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I would like to start learning directX [c#] and was wondering where I should learn it from. It seems like a waste of time to just grab an old tutorial that is bad precipice anymore.
I looked around and saw MSDN had one, but it seems pretty limited, so is there any other reliable and still relevant websites or books out for directx 10 or higher?
Thanks!
The MSDN content for using DirectX from C# is specifically the legacy Managed DirectX 1.1 assemblies which are indeed ancient, or is XNA Game Studio which is another option. XNA Game Studio does not support Direct3D 10 or 11 (or 64-bit native). See DirectX and .NET for a summary.
The best option for learning DirectX 11 from C# today is to use either SharpDX or SlimDX.
As for book recommendations, check out: Stenning, "Direct3D Rendering Cookbook", Packt Publishing (January 21, 2014)
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The title basically says it all. What programs should I download to start developing in C#? I already have Atom installed it that helps.
Thanks in advance!
Visual Studio if a natural choice if you can, because a lot of businesses use that tool for development, and I'm assuming you want to learn it from a career perspective. However, Microsoft came out with VS Express (https://visualstudio.microsoft.com/vs/express/) as a means to get a free version of the tool with limited functionality. It can work for you and be a good place to start, or look at a tool like VS Code. That is a nice tool that works a lot differently from Visual Studio, but has a lot of functionality and capabilities.
Sometimes, when you are getting started, you just have to pick an option and go with it; a lot of what you will learn will carry over and there are a lot of good online resources.
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Does anyone have a good tutorial or information how can I start programming C# application using Kinect? I have been searching and all I find are videos but no real articles.
I've seen several people talk about starting from http://codelaboratories.com/nui
Their platform comes with a "WPF/C# (.NET 3.5) Visual Studio 2010 Sample Application" - and there's lots of talk on forums like http://nuigroup.com/forums/viewthread/11249/ - plus look on here under https://stackoverflow.com/questions/tagged/kinect
Whatever you write, bear in mind that the official SDK is on the way - my guess is that there might be some sort of CTP available near MIX11?
You're definitely in pioneer territory - so expect to hit the odd problem along the way - but enjoy it!
Update - the official SDK will be available here - http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/ - "soon"
I advise to take a look at OpenNi. This project (Which is was founded by PrimeSence, the company behind Kinect's technology) provides "middleware" for skeleton tracking, as well as gesture recognition.
The middleware supports all PrimeSence's based products (as well as any other that will follow the open standard) such as ASUS's Xtion Pro (which is cheaper than the Kinect, but lacks the video camera).
It comes with C# and Unity wrappers.
You may find the specific drivers for Kinect here, and a discussion group here.
Good Luck!
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I need to add pretty basic audio player functionality to a client application I'm writing (I think it will be WPF based).
Can anyone please recommend a good audio player library with basic functionality (Playback control, Basic EQ and that's it) and a .NET API?
Look into NAudio:
NAudio is an open source .NET audio
and MIDI library, containing dozens of
useful audio related classes intended
to speed development of audio related
utilities in .NET. It has been in
development since 2001 and has grown
to include a wide variety of features.
There's a few sample apps that come with the library, one of which is a WPF application, so you can certainly use it there.
I do believe MediaElement provides audio playback for WPF applications although I am not sure if it has any EQ support.
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I'm looking for libraries to build attractive interfaces. Someone told me about Fluid (http://fluid.codeplex.com/) but it's very difficult to use.
Anyone knows others?
My project is for Compact Framework 2.0 SP2, C#, and it's going to use in Windows Mobile 5.0 and above.
Thank you!
you should check out the Silvermoon project. if uses opengl to make great looking UI´s. just tried it on my phone and it looks great.
I have been looking for the same recently. Resco MobileForms Toolkit is one option, but in the end (because I didn't want to pay for any third party libraries) I just wrote a few controls of my own - this was quite a useful starting resource, but it is 3.5 focussed. I think your options may be much more limited if you still want to support version 5.0.
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I have used Raize CodeSite for years - first in Delphi and now in Visual Studio. I recently upgraded my development machine to a 64-bit OS. I was pleasantly surprised that everything just came up and worked - until I tried to use CodeSite in a C# app that targets 'Any CPU'. Turns out there is a known issue with 64-bit apps.
As much as I love CodeSite, I need to move on, but I have really grown dependent on this type of tool.
Can anyone suggest an alternative to CodeSite?
--Bruce
Some things you might want to consider for gaining insight into your executing code include:
Profile Sharp (Open Source)
dotTrace (Commercial)
http://www.eqatec.com/tools/profiler (Free)