First of all I have to mention that I don't have any dedicated server in this case. But I know about the server's IP. So the problem is if the client connects to that IP, how could I know which client IP it uses? Because a client can have more than 1 network adapter, each one is connected to a different network. Also the server does not need to be in the same LAN with the client, it may require several hops before the client's packets reaching the server. We know the server's IP, how could we know the client's IP in this case?
Because we don't have dedicated server so we cannot detect the client's IP via some server app (some kind of clients manager). Also the Ping class seems not helpful in this case, also in general the server does not have to have pinging enabled. Currently the server is just a SQL Server to which the client executes some query directly. I know we can obtain the client's IP when it executes a query to my SQL Server (using sys.dm_exec_connections) but it's just the last resort for me. I would like to find another way directly from the client (and without involving the SQL Server).
Here is the closest approach I can follow but I don't really know why it chooses the last address?
var hn = System.Net.Dns.GetHostName();
var ipEntry = System.Net.Dns.GetHostEntry(hn);
IPAddress[] addr = ipEntry.AddressList;
var ip = addr[addr.Length - 1].ToString();//why the last?
Any way there are many IP addresses (not in the same LAN directly) which are not contained in the AddressList.
My problem is some kind of finding all possible network paths between the client (starting at some available network adapter on the client) and the server (with IP known beforehand). In almost cases there should be just 1 path available (so we should just find 1 client's IP). Trying sending some request from the client may be required to find the path but I currently don't have any clue on how it can be done.
You can easily do this from the client side using any available listening port on the server side (HTTP port, SSH port, or SQL Server port). Here's a small python program:
import sys
import socket
if len(sys.argv) != 3:
print("Usage: {} ip-or-hostname port-number".format(sys.argv[0]))
sys.exit(1)
hostname = sys.argv[1]
port = int(sys.argv[2])
s = socket.socket()
s.connect((hostname, port))
print(s.getsockname()[0])
What it does is to create a connection to the destination system, then uses the getsockname system call to provide the local address used in the connection. This local address will always correspond to one of your client side interfaces.
So for example, if I run it with arguments www.google.com 80, I get:
python /tmp/disc.py www.google.com 80
192.168.0.110
If I instead give it an address and port of a machine on a different local subnet, I get:
python /tmp/disc.py 192.168.40.128 22
192.168.40.131
The two addresses returned correspond to two different interfaces on my local system:
ip -4 addr
[snipped]
2: ens33: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP group default qlen 1000
inet 192.168.0.110/24 brd 192.168.0.255 scope global dynamic ens33
valid_lft 166968sec preferred_lft 166968sec
3: ens34: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP group default qlen 1000
inet 192.168.40.131/24 brd 192.168.40.255 scope global ens34
valid_lft forever preferred_lft forever
I'm sure you could easily implement the same program in C# -- just not a language I'm intimately familiar with.
Looks like I missed one important already built-in class to act as a client (we have HttpClient, WebClient ... but in this case I need a TcpClient). This can try connecting to some IP (with some port provided) and if it succeeds I can obtain the resolved LocalEndPoint of the underlying webSocket. It can just be converted to string but I can parse for the client IP it used (the string format is like IP:port). Here is just a few lines of code to achieve what I want:
public string GetIPConnectingTo(string targetIP, int port = 80){
try {
using(var tc = new TcpClient(targetIP, port)){
return tc.Client.LocalEndPoint.ToString().Split(':')[0];
}
}
catch {
return null;
}
}
Related
I have a very simple http server:
TcpListener server = new TcpListener(System.Net.IPAddress.Any, 80);
server.Start();
var client = server.AcceptTcpClient();
var ip = client.Client.RemoteEndPoint;
// ip address in here is: 166.72.162.85
// etc. read request and write response....
I am making that request with my phone that is connected to AT&T 3G network. And my server detects the ip address 166.72.162.85
Now here is my question. I am asking this question primary to learn. Why is it that google captures a different IP address? How can I capture 2600:387:9:3::c7 with my TcpListener?
It looks like you're on a dual stacked network - you have both IPv4 and IPv6 connectivity, which a bit like being connected to two separate "Internets" at the same time.
Your server is probably accessible from only one of these "Internets" - the IPv4 Internet. Google is accessible from both. We can easily check that by resolving www.google.com to an IP address. Here's the result on my machine:
Note the first result - 2a00:1450:4001:821::2004. It's an IPv6 address, and that's the first address your operating system will try to connect to when accessing www.google.com because modern operating systems prefer IPv6 over IPv4. So your connection to Google goes over IPv6, which will see you coming from your IPv6 address (2600:387:9:3::c7).
When connecting to your IPv4-only sever, the connection is made over IPv4 - from your IPv4 address, which is 166.72.162.85 to the server's IPv4 address.
To reach your server using IPv6, you'd need to make it accessible via IPv6:
The machine on which you run your server must have a public IPv6 address
The client has to access the machine either directly by its IPv6 address, or a domain name which has a AAAA record, which is a DNS record for IPv6 addresses
On top of that, you need to make sure that your server software binds to the IPv6 address of the machine. Your code binds to System.Net.IPAddress.Any, which is equivalent to 0.0.0.0, meaning "any IPv4 address". Instead, you'd need to bind to IPAddress.IPv6Any, which is equivalent to 0:0:0:0:0:0:0:0 (or ::), meaning "any IPv6 address".
BTW, you can try getting your IP from the IPv4-only Google at https://ipv4.google.com/. It should return the same 166.72.162.85 that you're seeing in your server.
Google is showing an IPv6 address, your code is showing IPv4.
Note you can also see different IP on the receiving end depending on the route the traffic has taken to get there, like if there were a proxy involved you would see the IP of the proxy and not the actual IP of the source.
In my program I am getting the local machine's public IP address like this
public static IPAddress getIPAddress()
{
IPAddress[] localIPs = Dns.GetHostAddresses(Dns.GetHostName());
foreach (IPAddress addr in localIPs)
{
if (addr.AddressFamily == AddressFamily.InterNetwork)
{
return addr;
}
}
return null;
}
and it worked fine where I live.
Right now I am at a friend's house, and I am connected to internet via Wi-Fi, and this code does not give me my external IP address, it has probably something to do with the router settings, but I am not very familiar with networks...
The router is TP-LINK, and I can access its settings like this
By the way, the 8080 port is exactly the one I need, I only need to be able to access my public IP. How can I do it?
You can make a request to a site like http://icanhazip.com/ to get your external IP address
var request = WebRequest.Create("http://ipv4.icanhazip.com/");
var response = request.GetResponse();
var dataStream = response.GetResponseStream();
var reader = new StreamReader (dataStream);
string myIPAddress = reader.ReadToEnd();
More info here: https://msdn.microsoft.com/en-us/library/456dfw4f%28v=vs.110%29.aspx?f=255&MSPPError=-2147217396
There is no sure-fire way to do this that will work 100% of the time. However, there are two methods that will work most of the time.
The first is to use an external STUN server. It's relatively easy to add a configuration entry to your software to allow the user to change the STUN server if this server ever changes or goes down, they can choose another one.. there are many of them out there. A STUN server returns the users IP address back to the caller and is used by most VOIP devices.
The second is to use the built-in Universal Plug-n-Play framework (UPnP) to ask the router for its IP Address. This one, however, depends on the router supporting UPnP and it not being disabled. Additionally, UPnP may not work within a corporate network as there are several layers of routers and firewalls usually. Still, for home users this is typically a good option. There is a .NET based UPnP library here that utilizes the built-in COM based UPnP components in Windows:
http://managedupnp.codeplex.com/
I don't have any examples of how to implement this, but it supposedly has a good documentation library.
What you want is not possible. A router is a proxy of sorts, whereby all traffic must pass through it. The external IP address for all internal devices (including PCs, laptops, tablets, etc), will be the same--the internal IP address what is different. The only way for a device to know its external IP address is either to query the router (which might not be possible), or to query an external source. The port forwarding page you have in your post only shows the router where to redirect incoming traffic on that port, but it will tell the PC nothing as to what its external IP address is--because, generally, to the PC the external IP address is irrelevant.
I have Windows Server in VirtualBox and NATed port 80 for that.
Request.UserHostAddress returns local IP of virtual network.
How should i get IP of user?
The problem you've got is that you can't see beyond NATing. NAT stands for Network Address Translation so in this instance, you're seeing the public IP address of the NAT device, not the client. That's just the way it works. It's possible for the client to send its local IP address but you'd need to have something on the client to do that.
A different option is to switch from NAT to Bridged networking. Bridged means that the virtual network the VM is on is joined side-by-side with the physical network the host is on. This means they'll have IP addresses which are on the same subnet and are routable from anything else on the same network. Bridges act like switches/hubs, NATs act like routers.
As long as your server / client don't have any NAT devices between them, the IPs should be readily visible using the standard mechanisms (eg context.Request.ServerVariables["REMOTE_ADDR"], Request.UserHostAddress, etc)
Do you want to get the user's public IP address?
Easiest approach is to simply create a PHP script to echo the remote address, or use an existing API that does so.
PHP:
<?php
echo $_SERVER["REMOTE_ADDR"];
?>
C#:
using (var client = new HttpClient()) {
var response = await client.GetStringAsync(new Uri("URL"));
IPAddress ip;
if (IPAddress.TryParse(response, out ip)) {
//Success
}
}
Writing a chat program (as so many do) and i have found that i would like to be able to get the clients to connect to the server automatically.
However, the IP address of the server would not be permanent, so i cannot just hard-core it into the program
In TCP, I'm looking for some sort of broadcast feature, that allows the client to know where the server is
Any ideas?
EDIT: should have said, this will be a LAN program only - no outside connections
If you are talking about a chat in a LAN and you can't or don't want to use DNS for some reason, you could implement, or find an implementation of, the discovery protocol used by UPnP. The SSDP is based on a UDP broadcast. It is, afaik, not possible to multicast via TCP, because TCP needs a session.
If you want to use the chat server over the internet you have no choice but to use DNS. Look for a dynamic dns provider (I use selfhost.bz). In C# you can then resolve the hostname to an IP address as described in the other answers. If you have a hostname to connect to it will probably be enough to pass that to the socket, though:
socket.Connect("myhostname.selfhost.bz", ...
Edit: Since you say you're in a LAN, a few more details on SSDP. The protocol does way more, than you actually need. If you're thinking of implementing it yourself, don't stick to it exactly. Just make your clients send a broadcast on a specified port. The server permanently listens on that port, answering with a predefined message, once it receives a message. When the client receives that answer, it will know that the sender is a valid server.
Use DNS. Resolve the hostname in your app and connect to the IP it resolves to. You'll need dynamic DNS since you say the IP isn't permanent.
Use the below process to find server IP address
public string GetIPAddress()
{
string strHostName = System.Net.Dns.GetHostName();
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
return ipAddress.ToString();
}
You can also use
Request.ServerVariables["LOCAL_ADDR"];
I had an idea: just get the server to write the IP address/port/whatever to a textfile somewhere on the (public) network, and the clients can read the text file
Obviously, if the text file is not there or empty, no server is running...
Is this such a bad idea?
I am using TcpClient to listen on a port for requests. When the requests come in from the client I want to know the client ip making the request.
I've tried:
Console.WriteLine(tcpClient.Client.RemoteEndPoint.ToString());
Console.WriteLine(tcpClient.Client.LocalEndPoint.ToString());
var networkStream = tcpClient.GetStream();
var pi = networkStream.GetType().GetProperty("Socket", BindingFlags.NonPublic | BindingFlags.Instance);
var socketIp = ((Socket)pi.GetValue(networkStream, null)).RemoteEndPoint.ToString();
Console.WriteLine(socketIp);
All of these addresses output 10.x.x.x addresses which are private addresses and are clearly not the address of the clients off my network making the requests. What can I do to get the public ip of the clients making the requests?
Edit:
We are using an Amazon EC2 Load Balancer with tcp forwarding. Is there a way to get the true client ip in this set up?
Does this work:
((IPEndPoint)tcpClient.Client.RemoteEndPoint).Address.ToString()
If the client is connecting to you via an internal network I am not sure you can get their public IP since the connection to get back to the client would not need that information.
It sounds like perhaps your server is behind a load balancer or router using NAT. In this case, the IP packet won't have the originating client's address, but the address of the NAT router. Only the NAT router knows the sender's address (on an IP level).
Depending on whatever higher-level protocol you might be using on top of TCP, you may be able to get client identification from that, although it's much easier to spoof such information at higher levels, if that may be a concern.
If you need this data only for research purposes, your NAT device may keep a log.
If it's a requirement that you get the true originating IP packet in real time, you may have to have to reconfigure your router or have your server moved to the DMZ, but that's a whole nother ball of wax. Talk to your network guys, as they would certainly know more about this than I (I'm not a network expert).
Simply use the connection socket object of Socket class which you have used to accept the client.
connectionSocket.RemoteEndPoint.toString();
AdresseIP = DirectCast(SocketClient.Client.RemoteEndPoint, IPEndPoint).Address.ToString