I have just started reading TPL Dataflow and it is really confusing for me. There are so many articles on this topic which I read but I am unable to digest it easily. May be it is difficult and may be I haven't started to grasp the idea.
The reason why I started looking into this is that I wanted to implement a scenario where parallel tasks could be run but in order and found that TPL Dataflow can be used as this.
I am practicing TPL and TPL Dataflow both and am at very beginners level so I need help from experts who could guide me to the right direction. In the test method written by me I have done the following thing,
private void btnTPLDataFlow_Click(object sender, EventArgs e)
{
Stopwatch watch = new Stopwatch();
watch.Start();
txtOutput.Clear();
ExecutionDataflowBlockOptions execOptions = new ExecutionDataflowBlockOptions();
execOptions.MaxDegreeOfParallelism = DataflowBlockOptions.Unbounded;
ActionBlock<string> actionBlock = new ActionBlock<string>(async v =>
{
await Task.Delay(200);
await Task.Factory.StartNew(
() => txtOutput.Text += v + Environment.NewLine,
CancellationToken.None,
TaskCreationOptions.None,
scheduler
);
}, execOptions);
for (int i = 1; i < 101; i++)
{
actionBlock.Post(i.ToString());
}
actionBlock.Complete();
watch.Stop();
lblTPLDataFlow.Text = Convert.ToString(watch.ElapsedMilliseconds / 1000);
}
Now the procedure is parallel and both asynchronous (not freezing my UI) but the output generated is not in order whereas I have read that TPL Dataflow keeps the order of the elements by default. So my guess is that, then the Task which I have created is the culprit and it is not output the string in correct order. Am I right?
If this is the case then how do I make this Asynchronous and in order both?
I have tried to separate the code and tried to distribute the code in to different methods but my this try is failed as only string is output to textbox and nothing else happened.
private async void btnTPLDataFlow_Click(object sender, EventArgs e)
{
Stopwatch watch = new Stopwatch();
watch.Start();
await TPLDataFlowOperation();
watch.Stop();
lblTPLDataFlow.Text = Convert.ToString(watch.ElapsedMilliseconds / 1000);
}
public async Task TPLDataFlowOperation()
{
var actionBlock = new ActionBlock<int>(async values => txtOutput.Text += await ProcessValues(values) + Environment.NewLine,
new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = DataflowBlockOptions.Unbounded, TaskScheduler = scheduler });
for (int i = 1; i < 101; i++)
{
actionBlock.Post(i);
}
actionBlock.Complete();
await actionBlock.Completion;
}
private async Task<string> ProcessValues(int i)
{
await Task.Delay(200);
return "Test " + i;
}
I know I have written a bad piece of code but this is the first time I am experimenting with TPL Dataflow.
How do I make this Asynchronous and in order?
This is something of a contradiction. You can make concurrent tasks start in order, but you can't really guarantee that they will run or complete in order.
Let's examine your code and see what's happening.
First, you've selected DataflowBlockOptions.Unbounded. This tells TPL Dataflow that it shouldn't limit the number of tasks that it allows to run concurrently. Therefore, each of your tasks will start at more-or-less the same time, in order.
Your asynchronous operation begins with await Task.Delay(200). This will cause your method to be suspended and then resume after about 200 ms. However, this delay is not exact, and will vary from one invocation to the next. Also, the mechanism by which your code is resumed after the delay may presumably take a variable amount of time. Because of this random variation in the actual delay, then next bit of code to run is now not in order—resulting in the discrepancy you're seeing.
You might find this example interesting. It's a console application to simplify things a bit.
class Program
{
static void Main(string[] args)
{
OutputNumbersWithDataflow();
OutputNumbersWithParallelLinq();
Console.ReadLine();
}
private static async Task HandleStringAsync(string s)
{
await Task.Delay(200);
Console.WriteLine("Handled {0}.", s);
}
private static void OutputNumbersWithDataflow()
{
var block = new ActionBlock<string>(
HandleStringAsync,
new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = DataflowBlockOptions.Unbounded });
for (int i = 0; i < 20; i++)
{
block.Post(i.ToString());
}
block.Complete();
block.Completion.Wait();
}
private static string HandleString(string s)
{
// Perform some computation on s...
Thread.Sleep(200);
return s;
}
private static void OutputNumbersWithParallelLinq()
{
var myNumbers = Enumerable.Range(0, 20).AsParallel()
.AsOrdered()
.WithExecutionMode(ParallelExecutionMode.ForceParallelism)
.WithMergeOptions(ParallelMergeOptions.NotBuffered);
var processed = from i in myNumbers
select HandleString(i.ToString());
foreach (var s in processed)
{
Console.WriteLine(s);
}
}
}
The first set of numbers is calculated using a method rather similar to yours—with TPL Dataflow. The numbers are out-of-order.
The second set of numbers, output by OutputNumbersWithParallelLinq(), doesn't use Dataflow at all. It relies on the Parallel LINQ features built into .NET. This runs my HandleString() method on background threads, but keeps the data in order through to the end.
The limitation here is that PLINQ doesn't let you supply an async method. (Well, you could, but it wouldn't give you the desired behavior.) HandleString() is a conventional synchronous method; it just gets executed on a background thread.
And here's a more complex Dataflow example that does preserve the correct order:
private static void OutputNumbersWithDataflowTransformBlock()
{
Random r = new Random();
var transformBlock = new TransformBlock<string, string>(
async s =>
{
// Make the delay extra random, just to be sure.
await Task.Delay(160 + r.Next(80));
return s;
},
new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = DataflowBlockOptions.Unbounded });
// For a GUI application you should also set the
// scheduler here to make sure the output happens
// on the correct thread.
var outputBlock = new ActionBlock<string>(
s => Console.WriteLine("Handled {0}.", s),
new ExecutionDataflowBlockOptions
{
SingleProducerConstrained = true,
MaxDegreeOfParallelism = 1
});
transformBlock.LinkTo(outputBlock, new DataflowLinkOptions { PropagateCompletion = true });
for (int i = 0; i < 20; i++)
{
transformBlock.Post(i.ToString());
}
transformBlock.Complete();
outputBlock.Completion.Wait();
}
Related
var finalList = new List<string>();
var list = new List<int> {1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ................. 999999};
var init = 0;
var limitPerThread = 5;
var countDownEvent = new CountdownEvent(list.Count);
for (var i = 0; i < list.Count; i++)
{
var listToFilter = list.Skip(init).Take(limitPerThread).ToList();
new Thread(delegate()
{
Foo(listToFilter);
countDownEvent.Signal();
}).Start();
init += limitPerThread;
}
//wait all to finish
countDownEvent.Wait();
private static void Foo(List<int> listToFilter)
{
var listDone = Boo(listToFilter);
lock (Object)
{
finalList.AddRange(listDone);
}
}
This doesn't:
var taskList = new List<Task>();
for (var i = 0; i < list.Count; i++)
{
var listToFilter = list.Skip(init).Take(limitPerThread).ToList();
var task = Task.Factory.StartNew(() => Foo(listToFilter));
taskList.add(task);
init += limitPerThread;
}
//wait all to finish
Task.WaitAll(taskList.ToArray());
This process must create at least 700 threads in the end. When I run using Thread, it works and creates all of them. But with Task it doesn't.. It seems like its not starting multiples Tasks async.
I really wanna know why.... any ideas?
EDIT
Another version with PLINQ (as suggested).
var taskList = new List<Task>(list.Count);
Parallel.ForEach(taskList, t =>
{
var listToFilter = list.Skip(init).Take(limitPerThread).ToList();
Foo(listToFilter);
init += limitPerThread;
t.Start();
});
Task.WaitAll(taskList.ToArray());
EDIT2:
public static List<Communication> Foo(List<Dispositive> listToPing)
{
var listResult = new List<Communication>();
foreach (var item in listToPing)
{
var listIps = item.listIps;
var communication = new Communication
{
IdDispositive = item.Id
};
try
{
for (var i = 0; i < listIps.Count(); i++)
{
var oPing = new Ping().Send(listIps.ElementAt(i).IpAddress, 10000);
if (oPing != null)
{
if (oPing.Status.Equals(IPStatus.TimedOut) && listIps.Count() > i+1)
continue;
if (oPing.Status.Equals(IPStatus.TimedOut))
{
communication.Result = "NOK";
break;
}
communication.Result = oPing.Status.Equals(IPStatus.Success) ? "OK" : "NOK";
break;
}
if (listIps.Count() > i+1)
continue;
communication.Result = "NOK";
break;
}
}
catch
{
communication.Result = "NOK";
}
finally
{
listResult.Add(communication);
}
}
return listResult;
}
Tasks are NOT multithreading. They can be used for that, but mostly they're actually used for the opposite - multiplexing on a single thread.
To use tasks for multithreading, I suggest using Parallel LINQ. It has many optimizations in it already, such as intelligent partitioning of your lists and only spawning as many threads as there ar CPU cores, etc.
To understand Task and async, think of it this way - a typical workload often includes IO that needs to be waited upon. Maybe you read a file, or query a webservice, or access a database, or whatever. The point is - your thread gets to wait a loooong time (in CPU cycles at least) until you get a response from some faraway destination.
In the Olden Days™ that meant that your thread was getting locked down (suspended) until that response came. If you wanted to do something else in the meantime, you needed to spawn a new thread. That's doable, but not too efficient. Each OS thread carries a significant overhead (memory, kernel resources) with it. And you could end up with several threads actively burning the CPU, which means that the OS needs to switch between them so that each gets a bit of CPU time and these "context switches" are pretty expensive.
async changes that workflow. Now you can have multiple workloads executing on the same thread. While one piece of work is awaiting the result from a faraway source, another can step in and use that thread to do something else useful. When that second workload gets to its own await, the first can awaken and continue.
After all, it doesn't make sense to spawn more threads than there are CPU cores. You're not going to get more work done that way. Just the opposite - more time will be spent on switching the threads and less time will be available for useful work.
That is what the Task/async/await was originally designed for. However Parallel LINQ has also taken advantage of it and reused it for multithreading. In this case you can look at it this way - the other threads is what your main thread is the "faraway destination" that your main thread is waiting on.
Tasks are executed on the Thread Pool. This means that a handful of threads will serve a large number of tasks. You have multi-threading, but not a thread for every task spawned.
You should use tasks. You should aim to use as much threads as your CPU. Generally, the thread pool is doing this for you.
How did you measure up the performance? Do you think that the 700 threads will work faster than 700 tasks executing by 4 threads? No, they would not.
It seems like its not starting multiples Tasks async
How did you came up with this? As other suggested in comments and in other answers, you probably need to remove a thread creation, as after creating 700 threads you'll degrade your system performance, as your threads would fight to each other for the processor time, without any work done faster.
So, you need to add the async/await for your IO operations, into the Foo method, with SendPingAsync version. Also, your method could be simplyfied, as many checks for a listIps.Count() > i + 1 conditions are useless - you do it in the for condition block:
public static async Task<List<Communication>> Foo(List<Dispositive> listToPing)
{
var listResult = new List<Communication>();
foreach (var item in listToPing)
{
var listIps = item.listIps;
var communication = new Communication
{
IdDispositive = item.Id
};
try
{
var ping = new Ping();
communication.Result = "NOK";
for (var i = 0; i < listIps.Count(); i++)
{
var oPing = await ping.SendPingAsync(listIps.ElementAt(i).IpAddress, 10000);
if (oPing != null)
{
if (oPing.Status.Equals(IPStatus.Success)
{
communication.Result = "OK";
break;
}
}
}
}
catch
{
communication.Result = "NOK";
}
finally
{
listResult.Add(communication);
}
}
return listResult;
}
Other problem with your code is that PLINQ version isn't threadsafe:
init += limitPerThread;
This can fail while executing in parallel. You may introduce some helper method, like in this answer:
private async Task<List<PingReply>> PingAsync(List<Communication> theListOfIPs)
{
Ping pingSender = new Ping();
var tasks = theListOfIPs.Select(ip => pingSender.SendPingAsync(ip, 10000));
var results = await Task.WhenAll(tasks);
return results.ToList();
}
And do this kind of check (try/catch logic removed for simplicity):
public static async Task<List<Communication>> Foo(List<Dispositive> listToPing)
{
var listResult = new List<Communication>();
foreach (var item in listToPing)
{
var listIps = item.listIps;
var communication = new Communication
{
IdDispositive = item.Id
};
var check = await PingAsync(listIps);
communication.Result = check.Any(p => p.Status.Equals(IPStatus.Success)) ? "OK" : "NOK";
}
}
And you probably should use Task.Run instead of Task.StartNew for being sure that you aren't blocking the UI thread.
I have a collection of 1000 input message to process. I'm looping the input collection and starting the new task for each message to get processed.
//Assume this messages collection contains 1000 items
var messages = new List<string>();
foreach (var msg in messages)
{
Task.Factory.StartNew(() =>
{
Process(msg);
});
}
Can we guess how many maximum messages simultaneously get processed at the time (assuming normal Quad core processor), or can we limit the maximum number of messages to be processed at the time?
How to ensure this message get processed in the same sequence/order of the Collection?
You could use Parallel.Foreach and rely on MaxDegreeOfParallelism instead.
Parallel.ForEach(messages, new ParallelOptions {MaxDegreeOfParallelism = 10},
msg =>
{
// logic
Process(msg);
});
SemaphoreSlim is a very good solution in this case and I higly recommend OP to try this, but #Manoj's answer has flaw as mentioned in comments.semaphore should be waited before spawning the task like this.
Updated Answer: As #Vasyl pointed out Semaphore may be disposed before completion of tasks and will raise exception when Release() method is called so before exiting the using block must wait for the completion of all created Tasks.
int maxConcurrency=10;
var messages = new List<string>();
using(SemaphoreSlim concurrencySemaphore = new SemaphoreSlim(maxConcurrency))
{
List<Task> tasks = new List<Task>();
foreach(var msg in messages)
{
concurrencySemaphore.Wait();
var t = Task.Factory.StartNew(() =>
{
try
{
Process(msg);
}
finally
{
concurrencySemaphore.Release();
}
});
tasks.Add(t);
}
Task.WaitAll(tasks.ToArray());
}
Answer to Comments
for those who want to see how semaphore can be disposed without Task.WaitAll
Run below code in console app and this exception will be raised.
System.ObjectDisposedException: 'The semaphore has been disposed.'
static void Main(string[] args)
{
int maxConcurrency = 5;
List<string> messages = Enumerable.Range(1, 15).Select(e => e.ToString()).ToList();
using (SemaphoreSlim concurrencySemaphore = new SemaphoreSlim(maxConcurrency))
{
List<Task> tasks = new List<Task>();
foreach (var msg in messages)
{
concurrencySemaphore.Wait();
var t = Task.Factory.StartNew(() =>
{
try
{
Process(msg);
}
finally
{
concurrencySemaphore.Release();
}
});
tasks.Add(t);
}
// Task.WaitAll(tasks.ToArray());
}
Console.WriteLine("Exited using block");
Console.ReadKey();
}
private static void Process(string msg)
{
Thread.Sleep(2000);
Console.WriteLine(msg);
}
I think it would be better to use Parallel LINQ
Parallel.ForEach(messages ,
new ParallelOptions{MaxDegreeOfParallelism = 4},
x => Process(x);
);
where x is the MaxDegreeOfParallelism
With .NET 5.0 and Core 3.0 channels were introduced.
The main benefit of this producer/consumer concurrency pattern is that you can also limit the input data processing to reduce resource impact.
This is especially helpful when processing millions of data records.
Instead of reading the whole dataset at once into memory, you can now consecutively query only chunks of the data and wait for the workers to process it before querying more.
Code sample with a queue capacity of 50 messages and 5 consumer threads:
/// <exception cref="System.AggregateException">Thrown on Consumer Task exceptions.</exception>
public static async Task ProcessMessages(List<string> messages)
{
const int producerCapacity = 10, consumerTaskLimit = 3;
var channel = Channel.CreateBounded<string>(producerCapacity);
_ = Task.Run(async () =>
{
foreach (var msg in messages)
{
await channel.Writer.WriteAsync(msg);
// blocking when channel is full
// waiting for the consumer tasks to pop messages from the queue
}
channel.Writer.Complete();
// signaling the end of queue so that
// WaitToReadAsync will return false to stop the consumer tasks
});
var tokenSource = new CancellationTokenSource();
CancellationToken ct = tokenSource.Token;
var consumerTasks = Enumerable
.Range(1, consumerTaskLimit)
.Select(_ => Task.Run(async () =>
{
try
{
while (await channel.Reader.WaitToReadAsync(ct))
{
ct.ThrowIfCancellationRequested();
while (channel.Reader.TryRead(out var message))
{
await Task.Delay(500);
Console.WriteLine(message);
}
}
}
catch (OperationCanceledException) { }
catch
{
tokenSource.Cancel();
throw;
}
}))
.ToArray();
Task waitForConsumers = Task.WhenAll(consumerTasks);
try { await waitForConsumers; }
catch
{
foreach (var e in waitForConsumers.Exception.Flatten().InnerExceptions)
Console.WriteLine(e.ToString());
throw waitForConsumers.Exception.Flatten();
}
}
As pointed out by Theodor Zoulias:
On multiple consumer exceptions, the remaining tasks will continue to run and have to take the load of the killed tasks. To avoid this, I implemented a CancellationToken to stop all the remaining tasks and handle the exceptions combined in the AggregateException of waitForConsumers.Exception.
Side note:
The Task Parallel Library (TPL) might be good at automatically limiting the tasks based on your local resources. But when you are processing data remotely via RPC, it's necessary to manually limit your RPC calls to avoid filling the network/processing stack!
If your Process method is async you can't use Task.Factory.StartNew as it doesn't play well with an async delegate. Also there are some other nuances when using it (see this for example).
The proper way to do it in this case is to use Task.Run. Here's #ClearLogic answer modified for an async Process method.
static void Main(string[] args)
{
int maxConcurrency = 5;
List<string> messages = Enumerable.Range(1, 15).Select(e => e.ToString()).ToList();
using (SemaphoreSlim concurrencySemaphore = new SemaphoreSlim(maxConcurrency))
{
List<Task> tasks = new List<Task>();
foreach (var msg in messages)
{
concurrencySemaphore.Wait();
var t = Task.Run(async () =>
{
try
{
await Process(msg);
}
finally
{
concurrencySemaphore.Release();
}
});
tasks.Add(t);
}
Task.WaitAll(tasks.ToArray());
}
Console.WriteLine("Exited using block");
Console.ReadKey();
}
private static async Task Process(string msg)
{
await Task.Delay(2000);
Console.WriteLine(msg);
}
You can create your own TaskScheduler and override QueueTask there.
protected virtual void QueueTask(Task task)
Then you can do anything you like.
One example here:
Limited concurrency level task scheduler (with task priority) handling wrapped tasks
You can simply set the max concurrency degree like this way:
int maxConcurrency=10;
var messages = new List<1000>();
using(SemaphoreSlim concurrencySemaphore = new SemaphoreSlim(maxConcurrency))
{
foreach(var msg in messages)
{
Task.Factory.StartNew(() =>
{
concurrencySemaphore.Wait();
try
{
Process(msg);
}
finally
{
concurrencySemaphore.Release();
}
});
}
}
If you need in-order queuing (processing might finish in any order), there is no need for a semaphore. Old fashioned if statements work fine:
const int maxConcurrency = 5;
List<Task> tasks = new List<Task>();
foreach (var arg in args)
{
var t = Task.Run(() => { Process(arg); } );
tasks.Add(t);
if(tasks.Count >= maxConcurrency)
Task.WaitAny(tasks.ToArray());
}
Task.WaitAll(tasks.ToArray());
I ran into a similar problem where I wanted to produce 5000 results while calling apis, etc. So, I ran some speed tests.
Parallel.ForEach(products.Select(x => x.KeyValue).Distinct().Take(100), id =>
{
new ParallelOptions { MaxDegreeOfParallelism = 100 };
GetProductMetaData(productsMetaData, client, id).GetAwaiter().GetResult();
});
produced 100 results in 30 seconds.
Parallel.ForEach(products.Select(x => x.KeyValue).Distinct().Take(100), id =>
{
new ParallelOptions { MaxDegreeOfParallelism = 100 };
GetProductMetaData(productsMetaData, client, id);
});
Moving the GetAwaiter().GetResult() to the individual async api calls inside GetProductMetaData resulted in 14.09 seconds to produce 100 results.
foreach (var id in ids.Take(100))
{
GetProductMetaData(productsMetaData, client, id);
}
Complete non-async programming with the GetAwaiter().GetResult() in api calls resulted in 13.417 seconds.
var tasks = new List<Task>();
while (y < ids.Count())
{
foreach (var id in ids.Skip(y).Take(100))
{
tasks.Add(GetProductMetaData(productsMetaData, client, id));
}
y += 100;
Task.WhenAll(tasks).GetAwaiter().GetResult();
Console.WriteLine($"Finished {y}, {sw.Elapsed}");
}
Forming a task list and working through 100 at a time resulted in a speed of 7.36 seconds.
using (SemaphoreSlim cons = new SemaphoreSlim(10))
{
var tasks = new List<Task>();
foreach (var id in ids.Take(100))
{
cons.Wait();
var t = Task.Factory.StartNew(() =>
{
try
{
GetProductMetaData(productsMetaData, client, id);
}
finally
{
cons.Release();
}
});
tasks.Add(t);
}
Task.WaitAll(tasks.ToArray());
}
Using SemaphoreSlim resulted in 13.369 seconds, but also took a moment to boot to start using it.
var throttler = new SemaphoreSlim(initialCount: take);
foreach (var id in ids)
{
throttler.WaitAsync().GetAwaiter().GetResult();
tasks.Add(Task.Run(async () =>
{
try
{
skip += 1;
await GetProductMetaData(productsMetaData, client, id);
if (skip % 100 == 0)
{
Console.WriteLine($"started {skip}/{count}, {sw.Elapsed}");
}
}
finally
{
throttler.Release();
}
}));
}
Using Semaphore Slim with a throttler for my async task took 6.12 seconds.
The answer for me in this specific project was use a throttler with Semaphore Slim. Although the while foreach tasklist did sometimes beat the throttler, 4/6 times the throttler won for 1000 records.
I realize I'm not using the OPs code, but I think this is important and adds to this discussion because how is sometimes not the only question that should be asked, and the answer is sometimes "It depends on what you are trying to do."
Now to answer the specific questions:
How to limit the maximum number of parallel tasks in c#: I showed how to limit the number of tasks that are completed at a time.
Can we guess how many maximum messages simultaneously get processed at the time (assuming normal Quad core processor), or can we limit the maximum number of messages to be processed at the time? I cannot guess how many will be processed at a time unless I set an upper limit but I can set an upper limit. Obviously different computers function at different speeds due to CPU, RAM etc. and how many threads and cores the program itself has access to as well as other programs running in tandem on the same computer.
How to ensure this message get processed in the same sequence/order of the Collection? If you want to process everything in a specific order, it is synchronous programming. The point of being able to run things asynchronously is ensuring that they can do everything without an order. As you can see from my code, the time difference is minimal in 100 records unless you use async code. In the event that you need an order to what you are doing, use asynchronous programming up until that point, then await and do things synchronously from there. For example, task1a.start, task2a.start, then later task1a.await, task2a.await... then later task1b.start task1b.await and task2b.start task 2b.await.
public static void RunTasks(List<NamedTask> importTaskList)
{
List<NamedTask> runningTasks = new List<NamedTask>();
try
{
foreach (NamedTask currentTask in importTaskList)
{
currentTask.Start();
runningTasks.Add(currentTask);
if (runningTasks.Where(x => x.Status == TaskStatus.Running).Count() >= MaxCountImportThread)
{
Task.WaitAny(runningTasks.ToArray());
}
}
Task.WaitAll(runningTasks.ToArray());
}
catch (Exception ex)
{
Log.Fatal("ERROR!", ex);
}
}
you can use the BlockingCollection, If the consume collection limit has reached, the produce will stop producing until a consume process will finish. I find this pattern more easy to understand and implement than the SemaphoreSlim.
int TasksLimit = 10;
BlockingCollection<Task> tasks = new BlockingCollection<Task>(new ConcurrentBag<Task>(), TasksLimit);
void ProduceAndConsume()
{
var producer = Task.Factory.StartNew(RunProducer);
var consumer = Task.Factory.StartNew(RunConsumer);
try
{
Task.WaitAll(new[] { producer, consumer });
}
catch (AggregateException ae) { }
}
void RunConsumer()
{
foreach (var task in tasks.GetConsumingEnumerable())
{
task.Start();
}
}
void RunProducer()
{
for (int i = 0; i < 1000; i++)
{
tasks.Add(new Task(() => Thread.Sleep(1000), TaskCreationOptions.AttachedToParent));
}
}
Note that the RunProducer and RunConsumer has spawn two independent tasks.
So i have been multithreading lately,and since im new to this im probably doing something basic wrong..
Thread mainthread = new Thread(() => threadmain("string", "string", "string"));
mainthread.Start();
the above code works flawlessly but now i want to get a value back from my thread.
to do that i searched on SO and found this code:
object value = null;
var thread = new Thread(
() =>
{
value = "Hello World";
});
thread.Start();
thread.Join();
MessageBox.Show(value);
}
and i dont know how to combine the two.
the return value will be a string.
thank you for helping a newbie,i tried combining them but got errors due to my lack of experience
edit:
my thread:
public void threadmain(string url,string search, string regexstring)
{
using (WebClient client = new WebClient()) // WebClient class inherits IDisposable
{
string allthreadusernames = "";
string htmlCode = client.DownloadString(url);
string[] htmlarray = htmlCode.Split(new string[] { "\n", "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
foreach (string line in htmlarray)
{
if (line.Contains(search))
{
var regex = new Regex(regexstring);
var matches = regex.Matches(line);
foreach (var singleuser in matches.Cast<Match>().ToList())
{
allthreadusernames = allthreadusernames + "\n" + singleuser.Groups[1].Value;
}
}
}
MessageBox.Show(allthreadusernames);
}
}
An easy solution would be to use another level of abstraction for asynchronous operations: Tasks.
Example:
public static int Calculate()
{
// Simulate some work
int sum = 0;
for (int i = 0; i < 10000; i++)
{
sum += i;
}
return sum;
}
// ...
var task = System.Threading.Tasks.Task.Run(() => Calculate());
int result = task.Result; // waits/blocks until the task is finished
In addition to task.Result, you can also wait for the task with await task (async/await pattern) or task.Wait (+ timeout and/or cancellation token).
Threads aren't really supposed to behave like functions. The code you found still lacks synchronization/thread-safety of reading/writing the output variable.
Task Parallel Library provides a better abstraction, Tasks.
Your problem can then be solved by code similar to this:
var result = await Task.Run(() => MethodReturningAValue());
Running tasks like this is actually more lightweight, as it only borrows an existing thread from either the SynchronizationContext or the .NET thread pool, with low overhead.
I highly recommend Stephen Cleary's blog series about using tasks for parallelism and asynchronicity. It should answer all your further questions.
I need to have some kind of object that acts like a BroadcastBlock, but with guaranteed delivery. So i used an answer from this question. But i don't really clearly understand the execution flow here. I have a console app. Here is my code:
static void Main(string[] args)
{
ExecutionDataflowBlockOptions execopt = new ExecutionDataflowBlockOptions { BoundedCapacity = 5 };
List<ActionBlock<int>> blocks = new List<ActionBlock<int>>();
for (int i = 0; i <= 10; i++)
blocks.Add(new ActionBlock<int>(num =>
{
int coef = i;
Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ". " + num * coef);
}, execopt));
ActionBlock<int> broadcaster = new ActionBlock<int>(async num =>
{
foreach (ActionBlock<int> block in blocks) await block.SendAsync(num);
}, execopt);
broadcaster.Completion.ContinueWith(task =>
{
foreach (ActionBlock<int> block in blocks) block.Complete();
});
Task producer = Produce(broadcaster);
List<Task> ToWait = new List<Task>();
foreach (ActionBlock<int> block in blocks) ToWait.Add(block.Completion);
ToWait.Add(producer);
Task.WaitAll(ToWait.ToArray());
Console.ReadLine();
}
static async Task Produce(ActionBlock<int> broadcaster)
{
for (int i = 0; i <= 15; i++) await broadcaster.SendAsync(i);
broadcaster.Complete();
}
Each number must be handled sequentially, so i can't use MaxDegreeOfParallelism in broadcaster block. But all actionblocks that receive the number can run in parallel.
So here is the question:
In the output i can see different thread ids. Do i understand it correctly that works as follows:
Execution hits await block.SendAsync(num); in a broadcaster.
If current block is not ready to accept the number, execution exits broadcaster and hangs at the Task.WaitAll.
When block accepts the number, the rest of foreach statement in broadcaster is executed in a threadpool.
And the same till the end.
Each iteration of foreach is executed in a threadpool. But actually it happens sequentially.
Am i right or wrong in my understanding?
How can i change this code to send the number to all blocks asynchronously?
To make sure that if one of blocks is not ready to receive the number at the moment, i won't wait for it and all others that are ready will receive the number. And that all blocks can run in parallel. And guarantee delivery.
Assuming you want to handle one item at a time by the broadcaster while enabling the target blocks to receive that item concurrently you need to change the broadcaster to offer the number to all blocks at the same time and then asynchronously wait for all of them together to accept it before moving on to the next number:
var broadcaster = new ActionBlock<int>(async num =>
{
var tasks = new List<Task>();
foreach (var block in blocks)
{
tasks.Add(block.SendAsync(num));
}
await Task.WhenAll(tasks);
}, execopt);
Now, in this case where you don't have work after the await you can slightly optimize while still returning an awaitable task:
ActionBlock<int> broadcaster = new ActionBlock<int>(
num => Task.WhenAll(blocks.Select(block => block.SendAsync(num))), execopt);
I recently came across a case where it would be handy to be able to spawn a bunch of threads, block and wait for exactly one answer (the first one to arrive), cancelling the rest of the threads and then unblocking.
For example, suppose I have a search function that takes a seed value. Let us stipulate that the search function can be trivially parallelized. Furthermore, our search space contains many potential solutions, and that for some seed values, the function will search indefinitely, but that at least one seed value will yield a solution in a reasonable amount of time.
It would be great if I could to this search in parallel, totally naively, like:
let seeds = [|0..100|]
Array.Parallel.map(fun seed -> Search(seed)) seeds
Sadly, Array.Parallel.map will block until all of the threads have completed. Bummer. I could always set a timeout in the search function, but then I'm almost certain to wait for the longest-running thread to finish; furthermore, for some problems, the timeout might not be long enough.
In short, I'd like something sort of like the UNIX sockets select() call, only for arbitrary functions. Is this possible? It doesn't have to be in a pretty data-parallel abstraction, as above, and it doesn't have to be F# code, either. I'd even be happy to use a native library and call it via P/Invoke.
You can create a bunch of tasks and then use Task.WaitAny or Task.WhenAny to either synchronously wait for the first task to finish or create a task that will be completed when the first task finishes, respectively.
A simple synchronous example:
var tasks = new List<Task<int>>();
var cts = new CancellationTokenSource();
for (int i = 0; i < 10; i++)
{
int temp = i;
tasks.Add(Task.Run(() =>
{
//placeholder for real work of variable time
Thread.Sleep(1000 * temp);
return i;
}, cts.Token));
}
var value = Task.WaitAny(tasks.ToArray());
cts.Cancel();
Or for an asynchronous version:
public static async Task<int> Foo()
{
var tasks = new List<Task<int>>();
var cts = new CancellationTokenSource();
for (int i = 0; i < 10; i++)
{
int temp = i;
tasks.Add(Task.Run(async () =>
{
await Task.Delay(1000 * temp, cts.Token);
return temp;
}));
}
var value = await await Task.WhenAny(tasks);
cts.Cancel();
return value;
}
let rnd = System.Random()
let search seed = async {
let t = rnd.Next(10000)
//printfn "seed: %d ms: %d" seed t
do! Async.Sleep t
return sprintf "seed %d finish" seed
}
let processResult result = async {
//Todo:
printfn "%s" result
}
let cts = new System.Threading.CancellationTokenSource()
let ignoreFun _ = () //if you don't want handle
let tasks =
[0..10]
|> List.map (fun i ->
async {
let! result = search i
do! processResult result
cts.Cancel()
}
)
Async.StartWithContinuations(Async.Parallel tasks, ignoreFun, ignoreFun, ignoreFun, cts.Token)
Try synchronizng all threads using an event object, when you find a solution set the event, all others threads have to check periodically for the event state and stop execution if it was already set.
For more details, look here.
This seemed to work for me
namespace CancellParallelLoops
{
class Program
{
static void Main(string[] args)
{
int[] nums = Enumerable.Range(0, 10000000).ToArray();
CancellationTokenSource cts = new CancellationTokenSource();
// Use ParallelOptions instance to store the CancellationToken
ParallelOptions po = new ParallelOptions();
po.CancellationToken = cts.Token;
po.MaxDegreeOfParallelism = System.Environment.ProcessorCount;
Console.WriteLine("Press any key to start. Press 'c' to cancel.");
Console.ReadKey();
// Run a task so that we can cancel from another thread.
Task.Factory.StartNew(() =>
{
if (Console.ReadKey().KeyChar == 'c')
cts.Cancel();
Console.WriteLine("press any key to exit");
});
try
{
Parallel.ForEach(nums, po, (num) =>
{
double d = Math.Sqrt(num);
Console.WriteLine("{0} on {1}", d, Thread.CurrentThread.ManagedThreadId);
if (num == 1000) cts.Cancel();
po.CancellationToken.ThrowIfCancellationRequested();
});
}
catch (OperationCanceledException e)
{
Console.WriteLine(e.Message);
}
Console.ReadKey();
}
}
}