about the UserControl xaml code (not the controller of the UserControl), this is an example:
public partial class ControlName : UserControl
{
public ControlName()
{
InitializeComponent();
}
public btnAdd_Click(object sender, RoutedEventArgs e)
{
//Suppose that I need to access to the property Foo of MainVM here
//I need to access to MainWindow instance like this:
Application.Current.MainWindow.mc.Foo
//isn't possible instead access to the property directly inherit the class, like:
MainVm.Foo
}
}
In order to get the configuration App-Wide, you could use the
ConfigurationManager.AppSettings["Whatever"];
These settings are located in the App.Config in the following form
<appSettings>
<add key="Whatever" value="Hello" />
</apSettings>
But as I undertand, you have a ViewModel that let Users change the settings, in this case you should go for:
Properties.Settings.Default.myColor = Color.AliceBlue;
You ViewModel could expose this property as:
public Color MyColor
{
get {
return Properties.Settings.Default.myColor;
}
set {
Properties.Settings.Default.myColor = value; RaisePropertyChanged();
}
}
public void Persist()
{
Properties.Settings.Default.Save();
// Raise whatever needed !
}
From other ViewModels you can access these setting as well:
Properties.Settings.Default.myColor
Have a look here https://learn.microsoft.com/en-us/dotnet/framework/winforms/advanced/using-application-settings-and-user-settings and here https://learn.microsoft.com/en-us/dotnet/framework/winforms/advanced/how-to-create-application-settings

Access parent window's Grid from User Control

In my MainWindow VM i open the Views from my UserControls like this.
Usercontrol1 is the name of the View made in Xaml.
In my ViewModel of my MainWindow:
private static Grid _myMainGrid;
public static Grid MyMainGrid
{
get { return _myMainGrid; }
set { _myMainGrid = value; }
}
private void OpenUserControl(UserControl myUS)
{
if (MyMainGrid.Children.Count > 0)
{
MyMainGrid.Children.RemoveAt(0);
}
Grid.SetColumn(myUS, 1);
Grid.SetRow(myUS, 0);
MyMainGrid.Children.Add(myUS);
}
private void FindGrid(object obj)
{
var myGrd = obj as Grid;
if (myGrd != null)
{
MyMainGrid = myGrd;
}
}
The command binding to the Button executes this.
private void ExecuteCMD_OpenUserControl1(object obj)
{
FindGrid(obj);
Usercontrol1 _ucItem = new Usercontrol1();
OpenUserControl(_ucItem);
}
Now i want to open Usercontrol2 replacing Usercontrol1 in MyMainGrid from my MainWindow by pressing a button in Usercontrol1. So i have to access the parent Window.
Tried using this methode but can't get it to work in my case.
Let's say you have two children; it's trivial to generalize this to any number of children. Fortunately you've already got viewmodels and views, so we're most of the way there. It's just a matter of wiring it all together in a way that works well with WPF.
Here's a set of skeletal viewmodels. Main, and two children. MainViewModel creates its two child instances. ChildOneViewModel has a Next button command, bound to a Button in ChildOneView.xaml.
When the user clicks that button, we want to switch the active view to child two. Rather than have dependencies going in all directions, ChildOneViewModel is ignorant of what "next" really means; its parent, MainViewModel, is in charge of that. Everybody knows about his children; you've found that in programming, making a class know about its siblings or its parent creates problems.
So all ChildOneViewModel does is expose an event so MainViewModel knows when the button is clicked, and can take any action it likes when that happens. This is cool because what if we could be going to one of two different "next" pages, depending on what the user did in ChildOne? If we move that responsibility to the parent, everything becomes simpler. Easier to write, easier to reuse in a different context.
#region MainViewModel Class
public class MainViewModel : ViewModelBase
{
public MainViewModel()
{
ChildOne = new ChildOneViewModel();
ChildTwo = new ChildTwoViewModel();
ActiveChild = ChildOne;
ChildOne.NextButtonClicked += (s, e) => ActiveChild = ChildTwo;
}
#region ActiveChild Property
private INotifyPropertyChanged _activeChild = default(INotifyPropertyChanged);
public INotifyPropertyChanged ActiveChild
{
get { return _activeChild; }
set
{
if (value != _activeChild)
{
_activeChild = value;
OnPropertyChanged();
}
}
}
#endregion ActiveChild Property
public ChildOneViewModel ChildOne { get; private set; }
public ChildTwoViewModel ChildTwo { get; private set; }
}
#endregion MainViewModel Class
#region ChildOneViewModel Class
public class ChildOneViewModel : ViewModelBase
{
public event EventHandler NextButtonClicked;
// You already know how to implement a command, so I'll skip that.
protected void NextButtonCommandMethod()
{
NextButtonClicked?.Invoke(this, EventArgs.Empty);
}
}
#endregion ChildOneViewModel Class
#region ChildTwoViewModel Class
public class ChildTwoViewModel : ViewModelBase
{
}
#endregion ChildTwoViewModel Class
And here's the XAML that translates all of that into actual UI at runtime:
<Window.Resources>
<!--
These are "implicit datatemplates": They have no x:Key, so they'll be
automatically used to display any content of the specified types.
-->
<DataTemplate DataType="{x:Type local:ChildOneViewModel}">
<local:ChildOneView />
</DataTemplate>
<DataTemplate DataType="{x:Type local:ChildTwoViewModel}">
<local:ChildTwoView />
</DataTemplate>
</Window.Resources>
<Grid>
<!-- other stuff -->
<UserControl
Content="{Binding ActiveChild}"
/>
<!-- other stuff -->
You don't need OpenUserControl(), FindGrid(), any of that stuff.
I don't fully understand the structure of your application and there are most probably better ways of doing whatever you are trying to do, but you could get a reference to any open window in your application using the Application.Current.Windows property if that's your main issue:
var mainWindow = Application.Current.Windows.OfType<MainWindow>().FirstOrDefault();
Inside a loaded UserControl, you should also be able to get a reference to the parent window of this UserControl like this:
var mainWindow = Window.GetWindow(this) as MainWindow;

Should a child ViewModel be able to change on Parent ViewModel?

I have a situation and I'm not sure if I'm doing it correct.
I have a ApplicationViewModel that is my "shell" for my whole application.
And within that viewmodel I have other child-ViewModels.
public ApplicationModelView()
{
ModelViewPages.Add(new GameViewModel());
ModelViewPages.Add(new EditGameViewModel());
//Set Current HomePage
CurrentPage = ModelViewPages[0];
}
#endregion
#region Properties
public BaseModelView CurrentPage
{
get { return _currentPage; }
set { _currentPage = value; OnPropertyChanged(); }
}
public List<BaseModelView> ModelViewPages
{
get
{
if (_modelViewPages == null){_modelViewPages = new List<BaseModelView>();}
return _modelViewPages;
}
}
#endregion
In my GameViewModel I display a list of objects from my model GamesModel that contains title,description etc.
When I click on an item in this list it becomes selected and then I want to change my View to EditGameViewModel with a button but I'm not sure if how to do it.
How can I get my child-ViewModel to change content in my parent-ViewModel?
Or should the child even do that?
EDIT
How I want it to function
I want when I select an item and click on button that I change from the view GameViewModel to EditGameViewModel with the data that I have selected from the list.
public void EditGame(object param)
{
//MessageBox.Show("From EditGame Function"); HERE I WANT TO CHANGE THE VIEWMODEL ON MY APPLICATIONVIEWMODEL
}
public bool CanEditGame(object param)
{
return SelectedGame != null;
}
I can offer something that works, but could be questionable. It all really depends on how you plan for your application to function.
First, similar to your MainViewModel, you want something like this:
public class MainViewModel : ObservableObject //ObservableObject being a property change notification parent
{
//Current view will always be here
public BaseViewModel ViewModel { get; set; }
public MainViewModel()
{
//By default we will say this is out startup view
Navigate<RedViewModel>(new RedViewModel(this));
}
public void Navigate<T>(BaseViewModel viewModel) where T : BaseViewModel
{
ViewModel = viewModel as T;
Console.WriteLine(ViewModel.GetType());
OnPropertyChanged("ViewModel");
}
}
Now, since we are navigating this way, every child view needs to derive from BaseViewModel.
public class BaseViewModel : ObservableObject
{
private MainViewModel _mainVM;
public BaseViewModel(MainViewModel mainVM)
{
_mainVM = mainVM;
}
protected void Navigate<T>() where T : BaseViewModel
{
//Create new instance of generic type(i.e. Type of view model passed)
T newVM = (T)Activator.CreateInstance(typeof(T), _mainVM);
//Change MainViewModels ViewModel to the new instance
_mainVM.Navigate<T>(newVM);
}
}
Now we just really need to see how we are going to have child views delegate this call of change. So we will have a BlueView.
public class BlueViewModel : BaseViewModel
{
//Relay command to call 'ToRed' function
public ICommand ChangeToRed
{
get { return new RelayCommand(ToRed); }
}
//Requires MainViewModel for BaseViewModel
public BlueViewModel(MainViewModel main) : base(main)
{
}
//Calling BaseViewModel function. Passed BaseViewModel Type
public void ToRed(object param)
{
Navigate<RedViewModel>();
}
}
And a RedView:
public class RedViewModel : BaseViewModel
{
//Relay command to call 'ToBlue' function
public ICommand ChangeToBlue
{
get { return new RelayCommand(ToBlue); }
}
//Requires MainViewModel for BaseViewModel
public RedViewModel(MainViewModel main) : base(main)
{
}
//Calling BaseViewModel function. Passed BaseViewModel Type
public void ToBlue(object param)
{
Navigate<BlueViewModel>();
}
}
Our MainWindow.xaml could look like this:
<Window.DataContext>
<viewmodels:MainViewModel/>
</Window.DataContext>
<Grid>
<ContentControl Content="{Binding ViewModel}" />
</Grid>
Doing this all children will be able to call to their parent that they would like a change. The BaseViewModel holds this parent for all children who derive, so they can pass it back and forth during navigation like a baton.
Again, Navigation all really depends on how you are using, building and planning for your application. It's not always a one size fits all way.

Interact with SelectemItem of Treeview

I have implemented the SelectedItem of a treeview according to the following article: Data binding to SelectedItem in a WPF Treeview
The SelectedItem works perfect and it truly reflects the item selected.
Now I want to interact with the selected item, but I'm not sure how. I can create an instance of the BindableSelectedItemBehavior class, but this is not the instance containing the data I'm looking for. How to access the class instance holding the SelectedItem of the treeview?
This is a highlight of my code:
namespace QuickSlide_2._0
{
public class BindableSelectedItemBehavior : Behavior<TreeView>
{
...
}
public partial class Window1 : Window
{
.....
private void New_subject_Click(object sender, RoutedEventArgs e)
{
// here the code to read the instance of the class BindableSelectedItemBehavior and interact
// with the selectedItem when I click on the button
}
}
}
Maybe I'm looking totally in the wrong direction. Your help would be highly appreciated!
You want to use MVVM so that you can bind the dependency property of your behavior and then you can access the value of the SelectedItem that you made.
public class BindableSelectedItemBehavior : Behavior<TreeView>
{
//Dependency property called SelectedTreeViewItem register it
}
public partial class Window1 : Window
{
public Window1()
{
DataContext = new WindowViewModel();
}
private void New_subject_Click(object sender, RoutedEventArgs e)
{
// here the code to read the instance of the class BindableSelectedItemBehavior and interact
// with the selectedItem when I click on the button
var windowViewModel = DataContext as WindowViewModel;
var selectedItem = windowViewModel.SelectedItem;
}
}
public class WindowViewModel()
{
public object SelectedItem { get; set; } // You want to change object to the type you are expecting
}
and on your View
<TreeView>
<TreeView.Behaviors>
<BindableSelectedItemBehavior SelectedTreeViewItem="{Binding SelectedTreeViewItem,Mode=TwoWay}">
</...>
</...>

Access Application.MainWindow content in usercontrol

In WPF application it is easy to access MainWindow content but how to do in usercontrol.
In WPF Application, if my MainWindow name is Window1 and i have to access its one of the string variable named CName from some other class in same application.
Window1 ww = Application.Current.MainWindow as Window1;
String reqstring = ww.CName ;
I want to do same thing in usecontrol too.
Assume my usercontrol name is ABCcontrol and first/main Class name is ABCconrolLib
namespace ABCcontrol
{
public partial class ABCcontrolLib : UserControl
{
Public String CName = "ABC";
//....
}
}
Now i want to access this CName in some other class of same usercontrol by using Application.Control.MainWindow or by some other similar way
Please help me out as this is my first UserControl in WPF
You can access Application.Current.MainWindow because you have just one instance of MainWindow in your whole application so they defined it as a static property.
If you have the same characteristic for your users control (just you need to use a single instance of it in the whole application) you can define a static property there as well.
Something like :
then you can access name property like UserControl1.Instance.CName
public partial class UserControl1 : UserControl
{
public static UserControl1 Instance
{
get;
private set;
}
Public String CName = "ABC";
public UserControl1()
{
if (Instance != null)// there should be just one instance
throw new NotSupportedException();
Instance = this;
InitializeComponent();
}
}
if you get error then you do not have just one instance of your usercontrol, you have to define a List and register each instance of your users controls there. Something like:
public partial class UserControl1 : UserControl
{
public UserControl1()
{
(App.Current as App).UserControl1List.Add(this);
InitializeComponent();
}
}
public partial class App : Application
{
public App()
{
UserControl1List = new List<UserControl1>();
}
public List<UserControl1> UserControl1List
{
get;
private set;
}
}
then you can reach to each instance like (App.Current as App).UserControl1List[0]...
or you can use a dictionary for storing each UserControl there.

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