I am trying to add a list of Strings to be used as the text component of labels on a windows form. Below is the code i am using to do this. I have it generating a message box to show me what is being created, but when i add them to the form, only the first string is ever shown on the form, despite a message box popping up for each string indicating the list is populated correctly. Any help would be great.
List<Label> labelList;
public void ShowDialog(List<String> columns)
{
labelList = new List<Label>();
Form updateDialog = new Form();
updateDialog.Width = 500;
updateDialog.Height = 500;
for (int i = 0; i < columns.Count(); i++ )
{
//Label label = new Label() {Text=columns[i].ToString() };
labelList.Add(new Label() {Text=columns[i].ToString()});
}
for (int j = 0; j < labelList.Count(); j++ )
{
updateDialog.Controls.Add(labelList[j]);
MessageBox.Show(labelList[j].Text.ToString());
}
You need to set the location of the created labels. They are positioned on top of each other at location (0, 0).
Controls are being added to the form, but they are not visible to you. Just set the different location for each Label and you'll see them.
You can also precise your code by using 1 loop instead:
int yAxis = 10;
for (int i = 0; i < columns.Count(); i++ )
{
//create label
Label newLbl = new Label() {Text=columns[i].ToString()};
newLbl.Location = new Point(10, yAxis * i); //will create a column of all labels, you can use your oown logic too
//add to list
labelList.Add(newLbl);
//add to form
updateDialog.Controls.Add(newLbl);
//show on msg box
MessageBox.Show(newLbl.Text.ToString());
}
Related
I am adding 8 panels to a "flowLayoutPanel1". It works fine.
The problem is that it comes 4 panels on the first"row" and then 4 panels on next "row".
The thing is that I have made the size of the "flowLayoutPanel1" to visually show 3 panels on each "row", - so in this case, half of the 4th panel on each row are not seen.
But if I add them in the designer manually, it do come 3 panels on each "row" which I want.
I wonder why this is happening when I add them dynamically with this code?
flowLayoutPanel1.Controls.Clear(); int count = 0;
for (int n = 0; n < 4; n++)
{
for (int i = 0; i < latestImageLIST.Count; i++)
{
//Now add all images as panels
String imagefile = latestImageLIST[i];
if (File.Exists(imagefile))
{
Panel panel = new Panel(); count++;
panel.Name = "thepanel" + count;
panel.Size = new Size(284, 160);
panel.Margin = new Padding(3);
Image image = Image.FromFile(imagefile);
panel.BackgroundImage = image;
panel.BackgroundImageLayout = ImageLayout.Stretch;
panel.Tag = "thepanel" + count;
panel.Click += new System.EventHandler(this.panel216_Click);
flowLayoutPanel1.Controls.Add(panel);
}
}
}
I recommend using TableLayoutPanel, which is an alternative to FlowLayoutPanel. You can first determine the row and column based on the number of images you need to load, then dynamically create a Panel through a loop and add it to the specified row and column.
public void AddImages(int row, int col)
{
TableLayoutPanel tlp = new TableLayoutPanel();
int prow = 100 / row, pcol = 100 / col;
for(var i=0;i<row;i++)
{
tlp.RowStyles.Add(new RowStyle(SizeType.Percent, prow));
}
for(var i=0;i<col;i++)
{
tlp.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, pcol));
}
//modify the add logic according to your requirement.
tlp.Controls.Add(new Panel() { Dock = DockStyle.Fill }, 1, 1);
//todo...
this.Controls.Add(tlp);
}
I'm trying to create multiple ListBoxes with different id's.
I want to do something like this:
int count = 0
for(int i = 0; i < 10; i++){
ListBox count = new ListBox();
count++;
}
The question is: How to create create multiple ListBoxes?
A Listbox is a control that should be added to the Controls collection of its container. I suppose that this is your form and you will call this code inside some kind of event of your form (like Form_Load for example) or better inside the constructor of the form after the call to InitializeComponents()
for (int i = 0; i < 10; i++)
{
// Create the listbox
ListBox lb = new ListBox();
// Give it a unique name
lb.Name = "ListBox" + i.ToString();
// Try to define a position on the form where the listbox will be displayed
lb.Location = new Point(i * 50,0);
// Try to define a size for the listbox
lb.Size = new Size(50, 100);
// Add it to the Form controls collection
// this is the reference to your form where code is executing
this.Controls.Add(lb);
}
// Arrange a size of your form to be sure your listboxes are visible
this.Size = new Size(600, 200);
You've mixed up the int and ListBox types, and as for ID's, Name would be sensible choices:
So how about something like this:
for (int i = 0; i < 10; i++)
{
ListBox listBox = new ListBox();
listBox.Name = i.ToString();
// do something with this listBox object...
}
Is there any way to dynamically create and display 'n' Labels with 'n' corresponding Textboxs when we know value of 'n' after for example, clicking "Display" button.
Let me know if anything make you don't understand my question. Thank you!
I am working with VS C# Express 2010 Windows Form.
I would create a user control which holds a Label and a Text Box in it and simply create instances of that user control 'n' times. If you want to know a better way to do it and use properties to get access to the values of Label and Text Box from the user control, please let me know.
Simple way to do it would be:
int n = 4; // Or whatever value - n has to be global so that the event handler can access it
private void btnDisplay_Click(object sender, EventArgs e)
{
TextBox[] textBoxes = new TextBox[n];
Label[] labels = new Label[n];
for (int i = 0; i < n; i++)
{
textBoxes[i] = new TextBox();
// Here you can modify the value of the textbox which is at textBoxes[i]
labels[i] = new Label();
// Here you can modify the value of the label which is at labels[i]
}
// This adds the controls to the form (you will need to specify thier co-ordinates etc. first)
for (int i = 0; i < n; i++)
{
this.Controls.Add(textBoxes[i]);
this.Controls.Add(labels[i]);
}
}
The code above assumes that you have a button btnDisplay and it has a onClick event assigned to btnDisplay_Click event handler. You also need to know the value of n and need a way of figuring out where to place all controls. Controls should have a width and height specified as well.
To do it using a User Control simply do this.
Okay, first of all go and create a new user control and put a text box and label in it.
Lets say they are called txtSomeTextBox and lblSomeLabel. In the code behind add this code:
public string GetTextBoxValue()
{
return this.txtSomeTextBox.Text;
}
public string GetLabelValue()
{
return this.lblSomeLabel.Text;
}
public void SetTextBoxValue(string newText)
{
this.txtSomeTextBox.Text = newText;
}
public void SetLabelValue(string newText)
{
this.lblSomeLabel.Text = newText;
}
Now the code to generate the user control will look like this (MyUserControl is the name you have give to your user control):
private void btnDisplay_Click(object sender, EventArgs e)
{
MyUserControl[] controls = new MyUserControl[n];
for (int i = 0; i < n; i++)
{
controls[i] = new MyUserControl();
controls[i].setTextBoxValue("some value to display in text");
controls[i].setLabelValue("some value to display in label");
// Now if you write controls[i].getTextBoxValue() it will return "some value to display in text" and controls[i].getLabelValue() will return "some value to display in label". These value will also be displayed in the user control.
}
// This adds the controls to the form (you will need to specify thier co-ordinates etc. first)
for (int i = 0; i < n; i++)
{
this.Controls.Add(controls[i]);
}
}
Of course you can create more methods in the usercontrol to access properties and set them. Or simply if you have to access a lot, just put in these two variables and you can access the textbox and label directly:
public TextBox myTextBox;
public Label myLabel;
In the constructor of the user control do this:
myTextBox = this.txtSomeTextBox;
myLabel = this.lblSomeLabel;
Then in your program if you want to modify the text value of either just do this.
control[i].myTextBox.Text = "some random text"; // Same applies to myLabel
Hope it helped :)
Here is a simple example that should let you keep going add somethink that would act as a placeholder to your winform can be TableLayoutPanel
and then just add controls to it
for ( int i = 0; i < COUNT; i++ ) {
Label lblTitle = new Label();
lblTitle.Text = i+"Your Text";
youlayOut.Controls.Add( lblTitle, 0, i );
TextBox txtValue = new TextBox();
youlayOut.Controls.Add( txtValue, 2, i );
}
Suppose you have a button that when pressed sets n to 5, you could then generate labels and textboxes on your form like so.
var n = 5;
for (int i = 0; i < n; i++)
{
//Create label
Label label = new Label();
label.Text = String.Format("Label {0}", i);
//Position label on screen
label.Left = 10;
label.Top = (i + 1) * 20;
//Create textbox
TextBox textBox = new TextBox();
//Position textbox on screen
textBox.Left = 120;
textBox.Top = (i + 1) * 20;
//Add controls to form
this.Controls.Add(label);
this.Controls.Add(textBox);
}
This will not only add them to the form but position them decently as well.
You can try this:
int cleft = 1;
intaleft = 1;
private void button2_Click(object sender, EventArgs e)
{
TextBox txt = new TextBox();
this.Controls.Add(txt);
txt.Top = cleft * 40;
txt.Size = new Size(200, 16);
txt.Left = 150;
cleft = cleft + 1;
Label lbl = new Label();
this.Controls.Add(lbl);
lbl.Top = aleft * 40;
lbl.Size = new Size(100, 16);
lbl.ForeColor = Color.Blue;
lbl.Text = "BoxNo/CardNo";
lbl.Left = 70;
aleft = aleft + 1;
return;
}
private void btd_Click(object sender, EventArgs e)
{
//Here you Delete Text Box One By One(int ix for Text Box)
for (int ix = this.Controls.Count - 2; ix >= 0; ix--)
//Here you Delete Lable One By One(int ix for Lable)
for (int x = this.Controls.Count - 2; x >= 0; x--)
{
if (this.Controls[ix] is TextBox)
this.Controls[ix].Dispose();
if (this.Controls[x] is Label)
this.Controls[x].Dispose();
return;
}
}
For anybody that can help me out here I'd be very grateful!
I've got a very small app which creates several panels at runtime with a for LOOP. At the moment the number of panels to be created is derived from a value entered in a textbox, but will ultimately be determined by an integer read from a database
Each panel has a Label which is created in the same loop
My problem is that I want to draw 120 lines in each panel as it is created (in each iteration of the FOR loop), and I'm doing this with a nested WHILE loop
I can get everything to work fine, the panels are creating along with the Label titles, but for some reason I can't get the lines to draw
It's all in one method for testing, can anybody help me?
The code I currently have is as follows:
public void CreatePanels()
{
int PanelPosX = 50;
int PanelPosY = 500;
int LabelPosX = 10;
int LabelPosY = 10;
for (int i = 0; i < (Convert.ToInt32(textBox2.Text)); i++)
{
Panel pnlOverview = new Panel();
pnlOverview.Name = "InspectorPanel" + i.ToString();
pnlOverview.Text = "Inspector Panel " + i.ToString();
pnlOverview.Location = new Point(PanelPosX, PanelPosY);
pnlOverview.Size = new Size(974, 136);
pnlOverview.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
Controls.Add(pnlOverview);
PanelPosY += 170;
Label lblInspectorName = new Label();
lblInspectorName.Name = "InspectorName" + i.ToString();
lblInspectorName.Text = " Inspector " + i.ToString();
lblInspectorName.Width = 100;
lblInspectorName.Height = 13;
lblInspectorName.Location = new Point(LabelPosX, LabelPosY);
lblInspectorName.Size = new Size(974, 136);
pnlOverview.Controls.Add(lblInspectorName);
// Draw the Overview Chart
int x = 10;
int y = 0;
Pen OVTable = new Pen(Color.Black, 0);
while (y < 120)
{
Graphics mp = pnlOverview.CreateGraphics();
mp.DrawLine(OVTable, x, 40, x, 100);
y++;
x += 8;
}
}
return;
}
Thanks
Ivan
You might need to create an empty Image and draw into it and then add it to the Panel. The other option would be to Derive from Panel and override the OnPaint method, at which point you would draw your chart.
Perhaps there is a C# Chart component that would effect this for you.
Here's a link to a MSDN reference on rendering custom controls, which is what you are pursuing.
I am having some issues making my label show up in the gui... any thoughts?
private void addNewExcerciseButton_Click(object sender, EventArgs e)
{
int y = 305;
int x= 61;
string tempExcercise = excerciseTextBox.Text;
excerciseTextBox.Clear();
Label[] excerciseLabels = new Label[numExercises];
for (int i = 0; i < numExercises; ++i)
{
excerciseLabels[i] = new Label();
excerciseLabels[i].Text = ToString("{0}. {1}", i + 1, tempExcercise);;
excerciseLabels[i].Location = new System.Drawing.Point(x, y);
x += 10;
y += 10;
++numExercises;
}
}
thanks in advance.
numExercises is global.
You have to add each new Label to the collection of Controls contained by a visible Control (such as your Form). You're creating and setting them up, but they aren't part of the GUI yet until they're in the control hierarchy.
Add the following line after setting the location of the label:
this.Controls.Add(exerciseLabels[i]);
You need to add the label to the GUI:
this.Controls.Add(excersizeLabels[i]);
As a side note, there is no point in using an array.