How do I get CreateUsingInMemory() to work with MassTransit? - c#

Here's my entire code. I think the test should pass, but it fails. I've (unsuccessfully) tried using some of the overloads to Consumer.
using MassTransit;
using NUnit.Framework;
using System.Threading.Tasks;
namespace MassTransitTests
{
public class Message
{
}
public class MessageConsumer : IConsumer<Message>
{
public static int ConsumedCount
{
get;
private set;
}
public Task Consume(ConsumeContext<Message> context)
{
ConsumedCount++;
return Task.FromResult(0);
}
}
[TestFixture]
public class MassTransitTest
{
[Test]
public async Task BasicTestAsync()
{
// Arrange
var control = Bus.Factory.CreateUsingInMemory(configure =>
{
configure.ReceiveEndpoint("myQueue", endpoint =>
{
endpoint.Consumer<MessageConsumer>();
});
});
// Act
using (var handle = control.Start())
{
await control.Publish(new Message());
await control.Publish(new Message());
}
// Assert
Assert.That(MessageConsumer.ConsumedCount, Is.EqualTo(2));
}
}
}
Their documentation shows this, which is what I'm doing:
var busControl = Bus.Factory.CreateUsingInMemory(cfg =>
{
cfg.ReceiveEndpoint("queue_name", ep =>
{
//configure the endpoint
})
});
What am I doing wrong/what I do need to change in my Arrange/Act to get my Assert to work?

After digging through their tests, I found what I was missing:
[1] You need* to await BusHandle.Ready, which I wasn't doing. *(The test works without this - at least the first time I ran it, but that may just be a race condition working in my favor....)
[2] The calls to Publish apparently complete whenever the bus has received the message I'm guessing - not when the handlers/consumers of the message have completed their work. Therefore you need to notify the calling code that the handlers have finished if that's what you're testing. Here's one way to do this - use TaskCompletionSource<T> (similar to what I found in their codebase). Obviously I may not have been perfect in my thread-safety and my lock usage is a bit sledge-hammer-esque, but this illustrates the point:
using MassTransit;
using NUnit.Framework;
using System.Threading.Tasks;
namespace MassTransitTests
{
public class Message
{
}
public class MessageConsumer : IConsumer<Message>
{
public static int TargetConsumedCount
{
get { return _targetConsumedCount; }
set
{
lock (_lock)
{
_targetConsumedCount = value;
CheckTargetReached();
}
}
}
private static void CheckTargetReached()
{
if (_consumedCount >= TargetConsumedCount)
{
_targetReached.SetResult(true);
}
}
public static Task<bool> TargetReached { get; private set; }
private static int _consumedCount;
private static int _targetConsumedCount;
private static TaskCompletionSource<bool> _targetReached;
private static object _lock;
static MessageConsumer()
{
_lock = new object();
_targetReached = new TaskCompletionSource<bool>();
TargetReached = _targetReached.Task;
}
public Task Consume(ConsumeContext<Message> context)
{
lock (_lock)
{
_consumedCount++;
CheckTargetReached();
}
return Task.FromResult(0);
}
}
[TestFixture]
public class MassTransitTest
{
[Test]
public async Task BasicTestAsync()
{
// Arrange
var control = Bus.Factory.CreateUsingInMemory(configure =>
{
configure.ReceiveEndpoint("myQueue", endpoint =>
{
endpoint.Consumer<MessageConsumer>();
});
});
using (var handle = control.Start())
{
await handle.Ready; // [1]
// Act
await control.Publish(new Message());
await control.Publish(new Message());
// Assert
MessageConsumer.TargetConsumedCount = 2;
await MessageConsumer.TargetReached; // [2]
}
}
}
}

Related

How to write xUnit Test for a method which calls another method in its body?

This is the class contains EnqueueJobAsync method which I want to write test for it :
public class ConsumerBaseForTesting
{
protected IJobStore JobStore { get; private set; }
public ConsumerBaseForTesting(IJobStore jobStore)
{
JobStore = jobStore;
}
public async Task<IJob> EnqueueJobAsync(IJob job)
=> await JobStore.CreateAsync(job);
}
This is my test which Fails and its actual return is always NULL !
public class ConsumerBaseTest
{
private readonly Mock<IJobStore> _moqIJobStore;
private readonly ConsumerBaseForTesting _consumerBase;
public ConsumerBaseTest()
{
_moqIJobStore = new Mock<IJobStore>();
_consumerBase = new ConsumerBaseForTesting(_moqIJobStore.Object);
}
[Theory]
[ClassData(typeof(JobClassForTesting))]
public async Task EnqueueJobAsyncTest(IJob job)
{
var jobResult = await _consumerBase.EnqueueJobAsync(job);
Assert.Equal(job, jobResult);
}
}
The mock needs to be setup to do two things in order to replicate the expected behavior.
It needs to return the passed job in a completed task.
//...
public ConsumerBaseTest() {
_moqIJobStore = new Mock<IJobStore>();
_consumerBase = new ConsumerBaseForTesting(_moqIJobStore.Object);
//setup the mock to capture and return the job when CreateAsync(IJob job) is invoked
_moqIJobStore
.Setup(_ => _.CreateAsync(It.IsAny<IJob>()))
.Returns((IJob x) => Task.FromResult(x)); }
//...
.Returns((IJob x) => Task.FromResult(x)) captures the argument and returns completed Task<IJob>

How to use MassTransit InMemory?

I want to register consumer by interface, send message, initialize it by interface from container, then consume:
public sealed class TestConsumer<T> : IConsumer<T>
where T : class
{
private readonly Func<ConsumeContext<T>, Task> _onConsume;
private readonly EventWaitHandle _handle;
public TestConsumer(Func<ConsumeContext<T>, Task> onConsume)
{
_onConsume = onConsume;
_handle = new EventWaitHandle(false, EventResetMode.ManualReset);
}
public async Task Consume(ConsumeContext<T> context)
{
try
{
await _onConsume(context).ConfigureAwait(false);
}
finally
{
_handle.Set();
}
}
public async Task GetTask()
{
while (!_handle.WaitOne(0))
await Task.Delay(100);
}
}
public class MyRequest { }
[TestFixture]
public class ConsumerTests
{
[Test]
public async Task Test()
{
var services = new ServiceCollection();
var tc = new TestConsumer<MyRequest>(async (c) => Console.WriteLine("request"));
services.AddSingleton<IConsumer<MyRequest>>(tc);
services.AddSingleton<IBusControl>(x => Bus.Factory.CreateUsingInMemory(cfg =>
{
cfg.ReceiveEndpoint("foobar", c => { c.Consumer<IConsumer<MyRequest>>(x); });
}));
var sp = services.BuildServiceProvider();
await sp.GetRequiredService<IBusControl>().StartAsync();
//and how do I send it?
//this will obviously not work with Uri!!!
var sendEndpoint = await sp.GetRequiredService<IBusControl>().GetSendEndpoint(new Uri("foobar", UriKind.Relative));
await sendEndpoint.Send(new MyRequest());
await tc.GetTask();
Console.WriteLine("done");
}
}
Honestly, lack of documentation is driving me crazy. There is such thing as harness, but it works only if you throw your DI container into garbage can or write a ton of adapters.
How do one can use InMemory and combine it to completely uncompatible Uri in Send method?

Moq - Mock DbSet<T>.AddAsync throws no invocations performed

I have a unit test that is basically testing the behaviour of EF Core. The class I am trying to test looks like this:
namespace MusicPortal.Repository.Repository
{
public class ArtistRepository : IArtistRepository
{
private readonly MusicPortalDbContext _context;
public ArtistRepository(MusicPortalDbContext context)
{
_context = context;
}
public async Task<MusicPortalDatabaseResponse<bool>> AddNewArtist(Artist artist)
{
try
{
await _context.Artists.AddAsync(new Artist
{
ArtistType = ArtistTypes.Band,
City = artist.City,
Country = artist.Country,
Genre = artist.Genre,
Name = artist.Name,
ProfileImageUrl = artist.ProfileImageUrl
});
_context.SaveChanges();
return new MusicPortalDatabaseResponse<bool>
{
HasError = false,
Exception = null,
Response = true
};
}
catch (Exception e)
{
return new MusicPortalDatabaseResponse<bool>
{
HasError = true,
Exception = e,
Response = false
};
}
}
}
}
And I have the following Unit Test for it using Moq
namespace MusicPortal.Tests.Repository.ArtistRepository.AddNewArtist
{
[TestFixture]
public class GivenAddingANewArtistToADatabaseFails
{
private Mock<DbSet<Artist>> _mockArtistDbSet;
private Mock<MusicPortalDbContext> _mockContext;
private IArtistRepository _artistRepository;
private MusicPortalDatabaseResponse<bool> _addArtistToDbResponse;
[OneTimeSetUp]
public async Task Setup()
{
_mockArtistDbSet = new Mock<DbSet<Artist>>();
_mockContext = new Mock<MusicPortalDbContext>();
_mockArtistDbSet
.Setup(x => x.AddAsync(It.IsAny<Artist>(), It.IsAny<CancellationToken>()))
.Callback((Artist artist, CancellationToken token) => { })
.ReturnsAsync(It.IsAny<EntityEntry<Artist>>());
_mockContext
.Setup(x => x.SaveChanges())
.Throws(new Exception("Cannot save new Artist to Database"));
_artistRepository = new MusicPortal.Repository.Repository.ArtistRepository(_mockContext.Object);
_addArtistToDbResponse = await _artistRepository.AddNewArtist(It.IsAny<Artist>());
}
[Test]
public void ThenANegativeResultIsReturned() // pass
{
Assert.IsFalse(_addArtistToDbResponse.Response);
Assert.IsTrue(_addArtistToDbResponse.HasError);
Assert.IsInstanceOf<Exception>(_addArtistToDbResponse.Exception);
}
[Test]
public void ThenTheArtistContextAddMethodIsCalledOnce() //fail
{
_mockArtistDbSet.Verify(x => x.AddAsync(It.IsAny<Artist>(), It.IsAny<CancellationToken>()), Times.Once);
}
[Test]
public void ThenTheArtistsContextSaveMethodIsNeverCalled() //pass
{
_mockContext.Verify(x => x.SaveChanges(), Times.Never);
}
}
}
The first and last assertion pass but ThenTheArtistContextAddMethodIsCalledOnce() fails due to the following error:
MusicPortal.Tests.Repository.ArtistRepository.AddNewArtist.GivenAddingANewArtistToADatabaseFails.ThenTheArtistContextAddMethodIsCalledOnce
Moq.MockException :
Expected invocation on the mock once, but was 0 times: x => x.AddAsync(It.IsAny(), It.IsAny())
Performed invocations:
Mock:1> (x):
No invocations performed.
at Moq.Mock.Verify(Mock mock, LambdaExpression expression, Times times, String failMessage)
at Moq.Mock1.Verify[TResult](Expression1 expression, Func`1 times)
at MusicPortal.Tests.Repository.ArtistRepository.AddNewArtist.GivenAddingANewArtistToADatabaseFails.ThenTheArtistContextAddMethodIsCalledOnce() in MusicPortal.Tests\Repository\ArtistRepository\AddNewArtist\GivenAddingANewArtistToADatabaseFails.cs:line 53
I'm understanding that the problem code is c#
_mockArtistDbSet
.Setup(x => x.AddAsync(It.IsAny<Artist>(), It.IsAny<CancellationToken>()))
.Callback((Artist artist, CancellationToken token) => { })
.ReturnsAsync(It.IsAny<EntityEntry<Artist>>());
And I know the problem is most likely due to async issue but I don't know why, or what the actual problem is. Any advice, solutions?
You declare and setup _mockArtistDbSet, but you don't use/attach it to the _mockContext. I think you need to add something like:
_mockContext.Setup(m => m.Artist).Returns(_mockArtistDbSet.Object);
So it looks like EF Core is not so easily tested with async tasks such as SaveChangesAsync and AddAsync. In the end, I followed the MS guide for testing EF core and created a mock context. The only downside being I can only test happy path. Although error paths are tested by the service which consumes the repository, I was hoping for more test coverage on the repository layer.
Anyway, here's the spec
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using MusicPortal.Core.Context;
using MusicPortal.Core.Repository;
using MusicPortal.Tests.Repository.ArtistRepository.TestHelpers;
using MusicPortal.Tests.Repository.ArtistRepository.TestHelpers.MockDB;
using NUnit.Framework;
using MockArtistRepository = MusicPortal.Repository.Repository.ArtistRepository;
namespace MusicPortal.Tests.Repository.ArtistRepository.AddNewArtist
{
[TestFixture]
public class GivenANewArtistToInsertIntoTheDb
{
private DbContextOptions<MusicPortalDbContext> _options;
private MusicPortalDatabaseResponse<bool> _mockResponse;
[OneTimeSetUp]
public async Task Setup()
{
_options = new MockDbFactory("MusicPortalDB").Options;
using (var context = new MusicPortalDbContext(_options))
{
var artistRepository = new MockArtistRepository(context);
_mockResponse = await artistRepository.AddNewArtist(MockRepositoryData.Artist);
}
}
[Test]
public void AndThenAPositiveResultIsReturned()
{
Assert.Null(_mockResponse.Exception);
Assert.IsTrue(_mockResponse.Response);
Assert.IsFalse(_mockResponse.HasError);
}
[Test]
public void ThenTheArtistShouldBeSavedWithNoProblem()
{
using (var context = new MusicPortalDbContext(_options))
{
Assert.AreEqual(1, context.Artists.Count());
}
}
}
}
and the Mock Database:
using System;
using Microsoft.EntityFrameworkCore;
using MusicPortal.Core.Context;
using MusicPortal.Core.DBModels;
namespace MusicPortal.Tests.Repository.ArtistRepository.TestHelpers.MockDB
{
public sealed class MockDbFactory
{
public DbContextOptions<MusicPortalDbContext> Options { get; }
public MockDbFactory(string dbName)
{
Options = new DbContextOptionsBuilder<MusicPortalDbContext>()
.UseInMemoryDatabase(dbName)
.Options;
}
public void AddArtistsToContext()
{
using (var context = new MusicPortalDbContext(Options))
{
context.Artists.Add(new Artist
{
City = "Orange County",
Country = "USA",
Events = null,
Genre = "Pop Punk",
Id = Guid.Parse("8a07504b-8152-4d8b-8e21-74bf64322ebc"),
Merchandise = null,
Name = "A Day To Remember",
ArtistType = "Band",
ProfileImageUrl = "https://placehold.it/30x30"
});
context.SaveChanges();
}
}
}
}
I hope this helps anyone looking at the same issue. The lesson learned is don't use Async unless you absolutely have to.

Async/Await deadlock

I can't seem to get my code work, although I tried several different approaches. Here is my preferred code snippet:
var client = await ApiClientProvider.GetApiClient();
var freeToPlayChampions = await client.GetChampionsAsync(true, Region);
var championsData = freeToPlayChampions.Select(x =>
client.GetStaticChampionByIdAsync(
(int)x.Id,
platformId: Region));
ConsoleTable.From(await Task.WhenAll(championsData)).Write();
When debugging I see that the code hangs on await Task.WhenAll(championsData). So i tried to make the code more easy:
var client = await ApiClientProvider.GetApiClient();
var freeToPlayChampions = await client.GetChampionsAsync(true, Region);
var table = new ConsoleTable();
foreach(var freeToPlayChampion in freeToPlayChampions)
{
var championsData = client.GetStaticChampionByIdAsync(
(int)freeToPlayChampion.Id,
platformId: Region);
table.AddRow(await championsData);
}
table.Write();
Unfortunately this hangs, as well. Again on the same code part, e.g. await championsData.
How can this 'easy' usage of async/await lead to an deadlock? Thanks in advance for help!
EDIT:
Here is the whole class:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using ConsoleTables;
using Mono.Options;
using RiotNet.Models;
using RiotShell.Properties;
namespace RiotShell
{
public class FreeToPlay : IShellCommand
{
public IEnumerable<string> Names { get; }
public OptionSet Options { get; }
public bool ShowHelp { get; private set; }
public string Region { get; private set; }
public FreeToPlay()
{
Names = new List<string>
{
"freetoplay",
"ftp"
};
Options = new OptionSet
{
{ "r|region=" , "The region to execute against", x => Region = x},
{ "h|help|?" , "Show help", x => ShowHelp = true }
};
}
public async Task Execute(IEnumerable<string> args)
{
if (ShowHelp)
{
Options.WriteOptionDescriptions(Console.Out);
return;
}
if (args.Any())
{
throw new Exception(Resources.TooManyArgumentsProvided);
}
if (Region == null)
{
throw new Exception(string.Format(Resources.RequiredOptionNotFound, "region"));
}
if (!PlatformId.All.Contains(Region))
{
throw new Exception(string.Format(Resources.InvalidRegion, Region));
}
var client = await ApiClientProvider.GetApiClient();
var freeToPlayChampions = await client.GetChampionsAsync(true, Region);
var championsData = freeToPlayChampions.Select(x =>
client.GetStaticChampionByIdAsync(
(int)x.Id,
platformId: Region));
ConsoleTable.From(await Task.WhenAll(championsData)).Write();
}
}
}
And here is the caller code, my main method:
using System;
using System.Threading.Tasks;
using RiotShell.Properties;
namespace RiotShell
{
public class Program
{
public static async Task Main()
{
while (true)
{
Console.Write(Resources.RiotShellLineString);
var input = Console.ReadLine();
try
{
var parsedArgs = InputParser.Parse(input);
(var command, var commandArgs) = ArgsToIShellCommandCaster.GetCommand(parsedArgs);
await command.Execute(commandArgs);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
}
}
Since it was wished, here the code for the ApiProvider:
using RiotNet;
using System.Threading.Tasks;
namespace RiotShell
{
public class ApiClientProvider
{
private static IRiotClient _client;
public static async Task<IRiotClient> GetApiClient()
{
if (_client != null)
{
_client.Settings.ApiKey = await KeyService.GetKey();
return _client;
}
_client = new RiotClient(new RiotClientSettings
{
ApiKey = await KeyService.GetKey()
});
return _client;
}
}
}

Volatile IEnlistmentNotification, TransactionScope.AsyncFlowEnabled = true and complex async/wait

This is a followup question to the following question:
Volatile IEnlistmentNotification and TransactionScope.AsyncFlowEnabled = true
The approach accepted in the question above works as long as you don't await multiple statements. Let me show an example:
public class SendResourceManager : IEnlistmentNotification
{
private readonly Action onCommit;
public SendResourceManager(Action onCommit)
{
this.onCommit = onCommit;
}
public void Prepare(PreparingEnlistment preparingEnlistment)
{
preparingEnlistment.Prepared();
}
public void Commit(Enlistment enlistment)
{
Debug.WriteLine("Committing");
this.onCommit();
Debug.WriteLine("Committed");
enlistment.Done();
}
public void Rollback(Enlistment enlistment)
{
enlistment.Done();
}
public void InDoubt(Enlistment enlistment)
{
enlistment.Done();
}
}
public class AsyncTransactionalMessageSender : ISendMessagesAsync
{
private readonly List<Message> sentMessages = new List<Message>();
public IReadOnlyCollection<Message> SentMessages
{
get { return new ReadOnlyCollection<Message>(this.sentMessages); }
}
public async Task SendAsync(Message message)
{
if (Transaction.Current != null)
{
await Transaction.Current.EnlistVolatileAsync(
new SendResourceManager(async () => await this.SendInternal(message)),
EnlistmentOptions.None);
}
else
{
await this.SendInternal(message);
}
}
private async Task SendInternal(Message message)
{
Debug.WriteLine("Sending");
await Task.Delay(1000);
this.sentMessages.Add(message);
Debug.WriteLine("Sent");
}
}
[Test]
public async Task ScopeRollbackAsync_DoesntSend()
{
var sender = new AsyncTransactionalMessageSender();
using (var tx = new System.Transactions.TransactionScope(TransactionScopeAsyncFlowOption.Enabled))
{
await sender.SendAsync(new Message("First"));
await sender.SendAsync(new Message("Second"));
await sender.SendAsync(new Message("Last"));
// We do not commit the scope
}
sender.SentMessages.Should().BeEmpty();
}
[Test]
public async Task ScopeCompleteAsync_Sends()
{
var sender = new AsyncTransactionalMessageSender();
using (var tx = new System.Transactions.TransactionScope(TransactionScopeAsyncFlowOption.Enabled))
{
await sender.SendAsync(new Message("First"));
await sender.SendAsync(new Message("Second"));
await sender.SendAsync(new Message("Last"));
tx.Complete();
}
sender.SentMessages.Should().HaveCount(3)
.And.Contain(m => m.Value == "First")
.And.Contain(m => m.Value == "Second")
.And.Contain(m => m.Value == "Last");
}
As soon as you introduce a Task.Delay like shown in the example above the generated asynchronous statemachine will never come back and invoke the this.sentMessages.Add(message) and Debug.WriteLine("Sent")
The problem is I currently see now way to properly enlist asynchronous code inside the enlistment notification. Any ideas how to tackle this challenge?

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