Get distance between screen edge and webpage - c#

Ok, consider this image.
I develop an IE extension in c# and I would :
- the distance in red, between top of screen and top of `visible webpage`
- the distance in red between left of screen and left of `visible webpage`
- the width/heigth of the visible webpage
Of course considering that i have the whole screen size. If i have red and black I can calculate green.
What the point ?
I have thousand screen coordinates (X,Y), i have to calcul the coordinate relative to the webpage.
Example :
Considering
Screen size : 1200 * 800
Webpage size : 400*300
Red distance between left screen border and left webpage border : 200
Red distance between top screen border and top webpage border : 300
So my coordinates screen => relative webpage becomes :
( 100, 100 ) => OUTSIDE WEBPAGE( ignored )
( 1100, 650 ) => OUTSIDE WEBPAGE ( ignored )
( 200, 300 ) => ( 0,0 )
( 250, 400 ) => ( 50, 100 )
Actually i have this code, this is inherited from AddinExpress.IE.ADXIEModule, thetoolbarObj is the toolbar that I added to InternetExplorer. So i can use pointToScreen on it and i'm not far of what I need, but the left corner of the toolbar is not what I need, I need the leftcorner of the webpage.
public void getUtilsDimension()
{
Rectangle resolution = Screen.PrimaryScreen.Bounds;
Int32 screenWidth = resolution.Width;
Int32 screenHeight = resolution.Height;
AddinExpress.IE.ADXIEToolBarItem toolbarItem = this.ToolBars[0];
AddinExpress.IE.ADXIEToolbar toolbarObj = toolbarItem.ToolBarObj;
Point leftCornerWebPage = toolbarObj.PointToScreen(new Point(0, 0));
Int32 toolbarHeight = toolbarObj.Height;
Int32 toolbarWidth = toolbarObj.Width;
Debug.WriteLine("Largeur écran : " + screenWidth);
Debug.WriteLine("Hauteur écran : " + screenHeight);
Debug.WriteLine("LeftCornerX : " + leftCornerWebPage.X);
Debug.WriteLine("LeftCornerY : " + leftCornerWebPage.Y);
Debug.WriteLine("toolbarHeight : " + toolbarHeight);
Debug.WriteLine("toolbarWidth : " + toolbarWidth);
}
This is what I get actually, the screen is 1600*900, pointToScreen return the coordinates of the red cross ( 484,158 ). But I need the coordinates of the blue cross, as the width and heigh of visible webpage. I know I can get that with $(window) in Jquery, but i don't know how with c#.
I can access at the HTLMDocument (typeof mshtml.HTMLDocument) with this.HTMLDocument, unfortunately pointToScreen is not available on HTMLDocument object.
Edit : It s chrome on the first screenshot but of course that should be IE
Update 08/12
OK I have the width and height of the visible webpage ( black line on my screen shot )
The only missing thing is the coordinates of blue cross on my screenshot 2
var heightVisibleWebPage = HTMLDocument.documentElement.offsetHeight;
var widthVisibleWebPage = HTMLDocument.documentElement.offsetWidth;
For the bounty, I need the exact coordinates of the blue cross. No matter how. It should work no matter the Internet explorer version, favorites/tool/command/state bar displayed or not.
Update 08/12 HTMLDocument
HTMLDocument is from AddinExpress, it's not a System.Windows.Forms.HtmlDocument
public mshtml.HTMLDocument HTMLDocument
{
get
{
return (this.HTMLDocumentObj as mshtml.HTMLDocument);
}
}
His parent HTMLDocument.parentWindows is a IHTMLWindow2 object
HTMLDocumentObj is a member of
public class ADXIEModule : Component, IRemoteModule2, IRemoteModule, IObjectWithSite, IWin32Window
{
...
//
// Résumé :
// Gets the automation object (a COM object) of the active document, if any.
//
// Notes :
// When the active document is an HTML page, this property provides access to
// the contents of the HTML Document Object Model (DOM). Specifically, it returns
// an HTMLDocument object reference. The HTMLDocument object is functionally
// equivalent to the HTML document object used in HTML page script. It supports
// all the properties and methods necessary to access the entire contents of
// the active HTML document.
// The HTMLDocument object can be used through the IHTMLDocument interface,
// the IHTMLDocument2 interface, and the IHTMLDocument3 interface.
// When other document types are active, such as a Microsoft Word document,
// this property returns the document automation object of that document. For
// Word documents, this is the Document object.
[Browsable(false)]
public object HTMLDocumentObj { get; }
...
}
Explain when -1 for the community please ;)

These are the steps:
Find Internet Explorer window handle with EnumWindows() api. Class name is IEFrame
Iterate through all child windows with EnumChildWindows() api. Class name is Internet Explorer_Server
Find x, y coordinate with GetWindowRect() api
Code:
[DllImport("user32.dll")]
public static extern int EnumWindows(EnumWindowsCallback lpEnumFunc, int lParam);
[DllImport("user32.dll")]
public static extern int EnumChildWindows(IntPtr hWndParent, EnumWindowsCallback lpEnumFunc, int lParam);
public delegate bool EnumWindowsCallback(IntPtr hwnd, int lParam);
[DllImport("user32.dll")]
public static extern void GetClassName(IntPtr hwnd, StringBuilder s, int nMaxCount);
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left; // x position of upper-left corner
public int Top; // y position of upper-left corner
public int Right; // x position of lower-right corner
public int Bottom; // y position of lower-right corner
}
[DllImport("user32.dll")]
static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect);
private IntPtr ieHandle, ieChildHandle;
private void GetWindows()
{
EnumWindows(Callback, 0);
}
private bool Callback(IntPtr hwnd, int lParam)
{
StringBuilder className = new StringBuilder(256);
GetClassName(hwnd, className, className.Capacity);
if (className.ToString().Equals("IEFrame"))
{
ieHandle = hwnd;
return false;
}
return true; //continue enumeration
}
private void GetChildWindows()
{
if (ieHandle != IntPtr.Zero)
{
EnumChildWindows(ieHandle, CallbackChild, 0);
}
}
private bool CallbackChild(IntPtr hwnd, int lParam)
{
StringBuilder className = new StringBuilder(256);
GetClassName(hwnd, className, className.Capacity);
if (className.ToString().Equals("Internet Explorer_Server"))
{
ieChildHandle = hwnd;
return false;
}
return true; //continue enumeration
}
To get the coordinates:
GetWindows();
GetChildWindows();
if (ieChildHandle != IntPtr.Zero)
{
RECT rect;
if (GetWindowRect(ieChildHandle, out rect))
{
//rect.Left, rect.Top
}
}
ieChildHandle = IntPtr.Zero;
ieHandle = IntPtr.Zero;
Tested with IE 6, 9 and 11

Get a handle on the current tab:
foreach (InternetExplorer ie in new ShellWindows())
{
// Find
// Current
// Tab
//currentTab.left // left edge in pixels
}
You may need to drill down into parent objects using ".parent" to add all the the offsets needed until you get the total offset of the browser tab.
http://msdn.microsoft.com/en-us/library/windows/desktop/aa752084(v=vs.85).aspx#properties

Related

Hijacking another processes form

So, I have been asked to figure out a way to make a program containing sensitive data more secure since we have staff that go afk and put potentially put data at risk.
I have loaded up Visual Studio for C# and found a nice way to get process of the fore mentioned application. Then grab the main window and attach a panel of my very own. This panel will basically now be used like a blind covering the application when its not in use.
Now, I have a program running in system tray waiting for the sensitive data to come on screen and my little panel hijacks the entire window and now nothing can be seen.
My problem now is how ever, that whilst my panel is attacked the main window of the application i am trying to lock out seems to just crash. I am guessing that is because my panel and the application belong to different processes.
Anyway I could do with some advise here.
Here is my panels class.
class LockingPanel : System.Windows.Forms.Panel
{
private IntPtr prn;
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
public void SetParent(IntPtr parent)
{
prn = parent;
SetParent(this.Handle, prn);
}
public IntPtr GetParent() {
return prn;
}
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool GetWindowRect(IntPtr hWnd, ref RECT Rect);
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left; // x position of upper-left corner
public int Top; // y position of upper-left corner
public int Right; // x position of lower-right corner
public int Bottom; // y position of lower-right corner
}
public void FillParent()
{
RECT rtc = new RECT();
GetWindowRect(prn, ref rtc);
this.Location = new System.Drawing.Point(0, 0);
this.Size = new System.Drawing.Size(rtc.Right, rtc.Bottom);
}
Anybody got a better idea on how I can go about this, or at least make it so that my panel inst going to crash the application.

Position a small console window to the bottom left of the screen?

As the title says, I want to position it to the bottom left corner of the screen. Here's the code I have so far:
Console.WindowWidth = 50
Console.WindowHeight = 3
Console.BufferWidth = 50
Console.BufferHeight = 3
Console.BackgroundColor = ConsoleColor.Black
Console.ForegroundColor = ConsoleColor.DarkMagenta
Console.Title = "My Title"
Console.WriteLine("")
Console.Write(" Press any key to close this window ...")
Console.ReadKey()
Note: Despite their names, setting Console.WindowLeft and Console.WindowTop of the System.Console class does not change the window's position on screen.
Instead, they position the visible part of the window relative to the (potentially larger) window buffer - you cannot use type System.Console to change the position of console windows on the screen - you need to use the Windows API for that.
The following is code for a complete console application that positions its own window in the lower left corner of the screen, respecting the location of the taskbar.
Note:
It should work with multi-monitor setups - positioning the window on the specific monitor (display, screen) it is (mostly) being displayed on - but I haven't personally verified it.
Only Windows API functions are used via P/Invoke declarations, avoiding the need for referencing the WinForms assembly (System.Windows.Forms), which is not normally needed in console applications.
You'll see that a good portion of the code is devoted to P/Invoke signatures (declaration) for interfacing with the native Windows APIs; these were gratefully adapted from pinvoke.net
The actual code in the Main() method is short by comparison.
If you compile the code below from a console-application project in Visual Studio and run the resulting executable from a cmd.exe console window (Command Prompt), that console window should shift to the lower left corner of the (containing screen).
To verify the functionality while running from Visual Studio, place a breakpoint at the closing } and, when execution pauses, Alt-Tab to the console window to verify its position.
using System;
using System.Runtime.InteropServices; // To enable P/Invoke signatures.
public static class PositionConsoleWindowDemo
{
// P/Invoke declarations.
[DllImport("kernel32.dll")]
static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll")]
static extern IntPtr MonitorFromWindow(IntPtr hwnd, uint dwFlags);
const int MONITOR_DEFAULTTOPRIMARY = 1;
[DllImport("user32.dll")]
static extern bool GetMonitorInfo(IntPtr hMonitor, ref MONITORINFO lpmi);
[StructLayout(LayoutKind.Sequential)]
struct MONITORINFO
{
public uint cbSize;
public RECT rcMonitor;
public RECT rcWork;
public uint dwFlags;
public static MONITORINFO Default
{
get { var inst= new MONITORINFO(); inst.cbSize = (uint)Marshal.SizeOf(inst); return inst; }
}
}
[StructLayout(LayoutKind.Sequential)]
struct RECT
{
public int Left, Top, Right, Bottom;
}
[StructLayout(LayoutKind.Sequential)]
struct POINT
{
public int x, y;
}
[DllImport("user32.dll", SetLastError = true)]
static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);
[DllImport("user32.dll", SetLastError = true)]
static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl);
const uint SW_RESTORE= 9;
[StructLayout(LayoutKind.Sequential)]
struct WINDOWPLACEMENT
{
public uint Length;
public uint Flags;
public uint ShowCmd;
public POINT MinPosition;
public POINT MaxPosition;
public RECT NormalPosition;
public static WINDOWPLACEMENT Default
{
get
{
var instance = new WINDOWPLACEMENT();
instance.Length = (uint) Marshal.SizeOf(instance);
return instance;
}
}
}
public static void Main()
{
// Get this console window's hWnd (window handle).
IntPtr hWnd = GetConsoleWindow();
// Get information about the monitor (display) that the window is (mostly) displayed on.
// The .rcWork field contains the monitor's work area, i.e., the usable space excluding
// the taskbar (and "application desktop toolbars" - see https://msdn.microsoft.com/en-us/library/windows/desktop/ms724947(v=vs.85).aspx)
var mi = MONITORINFO.Default;
GetMonitorInfo(MonitorFromWindow(hWnd, MONITOR_DEFAULTTOPRIMARY), ref mi);
// Get information about this window's current placement.
var wp = WINDOWPLACEMENT.Default;
GetWindowPlacement(hWnd, ref wp);
// Calculate the window's new position: lower left corner.
// !! Inexplicably, on W10, work-area coordinates (0,0) appear to be (7,7) pixels
// !! away from the true edge of the screen / taskbar.
int fudgeOffset = 7;
wp.NormalPosition = new RECT() {
Left = -fudgeOffset,
Top = mi.rcWork.Bottom - (wp.NormalPosition.Bottom - wp.NormalPosition.Top),
Right = (wp.NormalPosition.Right - wp.NormalPosition.Left),
Bottom = fudgeOffset + mi.rcWork.Bottom
};
// Place the window at the new position.
SetWindowPlacement(hWnd, ref wp);
}
}
You can use Console.WindowTop and Console.WindowWidth of the System.Console class to set the location of the console window.
Here is an example on MSDN
The BufferHeight and BufferWidth property gets/sets the number of rows and columns to be displayed.
WindowHeight and WindowWidth properties must always be less than BufferHeight and BufferWidth respectively.
WindowLeft must be less than BufferWidth - WindowWidth and WindowTop must be less than BufferHeight - WindowHeight.
WindowLeft and WindowTop are relative to the buffer.
To move the actual console window, this article has a good example.
I have used some of your code and code from the CodeProject sample. You can set window location and size both in a single function. No need to set Console.WindowHeight and Console.WindowWidth again. This is how my class looks:
class Program
{
const int SWP_NOZORDER = 0x4;
const int SWP_NOACTIVATE = 0x10;
[DllImport("kernel32")]
static extern IntPtr GetConsoleWindow();
[DllImport("user32")]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter,
int x, int y, int cx, int cy, int flags);
static void Main(string[] args)
{
Console.WindowWidth = 50;
Console.WindowHeight = 3;
Console.BufferWidth = 50;
Console.BufferHeight = 3;
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.DarkMagenta;
var screen = System.Windows.Forms.Screen.PrimaryScreen.Bounds;
var width = screen.Width;
var height = screen.Height;
SetWindowPosition(100, height - 300, 500, 100);
Console.Title = "My Title";
Console.WriteLine("");
Console.Write(" Press any key to close this window ...");
Console.ReadKey();
}
/// <summary>
/// Sets the console window location and size in pixels
/// </summary>
public static void SetWindowPosition(int x, int y, int width, int height)
{
SetWindowPos(Handle, IntPtr.Zero, x, y, width, height, SWP_NOZORDER | SWP_NOACTIVATE);
}
public static IntPtr Handle
{
get
{
//Initialize();
return GetConsoleWindow();
}
}
}
Run any console application
Click RMB on headline.
Choose properties option.
choose Position tab.
Uncheck box "Automatic choice"
Set console position as you want.

Windows forms MenuStrip DropDown inside a desktop application bar

This is a duplicate of a question I posted at Windows Dev Center. Still awaiting replies, so I thought I would try it here. My apologies if the formatting goes awry.
This is currently being written and debugged using Windows 7 Professional, SP1.
The application is located at the top of the desktop, and the working area is appropriately resized via a hook into the SystemParametersInfo function. The MenuStrip appears as it should, with the exception that any dropdown from the MenuStrip shows as detached from the MenuStrip itself (as if it is being drawn on the new working area, as opposed to the form containing the MenuStrip). For example:
Application TopLevel: true
Application Height: 150
Application Location: 0,0 on Desktop (prior to working area's resize)
MenuStrip Height: 25
MenuStrip Location: 0,0 inside Parent Form
MenuStrip DropDown Location: x,2 (where x is a valid and acceptable value) this is being drawn on the resized working area (i.e. beneath the form)
I have attempted correcting this with a custom Renderer to no present avail. I tried to override WndProc (as follows) so as to see what exactly was occurring, but that resulted in a stackoverflow halfway through drawing the application.
protected override void WndProc(ref Message m)
{
if (mainForm.Visible)
{
MessageBox.Show("ID: " + m.Msg.ToString() + "\n" + m.ToString());
}
base.WndProc(ref m);
}
I suspect I've run this into the ground by now, but if you require any further explanation, just let me know. Just hoping someone can point me in the appropriate direction as to where I should look.
Hopefully this will answer the question regarding why I used SystemParametersInfo:
#region TEMPORARY FIX TO ACHIEVE APPBAR
public RECT normalWorkingRECT = new RECT();
public RECT newWorkingRECT = new RECT();
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
};
[DllImport("user32.dll", EntryPoint="SystemParametersInfo")]
public static extern bool SystemParametersInfo(uint uiAction, uint uiParam, ref RECT pvParam, uint fWinIni);
//call after scale is set
private void setAppBar()
{
//make the parent = the desktop
if (!this.GetTopLevel())
{
this.SetTopLevel(true);
}
this.Width = SystemInformation.PrimaryMonitorSize.Width;
//set old Working Area
SystemParametersInfo(0x0030, 0, ref normalWorkingRECT, 0);
//change work area based on size of main form
newWorkingRECT.left = normalWorkingRECT.left;
newWorkingRECT.top = normalWorkingRECT.top + this.DesktopBounds.Height + 4;
newWorkingRECT.right = normalWorkingRECT.right;
newWorkingRECT.bottom = normalWorkingRECT.bottom;
SystemParametersInfo(0x002F, 0, ref newWorkingRECT, 0x0002);
}
//called on close
private void unsetAppBar()
{
//get current work area to compare
RECT testRECT = new RECT();
SystemParametersInfo(0x0030, 0, ref testRECT, 0);
//if no change, resize to normal working rect
if (newWorkingRECT.top == testRECT.top &&
newWorkingRECT.bottom == testRECT.bottom &&
newWorkingRECT.left == testRECT.left &&
newWorkingRECT.right == testRECT.right)
{
SystemParametersInfo(0x002F, 0, ref normalWorkingRECT, 0x0002);
}
//if there is a change, resize to current working rect - this.height
else
{
testRECT.top -= this.DesktopBounds.Height + 4;
SystemParametersInfo(0x002F, 0, ref testRECT, 0x0002);
}
}
#endregion
EDIT: Added image as requested and code to show reason for SystemParametersInfo.

Obtain mouse click position relative to active window

Having worked out how to obtain the mouse click position anywhere along the monitor boundaries using low level hooks I receive an X Y coordinate that will contain a value typically between x: -1680 to +1920 and y: 0 to 1200 in my pcs case. Easy enough!
Now the problem is that I now want to calculate the mouse position relative to a given window that I have so I use GetForegroundWindow() and GetWindowRect(HandleRef hWnd, out RECT lpRect) to obtain my active window coordinates.
Where I am stuck is I require the current active desktop (By active I mean which monitor the click occurred on) to calculate the coordinates of my mouse click relative to a window.
Unfortunately I have not been able to find an API call like GetActiveMonitor() or similar so hopefully someone can point me in the right direction?
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool GetWindowRect(IntPtr hWnd, ref RECT lpRect);
[StructLayout(LayoutKind.Sequential)]
private struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
Call it as:
RECT rct = new RECT();
GetWindowRect(hWnd, ref rct);
after get your mouse position like this
int mouserelativepositionX = mousePosition.X - rct.Left;
int mouserelativepositionY = mousePosition.Y - rct.Top;
My guess is that you can know where your mouse is by using an if:
if(mousePosition.X > -1680 && mousePosition.X < 0)
//We are in monitor 1;
else
//Monitor 2;

Move a window on keypress + mouse (like linux ALT + mouse down)

Simple, i want to move a windows pressing ALT+MOUSE, like linux os (ALT+drag).
It's possible to pass a win32 api (move api) to the windows interested clicking on it?
I have a windows services that hook key pressed (ALT button in specific).
When ALT key is pressed and a mouse down event is verified, i want to move window clicking anywhere, not only on the title bar!
Currently i move my form windows in this way:
using System.Runtime.InteropServices;
[DllImport( "user32.dll", CharSet = CharSet.Auto, SetLastError = false )]
static extern IntPtr SendMessage( IntPtr hWnd, uint Msg, int wParam, int lParam );
[DllImportAttribute( "user32.dll", CharSet = CharSet.Auto, SetLastError = false )]
public static extern bool ReleaseCapture();
private void Form1_MouseDown( object sender, MouseEventArgs e )
{
ReleaseCapture();
SendMessage( this.Handle, 0xa1, 0x2, 0 );
}
How can I get windows handle of the specific windows by clicking and after call SendMessage() on it?
It's possible?
You can do this by trapping the WM_NCHITTEST message that Windows sends to see what area of the window got clicked. You can fool it by returning HTCAPTION and it will dutifully perform the mouse actions you'd normally get when clicking the caption of a window. Including moving the window. Paste this code into your form:
protected override void WndProc(ref Message m) {
base.WndProc(ref m);
// Trap WM_NCHITTEST when the ALT key is down
if (m.Msg == 0x84 && (Control.ModifierKeys == Keys.Alt)) {
// Translate HTCLIENT to HTCAPTION
if (m.Result == (IntPtr)1) m.Result = (IntPtr)2;
}
}
I worked this out my self, came up with something interesting of my own calculations, worked perfectly for me, for any window (any active foreground window). Kinda long, but really easy to understand if you follow along the comments, hope it helps :)
The way it works, is that you press a certain registered key-combo, like Ctrl+Alt+M
and the mouse will stick in the center of an active window, you move the mouse, the windows follows it, press the SAME combo again, to release, no need for mouse clicks or anything.
public void MoveWindow_AfterMouse()
{
// 1- get a handle to the foreground window (or any window that you want to move).
// 2- set the mouse pos to the window's center.
// 3- let the window move with the mouse in a loop, such that:
// win(x) = mouse(x) - win(width)/2
// win(y) = mouse(y) - win(height)/2
// This is because the origin (point of rendering) of the window, is at its top-left corner and NOT its center!
// 1-
IntPtr hWnd = WinAPIs.GetForegroundWindow();
// 2- Then:
// first we need to get the x, y to the center of the window.
// to do this, we have to know the width/height of the window.
// to do this, we could use GetWindowRect which will give us the coords of the bottom right and upper left corners of the window,
// with some math, we could deduce the width/height of the window.
// after we do that, we simply set the x, y coords of the mouse to that center.
RECT wndRect = new RECT();
WinAPIs.GetWindowRect(hWnd, out wndRect);
int wndWidth = wndRect.right - wndRect.left;
int wndHeight = wndRect.bottom - wndRect.top; // cuz the more you go down, the more y value increases.
Point wndCenter = new Point(wndWidth / 2, wndHeight / 2); // this is the center of the window relative to itself.
WinAPIs.ClientToScreen(hWnd, out wndCenter); // this will make its center relative to the screen coords.
WinAPIs.SetCursorPos(wndCenter.X, wndCenter.Y);
// 3- Moving :)))
while (true)
{
Point cursorPos = new Point();
WinAPIs.GetCursorPos(out cursorPos);
int xOffset = cursorPos.X - wndWidth / 2;
int yOffset = cursorPos.Y - wndHeight / 2;
WinAPIs.MoveWindow(hWnd, xOffset, yOffset, wndWidth, wndHeight, true);
Thread.Sleep(25);
}
}
And now:
int moveCommandToggle = 0;
protected override void WndProc(ref Message m)
{
if (m.Msg == 0x0312)
{
int keyID = m.WParam.ToInt32();
if(keyID == some_key_combo_you_registered_for_the_moving)
{
if (moveCommandToggle++ % 2 == 0)
{
mover = new Thread(() => MoveWindow_AfterMouse());
mover.Start();
}
else mover.Abort();
}
}
}
If you're wondering about RECT:
public struct RECT
{
public int left; // xCoor of upper left corner.
public int top; // yCoor of upper left corner.
public int right; // xCoor of lower right corner.
public int bottom; // yCoor of lower right corner.
};
WinAPIs was just a static class that I did my DllImports in.

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