force WCF channel to ip address - c#

I have two computers and they are connected via ethernet, i have set up an WCF connection and this all works ok, however when i host the same wcf on the local pc as the one i want to comunicate to and then do a wcf request via a channel, the request does not go to the remote pc but to my local pc. Is there a way to force a wcf request from a channel to go trough a specific ipaddress and not just go to any?
i'll try to explain how i use this:
there are two computers they are both similar and have two network adapters who have the same ipaddess and run thesame wcf software. so for example ipaddress for adapter 1 is: 10.10.10.1 and the other adapter is 10.10.10.2 on the same pc, and the other pc is similar. now these two pc need to communicate so i wire the two network adapters in cross example: pc 1 network adapter one goes to pc 2 network adapter 2. this so they are connected in 2 ways. so if i want to communicate with a simple socket from one to the other and back over the second adapter this all goes ok becouse i can bind a socket to a ipaddress and it will send it via the adapter it is bound to. but this does not seem to work with WCF. if i have two hosts on one pc, one for adapter 10.10.10.1 and one on 10.10.10.2 for the other adapter and i send a message to 10.10.10.2 that is on the remote pc, it will go in via the second network adapeter.
PC1 network adapter 1 (10.10.10.1) <--direct patch cable connection--> PC2 network adapter 2 (10.10.10.2)
PC1 network adapter 2 (10.10.10.2) <--direct patch cable connection--> PC2 network adapter 1 (10.10.10.1)
These connection arrows are direct connection patch cables!
all network adapters have a wcf hosted, and the software on both pc's is thesame.
this is all done for redundancy, more then two pc can be connected in a chain with this.
this is a little example of how i setup a request to the remote host:
public void Test()
{
string endPoint = "net.tcp://10.10.10.2:9985/connection";
NetTcpBinding binding = new NetTcpBinding(SecurityMode.None);
binding.ListenBacklog = 2000;
binding.MaxConnections = 2000;
binding.TransferMode = TransferMode.Buffered;
binding.MaxReceivedMessageSize = 104857600;
binding.SendTimeout = new TimeSpan(0, 1, 0);
binding.CloseTimeout = new TimeSpan(0, 0, 1);
binding.OpenTimeout = new TimeSpan(0, 0, 1);
binding.ReceiveTimeout = new TimeSpan(0, 1, 0);
//binding.HostNameComparisonMode = HostNameComparisonMode.Exact;
//binding.PortSharingEnabled = false;
ChannelFactory<Connection> pipeFactory = new ChannelFactory<Connection>(binding, new EndpointAddress(endPoint));
var pipeProxy = this.ChannelFactory.CreateChannel();
//fictional method: pipeProxy.SendRequestTunnelTo("10.10.10.1"); //this is the ipaddress that it should go out to however it goes out to "10.10.10.2"
//and this is another network adapter also on the local mashine and here is also a wcf host on
((IClientChannel)pipeProxy).AllowOutputBatching = true;
((IClientChannel)pipeProxy).Open();
pipeProxy.SystemRequest(); //do function
}

Ok, the issue here is routing. If windows thinks it can deliver the traffic directly to the other IP Address, it will do so.
In this case, it can't differentiate between the local 10.10.10.2 that it knows about and one that's on another network hidden behind a NAT.
The preferred solution is to not use the same subnet (so have 10.10.10.2 and 10.11.10.2 or similar), however that can sometimes require significant changes.
The next best option is to use the IP address of the NAT and have it port forward.
Say you have a setup like this (where the boxes with 2 ip addresses are NATing routers with both public and internal IPs)...
10.10.10.2 --- [10.10.10.1 | 1.2.3.4] --- Internet --- [5.6.7.8 | 10.10.10.1] -- 10.10.10.2
Then the machine on the left should try to connect to 5.6.7.8 which should forward connections to the machine on the right (and vice-versa with the right machine connecting to 1.2.3.4).
If you've got a WAN setup that makes the machines appear to be in the same network, that's as much of a problem as being on the same network. None of the routers on the network will be able to determine which 10.10.10.2 you mean,
If you weren't using exactly the same IP address, you might be able to force the issue using routing tables on your windows box. This can allow you to specify preferential routes so that all traffic for a given IP address goes out over the specified NIC. Unfortunately, beyond that point it's out of your control and entirely up to the network hardware how the packets are routed. If you have the ability to configure routing on the intermediate hardware, you could fix the route the whole way to the destination but this is usually an awful lot of work and likely to be broken when kit is updated/replaced as it's non-standard.
If you decide to look into forcing routes, start with the Windows route command
Edit: Re: Forcing routing over an interface...
the syntax is route add target mask gateway costmetric interfaceid
run route print at a command prompt and make a note of the interface id you want to use form the top of the output
then add a route like this:
route add 10.10.10.2 255.255.255.255 10.10.10.2 1 [interface id from above]
on my machine that would be
route add 10.10.10.2 255.255.255.255 10.10.10.2 1 11
Note that in this case we're telling it to use 10.0.0.2 as a gateway. I have no idea what the consequences of doing this will be as software attempting to access itself via a locally bound port might get very confused. Last caveat: I don't have a pair of physical machines to hand that I can test this on, and VMs don't really count as their networking is slightly different.
We're providing a cost metric of 1. This should give it a very high priority meaning it should be chosen above all other routes to that IP address.
The route will be lost when the system reboots. You can use a -p flag after route add to make the route persistent. I suggest you don't do this until you're sure it's working as intended.
2nd Edit: I think you're heading down a rabbit hole here. While it may be possible to trick the system into working this way, it's definitely not a common usage and I haven't been able to find anything that says it's supported.
It seems like your fundamental problem is that you've got no way to negotiate before assigning IP addresses as you have no network connectivity.
Some thoughts...
Sharing the IP is not going to be robust, so decouple from it. Instead of using a fixed IP in the url, determine the other IP address programatically.
You could have two builds, one which uses .1/.2 and the other which uses .3/.4. Any build1 could then talk to any build2 but not 1-1 or 2-2. This is a bit awkward but would work with little effort on your part.
Better would be to assign unique IPs to every machine you build, then provide a way to detect the other machine's address. Service location protocol is a likely candidate for this approach. Once you know the IP address you need to communicate with, configuring WCF should be trivial.
If assigning unique IPs is problematic, you could potentially have DHCP servers on all nodes but only turn them on if another one doesn't exist on that network (pair). That way, every machine would end up with valid IP addresses with no prior configuration.

Your endpoint address needs to identify the IP address you are targetting.

Related

Get the client IP used to connect to some target IP?

First of all I have to mention that I don't have any dedicated server in this case. But I know about the server's IP. So the problem is if the client connects to that IP, how could I know which client IP it uses? Because a client can have more than 1 network adapter, each one is connected to a different network. Also the server does not need to be in the same LAN with the client, it may require several hops before the client's packets reaching the server. We know the server's IP, how could we know the client's IP in this case?
Because we don't have dedicated server so we cannot detect the client's IP via some server app (some kind of clients manager). Also the Ping class seems not helpful in this case, also in general the server does not have to have pinging enabled. Currently the server is just a SQL Server to which the client executes some query directly. I know we can obtain the client's IP when it executes a query to my SQL Server (using sys.dm_exec_connections) but it's just the last resort for me. I would like to find another way directly from the client (and without involving the SQL Server).
Here is the closest approach I can follow but I don't really know why it chooses the last address?
var hn = System.Net.Dns.GetHostName();
var ipEntry = System.Net.Dns.GetHostEntry(hn);
IPAddress[] addr = ipEntry.AddressList;
var ip = addr[addr.Length - 1].ToString();//why the last?
Any way there are many IP addresses (not in the same LAN directly) which are not contained in the AddressList.
My problem is some kind of finding all possible network paths between the client (starting at some available network adapter on the client) and the server (with IP known beforehand). In almost cases there should be just 1 path available (so we should just find 1 client's IP). Trying sending some request from the client may be required to find the path but I currently don't have any clue on how it can be done.
You can easily do this from the client side using any available listening port on the server side (HTTP port, SSH port, or SQL Server port). Here's a small python program:
import sys
import socket
if len(sys.argv) != 3:
print("Usage: {} ip-or-hostname port-number".format(sys.argv[0]))
sys.exit(1)
hostname = sys.argv[1]
port = int(sys.argv[2])
s = socket.socket()
s.connect((hostname, port))
print(s.getsockname()[0])
What it does is to create a connection to the destination system, then uses the getsockname system call to provide the local address used in the connection. This local address will always correspond to one of your client side interfaces.
So for example, if I run it with arguments www.google.com 80, I get:
python /tmp/disc.py www.google.com 80
192.168.0.110
If I instead give it an address and port of a machine on a different local subnet, I get:
python /tmp/disc.py 192.168.40.128 22
192.168.40.131
The two addresses returned correspond to two different interfaces on my local system:
ip -4 addr
[snipped]
2: ens33: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP group default qlen 1000
inet 192.168.0.110/24 brd 192.168.0.255 scope global dynamic ens33
valid_lft 166968sec preferred_lft 166968sec
3: ens34: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP group default qlen 1000
inet 192.168.40.131/24 brd 192.168.40.255 scope global ens34
valid_lft forever preferred_lft forever
I'm sure you could easily implement the same program in C# -- just not a language I'm intimately familiar with.
Looks like I missed one important already built-in class to act as a client (we have HttpClient, WebClient ... but in this case I need a TcpClient). This can try connecting to some IP (with some port provided) and if it succeeds I can obtain the resolved LocalEndPoint of the underlying webSocket. It can just be converted to string but I can parse for the client IP it used (the string format is like IP:port). Here is just a few lines of code to achieve what I want:
public string GetIPConnectingTo(string targetIP, int port = 80){
try {
using(var tc = new TcpClient(targetIP, port)){
return tc.Client.LocalEndPoint.ToString().Split(':')[0];
}
}
catch {
return null;
}
}

Mono Socket.Bind before connecting to use a specific interface

I'm attempting to connect to a remote server using a specific local interface. My logs tell me everything is working as intended, but checking with netstat, every connection is using the default interface.
I'm using the following code to bind a TcpClient to a specific Local Endpoint
Console.WriteLine("Binding to {0}", connectionArgs.LocalBindingInterface.ToString());
client = new TcpClient(connectionArgs.LocalBindingInterface);
Console.WriteLine("Bound to {0}", client.Client.LocalEndPoint.ToString());
Where connectionArgs.LocalBindingInterface is an IPEndPoint specified as such
IPEndPoint[] localEndPoints = new IPEndPoint[2];
localEndPoints[0] = new IPEndPoint(IPAddress.Parse("192.168.0.99"), 0);
localEndPoints[1] = new IPEndPoint(IPAddress.Parse("192.168.0.100"), 0);
The IP addresses listed here are not the actual addresses.
When i check my logs, this is the info I get
Binding to 192.168.0.99:0
Bound to 192.168.0.99:59252
Binding to 192.168.0.100:0
Bound to 192.168.0.100:53527
But when i netstat -n -p --tcp -a I get
tcp 0 0 192.168.0.98:39948 remote_addr_here:443 ESTABLISHED 17857/mono
tcp 0 0 192.168.0.98:60009 remote_addr_here:443 ESTABLISHED 17857/mono
Clearly something's wrong here. None of the ports, nor the interfaces match. Netstat is run as sudo so I can't assume it's wrong. I also tried to manually create a socket, call it's bind method, and set the TcpClient's Client property to the manually bound socket, but I get the same result.
Is there something i'm doing wrong here? Is there a different way to force a Socket to use a specific Local EndPoint on mono?
I'm running this app as a non-root user, mono --version is Mono JIT compiler version 3.2.8 (Debian 3.2.8+dfsg-4ubuntu1.1), server's ubuntu version is Ubuntu 14.04.3 LTS
Edit 1:
Added an extra logging call after calling TcpClient.Connect()
Binding to 192.168.0.100:59000
Bound to 192.168.0.100:59000
After connect bound to 192.168.0.98:55484
Bottom line: you can't do this, not at the socket level.
The routing of outbound traffic is determined by the network routing configuration. You would have to create an explicit routing table entry for your destination to force a specific adapter to be used.
You can bind to a specific IP address, but this only causes inbound traffic to be filtered, i.e. you'll only receive traffic sent to that IP address.
There are related questions you may want to read as well:
How to stop behaviour: C++ Socket sendto changes interface — context is C++ and not constrained to Windows, but it has what is IMHO the most direct, most relevant notes on the topic.
Using a specific network interface for a socket in windows — fairly poor question and answer both, frankly. But it does contain some quotes and links that you might find useful anyway.
Arguably, this question might have been closed as a duplicate of one of those, or perhaps even another similar question. But those two don't really answer the question in an accurate, C#/.NET-specific way, and I didn't actually find any others that seemed any better.

C#: Query DHCP for Client Name

Final edit for clarity - In my environment, DNS will only store one record per client. If a client has multiple NICs, or changes subnets, the original IP is registered in DNS until the corresponding DHCP record expires (this is an AD environment where DHCP registers DNS addresses).
In this scenario DNS has one, incorrect, record for the client. I want to query DHCP by client name, to see all IPs that are leased to it.
The only possible solution I have found is to dump all subnet info from DHCP (supported by the below API) then query against that, but that is not feasible in my environment, since multiple people would use this application, and I don't want the additional strain on DHCP.
I cannot change any configuration for DNS or DHCP.
Thanks,
This is similar to this question, but with the referenced API (here), I can only query via IP. Is it possible with this API, or any other, to query DHCP by hostname? (The issue being, DNS gives me an old IP for MachineA, I want to retrieve any other IPs being leased by MachineA from the DHCP server).
Edit: To clarify, I want to write a program that I can type in a hostname, it will then query a DHCP server for all IPs for that hostname in any subnet administered by that DHCP server. This is to workaround the issue of a machine with multiple NICs registering an IP that is useless to me (wireless), so for instance the DNS result may be NICA (wireless) but I want NICB (wired).
From what I can tell, you've encountered the age-old problem of which IP address to use. Now-a-days many computers have multiple NICs, some virtual, some local-only, some with internet access, etc... For the application to choose is very difficult. Most of the time I simply make the IP by which the application hosts things like sockets a configuration item--simply because the application is incapable of really choosing which is the right ip address to use. e.g. two NICs both with the same network access, which do you choose? If you run the application twice, maybe one should use NIC 1 and the other should use NIC 2--how would the app make that determination? (i.e. it can't).
Having said that, depending your needs, you can go looking for the best NIC and get it's IP address. For example, if you want an IPv4 address on a non-wireless NIC, you can do something like:
var ips = from ni
in NetworkInterface.GetAllNetworkInterfaces()
where ni.NetworkInterfaceType == NetworkInterfaceType.Ethernet
from ip in ni.GetIPProperties().UnicastAddresses
where ip.Address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork && ip.IsDnsEligible
select ip;
IPAddress address = ips.First().Address;
...error checking omitted for readability--apply whatever error checking suitable for your requirements.
You can even go so far as to check whether the address is link local (i.e. can communicate out of the local network segment--which usually means an address automatically assigned by Windows instead of DNS/DHCP) by seeing if the first two bytes of an IPv4 address are 169 and 254.
But, you need to specifically define what your requirements are. simply to say "undesirable wireless IP" doesn't provide unambiguous and verifiable criteria to tell what solution will always work for your needs.
If you are trying to locate a machine on the network, then querying DNS is probably what you want to do first. i.e. Think of a machine that has a static ip address on the network. It would register its name with the name service only, it would not show up in DHCP att all if the machine's IP stack is configured with the static address only.
I'm not sure how long it should take for a new machine or a recently changed IP address to show up in DNS. But if you want to see if DHCP has something different(newer), then query DHCP after trying it from DNS first.

how to use my C# messenger over internet?

i've written a simple local messenger with c# for use of myself. now it works over a local network(lan,wifi) and works fine.
now i want to give it to my friend and use it over internet but have no idea how to use different ip except local host.
i'd be grateful for any help.
thanks in advance.
private void InitializeConnection()
{
ipAddr = IPAddress.Parse(txtIp.Text);
tcpServer = new TcpClient();
tcpServer.Connect(ipAddr, 1986);
Connected = true;
UserName = txtUser.Text;
txtIp.Enabled = false;
txtUser.Enabled = false;
txtMessage.Enabled = true;
btnSend.Enabled = true;
btnConnect.Text = "Disconnect";
swSender = new StreamWriter(tcpServer.GetStream());
swSender.WriteLine(txtUser.Text);
swSender.Flush();
thrMessaging = new Thread(new ThreadStart(ReceiveMessages));
thrMessaging.Start();
}
this the client part
public ChatServer(IPAddress address)
{
ipAddress = address;
}
private Thread thrListener;
private TcpListener tlsClient;
bool ServRunning = false;
public static void AddUser(TcpClient tcpUser, string strUsername)
{
ChatServer.htUsers.Add(strUsername, tcpUser);
ChatServer.htConnections.Add(tcpUser, strUsername);
SendAdminMessage(htConnections[tcpUser] + " has joined us");
}
and this server part.
Intro
To be able to get another user to connect to a computer of yours, there are a quite a few things you are going to have to do. Hopefully, this should work but networking can get complex in general and not all networks run alike. I assume you are running this behind some sort of router that you have access to. Networking is complex and that really is why this answer is so awfully long (if you are questioning yourself on reading the rest of it). For the most part it is pretty straight and forward, but might take some time.
And before you get started, just a:
Forewarning
Thinking security wise, like almost everything on computers and with networking in general, there is not really something called "entirely safe" (at least as far as I know). As with networking, opening ports is not entirely safe. I'm not a top notch security expert, but by doing this, you are allowing other computers to send and receive data with your computer. This should be safe in your case of just having a simple text chat, but in other cases this might not be the same. With more complex and important cases such as dealing with SSH and FTP, there is more security involved. Just as a warning, make sure to take care when messing with your network, or with computers in general.
Getting Started
Anyways, (if I have not scared you off yet) these are the steps that I had to take to get something like your chat server working:
Forwarding the port on your router
The first thing you are going to have to do is forward or open the port on your router. Well, before you can even do this, there are several things you need to understand about networking:
Basically, your router is what connects your network of computers to the internet and allows connections to be be made through ports. If you don't understand what a port is, it is what is used for internet connections to be made and basically acts like the house number to a street address. It tells where on that street the house it and is more specific than just the street address. In terms of networking, this is a number which tells the specific place the communication is going. The port number ("the house number") is telling where on the computer's IP address ("the street address") to connect.
Specifically, the port number is an 16-bit unsigned integer ranging from 0 to 65535 (but port number 0 actually cannot be used according to Wikipedia) Even though this is a 16-bit unsigned integer which would be a ushort or a UInt16 in C#, when using a TcpClient or a TcpListener, they instead use a signed 32-bit integer instead which is the standard int or a Int32. Also, The port is generally denoted after an IP address with a colon (":"), for example 123.45.67.89:80 but might be different in other cases. This is using IPv4 but there is also IPv6 which I have not yet worked with.
Now, what about forwarding the port and why do you need to do that? What forwarding the port does is forward connections to a certain port on the router to a computer which is behind the router instead. There is not always a simple, straight and forward way to do this since router companies have different ways of accomplishing this. Generally, to figure this out, you can Google for instructions on how to forward the port on your particular router, so for example you can search for "forward port on router company's name router" to find it. To do this, you are probably also going to need a few things before getting started with that:
You are going to need your routers admin user name and password which is generally not (and probably should not be) what is used to connect to it with. If you don't know what it is, whoever setup your router should know. Once you have got this working you are ready to move on.
You are also probably going to need the your computer's local IP address which is used to address the computers in the router's network. To find this, your router will probably tell you what it is, but here are the steps to do it on Windows if you can't seem to find it.
Open up command prompt
Open the run dialog by going to Start >> Run... or by pressing Win+R
Type cmd and press enter
Run ipconfig by typing it in and pressing enter to find your computers IP address
You should see a list of network interface connections
To find the one we are looking for, you want to find the network connection you are using to connect to the internet through your router. It is probably different on computer but in my case its named Wireless LAN adapter Wireless Network Connection since I'm using a laptop. The name, I would assume, probably has LAN in it.
This should not have: Media State . . . . . . . . . . . : Media disconnected listed under it since you need to be connected to your router. If you are not then simply do so.
Instead, there should be IPv4 Address. . . . . . . . . . . : with the IP address of your actual computer listed next to it. This is the IP address of the computer whose port you want to forward. Of course, this might be different if you are using a router using IPv6.
Also, in the process of doing this, your port number that were using may be taken by another process or service. This is okay and easy to fix; you just have to change the port number. You are going to want to trying a high number such as 8500 for example until you find one that works. Once you have that number, just update the port number in your code. To make this even easier it, is much easier to have a constant that stores this such as:
const int Port = 8500;
So then you can have the client connect with:
tcpClient.Connect(ipAddress, Port)
And then have the server listen with
TcpListener tcpListener = new TcpListener(ipAddress, Port);
As with other global variables such as the port number that you might have, it may be better to create a global variable class, but at the same time, that may also introduce other issues by using it such as with global properties with threading. Just a suggestion and a heads up.
Though, once you have managed to complete forwarding the port, you can move on to the much simpler part of getting your friend to actually connect to your server.
Geting your router's IP address
Once you have managed to do all of that, you probably should give your a pat on the back because that is the real actual part of getting your router to cooperate with what you were trying to do. Now you just have you give your IP address, port number, and of course your client program to your friend, so he or she can connect to the server. To get your router's public IP address you can go over to the ironically called website at http://www.whatismyip.com/. Here you can get your public IP address but also make sure that it says "No Proxy Detected" below it. If you are using a proxy, hopefully you know what that is and can connect to the internet without to get your IP address. (Trust me, you don't want me to explain want a proxy is for now)
Now once you have got that, you are going to want to send that IP and also your port number to your friend. To be smart about it, you don't want this publicly displayed as you probably don't want a bunch of random people trying to break into your network. Sending it over IM or email should (hopefully) be fine as long as your friend does not publicly display it. So when sending your IP address, just be smart about it.
Once you have done that, just don't forget to actually start your server! Without your server running, there is no way to communicate to the clients and accept incoming connections. This will save a lot of frustration from accidentally forgetting to.
Conclusion
Hopefully, this will help you be able to create a cool chat program and also understand a few other things in the process. I really wish this was not so long, but networking is really just complicated in for the most part.
Hope this helps you quite a bit!

No response from sever on external IP in client-server IM app

I'm following a tutorial # http://www.geekpedia.com/tutorial239_Csharp-Chat-Part-1---Building-the-Chat-Client.html to try and gather the basics of networking. For those not wanting to hit the jump, it's a quick tut demonstrating how to program a simple client-server-model chat application.
When I try and run the code in the tut, it works fine as long as both the client and the server are on the same network, but the second I try and do it externally (getting a mate to run the client app, and running the server app my side), it all goes to pot. The fact that the code works when in the same network leads me to believe that it's not a coding issue, but an issue with the way my network is set up.
I'm trying to run the server on my IP address at port 21719, which I have opened, but still other people can't connect to my server, not able to get any form of response at all.
The code (from the tut) that is being used for the server to listen to connections is:
public void StartListening()
{
IPAddress ipaLocal = ipAddress; //ipAddress is parsed from txtIP
tlsClient = new TcpListener(ipaLocal, 21719);
tlsClient.Start();
ServRunning = true; //for the running loop
// Start the new tread that hosts the listener
thrListener = new Thread(KeepListening);
thrListener.Start();
}
Now, the tutorial does actually point out that
IPAddress ipaLocal = ipAddress;
Will cause issues on some configurations, and I'm beginning to fear that my configuration may be included in that.
So, does anyone have any solution for me?
Thanks,
Sam
What is the local IP address that you're using? (ipAddress) If it's 127.0.0.1, that's not correct (I don't know how it would work internally either, but Windows seems to use magic from time to time). Also, if you have multiple NICs in your local machine, maybe the port forwarding is only set up to forward to one of them, and you're using the IP of the other?
If that's not the problem, here are a few generic suggestions:
Grab a copy of netcat. It's a small network testing util whose only job is to form a simple TCP connection. That will allow you to eliminate your code as a variable in all this. If netcat can form a connection, then you know the problem is your code. If not, you've confirmed that it's your router.
You can use WireShark (or TShark) to look for ICMP packets. Capture ICMP packets on the remote machine. If you get "Destination Unreachable" from the router, you've again proved that it's your router.
As Spencer said you need to make sure Port Forwarding is setup on your router, to forward all packets that come in on port 21719 to your internal machine. As for exactly how to do that, it's hard to say without knowing what type of router.
Are you having people use your external (internet) IP address? (See yours here.)
Have you pinholed your router to forward all communications from port 21719 to your server?
Some tips:
What kind of operating system are you using? Please check the Scope and/or Profiles (under Advanced tab) of your firewall rule.
While your friend is trying to telnet to the port (connect to the im server) monitor the traffic using Wireshark or Network Monitor (Wireshark have problems with Vista and Win 7). If you don't see anything hitting your machine the problem is probably on the router side. Double check the settings - you said you set the forward rule (NAT) but did it also set the rule on firewall of your router?

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